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  • Humility: An Essential Value

    Humility: An Essential Value

    Humility, a writer’s most important quality, has a great circle to it. What about sincerity, an business manager’s important value? Or a surgeon’s? Or a student’s? They all have fantastic sounds. When humility is our guiding light, the course is usually available for fulfillment, development, relation, and commitment. We’ll discuss why in this book.

    That said, this is a guide for developers, and to that conclusion, I’d like to begin with a story—well, a voyage, actually. It’s a personal one, and I’m going to make myself prone as well. I call it:

    The Ludicrous Pate of Justin: A Tale

    When I was coming out of arts school, a long-haired, goateed novice, write was a known quantity to me, design on the web, however, was riddled with complexities to understand and learn, a problem to be solved. Although I had formal training in typography, layout, and creative design, how could these fundamental skills be applied to a developing electric landscape was what piqued my interest. This theme may eventually form the rest of my job.

    But I drained HTML and JavaScript novels into the wee hours of the morning and self-taught myself how to code during my freshman year rather than student and go into print like many of my companions. I wanted—nay, needed—to better understand the underlying relevance of what my design decisions may think when rendered in a website.

    The so-called” Wild West” of website design was the late 1990s and early 2000s. Manufacturers at the time were all figuring out how to use layout and visual connection to the online environment. What regulations were in place? How may we break them and also engage, entertain, and present information? How was my values, which include modesty, respect, and connection, coincide with that on a more general level? I was eager to find out.

    Those are amazing factors between non-career relationships and the world of style, even though I’m talking about a different time. What are your main passions, or ideals, that elevate medium? The main themes remain the same, much like the clear parallels between what fulfills you, who is independent of the physical or digital worlds.

    First within tables, animated GIFs, Flash, then with Web Standards, divs, and CSS, there was personality, raw unbridled creativity, and unique means of presentment that often defied any semblance of a visible grid. Splash screens and “browser requirement” pages aplenty. Usability and accessibility were typically victims of such a creation, but such paramount facets of any digital design were largely (and, in hindsight, unfairly) disregarded at the expense of experimentation.

    For instance, this iteration of my personal portfolio site (” the pseudoroom” ) from that time was experimental if not a little overt with regard to how the idea of a living sketchbook was conveyed visually. Quite skeuomorphic. On this one, I worked with fellow artist and dear pal Marc Clancy, who is now a co-founder of the creative task organizing app Milanote, to outline and then play with various user interactions. Finally, I’d break it down and protocol it into a modern layout.

    Along with pattern book pieces, the site even offered free downloads for Mac OS customizations: pc wallpapers that were successfully design experimentation, custom-designed typefaces, and desktop icons.

    GUI Galaxy was a design, pixel art, and Mac-centric news portal that graphic designer friends and I developed from the beginning.

    Design news portals were incredibly popular at the time, and they now accept Tweet-sized, small-format versions of relevant news from the categories I previously covered. If you took Twitter, curated it to a few categories, and wrapped it in a custom-branded experience, you’d have a design news portal from the late 90s / early 2000s.

    We as designers had changed and developed a bandwidth-sensitive, award-winning, much more accessibility-conscious website. Still ripe with experimentation, yet more mindful of equitable engagement. There are a few content panes here, with both Mac-focused news and general news (tech, design ) to be seen. We also offered many of the custom downloads I cited before as present on my folio site but branded and themed to GUI Galaxy.

    The presentation layer, which included global design, illustration, and news author collaboration, was the backbone of the website. And the collaboration effort here, in addition to experimentation on a’ brand’ and content delivery, was hitting my core. We were creating a global audience by creating something bigger than just one of us.

    Collaboration and connection transcend medium in their impact, immensely fulfilling me as a designer.

    Now, why am I taking you on this trip through design memory lane? Two reasons.

    First, there’s a reason for the nostalgia for that design era ( the” Wild West” era, as I put it ): the inherent exploration, personality, and creativity that dominated many design portals and personal portfolio websites. Ultra-finely detailed pixel art UI, custom illustration, bespoke vector graphics, all underpinned by a strong design community.

    The web design industry has experienced a period of stagnation in recent years. I suspect there’s a strong chance you’ve seen a site whose structure looks something like this: a hero image / banner with text overlaid, perhaps with a lovely rotating carousel of images ( laying the snark on heavy there ), a call to action, and three columns of sub-content directly beneath. Perhaps there are selections that vaguely relate to their respective content in an icon library.

    Design, as it’s applied to the digital landscape, is in dire need of thoughtful layout, typography, and visual engagement that goes hand-in-hand with all the modern considerations we now know are paramount: usability. accessibility Load times and bandwidth- sensitive content delivery. A user-friendly presentation that connects with people wherever they are. We must be mindful of, and respectful toward, those concerns—but not at the expense of creativity of visual communication or via replicating cookie-cutter layouts.

    Pixel Issues

    Websites during this period were often designed and built on Macs whose OS and desktops looked something like this. Although Mac OS 7.5 is available, 8 and 9 are not very different.

    How could any single icon, at any point, stand out and grab my attention? This fascinated me. In this example, the user’s desktop is tidy, but think of a more realistic example with icon pandemonium. How did it maintain cohesion among the group, for example, if an icon was a part of a larger system grouping ( fonts, extensions, control panels )?

    These were 32 x 32 pixel creations, utilizing a 256-color palette, designed pixel-by-pixel as mini mosaics. This, in my opinion, was the embodiment of digital visual communication under such absurd constraints. And often, ridiculous restrictions can yield the purification of concept and theme.

    So I started doing my homework and conducting research. I was a student of this new medium, hungry to dissect, process, discover, and make it my own.

    I wanted to see how I could use that 256-color palette to push the boundaries of a 32×32 pixel grid, expanding upon the idea of exploration. Those ridiculous constraints forced a clarity of concept and presentation that I found incredibly appealing. I was thrown the digital gauntlet, and that challenge fueled my determination. And so, in my dorm room into the wee hours of the morning, I toiled away, bringing conceptual sketches into mini mosaic fruition.

    These are some of my creations that I made using ResEdit, the only program I had at the time, to create icons. ResEdit was a clunky, built-in Mac OS utility not really made for exactly what we were using it for. Research is at the center of all of this endeavor. Challenge. Problem-solving Again, these core connection-based values are agnostic of medium.

    There’s one more design portal I want to talk about, which also serves as the second reason for my story to bring this all together.

    This is the Kaliber 1000, or K10k, abbreviated. K10k was founded in 1998 by Michael Schmidt and Toke Nygaard, and was the design news portal on the web during this period. With its pixel art-fueled presentation, attention to detail paid to every aspect of every detail, and many of the more well-known designers of the time who were invited to be news authors on the site, well… it was the place to be, my friend. With respect where respect is due, GUI Galaxy’s concept was inspired by what these folks were doing.

    For my part, the combination of my web design work and pixel art exploration began to get me some notoriety in the design scene. K10k eventually figured out and added me as one of their very limited group of news writers to add content to the website.

    Amongst my personal work and side projects —and now with this inclusion—in the design community, this put me on the map. My design work has also begun to appear on other design news portals, as well as in publications abroad and domestically as well as in various printed collections. With that degree of success while in my early twenties, something else happened:

    I really changed into a colossal asshole in just about a year of school, not less. The press and the praise became what fulfilled me, and they went straight to my head. They inflated my ego. I actually felt somewhat superior to my fellow designers.

    The casualties? My design stagnated. Its evolution, which is what I evolved, has stagnated.

    I felt so supremely confident in my abilities that I effectively stopped researching and discovering. When my first instinct was to sketch concepts or iterate ideas in lead, I instead leaped right into Photoshop. I drew my inspiration from the smallest of sources ( and with blinders on ). Any criticism of my work from my fellow students was frequently vehemently dissented. The most tragic loss: I had lost touch with my values.

    My ego almost destroyed some of my friendships and blossoming professional relationships. I was toxic in talking about design and in collaboration. However, thankfully, those same friends gave me a priceless gift: sincerity. They called me out on my unhealthy behavior.

    It’s true, I initially didn’t accept it, but after much reflection, I was able to accept it. I was soon able to accept, and process, and course correct. Although the realization made me feel uneasy, the re-awakening was necessary. I let go of the “reward” of adulation and re-centered upon what stoked the fire for me in art school. Most importantly, I returned to my fundamental values.

    Always Students

    Following that temporary regression, I was able to advance in both my personal and professional design. And I could self-reflect as I got older to facilitate further growth and course correction as needed.

    Let’s take the Large Hadron Collider as an example. The LHC was designed” to help answer some of the fundamental open questions in physics, which concern the basic laws governing the interactions and forces among the elementary objects, the deep structure of space and time, and in particular the interrelation between quantum mechanics and general relativity”. Thank you, Wikipedia.

    Around fifteen years ago, in one of my earlier professional roles, I designed the interface for the application that generated the LHC’s particle collision diagrams. These diagrams are the depiction of what is actually happening inside the Collider during any given particle collision event and are frequently regarded as works of art by themselves.

    Designing the interface for this application was a fascinating process for me, in that I worked with Fermilab physicists to understand what the application was trying to achieve, but also how the physicists themselves would be using it. In order to accomplish this, this role requires,

    I cut my teeth on usability testing, working with the Fermilab team to iterate and improve the interface. To me, their language and the topics they discussed seemed to me to be foreign languages. And by making myself humble and working under the mindset that I was but a student, I made myself available to be a part of their world to generate that vital connection.

    I also had my first ethnographic observational experience, where I observed how the physicists used the tool in their own environments, on their own terminals. For example, one takeaway was that due to the level of ambient light-driven contrast within the facility, the data columns ended up using white text on a dark gray background instead of black text-on-white. They were able to focus on their eyes while working during the day while poring over enormous amounts of data. And Fermilab and CERN are government entities with rigorous accessibility standards, so my knowledge in that realm also grew. Another crucial form of communication was the barrier-free design.

    So to those core drivers of my visual problem-solving soul and ultimate fulfillment: discovery, exposure to new media, observation, human connection, and evolution. I checked my ego before entering those values, which opened the door for those values.

    An evergreen willingness to listen, learn, understand, grow, evolve, and connect yields our best work. I want to pay attention to the words “grow” and “evolve” in that statement in particular. If we are always students of our craft, we are also continually making ourselves available to evolve. Yes, we have years of practical design experience behind us. Or the focused lab sessions from a UX bootcamp. Or the monogrammed portfolio of our creative work. Or, ultimately, decades of a career behind us.

    However, remember that “experience” does not equate to “expert.”

    As soon as we close our minds via an inner monologue of’ knowing it all’ or branding ourselves a” #thoughtleader” on social media, the designer we are is our final form. The creator who we can be will never be there.

  • Personalization Pyramid: A Framework for Designing with User Data

    Personalization Pyramid: A Framework for Designing with User Data

    In today’s data-driven environment, it’s becoming more common for a UX expert to be asked to create a personal digital experience, whether it be a common website, consumer portal, or native application. However while there continues to be no lack of marketing buzz around personalization systems, we also have very few defined approaches for implementing personalized UX.

