I am a creative. What I do is alchemy. It is a mystery. I do not so much do it, as let it be done through me.
I am a creative. Not all creative people like this label. Not all see themselves this way. Some creative people see science in what they do. That is their truth, and I respect it. Maybe I even envy them, a little. But my process is different—my being is different.
Apologizing and qualifying in advance is a distraction. That’s what my brain does to sabotage me. I set it aside for now. I can come back later to apologize and qualify. After I’ve said what I came to say. Which is hard enough.
Except when it is easy and flows like a river of wine.
Sometimes it does come that way. Sometimes what I need to create comes in an instant. I have learned not to say it at that moment, because if you admit that sometimes the idea just comes and it is the best idea and you know it is the best idea, they think you don’t work hard enough.
Sometimes I work and work and work until the idea comes. Sometimes it comes instantly and I don’t tell anyone for three days. Sometimes I’m so excited by the idea that came instantly that I blurt it out, can’t help myself. Like a boy who found a prize in his Cracker Jacks. Sometimes I get away with this. Sometimes other people agree: yes, that is the best idea. Most times they don’t and I regret having given way to enthusiasm.
Enthusiasm is best saved for the meeting where it will make a difference. Not the casual get-together that precedes that meeting by two other meetings. Nobody knows why we have all these meetings. We keep saying we’re doing away with them, but then just finding other ways to have them. Sometimes they are even good. But other times they are a distraction from the actual work. The proportion between when meetings are useful, and when they are a pitiful distraction, varies, depending on what you do and where you do it. And who you are and how you do it. Again I digress. I am a creative. That is the theme.
Sometimes many hours of hard and patient work produce something that is barely serviceable. Sometimes I have to accept that and move on to the next project.
Don’t ask about process. I am a creative.
I am a creative. I don’t control my dreams. And I don’t control my best ideas.
I can hammer away, surround myself with facts or images, and sometimes that works. I can go for a walk, and sometimes that works. I can be making dinner and there’s a Eureka having nothing to do with sizzling oil and bubbling pots. Often I know what to do the instant I wake up. And then, almost as often, as I become conscious and part of the world again, the idea that would have saved me turns to vanishing dust in a mindless wind of oblivion. For creativity, I believe, comes from that other world. The one we enter in dreams, and perhaps, before birth and after death. But that’s for poets to wonder, and I am not a poet. I am a creative. And it’s for theologians to mass armies about in their creative world that they insist is real. But that is another digression. And a depressing one. Maybe on a much more important topic than whether I am a creative or not. But still a digression from what I came here to say.
Sometimes the process is avoidance. And agony. You know the cliché about the tortured artist? It’s true, even when the artist (and let’s put that noun in quotes) is trying to write a soft drink jingle, a callback in a tired sitcom, a budget request.
Some people who hate being called creative may be closeted creatives, but that’s between them and their gods. No offense meant. Your truth is true, too. But mine is for me.
Creatives recognize creatives.
Creatives recognize creatives like queers recognize queers, like real rappers recognize real rappers, like cons know cons. Creatives feel massive respect for creatives. We love, honor, emulate, and practically deify the great ones. To deify any human is, of course, a tragic mistake. We have been warned. We know better. We know people are just people. They squabble, they are lonely, they regret their most important decisions, they are poor and hungry, they can be cruel, they can be just as stupid as we can, because, like us, they are clay. But. But. But they make this amazing thing. They birth something that did not exist before them, and could not exist without them. They are the mothers of ideas. And I suppose, since it’s just lying there, I have to add that they are the mothers of invention. Ba dum bum! OK, that’s done. Continue.
Creatives belittle our own small achievements, because we compare them to those of the great ones. Beautiful animation! Well, I’m no Miyazaki. Now THAT is greatness. That is greatness straight from the mind of God. This half-starved little thing that I made? It more or less fell off the back of the turnip truck. And the turnips weren’t even fresh.
Creatives knows that, at best, they are Salieri. Even the creatives who are Mozart believe that.
I am a creative. I haven’t worked in advertising in 30 years, but in my nightmares, it’s my former creative directors who judge me. And they are right to do so. I am too lazy, too facile, and when it really counts, my mind goes blank. There is no pill for creative dysfunction.
I am a creative. Every deadline I make is an adventure that makes Indiana Jones look like a pensioner snoring in a deck chair. The longer I remain a creative, the faster I am when I do my work and the longer I brood and walk in circles and stare blankly before I do that work.
I am still 10 times faster than people who are not creative, or people who have only been creative a short while, or people who have only been professionally creative a short while. It’s just that, before I work 10 times as fast as they do, I spend twice as long as they do putting the work off. I am that confident in my ability to do a great job when I put my mind to it. I am that addicted to the adrenaline rush of postponement. I am still that afraid of the jump.
I am not an artist.
I am a creative. Not an artist. Though I dreamed, as a lad, of someday being that. Some of us belittle our gifts and dislike ourselves because we are not Michelangelos and Warhols. That is narcissism—but at least we aren’t in politics.
I am a creative. Though I believe in reason and science, I decide by intuition and impulse. And live with what follows—the catastrophes as well as the triumphs.
I am a creative. Every word I’ve said here will annoy other creatives, who see things differently. Ask two creatives a question, get three opinions. Our disagreement, our passion about it, and our commitment to our own truth are, at least to me, the proofs that we are creatives, no matter how we may feel about it.
I am a creative. I lament my lack of taste in the areas about which I know very little, which is to say almost all areas of human knowledge. And I trust my taste above all other things in the areas closest to my heart, or perhaps, more accurately, to my obsessions. Without my obsessions, I would probably have to spend my time looking life in the eye, and almost none of us can do that for long. Not honestly. Not really. Because much in life, if you really look at it, is unbearable.
I am a creative. I believe, as a parent believes, that when I am gone, some small good part of me will carry on in the mind of at least one other person.
Working saves me from worrying about work.
I am a creative. I live in dread of my small gift suddenly going away.
I am a creative. I am too busy making the next thing to spend too much time deeply considering that almost nothing I make will come anywhere near the greatness I comically aspire to.
I am a creative. I believe in the ultimate mystery of process. I believe in it so much, I am even fool enough to publish an essay I dictated into a tiny machine and didn’t take time to review or revise. I won’t do this often, I promise. But I did it just now, because, as afraid as I might be of your seeing through my pitiful gestures toward the beautiful, I was even more afraid of forgetting what I came to say.
In reading Joe Dolson’s recent piece on the intersection of AI and accessibility, I absolutely appreciated the skepticism that he has for AI in general as well as for the ways that many have been using it. In fact, I’m very skeptical of AI myself, despite my role at Microsoft as an accessibility innovation strategist who helps run the AI for Accessibility grant program. As with any tool, AI can be used in very constructive, inclusive, and accessible ways; and it can also be used in destructive, exclusive, and harmful ones. And there are a ton of uses somewhere in the mediocre middle as well.
I’d like you to consider this a “yes… and” piece to complement Joe’s post. I’m not trying to refute any of what he’s saying but rather provide some visibility to projects and opportunities where AI can make meaningful differences for people with disabilities. To be clear, I’m not saying that there aren’t real risks or pressing issues with AI that need to be addressed—there are, and we’ve needed to address them, like, yesterday—but I want to take a little time to talk about what’s possible in hopes that we’ll get there one day.
Alternative text
Joe’s piece spends a lot of time talking about computer-vision models generating alternative text. He highlights a ton of valid issues with the current state of things. And while computer-vision models continue to improve in the quality and richness of detail in their descriptions, their results aren’t great. As he rightly points out, the current state of image analysis is pretty poor—especially for certain image types—in large part because current AI systems examine images in isolation rather than within the contexts that they’re in (which is a consequence of having separate “foundation” models for text analysis and image analysis). Today’s models aren’t trained to distinguish between images that are contextually relevant (that should probably have descriptions) and those that are purely decorative (which might not need a description) either. Still, I still think there’s potential in this space.
As Joe mentions, human-in-the-loop authoring of alt text should absolutely be a thing. And if AI can pop in to offer a starting point for alt text—even if that starting point might be a prompt saying What is this BS? That’s not right at all… Let me try to offer a starting point—I think that’s a win.
Taking things a step further, if we can specifically train a model to analyze image usage in context, it could help us more quickly identify which images are likely to be decorative and which ones likely require a description. That will help reinforce which contexts call for image descriptions and it’ll improve authors’ efficiency toward making their pages more accessible.
While complex images—like graphs and charts—are challenging to describe in any sort of succinct way (even for humans), the image example shared in the GPT4 announcement points to an interesting opportunity as well. Let’s suppose that you came across a chart whose description was simply the title of the chart and the kind of visualization it was, such as: Pie chart comparing smartphone usage to feature phone usage among US households making under $30,000 a year. (That would be a pretty awful alt text for a chart since that would tend to leave many questions about the data unanswered, but then again, let’s suppose that that was the description that was in place.) If your browser knew that that image was a pie chart (because an onboard model concluded this), imagine a world where users could ask questions like these about the graphic:
Do more people use smartphones or feature phones?
How many more?
Is there a group of people that don’t fall into either of these buckets?
How many is that?
Setting aside the realities of large language model (LLM) hallucinations—where a model just makes up plausible-sounding “facts”—for a moment, the opportunity to learn more about images and data in this way could be revolutionary for blind and low-vision folks as well as for people with various forms of color blindness, cognitive disabilities, and so on. It could also be useful in educational contexts to help people who can see these charts, as is, to understand the data in the charts.
Taking things a step further: What if you could ask your browser to simplify a complex chart? What if you could ask it to isolate a single line on a line graph? What if you could ask your browser to transpose the colors of the different lines to work better for form of color blindness you have? What if you could ask it to swap colors for patterns? Given these tools’ chat-based interfaces and our existing ability to manipulate images in today’s AI tools, that seems like a possibility.
Now imagine a purpose-built model that could extract the information from that chart and convert it to another format. For example, perhaps it could turn that pie chart (or better yet, a series of pie charts) into more accessible (and useful) formats, like spreadsheets. That would be amazing!
Matching algorithms
Safiya Umoja Noble absolutely hit the nail on the head when she titled her book Algorithms of Oppression. While her book was focused on the ways that search engines reinforce racism, I think that it’s equally true that all computer models have the potential to amplify conflict, bias, and intolerance. Whether it’s Twitter always showing you the latest tweet from a bored billionaire, YouTube sending us into a Q-hole, or Instagram warping our ideas of what natural bodies look like, we know that poorly authored and maintained algorithms are incredibly harmful. A lot of this stems from a lack of diversity among the people who shape and build them. When these platforms are built with inclusively baked in, however, there’s real potential for algorithm development to help people with disabilities.
Take Mentra, for example. They are an employment network for neurodivergent people. They use an algorithm to match job seekers with potential employers based on over 75 data points. On the job-seeker side of things, it considers each candidate’s strengths, their necessary and preferred workplace accommodations, environmental sensitivities, and so on. On the employer side, it considers each work environment, communication factors related to each job, and the like. As a company run by neurodivergent folks, Mentra made the decision to flip the script when it came to typical employment sites. They use their algorithm to propose available candidates to companies, who can then connect with job seekers that they are interested in; reducing the emotional and physical labor on the job-seeker side of things.
When more people with disabilities are involved in the creation of algorithms, that can reduce the chances that these algorithms will inflict harm on their communities. That’s why diverse teams are so important.
Imagine that a social media company’s recommendation engine was tuned to analyze who you’re following and if it was tuned to prioritize follow recommendations for people who talked about similar things but who were different in some key ways from your existing sphere of influence. For example, if you were to follow a bunch of nondisabled white male academics who talk about AI, it could suggest that you follow academics who are disabled or aren’t white or aren’t male who also talk about AI. If you took its recommendations, perhaps you’d get a more holistic and nuanced understanding of what’s happening in the AI field. These same systems should also use their understanding of biases about particular communities—including, for instance, the disability community—to make sure that they aren’t recommending any of their users follow accounts that perpetuate biases against (or, worse, spewing hate toward) those groups.
Other ways that AI can helps people with disabilities
If I weren’t trying to put this together between other tasks, I’m sure that I could go on and on, providing all kinds of examples of how AI could be used to help people with disabilities, but I’m going to make this last section into a bit of a lightning round. In no particular order:
Voice preservation. You may have seen the VALL-E paper or Apple’s Global Accessibility Awareness Day announcement or you may be familiar with the voice-preservation offerings from Microsoft, Acapela, or others. It’s possible to train an AI model to replicate your voice, which can be a tremendous boon for people who have ALS (Lou Gehrig’s disease) or motor-neuron disease or other medical conditions that can lead to an inability to talk. This is, of course, the same tech that can also be used to create audio deepfakes, so it’s something that we need to approach responsibly, but the tech has truly transformative potential.
Voice recognition. Researchers like those in the Speech Accessibility Project are paying people with disabilities for their help in collecting recordings of people with atypical speech. As I type, they are actively recruiting people with Parkinson’s and related conditions, and they have plans to expand this to other conditions as the project progresses. This research will result in more inclusive data sets that will let more people with disabilities use voice assistants, dictation software, and voice-response services as well as control their computers and other devices more easily, using only their voice.
