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  • An Holistic Framework for Shared Design Leadership

    An Holistic Framework for Shared Design Leadership

    Picture this: You’re in a meeting room at your tech company, and two people are having what looks like the same conversation about the same design problem. One is talking about whether the team has the right skills to tackle it. The other is diving deep into whether the solution actually solves the user’s problem. Same room, same problem, completely different lenses.

    This is the beautiful, sometimes messy reality of having both a Design Manager and a Lead Designer on the same team. And if you’re wondering how to make this work without creating confusion, overlap, or the dreaded “too many cooks” scenario, you’re asking the right question.

    The traditional answer has been to draw clean lines on an org chart. The Design Manager handles people, the Lead Designer handles craft. Problem solved, right? Except clean org charts are fantasy. In reality, both roles care deeply about team health, design quality, and shipping great work. 

    The magic happens when you embrace the overlap instead of fighting it—when you start thinking of your design org as a design organism.

    The Anatomy of a Healthy Design Team

    Here’s what I’ve learned from years of being on both sides of this equation: think of your design team as a living organism. The Design Manager tends to the mind (the psychological safety, the career growth, the team dynamics). The Lead Designer tends to the body (the craft skills, the design standards, the hands-on work that ships to users).

    But just like mind and body aren’t completely separate systems, so, too, do these roles overlap in important ways. You can’t have a healthy person without both working in harmony. The trick is knowing where those overlaps are and how to navigate them gracefully.

    When we look at how healthy teams actually function, three critical systems emerge. Each requires both roles to work together, but with one taking primary responsibility for keeping that system strong.

    The Nervous System: People & Psychology

    Primary caretaker: Design Manager
    Supporting role: Lead Designer

    The nervous system is all about signals, feedback, and psychological safety. When this system is healthy, information flows freely, people feel safe to take risks, and the team can adapt quickly to new challenges.

    The Design Manager is the primary caretaker here. They’re monitoring the team’s psychological pulse, ensuring feedback loops are healthy, and creating the conditions for people to grow. They’re hosting career conversations, managing workload, and making sure no one burns out.

    But the Lead Designer plays a crucial supporting role. They’re providing sensory input about craft development needs, spotting when someone’s design skills are stagnating, and helping identify growth opportunities that the Design Manager might miss.

    Design Manager tends to:

    • Career conversations and growth planning
    • Team psychological safety and dynamics
    • Workload management and resource allocation
    • Performance reviews and feedback systems
    • Creating learning opportunities

    Lead Designer supports by:

    • Providing craft-specific feedback on team member development
    • Identifying design skill gaps and growth opportunities
    • Offering design mentorship and guidance
    • Signaling when team members are ready for more complex challenges

    The Muscular System: Craft & Execution

    Primary caretaker: Lead Designer
    Supporting role: Design Manager

    The muscular system is about strength, coordination, and skill development. When this system is healthy, the team can execute complex design work with precision, maintain consistent quality, and adapt their craft to new challenges.

    The Lead Designer is the primary caretaker here. They’re setting design standards, providing craft coaching, and ensuring that shipping work meets the quality bar. They’re the ones who can tell you if a design decision is sound or if we’re solving the right problem.

    But the Design Manager plays a crucial supporting role. They’re ensuring the team has the resources and support to do their best craft work, like proper nutrition and recovery time for an athlete.

    Lead Designer tends to:

    • Definition of design standards and system usage
    • Feedback on what design work meets the standard
    • Experience direction for the product
    • Design decisions and product-wide alignment
    • Innovation and craft advancement

    Design Manager supports by:

    • Ensuring design standards are understood and adopted across the team
    • Confirming experience direction is being followed
    • Supporting practices and systems that scale without bottlenecking
    • Facilitating design alignment across teams
    • Providing resources and removing obstacles to great craft work

    The Circulatory System: Strategy & Flow

    Shared caretakers: Both Design Manager and Lead Designer

    The circulatory system is about how information, decisions, and energy flow through the team. When this system is healthy, strategic direction is clear, priorities are aligned, and the team can respond quickly to new opportunities or challenges.

    This is where true partnership happens. Both roles are responsible for keeping the circulation strong, but they’re bringing different perspectives to the table.

    Lead Designer contributes:

    • User needs are met by the product
    • Overall product quality and experience
    • Strategic design initiatives
    • Research-based user needs for each initiative

    Design Manager contributes:

    • Communication to team and stakeholders
    • Stakeholder management and alignment
    • Cross-functional team accountability
    • Strategic business initiatives

    Both collaborate on:

    • Co-creation of strategy with leadership
    • Team goals and prioritization approach
    • Organizational structure decisions
    • Success measures and frameworks

    Keeping the Organism Healthy

    The key to making this partnership sing is understanding that all three systems need to work together. A team with great craft skills but poor psychological safety will burn out. A team with great culture but weak craft execution will ship mediocre work. A team with both but poor strategic circulation will work hard on the wrong things.

    Be Explicit About Which System You’re Tending

    When you’re in a meeting about a design problem, it helps to acknowledge which system you’re primarily focused on. “I’m thinking about this from a team capacity perspective” (nervous system) or “I’m looking at this through the lens of user needs” (muscular system) gives everyone context for your input.

    This isn’t about staying in your lane. It’s about being transparent as to which lens you’re using, so the other person knows how to best add their perspective.

    Create Healthy Feedback Loops

    The most successful partnerships I’ve seen establish clear feedback loops between the systems:

    Nervous system signals to muscular system: “The team is struggling with confidence in their design skills” → Lead Designer provides more craft coaching and clearer standards.

    Muscular system signals to nervous system: “The team’s craft skills are advancing faster than their project complexity” → Design Manager finds more challenging growth opportunities.

    Both systems signal to circulatory system: “We’re seeing patterns in team health and craft development that suggest we need to adjust our strategic priorities.”

    Handle Handoffs Gracefully

    The most critical moments in this partnership are when something moves from one system to another. This might be when a design standard (muscular system) needs to be rolled out across the team (nervous system), or when a strategic initiative (circulatory system) needs specific craft execution (muscular system).

    Make these transitions explicit. “I’ve defined the new component standards. Can you help me think through how to get the team up to speed?” or “We’ve agreed on this strategic direction. I’m going to focus on the specific user experience approach from here.”

    Stay Curious, Not Territorial

    The Design Manager who never thinks about craft, or the Lead Designer who never considers team dynamics, is like a doctor who only looks at one body system. Great design leadership requires both people to care about the whole organism, even when they’re not the primary caretaker.

    This means asking questions rather than making assumptions. “What do you think about the team’s craft development in this area?” or “How do you see this impacting team morale and workload?” keeps both perspectives active in every decision.