    That’s where we begin. After completing tens of personalisation projects over the past few years, we gave ourselves a purpose: could you make a systematic personalization platform especially for UX practitioners? A human-centered personalization program can be established using the Personalization Pyramid, which covers data, classification, content delivery, and overall objectives. By using this strategy, you will be able to understand the core elements of a modern, UX-driven personalization system ( or at the very least understand enough to get started ).

    Getting Started

    We’ll assume that you are already comfortable with the fundamentals of modern personalization for the purposes of this article. A nice guide can be found these: Website Personalization Planning. Although Graphic projects in this field can take a variety of forms, they frequently start from the same place.

    Common scenarios for starting a customisation task:

    • Your business or client made a purchase to personalize their content management system ( CMS ), marketing automation platform ( MAP ), or other related technology.
    • The CMO, CDO, or CIO has identified customisation as a target
    • User data is unclear or disjointed.
    • You are running some secluded targeting strategies or A/B tests
    • On the personalisation method, stakeholders disagree.
    • Mandate of customer privacy rules ( e. g. GDPR ) requires revisiting existing user targeting practices

    Regardless of where you begin, a powerful personalization system will require the same key building stones. These are the “levels” on the tower, as we’ve made them. Whether you are a UX artist, scholar, or planner, understanding the core components may help make your contribution effective.

    From top to bottom, the rates include:

      North Star: What larger corporate goal is driving the personalization system?
    1. Objectives: What are the specific, tangible benefits of the system?
    2. Touchpoints: Where will you get a customized experience?
    3. Contexts and Campaigns: What personalization information does the person view?
    4. What makes up a distinct, useable market according to user segments?
    5. Actionable Data: What dependable and credible information is captured by our professional platform to generate personalization?
    6. Natural Data: What wider set of data is conceivable ( now in our environment ) to allow you to optimize?

    We’ll go through each of these amounts in change. An associated deck of cards serves as an example of each level’s specific cases to make this more meaningful. We’ve found them helpful in customisation brainstorming periods, and will include cases for you here.

    Starting at the Top

    The elements of the pyramids are as follows:

    North Star

    Ultimately, you want a North Star in your personalization program, whether big or small. The North Star defines the (one ) overall mission of the personalization program. What do you hope to accomplish? North Stars cast a ghost. The larger the sun, the larger the darkness. Example of North Starts may contain:

      Function: Personalized based on fundamental customer sources. Examples:” Raw” messages, basic search effects, system user settings and settings options, general flexibility, basic improvements
    1. Self-contained personalisation component is a feature. Examples:” Cooked” notifications, advanced optimizations ( geolocation ), basic dynamic messaging, customized modules, automations, recommenders
    2. Experience: Individualized person experiences across a range of consumer flows and interactions. Examples: Email campaigns, landing pages, advanced messaging ( i. e. C2C chat ) or conversational interfaces, larger user flows and content-intensive optimizations ( localization ).
    3. Solution: Highly distinctive, personalized solution experiences. Example: Standalone, branded experience with personalization at their base, like the “algotorial” songs by Spotify quite as Discover Weekly.

    Goals

    Personalization can aid in accelerating designing with user intentions, as in any great UX design. Goals are the military and tangible metrics that may prove the entire program is effective. Start with your existing analytics and assessment system, as well as indicators you can benchmark against. In some cases, new targets may be ideal. The most important thing to keep in mind is that personalisation is certainly a desired outcome. It is a means to an end. Popular targets include:

    • Conversion
    • Time spent on work
    • Net promoter score ( NPS)
    • Consumer pleasure

    Touchpoints

    Touchpoints are where the personalisation happens. This will be one of your biggest areas of responsibility as a UX artist. The connections available to you will depend on how your personalization and associated technology features are instrumented, and should be rooted in improving a person’s experience at a certain point in the trip. Touchpoints can be multi-device ( mobile, in-store, website ), but they can also be more specific ( web banner, web pop-up, etc. ). Voici some illustrations:

    Channel-level touchpoints

    • Email: Role
    • Email opens at what time?
    • In-store display ( JSON endpoint )
    • Native app
    • Search

    Wireframe-level Touchpoints

    • Web overlay
    • Web alert bar
    • Web banner
    • Web content block
    • Web home page

    If you’re designing for web interfaces, for example, you will likely need to include personalized “zones” in your wireframes. Based on our next step, context, and campaigns, the content for these can be presented programmatically in touchpoints.

    Contexts and Campaigns

    Once you’ve identified some touchpoints, you can decide what kind of personalized content a user will receive. Many personalization tools will refer to these as” campaigns” ( so, for example, a campaign on a web banner for new visitors to the website ). These will be displayed programmatically to specific user segments, as defined by user data. At this stage, we find it helpful to consider two separate models: a context model and a content model. The context helps you consider the level of user engagement at the personalization moment, for instance, if they are just casually browsing information rather than engaging in a deep dive. Think of it in terms of information retrieval behaviors. The content model can then guide you in deciding which personalization to use in terms of the context ( for instance, an” Enrich” campaign that features related articles might be a good substitute for extant content ).

    Personalization Context Model:

    1. Browse
    2. Skim
    3. Nudge
    4. Feast

    Personalization Content Model

    1. Alert
    2. Make Easier
    3. Cross-Sell
    4. Enrich

    If you’d like to read more about each of these models, check out Colin’s Personalization Content Model and Jeff’s Personalization Context Model.

    User Groups

    User segments can be created prescriptively or adaptively, based on user research ( e. g. via rules and logic tied to set user behaviors or via A/B testing ). You will need to think about how to treat the logged-in visitor, the guest or returning visitor for whom you may have a stateful cookie ( or another post-cookie identifier ), or the authenticated visitor who is logged in at the very least. Here are some examples from the personalization pyramid:

    • Unknown
    • Guest
    • Authenticated
    • Default
    • Referred
    • Role
    • Cohort
    • Unique ID

    Actionable Data

    Every organization with any digital presence has data. It’s a matter of examining what user data you can ethically collect, its inherent reliability and value, and how you can use it ( sometimes referred to as “data activation” ). Fortunately, the tide is turning to first-party data: a recent study by Twilio estimates some 80 % of businesses are using at least some type of first-party data to personalize the customer experience.

    First-party data has a number of benefits on the user experience front, including being relatively simple to collect, more likely to be accurate, and less susceptible to the” creep factor” of third-party data. So a key part of your UX strategy should be to determine what the best form of data collection is on your audiences. Voici some illustrations:

    There is a progression of profiling when it comes to recognizing and making decisioning about different audiences and their signals. As time and confidence and data volume increase, it varies to more granular constructs about smaller and smaller cohorts of users.

    While some combination of implicit / explicit data is generally a prerequisite for any implementation ( more commonly referred to as first party and third-party data ) ML efforts are typically not cost-effective directly out of the box. This is because optimization requires a strong data backbone and content repository. But these approaches should be considered as part of the larger roadmap and may indeed help accelerate the organization’s overall progress. At this point, you will typically work with key stakeholders and product owners to create a profiling model. The profiling model includes defining approach to configuring profiles, profile keys, profile cards and pattern cards. a scalable, multi-faceted approach to profiling.

    Pulling it Together

    The cards serve as the foundation for an inventory of sorts ( we provide blanks for you to tailor your own ), a set of potential levers and motivations for the kind of personalization activities you aspire to deliver, but they are more valuable when grouped together.

    In assembling a card “hand”, one can begin to trace the entire trajectory from leadership focus down through a strategic and tactical execution. It serves as the foundation for the workshops that both co-authors have conducted to build a program backlog, which would make a good article topic.

    In the meantime, what is important to note is that each colored class of card is helpful to survey in understanding the range of choices potentially at your disposal, it is threading through and making concrete decisions about for whom this decisioning will be made: where, when, and how.

    Lay Down Your Cards

    Near, medium, and long-term goals must be taken into account in any sustainable personalization strategy. Even with the leading CMS platforms like Sitecore and Adobe or the most exciting composable CMS DXP out there, there is simply no “easy button” wherein a personalization program can be stood up and immediately view meaningful results. Having said that, every personalization activity has a common grammar, just like every sentence has nouns and verbs. These cards attempt to map that territory.

  • User Research Is Storytelling

    User Research Is Storytelling

    Ever since I was a boy, I’ve been fascinated with movies. I loved the characters and the excitement—but most of all the stories. I wanted to be an actor. And I believed that I’d get to do the things that Indiana Jones did and go on exciting adventures. I even dreamed up ideas for movies that my friends and I could make and star in. But they never went any further. I did, however, end up working in user experience (UX). Now, I realize that there’s an element of theater to UX—I hadn’t really considered it before, but user research is storytelling. And to get the most out of user research, you need to tell a good story where you bring stakeholders—the product team and decision makers—along and get them interested in learning more.

    Think of your favorite movie. More than likely it follows a three-act structure that’s commonly seen in storytelling: the setup, the conflict, and the resolution. The first act shows what exists today, and it helps you get to know the characters and the challenges and problems that they face. Act two introduces the conflict, where the action is. Here, problems grow or get worse. And the third and final act is the resolution. This is where the issues are resolved and the characters learn and change. I believe that this structure is also a great way to think about user research, and I think that it can be especially helpful in explaining user research to others.

    Use storytelling as a structure to do research

    It’s sad to say, but many have come to see research as being expendable. If budgets or timelines are tight, research tends to be one of the first things to go. Instead of investing in research, some product managers rely on designers or—worse—their own opinion to make the “right” choices for users based on their experience or accepted best practices. That may get teams some of the way, but that approach can so easily miss out on solving users’ real problems. To remain user-centered, this is something we should avoid. User research elevates design. It keeps it on track, pointing to problems and opportunities. Being aware of the issues with your product and reacting to them can help you stay ahead of your competitors.

    In the three-act structure, each act corresponds to a part of the process, and each part is critical to telling the whole story. Let’s look at the different acts and how they align with user research.

    Act one: setup

    The setup is all about understanding the background, and that’s where foundational research comes in. Foundational research (also called generative, discovery, or initial research) helps you understand users and identify their problems. You’re learning about what exists today, the challenges users have, and how the challenges affect them—just like in the movies. To do foundational research, you can conduct contextual inquiries or diary studies (or both!), which can help you start to identify problems as well as opportunities. It doesn’t need to be a huge investment in time or money.

    Erika Hall writes about minimum viable ethnography, which can be as simple as spending 15 minutes with a user and asking them one thing: “‘Walk me through your day yesterday.’ That’s it. Present that one request. Shut up and listen to them for 15 minutes. Do your damndest to keep yourself and your interests out of it. Bam, you’re doing ethnography.” According to Hall, [This] will probably prove quite illuminating. In the highly unlikely case that you didn’t learn anything new or useful, carry on with enhanced confidence in your direction.”  

    This makes total sense to me. And I love that this makes user research so accessible. You don’t need to prepare a lot of documentation; you can just recruit participants and do it! This can yield a wealth of information about your users, and it’ll help you better understand them and what’s going on in their lives. That’s really what act one is all about: understanding where users are coming from. 