Text transformation. The current generation of LLMs is quite capable of adjusting existing text content without injecting hallucinations. This is hugely empowering for people with cognitive disabilities who may benefit from text summaries or simplified versions of text or even text that’s prepped for Bionic Reading.
The importance of diverse teams and data
We need to recognize that our differences matter. Our lived experiences are influenced by the intersections of the identities that we exist in. These lived experiences—with all their complexities (and joys and pain)—are valuable inputs to the software, services, and societies that we shape. Our differences need to be represented in the data that we use to train new models, and the folks who contribute that valuable information need to be compensated for sharing it with us. Inclusive data sets yield more robust models that foster more equitable outcomes.
Want a model that doesn’t demean or patronize or objectify people with disabilities? Make sure that you have content about disabilities that’s authored by people with a range of disabilities, and make sure that that’s well represented in the training data.
Want a model that doesn’t use ableist language? You may be able to use existing data sets to build a filter that can intercept and remediate ableist language before it reaches readers. That being said, when it comes to sensitivity reading, AI models won’t be replacing human copy editors anytime soon.
Want a coding copilot that gives you accessible recommendations from the jump? Train it on code that you know to be accessible.
I have no doubt that AI can and will harm people… today, tomorrow, and well into the future. But I also believe that we can acknowledge that and, with an eye towards accessibility (and, more broadly, inclusion), make thoughtful, considerate, and intentional changes in our approaches to AI that will reduce harm over time as well. Today, tomorrow, and well into the future.
Many thanks to Kartik Sawhney for helping me with the development of this piece, Ashley Bischoff for her invaluable editorial assistance, and, of course, Joe Dolson for the prompt.
When you begin to believe you have everything figured out, everything will change. This is a one piece of advice I can give to friends and family when they become innovative families. Simply as you start to get the hang of injections, diapers, and ordinary sleep, it’s time for solid foods, potty training, and nighttime sleep. When you figure those over, it’s time for some short breaks for nap and school. The cycle goes on and on.
The same holds true for those of us who are currently employed in design and development. Having worked on the web for about three years at this point, I’ve seen the typical wax and wane of concepts, strategies, and systems. Every day we as developers and designers re-enter a routine pattern, a brand-new concept or technology emerges to shake things up and completely alter our world.
How we got below
I built my first website in the mid-’90s. Design and development on the web back then was a free-for-all, with few established norms. For any layout aside from a single column, we used table elements, often with empty cells containing a single pixel spacer GIF to add empty space. We styled text with numerous font tags, nesting the tags every time we wanted to vary the font style. And we had only three or four typefaces to choose from: Arial, Courier, or Times New Roman. When Verdana and Georgia came out in 1996, we rejoiced because our options had nearly doubled. The only safe colors to choose from were the 216 “web safe” colors known to work across platforms. The few interactive elements (like contact forms, guest books, and counters) were mostly powered by CGI scripts (predominantly written in Perl at the time). Achieving any kind of unique look involved a pile of hacks all the way down. Interaction was often limited to specific pages in a site.
The development of internet requirements
At the turn of the century, a new cycle started. Crufty code littered with table layouts and font tags waned, and a push for web standards waxed. Newer technologies like CSS got more widespread adoption by browsers makers, developers, and designers. This shift toward standards didn’t happen accidentally or overnight. It took active engagement between the W3C and browser vendors and heavy evangelism from folks like the Web Standards Projectto build standards. A List Apart and books like Designing with Web Standards by Jeffrey Zeldman played key roles in teaching developers and designers why standards are important, how to implement them, and how to sell them to their organizations. And approaches like progressive enhancement introduced the idea that content should be available for all browsers—with additional enhancements available for more advanced browsers. Meanwhile, sites like the CSS Zen Garden showcased just how powerful and versatile CSS can be when combined with a solid semantic HTML structure.
Server-side language like PHP, Java, and.NET took Perl as the primary back-end computers, and the cgi-bin was tossed in the garbage bin. With these improved server-side software, the first period of internet programs started with content-management techniques (especially those used in blogs like Blogger, Grey Matter, Movable Type, and WordPress ) In the mid-2000s, AJAX opened gates for sequential interaction between the front end and back close. Pages had now revise their content without having to reload it. A grain of Script frameworks like Prototype, YUI, and ruby arose to aid developers develop more credible client-side conversation across browsers that had wildly varying levels of standards support. Techniques like photo alternative enable skilled designers and developers to show fonts of their choosing. And technologies like Flash made it possible to add animations, games, and even more interactivity.
These new methods, standards, and technologies greatly boosted the sector’s growth. Web design flourished as designers and developers explored more diverse styles and layouts. However, we still relied heavily on hacks. Early CSS was a huge improvement over table-based layouts when it came to basic layout and text styling, but its limitations at the time meant that designers and developers still relied heavily on images for complex shapes ( such as rounded or angled corners ) and tiled backgrounds for the appearance of full-length columns (among other hacks ). All kinds of nested floats or absolute positioning ( or both ) were necessary for complicated layouts. Flash and image replacement for custom fonts was a great start toward varying the typefaces from the big five, but both hacks introduced accessibility and performance problems. Additionally, JavaScript libraries made it simple for anyone to add a dash of interaction to pages, even at the expense of double or even quadrupling the download size of basic websites.
The web as software platform
The balance between the front end and the back end continued to improve, leading to the development of the current web application era. Between expanded server-side programming languages ( which kept growing to include Ruby, Python, Go, and others ) and newer front-end tools like React, Vue, and Angular, we could build fully capable software on the web. Along with these tools, there were additional options, such as shared package libraries, build automation, and collaborative version control. What was once primarily an environment for linked documents became a realm of infinite possibilities.
Mobile devices increased in their capabilities as well, and they gave us access to the internet while we were traveling. Mobile apps and responsive design opened up opportunities for new interactions anywhere and any time.
This fusion of potent mobile devices and potent development tools contributed to the growth of social media and other centralized tools for user interaction and consumption. As it became easier and more common to connect with others directly on Twitter, Facebook, and even Slack, the desire for hosted personal sites waned. Social media provided connections on a global scale, with both positive and negative outcomes.
It seems like we’ve been at a new significant inflection point over the past couple of years. As social-media platforms fracture and wane, there’s been a growing interest in owning our own content again. There are many different ways to create websites, from the tried-and-true classic of hosting plain HTML files to static site generators to content management systems of all kinds. The fracturing of social media also comes with a cost: we lose crucial infrastructure for discovery and connection. Webmentions, RSS, ActivityPub, and other IndieWeb tools can be useful in this regard, but they’re still largely underdeveloped and difficult to use for the less geeky. We can build amazing personal websites and add to them regularly, but without discovery and connection, it can sometimes feel like we may as well be shouting into the void.
Browser support for CSS, JavaScript, and other web components has increased, particularly with initiatives like Interop. New technologies gain support across the board in a fraction of the time that they used to. When I first learn about a new feature, I frequently discover that its coverage is already over 80 % when I check the browser support. Nowadays, the barrier to using newer techniques often isn’t browser support but simply the limits of how quickly designers and developers can learn what’s available and how to adopt it.
With a few commands and a few lines of code, we can currently prototype almost any concept. All the tools that we now have available make it easier than ever to start something new. However, as we upgrade and maintain these frameworks, we eventually pay the upfront costs that these frameworks may initially save in terms of our technical debt.
If we rely on third-party frameworks, adopting new standards can sometimes take longer since we may have to wait for those frameworks to adopt those standards. These frameworks, which once made it easier to adopt new techniques sooner, have since evolved into obstacles. These same frameworks often come with performance costs too, forcing users to wait for scripts to load before they can read or interact with pages. And when scripts fail ( whether due to poor code, network issues, or other environmental factors ), users frequently have no choice but to use blank or broken pages.
Where do we go from here?
Hacks of today help to shape standards for the future. And there’s nothing inherently wrong with embracing hacks —for now—to move the present forward. Problems only arise when we refuse to acknowledge that they are hacks or when we choose not to replace them. So what can we do to create the future we want for the web?
Build for the long haul. Optimize for performance, for accessibility, and for the user. weigh the costs of those user-friendly tools. They may make your job a little easier today, but how do they affect everything else? What does each user pay? To future developers? To adoption of standards? Sometimes the convenience may be worth it. Sometimes it’s just a hack that you’ve gotten used to. And sometimes it’s holding you back from even better options.
Start with standards. Standards continue to evolve over time, but browsers have done a remarkably good job of continuing to support older standards. The same holds true for third-party frameworks, though. Sites built with even the hackiest of HTML from the’ 90s still work just fine today. The same can’t always be said of websites created with frameworks even after a few years.
Design with care. Consider the effects of each choice, whether your craft is code, pixels, or processes. The convenience of many a modern tool comes at the cost of not always understanding the underlying decisions that have led to its design and not always considering the impact that those decisions can have. Use the time saved by modern tools to think more carefully and make decisions with care rather than rushing to “move fast and break things”
Always be learning. If you’re constantly learning, you’re also developing. Sometimes it may be hard to pinpoint what’s worth learning and what’s just today’s hack. Even if you were to concentrate solely on learning standards, you might end up focusing on something that won’t matter next year. ( Remember XHTML? ) However, ongoing learning opens up new neural connections in your brain, and the techniques you learn in one day may be used to inform different experiments in the future.
Play, experiment, and be weird! The ultimate experiment is this web we created. It’s the single largest human endeavor in history, and yet each of us can create our own pocket within it. Be brave and try something new. Build a playground for ideas. Create absurd experiments in your own crazy sciencelab. Start your own small business. There has never been a place where we have more room to be creative, take risks, and discover our potential.
Share and amplify. Share what you think has worked for you as you go through testing, playing, and learning. Write on your own website, post on whichever social media site you prefer, or shout it from a TikTok. Write something for A List Apart! But take the time to amplify others too: find new voices, learn from them, and share what they’ve taught you.
Make a move and make it happen.
As designers and developers for the web ( and beyond ), we’re responsible for building the future every day, whether that may take the shape of personal websites, social media tools used by billions, or anything in between. Let’s incorporate our values into the products we produce, and let’s improve the world for everyone. Create that thing that only you are uniquely qualified to make. Then distribute it, improve it, re-use it, or create something new with it. Learn. Make. Share. grow. Rinse and repeat. Everything will change whenever you believe you have mastered the web.
Picture this. You’ve joined a squad at your company that’s designing new product features with an emphasis on automation or AI. Or your company has just implemented a personalization engine. Either way, you’re designing with data. Now what? When it comes to designing for personalization, there are many cautionary tales, no overnight successes, and few guides for the perplexed.
Between the fantasy of getting it right and the fear of it going wrong—like when we encounter “persofails” in the vein of a company repeatedly imploring everyday consumers to buy additional toilet seats—the personalization gap is real. It’s an especially confounding place to be a digital professional without a map, a compass, or a plan.
For those of you venturing into personalization, there’s no Lonely Planet and few tour guides because effective personalization is so specific to each organization’s talent, technology, and market position.
But you can ensure that your team has packed its bags sensibly.
There’s a DIY formula to increase your chances for success. At minimum, you’ll defuse your boss’s irrational exuberance. Before the party you’ll need to effectively prepare.
We call it prepersonalization.
Behind the music
Consider Spotify’s DJ feature, which debuted this past year.
We’re used to seeing the polished final result of a personalization feature. Before the year-end award, the making-of backstory, or the behind-the-scenes victory lap, a personalized feature had to be conceived, budgeted, and prioritized. Before any personalization feature goes live in your product or service, it lives amid a backlog of worthy ideas for expressing customer experiences more dynamically.
So how do you know where to place your personalization bets? How do you design consistent interactions that won’t trip up users or—worse—breed mistrust? We’ve found that for many budgeted programs to justify their ongoing investments, they first needed one or more workshops to convene key stakeholders and internal customers of the technology. Make yours count.
From Big Tech to fledgling startups, we’ve seen the same evolution up close with our clients. In our experiences with working on small and large personalization efforts, a program’s ultimate track record—and its ability to weather tough questions, work steadily toward shared answers, and organize its design and technology efforts—turns on how effectively these prepersonalization activities play out.
Time and again, we’ve seen effective workshops separate future success stories from unsuccessful efforts, saving countless time, resources, and collective well-being in the process.
A personalization practice involves a multiyear effort of testing and feature development. It’s not a switch-flip moment in your tech stack. It’s best managed as a backlog that often evolves through three steps:
customer experience optimization (CXO, also known as A/B testing or experimentation)
always-on automations (whether rules-based or machine-generated)
mature features or standalone product development (such as Spotify’s DJ experience)
This is why we created our progressive personalization framework and why we’re field-testing an accompanying deck of cards: we believe that there’s a base grammar, a set of “nouns and verbs” that your organization can use to design experiences that are customized, personalized, or automated. You won’t need these cards. But we strongly recommend that you create something similar, whether that might be digital or physical.