    When the Organism Gets Sick

    Even with clear roles, this partnership can go sideways. Here are the most common failure modes I’ve seen:

    System Isolation

    The Design Manager focuses only on the nervous system and ignores craft development. The Lead Designer focuses only on the muscular system and ignores team dynamics. Both people retreat to their comfort zones and stop collaborating.

    The symptoms: Team members get mixed messages, work quality suffers, morale drops.

    The treatment: Reconnect around shared outcomes. What are you both trying to achieve? Usually it’s great design work that ships on time from a healthy team. Figure out how both systems serve that goal.

    Poor Circulation

    Strategic direction is unclear, priorities keep shifting, and neither role is taking responsibility for keeping information flowing.

    The symptoms: Team members are confused about priorities, work gets duplicated or dropped, deadlines are missed.

    The treatment: Explicitly assign responsibility for circulation. Who’s communicating what to whom? How often? What’s the feedback loop?

    Autoimmune Response

    One person feels threatened by the other’s expertise. The Design Manager thinks the Lead Designer is undermining their authority. The Lead Designer thinks the Design Manager doesn’t understand craft.

    The symptoms: Defensive behavior, territorial disputes, team members caught in the middle.

    The treatment: Remember that you’re both caretakers of the same organism. When one system fails, the whole team suffers. When both systems are healthy, the team thrives.

    The Payoff

    Yes, this model requires more communication. Yes, it requires both people to be secure enough to share responsibility for team health. But the payoff is worth it: better decisions, stronger teams, and design work that’s both excellent and sustainable.

    When both roles are healthy and working well together, you get the best of both worlds: deep craft expertise and strong people leadership. When one person is out sick, on vacation, or overwhelmed, the other can help maintain the team’s health. When a decision requires both the people perspective and the craft perspective, you’ve got both right there in the room.

    Most importantly, the framework scales. As your team grows, you can apply the same system thinking to new challenges. Need to launch a design system? Lead Designer tends to the muscular system (standards and implementation), Design Manager tends to the nervous system (team adoption and change management), and both tend to circulation (communication and stakeholder alignment).

    The Bottom Line

    The relationship between a Design Manager and Lead Designer isn’t about dividing territories. It’s about multiplying impact. When both roles understand they’re tending to different aspects of the same healthy organism, magic happens.

    The mind and body work together. The team gets both the strategic thinking and the craft excellence they need. And most importantly, the work that ships to users benefits from both perspectives.

    So the next time you’re in that meeting room, wondering why two people are talking about the same problem from different angles, remember: you’re watching shared leadership in action. And if it’s working well, both the mind and body of your design team are getting stronger.

  • Design Dialects: Breaking the Rules, Not the System

    Design Dialects: Breaking the Rules, Not the System

    “Language is not merely a set of unrelated sounds, clauses, rules, and meanings; it is a totally coherent system bound to context and behavior.” — Kenneth L. Pike

    The web has accents. So should our design systems.

    Design Systems as Living Languages

    Design systems aren’t component libraries—they’re living languages. Tokens are phonemes, components are words, patterns are phrases, layouts are sentences. The conversations we build with users become the stories our products tell.

    But here’s what we’ve forgotten: the more fluently a language is spoken, the more accents it can support without losing meaning. English in Scotland differs from English in Sydney, yet both are unmistakably English. The language adapts to context while preserving core meaning. This couldn’t be more obvious to me, a Brazilian Portuguese speaker, who learned English with an American accent, and lives in Sydney.

    Our design systems must work the same way. Rigid adherence to visual rules creates brittle systems that break under contextual pressure. Fluent systems bend without breaking.

    Consistency becomes a prison

    The promise of design systems was simple: consistent components would accelerate development and unify experiences. But as systems matured and products grew more complex, that promise has become a prison. Teams file “exception” requests by the hundreds. Products launch with workarounds instead of system components. Designers spend more time defending consistency than solving user problems.

    Our design systems must learn to speak dialects.

    A design dialect is a systematic adaptation of a design system that maintains core principles while developing new patterns for specific contexts. Unlike one-off customizations or brand themes, dialects preserve the system’s essential grammar while expanding its vocabulary to serve different users, environments, or constraints.

    When Perfect Consistency Fails

    At Booking.com, I learned this lesson the hard way. We A/B-tested everything—color, copy, button shapes, even logo colors. As a professional with a graphic design education and experience building brand style guides, I found this shocking. While everyone fell in love with Airbnb’s pristine design system, Booking grew into a giant without ever considering visual consistency.  

    The chaos taught me something profound: consistency isn’t ROI; solved problems are.

    At Shopify. Polaris () was our crown jewel—a mature design language perfect for merchants on laptops. As a product team, we were expected to adopt Polaris as-is. Then my fulfillment team hit an “Oh, Ship!” moment, as we faced the challenge of building an app for warehouse pickers using our interface on shared, battered Android scanners in dim aisles, wearing thick gloves, scanning dozens of items per minute, many with limited levels of English understanding.

    Task completion with standard Polaris: 0%.

    Every component that worked beautifully for merchants failed completely for pickers. White backgrounds created glare. 44px tap targets were invisible to gloved fingers. Sentence-case labels took too long to parse. Multi-step flows confused non-native speakers.

    We faced a choice: abandon Polaris entirely, or teach it to speak warehouse.

    The Birth of a Dialect

    We chose evolution over revolution. Working within Polaris’s core principles—clarity, efficiency, consistency—we developed what we now call a design dialect:

    ConstraintFluent MoveRationale
    Glare & low lightDark surfaces + light textReduce glare on low-DPI screens
    Gloves & haste90px tap targets (~2cm)Accommodate thick gloves
    MultilingualSingle-task screens, plain languageReduce cognitive load

    Result: Task completion jumped from 0% to 100%. Onboarding time dropped from three weeks to one shift.

    This wasn’t customization or theming—this was a dialect: a systematic adaptation that maintained Polaris’s core grammar while developing new vocabulary for a specific context. Polaris hadn’t failed; it had learned to speak warehouse.

    The Flexibility Framework

    At Atlassian, working on the Jira platform—itself a system within the larger Atlassian system—I pushed for formalizing this insight. With dozens of products sharing a design language across different codebases, we needed systematic flexibility so we built directly into our ways of working. The old model—exception requests and special approvals—was failing at scale.

    We developed the Flexibility Framework to help designers define how flexible they wanted their components to be:

    TierActionOwnership
    ConsistentAdopt unchangedPlatform locks design + code
    OpinionatedAdapt within boundsPlatform provides smart defaults, products customize
    FlexibleExtend freelyPlatform defines behavior, products own presentation

    During a navigation redesign, we tiered every element. Logo and global search stayed Consistent. Breadcrumbs and contextual actions became Flexible. Product teams could immediately see where innovation was welcome and where consistency mattered.