    Jared Spool talks about the importance of foundational research and how it should form the bulk of your research. If you can draw from any additional user data that you can get your hands on, such as surveys or analytics, that can supplement what you’ve heard in the foundational studies or even point to areas that need further investigation. Together, all this data paints a clearer picture of the state of things and all its shortcomings. And that’s the beginning of a compelling story. It’s the point in the plot where you realize that the main characters—or the users in this case—are facing challenges that they need to overcome. Like in the movies, this is where you start to build empathy for the characters and root for them to succeed. And hopefully stakeholders are now doing the same. Their sympathy may be with their business, which could be losing money because users can’t complete certain tasks. Or maybe they do empathize with users’ struggles. Either way, act one is your initial hook to get the stakeholders interested and invested.

    Once stakeholders begin to understand the value of foundational research, that can open doors to more opportunities that involve users in the decision-making process. And that can guide product teams toward being more user-centered. This benefits everyone—users, the product, and stakeholders. It’s like winning an Oscar in movie terms—it often leads to your product being well received and successful. And this can be an incentive for stakeholders to repeat this process with other products. Storytelling is the key to this process, and knowing how to tell a good story is the only way to get stakeholders to really care about doing more research. 

    This brings us to act two, where you iteratively evaluate a design or concept to see whether it addresses the issues.

    Act two: conflict

    Act two is all about digging deeper into the problems that you identified in act one. This usually involves directional research, such as usability tests, where you assess a potential solution (such as a design) to see whether it addresses the issues that you found. The issues could include unmet needs or problems with a flow or process that’s tripping users up. Like act two in a movie, more issues will crop up along the way. It’s here that you learn more about the characters as they grow and develop through this act. 

    Usability tests should typically include around five participants according to Jakob Nielsen, who found that that number of users can usually identify most of the problems: “As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new.” 

    There are parallels with storytelling here too; if you try to tell a story with too many characters, the plot may get lost. Having fewer participants means that each user’s struggles will be more memorable and easier to relay to other stakeholders when talking about the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Researchers have run usability tests in person for decades, but you can also conduct usability tests remotely using tools like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You can think of in-person usability tests like going to a play and remote sessions as more like watching a movie. There are advantages and disadvantages to each. In-person usability research is a much richer experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time reactions—including surprise, agreement, disagreement, and discussions about what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors’ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If in-person usability testing is like watching a play—staged and controlled—then conducting usability testing in the field is like immersive theater where any two sessions might be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can go out to meet users at their location to do your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. As researchers, you have less control over how these sessions go, but this can sometimes help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. In-person usability tests provide another level of detail that’s often missing from remote usability tests. 

    That’s not to say that the “movies”—remote sessions—aren’t a good option. Remote sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they open the doors to a much wider geographical pool of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working. 

    The benefit of usability testing, whether remote or in person, is that you get to see real users interact with the designs in real time, and you can ask them questions to understand their thought processes and grasp of the solution. This can help you not only identify problems but also glean why they’re problems in the first place. Furthermore, you can test hypotheses and gauge whether your thinking is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. Act two is the heart of the story—where the excitement is—but there can be surprises too. This is equally true of usability tests. Often, participants will say unexpected things, which change the way that you look at things—and these twists in the story can move things in new directions. 

    Unfortunately, user research is sometimes seen as expendable. And too often usability testing is the only research process that some stakeholders think that they ever need. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users (foundational research), there’s not much to be gained by doing usability testing in the first place. That’s because you’re narrowing the focus of what you’re getting feedback on, without understanding the users’ needs. As a result, there’s no way of knowing whether the designs might solve a problem that users have. It’s only feedback on a particular design in the context of a usability test.  

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This illustrates the importance of doing both foundational and directional research. 

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can help motivate stakeholders to address the issues that come up.

    Act three: resolution

    While the first two acts are about understanding the background and the tensions that can propel stakeholders into action, the third part is about resolving the problems from the first two acts. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That means the whole product team, including developers, UX practitioners, business analysts, delivery managers, product managers, and any other stakeholders that have a say in the next steps. It allows the whole team to hear users’ feedback together, ask questions, and discuss what’s possible within the project’s constraints. And it lets the UX research and design teams clarify, suggest alternatives, or give more context behind their decisions. So you can get everyone on the same page and get agreement on the way forward.

    This act is mostly told in voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They give the stakeholders their recommendations and their guidance on creating this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. “The most effective presenters use the same techniques as great storytellers: By reminding people of the status quo and then revealing the path to a better way, they set up a conflict that needs to be resolved,” writes Duarte. “That tension helps them persuade the audience to adopt a new mindset or behave differently.”

    This type of structure aligns well with research results, and particularly results from usability tests. It provides evidence for “what is”—the problems that you’ve identified. And “what could be”—your recommendations on how to address them. And so on and so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick mockups of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the end of the session when you’ve wrapped everything up in the conclusion by summarizing the main issues and suggesting a way forward. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage gives stakeholders the next steps and hopefully the momentum to take those steps!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. All the elements of a good story are there in the three-act structure of user research: 

    • Act one: You meet the protagonists (the users) and the antagonists (the problems affecting users). This is the beginning of the plot. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. The output of these methods can include personas, empathy maps, user journeys, and analytics dashboards.
    • Act two: Next, there’s character development. There’s conflict and tension as the protagonists encounter problems and challenges, which they must overcome. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. The output of these can include usability findings reports, UX strategy documents, usability guidelines, and best practices.
    • Act three: The protagonists triumph and you see what a better future looks like. In act three, researchers may use methods including presentation decks, storytelling, and digital media. The output of these can be: presentation decks, video clips, audio clips, and pictures. 

    The researcher has multiple roles: they’re the storyteller, the director, and the producer. The participants have a small role, but they are significant characters (in the research). And the stakeholders are the audience. But the most important thing is to get the story right and to use storytelling to tell users’ stories through research. By the end, the stakeholders should walk away with a purpose and an eagerness to resolve the product’s ills. 

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. Ultimately, user research is a win-win for everyone, and you just need to get stakeholders interested in how the story ends.

  • To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    Picture this. You’ve joined a squad at your company that’s designing new product features with an emphasis on automation or AI. Or your company has just implemented a personalization engine. Either way, you’re designing with data. Now what? When it comes to designing for personalization, there are many cautionary tales, no overnight successes, and few guides for the perplexed. 

    Between the fantasy of getting it right and the fear of it going wrong—like when we encounter “persofails” in the vein of a company repeatedly imploring everyday consumers to buy additional toilet seats—the personalization gap is real. It’s an especially confounding place to be a digital professional without a map, a compass, or a plan.

    For those of you venturing into personalization, there’s no Lonely Planet and few tour guides because effective personalization is so specific to each organization’s talent, technology, and market position. 

    But you can ensure that your team has packed its bags sensibly.

    There’s a DIY formula to increase your chances for success. At minimum, you’ll defuse your boss’s irrational exuberance. Before the party you’ll need to effectively prepare.

    We call it prepersonalization.

    Behind the music

    Consider Spotify’s DJ feature, which debuted this past year.

    We’re used to seeing the polished final result of a personalization feature. Before the year-end award, the making-of backstory, or the behind-the-scenes victory lap, a personalized feature had to be conceived, budgeted, and prioritized. Before any personalization feature goes live in your product or service, it lives amid a backlog of worthy ideas for expressing customer experiences more dynamically.

    So how do you know where to place your personalization bets? How do you design consistent interactions that won’t trip up users or—worse—breed mistrust? We’ve found that for many budgeted programs to justify their ongoing investments, they first needed one or more workshops to convene key stakeholders and internal customers of the technology. Make yours count.

    ​From Big Tech to fledgling startups, we’ve seen the same evolution up close with our clients. In our experiences with working on small and large personalization efforts, a program’s ultimate track record—and its ability to weather tough questions, work steadily toward shared answers, and organize its design and technology efforts—turns on how effectively these prepersonalization activities play out.

    Time and again, we’ve seen effective workshops separate future success stories from unsuccessful efforts, saving countless time, resources, and collective well-being in the process.

    A personalization practice involves a multiyear effort of testing and feature development. It’s not a switch-flip moment in your tech stack. It’s best managed as a backlog that often evolves through three steps: 

    1. customer experience optimization (CXO, also known as A/B testing or experimentation)
    2. always-on automations (whether rules-based or machine-generated)
    3. mature features or standalone product development (such as Spotify’s DJ experience)

    This is why we created our progressive personalization framework and why we’re field-testing an accompanying deck of cards: we believe that there’s a base grammar, a set of “nouns and verbs” that your organization can use to design experiences that are customized, personalized, or automated. You won’t need these cards. But we strongly recommend that you create something similar, whether that might be digital or physical.

    Set your kitchen timer

    How long does it take to cook up a prepersonalization workshop? The surrounding assessment activities that we recommend including can (and often do) span weeks. For the core workshop, we recommend aiming for two to three days. Here’s a summary of our broader approach along with details on the essential first-day activities.

    The full arc of the wider workshop is threefold:

    1. Kickstart: This sets the terms of engagement as you focus on the opportunity as well as the readiness and drive of your team and your leadership. .
    2. Plan your work: This is the heart of the card-based workshop activities where you specify a plan of attack and the scope of work.
    3. Work your plan: This phase is all about creating a competitive environment for team participants to individually pitch their own pilots that each contain a proof-of-concept project, its business case, and its operating model.

    Give yourself at least a day, split into two large time blocks, to power through a concentrated version of those first two phases.

    Kickstart: Whet your appetite

    We call the first lesson the “landscape of connected experience.” It explores the personalization possibilities in your organization. A connected experience, in our parlance, is any UX requiring the orchestration of multiple systems of record on the backend. This could be a content-management system combined with a marketing-automation platform. It could be a digital-asset manager combined with a customer-data platform.

    Spark conversation by naming consumer examples and business-to-business examples of connected experience interactions that you admire, find familiar, or even dislike. This should cover a representative range of personalization patterns, including automated app-based interactions (such as onboarding sequences or wizards), notifications, and recommenders. We have a catalog of these in the cards. Here’s a list of 142 different interactions to jog your thinking.

    This is all about setting the table. What are the possible paths for the practice in your organization? If you want a broader view, here’s a long-form primer and a strategic framework.

    Assess each example that you discuss for its complexity and the level of effort that you estimate that it would take for your team to deliver that feature (or something similar). In our cards, we divide connected experiences into five levels: functions, features, experiences, complete products, and portfolios. Size your own build here. This will help to focus the conversation on the merits of ongoing investment as well as the gap between what you deliver today and what you want to deliver in the future.

    Next, have your team plot each idea on the following 2×2 grid, which lays out the four enduring arguments for a personalized experience. This is critical because it emphasizes how personalization can not only help your external customers but also affect your own ways of working. It’s also a reminder (which is why we used the word argument earlier) of the broader effort beyond these tactical interventions.