Set your kitchen timer
How long does it take to cook up a prepersonalization workshop? The surrounding assessment activities that we recommend including can (and often do) span weeks. For the core workshop, we recommend aiming for two to three days. Here’s a summary of our broader approach along with details on the essential first-day activities.
The full arc of the wider workshop is threefold:
Kickstart: This sets the terms of engagement as you focus on the opportunity as well as the readiness and drive of your team and your leadership. .
Plan your work: This is the heart of the card-based workshop activities where you specify a plan of attack and the scope of work.
Work your plan: This phase is all about creating a competitive environment for team participants to individually pitch their own pilots that each contain a proof-of-concept project, its business case, and its operating model.
Give yourself at least a day, split into two large time blocks, to power through a concentrated version of those first two phases.
Kickstart: Whet your appetite
We call the first lesson the “landscape of connected experience.” It explores the personalization possibilities in your organization. A connected experience, in our parlance, is any UX requiring the orchestration of multiple systems of record on the backend. This could be a content-management system combined with a marketing-automation platform. It could be a digital-asset manager combined with a customer-data platform.
Spark conversation by naming consumer examples and business-to-business examples of connected experience interactions that you admire, find familiar, or even dislike. This should cover a representative range of personalization patterns, including automated app-based interactions (such as onboarding sequences or wizards), notifications, and recommenders. We have a catalog of these in the cards. Here’s a list of 142 different interactions to jog your thinking.
This is all about setting the table. What are the possible paths for the practice in your organization? If you want a broader view, here’s a long-form primer and a strategic framework.
Assess each example that you discuss for its complexity and the level of effort that you estimate that it would take for your team to deliver that feature (or something similar). In our cards, we divide connected experiences into five levels: functions, features, experiences, complete products, and portfolios. Size your own build here. This will help to focus the conversation on the merits of ongoing investment as well as the gap between what you deliver today and what you want to deliver in the future.
Next, have your team plot each idea on the following 2×2 grid, which lays out the four enduring arguments for a personalized experience. This is critical because it emphasizes how personalization can not only help your external customers but also affect your own ways of working. It’s also a reminder (which is why we used the word argument earlier) of the broader effort beyond these tactical interventions.
Each team member should vote on where they see your product or service putting its emphasis. Naturally, you can’t prioritize all of them. The intention here is to flesh out how different departments may view their own upsides to the effort, which can vary from one to the next. Documenting your desired outcomes lets you know how the team internally aligns across representatives from different departments or functional areas.
The third and final kickstart activity is about naming your personalization gap. Is your customer journey well documented? Will data and privacy compliance be too big of a challenge? Do you have content metadata needs that you have to address? (We’re pretty sure that you do: it’s just a matter of recognizing the relative size of that need and its remedy.) In our cards, we’ve noted a number of program risks, including common team dispositions. Our Detractor card, for example, lists six stakeholder behaviors that hinder progress.
Effectively collaborating and managing expectations is critical to your success. Consider the potential barriers to your future progress. Press the participants to name specific steps to overcome or mitigate those barriers in your organization. As studies have shown, personalization efforts face many common barriers.
At this point, you’ve hopefully discussed sample interactions, emphasized a key area of benefit, and flagged key gaps? Good—you’re ready to continue.
Hit that test kitchen
Next, let’s look at what you’ll need to bring your personalization recipes to life. Personalization engines, which are robust software suites for automating and expressing dynamic content, can intimidate new customers. Their capabilities are sweeping and powerful, and they present broad options for how your organization can conduct its activities. This presents the question: Where do you begin when you’re configuring a connected experience?
What’s important here is to avoid treating the installed software like it were a dream kitchen from some fantasy remodeling project (as one of our client executives memorably put it). These software engines are more like test kitchens where your team can begin devising, tasting, and refining the snacks and meals that will become a part of your personalization program’s regularly evolving menu.
The ultimate menu of the prioritized backlog will come together over the course of the workshop. And creating “dishes” is the way that you’ll have individual team stakeholders construct personalized interactions that serve their needs or the needs of others.
The dishes will come from recipes, and those recipes have set ingredients.
Verify your ingredients
Like a good product manager, you’ll make sure—andyou’ll validate with the right stakeholders present—that you have all the ingredients on hand to cook up your desired interaction (or that you can work out what needs to be added to your pantry). These ingredients include the audience that you’re targeting, content and design elements, the context for the interaction, and your measure for how it’ll come together.
This isn’t just about discovering requirements. Documenting your personalizations as a series of if-then statements lets the team:
compare findings toward a unified approach for developing features, not unlike when artists paint with the same palette;
specify a consistent set of interactions that users find uniform or familiar;
and develop parity across performance measurements and key performance indicators too.
This helps you streamline your designs and your technical efforts while you deliver a shared palette of core motifs of your personalized or automated experience.
Compose your recipe
What ingredients are important to you? Think of a who-what-when-why construct:
Who are your key audience segments or groups?
What kind of content will you give them, in what design elements, and under what circumstances?
And for which business and user benefits?
We first developed these cards and card categories five years ago. We regularly play-test their fit with conference audiences and clients. And we still encounter new possibilities. But they all follow an underlying who-what-when-why logic.
Here are three examples for a subscription-based reading app, which you can generally follow along with right to left in the cards in the accompanying photo below.
Nurture personalization: When a guest or an unknown visitor interacts with a product title, a banner or alert bar appears that makes it easier for them to encounter a related title they may want to read, saving them time.
Welcome automation: When there’s a newly registered user, an email is generated to call out the breadth of the content catalog and to make them a happier subscriber.
Winback automation: Before their subscription lapses or after a recent failed renewal, a user is sent an email that gives them a promotional offer to suggest that they reconsider renewing or to remind them to renew.
A useful preworkshop activity may be to think through a first draft of what these cards might be for your organization, although we’ve also found that this process sometimes flows best through cocreating the recipes themselves. Start with a set of blank cards, and begin labeling and grouping them through the design process, eventually distilling them to a refined subset of highly useful candidate cards.
You can think of the later stages of the workshop as moving from recipes toward a cookbook in focus—like a more nuanced customer-journey mapping. Individual “cooks” will pitch their recipes to the team, using a common jobs-to-be-done format so that measurability and results are baked in, and from there, the resulting collection will be prioritized for finished design and delivery to production.
Better kitchens require better architecture
Simplifying a customer experience is a complicated effort for those who are inside delivering it. Beware anyone who says otherwise. With that being said, “Complicated problems can be hard to solve, but they are addressable with rules and recipes.”
When personalization becomes a laugh line, it’s because a team is overfitting: they aren’t designing with their best data. Like a sparse pantry, every organization has metadata debt to go along with its technical debt, and this creates a drag on personalization effectiveness. Your AI’s output quality, for example, is indeed limited by your IA. Spotify’s poster-child prowess today was unfathomable before they acquired a seemingly modest metadata startup that now powers its underlying information architecture.
You can definitely stand the heat…
Personalization technology opens a doorway into a confounding ocean of possible designs. Only a disciplined and highly collaborative approach will bring about the necessary focus and intention to succeed. So banish the dream kitchen. Instead, hit the test kitchen to save time, preserve job satisfaction and security, and safely dispense with the fanciful ideas that originate upstairs of the doers in your organization. There are meals to serve and mouths to feed.
This workshop framework gives you a fighting shot at lasting success as well as sound beginnings. Wiring up your information layer isn’t an overnight affair. But if you use the same cookbook and shared recipes, you’ll have solid footing for success. We designed these activities to make your organization’s needs concrete and clear, long before the hazards pile up.
While there are associated costs toward investing in this kind of technology and product design, your ability to size up and confront your unique situation and your digital capabilities is time well spent. Don’t squander it. The proof, as they say, is in the pudding.
Ever since I was a boy, I’ve been fascinated with movies. I loved the characters and the excitement—but most of all the stories. I wanted to be an actor. And I believed that I’d get to do the things that Indiana Jones did and go on exciting adventures. I even dreamed up ideas for movies that my friends and I could make and star in. But they never went any further. I did, however, end up working in user experience (UX). Now, I realize that there’s an element of theater to UX—I hadn’t really considered it before, but user research is storytelling. And to get the most out of user research, you need to tell a good story where you bring stakeholders—the product team and decision makers—along and get them interested in learning more.
Think of your favorite movie. More than likely it follows a three-act structure that’s commonly seen in storytelling: the setup, the conflict, and the resolution. The first act shows what exists today, and it helps you get to know the characters and the challenges and problems that they face. Act two introduces the conflict, where the action is. Here, problems grow or get worse. And the third and final act is the resolution. This is where the issues are resolved and the characters learn and change. I believe that this structure is also a great way to think about user research, and I think that it can be especially helpful in explaining user research to others.
Use storytelling as a structure to do research
It’s sad to say, but many have come to see research as being expendable. If budgets or timelines are tight, research tends to be one of the first things to go. Instead of investing in research, some product managers rely on designers or—worse—their own opinion to make the “right” choices for users based on their experience or accepted best practices. That may get teams some of the way, but that approach can so easily miss out on solving users’ real problems. To remain user-centered, this is something we should avoid. User research elevates design. It keeps it on track, pointing to problems and opportunities. Being aware of the issues with your product and reacting to them can help you stay ahead of your competitors.
In the three-act structure, each act corresponds to a part of the process, and each part is critical to telling the whole story. Let’s look at the different acts and how they align with user research.
Act one: setup
The setup is all about understanding the background, and that’s where foundational research comes in. Foundational research (also called generative, discovery, or initial research) helps you understand users and identify their problems. You’re learning about what exists today, the challenges users have, and how the challenges affect them—just like in the movies. To do foundational research, you can conduct contextual inquiries or diary studies (or both!), which can help you start to identify problems as well as opportunities. It doesn’t need to be a huge investment in time or money.
Erika Hall writes about minimum viable ethnography, which can be as simple as spending 15 minutes with a user and asking them one thing: “‘Walk me through your day yesterday.’ That’s it. Present that one request. Shut up and listen to them for 15 minutes. Do your damndest to keep yourself and your interests out of it. Bam, you’re doing ethnography.” According to Hall, “[This] will probably prove quite illuminating. In the highly unlikely case that you didn’t learn anything new or useful, carry on with enhanced confidence in your direction.”
This makes total sense to me. And I love that this makes user research so accessible. You don’t need to prepare a lot of documentation; you can just recruit participants and do it! This can yield a wealth of information about your users, and it’ll help you better understand them and what’s going on in their lives. That’s really what act one is all about: understanding where users are coming from.
Jared Spool talks about the importance of foundational research and how it should form the bulk of your research. If you can draw from any additional user data that you can get your hands on, such as surveys or analytics, that can supplement what you’ve heard in the foundational studies or even point to areas that need further investigation. Together, all this data paints a clearer picture of the state of things and all its shortcomings. And that’s the beginning of a compelling story. It’s the point in the plot where you realize that the main characters—or the users in this case—are facing challenges that they need to overcome. Like in the movies, this is where you start to build empathy for the characters and root for them to succeed. And hopefully stakeholders are now doing the same. Their sympathy may be with their business, which could be losing money because users can’t complete certain tasks. Or maybe they do empathize with users’ struggles. Either way, act one is your initial hook to get the stakeholders interested and invested.
Once stakeholders begin to understand the value of foundational research, that can open doors to more opportunities that involve users in the decision-making process. And that can guide product teams toward being more user-centered. This benefits everyone—users, the product, and stakeholders. It’s like winning an Oscar in movie terms—it often leads to your product being well received and successful. And this can be an incentive for stakeholders to repeat this process with other products. Storytelling is the key to this process, and knowing how to tell a good story is the only way to get stakeholders to really care about doing more research.
This brings us to act two, where you iteratively evaluate a design or concept to see whether it addresses the issues.
Act two: conflict
Act two is all about digging deeper into the problems that you identified in act one. This usually involves directional research, such as usability tests, where you assess a potential solution (such as a design) to see whether it addresses the issues that you found. The issues could include unmet needs or problems with a flow or process that’s tripping users up. Like act two in a movie, more issues will crop up along the way. It’s here that you learn more about the characters as they grow and develop through this act.
Usability tests should typically include around five participants according to Jakob Nielsen, who found that that number of users can usually identify most of the problems: “As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new.”
There are parallels with storytelling here too; if you try to tell a story with too many characters, the plot may get lost. Having fewer participants means that each user’s struggles will be more memorable and easier to relay to other stakeholders when talking about the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.
Researchers have run usability tests in person for decades, but you can also conduct usability tests remotely using tools like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You can think of in-person usability tests like going to a play and remote sessions as more like watching a movie. There are advantages and disadvantages to each. In-person usability research is a much richer experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time reactions—including surprise, agreement, disagreement, and discussions about what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors’ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.
If in-person usability testing is like watching a play—staged and controlled—then conducting usability testing in the field is like immersive theater where any two sessions might be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can go out to meet users at their location to do your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. As researchers, you have less control over how these sessions go, but this can sometimes help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. In-person usability tests provide another level of detail that’s often missing from remote usability tests.
That’s not to say that the “movies”—remote sessions—aren’t a good option. Remote sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they open the doors to a much wider geographical pool of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.
