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  • To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    Picture this. You’ve joined a squad at your company that’s designing new product features with an emphasis on automation or AI. Or your company has just implemented a personalization engine. Either way, you’re designing with data. Now what? When it comes to designing for personalization, there are many cautionary tales, no overnight successes, and few guides for the perplexed. 

    Between the fantasy of getting it right and the fear of it going wrong—like when we encounter “persofails” in the vein of a company repeatedly imploring everyday consumers to buy additional toilet seats—the personalization gap is real. It’s an especially confounding place to be a digital professional without a map, a compass, or a plan.

    For those of you venturing into personalization, there’s no Lonely Planet and few tour guides because effective personalization is so specific to each organization’s talent, technology, and market position. 

    But you can ensure that your team has packed its bags sensibly.

    There’s a DIY formula to increase your chances for success. At minimum, you’ll defuse your boss’s irrational exuberance. Before the party you’ll need to effectively prepare.

    We call it prepersonalization.

    Behind the music

    Consider Spotify’s DJ feature, which debuted this past year.

    We’re used to seeing the polished final result of a personalization feature. Before the year-end award, the making-of backstory, or the behind-the-scenes victory lap, a personalized feature had to be conceived, budgeted, and prioritized. Before any personalization feature goes live in your product or service, it lives amid a backlog of worthy ideas for expressing customer experiences more dynamically.

    So how do you know where to place your personalization bets? How do you design consistent interactions that won’t trip up users or—worse—breed mistrust? We’ve found that for many budgeted programs to justify their ongoing investments, they first needed one or more workshops to convene key stakeholders and internal customers of the technology. Make yours count.

    ​From Big Tech to fledgling startups, we’ve seen the same evolution up close with our clients. In our experiences with working on small and large personalization efforts, a program’s ultimate track record—and its ability to weather tough questions, work steadily toward shared answers, and organize its design and technology efforts—turns on how effectively these prepersonalization activities play out.

    Time and again, we’ve seen effective workshops separate future success stories from unsuccessful efforts, saving countless time, resources, and collective well-being in the process.

    A personalization practice involves a multiyear effort of testing and feature development. It’s not a switch-flip moment in your tech stack. It’s best managed as a backlog that often evolves through three steps: 

    1. customer experience optimization (CXO, also known as A/B testing or experimentation)
    2. always-on automations (whether rules-based or machine-generated)
    3. mature features or standalone product development (such as Spotify’s DJ experience)

    This is why we created our progressive personalization framework and why we’re field-testing an accompanying deck of cards: we believe that there’s a base grammar, a set of “nouns and verbs” that your organization can use to design experiences that are customized, personalized, or automated. You won’t need these cards. But we strongly recommend that you create something similar, whether that might be digital or physical.

    Set your kitchen timer

    How long does it take to cook up a prepersonalization workshop? The surrounding assessment activities that we recommend including can (and often do) span weeks. For the core workshop, we recommend aiming for two to three days. Here’s a summary of our broader approach along with details on the essential first-day activities.

    The full arc of the wider workshop is threefold:

    1. Kickstart: This sets the terms of engagement as you focus on the opportunity as well as the readiness and drive of your team and your leadership. .
    2. Plan your work: This is the heart of the card-based workshop activities where you specify a plan of attack and the scope of work.
    3. Work your plan: This phase is all about creating a competitive environment for team participants to individually pitch their own pilots that each contain a proof-of-concept project, its business case, and its operating model.

    Give yourself at least a day, split into two large time blocks, to power through a concentrated version of those first two phases.

    Kickstart: Whet your appetite

    We call the first lesson the “landscape of connected experience.” It explores the personalization possibilities in your organization. A connected experience, in our parlance, is any UX requiring the orchestration of multiple systems of record on the backend. This could be a content-management system combined with a marketing-automation platform. It could be a digital-asset manager combined with a customer-data platform.

    Spark conversation by naming consumer examples and business-to-business examples of connected experience interactions that you admire, find familiar, or even dislike. This should cover a representative range of personalization patterns, including automated app-based interactions (such as onboarding sequences or wizards), notifications, and recommenders. We have a catalog of these in the cards. Here’s a list of 142 different interactions to jog your thinking.

    This is all about setting the table. What are the possible paths for the practice in your organization? If you want a broader view, here’s a long-form primer and a strategic framework.

    Assess each example that you discuss for its complexity and the level of effort that you estimate that it would take for your team to deliver that feature (or something similar). In our cards, we divide connected experiences into five levels: functions, features, experiences, complete products, and portfolios. Size your own build here. This will help to focus the conversation on the merits of ongoing investment as well as the gap between what you deliver today and what you want to deliver in the future.

    Next, have your team plot each idea on the following 2×2 grid, which lays out the four enduring arguments for a personalized experience. This is critical because it emphasizes how personalization can not only help your external customers but also affect your own ways of working. It’s also a reminder (which is why we used the word argument earlier) of the broader effort beyond these tactical interventions.

    Each team member should vote on where they see your product or service putting its emphasis. Naturally, you can’t prioritize all of them. The intention here is to flesh out how different departments may view their own upsides to the effort, which can vary from one to the next. Documenting your desired outcomes lets you know how the team internally aligns across representatives from different departments or functional areas.

    The third and final kickstart activity is about naming your personalization gap. Is your customer journey well documented? Will data and privacy compliance be too big of a challenge? Do you have content metadata needs that you have to address? (We’re pretty sure that you do: it’s just a matter of recognizing the relative size of that need and its remedy.) In our cards, we’ve noted a number of program risks, including common team dispositions. Our Detractor card, for example, lists six stakeholder behaviors that hinder progress.

    Effectively collaborating and managing expectations is critical to your success. Consider the potential barriers to your future progress. Press the participants to name specific steps to overcome or mitigate those barriers in your organization. As studies have shown, personalization efforts face many common barriers.

    At this point, you’ve hopefully discussed sample interactions, emphasized a key area of benefit, and flagged key gaps? Good—you’re ready to continue.

    Hit that test kitchen

    Next, let’s look at what you’ll need to bring your personalization recipes to life. Personalization engines, which are robust software suites for automating and expressing dynamic content, can intimidate new customers. Their capabilities are sweeping and powerful, and they present broad options for how your organization can conduct its activities. This presents the question: Where do you begin when you’re configuring a connected experience?

    What’s important here is to avoid treating the installed software like it were a dream kitchen from some fantasy remodeling project (as one of our client executives memorably put it). These software engines are more like test kitchens where your team can begin devising, tasting, and refining the snacks and meals that will become a part of your personalization program’s regularly evolving menu.

    The ultimate menu of the prioritized backlog will come together over the course of the workshop. And creating “dishes” is the way that you’ll have individual team stakeholders construct personalized interactions that serve their needs or the needs of others.

    The dishes will come from recipes, and those recipes have set ingredients.

    Verify your ingredients

    Like a good product manager, you’ll make sure—andyou’ll validate with the right stakeholders present—that you have all the ingredients on hand to cook up your desired interaction (or that you can work out what needs to be added to your pantry). These ingredients include the audience that you’re targeting, content and design elements, the context for the interaction, and your measure for how it’ll come together. 

    This isn’t just about discovering requirements. Documenting your personalizations as a series of if-then statements lets the team: 

    1. compare findings toward a unified approach for developing features, not unlike when artists paint with the same palette; 
    2. specify a consistent set of interactions that users find uniform or familiar; 
    3. and develop parity across performance measurements and key performance indicators too. 

    This helps you streamline your designs and your technical efforts while you deliver a shared palette of core motifs of your personalized or automated experience.

    Compose your recipe

    What ingredients are important to you? Think of a who-what-when-why construct

    • Who are your key audience segments or groups?
    • What kind of content will you give them, in what design elements, and under what circumstances?
    • And for which business and user benefits?

    We first developed these cards and card categories five years ago. We regularly play-test their fit with conference audiences and clients. And we still encounter new possibilities. But they all follow an underlying who-what-when-why logic.

    Here are three examples for a subscription-based reading app, which you can generally follow along with right to left in the cards in the accompanying photo below. 

    1. Nurture personalization: When a guest or an unknown visitor interacts with  a product title, a banner or alert bar appears that makes it easier for them to encounter a related title they may want to read, saving them time.
    2. Welcome automation: When there’s a newly registered user, an email is generated to call out the breadth of the content catalog and to make them a happier subscriber.
    3. Winback automation: Before their subscription lapses or after a recent failed renewal, a user is sent an email that gives them a promotional offer to suggest that they reconsider renewing or to remind them to renew.

    A useful preworkshop activity may be to think through a first draft of what these cards might be for your organization, although we’ve also found that this process sometimes flows best through cocreating the recipes themselves. Start with a set of blank cards, and begin labeling and grouping them through the design process, eventually distilling them to a refined subset of highly useful candidate cards.

    You can think of the later stages of the workshop as moving from recipes toward a cookbook in focus—like a more nuanced customer-journey mapping. Individual “cooks” will pitch their recipes to the team, using a common jobs-to-be-done format so that measurability and results are baked in, and from there, the resulting collection will be prioritized for finished design and delivery to production.

    Better kitchens require better architecture

    Simplifying a customer experience is a complicated effort for those who are inside delivering it. Beware anyone who says otherwise. With that being said,  “Complicated problems can be hard to solve, but they are addressable with rules and recipes.”

    When personalization becomes a laugh line, it’s because a team is overfitting: they aren’t designing with their best data. Like a sparse pantry, every organization has metadata debt to go along with its technical debt, and this creates a drag on personalization effectiveness. Your AI’s output quality, for example, is indeed limited by your IA. Spotify’s poster-child prowess today was unfathomable before they acquired a seemingly modest metadata startup that now powers its underlying information architecture.

    You can definitely stand the heat…

    Personalization technology opens a doorway into a confounding ocean of possible designs. Only a disciplined and highly collaborative approach will bring about the necessary focus and intention to succeed. So banish the dream kitchen. Instead, hit the test kitchen to save time, preserve job satisfaction and security, and safely dispense with the fanciful ideas that originate upstairs of the doers in your organization. There are meals to serve and mouths to feed.

    This workshop framework gives you a fighting shot at lasting success as well as sound beginnings. Wiring up your information layer isn’t an overnight affair. But if you use the same cookbook and shared recipes, you’ll have solid footing for success. We designed these activities to make your organization’s needs concrete and clear, long before the hazards pile up.

    While there are associated costs toward investing in this kind of technology and product design, your ability to size up and confront your unique situation and your digital capabilities is time well spent. Don’t squander it. The proof, as they say, is in the pudding.