    Each team member should vote on where they see your product or service putting its emphasis. Naturally, you can’t prioritize all of them. The intention here is to flesh out how different departments may view their own upsides to the effort, which can vary from one to the next. Documenting your desired outcomes lets you know how the team internally aligns across representatives from different departments or functional areas.

    The third and final kickstart activity is about naming your personalization gap. Is your customer journey well documented? Will data and privacy compliance be too big of a challenge? Do you have content metadata needs that you have to address? (We’re pretty sure that you do: it’s just a matter of recognizing the relative size of that need and its remedy.) In our cards, we’ve noted a number of program risks, including common team dispositions. Our Detractor card, for example, lists six stakeholder behaviors that hinder progress.

    Effectively collaborating and managing expectations is critical to your success. Consider the potential barriers to your future progress. Press the participants to name specific steps to overcome or mitigate those barriers in your organization. As studies have shown, personalization efforts face many common barriers.

    At this point, you’ve hopefully discussed sample interactions, emphasized a key area of benefit, and flagged key gaps? Good—you’re ready to continue.

    Hit that test kitchen

    Next, let’s look at what you’ll need to bring your personalization recipes to life. Personalization engines, which are robust software suites for automating and expressing dynamic content, can intimidate new customers. Their capabilities are sweeping and powerful, and they present broad options for how your organization can conduct its activities. This presents the question: Where do you begin when you’re configuring a connected experience?

    What’s important here is to avoid treating the installed software like it were a dream kitchen from some fantasy remodeling project (as one of our client executives memorably put it). These software engines are more like test kitchens where your team can begin devising, tasting, and refining the snacks and meals that will become a part of your personalization program’s regularly evolving menu.

    The ultimate menu of the prioritized backlog will come together over the course of the workshop. And creating “dishes” is the way that you’ll have individual team stakeholders construct personalized interactions that serve their needs or the needs of others.

    The dishes will come from recipes, and those recipes have set ingredients.

    Verify your ingredients

    Like a good product manager, you’ll make sure—andyou’ll validate with the right stakeholders present—that you have all the ingredients on hand to cook up your desired interaction (or that you can work out what needs to be added to your pantry). These ingredients include the audience that you’re targeting, content and design elements, the context for the interaction, and your measure for how it’ll come together. 

    This isn’t just about discovering requirements. Documenting your personalizations as a series of if-then statements lets the team: 

    1. compare findings toward a unified approach for developing features, not unlike when artists paint with the same palette; 
    2. specify a consistent set of interactions that users find uniform or familiar; 
    3. and develop parity across performance measurements and key performance indicators too. 

    This helps you streamline your designs and your technical efforts while you deliver a shared palette of core motifs of your personalized or automated experience.

    Compose your recipe

    What ingredients are important to you? Think of a who-what-when-why construct

    • Who are your key audience segments or groups?
    • What kind of content will you give them, in what design elements, and under what circumstances?
    • And for which business and user benefits?

    We first developed these cards and card categories five years ago. We regularly play-test their fit with conference audiences and clients. And we still encounter new possibilities. But they all follow an underlying who-what-when-why logic.

    Here are three examples for a subscription-based reading app, which you can generally follow along with right to left in the cards in the accompanying photo below. 

    1. Nurture personalization: When a guest or an unknown visitor interacts with  a product title, a banner or alert bar appears that makes it easier for them to encounter a related title they may want to read, saving them time.
    2. Welcome automation: When there’s a newly registered user, an email is generated to call out the breadth of the content catalog and to make them a happier subscriber.
    3. Winback automation: Before their subscription lapses or after a recent failed renewal, a user is sent an email that gives them a promotional offer to suggest that they reconsider renewing or to remind them to renew.

    A useful preworkshop activity may be to think through a first draft of what these cards might be for your organization, although we’ve also found that this process sometimes flows best through cocreating the recipes themselves. Start with a set of blank cards, and begin labeling and grouping them through the design process, eventually distilling them to a refined subset of highly useful candidate cards.

    You can think of the later stages of the workshop as moving from recipes toward a cookbook in focus—like a more nuanced customer-journey mapping. Individual “cooks” will pitch their recipes to the team, using a common jobs-to-be-done format so that measurability and results are baked in, and from there, the resulting collection will be prioritized for finished design and delivery to production.

    Better kitchens require better architecture

    Simplifying a customer experience is a complicated effort for those who are inside delivering it. Beware anyone who says otherwise. With that being said,  “Complicated problems can be hard to solve, but they are addressable with rules and recipes.”

    When personalization becomes a laugh line, it’s because a team is overfitting: they aren’t designing with their best data. Like a sparse pantry, every organization has metadata debt to go along with its technical debt, and this creates a drag on personalization effectiveness. Your AI’s output quality, for example, is indeed limited by your IA. Spotify’s poster-child prowess today was unfathomable before they acquired a seemingly modest metadata startup that now powers its underlying information architecture.

    You can definitely stand the heat…

    Personalization technology opens a doorway into a confounding ocean of possible designs. Only a disciplined and highly collaborative approach will bring about the necessary focus and intention to succeed. So banish the dream kitchen. Instead, hit the test kitchen to save time, preserve job satisfaction and security, and safely dispense with the fanciful ideas that originate upstairs of the doers in your organization. There are meals to serve and mouths to feed.

    This workshop framework gives you a fighting shot at lasting success as well as sound beginnings. Wiring up your information layer isn’t an overnight affair. But if you use the same cookbook and shared recipes, you’ll have solid footing for success. We designed these activities to make your organization’s needs concrete and clear, long before the hazards pile up.

    While there are associated costs toward investing in this kind of technology and product design, your ability to size up and confront your unique situation and your digital capabilities is time well spent. Don’t squander it. The proof, as they say, is in the pudding.

  • The Wax and the Wane of the Web

    The Wax and the Wane of the Web

    When you begin to believe you have everything figured out, everyone does change, in my experience. Simply as you start to get the hang of injections, diapers, and ordinary sleep, it’s time for solid foods, potty training, and nighttime sleep. When those are determined, school and occasional naps are in order. The cycle goes on and on.

    The same holds true for those of us who are currently employed in design and development. Having worked on the web for about three years at this point, I’ve seen the typical wax and wane of concepts, strategies, and systems. Every day we as developers and designers re-enter the familiar pattern, a brand-new engineering or thought emerges to shake things up and completely alter the world.

    How we got below

    I built my first website in the mid-’90s. Design and development on the web back then was a free-for-all, with few established norms. For any layout aside from a single column, we used table elements, often with empty cells containing a single pixel spacer GIF to add empty space. We styled text with numerous font tags, nesting the tags every time we wanted to vary the font style. And we had only three or four typefaces to choose from: Arial, Courier, or Times New Roman. When Verdana and Georgia came out in 1996, we rejoiced because our options had nearly doubled. The only safe colors to choose from were the 216 “web safe” colors known to work across platforms. The few interactive elements (like contact forms, guest books, and counters) were mostly powered by CGI scripts (predominantly written in Perl at the time). Achieving any kind of unique look involved a pile of hacks all the way down. Interaction was often limited to specific pages in a site.

    online standards were born.

    At the turn of the century, a new cycle started. Crufty code littered with table layouts and font tags waned, and a push for web standards waxed. Newer technologies like CSS got more widespread adoption by browsers makers, developers, and designers. This shift toward standards didn’t happen accidentally or overnight. It took active engagement between the W3C and browser vendors and heavy evangelism from folks like the Web Standards Project to build standards. A List Apart and books like Designing with Web Standards by Jeffrey Zeldman played key roles in teaching developers and designers why standards are important, how to implement them, and how to sell them to their organizations. And approaches like progressive enhancement introduced the idea that content should be available for all browsers—with additional enhancements available for more advanced browsers. Meanwhile, sites like the CSS Zen Garden showcased just how powerful and versatile CSS can be when combined with a solid semantic HTML structure.

    Server-side language like PHP, Java, and.NET took Perl as the primary back-end computers, and the cgi-bin was tossed in the garbage bin. The first age of internet programs started with content-management systems (especially those used in blogs like Blogger, Grey Matter, Movable Type, and WordPress ), with these better server-side equipment. In the mid-2000s, AJAX opened gates for sequential interaction between the front end and back close. Pages had now revise their content without having to reload. A grain of Script frameworks like Prototype, YUI, and ruby arose to aid developers develop more credible client-side conversation across browsers that had wildly varying levels of standards support. Techniques like photo alternative enable the use of fonts by skilled developers and developers. And technology like Flash made it possible to include movies, sports, and even more engagement.

    These new methods, requirements, and systems greatly reenergized the sector. Web style flourished as creators and designers explored more different styles and designs. However, we also relied heavily on numerous exploits. Early CSS was a huge improvement over table-based layouts when it came to basic layout and text styling, but its limitations at the time meant that designers and developers still relied heavily on images for complex shapes ( such as rounded or angled corners ) and tiled backgrounds for the appearance of full-length columns (among other hacks ). All kinds of nested floats or absolute positioning ( or both ) were necessary for complicated layouts. Display and photo substitute for specialty styles was a great start toward varying the designs from the big five, but both tricks introduced convenience and efficiency issues. Additionally, JavaScript libraries made it simple to add a dash of interaction to pages without having to spend the money to double or even quadruple the download size for basic websites.

    The web as software platform

    The front-end and back-end symbiosis continued to improve, leading to the development of the modern web application. Between expanded server-side programming languages ( which kept growing to include Ruby, Python, Go, and others ) and newer front-end tools like React, Vue, and Angular, we could build fully capable software on the web. Along with these tools, there were additional options, such as shared package libraries, build automation, and collaborative version control. What was once primarily an environment for linked documents became a realm of infinite possibilities.

    Mobile devices also increased in their capabilities, and they gave us access to internet in our pockets at the same time. Mobile apps and responsive design opened up opportunities for new interactions anywhere and any time.

    This fusion of potent mobile devices and potent development tools contributed to the growth of social media and other centralized tools for user interaction and consumption. As it became easier and more common to connect with others directly on Twitter, Facebook, and even Slack, the desire for hosted personal sites waned. Social media provided connections on a global scale, with both positive and negative outcomes.

    Want a much more extensive history of how we got here, with some other takes on ways that we can improve? ” Of Time and the Web” was written by Jeremy Keith. Or check out the” Web Design History Timeline” at the Web Design Museum. A fun tour through” Internet Artifacts” is also provided by Neal Agarwal.

    Where we are now

    It seems like we’ve been at a new significant inflection point over the past couple of years. As social-media platforms fracture and wane, there’s been a growing interest in owning our own content again. There are many different ways to create a website, from the tried-and-true classic of hosting plain HTML files to static site generators to content management systems of all varieties. The fracturing of social media also comes with a cost: we lose crucial infrastructure for discovery and connection. The IndieWeb‘s Webmentions, RSS, ActivityPub, and other tools can assist with this, but they’re still largely underdeveloped and difficult to use for the less geeky. We can build amazing personal websites and add to them regularly, but without discovery and connection, it can sometimes feel like we may as well be shouting into the void.