The benefit of usability testing, whether remote or in person, is that you get to see real users interact with the designs in real time, and you can ask them questions to understand their thought processes and grasp of the solution. This can help you not only identify problems but also glean why they’re problems in the first place. Furthermore, you can test hypotheses and gauge whether your thinking is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. Act two is the heart of the story—where the excitement is—but there can be surprises too. This is equally true of usability tests. Often, participants will say unexpected things, which change the way that you look at things—and these twists in the story can move things in new directions.
Unfortunately, user research is sometimes seen as expendable. And too often usability testing is the only research process that some stakeholders think that they ever need. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users (foundational research), there’s not much to be gained by doing usability testing in the first place. That’s because you’re narrowing the focus of what you’re getting feedback on, without understanding the users’ needs. As a result, there’s no way of knowing whether the designs might solve a problem that users have. It’s only feedback on a particular design in the context of a usability test.
On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This illustrates the importance of doing both foundational and directional research.
In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can help motivate stakeholders to address the issues that come up.
Act three: resolution
While the first two acts are about understanding the background and the tensions that can propel stakeholders into action, the third part is about resolving the problems from the first two acts. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That means the whole product team, including developers, UX practitioners, business analysts, delivery managers, product managers, and any other stakeholders that have a say in the next steps. It allows the whole team to hear users’ feedback together, ask questions, and discuss what’s possible within the project’s constraints. And it lets the UX research and design teams clarify, suggest alternatives, or give more context behind their decisions. So you can get everyone on the same page and get agreement on the way forward.
This act is mostly told in voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They give the stakeholders their recommendations and their guidance on creating this vision.
Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. “The most effective presenters use the same techniques as great storytellers: By reminding people of the status quo and then revealing the path to a better way, they set up a conflict that needs to be resolved,” writes Duarte. “That tension helps them persuade the audience to adopt a new mindset or behave differently.”
This type of structure aligns well with research results, and particularly results from usability tests. It provides evidence for “what is”—the problems that you’ve identified. And “what could be”—your recommendations on how to address them. And so on and so forth.
You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick mockups of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the end of the session when you’ve wrapped everything up in the conclusion by summarizing the main issues and suggesting a way forward. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage gives stakeholders the next steps and hopefully the momentum to take those steps!
While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. All the elements of a good story are there in the three-act structure of user research:
Act one: You meet the protagonists (the users) and the antagonists (the problems affecting users). This is the beginning of the plot. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. The output of these methods can include personas, empathy maps, user journeys, and analytics dashboards.
Act two: Next, there’s character development. There’s conflict and tension as the protagonists encounter problems and challenges, which they must overcome. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. The output of these can include usability findings reports, UX strategy documents, usability guidelines, and best practices.
Act three: The protagonists triumph and you see what a better future looks like. In act three, researchers may use methods including presentation decks, storytelling, and digital media. The output of these can be: presentation decks, video clips, audio clips, and pictures.
The researcher has multiple roles: they’re the storyteller, the director, and the producer. The participants have a small role, but they are significant characters (in the research). And the stakeholders are the audience. But the most important thing is to get the story right and to use storytelling to tell users’ stories through research. By the end, the stakeholders should walk away with a purpose and an eagerness to resolve the product’s ills.
So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. Ultimately, user research is a win-win for everyone, and you just need to get stakeholders interested in how the story ends.
As a product builder over too many years to mention, I’ve lost count of the number of times I’ve seen promising ideas go from zero to hero in a few weeks, only to fizzle out within months.
Financial products, which is the field I work in, are no exception. With people’s real hard-earned money on the line, user expectations running high, and a crowded market, it’s tempting to throw as many features at the wall as possible and hope something sticks. But this approach is a recipe for disaster. Here’s why:
The pitfalls of feature-first development
When you start building a financial product from the ground up, or are migrating existing customer journeys from paper or telephony channels onto online banking or mobile apps, it’s easy to get caught up in the excitement of creating new features. You might think, “If I can just add one more thing that solves this particular user problem, they’ll love me!” But what happens when you inevitably hit a roadblock because the narcs (your security team!) don’t like it? When a hard-fought feature isn’t as popular as you thought, or it breaks due to unforeseen complexity?
This is where the concept of Minimum Viable Product (MVP) comes in. Jason Fried’s book Getting Real and his podcast Rework often touch on this idea, even if he doesn’t always call it that. An MVP is a product that provides just enough value to your users to keep them engaged, but not so much that it becomes overwhelming or difficult to maintain. It sounds like an easy concept but it requires a razor sharp eye, a ruthless edge and having the courage to stick by your opinion because it is easy to be seduced by “the Columbo Effect”… when there’s always “just one more thing…” that someone wants to add.
The problem with most finance apps, however, is that they often become a reflection of the internal politics of the business rather than an experience solely designed around the customer. This means that the focus is on delivering as many features and functionalities as possible to satisfy the needs and desires of competing internal departments, rather than providing a clear value proposition that is focused on what the people out there in the real world want. As a result, these products can very easily bloat to become a mixed bag of confusing, unrelated and ultimately unlovable customer experiences—a feature salad, you might say.
The importance of bedrock
So what’s a better approach? How can we build products that are stable, user-friendly, and—most importantly—stick?
That’s where the concept of “bedrock” comes in. Bedrock is the core element of your product that truly matters to users. It’s the fundamental building block that provides value and stays relevant over time.
In the world of retail banking, which is where I work, the bedrock has got to be in and around the regular servicing journeys. People open their current account once in a blue moon but they look at it every day. They sign up for a credit card every year or two, but they check their balance and pay their bill at least once a month.
Identifying the core tasks that people want to do and then relentlessly striving to make them easy to do, dependable, and trustworthy is where the gravy’s at.
But how do you get to bedrock? By focusing on the “MVP” approach, prioritizing simplicity, and iterating towards a clear value proposition. This means cutting out unnecessary features and focusing on delivering real value to your users.
It also means having some guts, because your colleagues might not always instantly share your vision to start with. And controversially, sometimes it can even mean making it clear to customers that you’re not going to come to their house and make their dinner. The occasional “opinionated user interface design” (i.e. clunky workaround for edge cases) might sometimes be what you need to use to test a concept or buy you space to work on something more important.
Practical strategies for building financial products that stick
So what are the key strategies I’ve learned from my own experience and research?
Start with a clear “why”: What problem are you trying to solve? For whom? Make sure your mission is crystal clear before building anything. Make sure it aligns with your company’s objectives, too.
Focus on a single, core feature and obsess on getting that right before moving on to something else: Resist the temptation to add too many features at once. Instead, choose one that delivers real value and iterate from there.
Prioritize simplicity over complexity: Less is often more when it comes to financial products. Cut out unnecessary bells and whistles and keep the focus on what matters most.
Embrace continuous iteration: Bedrock isn’t a fixed destination—it’s a dynamic process. Continuously gather user feedback, refine your product, and iterate towards that bedrock state.
Stop, look and listen: Don’t just test your product as part of your delivery process—test it repeatedly in the field. Use it yourself. Run A/B tests. Gather user feedback. Talk to people who use it, and refine accordingly.
The bedrock paradox
There’s an interesting paradox at play here: building towards bedrock means sacrificing some short-term growth potential in favour of long-term stability. But the payoff is worth it—products built with a focus on bedrock will outlast and outperform their competitors, and deliver sustained value to users over time.
So, how do you start your journey towards bedrock? Take it one step at a time. Start by identifying those core elements that truly matter to your users. Focus on building and refining a single, powerful feature that delivers real value. And above all, test obsessively—for, in the words of Abraham Lincoln, Alan Kay, or Peter Drucker (whomever you believe!!), “The best way to predict the future is to create it.”
Warning: contains spoilers for Doctor Who episode “The Interstellar Song Contest” The Doctor and Belinda find themselves on Harmony Arena during the 803rd Interstellar Song Contest. But an evening of camp cosmic fun becomes a nightmare when horned aliens take over the space station – and the Doctor starts having strange visions. Spoilers ahoy. With […]
This article contains full spoilers for every Final Destination movie, INCLUDING Bloodlines.
For more than a decade, we thought we’d finally made it. It’s been 14 years since the last Final Destination film, the last time Death started killing off those who escaped its plan in exceedingly gruesome fashion. We thought we were free to go to theaters in safety once more. But as the mortician William Bludworth, played by the late great Tony Todd, has taught us, there’s no escaping Death.
The franchise is back with one of its best entries: Final Destination Bloodlines, written and directed by newcomers to the franchise Zach Lipovsky and Adam Stein. Bloodlines has a shinier look and a different approach, focusing on a family instead a group of random teens. But it follows the well-established principles of a Final Destination movie, especially in its incredible kills.
In celebration of Bloodlines bringing Final Destination back to screens, we’re ranking all of Death’s achievements across the franchise. Because Final Destination movies are ultimately about good, gory fun, we’re ranking them from the most boring to the most enjoyably incredible.
Like Death itself, we do have a few rules here. We aren’t counting any deaths in the premonitions that open each movie, nor the mass casualties that occur in the actual events, which means that you won’t see the infamous pile-up from Final Destination 2 or the incredible tower sequence that opens Bloodlines. Also we’re focusing on Death’s kills, so kills done by human beings don’t count. Even with those restrictions, Final Destination gives us plenty of memorable kills, as Death always makes a show of getting even.
40. Alex Browning’s Off-Screen Demise (Final Destination 2)
Is it a mark of respect that the first movie’s protagonist Alex Browning (Devon Sawa) doesn’t die on screen? Or is it the ultimate insult that we learn via newspaper clipping in Final Destination 2 that he was knocked in the head with a brick? Interpretations may vary, but no one can disagree that Alex’s death deserves the bottom spot.
39. Dennis Lapman Gets a Wrenching Headache (Final Destination 5)
Played by comedy great David Koechner, paper plant boss Dennis Lapman of Final Destination 5 has one of the gnarliest premonition deaths. Dangling off a collapsing bridge, Dennis almost pulls himself back up when he’s doused with hot tar, burning alive as he lets go and drops to the water. That incredible end makes his actual expiration all the worse, as he goes out when a loose wrench on a shop floor gets hurled into his head, no real setup involved.
38. Wendy Cristensen, Julie Cristensen, and Kevin Fischer Crash Off-Screen (Final Destination 3)
With the exception of the original Final Destination, the protagonists end their films thinking they’ve beaten Death only to realize that the Grim Reaper has one more trick up his sleeve, and the movies end with shocking cuts. The worst of them comes in Final Destination 3, one of the weaker entries overall, in which Wendy Cristensen (Mary Elizabeth Winstead), her sister Julie (Amanda Crew), and pal Kevin Fischer (Ryan Merriman) all perish in a train crash.
Technically we see them meet their end in impressive carnage, but that all happens in a premonition, which this list rules out. So we have to go with the death that happens onscreen—well, on soundtrack, as the movie cuts to black with the sound of the crash.
37. Janet Cunningham, Lori Milligan, Nick O’Bannon Death By X-Ray Truck (The Final Destination)
Easily the worst of the series, the fourth entry The Final Destination also ends with a sudden attack on the protagonists. In this case, Nick O’Bannon (Bobby Campo), his love interest Lori Milligan (Shantel VanSanten), and her friend Janet Cunningham (Haley Webb) meet in a coffee shop to celebrate life, only for a truck to crash into the building. It’s a lot like the third movie’s ending, but at least this movie gives us neat x-rays to look at and imagine what horrible things happened to our heroes.
36. George Lanter and the Very Quiet Ambulance (The Final Destination)
Played by the great Mykelti Williamson, George Lantner is the only character who acts like a human being in The Final Destination. So it’s a bit lame that the movie kills him off with a gag when he steps onto the road and gets flattened by an oncoming ambulance. He mentions “deja vu” right before it happens because his end is a callback to a similar one from the first film, which will be talked about shortly. It’s an unimaginative death and a mean joke at the expense of a likable character, which lands it toward the bottom of the list.
35. Nadia Monroy Makes Nick’s Dream a Reality (The Final Destination)
For the most part, this list is ignoring both the premonitions and the mass casualties that occur after a premonition. The one exception comes with Nadia Monroy (Stephanie Honoré) of The Final Destination, who dies in the immediate aftermath of a premonition. After Nick has a vision of a massive Nascar wreck, he panics, which gets a group of people kicked out of the race just as the accident begins. As the survivors try to make sense of what happened, a tire flies out of the stadium and through Nadia’s head, replicating her death from the vision.
34. Perry Malinowski Salutes the Flag (Final Destination 3)
Final Destination loves its out-of-nowhere surprise kills. A character thinks they’re safe, they make some ironic statement and, bam, they’re immediately dead. Usually, these kills aren’t nearly as funny or clever as the movies think they are, especially compared to the elaborate sequences that have become the franchise’s calling card. One of the worst comes when Perry Malinowski (Maggie Ma) gets unceremoniously offed when a loose horse breaks of a flagpole that goes through her chest, a forgettable death for a forgettable character. Horse looks cool though.