  • User Research Is Storytelling

    User Research Is Storytelling

    Ever since I was a boy, I’ve been fascinated with movies. I loved the characters and the excitement—but most of all the stories. I wanted to be an actor. And I believed that I’d get to do the things that Indiana Jones did and go on exciting adventures. I even dreamed up ideas for movies that my friends and I could make and star in. But they never went any further. I did, however, end up working in user experience (UX). Now, I realize that there’s an element of theater to UX—I hadn’t really considered it before, but user research is storytelling. And to get the most out of user research, you need to tell a good story where you bring stakeholders—the product team and decision makers—along and get them interested in learning more.

    Think of your favorite movie. More than likely it follows a three-act structure that’s commonly seen in storytelling: the setup, the conflict, and the resolution. The first act shows what exists today, and it helps you get to know the characters and the challenges and problems that they face. Act two introduces the conflict, where the action is. Here, problems grow or get worse. And the third and final act is the resolution. This is where the issues are resolved and the characters learn and change. I believe that this structure is also a great way to think about user research, and I think that it can be especially helpful in explaining user research to others.

    Use storytelling as a structure to do research

    It’s sad to say, but many have come to see research as being expendable. If budgets or timelines are tight, research tends to be one of the first things to go. Instead of investing in research, some product managers rely on designers or—worse—their own opinion to make the “right” choices for users based on their experience or accepted best practices. That may get teams some of the way, but that approach can so easily miss out on solving users’ real problems. To remain user-centered, this is something we should avoid. User research elevates design. It keeps it on track, pointing to problems and opportunities. Being aware of the issues with your product and reacting to them can help you stay ahead of your competitors.

    In the three-act structure, each act corresponds to a part of the process, and each part is critical to telling the whole story. Let’s look at the different acts and how they align with user research.

    Act one: setup

    The setup is all about understanding the background, and that’s where foundational research comes in. Foundational research (also called generative, discovery, or initial research) helps you understand users and identify their problems. You’re learning about what exists today, the challenges users have, and how the challenges affect them—just like in the movies. To do foundational research, you can conduct contextual inquiries or diary studies (or both!), which can help you start to identify problems as well as opportunities. It doesn’t need to be a huge investment in time or money.

    Erika Hall writes about minimum viable ethnography, which can be as simple as spending 15 minutes with a user and asking them one thing: “‘Walk me through your day yesterday.’ That’s it. Present that one request. Shut up and listen to them for 15 minutes. Do your damndest to keep yourself and your interests out of it. Bam, you’re doing ethnography.” According to Hall, [This] will probably prove quite illuminating. In the highly unlikely case that you didn’t learn anything new or useful, carry on with enhanced confidence in your direction.”  

    This makes total sense to me. And I love that this makes user research so accessible. You don’t need to prepare a lot of documentation; you can just recruit participants and do it! This can yield a wealth of information about your users, and it’ll help you better understand them and what’s going on in their lives. That’s really what act one is all about: understanding where users are coming from. 

    Jared Spool talks about the importance of foundational research and how it should form the bulk of your research. If you can draw from any additional user data that you can get your hands on, such as surveys or analytics, that can supplement what you’ve heard in the foundational studies or even point to areas that need further investigation. Together, all this data paints a clearer picture of the state of things and all its shortcomings. And that’s the beginning of a compelling story. It’s the point in the plot where you realize that the main characters—or the users in this case—are facing challenges that they need to overcome. Like in the movies, this is where you start to build empathy for the characters and root for them to succeed. And hopefully stakeholders are now doing the same. Their sympathy may be with their business, which could be losing money because users can’t complete certain tasks. Or maybe they do empathize with users’ struggles. Either way, act one is your initial hook to get the stakeholders interested and invested.

    Once stakeholders begin to understand the value of foundational research, that can open doors to more opportunities that involve users in the decision-making process. And that can guide product teams toward being more user-centered. This benefits everyone—users, the product, and stakeholders. It’s like winning an Oscar in movie terms—it often leads to your product being well received and successful. And this can be an incentive for stakeholders to repeat this process with other products. Storytelling is the key to this process, and knowing how to tell a good story is the only way to get stakeholders to really care about doing more research. 

    This brings us to act two, where you iteratively evaluate a design or concept to see whether it addresses the issues.

    Act two: conflict

    Act two is all about digging deeper into the problems that you identified in act one. This usually involves directional research, such as usability tests, where you assess a potential solution (such as a design) to see whether it addresses the issues that you found. The issues could include unmet needs or problems with a flow or process that’s tripping users up. Like act two in a movie, more issues will crop up along the way. It’s here that you learn more about the characters as they grow and develop through this act. 

    Usability tests should typically include around five participants according to Jakob Nielsen, who found that that number of users can usually identify most of the problems: “As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new.” 

    There are parallels with storytelling here too; if you try to tell a story with too many characters, the plot may get lost. Having fewer participants means that each user’s struggles will be more memorable and easier to relay to other stakeholders when talking about the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Researchers have run usability tests in person for decades, but you can also conduct usability tests remotely using tools like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You can think of in-person usability tests like going to a play and remote sessions as more like watching a movie. There are advantages and disadvantages to each. In-person usability research is a much richer experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time reactions—including surprise, agreement, disagreement, and discussions about what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors’ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If in-person usability testing is like watching a play—staged and controlled—then conducting usability testing in the field is like immersive theater where any two sessions might be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can go out to meet users at their location to do your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. As researchers, you have less control over how these sessions go, but this can sometimes help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. In-person usability tests provide another level of detail that’s often missing from remote usability tests. 

    That’s not to say that the “movies”—remote sessions—aren’t a good option. Remote sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they open the doors to a much wider geographical pool of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working. 

    The benefit of usability testing, whether remote or in person, is that you get to see real users interact with the designs in real time, and you can ask them questions to understand their thought processes and grasp of the solution. This can help you not only identify problems but also glean why they’re problems in the first place. Furthermore, you can test hypotheses and gauge whether your thinking is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. Act two is the heart of the story—where the excitement is—but there can be surprises too. This is equally true of usability tests. Often, participants will say unexpected things, which change the way that you look at things—and these twists in the story can move things in new directions. 

    Unfortunately, user research is sometimes seen as expendable. And too often usability testing is the only research process that some stakeholders think that they ever need. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users (foundational research), there’s not much to be gained by doing usability testing in the first place. That’s because you’re narrowing the focus of what you’re getting feedback on, without understanding the users’ needs. As a result, there’s no way of knowing whether the designs might solve a problem that users have. It’s only feedback on a particular design in the context of a usability test.  

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This illustrates the importance of doing both foundational and directional research. 

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can help motivate stakeholders to address the issues that come up.

    Act three: resolution

    While the first two acts are about understanding the background and the tensions that can propel stakeholders into action, the third part is about resolving the problems from the first two acts. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That means the whole product team, including developers, UX practitioners, business analysts, delivery managers, product managers, and any other stakeholders that have a say in the next steps. It allows the whole team to hear users’ feedback together, ask questions, and discuss what’s possible within the project’s constraints. And it lets the UX research and design teams clarify, suggest alternatives, or give more context behind their decisions. So you can get everyone on the same page and get agreement on the way forward.

    This act is mostly told in voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They give the stakeholders their recommendations and their guidance on creating this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. “The most effective presenters use the same techniques as great storytellers: By reminding people of the status quo and then revealing the path to a better way, they set up a conflict that needs to be resolved,” writes Duarte. “That tension helps them persuade the audience to adopt a new mindset or behave differently.”

    This type of structure aligns well with research results, and particularly results from usability tests. It provides evidence for “what is”—the problems that you’ve identified. And “what could be”—your recommendations on how to address them. And so on and so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick mockups of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the end of the session when you’ve wrapped everything up in the conclusion by summarizing the main issues and suggesting a way forward. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage gives stakeholders the next steps and hopefully the momentum to take those steps!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. All the elements of a good story are there in the three-act structure of user research: 

    • Act one: You meet the protagonists (the users) and the antagonists (the problems affecting users). This is the beginning of the plot. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. The output of these methods can include personas, empathy maps, user journeys, and analytics dashboards.
    • Act two: Next, there’s character development. There’s conflict and tension as the protagonists encounter problems and challenges, which they must overcome. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. The output of these can include usability findings reports, UX strategy documents, usability guidelines, and best practices.
    • Act three: The protagonists triumph and you see what a better future looks like. In act three, researchers may use methods including presentation decks, storytelling, and digital media. The output of these can be: presentation decks, video clips, audio clips, and pictures. 

    The researcher has multiple roles: they’re the storyteller, the director, and the producer. The participants have a small role, but they are significant characters (in the research). And the stakeholders are the audience. But the most important thing is to get the story right and to use storytelling to tell users’ stories through research. By the end, the stakeholders should walk away with a purpose and an eagerness to resolve the product’s ills. 

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. Ultimately, user research is a win-win for everyone, and you just need to get stakeholders interested in how the story ends.

  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    As a product builder over too many years to mention, I’ve lost count of the number of times I’ve seen promising ideas go from zero to hero in a few weeks, only to fizzle out within months.

    Financial products, which is the field I work in, are no exception. With people’s real hard-earned money on the line, user expectations running high, and a crowded market, it’s tempting to throw as many features at the wall as possible and hope something sticks. But this approach is a recipe for disaster. Here’s why:

    The pitfalls of feature-first development

    When you start building a financial product from the ground up, or are migrating existing customer journeys from paper or telephony channels onto online banking or mobile apps, it’s easy to get caught up in the excitement of creating new features. You might think, “If I can just add one more thing that solves this particular user problem, they’ll love me!” But what happens when you inevitably hit a roadblock because the narcs (your security team!) don’t like it? When a hard-fought feature isn’t as popular as you thought, or it breaks due to unforeseen complexity?

    This is where the concept of Minimum Viable Product (MVP) comes in. Jason Fried’s book Getting Real and his podcast Rework often touch on this idea, even if he doesn’t always call it that. An MVP is a product that provides just enough value to your users to keep them engaged, but not so much that it becomes overwhelming or difficult to maintain. It sounds like an easy concept but it requires a razor sharp eye, a ruthless edge and having the courage to stick by your opinion because it is easy to be seduced by “the Columbo Effect”… when there’s always “just one more thing…” that someone wants to add.

    The problem with most finance apps, however, is that they often become a reflection of the internal politics of the business rather than an experience solely designed around the customer. This means that the focus is on delivering as many features and functionalities as possible to satisfy the needs and desires of competing internal departments, rather than providing a clear value proposition that is focused on what the people out there in the real world want. As a result, these products can very easily bloat to become a mixed bag of confusing, unrelated and ultimately unlovable customer experiences—a feature salad, you might say.

    The importance of bedrock

    So what’s a better approach? How can we build products that are stable, user-friendly, and—most importantly—stick?

    That’s where the concept of “bedrock” comes in. Bedrock is the core element of your product that truly matters to users. It’s the fundamental building block that provides value and stays relevant over time.