    Browser support for CSS, JavaScript, and other web components has increased, particularly with initiatives like Interop. New technologies gain support across the board in a fraction of the time that they used to. When I first learn about a new feature, I frequently discover that its coverage is already over 80 % when I check the browser support. Nowadays, the barrier to using newer techniques often isn’t browser support but simply the limits of how quickly designers and developers can learn what’s available and how to adopt it.

    With a few commands and a few lines of code, we can currently prototype almost any concept. All the tools that we now have available make it easier than ever to start something new. However, as the initial cost of these frameworks may be saved in the beginning, it eventually becomes due as their upkeep and maintenance becomes a component of our technical debt.

    If we rely on third-party frameworks, adopting new standards can sometimes take longer since we may have to wait for those frameworks to adopt those standards. These frameworks, which previously made it easier to adopt new techniques sooner, have since evolved into obstacles. These same frameworks often come with performance costs too, forcing users to wait for scripts to load before they can read or interact with pages. And when scripts fail ( whether due to poor code, network issues, or other environmental factors ), users frequently have no choice but to use blank or broken pages.

    Where do we go from here?

    Hacks of today help to shape standards for the future. And there’s nothing inherently wrong with embracing hacks —for now—to move the present forward. Problems only arise when we refuse to acknowledge that they are hacks or when we choose not to replace them. So what can we do to create the future we want for the web?

    Build for the long haul. Optimize for performance, for accessibility, and for the user. weigh the costs of those user-friendly tools. They may make your job a little easier today, but how do they affect everything else? What does each user pay? To future developers? to the adoption of standards? Sometimes the convenience may be worth it. It’s occasionally just a hack that you’ve gotten used to. And sometimes it’s holding you back from even better options.

    Start with standards. Standards continue to evolve over time, but browsers have done a remarkably good job of continuing to support older standards. The same isn’t always the case with third-party frameworks. Sites built with even the hackiest of HTML from the’ 90s still work just fine today. The same can’t be said about websites created with frameworks even after a few years.

    Design with care. Consider the effects of each choice, whether your craft is code, pixels, or processes. The convenience of many a modern tool comes at the cost of not always understanding the underlying decisions that have led to its design and not always considering the impact that those decisions can have. Use the time saved by modern tools to think more carefully and make decisions with care rather than rushing to “move fast and break things”

    Always be learning. If you constantly learn, you also develop. Sometimes it may be hard to pinpoint what’s worth learning and what’s just today’s hack. Even if you were to concentrate solely on learning standards, you might end up focusing on something that won’t matter next year. ( Remember XHTML? ) However, ongoing learning opens up new neural connections, and the techniques you learn in one day may be useful for guiding future experiments.

    Play, experiment, and be weird! The ultimate experiment is this web we created. It’s the single largest human endeavor in history, and yet each of us can create our own pocket within it. Be brave and make new friends. Build a playground for ideas. In your own bizarre science lab, perform bizarre experiments. Start your own small business. There has never been a place where we have more room to be creative, take risks, and discover our potential.

    Share and amplify. As you play, experiment, and learn, share what has worked for you. Write on your own website, post on whichever social media site you prefer, or shout it from a TikTok. Write something for A List Apart! But take the time to amplify others too: find new voices, learn from them, and share what they’ve taught you.

    Go ahead and create a masterpiece.

    As designers and developers for the web ( and beyond ), we’re responsible for building the future every day, whether that may take the shape of personal websites, social media tools used by billions, or anything in between. Let’s incorporate our values into the products we produce, and let’s improve the world for everyone. Create that thing that only you are uniquely qualified to make. Then distribute it, improve it, re-use it, or create something new with it. Learn. Make. Share. grow. Rinse and repeat. Everything will change whenever you believe you have the ability to use the internet.

  • Rick and Morty: The Best Opening Credit Jokes (That Didn’t Make It Into the Season)

    Rick and Morty: The Best Opening Credit Jokes (That Didn’t Make It Into the Season)

    One of Rick and Morty’s enduring allure is its opening funds. There’s nothing more satisfying than seeing the strange clips at the start of every year and theorizing which scenes are non-sequitur/false begin gags or exact moments from the episodes to occur. There has become more and more of a focus on obscure jokes each year. But ]… ]

    The post Rick and Morty: The Best Opening Credit Jokes ( That Didn’t Make It Into the Season ) appeared first on Den of Geek.

    This article contains some clues for Mission: Difficult &#8211, The Last Remarkable.

    In the most new and supposedly last Mission: Impossible video, Ethan Hunt receives his lecture on a VHS tape tape. The MacGuffin may be something as lovely as a celebrated floppy disc total of names, since the era in which this franchise began&#8212, when action movies found their next attractive life inside VCRs, was a wonderful wink. The earth has certainly changed since 1996 &#8217, s Mission: Difficult, but these films have remained constantly at the peak of superior movie cinema.

    And through it all remains Tom Cruise, running, fighting, and smoldering with his different, lush hairstyle. In fact, the earliest M: I film was even Cruise’s debut as a producer, produced by Cruise/Wagner works. Maybe for that reason, he has stayed committed to what was once viewed as merely a &#8220, tv adaptation. It may have started out as Television IP, but in Cruise’s hands it has evolved into one of the most brilliant and pleasant spectacles ever made in the Hollywood program.

    The last decade of the line &#8217, run in special has been groundbreaking. After five films with five quite different directors, appearance, and tastes, Christopher McQuarrie stuck around &#8212, alongside acrobatic representative Wade Eastwood. Along with Cruise, they transformed the series into an conventional, in-camera spectacle that dates back to the very beginning of film. In the process, Cruise has added another book to his profession, that of an onscreen hero like Harold Lloyd or Douglas Fairbanks. It’s been a fantastic run, and to be honest, it’s a little subjective to calculate it using any sort of rating. But if we were going to do such a thing, here is how it really go&#8230,

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ),

    8. Mission: Impossible II ( 2000 )

    John Woo’s Mission: Impossible II is almost controversial at the end of the scales. From its abundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that absurd plot about artificial viruses that still doesn’t think fast on the other side of 2020, MI: -2 is a relic of later’ 90s Hollywood excess. On the one hand, it’s kind of wonderful that Cruise allowed the Hong Kong director’s own image to completely remake and remake a successful franchise-starter. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble.

    And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. The rest of the film would serve as a metaphor for how Ethan, despite ostensibly being the team’s leader, mostly goes it alone as he engages in ridiculous behavior, such as a medieval fight with his evil doppelgänger ( Dougray Scott ), is now riding motorcycles as opposed to horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts.

    The Mission: Impossible movies work best when the characters use their wits ( and the stunt team’s ingenuity ) to escape elaborate, challenging situations, despite gunplay having always been a feature of contemporary spy thrillers. So there’s something banal about the way M: I-2 resembles any other late ‘ 90s and early’ 00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hall ( Thandiwe Newton ) into the lion’s den as an informant, has classical pedigree. The film only changes the name of Alfred Hitchcock’s 1946 film Notorious. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow.

    7. Mission: Impossible &#8211, The Final Reckoning ( 2025 )

    Yes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It&#8217, s just a messy one&#8212, and disappointing too. Perhaps the expectations for a movie with a title like” “ final&#8221″ were too high. Also its reportedly eye-popping$ 400 million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity.

    Once more, we have a Mission movie that is determined to deify Ethan Hunt with McQuarrie, S. S. S. S. S. S. A. M. R. Now the AI fate of the world lies in his literal hands. This approach results in a number of lengthy expository scenes where the characters blather endlessly about an abstract artificial intelligence’s motivations. Meanwhile far too little time is spent on the sweet spot for this series: Cruise&#8217, s chemistry with co-stars when he is n&#8217, t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents &#8212, fools all to think for one instance Ethan is n&#8217, t the guy sent to redeem them for their sins.

    Although the action scenes are still jaw-dropping when they finally end, and it’s always nice to see Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different ( and presumably less expensive ).

    6. Mission: Impossible III ( 2006 )

    Before he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J. J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. Abrams remade the M: I franchise in the style of his TV shows, particularly Alias, with an emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée ( Michelle Monaghan ).

    With this approach, your mileage may vary, but for our purposes M: I-3 was too much of a piece with mid-2000s television and lacking in some film magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. When Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the audience with an unwavering declaration of indifference, Abrams ‘ signature monologues have never been more chilling. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma.

    That, plus Simon Pegg‘s return as Benji in a little more than a cameo, makes the film worthwhile to watch if not for a repeat.

    5. Mission: Impossible &#8211, Dead Reckoning ( 2023 )

    The then-newest installment in the series, in the opinion of more than a few critics, was also the best one in 2023. I respectfully disagree. The Dead Reckoning epic, written and directed by Christopher McQuarrie and Tom Cruise, is undoubtedly just as ambitious and visually stunning as the two collaborations that came before it, even though it once appeared to be the franchise’s grand finale. The much marketed stunt where Cruise drives a motorcycle off a mountain is as astonishing as promised, and there is an absolutely crackerjack chase sequence in Rome where a handcuffed Cruise and franchise newcomer Hayley Atwell battle for control of a disintegrating Fiat.

    In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. Dead Reckoning, however, falls short in terms of the quality of the best M: I films. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning‘s first half is shaggy and muddled. When the movie arrives in Venice, the second act becomes particularly disjointed, and the actors ‘ opinions of what exactly the film’s nefarious A.I. villain, codenamed” The Entity,” are.

    That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faust ( Rebecca Ferguson ) does the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M: I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Even though the rest of the ensemble feels underutilized, seeing the team back together makes this a good time, while Henry Czerny’s unexpected comeback as Eugene Kittridge is downright fantastic.

    4. Ghost Protocol ( 2011 ) and Mission: Impossible &#8211,

    There are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise&#8212, who Paramount Pictures had just spent years trying to fire from the series &#8212, it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here, he turns into the person you can count on to pull the most outrageous stunts for entertainment. What a mensch.

    Nothing in the series can match the second act of the film, where Cruise is asked to play the role of a real-life Spider-Man and swing and skip along the world’s tallest building, the Dubai Burj Khalifa. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. The damn things never seem to work properly, which is even more amusing.

    This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain type of fan, this is the best, but we would argue that there were some weak spots in later films with more than one stunning set piece.

    3. Mission: Impossible ( 1996 )

    The series ‘ final four seasons have been so good that it’s become common for people to overlook Brian De Palma’s endlessly stylish Mission: Impossible, the movie that started it all. That’s a shame since there&#8217, s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this instance, it meant completely rewriting the rulebook about what the meaning of” Mission: Impossible” is and turning the original show’s hero, Jim Phelps ( played by Jon Voight here ).

    It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘ 60s spymania TV into a ‘ 90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towne ( the latter of whom penned Chinatown ) into a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. It’s a De Palma special, to put it another way!