    The Decision Ladder

    Flexibility needs boundaries. We created a simple ladder for evaluating when rules should bend:

    Good: Ship with existing system components. Fast, consistent, proven.

    Better: Stretch a component slightly. Document the change. Contribute improvements back to the system for all to use.

    Best: Prototype the ideal experience first. If user testing validates the benefit, update the system to support it.

    The key question: “Which option lets users succeed fastest?”

    Rules are tools, not relics.

    Unity Beats Uniformity

    Gmail, Drive, and Maps are unmistakably Google—yet each speaks with its own accent. They achieve unity through shared principles, not cloned components. One extra week of debate over button color costs roughly $30K in engineer time.

    Unity is a brand outcome; fluency is a user outcome. When the two clash, side with the user.

    Governance Without Gates

    How do you maintain coherence while enabling dialects? Treat your system like a living vocabulary:

    Document every deviation – e.g., dialects/warehouse.md with before/after screenshots and rationale.

    Promote shared patterns – when three teams adopt a dialect independently, review it for core inclusion.

    Deprecate with context – retire old idioms via flags and migration notes, never a big-bang purge.

    A living dictionary scales better than a frozen rulebook.

    Start Small: Your First Dialect

    Ready to introduce dialects? Start with one broken experience:

    This week: Find one user flow where perfect consistency blocks task completion. Could be mobile users struggling with desktop-sized components, or accessibility needs your standard patterns don’t address.

    Document the context: What makes standard patterns fail here? Environmental constraints? User capabilities? Task urgency?

    Design one systematic change: Focus on behavior over aesthetics. If gloves are the problem, bigger targets aren’t “”breaking the system””—they’re serving the user. Earn the variations and make them intentional.

    Test and measure: Does the change improve task completion? Time to productivity? User satisfaction?

    Show the savings: If that dialect frees even half a sprint, fluency has paid for itself.

    Beyond the Component Library

    We’re not managing design systems anymore—we’re cultivating design languages. Languages that grow with their speakers. Languages that develop accents without losing meaning. Languages that serve human needs over aesthetic ideals.

    The warehouse workers who went from 0% to 100% task completion didn’t care that our buttons broke the style guide. They cared that the buttons finally worked.

    Your users feel the same way. Give your system permission to speak their language.

  • Design for Amiability: Lessons from Vienna

    Design for Amiability: Lessons from Vienna

    Today’s web is not always an amiable place. Sites greet you with a popover that demands assent to their cookie policy, and leave you with Taboola ads promising “One Weird Trick!” to cure your ailments. Social media sites are tuned for engagement, and few things are more engaging than a fight. Today it seems that people want to quarrel; I have seen flame wars among birders.  

    These tensions are often at odds with a site’s goals. If we are providing support and advice to customers, we don’t want those customers to wrangle with each other. If we offer news about the latest research, we want readers to feel at ease; if we promote upcoming marches, we want our core supporters to feel comfortable and we want curious newcomers to feel welcome. 

    In a study for a conference on the History of the Web, I looked to the origins of Computer Science in Vienna (1928-1934)  for a case study of the importance of amiability in a research community and the disastrous consequences of its loss. That story has interesting implications for web environments that promote amiable interaction among disparate, difficult (and sometimes disagreeable) people.

    The Vienna Circle

    Though people had been thinking about calculating engines and thinking machines from antiquity, Computing really got going in Depression-era Vienna.  The people who worked out the theory had no interest in building machines; they wanted to puzzle out the limits of reason in the absence of divine authority. If we could not rely on God or Aristotle to tell us how to think, could we instead build arguments that were self-contained and demonstrably correct? Can we be sure that mathematics is consistent? Are there things that are true but that cannot be expressed in language? 

    The core ideas were worked out in the weekly meetings (Thursdays at 6) of a group remembered as the Vienna Circle. They got together in the office of Professor Moritz Schlick at the University of Vienna to discuss problems in philosophy, math, and language. The intersection of physics and philosophy had long been a specialty of this Vienna department, and this work had placed them among the world leaders.  Schlick’s colleague Hans Hahn was a central participant, and by 1928 Hahn brought along his graduate students Karl Menger and Kurt Gödel. Other frequent participants included philosopher Rudolf Carnap, psychologist Karl Popper, economist Ludwig von Mises (brought by his brother Frederick, a physicist),  graphic designer Otto Neurath (inventor of infographics), and architect Josef Frank (brought by his physicist brother, Phillip).  Out-of-town visitors often joined, including the young Johnny von Neumann, Alfred Tarski, and the irascible Ludwig Wittgenstein. 

    When Schlick’s office grew too dim, participants adjourned to a nearby café for additional discussion with an even larger circle of participants.  This convivial circle was far from unique.  An intersecting circle–Neurath, von Mises, Oskar Morgenstern–established the Austrian School of free-market economics. There were theatrical circles (Peter Lorre, Hedy Lamarr, Max Reinhardt), and literary circles. The café was where things happened.

    The interdisciplinarity of the group posed real challenges of temperament and understanding. Personalities were often a challenge. Gödel was convinced people were trying to poison him. Architect Josef Frank depended on contracts for public housing, which Mises opposed as wasteful. Wittgenstein’s temper had lost him his job as a secondary school teacher, and for some of these years he maintained a detailed list of whom he was willing to meet. Neurath was eager to detect muddled thinking and would interrupt a speaker with a shouted “Metaphysics!” The continuing amity of these meetings was facilitated by the personality of their leader, Moritz Schlick, who would be remembered as notably adept in keeping disagreements from becoming quarrels.

    In the Café

    The Viennese café of this era was long remembered as a particularly good place to argue with your friends, to read, and to write. Built to serve an imperial capital, the cafés found themselves with too much space and too few customers now that the Empire was gone. There was no need to turn tables: a café could only survive by coaxing customers to linger. Perhaps they would order another coffee, or one of their friends might drop by. One could play chess, or billiards, or read newspapers from abroad. Coffee was invariably served with a glass of purified spring water, still a novelty in an era in which most water was still unsafe to drink. That water glass would be refilled indefinitely. 

    In the basement of one café, the poet Jura Soyfer staged “The End Of The World,” a musical comedy in which Professor Peep has discovered a comet heading for earth.

    Prof. Peep: The comet is going to destroy everybody!

    Hitler:  Destroying everybody is my business.