    In the world of retail banking, which is where I work, the bedrock has got to be in and around the regular servicing journeys. People open their current account once in a blue moon but they look at it every day. They sign up for a credit card every year or two, but they check their balance and pay their bill at least once a month.

    Identifying the core tasks that people want to do and then relentlessly striving to make them easy to do, dependable, and trustworthy is where the gravy’s at.

    But how do you get to bedrock? By focusing on the “MVP” approach, prioritizing simplicity, and iterating towards a clear value proposition. This means cutting out unnecessary features and focusing on delivering real value to your users.

    It also means having some guts, because your colleagues might not always instantly share your vision to start with. And controversially, sometimes it can even mean making it clear to customers that you’re not going to come to their house and make their dinner. The occasional “opinionated user interface design” (i.e. clunky workaround for edge cases) might sometimes be what you need to use to test a concept or buy you space to work on something more important.

    Practical strategies for building financial products that stick

    So what are the key strategies I’ve learned from my own experience and research?

    1. Start with a clear “why”: What problem are you trying to solve? For whom? Make sure your mission is crystal clear before building anything. Make sure it aligns with your company’s objectives, too.
    2. Focus on a single, core feature and obsess on getting that right before moving on to something else: Resist the temptation to add too many features at once. Instead, choose one that delivers real value and iterate from there.
    3. Prioritize simplicity over complexity: Less is often more when it comes to financial products. Cut out unnecessary bells and whistles and keep the focus on what matters most.
    4. Embrace continuous iteration: Bedrock isn’t a fixed destination—it’s a dynamic process. Continuously gather user feedback, refine your product, and iterate towards that bedrock state.
    5. Stop, look and listen: Don’t just test your product as part of your delivery process—test it repeatedly in the field. Use it yourself. Run A/B tests. Gather user feedback. Talk to people who use it, and refine accordingly.

    The bedrock paradox

    There’s an interesting paradox at play here: building towards bedrock means sacrificing some short-term growth potential in favour of long-term stability. But the payoff is worth it—products built with a focus on bedrock will outlast and outperform their competitors, and deliver sustained value to users over time.

    So, how do you start your journey towards bedrock? Take it one step at a time. Start by identifying those core elements that truly matter to your users. Focus on building and refining a single, powerful feature that delivers real value. And above all, test obsessively—for, in the words of Abraham Lincoln, Alan Kay, or Peter Drucker (whomever you believe!!), “The best way to predict the future is to create it.”

  • An Holistic Framework for Shared Design Leadership

    An Holistic Framework for Shared Design Leadership

    Picture this: You’re in a meeting room at your tech company, and two people are having what looks like the same conversation about the same design problem. One is talking about whether the team has the right skills to tackle it. The other is diving deep into whether the solution actually solves the user’s problem. Same room, same problem, completely different lenses.

    This is the beautiful, sometimes messy reality of having both a Design Manager and a Lead Designer on the same team. And if you’re wondering how to make this work without creating confusion, overlap, or the dreaded “too many cooks” scenario, you’re asking the right question.

    The traditional answer has been to draw clean lines on an org chart. The Design Manager handles people, the Lead Designer handles craft. Problem solved, right? Except clean org charts are fantasy. In reality, both roles care deeply about team health, design quality, and shipping great work. 

    The magic happens when you embrace the overlap instead of fighting it—when you start thinking of your design org as a design organism.

    The Anatomy of a Healthy Design Team

    Here’s what I’ve learned from years of being on both sides of this equation: think of your design team as a living organism. The Design Manager tends to the mind (the psychological safety, the career growth, the team dynamics). The Lead Designer tends to the body (the craft skills, the design standards, the hands-on work that ships to users).

    But just like mind and body aren’t completely separate systems, so, too, do these roles overlap in important ways. You can’t have a healthy person without both working in harmony. The trick is knowing where those overlaps are and how to navigate them gracefully.

    When we look at how healthy teams actually function, three critical systems emerge. Each requires both roles to work together, but with one taking primary responsibility for keeping that system strong.

    The Nervous System: People & Psychology

    Primary caretaker: Design Manager
    Supporting role: Lead Designer

    The nervous system is all about signals, feedback, and psychological safety. When this system is healthy, information flows freely, people feel safe to take risks, and the team can adapt quickly to new challenges.

    The Design Manager is the primary caretaker here. They’re monitoring the team’s psychological pulse, ensuring feedback loops are healthy, and creating the conditions for people to grow. They’re hosting career conversations, managing workload, and making sure no one burns out.

    But the Lead Designer plays a crucial supporting role. They’re providing sensory input about craft development needs, spotting when someone’s design skills are stagnating, and helping identify growth opportunities that the Design Manager might miss.

    Design Manager tends to:

    • Career conversations and growth planning
    • Team psychological safety and dynamics
    • Workload management and resource allocation
    • Performance reviews and feedback systems
    • Creating learning opportunities

    Lead Designer supports by:

    • Providing craft-specific feedback on team member development
    • Identifying design skill gaps and growth opportunities
    • Offering design mentorship and guidance
    • Signaling when team members are ready for more complex challenges

    The Muscular System: Craft & Execution

    Primary caretaker: Lead Designer
    Supporting role: Design Manager

    The muscular system is about strength, coordination, and skill development. When this system is healthy, the team can execute complex design work with precision, maintain consistent quality, and adapt their craft to new challenges.

    The Lead Designer is the primary caretaker here. They’re setting design standards, providing craft coaching, and ensuring that shipping work meets the quality bar. They’re the ones who can tell you if a design decision is sound or if we’re solving the right problem.

    But the Design Manager plays a crucial supporting role. They’re ensuring the team has the resources and support to do their best craft work, like proper nutrition and recovery time for an athlete.

    Lead Designer tends to:

    • Definition of design standards and system usage
    • Feedback on what design work meets the standard
    • Experience direction for the product
    • Design decisions and product-wide alignment
    • Innovation and craft advancement

    Design Manager supports by:

    • Ensuring design standards are understood and adopted across the team
    • Confirming experience direction is being followed
    • Supporting practices and systems that scale without bottlenecking
    • Facilitating design alignment across teams
    • Providing resources and removing obstacles to great craft work

    The Circulatory System: Strategy & Flow

    Shared caretakers: Both Design Manager and Lead Designer

    The circulatory system is about how information, decisions, and energy flow through the team. When this system is healthy, strategic direction is clear, priorities are aligned, and the team can respond quickly to new opportunities or challenges.

    This is where true partnership happens. Both roles are responsible for keeping the circulation strong, but they’re bringing different perspectives to the table.

    Lead Designer contributes:

    • User needs are met by the product
    • Overall product quality and experience
    • Strategic design initiatives
    • Research-based user needs for each initiative

    Design Manager contributes:

    • Communication to team and stakeholders
    • Stakeholder management and alignment
    • Cross-functional team accountability
    • Strategic business initiatives

    Both collaborate on:

    • Co-creation of strategy with leadership
    • Team goals and prioritization approach
    • Organizational structure decisions
    • Success measures and frameworks

    Keeping the Organism Healthy

    The key to making this partnership sing is understanding that all three systems need to work together. A team with great craft skills but poor psychological safety will burn out. A team with great culture but weak craft execution will ship mediocre work. A team with both but poor strategic circulation will work hard on the wrong things.

    Be Explicit About Which System You’re Tending

    When you’re in a meeting about a design problem, it helps to acknowledge which system you’re primarily focused on. “I’m thinking about this from a team capacity perspective” (nervous system) or “I’m looking at this through the lens of user needs” (muscular system) gives everyone context for your input.

    This isn’t about staying in your lane. It’s about being transparent as to which lens you’re using, so the other person knows how to best add their perspective.

    Create Healthy Feedback Loops

    The most successful partnerships I’ve seen establish clear feedback loops between the systems:

    Nervous system signals to muscular system: “The team is struggling with confidence in their design skills” → Lead Designer provides more craft coaching and clearer standards.

    Muscular system signals to nervous system: “The team’s craft skills are advancing faster than their project complexity” → Design Manager finds more challenging growth opportunities.

    Both systems signal to circulatory system: “We’re seeing patterns in team health and craft development that suggest we need to adjust our strategic priorities.”

    Handle Handoffs Gracefully

    The most critical moments in this partnership are when something moves from one system to another. This might be when a design standard (muscular system) needs to be rolled out across the team (nervous system), or when a strategic initiative (circulatory system) needs specific craft execution (muscular system).

    Make these transitions explicit. “I’ve defined the new component standards. Can you help me think through how to get the team up to speed?” or “We’ve agreed on this strategic direction. I’m going to focus on the specific user experience approach from here.”

    Stay Curious, Not Territorial

    The Design Manager who never thinks about craft, or the Lead Designer who never considers team dynamics, is like a doctor who only looks at one body system. Great design leadership requires both people to care about the whole organism, even when they’re not the primary caretaker.

    This means asking questions rather than making assumptions. “What do you think about the team’s craft development in this area?” or “How do you see this impacting team morale and workload?” keeps both perspectives active in every decision.

    When the Organism Gets Sick

    Even with clear roles, this partnership can go sideways. Here are the most common failure modes I’ve seen:

    System Isolation

    The Design Manager focuses only on the nervous system and ignores craft development. The Lead Designer focuses only on the muscular system and ignores team dynamics. Both people retreat to their comfort zones and stop collaborating.

    The symptoms: Team members get mixed messages, work quality suffers, morale drops.

    The treatment: Reconnect around shared outcomes. What are you both trying to achieve? Usually it’s great design work that ships on time from a healthy team. Figure out how both systems serve that goal.

    Poor Circulation

    Strategic direction is unclear, priorities keep shifting, and neither role is taking responsibility for keeping information flowing.

    The symptoms: Team members are confused about priorities, work gets duplicated or dropped, deadlines are missed.

    The treatment: Explicitly assign responsibility for circulation. Who’s communicating what to whom? How often? What’s the feedback loop?

    Autoimmune Response

    One person feels threatened by the other’s expertise. The Design Manager thinks the Lead Designer is undermining their authority. The Lead Designer thinks the Design Manager doesn’t understand craft.

    The symptoms: Defensive behavior, territorial disputes, team members caught in the middle.

    The treatment: Remember that you’re both caretakers of the same organism. When one system fails, the whole team suffers. When both systems are healthy, the team thrives.

    The Payoff

    Yes, this model requires more communication. Yes, it requires both people to be secure enough to share responsibility for team health. But the payoff is worth it: better decisions, stronger teams, and design work that’s both excellent and sustainable.

    When both roles are healthy and working well together, you get the best of both worlds: deep craft expertise and strong people leadership. When one person is out sick, on vacation, or overwhelmed, the other can help maintain the team’s health. When a decision requires both the people perspective and the craft perspective, you’ve got both right there in the room.