    The filmmaker and Cruise also craft a series of set pieces that would become the series ‘ defining trademark. The finale, which features a fistfight atop a speeding train beneath the English Channel, is excellent, but it is quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault and has a drop of sweat dripping just out of reach. —is the stuff of popcorn myth. It’s how M: I also became as much a great heist series as shoot ‘ em up. Additionally, Luther Stickell, the stealth MVP hacker for Ving Rhames, was featured in this film.

    2. Rogue Nation ( 2015 ) and Mission: Impossible &#8211

    In retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it continues to be the series ‘ most well-balanced and balanced adventure as well as a standalone action marvel. It&#8217, s the one where the project of making Ethan Hunt a tangible character began.

    In contrast to Rebecca Ferguson’s portrayal of Ethan as the series ‘ best supporting character, Rebecca Ferguson, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when faced with a villain who turns those showboat instincts in on themselves. There’s a reason Ferguson’s MI6 double ( triple, quadruple? ) agent was the first leading lady in the series to become a recurring character. She succeeds in her role as a woman who is incomparably Ethan’s equal while keeping both the audience and him on their toes.

    She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much ( 1956 ), as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series ( if only they stopped by Rick’s ). In the end, McQuarrie’s script ultimately discovers who Ethan Hunt truly is by letting everyone around him realize he&#8217, s a madman. And Alec Baldwin&#8217, s Alan Hunley gets this gem of a line to sums the series up in total:

    ” Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. He cannot extract any secrets, he cannot breach any security, and he cannot become anyone. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. The living manifestation of destiny, Hunt has assigned you as his mission, sir.

    1. Mission: Impossible &#8211, Fallout ( 2018 )

    Without a doubt, it would be impossible to top Mission: Impossible &#8211, Fallout ( forgive the pun ), if one were to rank these movies solely based on set pieces and stunts. A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25, 000 feet and which was captured by camera operator CraigO’Brien, who had an IMAX camera strapped to his head, the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns, and did you see Cruise&#8217, s ankle bend the wrong way in that building to building jump? !

    For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M: I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others —such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood.

    In a story that is as zippy and sharp as you would expect from the screenwriter of The Usual Suspects, but which allows each action sequence to unfold with all the pageantry of an old-fashioned Gene Kelly musical number, McQuarrie also brings together all the series ‘ best supporting actors, including Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.

    The first post Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking was a post on Den of Geek.

  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    I’ve lost count of the times when promising ideas go from being useless in a few days to being useless after working as a solution designer for too long to explain.

    Financial items, which is the area of my specialization, are no exception. It’s tempting to put as many features at the ceiling as possible and expect something sticks because people’s genuine, hard-earned money is on the line, user expectations are high, and crowded market. However, this strategy is a formula for disaster. Why? How’s why:

    The perils of feature-first growth

    It’s simple to get swept up in the enthusiasm of developing innovative features when you start developing a financial product from scratch or are migrating existing client journeys from papers or telephony channels to online bank or mobile apps. You might be thinking,” If I can only put one more thing that solves this particular person problem, they’ll appreciate me”! What happens, however, when you eventually encounter a roadblock caused by your security team? don’t like it, right? When a difficult-fought film fails to win over viewers or fails owing to unanticipated difficulty?

    The concept of Minimum Viable Product ( MVP ) comes into play in this area. Even if Jason Fried doesn’t usually refer to this concept, his book Getting Real and his radio Rework frequently discuss it. An MVP is a product that offers only sufficient value to your users to keep them interested, but not so much that it becomes difficult to keep up. Although it seems like an easy idea, it requires a razor-sharp eye, a ruthless edge, and the courage to stand up for your position because it is easy to fall for” the Columbo Effect” when there is always” just one more thing …” to add.

    The issue with most fund apps is that they frequently turn out to be reflections of the company’s internal politics rather than an knowledge created specifically for the customer. Instead of offering a distinct value statement that is focused on what people in the real world want, the focus should be on delivering as some features and functionalities as possible to satisfy the needs and wants of competing inside sections. As a result, these products can very quickly became a mixed bag of misleading, related, and finally unhappy customer experiences—a feature salad, you might say.

    The significance of the foundation

    What’s a better course of action then? How can we create items that are reliable, user-friendly, and most importantly, stick?

    The concept of “bedrock” comes into play here. The mainstay of your product is really important to people, and Bedrock is that. It’s the fundamental building block that creates benefit and maintains relevance over time.

    The rock must be in and around the standard servicing journeys in the retail banking industry, which is where I work. People only look at their existing accounts once every blue sky, but they do so every day. They sign up for a credit card every year or two, but they check their stability and pay their bill at least once a quarter.

    The key is in identifying the main tasks that individuals want to complete and therefore persistently striving to make them simple, reliable, and trustworthy.

    How can you reach the foundation, though? By focusing on the” MVP” strategy, giving convenience precedence, and working incrementally toward a clear value proposition. This means avoiding unnecessary functions and putting your users first, and adding real value.

    It also requires some nerve, as your coworkers might not always agree on your vision at first. And in some cases, it might even mean making it clear to consumers that you won’t be coming over to their home and prepare their meal. Sometimes you need to use the sporadic “opinionated user interface design” ( i .e. clunky workaround for edge cases ) to test a concept or to give yourself some more time to work on something more crucial.

    Functional methods for creating reliable economic products

    What are the main learnings I’ve made from my own research and practice, then?

    1. What issue are you attempting to resolve first, and why? For whom? Before beginning any project, make sure your vision is completely clear. Make certain it also complies with the goals of your business.
    2. Avoid the temptation to put too many characteristics at once and focus on getting that right first. Choose one that actually adds price, and work from that.
    3. Give ease the precedence it deserves over difficulty when it comes to financial products. Eliminate unwanted details and concentrate solely on what matters most.
    4. Accept constant iteration as Bedrock is a powerful process rather than a fixed destination. Continuously collect customer feedback, make product improvements, and advance in that direction.
    5. Stop, glance, and listen: You must test your product frequently in the field rather than just as part of the shipping process. Use it for yourself. Move the A/B checks. User opinions on Gatter. Speak to the users of it and make adjustments accordingly.

    The core dilemma

    This is an intriguing conundrum: sacrificing some of the potential for short-term progress in favor of long-term stability is at play. But the reward is worthwhile: products built with a focus on core will outlive and surpass their rivals over time and provide users with long-term value.

    How do you begin your quest for core, then? Get it gradually. Start by identifying the underlying factors that your customers actually care about. Focus on developing and improving a second, potent have that delivers real value. And most importantly, check constantly because, whatever you think, Abraham Lincoln, Alan Kay, or Peter Drucker are all in the same boat! The best way to foretell the future is to make it, he said.

  • Fear Street: Prom Queen Improves Netflix’s YA Horror Series

    Fear Street: Prom Queen Improves Netflix’s YA Horror Series

    Anxiety Street: Prom Queen’s second eliminate features a clip of sounds and images suitable for the film’s 1988 setting. Accompanied by Billy Idol’s” White Wedding”, we see mean girl Tiffany Falconer ( Fina Strazza ) prepping for prom, cool girl Christy Renault ( Ariana]…]

    The first article on Den of Geek was titled Anxiety Street: Prom Queen Improves Netflix’s YA Horror Series.

    This article contains some Mission: Difficult &#8211, The Last judgment clues.

    In the most new and supposedly last Mission: Impossible video, Ethan Hunt receives his lecture on a VHS tape tape. The MacGuffin might be as lovely as a glorified floppy disk total of names, as it did during the time period when action movies found their next attractive life inside VCRs. The earth has certainly changed since 1996 &#8217, s Mission: Difficult, but these films have remained constantly at the peak of superior movie cinema.

    And Tom Cruise still manages to run, gunn, and smolder with his different, luxurious haircuts throughout it all. However, the first M: I image was even Cruise&#8217, s initially as a supplier, made under the banner of Cruise/Wagner performances. Maybe for that reason, he has stayed committed to what was once viewed as merely a &#8220, tv adaptation. It might have started as Television IP, but in Cruise’s hands it has evolved into one of the most brilliant and pleasant spectacles ever made in the Hollywood system.

    The last decade of the line &#8217, run in particular has been groundbreaking. Christopher McQuarrie continued to work with the same director, aesthetic, and sensibilities after five films, with the exception of Wade Eastwood, the daredevil consultant. Along with Cruise, they turned the line into an conventional, in-camera sight that harkens back to the earliest days of cinema. In the process, Cruise has added another book to his vocation, that of an onscreen hero like Harold Lloyd or Douglas Fairbanks. It’s been a fantastic run, and to be honest, it’s a little random to calculate it using any sort of rating. But if we were going to do such a thing, here is how it really go&#8230,

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ),

    8. Impossible II: Mission ( 1999 )

    It’s almost provocative to throw John Woo’s Mission: Impossible II dead past. From its abundance of slow-mo action—complete with Woo’s personal flying doves—to its use of Limp Bizkit, and even that absurd plot about artificial viruses that still doesn’t think fast on the other side of 2020, MI: -2 is a relic of later’ 90s Hollywood excess. On the one hand, it’s kind of wonderful that Cruise allowed the Hong Kong director’s personal brand to completely rebuild a effective franchise-starter. On the other, it’s apparently telling of where Cruise’s personality was at that moment since Woo used this opportunity to transform the initial all-American Ethan Hunt into a heaven of plastic stone.

    Make no mistake, when Hunt is spotted free-climbing across a rock face without wire, there is something immortal about how Woo’s cameras fetishizes Cruise’s glasses and brand-new, luscious tail of jet black hair. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger ( Dougray Scott ), only both men now ride motorcycles instead of horses. The onscreen crew, however, gaze slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres overall scores of impersonal mercenaries in various shootouts.

    The Mission: Impossible movies work best when the characters use their wits ( and the stunt team’s ingenuity ) to escape elaborate, challenging circumstances, despite the fact that gunplay has always been a feature of contemporary spy thrillers. So there’s something banal about the way M: I-2 resembles any other late ‘ 90s and early’ 00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically speaking, the plot, which involves Ethan’s reluctance to send Nyah Hall ( Thandiwe Newton ) into the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notorious ( 1946 ) in all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow.

    7. Mission: Impossible &#8211, The Final Reckoning ( 2025 )

    Yes, we’re aware that the allegedly final Mission: Impossible movie is coming to the very end of this list, which is surprising. Which is not to say that The Final Reckoning is a bad movie. It&#8217, s just a messy one&#8212, and disappointing too. Perhaps the expectations were too high for a movie with the title“ final&#8221. Also its reportedly eye-popping$ 400 million only fueled the hype. The Final Reckoning loses itself in its own self-importance and grandiosity, in contrast to the three prior Mission films by Christopher McQuarrie, including Dead Reckoning, which had a light playfulness about them.

    Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie&#8217, s &#8220, gambler&#8221, from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This strategy causes a lot of lengthy expository scenes where the characters endlessly blather about an abstract artificial intelligence’s motivations. Meanwhile far too little time is spent on the sweet spot for this series: Cruise&#8217, s chemistry with co-stars when he is n&#8217, t hanging from some death-defying height. In fact, Ethan is essentially by himself in this one, staring down generals, submarine captains, and American presidents. This is a total moron.