33. Darlene Campbell Stays at the Cabin (Final Destination Bloodlines)
Although not as meta as, say, a Scream movie, the characters in Final Destination: Bloodlines know how Final Destination movies work. To the filmamkers’ credit, the knowledge adds tension to the movie, underscoring how knowledge doesn’t give them power to evade Death. Nowhere is that more clear than at the climax of Bloodlines when Darlene Campbell (Rya Kihlstedt)—a mother who has estranged herself from her children—decides to hide in her own mother’s bunker, thereby stalling Death’s hit list and saving her children. Noble though the sentiment may be, Darlene’s proclamation of love for her children distracts her, and she gets smashed by a falling pole, rendering her heroism moot.
32. Carter Horton Finally Sees the Sign (Final Destination)
Played by Kerr Smith, Carter Horton is the onscreen antagonist of the first film, an annoying preppie who bullies Alex and the others and somehow gets to survive. So while we don’t actually see Carter get killed before the screen cuts to closing credits, his demise does rank above those from the third and fourth movies just because we wanted to see this guy get it for so long.
31. Samantha Lane Has Her Eye on a Stone (The Final Destination)
The overwhelming majority of Final Destination victims are obnoxious, good-looking teens who mostly deserve to die. Wife and mother Samantha Lane (Krista Lane) certainly isn’t a saint but she doesn’t irritate us like every other jerk in The Final Destination. So we’re a bit annoyed that she gets such a cruel death when a lawn mower kicks up a rock that flies through her eyes while her young kids watch in horror. The kill does get a few extra points, however, for all of the playfulness before it actually happens, as Death sets up a few options to off Sarah before finally picking the rock.
30. Ian McKinley Splits the Fair (Final Destination 3)
The franchise has never done great with its human antagonists, the regular guys who get tired of all the dying and take things into their own hands by killing the other characters. Ian McKinley (Kris Lemche) stands out a little bit more than the others. Instead of showing all the things that could off him, the camera simply follows Ian through a crowd while he rants about his immortality. That’s a bit dull, but it pays off when a firework shoots by him, apparently sparing him, only for the explosion to knock over a cherry picker that splits him in half. That extra beat is enough to make his sudden surprise kill a bit more satisfying.
29. Stefani and Charlie Reyes in a Logjam (Final Destination Bloodlines)
Although a bit glossier and a bit kinder with its characters, Final Destination Bloodlines follows the beats of most entries in the franchise. In fact, its final moment, in which protagonists Stefani (Kaitlyn Santa Juana) and Charlie Reyes (Teo Briones) realize that they did not, in fact, stop Death and are about to die, feels like a callback to the infamous log premonition in Final Destination 2. However, Bloodlines ups the stakes with a lucky penny leading to a train derailment. The amazing shot of Stefani and Charlie goes bigger than any of the other movies’ shock ending, undone some by the cheap effects when two logs from the train car come loose and flatten our heroes.
28. Sam Lawton and Emma Bell Die in a Callback (Final Destination 5)
Final Destination 5 has the best ending of the series, in which protagonists Sam Lawton (Nicholas D’Agosto) and Emma Bell (Molly Harper) survive the ordeal and board a plane to celebrate. It’s only then that we realize that the movie has taken place in 2000 and that they’re boarding Flight 180, the one that explodes at the start of the first movie. Thus we have to watch as the characters who have gone through so much die, but we also get to see the original disaster that started it all. Emily splatters when she gets sucked out of the plane and sliced by the wing, but Sam’s death isn’t that spectacular outside of the fact that he burns up in the same manner as Alex did in his vision.
27. Tod Waggner Hung Out to Dry (Final Destination)
The first “real” death of the series, Tod Waggner’s (Chad E. Donella) end feels like a first draft to the spectacular kills to come. When water leaks from a toilet, Todd slips into the tub and gets a laundry cord wrapped around his neck. Todd’s desperate attempts to stand up and save himself, frustrated by the slick tub floor, give the death a level of pathos rarely seen in the series, but outside of that, it’s a fairly rote kill for the overall franchise.
26. Iris Campbell Gets to the Point (Final Destination Bloodlines)
Bloodlines gives Tony Todd a glorious final scene as Bloodworth, but it’s the elderly Iris Campbell (Gabrielle Rose) who tells her granddaughter Stefani the rules of Death’s design. Throughout the exposition dump, the camera points to various classic setups, but Iris catches them all. So when Death does finally take her, using a flying fire extinguisher to send a weathervane point through her face, it’s because Iris wants to show Stefani how Death operates. That intentionality makes Iris’ end stand out, even if it isn’t the most elaborate on this list.
Final Destination 2 has the best premonition in the series, an incredible accident and pile-up filled with ghastly incidents. Toward the climax of the movie, that road destruction gets sort of recreated when a series of events launched by a car crash suddenly kill off other characters. It’s mostly fun, and wide shots let us see Death’s composition, but it’s hard to get too excited when stoner Rory Peters (Jonathan Cherry) gets split into thirds by flying fencing.
24. Clear Rivers and Eugene Dix Go Up in Flames (Final Destination 2)
It was a nice reveal to show Clear Rivers (Ali Larter) had survived even the post-credit carnage of the first Final Destination to provide information to the victims of the second film. But that surprise was completely undercut by the film then killing Clear in a sudden hospital explosion, taking teacher Eugene (T.C. Carson), one of the more compelling characters in the movie, out along with her. Multi-victim kills always feel like a bit of a cheat, but at least this one had a nice build-up.
23. Carter Daniels’ Hate Crime Backfires (The Final Destination)
The Final Destination‘s unlikable cast goes to the extreme when white supremacist Carter (Justin Welborn) singles out George Latner as the cause of his wife’s demise. So it’s especially satisfying when Carter, in the midst of burning a cross on George’s lawn, gets dragged behind his truck and burned alive. Carter may not get the most creative of kills, but rarely do we see such an awful person get their full and just reward like that.
22. Isaac Palmer Meets the Buddha (Final Destination 5)
Unlike most entries, Final Destination 5 limited its nastiness to one character, and even then, actor P. J. Byrne knows how to find light notes in his depiction of smarmy exec Isaac Palmer. Byrne sleezes it up as Isaac steals a spa coupon from recently-deceased co-worker, leers at spa workers, and then condescend to the worker who performs upon him. From then on, it’s a classic Final Destination sequence, as a fallen candle ignites spilled oil to send Isaac pin-first onto the ground, crawling away until he inadvertently pulls a Buddha statue on his head, his karma fully earned.
21. Kat Jennings and the Jaws of Death (Final Destination 2)
Nervous wreck Kat Jennings (Keegan Connor Tracy) gets one of the better sudden deaths in the series, largely because Death puts all the pieces in place for a symphony of chaos and then sets it off suddenly. Kat initially survives the car crash, avoiding the pointy pipe that ran through her back window and continues to stick out behind her head. When firefighters use the jaws of life to pry open her car door, however, the impact is enough to set off the airbags, slamming Kat’s head into the spike and setting off more carnage.
20. Lewis Romero Loses Weight in the Gym (Final Destination 3)
A lot of the kills on this list are preceded by a character declaring their immortality, but few do it with as much apblomb as Final Destination 3‘s aggro jock Lewis Romero (Texas Battle). Like many Lewis responds to Death’s machinations by asserting his own free will… loudly. At the end, he does it while pumping iron in the gym, and his protestations shake the walls, knocking free swords used as part of his team’s decor. The swords cut the bands of his machine as they fall, freeing the weights to smash his head. Given that it was his actions that made the swords drop, Lewis did kind of control his own fate.
19. Nora Carpenter and the Creepy Hook Hand (Final Destination 2)
Of all the kills on this list, the death of nervous mom Nora Carpenter (Lynda Boyd) seems the easiest to avoid. Well, at first anyway, when she rushes into an elevator and gets her hair caught on a hook, part of the prosthetic limbs that a creepy guy holds in a box. If Nora just settled down for a moment, or if the creepy guy would put as much effort into untangling her as he does smelling her hair, then she probably could have wrestled free before the elevator decapitated her. All that aside, it’s a pretty amazing and gory kill, one that has enough shock value to overcome any logistical leaps.
18. Erin Ulmer Gets Nailed in the Head (Final Destination 3)
The Final Destination movies are big on dying, but not so big on suffering, which is a good thing. We don’t want to think of these people as human beings, because that would ruin the fun of watching them go out. Erin Ulmer’s (Alexz Johnson) end in Final Destination 3 veers a bit too much toward suffering, as the camera holds on her as she moans in her last moments. Up until that point, though, the scene has fun with misdirection, making us think that we’re about to see Ian McKinley get crushed by boards until Erin gets knocked into a nail gun, which perforates the back of her head.
17. Jonathan Groves Takes a Bath (The Final Destination)
On one hand, Jonathan Groves (Jackson Walker) feels like he was added to The Final Destination late in production because the producers found out the movie’s running a bit too short. Groves does show up in the opening crash scene, but we lose track of him and assume he’s dead until Nick sees him on the news. But we can forgive the shoehorning for the purely absurd way that Groves goes out, with an overfilled bathtub from the hospital floor above crashing down onto his bed.
16. Nathan Sears and Flight 180’s Landing (Final Destination 5)
In addition to its fantastic kills Final Destination 5 also has the most well-rounded characters in the series, characters like junior executive Nathan Sears (Arlen Escarpeta). Nathan is fundamentally a nice guy but he gets caught up in a dispute with an older union leader, a dispute that ends when the leader accidentally dies during a fight. Thinking that was Death coming for him, Nathan comes to the leader’s wake to pay respects, secure in the belief that Death has skipped him. That assumption adds some pathos to the moment with gear from Flight 180 falls from the sky and crushes him, taking both good people and bad people.
15. Frankie Cheeks Trapped in the Drive Thru (Final Destination 3)
Frankie Cheeks (Sam Easton) is one of the most unlikable characters in the franchise (which is saying something) and we don’t even know that he’s dead until after it happens. So why does it rank relatively high on this list? Because of the way it’s set up, looking very much like protagonists Wendy and Kevin are going to get killed in an unbelievable but well-orchestrated drive-through accident. While our heroes escape in time, a collision still occurs, sending a huge engine fan into the back of Frankie’s head. At first it seems like the duo passed their death onto an innocent bystander until we see a bloody necklace in the shape of a naked lady, and we all breathe a sigh of relief that Frankie Cheeks walks the Earth no more.
14. Tim Carpenter Gets Squished By Glass (Final Destination 2)
Tim Carpenter may be the weirdest character in the entire series. The script says he’s 15, and actor James Kirk sometimes plays him as a teen and sometimes as an eight-year-old, which ends up feeling like he’s the MadTV character Stuart. That childlike nature leads to Tim’s end when, like a dumb kid, he just decides to chase after some pigeons because… they were there? The pigeons take flight, knocking a giant pane of glass off of a crane and sending the glass on top of Tim, smooshing the little weirdo.
13. Andy Kewzer Goes Through a Chain Link Fence… in Tiny Pieces (The Final Destination)
The biggest problem with The Final Destination is its reliance on CG blood, a scourge of 2000s horror. Still, sometimes the kills are so outrageous that we can forgive the poor effects. Such is the case when mechanic Andy Kewzer (Andrew Fiscella) gets blown into a chain link fence. It looks silly when his body collapses into goopy chunks, but the setup is satisfying, as is the sight of him getting blasted out of his garage into the instrument of his doom.
12. Terry Chaney Hit By a Silent Bus (Final Destination)
For the first viewers of Final Destination, Terry Chaney (Amanda Detmer) had the standout death. Freaked out by Alex’s talk of Death coming for them all, Terry tells her friends to drop dead, steps into the street and gets splattered by a bus. It’s a funny moment, as long as you don’t think about it for a second (none of her friends have peripheral vision? The bus driver doesn’t see the gesticulating lady backing into the street?), and it got cheers in the theater. Over time, however, the sudden shock death has become a series trope, dulling the impact (pun intended) of Terry’s end.
11. Howard Campbell Gets a Trim (Final Destination Bloodlines)
Patriarch Howard Campbell (Alex Zahara) gets the first classic-style death in Bloodlines, and what a glorious one it is. Occurring after the film has clearly laid out Death’s rules and process, the filmmakers luxuriate in the setup, taking time to highlight all of the things that could kill someone in Campbell’s well-appointed suburban backyard: a rake under a ripping trampoline, a shard of glass in an iced drink, a hose about to explode. After several minutes of anticipation, all of those things come together to set-off something we never saw coming, an electric self-propelled lawnmower, which runs over the face of the prone Howard.
10. Billy Hitchcock Loses His Cool, Also His Head (Final Destination)
Iconic as it may be, Terry’s isn’t the best sudden shock death in the first Final Destination movie. That honor belongs to New York Rangers superfan Billy Hitchcock (Seann William Scott), who also dies without much obvious setup from Death. Billy goes after he and Alex confront the ever-jerky Carter, who decides to defy Death by parking on train tracks. Carter survives, but Billy can’t take it and starts having an angry meltdown, a meltdown cut short when the train kicks up a piece of shrapnel and sends it flying through Billy’s neck.