    Most importantly, the framework scales. As your team grows, you can apply the same system thinking to new challenges. Need to launch a design system? Lead Designer tends to the muscular system (standards and implementation), Design Manager tends to the nervous system (team adoption and change management), and both tend to circulation (communication and stakeholder alignment).

    The Bottom Line

    The relationship between a Design Manager and Lead Designer isn’t about dividing territories. It’s about multiplying impact. When both roles understand they’re tending to different aspects of the same healthy organism, magic happens.

    The mind and body work together. The team gets both the strategic thinking and the craft excellence they need. And most importantly, the work that ships to users benefits from both perspectives.

    So the next time you’re in that meeting room, wondering why two people are talking about the same problem from different angles, remember: you’re watching shared leadership in action. And if it’s working well, both the mind and body of your design team are getting stronger.

  • Design Dialects: Breaking the Rules, Not the System

    Design Dialects: Breaking the Rules, Not the System

    “Language is not merely a set of unrelated sounds, clauses, rules, and meanings; it is a totally coherent system bound to context and behavior.” — Kenneth L. Pike

    The web has accents. So should our design systems.

    Design Systems as Living Languages

    Design systems aren’t component libraries—they’re living languages. Tokens are phonemes, components are words, patterns are phrases, layouts are sentences. The conversations we build with users become the stories our products tell.

    But here’s what we’ve forgotten: the more fluently a language is spoken, the more accents it can support without losing meaning. English in Scotland differs from English in Sydney, yet both are unmistakably English. The language adapts to context while preserving core meaning. This couldn’t be more obvious to me, a Brazilian Portuguese speaker, who learned English with an American accent, and lives in Sydney.

    Our design systems must work the same way. Rigid adherence to visual rules creates brittle systems that break under contextual pressure. Fluent systems bend without breaking.

    Consistency becomes a prison

    The promise of design systems was simple: consistent components would accelerate development and unify experiences. But as systems matured and products grew more complex, that promise has become a prison. Teams file “exception” requests by the hundreds. Products launch with workarounds instead of system components. Designers spend more time defending consistency than solving user problems.

    Our design systems must learn to speak dialects.

    A design dialect is a systematic adaptation of a design system that maintains core principles while developing new patterns for specific contexts. Unlike one-off customizations or brand themes, dialects preserve the system’s essential grammar while expanding its vocabulary to serve different users, environments, or constraints.

    When Perfect Consistency Fails

    At Booking.com, I learned this lesson the hard way. We A/B-tested everything—color, copy, button shapes, even logo colors. As a professional with a graphic design education and experience building brand style guides, I found this shocking. While everyone fell in love with Airbnb’s pristine design system, Booking grew into a giant without ever considering visual consistency.  

    The chaos taught me something profound: consistency isn’t ROI; solved problems are.

    At Shopify. Polaris () was our crown jewel—a mature design language perfect for merchants on laptops. As a product team, we were expected to adopt Polaris as-is. Then my fulfillment team hit an “Oh, Ship!” moment, as we faced the challenge of building an app for warehouse pickers using our interface on shared, battered Android scanners in dim aisles, wearing thick gloves, scanning dozens of items per minute, many with limited levels of English understanding.

    Task completion with standard Polaris: 0%.

    Every component that worked beautifully for merchants failed completely for pickers. White backgrounds created glare. 44px tap targets were invisible to gloved fingers. Sentence-case labels took too long to parse. Multi-step flows confused non-native speakers.

    We faced a choice: abandon Polaris entirely, or teach it to speak warehouse.

    The Birth of a Dialect

    We chose evolution over revolution. Working within Polaris’s core principles—clarity, efficiency, consistency—we developed what we now call a design dialect:

    ConstraintFluent MoveRationale
    Glare & low lightDark surfaces + light textReduce glare on low-DPI screens
    Gloves & haste90px tap targets (~2cm)Accommodate thick gloves
    MultilingualSingle-task screens, plain languageReduce cognitive load

    Result: Task completion jumped from 0% to 100%. Onboarding time dropped from three weeks to one shift.

    This wasn’t customization or theming—this was a dialect: a systematic adaptation that maintained Polaris’s core grammar while developing new vocabulary for a specific context. Polaris hadn’t failed; it had learned to speak warehouse.

    The Flexibility Framework

    At Atlassian, working on the Jira platform—itself a system within the larger Atlassian system—I pushed for formalizing this insight. With dozens of products sharing a design language across different codebases, we needed systematic flexibility so we built directly into our ways of working. The old model—exception requests and special approvals—was failing at scale.

    We developed the Flexibility Framework to help designers define how flexible they wanted their components to be:

    TierActionOwnership
    ConsistentAdopt unchangedPlatform locks design + code
    OpinionatedAdapt within boundsPlatform provides smart defaults, products customize
    FlexibleExtend freelyPlatform defines behavior, products own presentation

    During a navigation redesign, we tiered every element. Logo and global search stayed Consistent. Breadcrumbs and contextual actions became Flexible. Product teams could immediately see where innovation was welcome and where consistency mattered.

    The Decision Ladder

    Flexibility needs boundaries. We created a simple ladder for evaluating when rules should bend:

    Good: Ship with existing system components. Fast, consistent, proven.

    Better: Stretch a component slightly. Document the change. Contribute improvements back to the system for all to use.

    Best: Prototype the ideal experience first. If user testing validates the benefit, update the system to support it.

    The key question: “Which option lets users succeed fastest?”

    Rules are tools, not relics.

    Unity Beats Uniformity

    Gmail, Drive, and Maps are unmistakably Google—yet each speaks with its own accent. They achieve unity through shared principles, not cloned components. One extra week of debate over button color costs roughly $30K in engineer time.

    Unity is a brand outcome; fluency is a user outcome. When the two clash, side with the user.

    Governance Without Gates

    How do you maintain coherence while enabling dialects? Treat your system like a living vocabulary:

    Document every deviation – e.g., dialects/warehouse.md with before/after screenshots and rationale.

    Promote shared patterns – when three teams adopt a dialect independently, review it for core inclusion.

    Deprecate with context – retire old idioms via flags and migration notes, never a big-bang purge.

    A living dictionary scales better than a frozen rulebook.

    Start Small: Your First Dialect

    Ready to introduce dialects? Start with one broken experience:

    This week: Find one user flow where perfect consistency blocks task completion. Could be mobile users struggling with desktop-sized components, or accessibility needs your standard patterns don’t address.

    Document the context: What makes standard patterns fail here? Environmental constraints? User capabilities? Task urgency?

    Design one systematic change: Focus on behavior over aesthetics. If gloves are the problem, bigger targets aren’t “”breaking the system””—they’re serving the user. Earn the variations and make them intentional.

    Test and measure: Does the change improve task completion? Time to productivity? User satisfaction?

    Show the savings: If that dialect frees even half a sprint, fluency has paid for itself.

    Beyond the Component Library

    We’re not managing design systems anymore—we’re cultivating design languages. Languages that grow with their speakers. Languages that develop accents without losing meaning. Languages that serve human needs over aesthetic ideals.

    The warehouse workers who went from 0% to 100% task completion didn’t care that our buttons broke the style guide. They cared that the buttons finally worked.

    Your users feel the same way. Give your system permission to speak their language.

  • Design for Amiability: Lessons from Vienna

    Design for Amiability: Lessons from Vienna

    Today’s web is not always an amiable place. Sites greet you with a popover that demands assent to their cookie policy, and leave you with Taboola ads promising “One Weird Trick!” to cure your ailments. Social media sites are tuned for engagement, and few things are more engaging than a fight. Today it seems that people want to quarrel; I have seen flame wars among birders.  

    These tensions are often at odds with a site’s goals. If we are providing support and advice to customers, we don’t want those customers to wrangle with each other. If we offer news about the latest research, we want readers to feel at ease; if we promote upcoming marches, we want our core supporters to feel comfortable and we want curious newcomers to feel welcome. 

    In a study for a conference on the History of the Web, I looked to the origins of Computer Science in Vienna (1928-1934)  for a case study of the importance of amiability in a research community and the disastrous consequences of its loss. That story has interesting implications for web environments that promote amiable interaction among disparate, difficult (and sometimes disagreeable) people.

    The Vienna Circle

    Though people had been thinking about calculating engines and thinking machines from antiquity, Computing really got going in Depression-era Vienna.  The people who worked out the theory had no interest in building machines; they wanted to puzzle out the limits of reason in the absence of divine authority. If we could not rely on God or Aristotle to tell us how to think, could we instead build arguments that were self-contained and demonstrably correct? Can we be sure that mathematics is consistent? Are there things that are true but that cannot be expressed in language? 

    The core ideas were worked out in the weekly meetings (Thursdays at 6) of a group remembered as the Vienna Circle. They got together in the office of Professor Moritz Schlick at the University of Vienna to discuss problems in philosophy, math, and language. The intersection of physics and philosophy had long been a specialty of this Vienna department, and this work had placed them among the world leaders.  Schlick’s colleague Hans Hahn was a central participant, and by 1928 Hahn brought along his graduate students Karl Menger and Kurt Gödel. Other frequent participants included philosopher Rudolf Carnap, psychologist Karl Popper, economist Ludwig von Mises (brought by his brother Frederick, a physicist),  graphic designer Otto Neurath (inventor of infographics), and architect Josef Frank (brought by his physicist brother, Phillip).  Out-of-town visitors often joined, including the young Johnny von Neumann, Alfred Tarski, and the irascible Ludwig Wittgenstein. 

    When Schlick’s office grew too dim, participants adjourned to a nearby café for additional discussion with an even larger circle of participants.  This convivial circle was far from unique.  An intersecting circle–Neurath, von Mises, Oskar Morgenstern–established the Austrian School of free-market economics. There were theatrical circles (Peter Lorre, Hedy Lamarr, Max Reinhardt), and literary circles. The café was where things happened.

    The interdisciplinarity of the group posed real challenges of temperament and understanding. Personalities were often a challenge. Gödel was convinced people were trying to poison him. Architect Josef Frank depended on contracts for public housing, which Mises opposed as wasteful. Wittgenstein’s temper had lost him his job as a secondary school teacher, and for some of these years he maintained a detailed list of whom he was willing to meet. Neurath was eager to detect muddled thinking and would interrupt a speaker with a shouted “Metaphysics!” The continuing amity of these meetings was facilitated by the personality of their leader, Moritz Schlick, who would be remembered as notably adept in keeping disagreements from becoming quarrels.

    In the Café

    The Viennese café of this era was long remembered as a particularly good place to argue with your friends, to read, and to write. Built to serve an imperial capital, the cafés found themselves with too much space and too few customers now that the Empire was gone. There was no need to turn tables: a café could only survive by coaxing customers to linger. Perhaps they would order another coffee, or one of their friends might drop by. One could play chess, or billiards, or read newspapers from abroad. Coffee was invariably served with a glass of purified spring water, still a novelty in an era in which most water was still unsafe to drink. That water glass would be refilled indefinitely. 