    The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different ( and presumably less expensive ).

    6. Mission: Impossible III ( 2006 )

    Before turning Star Trek and Star Wars into remarkably similar franchises, J. J. Abrams did much the same for Mission: Impossible on his big screen debut. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M: I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée ( Michelle Monaghan ).

    Your opinion may vary depending on how you interpret this approach, but for us personally, M: I-3 was too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most notable is Philip Seymour Hoffman’s delectably obscene performance as the franchise’s most terrifying villain. Abrams ‘ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma.

    That, plus Simon Pegg‘s return as Benji in a little more than a cameo, makes the film worthwhile to watch if not for a repeat.

    5. Impossible &#8211, Dead Reckoning &#8211, ( 2023 )

    According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The Dead Reckoning epic, written and directed by Christopher McQuarrie and Tom Cruise, is undoubtedly just as ambitious and visually stunning as the two collaborations that came before it, at one point appearing to be the grand finale of the franchise. The much marketed stunt where Cruise drives a motorcycle off a mountain is as astonishing as promised, and there is an absolutely crackerjack chase sequence in Rome where a handcuffed Cruise and franchise newcomer Hayley Atwell battle for control of a disintegrating Fiat.

    Dead Reckoning is easily the most entertaining action film of the summer of 2023 in terms of old-school spectacle and fast-paced action. However, when compared to the best entries in the M: I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning‘s first half is shaggy and muddled. When the movie arrives in Venice, the second act is particularly disjointed, and the actors seem as uncertain as the script over what exactly the film’s nefarious A. I. villain, codename:” The Entity,” wants.

    That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faust ( Rebecca Ferguson ) does the movie no favors. Hayley Atwell proves a fantastic addition in her own right as Grace in another scene, but the inference that she is here to simply interchangeably replace Ilsa gives the movie a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great.

    4. Ghost Protocol and Mission: Impossible ( 2011 )

    There are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. The film’s first arc features a newly convicted Cruise from Paramount Pictures, who Paramount Pictures had just tried for years to fire from the series. It’s also the first where the actor transforms into a contemporary Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch.

    Nothing in the series can match the second act of the film, where Cruise is asked to play the role of a real-life Spider-Man and swing and skip along the world’s tallest building, the Dubai Burj Khalifa. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t much to enjoy elsewhere, as Bird uses amusing gadgets like those aforementioned “blue means glue” Spidey gloves to add a slightly more sci-fi and cartoonish cheek to the proceedings. Even more amusingly, the damn things never seem to work properly.

    This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain type of fan, this is the best, but we would argue that the team dynamics were improved and used in films with more than one stunning set piece to their credit.

    3. Impossible: Mission ( 1996 )

    The last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there&#8217, s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this situation, it meant completely rewriting the rulebook regarding what the meaning of” Mission: Impossible” is and turning the original show’s hero, Jim Phelps ( played by Jon Voight here ).

    It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘ 60s spymania TV into a ‘ 90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. Due to De Palma’s ability to frame a knotty script by David Koepp and Robert Towne ( the latter of whom penned Chinatown ) into a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences, the film can occasionally seem dated. In other words, it’s a De Palma special!

    The filmmaker and Cruise also craft a series of set pieces that would become the series ‘ defining trademark. The finale, which features a fistfight atop a speeding train beneath the English Channel, is excellent, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach! —is the stuff of popcorn myth. It’s how M: I evolved from a great heist series to a shoot’em up. Plus, this movie gave us Ving Rhames ‘ stealth MVP hacker, Luther Stickell.

    2. Rogue Nation ( 2015 ) and Mission: Impossible &#8211

    In retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Given how well-known director Christopher McQuarrie would approach the next three Mission movies, his more restrained first iteration comes off as charmingly small in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It&#8217, s the one where the project of making Ethan Hunt a tangible character began.

    In a scene where Ethan is rightly categorized as a “gambler” based on his inconsistent but persistently ill-fated previous appearances, McQuarrie weaves a web where Hunt’s dicey lifestyle comes back to haunt him when confronted by a villain who shows their showboat instincts in on themselves, and which pits Ethan for the first time against Rebecca Ferguson as Ilsa Faust, the series ‘ best supporting character. There’s a reason Ferguson’s MI6 double ( triple, quadruple? ) The first female protagonist in the series to have a recurring role was Agent. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes.

    She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much ( 1956 ), as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series ( if only they stopped by Rick’s ). McQuarrie’s script also ultimately reveals Ethan Hunt’s true self by letting everyone he interacts with realize he’s a madman. And Alec Baldwin&#8217, s Alan Hunley gets this gem of a line to sums the series up in total:

    Hunt is” a specialist without equal, immune to any countermeasures,” and he is expertly trained and highly motivated. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. The living manifestation of destiny, sir, has given him his mission.

    1. Fallout ( 2017 ), Mission: Impossible &#8211,

    If one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible &#8211, Fallout ( forgive the pun ). A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25, 000 feet and which was captured by camera operator CraigO’Brien, who had an IMAX camera strapped to his head, the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns, and did you see Cruise&#8217, s ankle bend the wrong way in that building to building jump? !

    For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. With the aid of stunt coordinator Wade Eastwood and Cruise, McQuarrie had the seemingly counterintuitive idea of meticulously hammering out all of the above action sequences as well as others, such as a motorcycle chase across the cobbled streets of Paris and a helicopter climax where Cruise is actually flying his chopper at low altitudes, before retroactively writing a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and

    McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.

    On Den of Geek, the first post Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking appeared.

  • Marvel’s Avengers Release Date Shift Is a Smart Move

    Marvel’s Avengers Release Date Shift Is a Smart Move

    Marvel announced the throw of the eagerly awaited Avengers: Doomsday two months ago in a, let’s say, “unique” manner. On social press, the workshop streamed video of solid chair with a certain writer’s name on it. The camera would hold for about twelve minutes, then the Avengers theme by Alan Silvestri would play and the]…

    The post Marvel’s Avengers Release Date Shift Is a Smart Move appeared first on Den of Geek.

    This article contains some Mission: Impossible &#8211, The Final reckoning spoilers.

    Ethan Hunt is briefed on a VHS cassette tape in the most recent and ostensibly final Mission: Impossible movie. That is a marvelous wink to the era in which this franchise began&#8212, a time period where action movies found their second lucrative life inside VCRs, and the MacGuffin could be something as quaint as a glorified floppy disc full of names. Since Mission: Impossible was released in 1996, the world has obviously changed, but these movies have consistently been at the pinnacle of high-quality blockbuster cinema.

    And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M: I picture was also Cruise&#8217, s first as a producer, made under the banner of Cruise/Wagner productions. He has likely continued to be committed to what was once seen as just a television adaptation for a reason. &#8221, It might have begun as TV IP, but in Cruise&#8217, s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system.

    The series ‘ final decade, particularly the run, was groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around &#8212, alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In doing so, Cruise has added a second chapter to his career, one as a daredevil onscreen like Harold Lloyd or Douglas Fairbanks. It&#8217, s been an amazing run, and honestly it &#8217, s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do something like that, let’s say it should go.

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    8. Mission: Impossible II ( 2000 )

    It’s hardly controversial to put John Woo’s Mission: Impossible II dead last. MI: -2 is a relic of late 90s Hollywood excess, from its overabundance of slow-mo action to its use of Limp Bizkit, even its absurd plot about man-made viruses, which still doesn’t feel timely on the other side of 2020. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other hand, it’s interesting to see how Cruise’s ego was when Woo created the original all-American Ethan Hunt as a god of celluloid marble.

    And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger ( Dougray Scott ), only both men now ride motorcycles instead of horses. Meanwhile, the on-screen crew scurries slack-jawed as Ethan massacres scores of faceless mercenaries in numerous shootouts.

    While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their wits ( and the stunt team’s ingenuity ) to escape elaborate, tricky situations. M: I-2 resembles any other late 1990s and early 2000s actioner that might have starred Nicolas Cage or Bruce Willis in some strange way. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hall ( Thandiwe Newton ) into the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notorious ( 1946 ) in all but name. Even the ostensibly central romance is cast in the shadow of the movie’s star, because the film is so in love with its star deity.

    7. The Final Reckoning, Part II, ( 2025 ) of Mission: Impossible &#8211,

    Yes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It&#8217 ;s just a messy one— and disappointing as well. Perhaps the expectations were too high for a film with &#8220, final&#8221, in the title. Additionally, it is said that the hype was only fueled by its reportedly eye-popping$ 400,000 million. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity.

    Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie&#8217, s &#8220, gambler&#8221, from the last couple movies taking on the imagery of the messiah. The AI fate of the world is now in his own hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. While far too little time is spent on the sweet spot for this series, such as Cruise and his co-stars chemistry when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents &#8212, fools all to think for one instance Ethan is n&#8217, t the guy sent to redeem them for their sins.

    The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does return, it will have to be in a completely different ( and presumably less expensive ) form.

    6. Impossible III: Mission: Impossible ( 2006 )

    Before he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J. J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M: I franchise in the image of his TV shows, particularly Alias. This included making Woo’s Übermensch from the previous film into the kind of suburban everyman with strong Nielsen ratings and a sweet girl-next-door boyfriend ( Michelle Monaghan ).

    Your mileage may vary with this approach, but personally we found M: I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. Having said that, the film has two excellent tricks up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams ‘ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. The character actor subtly and convincingly imitates Cruise’s leading man charisma during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie.

    That, plus introducing fan favorite Simon Pegg as Benji to the series ( if in little more than a cameo ), makes the movie worth a watch if not a regular revisit.

    5. Mission: Impossible &#8211, Dead Reckoning ( 2023 )

    According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning epic, which at one time looked like it would be the grand finale for the franchise, is certainly every bit as ambitious and visually spectacular as the two collaborations which preceded it. There is a crackerjack chase scene in Rome where a handcuffed Cruise and franchise newcomer Hayley Atwell battle for control of a failing Fiat, and the much-promoted stunt where Cruise drives a motorcycle off a mountain is as astonishing as it is.

    In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M: I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces and essentially make it up as they went along paid off in Fallout, the first half of Dead Reckoning‘s story is hazy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A. I. villain, codename:” The Entity”, wants.

    The fact that this is the movie’s portion of it also mercilessly kills off fan favorite Ilsa Faust ( Rebecca Ferguson ) does the film no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M: I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great.

    4. Mission: Impossible &#8211, Ghost Protocol ( 2011 )

    Many fans will tell you that the Mission: Impossible franchise, as we know it, got its start with this Brad Bird entry in the 2010s, and it’s obvious why. As the first installment made with a newly chastened Cruise&#8212, who Paramount Pictures had just spent years trying to fire from the series &#8212, it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a drool.

    And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a true showstopper that dominates the remainder of the film. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly.

    The entire team feels crucial to the success of the adventure, including a now legitimate sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner, in this Mission: Impossible film. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name.