9. Valerie Lewton Learns About Kitchen Safety (Final Destination)
Tod may be the first death in the Final Destination series, but Valerie Lewton (Kristen Cloke) gets the first great death of the franchise. Still shaken up over the explosion of Flight 180, teacher Mrs. Lewton spills some alcohol on the ground while making dinner. When her cooking goes awry, the alcohol ignites, setting her house ablaze. But it’s not the fire that kills her. Rather she dies when she accidentally pulls a knife down from the counter, which embeds itself in her chest.
8. Evan Lewis Slips on Spaghetti (Final Destination 2)
Sometimes Death orchestrates events in such an improbable manner that we can almost see a physical hand onscreen, manipulating events. Sometimes dumb people do dumb things and pay for it. It’s the latter event that brings down lottery-winning bro Evan Lewis (David Paetkau) in Final Destination 2, who just tosses a pot of spaghetti out the window. That decision proves disastrous when Death’s meddling leads to a fire in Evan’s apartment. Evan climbs out to make an escape, but he slips on his own spaghetti, which leaves him vulnerable to the falling ladder that pierces his eye.
7. Brian Gibbons BBQ Bomb (Final Destination 2)
Although it’s a sudden kill with little setup, the death of Brian Gibbons (Noel Fisher) ranks so high because of how funny it is. At the end of the movie, survivors Kimberly Corman (A.J. Cook) and Thomas Burke (Michael Landes) join the Gibbons family at a BBQ where they all let off a bit of steam. No sooner does Brian joke about his and his father’s near-death experience than the grill he’s using explodes, sending his severed arm flying through the air. The arm lands on his mother’s plate, a darkly funny beat that makes it one step better than the average out-of-nowhere kills in the series.
6. Erik and Bobby Campbell Bond in the Hospital (Final Destination Bloodlines)
Erik Campbell (Richard Harmon) is truly a unique character in the Final Destination franchise. First of all, he seems to survive his own elaborate death, a hilarious incident in a tattoo parlor (featured heavily in teasers). Secondly he and his brother Bobby (Owen Patrick Joyner) actually like each other, which makes their end so poignant.
Off of Bludworth’s information, Erik decides to send the highly allergic Bobby into anaphylaxis so he can revive him, thus satisfying Death. But Erik gets too cute with his plan, and his action accidentally turns on and revs up an MRI machine in the room where the brothers are working. The intensified magnification first pulls in and crushes Erik, with his piercings in front and a wheelchair in back, and then snags a coil from a vending machine, sending it through Bobby’s head.
5. Olivia Castle’s Laser-Guided Fall (Final Destination 5)
Okay, technically Olivia Castle (Jacqueline MacInnes Wood) dies when she falls out of a window. But that’s not the part that sticks out in our mind. Instead we remember everything before that moment when Olivia gets laser eye surgery. As if torn from the worst thoughts of anyone about to get the surgery, we watch as Death shorts out the laser while the tech is out of the room and starts burning out Kimberly’s eye. No sooner does she escape than she slips on her beloved teddy bear and falls through the window, a somehow merciful end to the suffering.
As this list shows, great Final Destination deaths fall into one of three categories: memorably mean, patently absurd, or impeccably designed. Ashley Fruend (Chelan Simmons) and Ashlyn Halperin (Crystal Lowe) are the prime examples of the first category. A pair of stock mean mall girls, Ashley and Ashlyn go to their favorite tanning spa, giant-size sodas in hand. Death ups the condensation on the drinks, which creates enough water to short out the beds, which turns up the heat, while a fallen shelf keeps them trapped inside. The sight of them burning alive is nasty enough, but the real kicker is the match cut at the end, which replaces two tanning beds with two coffins.
3. Julia Campbell Takes Out the Trash (Final Destination Bloodlines)
Final Destination movies love a good fake-out and Bloodlines has the best one yet. Armed with knowledge from Iris, Stefani walks down a suburban street with a skeptical Erik, Death’s next probable victim. As the two walk, Stefani points out all of the things that could kill him: leaves from a blower, a soccer ball kicked by kids, a trash compactor. But to Erik’s mocking glee, nothing happens. Nothing, that is, until Erik’s sister Julia (Anna Lore) goes for a run. In the background. And out of focus, all of those things come together to knock Julia into a roadside dumpster, which is then emptied into the garbage truck where Julia is compacted while Stefani watches.
2. Hunt Wynorski’s Guts in a Pool Pump (The Final Destination)
The best patently absurd kill in the entire franchise occurs to obnoxious bro Hunt Wynorski (Nick Zano). After getting into an altercation with a little kid at a public pool, Hunt sits down to catch some rays when he hears his lucky coin fall into the water. Hunt dives in after it, just as Death starts messing with the equipment, causing the pump to malfunction and raise the pressure. The pump traps Hunt at the bottom and he gestures wildly for help, but no one sees him. Instead of drowning, Hunt gets his guts sucked out through his butt, a kill so wonderful that we don’t even care about the CGI viscera that caps off the scene.
1. Candace Hooper Doesn’t Stick the Landing (Final Destination 5)
Easily the most glorious and well-composed kill of the entire franchise occurs early in Final Destination 5, when a standard routine for gymnast Candice Hooper (Ellen Wroe) goes horribly wrong. Director Steven Quale takes the time to show viewers the tools and space in which Death works, highlighting dripping water, a shaking girder, spilled dust, and other elements, before bringing them together as Candice goes through her flips. As a result, we understand every step in the system of catastrophes that leads to a ghastly end, with Candice’s crumpled body shuttering on the gym floor.
Warning: contains clues for Doctor Who season” The Prometheus Song Contest”. Surprise! Carole Ann Ford is up on Doctor Who as the Doctor’s daughter Susan. In a vision experienced by the Doctor while unconscious and floating in space in new episode” The Interstellar Song Contest”, Susan appears inside the current TARDIS, calls Fifteen” Grandfather” and ]… ]
The article Doctor Who’s Surprise TARDIS Cameo Explained appeared second on Den of Geek.
This article contains whole clues for every Last Destination video, Like Dynasties.
For more than a decade, we thought we’d eventually made it. It’s been 14 times since the last Final Destination movie, the next day Death started killing off those who escaped its strategy in exceedingly gruesome style. We thought we were completely to go to cinemas in safety once more. But as the doing William Bludworth, played by the late fantastic Tony Todd, has taught us, there’, s no escaping Dying.
The company is up with one of its best comments: Final DestinationBloodlines, written and directed by visitors to the company Zach Lipovsky and Adam Stein. Bloodlines has a shinier glance and a unique approach, focusing on a home rather a group of strange teenagers. But it follows the well-established rules of a Ultimate Destination drama, especially in its outstanding dies.
In party of Bloodlines bringing Final Destination again to panels, we’, de ranking all of Death’, s efforts across the company. Because Final Destination movies are inevitably about good, gruesome joy, we’, re ranking them from the most tedious to the most satisfyingly amazing.
Like Death itself, we do have a few rules here. We aren’t counting any deaths in the premonitions that open each movie, nor the mass casualties that occur in the actual events, which means that you won’, t see the infamous pile-up from Final Destination 2 or the incredible tower sequence that opens Bloodlines. Also we’re focusing on Death’, s kills, so kills done by human beings don’t count. Even with those restrictions, Final Destination gives us plenty of memorable kills, as Death always makes a show of getting even.
40. Alex Browning ’, s Off-Screen Demise ( Final Destination 2 )
Is it a mark of respect that the first movie’s protagonist Alex Browning ( Devon Sawa ) doesn’t die on screen? Or is it the ultimate insult that we learn via newspaper clipping in Final Destination 2 that he was knocked in the head with a brick? Interpretations may vary, but no one can disagree that Alex’s death deserves the bottom spot.
39. Dennis Lapman Gets a Wrenching Headache ( Final Destination 5 )
Played by comedy great David Koechner, paper plant boss Dennis Lapman of Final Destination 5 has one of the gnarliest premonition deaths. Dangling off a collapsing bridge, Dennis almost pulls himself back up when he’s doused with hot tar, burning alive as he lets go and drops to the water. That incredible end makes his actual expiration all the worse, as he goes out when a loose wrench on a shop floor gets hurled into his head, no real setup involved.
38. Wendy Cristensen, Julie Cristensen, and Kevin Fischer Crash Off-Screen ( Final Destination 3 )
With the exception of the original Final Destination, the protagonists end their films thinking they’ve beaten Death only to realize that the Grim Reaper has one more trick up his sleeve, and the movies end with shocking cuts. The worst of them comes in Final Destination 3, one of the weaker entries overall, in which Wendy Cristensen ( Mary Elizabeth Winstead ), her sister Julie ( Amanda Crew ), and pal Kevin Fischer ( Ryan Merriman ) all perish in a train crash.
Technically we see them meet their end in impressive carnage, but that all happens in a premonition, which this list rules out. So we have to go with the death that happens onscreen—well, on soundtrack, as the movie cuts to black with the sound of the crash.
37. Janet Cunningham, Lori Milligan, NickO’Bannon Death By X-Ray Truck ( The Final Destination )
Easily the worst of the series, the fourth entry The Final Destination also ends with a sudden attack on the protagonists. In this case, Nick O’, Bannon ( Bobby Campo ), his love interest Lori Milligan ( Shantel VanSanten ), and her friend Janet Cunningham ( Haley Webb ) meet in a coffee shop to celebrate life, only for a truck to crash into the building. It’s a lot like the third movie’, s ending, but at least this movie , gives us neat x-rays to look at and imagine what horrible things happened to our heroes.
36. George Lanter and the Very Quiet Ambulance ( The Final Destination )
Played by the great Mykelti Williamson, George Lantner is the only character who acts like a human being in The Final Destination. So it’s a bit lame that the movie kills him off with a gag when he steps onto the road and gets flattened by an oncoming ambulance. He mentions “deja vu” right before it happens because his end is a callback to a similar one from the first film, which will be talked about shortly. It’s an unimaginative death and a mean joke at the expense of a likable character, which lands it toward the bottom of the list.
35. Nadia Monroy Makes Nick’, s Dream a Reality ( The Final Destination )
For the most part, this list is ignoring both the premonitions and the mass casualties that occur after a premonition. The one exception comes with Nadia Monroy ( Stephanie Honoré ) of The Final Destination, who dies in the immediate aftermath of a premonition. After Nick has a vision of a massive Nascar wreck, he panics, which gets a group of people kicked out of the race just as the accident begins. As the survivors try to make sense of what happened, a tire flies out of the stadium and through Nadia’, s head, replicating her death from the vision.
34. Perry Malinowski Salutes the Flag ( Final Destination 3 )
Final Destination loves its out-of-nowhere surprise kills. A character thinks they ’, re safe, they make some ironic statement and, bam, they ’, re immediately dead. Usually, these kills aren’, t nearly as funny or clever as the movies think they are, especially compared to the elaborate sequences that have become the franchise’, s calling card. One of the worst comes when Perry Malinowski ( Maggie Ma ) gets unceremoniously offed when a loose horse breaks of a flagpole that goes through her chest, a forgettable death for a forgettable character. Horse looks cool though.
33. Darlene Campbell Stays at the Cabin ( Final Destination Bloodlines )
Although not as meta as, say, a Scream movie, the characters in Final Destination: Bloodlines know how Final Destination movies work. To the filmamkers ’, credit, the knowledge adds tension to the movie, underscoring how knowledge does n’, t give them power to evade Death. Nowhere is that more clear than at the climax of Bloodlines when Darlene Campbell ( Rya Kihlstedt ) —, a mother who has estranged herself from her children—, decides to hide in her own mother ’, s bunker, thereby stalling Death’, s hit list and saving her children. Noble though the sentiment may be, Darlene’, s proclamation of love for her children distracts her, and she gets smashed by a falling pole, rendering her heroism moot.
32. Carter Horton Finally Sees the Sign ( Final Destination )
Played by Kerr Smith, Carter Horton is the onscreen antagonist of the first film, an annoying preppie who bullies Alex and the others and somehow gets to survive. So while we don’, t actually see Carter get killed before the screen cuts to closing credits, his demise does rank above those from the third and fourth movies just because we wanted to see this guy get it for so long.
31. Samantha Lane Has Her Eye on a Stone ( The Final Destination )
The overwhelming majority of Final Destination victims are obnoxious, good-looking teens who mostly deserve to die. Wife and mother Samantha Lane ( Krista Lane ) certainly is n’, t a saint but she does n’, t irritate us like every other jerk in The Final Destination. So we’, re a bit annoyed that she gets such a cruel death when a lawn mower kicks up a rock that flies through her eyes while her young kids watch in horror. The kill does get a few extra points, however, for all of the playfulness before it actually happens, as Death sets up a few options to off Sarah before finally picking the rock.
30. Ian McKinley Splits the Fair ( Final Destination 3 )
The franchise has never done great with its human antagonists, the regular guys who get tired of all the dying and take things into their own hands by killing the other characters. Ian McKinley ( Kris Lemche ) stands out a little bit more than the others. Instead of showing all the things that could off him, the camera simply follows Ian through a crowd while he rants about his immortality. That’, s a bit dull, but it pays off when a firework shoots by him, apparently sparing him, only for the explosion to knock over a cherry picker that splits him in half. That extra beat is enough to make his sudden surprise kill a bit more satisfying.