    In the basement of one café, the poet Jura Soyfer staged “The End Of The World,” a musical comedy in which Professor Peep has discovered a comet heading for earth.

    Prof. Peep: The comet is going to destroy everybody!

    Hitler:  Destroying everybody is my business.

    Of course, coffee can be prepared in many ways, and the Viennese café developed a broad vocabulary to represent precisely how one preferred to drink it: melange, Einspänner, Brauner, Schwarzer, Kapuziner. This extensive customization, with correspondingly esoteric conventions of service, established the café as a comfortable and personal third space, a neutral ground in which anyone who could afford a coffee would be welcome. Viennese of this era were fastidious in their use of personal titles, of which an abundance were in common use. Café waiters greeted regular customers with titles too, but were careful to address their patrons with titles a notch or two greater than they deserved. A graduate student would be Doktor, an unpaid postdoc Professor.  This assurance mattered all the more because so many members of the Circle (and so many other Viennese) came from elsewhere: Carnap from Wuppertal, Gödel from Brno, von Neumann from Budapest. No one was going to make fun of your clothes, mannerisms, or accent. Your friends wouldn’t be bothered by the pram in the hall. Everyone shared a Germanic Austrian literary and philosophical culture, not least those whose ancestors had been Eastern European Jews who knew that culture well, having read all about it in books.

    The amiability of the café circle was enhanced by its openness. Because the circle sometimes extended to architects and actors, people could feel less constrained to admit shortfalls in their understanding. It was soon discovered that marble tabletops made a useful surface for pencil sketches, serving all as an improvised and accessible blackboard.

    Comedies like “The End Of The World” and fictional newspaper sketches or feuilletons of writers like Joseph Roth and Stefan Zweig served as a second defense against disagreeable or churlish behavior. The knowledge that, if one got carried away, a parody of one’s remarks might shortly appear in Neue Freie Presse surely helped Professor Schlick keep matters in hand.

    The End Of Red Vienna

    Though Austria’s government drifted to the right after the War, Vienna’s city council had been Socialist, dedicated to public housing based on user-centered design, and embracing  ambitious programs of public outreach and adult education. In 1934 the Socialists lost a local election, and this era soon came to its end as the new administration focused on the imagined threat of the International Jewish Conspiracy. Most members of the Circle fled within months: von Neumann to Princeton, Neurath to Holland and Oxford, Popper to New Zealand, Carnap to Chicago. Prof. Schlick was murdered on the steps of the University by a student outraged by his former association with Jews.  Jura Soyfer, who wrote “The End Of The World,” died in Buchenwald.

    In 1939, von Neumann finally convinced Gödel to accept a job in Princeton. Gödel was required to pay large fines to emigrate. The officer in charge of these fees would look back on this as the best posting of his career; his name was Eichmann.

    Design for Amiability

    An impressive literature recounts those discussions and the environment that facilitated the development of computing. How can we design for amiability?  This is not just a matter of choosing rounded typefaces and a cheerful pastel palette. I believe we may identify eight distinct issues that exert design forces in usefully amiable directions.

    Seriousness: The Vienna Circle was wrestling with a notoriously difficult book—Wittgenstein’s Tractus Logico-Philosophicus—and a catalog of outstanding open questions in mathematics. They were concerned with consequential problems, not merely scoring points for debating. Constant reminders that the questions you are considering matter—not only that they are consequential or that those opposing you are scoundrels—help promote amity.

    Empiricism: The characteristic approach of the Vienna Circle demanded that knowledge be grounded either in direct observation or in rigorous reasoning. Disagreement, when it arose, could be settled by observation or by proof. If neither seemed ready to hand, the matter could not be settled. On these terms, one can seldom if ever demolish an opposing argument, and trolling is pointless.

    Abstraction: Disputes grow worse when losing the argument entails lost face or lost jobs. The Vienna Circle’s focus on theory—the limits of mathematics, the capability of language—promoted amity. Without seriousness, abstraction could have been merely academic, but the limits of reason and the consistency of mathematics were clearly serious.

    Formality: The punctilious demeanor of waiters and the elaborated rituals of coffee service helped to establish orderly attitudes amongst the argumentative participants. This stands in contrast to the contemptuous sneer that now dominates social media.  

    Schlamperei: Members of the Vienna Circle maintained a global correspondence, and they knew their work was at the frontier of research. Still, this was Vienna, at the margins of Europe: old-fashioned, frumpy, and dingy. Many participants came from even more obscure backwaters. Most or all harbored the suspicion that they were really schleppers, and a tinge of the ridiculous helped to moderate tempers. The director of “The End Of The World” had to pass the hat for money to purchase a moon for the set, and thought it was funny enough to write up for publication.

    Openness: All sorts of people were involved in discussion, anyone might join in. Each week would bring different participants. Fluid borders reduce tension, and provide opportunities to broaden the range of discussion and the terms of engagement. Low entrance friction was characteristic of the café: anyone could come, and if you came twice you were virtually a regular. Permeable boundaries and café culture made it easier for moderating influences to draw in raconteurs and storytellers to defuse awkward moments, and Vienna’s cafés had no shortage of humorists. Openness counteracts the suspicion that promoters of amiability are exerting censorship.

    Parody: The environs of the Circle—the university office and the café—were unmistakably public. There were writers about, some of them renowned humorists. The prospect that one’s bad taste or bad behavior might be ridiculed in print kept discussion within bounds. The sanction of public humiliation, however, was itself made mild by the veneer of fiction; even if you got a little carried away and a character based on you made a splash in some newspaper fiction, it wasn’t the end of the world.

    Engagement: The subject matter was important to the participants, but it was esoteric: it did not matter very much to their mothers or their siblings. A small stumble or a minor humiliation could be shrugged off in ways that major media confrontations cannot.

    I believe it is notable that this environment was designed to promote amiability through several different voices.  The café waiter flattered each newcomer and served everyone, and also kept out local pickpockets and drunks who would be mere disruptions. Schlick and other regulars kept discussion moving and on track. The fiction writers and raconteurs—perhaps the most peripheral of the participants—kept people in a good mood and reminded them that bad behavior could make anyone ridiculous.  Crucially, each of these voices were human: you could reason with them. Algorithmic or AI moderators, however clever, are seldom perceived as reasonable. The café circles had no central authority or Moderator against whom everyone’s resentments might be focused. Even after the disaster of 1934, what people remembered were those cheerful arguments.

  • Breaking Ground: How to Build a Thriving Practice Without Feeling “Salesy”

    Breaking Ground: How to Build a Thriving Practice Without Feeling “Salesy”

    Breaking Ground: How to Build a Thriving Practice Without Feeling “Salesy” written by John Jantsch read more at Duct Tape Marketing

    Episode Overview In this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Deborah Farone, founder of Farone Advisors and author of Breaking Ground: How Successful Women Lawyers Build Thriving Practices. The conversation explores why traditional approaches to business development often fail—especially in professional services—and how authenticity, relationships, and strategic positioning can lead to […]

    Breaking Ground: How to Build a Thriving Practice Without Feeling “Salesy” written by John Jantsch read more at Duct Tape Marketing

    Deborah FaroneEpisode Overview

    In this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Deborah Farone, founder of Farone Advisors and author of Breaking Ground: How Successful Women Lawyers Build Thriving Practices.

    The conversation explores why traditional approaches to business development often fail—especially in professional services—and how authenticity, relationships, and strategic positioning can lead to sustainable success.

    Deborah Farone shares insights from her work with top-performing professionals and highlights how business development is less about selling and more about building trust, creating meaningful connections, and developing a niche. While her research focuses on women in law, the lessons apply broadly to consultants, agency owners, and service-based professionals.

    Guest Bio

    Deborah Farone is the founder of Farone Advisors and a leading expert in legal business development and marketing. She has held senior business development roles at major law firms and has spent her career helping professionals grow their practices through strategic relationship-building.

    Her book, Breaking Ground, draws on interviews with successful women lawyers around the world to uncover practical strategies for building a thriving, authentic practice.

    Key Takeaways

    1. Business Development Isn’t About “Selling”

    Most professionals resist sales because it feels inauthentic. The most successful practitioners focus on helping, supporting, and providing value rather than asking for business directly.

    2. Relationships Are the Foundation of Growth

    Strong networks—not just direct prospects—drive opportunities. Often, the people who refer or connect you matter more than immediate buyers.

    3. Authenticity Outperforms Scripts

    There is no one-size-fits-all approach. The best strategy is one aligned with your personality and interests, making it sustainable and repeatable.

    4. Trust Is Built on Three Core Elements

    • Expertise
    • Authenticity
    • Empathy

    These elements consistently show up in successful business development strategies.

    5. You Don’t Have to Be Outgoing to Succeed

    Introverts can excel by choosing methods that feel natural—like small meetings, coffee chats, or shared-interest activities.

    6. Start Small and Build Confidence

    Business development is a skill that improves over time. Begin with low-pressure conversations and gradually expand your comfort zone.

    7. Your Network Is Bigger Than You Think

    Connections from school, early jobs, and indirect relationships often become valuable sources of opportunity later in your career.

    8. Develop a Clear Niche

    Success comes from identifying the intersection of:

    • What you enjoy
    • What you’re good at
    • What the market values

    Then going deep to become known for that expertise.

    9. Strategy Before Tactics

    Many professionals jump into tactics (events, speaking, outreach) before defining their positioning. Clear strategy must come first.

    10. Firms Must Train Early

    Waiting until professionals reach senior levels to develop business skills is too late. Early training builds habits and networks that compound over time.

    Great Moments (Timestamps)

    00:02 – The Real Barrier to Growth
    Why outdated rules—not lack of talent—hold professionals back.

    01:08 – Why Deborah Farone Wrote This Book
    The gap in role models and business development training.

    02:15 – Why Professionals Resist Sales
    Reframing sales as helping rather than pitching.

    03:36 – The Power of Relationships and Networks
    Why your broader network is more valuable than you think.

    05:28 – Authenticity as a Competitive Advantage
    Why personalized approaches outperform standardized methods.

    06:02 – Creative Ways to Build Client Relationships
    Examples of professionals using personal interests to connect with clients.

    08:13 – How Introverts Can Succeed in Business Development
    Practical ways to start small and build confidence.

    10:00 – The Leadership Gap in Law Firms
    Why lack of representation impacts growth and mentorship.

    11:53 – The Three Elements of Trust
    Expertise, authenticity, and empathy as core drivers.

    13:15 – Why Niche Matters
    The importance of strategic positioning before tactics.

    13:56 – Where Firms Get It Wrong
    The cost of delaying business development training.

    17:04 – Internal Networking Matters First
    Building relationships inside your organization as a foundation.

    Memorable Quotes

    “The most successful professionals don’t ask for business—they show how they can help.”