    3. Mission: Impossible ( 1996 )

    The last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s unfortunate because there is something admirably blasphemous to this day about a movie that would throw the basics out the window. In this case, that meant turning the original show’s hero, Jim Phelps ( played by Jon Voight here ), into the villain while completely rewriting the rulebook about what the concept of” Mission: Impossible” is.

    It’s the kind of creative move studios would never dare to make right now, which made a novelty of the 1960s spydom TV a 90s action classic with a strong emphasis on post-Cold War politics and techno espionage babble. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towne ( the latter of whom penned Chinatown ) into a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special!

    Additionally, the filmmaker and Cruise create a number of set pieces that would become the series ‘ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach! is the subject of the popcorn myth. It’s how M: I also became as much a great heist series as shoot ‘ em up. Plus, this movie gave us Ving Rhames ‘ stealth MVP hacker, Luther Stickell.

    2. Mission: Impossible &#8211, Rogue Nation ( 2015 )

    Rogue Nation has a slightly low key tone in retrospect, as absurd as that might be to say about a film that begins with its star literally clinging for dear life to the outside of a plane at takeoff. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. The idea of making Ethan Hunt a real character first appeared in this one&#8217.

    Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. Ferguson’s MI6 double ( triple, quadruple ) is a cause, right? agent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes.

    In addition to her, a returning Simon Pegg and Ving Rhames strengthen the definitive Mission team, while McQuarrie creates elegant set pieces with classical flair, including an iconic scene from The Man Who Knew Too Much ( 1956 ), as well as a Casablanca chase between Ethan and Ilsa, which is the best motorcycle scene in the series ( if only they were stopped by Rick’s ). Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he&#8217, s a madman. And Alan Hunley, Alec Baldwin&#8217, gets this gem of a line that sums up the entire series:

    ” Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He is most likely anticipating this very conversation and is eager to strike whatever direction we choose. Sir, Hunt is the living manifestation of destiny—and he has made you his mission”.

    1. Mission: Impossible &#8211, Fallout ( 2018 )

    If one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible &#8211, Fallout ( forgive the pun ). There are too many giddy mic drop moments to list, but Tom Cruise’s one doing a real HALO jump out of a plane at 25, 000 feet was captured by camera operator CraigO’Brien, who had an IMAX camera strapped to his head, and the extended fight scene between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out. Also noteworthy is that the bizarre moment when Cavill needs to reload his biceps like they’re !

    There was no better adrenaline rush in Hollywood in the 2010s than this movie, which is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M: I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others —such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood.

    McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many people will claim this to be the best Mission: Impossible film, but we won’t argue otherwise.

    The post Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking appeared first on Den of Geek.

  • “I’m Not Sure It Could Have Existed At Any Other Time” – Big Mouth Creators On Series’ Ending

    “I’m Not Sure It Could Have Existed At Any Other Time” – Big Mouth Creators On Series’ Ending

    Big Mouth period 8 trailers are included in this article. It’s become exceedingly rare for a streaming line to stop on its own words, especially when that line has run for eight seasons and revolves around the excessive hormonal impulses of a bunch of teenagers. Great Mouth made waves when it first appeared in 2017…

    The article” I’m Not Sure It Could Have Existed At Any Other Time” – Big Mouth Creators On Series ‘ Ending appeared first on Den of Geek.

    This article contains some Mission: Difficult &#8211, The Last judgment clues.

    Ethan Hunt is briefed on a VHS tape strip in the most current and ostensibly last Mission: Impossible movie. That is a wonderful wink to the era in which this franchise began&#8212, a time period where action movies found their next attractive life inside VCRs, and the MacGuffin could be something as lovely as a celebrated puffy disc full of names. Mission: Impossible, released in 1996, is an example of how the world has changed, but these movies have constantly been at the forefront of high-quality blockbuster cinema.

    And through it all remains Tom Cruise, running, fighting, and smoldering with his different, lush hairstyle. However, the first M: I image was even Cruise&#8217, s initially as a supplier, made under the banner of Cruise/Wagner performances. Perhaps that is why he has stayed committed to what was once seen as merely a &#8220, broadcast translation. &#8221, It might have begun as TV Internet, but in Cruise&#8217, s hands it has become a visual magnum opus that movie after movie, and decade after decade, has blossomed into one of the most brilliant and exciting spectacles ever produced in the Hollywood program.

    The run in particular during the final decade of the series has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around &#8212, alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In doing so, Cruise has added a second chapter to his career, one as a daredevil onscreen like Harold Lloyd or Douglas Fairbanks. It&#8217, s been an amazing run, and honestly it &#8217, s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do something like that, follow this: #8230, #8230, #8230, #8230, #8230, #8230, #8230, #8230, #8230,###.

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    8. Mission: Impossible II ( 2000 )

    It’s hardly controversial to put John Woo’s Mission: Impossible II dead last. MI: -2 is a relic of late 90s Hollywood excess, from its overabundance of slow-mo action to its use of Limp Bizkit, and even that absurd plot about manmade viruses that still doesn’t feel timely on the other side of 2020. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other hand, it’s interesting to see where Cruise’s ego was when Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble.

    And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger ( Dougray Scott ), only both men now ride motorcycles instead of horses. Meanwhile, Ethan massacres scores of faceless mercenaries in multiple shootouts while the on-screen crew squabgles in disbelief.

    While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their wits ( and the stunt team’s ingenuity ) to escape elaborate, tricky situations. There’s a certain banality to the way that M: I-2 resembles any other late 1990s and early 2000s actioner that might have featured Bruce Willis or Nicolas Cage. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hall ( Thandiwe Newton ) into the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notorious ( 1946 ) in all but name. The film is so enamored of its movie star deity that even the ostensible central romance is cast in a ambivalent light.

    7. The Final Reckoning, Part II, ( 2025 ) of Mission: Impossible &#8211,

    Yes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It&#8217 ;s just a messy one— and disappointing as well. Perhaps the expectations were too high for a film with &#8220, final&#8221, in the title. Additionally, it is said that the hype was only fueled by the$ 400,000 million that is reportedly eye-popping. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity.

    Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie&#8217, s &#8220, gambler&#8221, from the last couple movies taking on the imagery of the messiah. The AI fate of the world is now in his own hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. While far too little time is spent on the sweet spot of this series: Cruise, chemistry with co-stars when he is n’8217, hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents &#8212, fools all to think for one instance Ethan is n&#8217, t the guy sent to redeem them for their sins.

    The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does return, it will have to be in a completely different ( and presumably less expensive ) form.

    6. Impossible III ( 2006 ) is a mission.

    Before he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J. J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M: I franchise in the image of his TV shows, particularly Alias. This included making Woo’s Übermensch from the previous film into a suburban jerk who had a sweet girl-next-door boyfriend ( Michelle Monaghan ) and was successful with Nielsen ratings.

    Your mileage may vary with this approach, but personally we found M: I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. Having said that, the film has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams ‘ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. The character actor subtly and convincingly imitates Cruise’s leading man charisma during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie.

    That, plus introducing fan favorite Simon Pegg as Benji to the series ( if in little more than a cameo ), makes the movie worth a watch if not a regular revisit.

    5. Mission: Impossible &#8211, Dead Reckoning ( 2023 )

    According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I agree with you with all respect. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning epic, which at one time looked like it would be the grand finale for the franchise, is certainly every bit as ambitious and visually spectacular as the two collaborations which preceded it. There is a crackerjack chase scene in Rome where a handcuffed Cruise and franchise newcomer Hayley Atwell battle for control of a failing Fiat, and the much-promoted stunt where Cruise drives a motorcycle off a mountain is as astonishing as promised.

    In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M: I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive tendency to script the scenes after designing the set pieces paid off in Fallout, the first half’s narrative is hazy and unclear. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A. I. villain, codename:” The Entity”, wants.

    The fact that this is the movie’s portion of it also mercilessly kills off fan favorite Ilsa Faust ( Rebecca Ferguson ) does the film no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M: I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great.

    4. Mission: Impossible &#8211, Ghost Protocol ( 2011 )

    Many fans will tell you that the Mission: Impossible franchise, as we know it, got its start with this Brad Bird entry at the beginning of the 2010s, and it’s obvious why. As the first installment made with a newly chastened Cruise&#8212, who Paramount Pictures had just spent years trying to fire from the series &#8212, it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a drool.

    And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It is a true showstopper that dominates the rest of the film. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly.

    The entire team feels crucial to the success of Mission: Impossible, including Paula Patton and Jeremy Renner, who are now Paula Patton’s and Jeremy Renner’s solid support. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name.

    3. Mission: Impossible ( 1996 )

    The last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s unfortunate because there is something admirably blasphemous to this day about a movie that would throw the basics out the window. In this case, that meant turning the original show’s hero, Jim Phelps ( played by Jon Voight here ), into the villain while completely rewriting the rulebook about what the concept of” Mission: Impossible” is.

    It’s the kind of creative move studios would never dare to make right now, but that’s what made the transition from a novelty from 60s spymania TV to a 90s action classic, with a strong emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towne ( the latter of whom penned Chinatown ) into a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special!

    Additionally, the filmmaker and Cruise create a number of set pieces that would become the series ‘ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach! is the subject of the popcorn myth. It’s how M: I also became as much a great heist series as shoot ‘ em up. Plus, this movie gave us Ving Rhames ‘ stealth MVP hacker, Luther Stickell.

    2. Mission: Impossible &#8211, Rogue Nation ( 2015 )

    Rogue Nation has a slightly low key tone in retrospect, as absurd as that might be to say about a film that begins with its star literally clinging for dear life to the outside of a plane at takeoff. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. The idea of making Ethan Hunt a real character first appeared in this one&#8217.

    Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. Ferguson’s MI6 double ( triple, quadruple ) is a cause, right? agent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes.

    In addition to her, a returning Simon Pegg and Ving Rhames strengthen the definitive Mission team, while McQuarrie creates elegant set pieces with classical flair, including an iconic scene from The Man Who Knew Too Much ( 1956 ), as well as a Casablanca chase between Ethan and Ilsa, which is the best motorcycle scene in the series ( if only they were stopped by Rick’s ). Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he&#8217, s a madman. And Alan Hunley, Alec Baldwin&#8217 ;s character, gets this incredible line that sums up the entire series:

    ” Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He is most likely anticipating this very conversation and is eager to strike whatever direction we choose. Sir, Hunt is the living manifestation of destiny—and he has made you his mission”.

    1. Mission: Impossible &#8211, Fallout ( 2018 )

    If one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible &#8211, Fallout ( forgive the pun ). There are too many giddy mic drop moments to list, but Tom Cruise’s one doing a real HALO jump out of a plane at 25, 000 feet was captured by camera operator CraigO’Brien, who had an IMAX camera strapped to his head, and the extended fight scene between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out. Also noteworthy is that the bizarre moment when Cavill needs to reload his biceps like they’re !

    There was no better adrenaline rush in Hollywood in the 2010s than this movie, which is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M: I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others —such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood.

    McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many people will claim this to be the best Mission: Impossible film, but we won’t argue otherwise.

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