29. Stefani and Charlie Reyes in a Logjam ( Final Destination Bloodlines )
Although a bit glossier and a bit kinder with its characters, Final Destination Bloodlines follows the beats of most entries in the franchise. In fact, its final moment, in which protagonists Stefani ( Kaitlyn Santa Juana ) and Charlie Reyes ( Teo Briones ) realize that they did not, in fact, stop Death and are about to die, feels like a callback to the infamous log premonition in Final Destination 2. However, Bloodlines ups the stakes with a lucky penny leading to a train derailment. The amazing shot of Stefani and Charlie goes bigger than any of the other movies ’, shock ending, undone some by the cheap effects when two logs from the train car come loose and flatten our heroes.
28. Sam Lawton and Emma Bell Die in a Callback ( Final Destination 5 )
Final Destination 5 has the best ending of the series, in which protagonists Sam Lawton ( Nicholas D’, Agosto ) and Emma Bell ( Molly Harper ) survive the ordeal and board a plane to celebrate. It’, s only then that we realize that the movie has taken place in 2000 and that they ’, re boarding Flight 180, the one that explodes at the start of the first movie. Thus we have to watch as the characters who have gone through so much die, but we also get to see the original disaster that started it all. Emily splatters when she gets sucked out of the plane and sliced by the wing, but Sam’, s death is n’, t that spectacular outside of the fact that he burns up in the same manner as Alex did in his vision.
27. Tod Waggner Hung Out to Dry ( Final Destination )
The first “, real”, death of the series, Tod Waggner’, s ( Chad E. Donella ) end feels like a first draft to the spectacular kills to come. When water leaks from a toilet, Todd slips into the tub and gets a laundry cord wrapped around his neck. Todd’, s desperate attempts to stand up and save himself, frustrated by the slick tub floor, give the death a level of pathos rarely seen in the series, but outside of that, it ’, s a fairly rote kill for the overall franchise.
26. Iris Campbell Gets to the Point ( Final Destination Bloodlines )
Bloodlines gives Tony Todd a glorious final scene as Bloodworth, but it ’, s the elderly Iris Campbell ( Gabrielle Rose ) who tells her granddaughter Stefani the rules of Death’, s design. Throughout the exposition dump, the camera points to various classic setups, but Iris catches them all. So when Death does finally take her, using a flying fire extinguisher to send a weathervane point through her face, it ’, s because Iris wants to show Stefani how Death operates. That intentionality makes Iris’, end stand out, even if it is n’, t the most elaborate on this list.
25. Rory Peters Goes Fencing ( Final Destination 2 )
Final Destination 2 has the best premonition in the series, an incredible accident and pile-up filled with ghastly incidents. Toward the climax of the movie, that road destruction gets sort of recreated when a series of events launched by a car crash suddenly kill off other characters. It’, s mostly fun, and wide shots let us see Death’, s composition, but it ’, s hard to get too excited when stoner Rory Peters ( Jonathan Cherry ) gets split into thirds by flying fencing.
24. Clear Rivers and Eugene Dix Go Up in Flames ( Final Destination 2 )
It was a nice reveal to show Clear Rivers ( Ali Larter ) had survived even the post-credit carnage of the first Final Destination to provide information to the victims of the second film. But that surprise was completely undercut by the film then killing Clear in a sudden hospital explosion, taking teacher Eugene ( T. C. Carson ), one of the more compelling characters in the movie, out along with her. Multi-victim kills always feel like a bit of a cheat, but at least this one had a nice build-up.
23. Carter Daniels ’, Hate Crime Backfires ( The Final Destination )
The Final Destination‘, s unlikable cast goes to the extreme when white supremacist Carter ( Justin Welborn ) singles out George Latner as the cause of his wife ’, s demise. So it ’, s especially satisfying when Carter, in the midst of burning a cross on George’, s lawn, gets dragged behind his truck and burned alive. Carter may not get the most creative of kills, but rarely do we see such an awful person get their full and just reward like that.
22. Isaac Palmer Meets the Buddha ( Final Destination 5 )
Unlike most entries, Final Destination 5 limited its nastiness to one character, and even then, actor P. J. Byrne knows how to find light notes in his depiction of smarmy exec Isaac Palmer. Byrne sleezes it up as Isaac steals a spa coupon from recently-deceased co-worker, leers at spa workers, and then condescend to the worker who performs upon him. From then on, it ’, s a classic Final Destination sequence, as a fallen candle ignites spilled oil to send Isaac pin-first onto the ground, crawling away until he inadvertently pulls a Buddha statue on his head, his karma fully earned.
21. Kat Jennings and the Jaws of Death ( Final Destination 2 )
Nervous wreck Kat Jennings ( Keegan Connor Tracy ) gets one of the better sudden deaths in the series, largely because Death puts all the pieces in place for a symphony of chaos and then sets it off suddenly. Kat initially survives the car crash, avoiding the pointy pipe that ran through her back window and continues to stick out behind her head. When firefighters use the jaws of life to pry open her car door, however, the impact is enough to set off the airbags, slamming Kat’, s head into the spike and setting off more carnage.
20. Lewis Romero Loses Weight in the Gym ( Final Destination 3 )
A lot of the kills on this list are preceded by a character declaring their immortality, but few do it with as much apblomb as Final Destination 3‘, s aggro jock Lewis Romero ( Texas Battle ). Like many Lewis responds to Death’, s machinations by asserting his own free will…, loudly. At the end, he does it while pumping iron in the gym, and his protestations shake the walls, knocking free swords used as part of his team ’, s decor. The swords cut the bands of his machine as they fall, freeing the weights to smash his head. Given that it was his actions that made the swords drop, Lewis did kind of control his own fate.
19. Nora Carpenter and the Creepy Hook Hand ( Final Destination 2 )
Of all the kills on this list, the death of nervous mom Nora Carpenter ( Lynda Boyd ) seems the easiest to avoid. Well, at first anyway, when she rushes into an elevator and gets her hair caught on a hook, part of the prosthetic limbs that a creepy guy holds in a box. If Nora just settled down for a moment, or if the creepy guy would put as much effort into untangling her as he does smelling her hair, then she probably could have wrestled free before the elevator decapitated her. All that aside, it ’, s a pretty amazing and gory kill, one that has enough shock value to overcome any logistical leaps.
18. Erin Ulmer Gets Nailed in the Head ( Final Destination 3 )
The Final Destination movies are big on dying, but not so big on suffering, which is a good thing. We don’, t want to think of these people as human beings, because that would ruin the fun of watching them go out. Erin Ulmer’, s ( Alexz Johnson ) end in Final Destination 3 veers a bit too much toward suffering, as the camera holds on her as she moans in her last moments. Up until that point, though, the scene has fun with misdirection, making us think that we’, re about to see Ian McKinley get crushed by boards until Erin gets knocked into a nail gun, which perforates the back of her head.
17. Jonathan Groves Takes a Bath ( The Final Destination )
On one hand, Jonathan Groves ( Jackson Walker ) feels like he was added to The Final Destination late in production because the producers found out the movie’, s running a bit too short. Groves does show up in the opening crash scene, but we lose track of him and assume he’, s dead until Nick sees him on the news. But we can forgive the shoehorning for the purely absurd way that Groves goes out, with an overfilled bathtub from the hospital floor above crashing down onto his bed.
16. Nathan Sears and Flight 180’, s Landing ( Final Destination 5 )
In addition to its fantastic kills Final Destination 5 also has the most well-rounded characters in the series, characters like junior executive Nathan Sears ( Arlen Escarpeta ). Nathan is fundamentally a nice guy but he gets caught up in a dispute with an older union leader, a dispute that ends when the leader accidentally dies during a fight. Thinking that was Death coming for him, Nathan comes to the leader ’, s wake to pay respects, secure in the belief that Death has skipped him. That assumption adds some pathos to the moment with gear from Flight 180 falls from the sky and crushes him, taking both good people and bad people.
15. Frankie Cheeks Trapped in the Drive Thru ( Final Destination 3 )
Frankie Cheeks ( Sam Easton ) is one of the most unlikable characters in the franchise ( which is saying something ) and we don’, t even know that he’, s dead until after it happens. So why does it rank relatively high on this list? Because of the way it ’, s set up, looking very much like protagonists Wendy and Kevin are going to get killed in an unbelievable but well-orchestrated drive-through accident. While our heroes escape in time, a collision still occurs, sending a huge engine fan into the back of Frankie’, s head. At first it seems like the duo passed their death onto an innocent bystander until we see a bloody necklace in the shape of a naked lady, and we all breathe a sigh of relief that Frankie Cheeks walks the Earth no more.
14. Tim Carpenter Gets Squished By Glass ( Final Destination 2 )
Tim Carpenter may be the weirdest character in the entire series. The script says he’, s 15, and actor James Kirk sometimes plays him as a teen and sometimes as an eight-year-old, which ends up feeling like he’, s the MadTV character Stuart. That childlike nature leads to Tim’, s end when, like a dumb kid, he just decides to chase after some pigeons because…, they were there? The pigeons take flight, knocking a giant pane of glass off of a crane and sending the glass on top of Tim, smooshing the little weirdo.
13. Andy Kewzer Goes Through a Chain Link Fence…, in Tiny Pieces ( The Final Destination )
The biggest problem with The Final Destination is its reliance on CG blood, a scourge of 2000s horror. Still, sometimes the kills are so outrageous that we can forgive the poor effects. Such is the case when mechanic Andy Kewzer ( Andrew Fiscella ) gets blown into a chain link fence. It looks silly when his body collapses into goopy chunks, but the setup is satisfying, as is the sight of him getting blasted out of his garage into the instrument of his doom.
12. Terry Chaney Hit By a Silent Bus ( Final Destination )
For the first viewers of Final Destination, Terry Chaney ( Amanda Detmer ) had the standout death. Freaked out by Alex’, s talk of Death coming for them all, Terry tells her friends to drop dead, steps into the street and gets splattered by a bus. It’, s a funny moment, as long as you don’, t think about it for a second ( none of her friends have peripheral vision? The bus driver does n’, t see the gesticulating lady backing into the street? ), and it got cheers in the theater. Over time, however, the sudden shock death has become a series trope, dulling the impact ( pun intended ) of Terry ’, s end.
11. Howard Campbell Gets a Trim ( Final Destination Bloodlines )
Patriarch Howard Campbell ( Alex Zahara ) gets the first classic-style death in Bloodlines, and what a glorious one it is. Occurring after the film has clearly laid out Death’, s rules and process, the filmmakers luxuriate in the setup, taking time to highlight all of the things that could kill someone in Campbell’, s well-appointed suburban backyard: a rake under a ripping trampoline, a shard of glass in an iced drink, a hose about to explode. After several minutes of anticipation, all of those things come together to set-off something we never saw coming, an electric self-propelled lawnmower, which runs over the face of the prone Howard.
10. Billy Hitchcock Loses His Cool, Also His Head ( Final Destination )
Iconic as it may be, Terry ’, s is n’, t the best sudden shock death in the first Final Destination movie. That honor belongs to New York Rangers superfan Billy Hitchcock ( Seann William Scott ), who also dies without much obvious setup from Death. Billy goes after he and Alex confront the ever-jerky Carter, who decides to defy Death by parking on train tracks. Carter survives, but Billy can’, t take it and starts having an angry meltdown, a meltdown cut short when the train kicks up a piece of shrapnel and sends it flying through Billy ’, s neck.
9. Valerie Lewton Learns About Kitchen Safety ( Final Destination )
Tod may be the first death in the Final Destination series, but Valerie Lewton ( Kristen Cloke ) gets the first great death of the franchise. Still shaken up over the explosion of Flight 180, teacher Mrs. Lewton spills some alcohol on the ground while making dinner. When her cooking goes awry, the alcohol ignites, setting her house ablaze. But it ’, s not the fire that kills her. Rather she dies when she accidentally pulls a knife down from the counter, which embeds itself in her chest.
8. Evan Lewis Slips on Spaghetti ( Final Destination 2 )
Sometimes Death orchestrates events in such an improbable manner that we can almost see a physical hand onscreen, manipulating events. Sometimes dumb people do dumb things and pay for it. It’, s the latter event that brings down lottery-winning bro Evan Lewis ( David Paetkau ) in Final Destination 2, who just tosses a pot of spaghetti out the window. That decision proves disastrous when Death’, s meddling leads to a fire in Evan’, s apartment. Evan climbs out to make an escape, but he slips on his own spaghetti, which leaves him vulnerable to the falling ladder that pierces his eye.
7. Brian Gibbons BBQ Bomb ( Final Destination 2 )
Although it ’, s a sudden kill with little setup, the death of Brian Gibbons ( Noel Fisher ) ranks so high because of how funny it is. At the end of the movie, survivors Kimberly Corman ( A. J. Cook ) and Thomas Burke ( Michael Landes ) join the Gibbons family at a BBQ where they all let off a bit of steam. No sooner does Brian joke about his and his father ’, s near-death experience than the grill he’, s using explodes, sending his severed arm flying through the air. The arm lands on his mother ’, s plate, a darkly funny beat that makes it one step better than the average out-of-nowhere kills in the series.