    Of course, coffee can be prepared in many ways, and the Viennese café developed a broad vocabulary to represent precisely how one preferred to drink it: melange, Einspänner, Brauner, Schwarzer, Kapuziner. This extensive customization, with correspondingly esoteric conventions of service, established the café as a comfortable and personal third space, a neutral ground in which anyone who could afford a coffee would be welcome. Viennese of this era were fastidious in their use of personal titles, of which an abundance were in common use. Café waiters greeted regular customers with titles too, but were careful to address their patrons with titles a notch or two greater than they deserved. A graduate student would be Doktor, an unpaid postdoc Professor.  This assurance mattered all the more because so many members of the Circle (and so many other Viennese) came from elsewhere: Carnap from Wuppertal, Gödel from Brno, von Neumann from Budapest. No one was going to make fun of your clothes, mannerisms, or accent. Your friends wouldn’t be bothered by the pram in the hall. Everyone shared a Germanic Austrian literary and philosophical culture, not least those whose ancestors had been Eastern European Jews who knew that culture well, having read all about it in books.

    The amiability of the café circle was enhanced by its openness. Because the circle sometimes extended to architects and actors, people could feel less constrained to admit shortfalls in their understanding. It was soon discovered that marble tabletops made a useful surface for pencil sketches, serving all as an improvised and accessible blackboard.

    Comedies like “The End Of The World” and fictional newspaper sketches or feuilletons of writers like Joseph Roth and Stefan Zweig served as a second defense against disagreeable or churlish behavior. The knowledge that, if one got carried away, a parody of one’s remarks might shortly appear in Neue Freie Presse surely helped Professor Schlick keep matters in hand.

    The End Of Red Vienna

    Though Austria’s government drifted to the right after the War, Vienna’s city council had been Socialist, dedicated to public housing based on user-centered design, and embracing  ambitious programs of public outreach and adult education. In 1934 the Socialists lost a local election, and this era soon came to its end as the new administration focused on the imagined threat of the International Jewish Conspiracy. Most members of the Circle fled within months: von Neumann to Princeton, Neurath to Holland and Oxford, Popper to New Zealand, Carnap to Chicago. Prof. Schlick was murdered on the steps of the University by a student outraged by his former association with Jews.  Jura Soyfer, who wrote “The End Of The World,” died in Buchenwald.

    In 1939, von Neumann finally convinced Gödel to accept a job in Princeton. Gödel was required to pay large fines to emigrate. The officer in charge of these fees would look back on this as the best posting of his career; his name was Eichmann.

    Design for Amiability

    An impressive literature recounts those discussions and the environment that facilitated the development of computing. How can we design for amiability?  This is not just a matter of choosing rounded typefaces and a cheerful pastel palette. I believe we may identify eight distinct issues that exert design forces in usefully amiable directions.

    Seriousness: The Vienna Circle was wrestling with a notoriously difficult book—Wittgenstein’s Tractus Logico-Philosophicus—and a catalog of outstanding open questions in mathematics. They were concerned with consequential problems, not merely scoring points for debating. Constant reminders that the questions you are considering matter—not only that they are consequential or that those opposing you are scoundrels—help promote amity.

    Empiricism: The characteristic approach of the Vienna Circle demanded that knowledge be grounded either in direct observation or in rigorous reasoning. Disagreement, when it arose, could be settled by observation or by proof. If neither seemed ready to hand, the matter could not be settled. On these terms, one can seldom if ever demolish an opposing argument, and trolling is pointless.

    Abstraction: Disputes grow worse when losing the argument entails lost face or lost jobs. The Vienna Circle’s focus on theory—the limits of mathematics, the capability of language—promoted amity. Without seriousness, abstraction could have been merely academic, but the limits of reason and the consistency of mathematics were clearly serious.

    Formality: The punctilious demeanor of waiters and the elaborated rituals of coffee service helped to establish orderly attitudes amongst the argumentative participants. This stands in contrast to the contemptuous sneer that now dominates social media.  

    Schlamperei: Members of the Vienna Circle maintained a global correspondence, and they knew their work was at the frontier of research. Still, this was Vienna, at the margins of Europe: old-fashioned, frumpy, and dingy. Many participants came from even more obscure backwaters. Most or all harbored the suspicion that they were really schleppers, and a tinge of the ridiculous helped to moderate tempers. The director of “The End Of The World” had to pass the hat for money to purchase a moon for the set, and thought it was funny enough to write up for publication.

    Openness: All sorts of people were involved in discussion, anyone might join in. Each week would bring different participants. Fluid borders reduce tension, and provide opportunities to broaden the range of discussion and the terms of engagement. Low entrance friction was characteristic of the café: anyone could come, and if you came twice you were virtually a regular. Permeable boundaries and café culture made it easier for moderating influences to draw in raconteurs and storytellers to defuse awkward moments, and Vienna’s cafés had no shortage of humorists. Openness counteracts the suspicion that promoters of amiability are exerting censorship.

    Parody: The environs of the Circle—the university office and the café—were unmistakably public. There were writers about, some of them renowned humorists. The prospect that one’s bad taste or bad behavior might be ridiculed in print kept discussion within bounds. The sanction of public humiliation, however, was itself made mild by the veneer of fiction; even if you got a little carried away and a character based on you made a splash in some newspaper fiction, it wasn’t the end of the world.

    Engagement: The subject matter was important to the participants, but it was esoteric: it did not matter very much to their mothers or their siblings. A small stumble or a minor humiliation could be shrugged off in ways that major media confrontations cannot.

    I believe it is notable that this environment was designed to promote amiability through several different voices.  The café waiter flattered each newcomer and served everyone, and also kept out local pickpockets and drunks who would be mere disruptions. Schlick and other regulars kept discussion moving and on track. The fiction writers and raconteurs—perhaps the most peripheral of the participants—kept people in a good mood and reminded them that bad behavior could make anyone ridiculous.  Crucially, each of these voices were human: you could reason with them. Algorithmic or AI moderators, however clever, are seldom perceived as reasonable. The café circles had no central authority or Moderator against whom everyone’s resentments might be focused. Even after the disaster of 1934, what people remembered were those cheerful arguments.

  • Star Trek: Starfleet Academy Episode 3 Review – Vitus Reflux 

    Star Trek: Starfleet Academy Episode 3 Review – Vitus Reflux 

    The following contains spoilers for Star Trek: Starfleet Academy episode 3. After a two-episode premiere that had to work overtime introducing the series’ characters and larger narrative set-up, Star Trek: Starfleet Academy’s third episode feels a lot more like the show many of us likely expected this franchise installment to be. Whether or not you […]

    The post Star Trek: Starfleet Academy Episode 3 Review – Vitus Reflux  appeared first on Den of Geek.

    Boys of the 1980s were taught that the world of grown-ups was one filled with paramilitary organizations who shot lasers at terrorists, cars that were actually robots in disguise, and humanoid cats that gave you confusing feelings. Turns out, real life is a lot more boring.