    “There is no one-size-fits-all approach to business development. You have to find what works for you.”

    Resources & Links

    John Jantsch (00:02.104)

    What if the real barrier to building a thriving practice is not just talent or expertise, but the outdated rules we’ve accepted about how business development is supposed to work. Hello and welcome to another episode of the Duct Tape Marketing Podcast. This is John Jantsch. My guest today is Deborah Farone. She’s a founder of Farone Advisors and a longtime leader in legal business development and marketing. She previously held senior business development roles at major law firms and her new book.

    Deborah Farone (00:13.368)

    Thank you.

    Deborah Farone (00:30.586)

    you

    John Jantsch (00:30.84)

    breaking ground how successful women lawyers build thriving practices. That’s what we’re going to talk about today. Welcome, Debra.

    Deborah Farone (00:36.858)

    Thank you for having me, John.

    John Jantsch (00:40.398)

    So for listeners, we’re not going to talk about legal stuff. We’re not going to necessarily. I think a lot of the things that I was going to share today will apply to anybody, particularly in professional services, because really the business development is very, very similar. So you’ve spent many years, I suspect, helping firms think about business development. This book focuses specifically on women. Is there a gap that you saw that you think made this book necessary?

    Deborah Farone (00:44.852)

    Thank

    Deborah Farone (01:08.794)

    There was, you know, I think that most lawyers and most professionals develop business in very similar ways, but I felt that there were some women out there who either didn’t have the role models because there are fewer women at the top of the organizations and law firms, or they didn’t know how to have the skills to develop business. So that’s why I really wanted to help them. But in doing the book, I realized that so much of what I was learning was applicable.

    John Jantsch (01:15.746)

    Right.

    Deborah Farone (01:37.7)

    to anyone who wanted to develop business. It’s just my sample set happened to be women.

    John Jantsch (01:43.214)

    Yeah. So I think many people suffer from this, regardless of the industry, but certainly in professional services, I think it is more so. that people, don’t even like the term sales, right? I mean, it feels salesy. It’s all the bad things they associate with what they see it. But you certainly talk about, and I know that this is a thread running through the book, that it doesn’t have to feel salesy. Why do you think so many…

    Business professionals, sales professionals really resist this.

    Deborah Farone (02:15.674)

    think most of them went to school to learn a profession, whether it was to learn to be an accountant or a consultant. No one ever said you were going to have to go into sales. So it sounds like all of a sudden they have to have this new way of thinking. I really don’t think that’s the case. In fact, most of the successful people that I’ve worked with, whether they’re consultants or lawyers, don’t find themselves asking for the business. They never really say, can I have that business from you? They very often

    John Jantsch (02:19.608)

    Yeah, you’re right.

    Deborah Farone (02:44.492)

    let people know what they’ve done. They offer to help. They use words like, I support you? But they’re not in sales mode. I think they really do want to help these potential clients. And so that comes through. And I believe you need to be more authentic than you do a salesperson when you’re trying to build a practice.

    John Jantsch (03:08.238)

    Well, think there’s a lot of things that certainly I’ve learned in selling professional services. That idea of give value, provide value, provide support, and eventually that business will come around. But when you tell that person that is just getting started out there and they’re like, that’s great. I’m all for the long game and for investing, but I need to eat. So how do you kind of thread that?

    Deborah Farone (03:36.206)

    think it’s important to have relationships and I really try to get young professionals to concentrate on that. And even if they don’t have a big budget in a firm, get your senior people to come and train the younger ones. Give them the war stories of how you’ve won clients or how you’ve met people that have developed business. think that that’s very important. And I think even for people that are still in school to start thinking about your network and your network isn’t just

    John Jantsch (03:50.21)

    Yeah.

    Deborah Farone (04:05.486)

    the people that you go to class with. It’s who you met at your summer jobs, right? It’s the people in your first job who work in ancillary positions. They might not be a consultant if you’re a consultant or an accountant if you’re an accountant, but they’re the people that you’ve met. And those folks become part of your network. And I think we’re seeing with sales what we often see with job hunting that those contacts that end up hiring us are not necessarily that

    first degree circle of people we know, but very often it’s the people that they know. So it’s important to have a large diverse network of contacts out there.

    John Jantsch (04:46.424)

    Yeah, I tell, I wrote a book on referrals actually. And I always tell people, you know, not everybody’s your prospect, but everybody knows your prospect. You know, at least one of them, right? Yeah. So you did a lot of conversations, had a lot of interviews, focused on a lot of successful women rainmakers. Did you see that there are patterns that show up that are maybe different in how men and women build trust, visibility, and opportunity?

    Deborah Farone (04:49.338)

    Thanks.

    Deborah Farone (04:55.29)

    It’s true.

    John Jantsch (05:16.684)

    A follow-up question you can answer, is one better at it? Are those different approaches serve one? So let’s go back to the first question, since I butchered that. What patterns did you see showing up in particularly how women build trust, visibility, and opportunity?

    Deborah Farone (05:24.346)

    You

    Deborah Farone (05:28.058)

    Thank you.

    Well, I wasn’t so much studying men versus women as I was just looking at this group of women, but I do find that they like relationship building, that that’s something that comes naturally to them. And what I did find that is maybe true with men as well is that you need to be authentic in your marketing approach and how you develop business, that there is not a one size fits all. Not everyone fits into one of four categories.

    John Jantsch (05:36.238)

    Right, right.

    Deborah Farone (06:02.52)

    I think we all find our own way of doing it based on our personality, what works for us. And so people like Susan, I and D Baker McKenzie, who I spoke to for the book, loves exercise. She loves being outdoors. And so she invites her clients and her colleagues and contacts whenever they’re in town to go with her on a hike. That’s not going to work for everyone. But she doesn’t like this idea of having the formal cocktail party and inviting people she knows. So.

    John Jantsch (06:17.998)

    Mm-hmm.

    Deborah Farone (06:31.393)

    I think it’s a matter of finding what works for you because that’s going to be what you want to repeat. And also that’s what your clients are going to see that you enjoy. And clients can tell if you’re taking them golfing, but you really don’t like golf.

    John Jantsch (06:45.506)

    Yeah. So I think that you just hit on really the secret is finding what works for you and being yourself rather than looking at like, this is how everybody in our industry does it, or this is how everybody in our firm does it. You really will be more successful doing something that works for you, which is probably going to be something that you also enjoy. Would that be, yeah.

    Deborah Farone (07:06.903)

    Yes, and I try with the people that I know and I’m sure you do too. You know, want to really get to know them and figure out what are their proclivities? You what are they like? I worked with someone who was a classical musician and she loves the opera. And so she lives in Milan and what she does is she takes her clients and their spouses and families to see a short opera and then for a wonderful dinner.

    because she enjoys it and they can tell they know that when she’s taking them that they’re having a good time and so is she. And so I think that that’s really important is figuring out what it is that you enjoy. What’s the best way for you to develop business and it might not be the same way as the person next door.

    John Jantsch (07:35.927)

    Yeah, right.

    John Jantsch (07:53.358)

    So what do you say to that client maybe that you’re working with that, you know, I think a lot of people think in terms of to be successful business development, you have to be that outgoing, charismatic, you know, networking, you know, kind of person. What do you tell that person who’s like, that’s just not me? You know, I don’t feel comfortable doing that. You know, how am I going to succeed?

    Deborah Farone (08:09.688)

    Yeah.

    Deborah Farone (08:13.923)

    Right, think, know, well, first of all, I tell people don’t take giant leaps, take baby steps. And that’s the best thing to do so that if you’re not used to talking about yourself and your practice, do it with a family member, you know, then do it with a colleague, then do it with an associate at your firm, and then eventually you can do it with the client. So I think, you know, Jeff Klein, who’s a well-known lawyer in New York said marketing is muscle. And I think it’s true, you get better and better at it.

    John Jantsch (08:19.362)

    Nice.

    John Jantsch (08:25.368)

    me.

    John Jantsch (08:40.952)

    Yes.

    Deborah Farone (08:42.393)

    But I also don’t think that you need to be out having lunch every day with people if that’s not your thing. You know, I love coffee. I mean, I love any kind of coffee, right? So I love meeting people for coffee. It’s perfect. I don’t have to think about what I’m eating. I don’t have to think about any variables. I’m happy at a Starbucks or a fancy hotel for coffee. And that’s what I love. You know, so I do coffee meetings.

    John Jantsch (08:53.016)

    Thank

    Deborah Farone (09:09.677)

    But other people find their ways. And I think you have to do what feels authentic to you.

    John Jantsch (09:16.91)

    So what, and maybe you don’t keep track of this kind of thing, circling back a little bit to the gender aspect of your work, what’s the percentage of women in leadership in the legal industry, you think?

    Deborah Farone (09:31.129)

    It’s very low. mean, we have less than I think 30 % or maybe around 30 % that are actually partners. And if you look at the American Lawyer 100, the top firms, fewer than 25 % are being led by women. And so you have a real issue with diversity on all levels, and even fewer are women or people of color. And so it’s a real issue when you talk about looking for role models.

    John Jantsch (09:32.547)

    Yeah.

    John Jantsch (10:00.588)

    Yeah.

    Deborah Farone (10:00.91)

    I think professionals, particularly lawyers, like to look at role models because they’re interested in precedent. They want to know what has the other person done that’s been successful. And if they don’t see people who look like them in those roles, it’s a lot harder to figure out how they’re going to get there.

    John Jantsch (10:09.614)

    Yeah.

    John Jantsch (10:18.734)

    Do you feel like that system, if you will, still quietly works against women then? When it comes to business development, mean, particularly.

    Deborah Farone (10:26.033)

    I do. Yeah, I think women and minorities have a tougher time because there are not those role models. I think there are other issues at play like unconscious bias. But, you know, my focus really is on business development. And I feel that, you know, if we can teach people how to develop business, whether they’re in the professions or even if they’re in something like advertising.

    If you have the ability to sell yourself and to develop business, it gives you so much more ability to write your own script and to do what you want because you’re going to have more advantages as far as rising within an organization if you’re a business developer that we’ve seen. And you can also kind of develop the clients that you want to develop and develop the practice that appeals to you. And that’s great. That gives you a sense of independence that you wouldn’t have otherwise.

    John Jantsch (11:08.491)

    Yes, yes.

    Deborah Farone (11:21.483)

    So that’s really what I want to encourage people to do.

    John Jantsch (11:24.846)

    You can probably take that on the road to another firm as well as within your own firm.

    Deborah Farone (11:27.449)

    You can. Absolutely. It allows you freedom. It’s a type of currency, isn’t it? You know, that you have that capability.

    John Jantsch (11:34.892)

    Yeah. Yeah.

    So we’ve been talking about applying this to law, but for consultants, agency owners, other experts, what do you think your book could teach them about building practice around relationships rather than self-promotion?