    At least, that’s the assumption made by the first trailer for Masters of the Universe, the latest big screen adaptation of the toy line/cartoon series about sci-fi barbarians. The two and a half minute clip introduces us to Adam Glenn, a nondescript (save for his dreamy blonde locks) man who dreams of something more. What follows is a trip to another world, lots of deep cut toy references, and a healthy dose of self-awareness. All of which worked wonders for another movie about a Mattel toy, Barbie.

    As any ’80s kid knows, Adam is Prince Adam of Eternia, even if he’s swapped his pink tunic for a pink button-down. Portrayed by Nicholas Galitzine, Adam seeks out a sword that will bring him to Eternia, a place that he left as a youth when his mother Queen Marlena Glenn (Charlotte Riley) sent away for his own protection. It’s no spoiler to say that he finds the sword and soon teams up with characters familiar to many a Gen X’er: Camila Mendes as Teela, Idris Elba as Man-at-Arms, as well as CGI creations of Beast Man, Spikor, and Battle-Cat.

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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

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    Of course, the high fantasy imagery comes only after a few knowing jokes, including the pronouns “He/Him” on Adam’s nameplate and a shopkeeper who chides Adam for grabbing the sword. Certainly, after decades of Joss Whedon-style quippy dialogue and its lingering effects in the MCU, some cringe at the thought of Masters of the Universe mocking itself. But after Barbie found incredible commercial and critical success with gags about a pregnant doll or a doll with a camera in her chest, it’s easy to see why studio Amazon MGM would go this route.

    However, fans should keep in mind that Barbie‘s wry humor came alongside with not just sincerity but a healthy bit of pride in its product, which the film positioned as not just a reliable birthday or holiday gift, but as a feminist breakthrough. Certainly, Masters of the Universe can do the same about restoring the power of myth and imagination to a lost generation.

    Moreover, Masters of the Universe is directed by Travis Knight. In addition to being the son of Nike co-founder Phil Knight and former rapper who called himself Chilly Tee, Travis Knight founded stop-motion animations studio LAIKA and directed the movie Kubo and the Two Strings. That movie, like all of LAIKA’s output, drips with both sincerity and whip-smart humor.

    Still, fans have two causes for concern. One, of course, is that the villain Skeletor is played by Jared Leto, a man against whom “box office poison” is the least damning charge. Second is the strange overlap the 2026 movie has with the 1987 flop by the Cannon Group. In addition to casting the mostly non-English speaking Dolph Lundgren as He-Man (and a committed Frank Langella as Skeletor), the 1987 movie took place mostly on Earth, where He-Man hung out with a pre-Friends Courteney Cox and a pre-Star Trek: Voyager Robert Duncan McNeill.

    While the 2026 trailer does have its Earth-based set-pieces, it clearly strives for accuracy to the toys and cartoons. Much like the Street Fighter movie also releasing this year, the film is correcting the wrong of an earlier adaptation by leaning into the silliness of the source material. Does Masters of the Universe have the power to follow in Barbie‘s footsteps? We’ll find out this summer.

    Masters of the Universe will bring the power of Grayskull to theaters on June 5, 2026.

    The post Masters of the Universe Trailer Looks Like the Barbie Movie for Gen X Boys appeared first on Den of Geek.

  • Oscars 2026: The Complete Nominee List

    Oscars 2026: The Complete Nominee List

    Below you can find the complete line-up of films nominated for the 98th Annual Academy Awards. The Oscars will telecast live on ABC on Sunday, March 15. Best Picture BugoniaF1FrankensteinHamnetMarty SupremeOne Battle After AnotherThe Secret AgentSentimental ValueSinnersTrain Dreams Best Director Chloé Zhao, HamnetJosh Safdie, Marty SupremePaul Thomas Anderson, One Battle After AnotherJoachim Trier, Sentimental ValueRyan […]

    The post Oscars 2026: The Complete Nominee List appeared first on Den of Geek.

    Boys of the 1980s were taught that the world of grown-ups was one filled with paramilitary organizations who shot lasers at terrorists, cars that were actually robots in disguise, and humanoid cats that gave you confusing feelings. Turns out, real life is a lot more boring.

    At least, that’s the assumption made by the first trailer for Masters of the Universe, the latest big screen adaptation of the toy line/cartoon series about sci-fi barbarians. The two and a half minute clip introduces us to Adam Glenn, a nondescript (save for his dreamy blonde locks) man who dreams of something more. What follows is a trip to another world, lots of deep cut toy references, and a healthy dose of self-awareness. All of which worked wonders for another movie about a Mattel toy, Barbie.

    As any ’80s kid knows, Adam is Prince Adam of Eternia, even if he’s swapped his pink tunic for a pink button-down. Portrayed by Nicholas Galitzine, Adam seeks out a sword that will bring him to Eternia, a place that he left as a youth when his mother Queen Marlena Glenn (Charlotte Riley) sent away for his own protection. It’s no spoiler to say that he finds the sword and soon teams up with characters familiar to many a Gen X’er: Camila Mendes as Teela, Idris Elba as Man-at-Arms, as well as CGI creations of Beast Man, Spikor, and Battle-Cat.

    cnx.cmd.push(function() {
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    Of course, the high fantasy imagery comes only after a few knowing jokes, including the pronouns “He/Him” on Adam’s nameplate and a shopkeeper who chides Adam for grabbing the sword. Certainly, after decades of Joss Whedon-style quippy dialogue and its lingering effects in the MCU, some cringe at the thought of Masters of the Universe mocking itself. But after Barbie found incredible commercial and critical success with gags about a pregnant doll or a doll with a camera in her chest, it’s easy to see why studio Amazon MGM would go this route.

    However, fans should keep in mind that Barbie‘s wry humor came alongside with not just sincerity but a healthy bit of pride in its product, which the film positioned as not just a reliable birthday or holiday gift, but as a feminist breakthrough. Certainly, Masters of the Universe can do the same about restoring the power of myth and imagination to a lost generation.

    Moreover, Masters of the Universe is directed by Travis Knight. In addition to being the son of Nike co-founder Phil Knight and former rapper who called himself Chilly Tee, Travis Knight founded stop-motion animations studio LAIKA and directed the movie Kubo and the Two Strings. That movie, like all of LAIKA’s output, drips with both sincerity and whip-smart humor.

    Still, fans have two causes for concern. One, of course, is that the villain Skeletor is played by Jared Leto, a man against whom “box office poison” is the least damning charge. Second is the strange overlap the 2026 movie has with the 1987 flop by the Cannon Group. In addition to casting the mostly non-English speaking Dolph Lundgren as He-Man (and a committed Frank Langella as Skeletor), the 1987 movie took place mostly on Earth, where He-Man hung out with a pre-Friends Courteney Cox and a pre-Star Trek: Voyager Robert Duncan McNeill.