    Deborah Farone (11:53.405)

    well, I think the authenticity issue is very big. Also trust, I cover how you build trust. And it seems to be three elements. It’s expertise, it’s the authenticity piece, and it’s empathy. And I go into a lot of detail about that because I think being yourself amongst your clients is not something we’re trained to do necessarily. But I try to show people examples of folks who have done that.

    and why they’ve been successful. And clients want to work with people who are believable, who come across as humans. I told you when we got on the call that I might have a coughing attack. I don’t pretend to be perfect. And I think people like people more when they are themselves and they admit that they’re fallible. And so there are lots of different things for other professionals, I think, to learn from these lessons.

    And the other really is to develop a niche. think developing a niche is so vital regardless of what you’re doing in the world because figuring out what you really enjoy and then figuring out if you think of it as a Venn diagram, what makes economic sense or sense for the firm that you’re with. Finding where those overlap is just a vital part of being able to market yourself.

    John Jantsch (12:54.679)

    Hmm.

    John Jantsch (13:15.662)

    And then going very good and deep and becoming an expert at that thing, right?

    Deborah Farone (13:20.632)

    Right, absolutely. But I think we all have a tendency to jump into the tactics before we do the strategy. And I really would recommend that people think about the strategy and how they want to be known and what they want to do before they take an immediate jump into giving lots of speaking engagements or marketing themselves.

    John Jantsch (13:27.779)

    Yes.

    John Jantsch (13:40.15)

    Yeah. So most professional service firms expect partners to grow the practice. So where do you see the firms themselves getting it wrong in terms of not really equipping those, you know, just saying, go out there and do it.

    Deborah Farone (13:56.131)

    Yeah, I think they need to train people. I think training has to start when someone is very young in business. I think you can train an older person. You can teach them new tricks. But what happens is, and we see this in so many professions, if you’re not training them when they’re associates or when they just start, not only are they losing whatever seven or eight years of building good habits about business development and marketing and relationship building,

    But they’re losing those contacts that they could have made. So they’ve not been trained, they don’t have the contacts. All of sudden you make them partner and you say, okay, it’s time, go develop business. And it’s much harder at that point.

    John Jantsch (14:37.998)

    All right.

    Yeah. Yeah. Makes sense. So is there anything in the interviews that you did, particularly with the women, that kind of challenged some of your own assumptions about business development, even about leadership?

    Deborah Farone (14:57.728)

    think finding that there were cultural differences, there were more cultural differences than I thought there would be around the world. So I spoke with women in Botswana. I spoke with women in Milan and Paris and Asia. And there are differences that I think I just see generally as a difference with culture, whether it’s men or women. But in parts of Asia, you would never be direct and say, I want to do

    Business with you I want to work with you unless if you really do know someone very well and the same is true with even portions of Italy and Europe. You know London is more like America as far as you can be a little bit more direct. But Latin America is also different and that they want to take time and get to know you and so I think the cultural differences were were really interesting I was aware that there might be some but.

    John Jantsch (15:49.006)

    Mm-hmm.

    Deborah Farone (15:55.657)

    the ones that I heard about just reinforced how important it is, especially if you’re going to another country, that there are to be cultural differences. And even if you’re going to another firm, another company that you’re trying to sell, you have to just be very empathetic and really understand the culture of that company. So that was reinforced.

    John Jantsch (16:19.864)

    So if, and I’m sure you’ve been brought in from time to time to work with somebody who’s really good at what they do, sort of hesitant to put themselves out there. Do you always, I mean, is there a first step that you say, well, just do this, it won’t kill you, this’ll get you started?

    Deborah Farone (16:35.352)

    I think so much of it is getting to know someone because everyone’s going to have their quirks. And so while I do work for large companies and large firms, I will take on about eight coaching clients a year. And I really need to start with getting to know what they do, what they love, what they hate about work, all of those things. And then we can figure out where they want to go. But I really do believe that that’s strategic.

    John Jantsch (16:39.726)

    Yeah.

    Deborah Farone (17:04.344)

    part has to come before they start selling themselves. And very often the selling themselves part starts with how they sell themselves internally at their company. Are they making the right contacts? And are they helping other people? And are they creating a good reputation for themselves? Those things matter so much and they’re so easy to overlook.

    John Jantsch (17:15.278)

    That’s a point,

    John Jantsch (17:30.722)

    Yeah, that’s interesting point. I’m sure that when people, especially young associates inside of professional service firm, especially a larger firm, part of the job is start your networking here, right? mean, go meet these partners or go ask somebody how they got to where they got and find a mentor maybe even. that’s all part of that’s business development, frankly, isn’t it?

    Deborah Farone (17:54.648)

    It is and you know I spoke I guess maybe two or three weeks ago at Columbia Law School and I said to the law students it’s really important that you know everyone in this room because one of you is going to be the next Sam Altman or one of you might be the head of an architecture firm or a law firm you just don’t know and so it really needs to start at that level it needs to kind of

    John Jantsch (18:00.92)

    Thanks.

    John Jantsch (18:07.276)

    Yeah.

    Deborah Farone (18:21.451)

    reach people who are still trying to figure out what they want to do. Develop a network, think about who is in your network, and make sure that you’re empathetic to what they’re going through.

    John Jantsch (18:28.781)

    Yes.

    John Jantsch (18:33.294)

    It’s funny, when I started my business some 30 years ago, all my first clients were people I went to high school and college with. So, all right, you wrote Breaking Ground. What do you hope firms and individuals, professionals will do differently as a result of reading?

    Deborah Farone (18:40.573)

    I’m not surprised. That’s great.

    Deborah Farone (18:51.029)

    I think one, start training people early. Don’t wait until they become a partner at their firm. And also realize that everyone develops business in a different way and can develop business in a different way. So have room for people to do it authentically. Give them a budget, give them some guardrails of what they can and can’t do if you need to, but allow them to find a way to develop business that’s right for them.

    So I think those are two things that I would start with.

    John Jantsch (19:24.014)

    Well, Deborah, I appreciate you saying that by the DuckTait marketing podcast. Is there somewhere you’d invite people to find out more about breaking ground and certainly to connect with you?

    Deborah Farone (19:25.833)

    It’s particularly.

    Deborah Farone (19:32.865)

    Absolutely. Well, breaking ground, they can easily order through Amazon or through my website. There’s some links for discount codes and things like that. And my website is deborahferrone.com. And most of the time I live on LinkedIn. I guess if you can say, where do you live as far as social media, I’m on LinkedIn at Deborah Breitman-Ferrone.

    John Jantsch (19:50.19)

    Great.

    John Jantsch (19:55.694)

    Again, I appreciate you stop by and maybe we’ll run into you one of these days out there on the road.

    Deborah Farone (20:01.053)

    John, thank you so much. It was fun speaking with you.

    powered by

  • See You When I See You Examines the Oddities of Grief

    See You When I See You Examines the Oddities of Grief

    It is not uncommon to become emotional when listening to a beautiful piece of music. Who among us hasn’t been moved to tears by the ethereal moonlit march of Debussy’s “Clair de Lune,” the big sonic goodbyes of Taylor Swift’s “Bigger Than the Whole Sky,” or the distortion pedals of pop-punk band Sum 41’s 2001 […]

    The post See You When I See You Examines the Oddities of Grief appeared first on Den of Geek.

    This post contains potential spoilers for X-Men ’97 season 2.

    You know Wolverine. He’s the mutant named Logan, whose rapid healing factor drew a secret Canadian program to transform him into a super-soldier by grafting unbreakable adamantium metal onto his skeleton, including the claws that pop from his fists. He’s the most popular X-Man, the best anti-hero in the Marvel bullpen. He’s the best at what he does, and what he does isn’t very nice. And he’s been part of some really weird stories.

    If a new Wolverine Funko Pop is any indication, one of those stories will come to life in animation for season 2 of X-Men ’97. Amongst the figures shown in the latest batch of leaks, we find one labeled, “Wolverine (Wasteland).” At first glance, the figure doesn’t look that different from the standard Wolverine design: he’s wearing yellow and blue spandex, a mask covers the top part of his face, and his claws are popped. But it’s only when one notices his sharp teeth, the ragged hood he’s using for his mask, and the jagged bone claws coming from his fist that comic book fans realize that this isn’t the Wolverine we know. This is the savage Wolverine from the late ’90s, the Wolverine who doesn’t have a nose.

    To understand how that Wolverine came to be, we need only look at a story beat that X-Men ’97 adapted in season 1. At the end of the first season, when the massacre on Genosha ended Magneto’s brief tenure fighting alongside the X-Men, the Master of Magnetism used his powers to pull the adamantium off Wolverine’s bones and out of his body.

    The scene comes directly from the pages of 1993’s X-Men #25, the climax of the Fatal Attractions storyline. The moment forever changed Wolverine, for several reasons. First, it changed a key part of Logan’s backstory, revealing that his claws were bone extensions of his skeleton and predated the adamantium transfusion. In his earliest X-Men adventures, Wolverine described his claws as part of the gloves that he wore. Later, the claws were retconned to be added to his body when Department H of the Canadian government turned him into a super-soldier as part of the Weapon X program. X-Men #25 established that Logan has had claws ever since his mutant ability manifested when he was an adolescent.

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    More importantly, the storyline forced Wolverine to face his greatest fear. From his first appearance in 1974’s Incredible Hulk #180 and #181, Wolverine has been defined by his internal struggle, the feeling that his humanity has been forever overwhelmed by his bestial impulses. Wolverine found redemption as part of the X-Men, winning fights against villains not because he’s stronger or smarter or even a better fighter, but because his healing factor allowed him to stay in the fight longer than anyone else.

    At first, the loss of his adamantium diminished his healing factor, leaving him more vulnerable to attack. For the first time in decades, Wolverine had to be judicious in his battles; he couldn’t just slash his way through baddies. But then, his healing factor not only recovered, but kicked into overdrive, and that’s where things get strange.

    We learn that his healing factor had been largely used to keep the adamantium from poisoning him. But once Magneto pulled the adamantium out, his healing factor went into overdrive, mutating Wolverine further. Over the next several years of X-Men and Wolverine comics, Logan got meaner, hairier, and even less coherent. He started devolving into an animal and the stories at the time suggested that writers would finally embrace a long-rumored idea that Logan was originally imagined to be an actual Wolverine who mutated into a human. As he became more animalistic, Wolverine eventually lost his nose, with a flat snout where his sniffer once was.

    As the above synopsis indicates, Wolverine’s devolution comes during a bad time for X-Men comics. Across his epic run that lasted from 1975 to 1991, Chris Claremont transformed the X-Men from C-listers into the best-selling comic on the racks. That popularity hit the mainstream with the arrival of the original X-Men animated series in 1993. But with Claremont off the franchise, editors desperate to keep the success going, and Marvel relying on its mutants to stave off its upcoming bankruptcy, X-Men comics were a cavalcade of bad ideas during the ’90s, even by the standards of the decade.