    While the 2026 trailer does have its Earth-based set-pieces, it clearly strives for accuracy to the toys and cartoons. Much like the Street Fighter movie also releasing this year, the film is correcting the wrong of an earlier adaptation by leaning into the silliness of the source material. Does Masters of the Universe have the power to follow in Barbie‘s footsteps? We’ll find out this summer.

    Masters of the Universe will bring the power of Grayskull to theaters on June 5, 2026.

    The post Masters of the Universe Trailer Looks Like the Barbie Movie for Gen X Boys appeared first on Den of Geek.

  • Sinners Sets Oscar Nominations Record and Ushers in Banner Year for Horror

    Sinners Sets Oscar Nominations Record and Ushers in Banner Year for Horror

    It is said in Sinners that music has the power to connect the past with the present. That might be so, but when it’s good enough it appears also able to shape the future. Such is the case for Ryan Coogler’s musical-vampire-gangster-hybrid movie which made Oscar history Thursday morning when it became the most nominated […]

    The post Sinners Sets Oscar Nominations Record and Ushers in Banner Year for Horror appeared first on Den of Geek.

    Boys of the 1980s were taught that the world of grown-ups was one filled with paramilitary organizations who shot lasers at terrorists, cars that were actually robots in disguise, and humanoid cats that gave you confusing feelings. Turns out, real life is a lot more boring.

    At least, that’s the assumption made by the first trailer for Masters of the Universe, the latest big screen adaptation of the toy line/cartoon series about sci-fi barbarians. The two and a half minute clip introduces us to Adam Glenn, a nondescript (save for his dreamy blonde locks) man who dreams of something more. What follows is a trip to another world, lots of deep cut toy references, and a healthy dose of self-awareness. All of which worked wonders for another movie about a Mattel toy, Barbie.

    As any ’80s kid knows, Adam is Prince Adam of Eternia, even if he’s swapped his pink tunic for a pink button-down. Portrayed by Nicholas Galitzine, Adam seeks out a sword that will bring him to Eternia, a place that he left as a youth when his mother Queen Marlena Glenn (Charlotte Riley) sent away for his own protection. It’s no spoiler to say that he finds the sword and soon teams up with characters familiar to many a Gen X’er: Camila Mendes as Teela, Idris Elba as Man-at-Arms, as well as CGI creations of Beast Man, Spikor, and Battle-Cat.

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Of course, the high fantasy imagery comes only after a few knowing jokes, including the pronouns “He/Him” on Adam’s nameplate and a shopkeeper who chides Adam for grabbing the sword. Certainly, after decades of Joss Whedon-style quippy dialogue and its lingering effects in the MCU, some cringe at the thought of Masters of the Universe mocking itself. But after Barbie found incredible commercial and critical success with gags about a pregnant doll or a doll with a camera in her chest, it’s easy to see why studio Amazon MGM would go this route.

    However, fans should keep in mind that Barbie‘s wry humor came alongside with not just sincerity but a healthy bit of pride in its product, which the film positioned as not just a reliable birthday or holiday gift, but as a feminist breakthrough. Certainly, Masters of the Universe can do the same about restoring the power of myth and imagination to a lost generation.

    Moreover, Masters of the Universe is directed by Travis Knight. In addition to being the son of Nike co-founder Phil Knight and former rapper who called himself Chilly Tee, Travis Knight founded stop-motion animations studio LAIKA and directed the movie Kubo and the Two Strings. That movie, like all of LAIKA’s output, drips with both sincerity and whip-smart humor.

    Still, fans have two causes for concern. One, of course, is that the villain Skeletor is played by Jared Leto, a man against whom “box office poison” is the least damning charge. Second is the strange overlap the 2026 movie has with the 1987 flop by the Cannon Group. In addition to casting the mostly non-English speaking Dolph Lundgren as He-Man (and a committed Frank Langella as Skeletor), the 1987 movie took place mostly on Earth, where He-Man hung out with a pre-Friends Courteney Cox and a pre-Star Trek: Voyager Robert Duncan McNeill.

    While the 2026 trailer does have its Earth-based set-pieces, it clearly strives for accuracy to the toys and cartoons. Much like the Street Fighter movie also releasing this year, the film is correcting the wrong of an earlier adaptation by leaning into the silliness of the source material. Does Masters of the Universe have the power to follow in Barbie‘s footsteps? We’ll find out this summer.

    Masters of the Universe will bring the power of Grayskull to theaters on June 5, 2026.

    The post Masters of the Universe Trailer Looks Like the Barbie Movie for Gen X Boys appeared first on Den of Geek.

  • Oscars 2026 Predictions: Who Will Win and Why

    Oscars 2026 Predictions: Who Will Win and Why

    After months (and in some circles, a year) of speculation, jostling for position, and campaigning, the nominations are in. The final curve of the road to the Oscars is set. And we now know who the Academy of Motion Picture Arts and Sciences have deemed the best and brightest of 2025. Yet while we are […]

    The post Oscars 2026 Predictions: Who Will Win and Why appeared first on Den of Geek.

    Boys of the 1980s were taught that the world of grown-ups was one filled with paramilitary organizations who shot lasers at terrorists, cars that were actually robots in disguise, and humanoid cats that gave you confusing feelings. Turns out, real life is a lot more boring.

    At least, that’s the assumption made by the first trailer for Masters of the Universe, the latest big screen adaptation of the toy line/cartoon series about sci-fi barbarians. The two and a half minute clip introduces us to Adam Glenn, a nondescript (save for his dreamy blonde locks) man who dreams of something more. What follows is a trip to another world, lots of deep cut toy references, and a healthy dose of self-awareness. All of which worked wonders for another movie about a Mattel toy, Barbie.

    As any ’80s kid knows, Adam is Prince Adam of Eternia, even if he’s swapped his pink tunic for a pink button-down. Portrayed by Nicholas Galitzine, Adam seeks out a sword that will bring him to Eternia, a place that he left as a youth when his mother Queen Marlena Glenn (Charlotte Riley) sent away for his own protection. It’s no spoiler to say that he finds the sword and soon teams up with characters familiar to many a Gen X’er: Camila Mendes as Teela, Idris Elba as Man-at-Arms, as well as CGI creations of Beast Man, Spikor, and Battle-Cat.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Of course, the high fantasy imagery comes only after a few knowing jokes, including the pronouns “He/Him” on Adam’s nameplate and a shopkeeper who chides Adam for grabbing the sword. Certainly, after decades of Joss Whedon-style quippy dialogue and its lingering effects in the MCU, some cringe at the thought of Masters of the Universe mocking itself. But after Barbie found incredible commercial and critical success with gags about a pregnant doll or a doll with a camera in her chest, it’s easy to see why studio Amazon MGM would go this route.

    However, fans should keep in mind that Barbie‘s wry humor came alongside with not just sincerity but a healthy bit of pride in its product, which the film positioned as not just a reliable birthday or holiday gift, but as a feminist breakthrough. Certainly, Masters of the Universe can do the same about restoring the power of myth and imagination to a lost generation.

    Moreover, Masters of the Universe is directed by Travis Knight. In addition to being the son of Nike co-founder Phil Knight and former rapper who called himself Chilly Tee, Travis Knight founded stop-motion animations studio LAIKA and directed the movie Kubo and the Two Strings. That movie, like all of LAIKA’s output, drips with both sincerity and whip-smart humor.

    Still, fans have two causes for concern. One, of course, is that the villain Skeletor is played by Jared Leto, a man against whom “box office poison” is the least damning charge. Second is the strange overlap the 2026 movie has with the 1987 flop by the Cannon Group. In addition to casting the mostly non-English speaking Dolph Lundgren as He-Man (and a committed Frank Langella as Skeletor), the 1987 movie took place mostly on Earth, where He-Man hung out with a pre-Friends Courteney Cox and a pre-Star Trek: Voyager Robert Duncan McNeill.

    While the 2026 trailer does have its Earth-based set-pieces, it clearly strives for accuracy to the toys and cartoons. Much like the Street Fighter movie also releasing this year, the film is correcting the wrong of an earlier adaptation by leaning into the silliness of the source material. Does Masters of the Universe have the power to follow in Barbie‘s footsteps? We’ll find out this summer.

    Masters of the Universe will bring the power of Grayskull to theaters on June 5, 2026.

    The post Masters of the Universe Trailer Looks Like the Barbie Movie for Gen X Boys appeared first on Den of Geek.

  • Doctor Who Director Says “Something Went Wrong” With Disney Deal

    Doctor Who Director Says “Something Went Wrong” With Disney Deal

    If the past is anything to go by, Doctor Who fans are going to be rehashing the fallout from the BBC’s failed partnership with Disney for a long, long time. There are still debates raging about why Doctor Who was originally cancelled back in 1989 and why the 1996 film failed, after all. But the […]

    The post Doctor Who Director Says “Something Went Wrong” With Disney Deal appeared first on Den of Geek.

    Boys of the 1980s were taught that the world of grown-ups was one filled with paramilitary organizations who shot lasers at terrorists, cars that were actually robots in disguise, and humanoid cats that gave you confusing feelings. Turns out, real life is a lot more boring.

    At least, that’s the assumption made by the first trailer for Masters of the Universe, the latest big screen adaptation of the toy line/cartoon series about sci-fi barbarians. The two and a half minute clip introduces us to Adam Glenn, a nondescript (save for his dreamy blonde locks) man who dreams of something more. What follows is a trip to another world, lots of deep cut toy references, and a healthy dose of self-awareness. All of which worked wonders for another movie about a Mattel toy, Barbie.

    As any ’80s kid knows, Adam is Prince Adam of Eternia, even if he’s swapped his pink tunic for a pink button-down. Portrayed by Nicholas Galitzine, Adam seeks out a sword that will bring him to Eternia, a place that he left as a youth when his mother Queen Marlena Glenn (Charlotte Riley) sent away for his own protection. It’s no spoiler to say that he finds the sword and soon teams up with characters familiar to many a Gen X’er: Camila Mendes as Teela, Idris Elba as Man-at-Arms, as well as CGI creations of Beast Man, Spikor, and Battle-Cat.

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Of course, the high fantasy imagery comes only after a few knowing jokes, including the pronouns “He/Him” on Adam’s nameplate and a shopkeeper who chides Adam for grabbing the sword. Certainly, after decades of Joss Whedon-style quippy dialogue and its lingering effects in the MCU, some cringe at the thought of Masters of the Universe mocking itself. But after Barbie found incredible commercial and critical success with gags about a pregnant doll or a doll with a camera in her chest, it’s easy to see why studio Amazon MGM would go this route.

    However, fans should keep in mind that Barbie‘s wry humor came alongside with not just sincerity but a healthy bit of pride in its product, which the film positioned as not just a reliable birthday or holiday gift, but as a feminist breakthrough. Certainly, Masters of the Universe can do the same about restoring the power of myth and imagination to a lost generation.

    Moreover, Masters of the Universe is directed by Travis Knight. In addition to being the son of Nike co-founder Phil Knight and former rapper who called himself Chilly Tee, Travis Knight founded stop-motion animations studio LAIKA and directed the movie Kubo and the Two Strings. That movie, like all of LAIKA’s output, drips with both sincerity and whip-smart humor.

    Still, fans have two causes for concern. One, of course, is that the villain Skeletor is played by Jared Leto, a man against whom “box office poison” is the least damning charge. Second is the strange overlap the 2026 movie has with the 1987 flop by the Cannon Group. In addition to casting the mostly non-English speaking Dolph Lundgren as He-Man (and a committed Frank Langella as Skeletor), the 1987 movie took place mostly on Earth, where He-Man hung out with a pre-Friends Courteney Cox and a pre-Star Trek: Voyager Robert Duncan McNeill.

    While the 2026 trailer does have its Earth-based set-pieces, it clearly strives for accuracy to the toys and cartoons. Much like the Street Fighter movie also releasing this year, the film is correcting the wrong of an earlier adaptation by leaning into the silliness of the source material. Does Masters of the Universe have the power to follow in Barbie‘s footsteps? We’ll find out this summer.

    Masters of the Universe will bring the power of Grayskull to theaters on June 5, 2026.

    The post Masters of the Universe Trailer Looks Like the Barbie Movie for Gen X Boys appeared first on Den of Geek.

  • Sentimental Value Is the Quiet Best Picture Nom That Deserves Your Attention

    Sentimental Value Is the Quiet Best Picture Nom That Deserves Your Attention

    This article contains no spoilers for Sentimental Value but does describe a couple of scenes. As in most years, the Oscar nominations of 2026 reward big movies. There’s the spectacular horror of Sinners and Frankenstein. There’s the bravado filmmaking of One Battle After Another and Marty Supreme. There’s big feelings of Hamnet and the big […]

    The post Sentimental Value Is the Quiet Best Picture Nom That Deserves Your Attention appeared first on Den of Geek.

    Boys of the 1980s were taught that the world of grown-ups was one filled with paramilitary organizations who shot lasers at terrorists, cars that were actually robots in disguise, and humanoid cats that gave you confusing feelings. Turns out, real life is a lot more boring.

    At least, that’s the assumption made by the first trailer for Masters of the Universe, the latest big screen adaptation of the toy line/cartoon series about sci-fi barbarians. The two and a half minute clip introduces us to Adam Glenn, a nondescript (save for his dreamy blonde locks) man who dreams of something more. What follows is a trip to another world, lots of deep cut toy references, and a healthy dose of self-awareness. All of which worked wonders for another movie about a Mattel toy, Barbie.