    Yet, as goofy as the idea was, the noseless, animal Wolverine did speak to the character’s central question, that tension between man and beast. Given the excellent track-record set by the first season of X-Men ’97, we’re certain that the Funko figure points to not a retread of a bad idea. Rather, X-Men ’97 may be able to bring out the best in the noseless Wolverine story, exploring its themes without sacrificing any of the silliness.

    Because if there’s one thing we know about Wolverine, it’s that he can mutate, adapting to any situation and ensuring that he remains the best at what he does, even if what he does happens without a nose.

    X-Men ’97 season 2 will stream on Disney+ in mid-2026.

    The post X-Men ’97 Toy Leak Teases the Weirdest Wolverine Story appeared first on Den of Geek.

  • X-Men ’97 To Give Fan Favorite X-Factor Character a Bigger Role in Season 2

    X-Men ’97 To Give Fan Favorite X-Factor Character a Bigger Role in Season 2

    One of the great pleasures of the original X-Men animated series was the way it more or less faithfully translated the comics to the screen. The character designs mimicked Jim Lee‘s dynamic art style, and Marvel epics such as the Dark Phoenix Saga, The Mutant Massacre, and Days of Future Past came to Saturday morning […]

    The post X-Men ’97 To Give Fan Favorite X-Factor Character a Bigger Role in Season 2 appeared first on Den of Geek.

    This post contains potential spoilers for X-Men ’97 season 2.

    You know Wolverine. He’s the mutant named Logan, whose rapid healing factor drew a secret Canadian program to transform him into a super-soldier by grafting unbreakable adamantium metal onto his skeleton, including the claws that pop from his fists. He’s the most popular X-Man, the best anti-hero in the Marvel bullpen. He’s the best at what he does, and what he does isn’t very nice. And he’s been part of some really weird stories.

    If a new Wolverine Funko Pop is any indication, one of those stories will come to life in animation for season 2 of X-Men ’97. Amongst the figures shown in the latest batch of leaks, we find one labeled, “Wolverine (Wasteland).” At first glance, the figure doesn’t look that different from the standard Wolverine design: he’s wearing yellow and blue spandex, a mask covers the top part of his face, and his claws are popped. But it’s only when one notices his sharp teeth, the ragged hood he’s using for his mask, and the jagged bone claws coming from his fist that comic book fans realize that this isn’t the Wolverine we know. This is the savage Wolverine from the late ’90s, the Wolverine who doesn’t have a nose.

    To understand how that Wolverine came to be, we need only look at a story beat that X-Men ’97 adapted in season 1. At the end of the first season, when the massacre on Genosha ended Magneto’s brief tenure fighting alongside the X-Men, the Master of Magnetism used his powers to pull the adamantium off Wolverine’s bones and out of his body.

    The scene comes directly from the pages of 1993’s X-Men #25, the climax of the Fatal Attractions storyline. The moment forever changed Wolverine, for several reasons. First, it changed a key part of Logan’s backstory, revealing that his claws were bone extensions of his skeleton and predated the adamantium transfusion. In his earliest X-Men adventures, Wolverine described his claws as part of the gloves that he wore. Later, the claws were retconned to be added to his body when Department H of the Canadian government turned him into a super-soldier as part of the Weapon X program. X-Men #25 established that Logan has had claws ever since his mutant ability manifested when he was an adolescent.

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    More importantly, the storyline forced Wolverine to face his greatest fear. From his first appearance in 1974’s Incredible Hulk #180 and #181, Wolverine has been defined by his internal struggle, the feeling that his humanity has been forever overwhelmed by his bestial impulses. Wolverine found redemption as part of the X-Men, winning fights against villains not because he’s stronger or smarter or even a better fighter, but because his healing factor allowed him to stay in the fight longer than anyone else.

    At first, the loss of his adamantium diminished his healing factor, leaving him more vulnerable to attack. For the first time in decades, Wolverine had to be judicious in his battles; he couldn’t just slash his way through baddies. But then, his healing factor not only recovered, but kicked into overdrive, and that’s where things get strange.

    We learn that his healing factor had been largely used to keep the adamantium from poisoning him. But once Magneto pulled the adamantium out, his healing factor went into overdrive, mutating Wolverine further. Over the next several years of X-Men and Wolverine comics, Logan got meaner, hairier, and even less coherent. He started devolving into an animal and the stories at the time suggested that writers would finally embrace a long-rumored idea that Logan was originally imagined to be an actual Wolverine who mutated into a human. As he became more animalistic, Wolverine eventually lost his nose, with a flat snout where his sniffer once was.

    As the above synopsis indicates, Wolverine’s devolution comes during a bad time for X-Men comics. Across his epic run that lasted from 1975 to 1991, Chris Claremont transformed the X-Men from C-listers into the best-selling comic on the racks. That popularity hit the mainstream with the arrival of the original X-Men animated series in 1993. But with Claremont off the franchise, editors desperate to keep the success going, and Marvel relying on its mutants to stave off its upcoming bankruptcy, X-Men comics were a cavalcade of bad ideas during the ’90s, even by the standards of the decade.

    Yet, as goofy as the idea was, the noseless, animal Wolverine did speak to the character’s central question, that tension between man and beast. Given the excellent track-record set by the first season of X-Men ’97, we’re certain that the Funko figure points to not a retread of a bad idea. Rather, X-Men ’97 may be able to bring out the best in the noseless Wolverine story, exploring its themes without sacrificing any of the silliness.

    Because if there’s one thing we know about Wolverine, it’s that he can mutate, adapting to any situation and ensuring that he remains the best at what he does, even if what he does happens without a nose.

    X-Men ’97 season 2 will stream on Disney+ in mid-2026.

    The post X-Men ’97 Toy Leak Teases the Weirdest Wolverine Story appeared first on Den of Geek.

  • Christopher Eccleston Finally Reveals What Would Bring Him Back to Doctor Who

    Christopher Eccleston Finally Reveals What Would Bring Him Back to Doctor Who

    Christopher Eccleston introduced a whole new generation of fans to Doctor Who. The face of the franchise’s 2005 reboot, he played the Ninth Doctor for only a single season, but he helped redefine the idea of what a modern-era Time Lord could be and do. (Not to mention helping to spawn a Whovian revival that […]

    The post Christopher Eccleston Finally Reveals What Would Bring Him Back to Doctor Who appeared first on Den of Geek.

    This post contains potential spoilers for X-Men ’97 season 2.

    You know Wolverine. He’s the mutant named Logan, whose rapid healing factor drew a secret Canadian program to transform him into a super-soldier by grafting unbreakable adamantium metal onto his skeleton, including the claws that pop from his fists. He’s the most popular X-Man, the best anti-hero in the Marvel bullpen. He’s the best at what he does, and what he does isn’t very nice. And he’s been part of some really weird stories.

    If a new Wolverine Funko Pop is any indication, one of those stories will come to life in animation for season 2 of X-Men ’97. Amongst the figures shown in the latest batch of leaks, we find one labeled, “Wolverine (Wasteland).” At first glance, the figure doesn’t look that different from the standard Wolverine design: he’s wearing yellow and blue spandex, a mask covers the top part of his face, and his claws are popped. But it’s only when one notices his sharp teeth, the ragged hood he’s using for his mask, and the jagged bone claws coming from his fist that comic book fans realize that this isn’t the Wolverine we know. This is the savage Wolverine from the late ’90s, the Wolverine who doesn’t have a nose.

    To understand how that Wolverine came to be, we need only look at a story beat that X-Men ’97 adapted in season 1. At the end of the first season, when the massacre on Genosha ended Magneto’s brief tenure fighting alongside the X-Men, the Master of Magnetism used his powers to pull the adamantium off Wolverine’s bones and out of his body.

    The scene comes directly from the pages of 1993’s X-Men #25, the climax of the Fatal Attractions storyline. The moment forever changed Wolverine, for several reasons. First, it changed a key part of Logan’s backstory, revealing that his claws were bone extensions of his skeleton and predated the adamantium transfusion. In his earliest X-Men adventures, Wolverine described his claws as part of the gloves that he wore. Later, the claws were retconned to be added to his body when Department H of the Canadian government turned him into a super-soldier as part of the Weapon X program. X-Men #25 established that Logan has had claws ever since his mutant ability manifested when he was an adolescent.

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    More importantly, the storyline forced Wolverine to face his greatest fear. From his first appearance in 1974’s Incredible Hulk #180 and #181, Wolverine has been defined by his internal struggle, the feeling that his humanity has been forever overwhelmed by his bestial impulses. Wolverine found redemption as part of the X-Men, winning fights against villains not because he’s stronger or smarter or even a better fighter, but because his healing factor allowed him to stay in the fight longer than anyone else.

    At first, the loss of his adamantium diminished his healing factor, leaving him more vulnerable to attack. For the first time in decades, Wolverine had to be judicious in his battles; he couldn’t just slash his way through baddies. But then, his healing factor not only recovered, but kicked into overdrive, and that’s where things get strange.

    We learn that his healing factor had been largely used to keep the adamantium from poisoning him. But once Magneto pulled the adamantium out, his healing factor went into overdrive, mutating Wolverine further. Over the next several years of X-Men and Wolverine comics, Logan got meaner, hairier, and even less coherent. He started devolving into an animal and the stories at the time suggested that writers would finally embrace a long-rumored idea that Logan was originally imagined to be an actual Wolverine who mutated into a human. As he became more animalistic, Wolverine eventually lost his nose, with a flat snout where his sniffer once was.

    As the above synopsis indicates, Wolverine’s devolution comes during a bad time for X-Men comics. Across his epic run that lasted from 1975 to 1991, Chris Claremont transformed the X-Men from C-listers into the best-selling comic on the racks. That popularity hit the mainstream with the arrival of the original X-Men animated series in 1993. But with Claremont off the franchise, editors desperate to keep the success going, and Marvel relying on its mutants to stave off its upcoming bankruptcy, X-Men comics were a cavalcade of bad ideas during the ’90s, even by the standards of the decade.

    Yet, as goofy as the idea was, the noseless, animal Wolverine did speak to the character’s central question, that tension between man and beast. Given the excellent track-record set by the first season of X-Men ’97, we’re certain that the Funko figure points to not a retread of a bad idea. Rather, X-Men ’97 may be able to bring out the best in the noseless Wolverine story, exploring its themes without sacrificing any of the silliness.

    Because if there’s one thing we know about Wolverine, it’s that he can mutate, adapting to any situation and ensuring that he remains the best at what he does, even if what he does happens without a nose.

    X-Men ’97 season 2 will stream on Disney+ in mid-2026.

    The post X-Men ’97 Toy Leak Teases the Weirdest Wolverine Story appeared first on Den of Geek.