    As any ’80s kid knows, Adam is Prince Adam of Eternia, even if he’s swapped his pink tunic for a pink button-down. Portrayed by Nicholas Galitzine, Adam seeks out a sword that will bring him to Eternia, a place that he left as a youth when his mother Queen Marlena Glenn (Charlotte Riley) sent away for his own protection. It’s no spoiler to say that he finds the sword and soon teams up with characters familiar to many a Gen X’er: Camila Mendes as Teela, Idris Elba as Man-at-Arms, as well as CGI creations of Beast Man, Spikor, and Battle-Cat.

    cnx.cmd.push(function() {
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    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Of course, the high fantasy imagery comes only after a few knowing jokes, including the pronouns “He/Him” on Adam’s nameplate and a shopkeeper who chides Adam for grabbing the sword. Certainly, after decades of Joss Whedon-style quippy dialogue and its lingering effects in the MCU, some cringe at the thought of Masters of the Universe mocking itself. But after Barbie found incredible commercial and critical success with gags about a pregnant doll or a doll with a camera in her chest, it’s easy to see why studio Amazon MGM would go this route.

    However, fans should keep in mind that Barbie‘s wry humor came alongside with not just sincerity but a healthy bit of pride in its product, which the film positioned as not just a reliable birthday or holiday gift, but as a feminist breakthrough. Certainly, Masters of the Universe can do the same about restoring the power of myth and imagination to a lost generation.

    Moreover, Masters of the Universe is directed by Travis Knight. In addition to being the son of Nike co-founder Phil Knight and former rapper who called himself Chilly Tee, Travis Knight founded stop-motion animations studio LAIKA and directed the movie Kubo and the Two Strings. That movie, like all of LAIKA’s output, drips with both sincerity and whip-smart humor.

    Still, fans have two causes for concern. One, of course, is that the villain Skeletor is played by Jared Leto, a man against whom “box office poison” is the least damning charge. Second is the strange overlap the 2026 movie has with the 1987 flop by the Cannon Group. In addition to casting the mostly non-English speaking Dolph Lundgren as He-Man (and a committed Frank Langella as Skeletor), the 1987 movie took place mostly on Earth, where He-Man hung out with a pre-Friends Courteney Cox and a pre-Star Trek: Voyager Robert Duncan McNeill.

    While the 2026 trailer does have its Earth-based set-pieces, it clearly strives for accuracy to the toys and cartoons. Much like the Street Fighter movie also releasing this year, the film is correcting the wrong of an earlier adaptation by leaning into the silliness of the source material. Does Masters of the Universe have the power to follow in Barbie‘s footsteps? We’ll find out this summer.

    Masters of the Universe will bring the power of Grayskull to theaters on June 5, 2026.

    The post Masters of the Universe Trailer Looks Like the Barbie Movie for Gen X Boys appeared first on Den of Geek.

  • 10 Times Movies Got the Car Choice All Wrong

    10 Times Movies Got the Car Choice All Wrong

    Movies love a great car almost as much as they love a great hero. The right vehicle can instantly define a character, a mood, or an entire era. But sometimes Hollywood gets it spectacularly wrong. Whether it’s a car that makes no sense for the character driving it, a model that clashes with the setting, […]

    The post 10 Times Movies Got the Car Choice All Wrong appeared first on Den of Geek.

    Boys of the 1980s were taught that the world of grown-ups was one filled with paramilitary organizations who shot lasers at terrorists, cars that were actually robots in disguise, and humanoid cats that gave you confusing feelings. Turns out, real life is a lot more boring.

    At least, that’s the assumption made by the first trailer for Masters of the Universe, the latest big screen adaptation of the toy line/cartoon series about sci-fi barbarians. The two and a half minute clip introduces us to Adam Glenn, a nondescript (save for his dreamy blonde locks) man who dreams of something more. What follows is a trip to another world, lots of deep cut toy references, and a healthy dose of self-awareness. All of which worked wonders for another movie about a Mattel toy, Barbie.

    As any ’80s kid knows, Adam is Prince Adam of Eternia, even if he’s swapped his pink tunic for a pink button-down. Portrayed by Nicholas Galitzine, Adam seeks out a sword that will bring him to Eternia, a place that he left as a youth when his mother Queen Marlena Glenn (Charlotte Riley) sent away for his own protection. It’s no spoiler to say that he finds the sword and soon teams up with characters familiar to many a Gen X’er: Camila Mendes as Teela, Idris Elba as Man-at-Arms, as well as CGI creations of Beast Man, Spikor, and Battle-Cat.

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Of course, the high fantasy imagery comes only after a few knowing jokes, including the pronouns “He/Him” on Adam’s nameplate and a shopkeeper who chides Adam for grabbing the sword. Certainly, after decades of Joss Whedon-style quippy dialogue and its lingering effects in the MCU, some cringe at the thought of Masters of the Universe mocking itself. But after Barbie found incredible commercial and critical success with gags about a pregnant doll or a doll with a camera in her chest, it’s easy to see why studio Amazon MGM would go this route.

    However, fans should keep in mind that Barbie‘s wry humor came alongside with not just sincerity but a healthy bit of pride in its product, which the film positioned as not just a reliable birthday or holiday gift, but as a feminist breakthrough. Certainly, Masters of the Universe can do the same about restoring the power of myth and imagination to a lost generation.

    Moreover, Masters of the Universe is directed by Travis Knight. In addition to being the son of Nike co-founder Phil Knight and former rapper who called himself Chilly Tee, Travis Knight founded stop-motion animations studio LAIKA and directed the movie Kubo and the Two Strings. That movie, like all of LAIKA’s output, drips with both sincerity and whip-smart humor.

    Still, fans have two causes for concern. One, of course, is that the villain Skeletor is played by Jared Leto, a man against whom “box office poison” is the least damning charge. Second is the strange overlap the 2026 movie has with the 1987 flop by the Cannon Group. In addition to casting the mostly non-English speaking Dolph Lundgren as He-Man (and a committed Frank Langella as Skeletor), the 1987 movie took place mostly on Earth, where He-Man hung out with a pre-Friends Courteney Cox and a pre-Star Trek: Voyager Robert Duncan McNeill.

    While the 2026 trailer does have its Earth-based set-pieces, it clearly strives for accuracy to the toys and cartoons. Much like the Street Fighter movie also releasing this year, the film is correcting the wrong of an earlier adaptation by leaning into the silliness of the source material. Does Masters of the Universe have the power to follow in Barbie‘s footsteps? We’ll find out this summer.

    Masters of the Universe will bring the power of Grayskull to theaters on June 5, 2026.

    The post Masters of the Universe Trailer Looks Like the Barbie Movie for Gen X Boys appeared first on Den of Geek.