6. Erik and Bobby Campbell Bond in the Hospital ( Final Destination Bloodlines )
Erik Campbell ( Richard Harmon ) is truly a unique character in the Final Destination franchise. First of all, he seems to survive his own elaborate death, a hilarious incident in a tattoo parlor ( featured heavily in teasers ). Secondly he and his brother Bobby ( Owen Patrick Joyner ) actually like each other, which makes their end so poignant.
Off of Bludworth’, s information, Erik decides to send the highly allergic Bobby into anaphylaxis so he can revive him, thus satisfying Death. But Erik gets too cute with his plan, and his action accidentally turns on and revs up an MRI machine in the room where the brothers are working. The intensified magnification first pulls in and crushes Erik, with his piercings in front and a wheelchair in back, and then snags a coil from a vending machine, sending it through Bobby’, s head.
5. Olivia Castle’, s Laser-Guided Fall ( Final Destination 5 )
Okay, technically Olivia Castle ( Jacqueline MacInnes Wood ) dies when she falls out of a window. But that ’, s not the part that sticks out in our mind. Instead we remember everything before that moment when Olivia gets laser eye surgery. As if torn from the worst thoughts of anyone about to get the surgery, we watch as Death shorts out the laser while the tech is out of the room and starts burning out Kimberly ’, s eye. No sooner does she escape than she slips on her beloved teddy bear and falls through the window, a somehow merciful end to the suffering.
3. Ashley Freund &, Ashlyn Halperin’, s Tanning Session Gone Wrong ( Final Destination 3 )
As this list shows, great Final Destination deaths fall into one of three categories: memorably mean, patently absurd, or impeccably designed. Ashley Fruend ( Chelan Simmons ) and Ashlyn Halperin ( Crystal Lowe ) are the prime examples of the first category. A pair of stock mean mall girls, Ashley and Ashlyn go to their favorite tanning spa, giant-size sodas in hand. Death ups the condensation on the drinks, which creates enough water to short out the beds, which turns up the heat, while a fallen shelf keeps them trapped inside. The sight of them burning alive is nasty enough, but the real kicker is the match cut at the end, which replaces two tanning beds with two coffins.
3. Julia Campbell Takes Out the Trash ( Final Destination Bloodlines )
Final Destination movies love a good fake-out and Bloodlines has the best one yet. Armed with knowledge from Iris, Stefani walks down a suburban street with a skeptical Erik, Death’, s next probable victim. As the two walk, Stefani points out all of the things that could kill him: leaves from a blower, a soccer ball kicked by kids, a trash compactor. But to Erik’, s mocking glee, nothing happens. Nothing, that is, until Erik’, s sister Julia ( Anna Lore ) goes for a run. In the background. And out of focus, all of those things come together to knock Julia into a roadside dumpster, which is then emptied into the garbage truck where Julia is compacted while Stefani watches.
2. Hunt Wynorski’, s Guts in a Pool Pump ( The Final Destination )
The best patently absurd kill in the entire franchise occurs to obnoxious bro Hunt Wynorski ( Nick Zano ). After getting into an altercation with a little kid at a public pool, Hunt sits down to catch some rays when he hears his lucky coin fall into the water. Hunt dives in after it, just as Death starts messing with the equipment, causing the pump to malfunction and raise the pressure. The pump traps Hunt at the bottom and he gestures wildly for help, but no one sees him. Instead of drowning, Hunt gets his guts sucked out through his butt, a kill so wonderful that we don’, t even care about the CGI viscera that caps off the scene.
1. Candace Hooper Does n’, t Stick the Landing ( Final Destination 5 )
Easily the most glorious and well-composed kill of the entire franchise occurs early in Final Destination 5, when a standard routine for gymnast Candice Hooper ( Ellen Wroe ) goes horribly wrong. Director Steven Quale takes the time to show viewers the tools and space in which Death works, highlighting dripping water, a shaking girder, spilled dust, and other elements, before bringing them together as Candice goes through her flips. As a result, we understand every step in the system of catastrophes that leads to a ghastly end, with Candice’, s crumpled body shuttering on the gym floor.
This article contains full spoilers for every Final Destination movie, INCLUDING Bloodlines. For more than a decade, we thought we’d finally made it. It’s been 14 years since the last Final Destination film, the last time Death started killing off those who escaped its plan in exceedingly gruesome fashion. We thought we were free to […]
This article contains full spoilers for every Final Destination movie, INCLUDING Bloodlines.
For more than a decade, we thought we’d finally made it. It’s been 14 years since the last Final Destination film, the last time Death started killing off those who escaped its plan in exceedingly gruesome fashion. We thought we were free to go to theaters in safety once more. But as the mortician William Bludworth, played by the late great Tony Todd, has taught us, there’s no escaping Death.
The franchise is back with one of its best entries: Final Destination Bloodlines, written and directed by newcomers to the franchise Zach Lipovsky and Adam Stein. Bloodlines has a shinier look and a different approach, focusing on a family instead a group of random teens. But it follows the well-established principles of a Final Destination movie, especially in its incredible kills.
In celebration of Bloodlines bringing Final Destination back to screens, we’re ranking all of Death’s achievements across the franchise. Because Final Destination movies are ultimately about good, gory fun, we’re ranking them from the most boring to the most enjoyably incredible.
Like Death itself, we do have a few rules here. We aren’t counting any deaths in the premonitions that open each movie, nor the mass casualties that occur in the actual events, which means that you won’t see the infamous pile-up from Final Destination 2 or the incredible tower sequence that opens Bloodlines. Also we’re focusing on Death’s kills, so kills done by human beings don’t count. Even with those restrictions, Final Destination gives us plenty of memorable kills, as Death always makes a show of getting even.
40. Alex Browning’s Off-Screen Demise (Final Destination 2)
Is it a mark of respect that the first movie’s protagonist Alex Browning (Devon Sawa) doesn’t die on screen? Or is it the ultimate insult that we learn via newspaper clipping in Final Destination 2 that he was knocked in the head with a brick? Interpretations may vary, but no one can disagree that Alex’s death deserves the bottom spot.
39. Dennis Lapman Gets a Wrenching Headache (Final Destination 5)
Played by comedy great David Koechner, paper plant boss Dennis Lapman of Final Destination 5 has one of the gnarliest premonition deaths. Dangling off a collapsing bridge, Dennis almost pulls himself back up when he’s doused with hot tar, burning alive as he lets go and drops to the water. That incredible end makes his actual expiration all the worse, as he goes out when a loose wrench on a shop floor gets hurled into his head, no real setup involved.
38. Wendy Cristensen, Julie Cristensen, and Kevin Fischer Crash Off-Screen (Final Destination 3)
With the exception of the original Final Destination, the protagonists end their films thinking they’ve beaten Death only to realize that the Grim Reaper has one more trick up his sleeve, and the movies end with shocking cuts. The worst of them comes in Final Destination 3, one of the weaker entries overall, in which Wendy Cristensen (Mary Elizabeth Winstead), her sister Julie (Amanda Crew), and pal Kevin Fischer (Ryan Merriman) all perish in a train crash.
Technically we see them meet their end in impressive carnage, but that all happens in a premonition, which this list rules out. So we have to go with the death that happens onscreen—well, on soundtrack, as the movie cuts to black with the sound of the crash.
37. Janet Cunningham, Lori Milligan, Nick O’Bannon Death By X-Ray Truck (The Final Destination)
Easily the worst of the series, the fourth entry The Final Destination also ends with a sudden attack on the protagonists. In this case, Nick O’Bannon (Bobby Campo), his love interest Lori Milligan (Shantel VanSanten), and her friend Janet Cunningham (Haley Webb) meet in a coffee shop to celebrate life, only for a truck to crash into the building. It’s a lot like the third movie’s ending, but at least this movie gives us neat x-rays to look at and imagine what horrible things happened to our heroes.
36. George Lanter and the Very Quiet Ambulance (The Final Destination)
Played by the great Mykelti Williamson, George Lantner is the only character who acts like a human being in The Final Destination. So it’s a bit lame that the movie kills him off with a gag when he steps onto the road and gets flattened by an oncoming ambulance. He mentions “deja vu” right before it happens because his end is a callback to a similar one from the first film, which will be talked about shortly. It’s an unimaginative death and a mean joke at the expense of a likable character, which lands it toward the bottom of the list.
35. Nadia Monroy Makes Nick’s Dream a Reality (The Final Destination)
For the most part, this list is ignoring both the premonitions and the mass casualties that occur after a premonition. The one exception comes with Nadia Monroy (Stephanie Honoré) of The Final Destination, who dies in the immediate aftermath of a premonition. After Nick has a vision of a massive Nascar wreck, he panics, which gets a group of people kicked out of the race just as the accident begins. As the survivors try to make sense of what happened, a tire flies out of the stadium and through Nadia’s head, replicating her death from the vision.
34. Perry Malinowski Salutes the Flag (Final Destination 3)
Final Destination loves its out-of-nowhere surprise kills. A character thinks they’re safe, they make some ironic statement and, bam, they’re immediately dead. Usually, these kills aren’t nearly as funny or clever as the movies think they are, especially compared to the elaborate sequences that have become the franchise’s calling card. One of the worst comes when Perry Malinowski (Maggie Ma) gets unceremoniously offed when a loose horse breaks of a flagpole that goes through her chest, a forgettable death for a forgettable character. Horse looks cool though.
33. Darlene Campbell Stays at the Cabin (Final Destination Bloodlines)
Although not as meta as, say, a Scream movie, the characters in Final Destination: Bloodlines know how Final Destination movies work. To the filmamkers’ credit, the knowledge adds tension to the movie, underscoring how knowledge doesn’t give them power to evade Death. Nowhere is that more clear than at the climax of Bloodlines when Darlene Campbell (Rya Kihlstedt)—a mother who has estranged herself from her children—decides to hide in her own mother’s bunker, thereby stalling Death’s hit list and saving her children. Noble though the sentiment may be, Darlene’s proclamation of love for her children distracts her, and she gets smashed by a falling pole, rendering her heroism moot.
32. Carter Horton Finally Sees the Sign (Final Destination)
Played by Kerr Smith, Carter Horton is the onscreen antagonist of the first film, an annoying preppie who bullies Alex and the others and somehow gets to survive. So while we don’t actually see Carter get killed before the screen cuts to closing credits, his demise does rank above those from the third and fourth movies just because we wanted to see this guy get it for so long.
31. Samantha Lane Has Her Eye on a Stone (The Final Destination)
The overwhelming majority of Final Destination victims are obnoxious, good-looking teens who mostly deserve to die. Wife and mother Samantha Lane (Krista Lane) certainly isn’t a saint but she doesn’t irritate us like every other jerk in The Final Destination. So we’re a bit annoyed that she gets such a cruel death when a lawn mower kicks up a rock that flies through her eyes while her young kids watch in horror. The kill does get a few extra points, however, for all of the playfulness before it actually happens, as Death sets up a few options to off Sarah before finally picking the rock.
30. Ian McKinley Splits the Fair (Final Destination 3)
The franchise has never done great with its human antagonists, the regular guys who get tired of all the dying and take things into their own hands by killing the other characters. Ian McKinley (Kris Lemche) stands out a little bit more than the others. Instead of showing all the things that could off him, the camera simply follows Ian through a crowd while he rants about his immortality. That’s a bit dull, but it pays off when a firework shoots by him, apparently sparing him, only for the explosion to knock over a cherry picker that splits him in half. That extra beat is enough to make his sudden surprise kill a bit more satisfying.
29. Stefani and Charlie Reyes in a Logjam (Final Destination Bloodlines)
Although a bit glossier and a bit kinder with its characters, Final Destination Bloodlines follows the beats of most entries in the franchise. In fact, its final moment, in which protagonists Stefani (Kaitlyn Santa Juana) and Charlie Reyes (Teo Briones) realize that they did not, in fact, stop Death and are about to die, feels like a callback to the infamous log premonition in Final Destination 2. However, Bloodlines ups the stakes with a lucky penny leading to a train derailment. The amazing shot of Stefani and Charlie goes bigger than any of the other movies’ shock ending, undone some by the cheap effects when two logs from the train car come loose and flatten our heroes.
28. Sam Lawton and Emma Bell Die in a Callback (Final Destination 5)
Final Destination 5 has the best ending of the series, in which protagonists Sam Lawton (Nicholas D’Agosto) and Emma Bell (Molly Harper) survive the ordeal and board a plane to celebrate. It’s only then that we realize that the movie has taken place in 2000 and that they’re boarding Flight 180, the one that explodes at the start of the first movie. Thus we have to watch as the characters who have gone through so much die, but we also get to see the original disaster that started it all. Emily splatters when she gets sucked out of the plane and sliced by the wing, but Sam’s death isn’t that spectacular outside of the fact that he burns up in the same manner as Alex did in his vision.
27. Tod Waggner Hung Out to Dry (Final Destination)
The first “real” death of the series, Tod Waggner’s (Chad E. Donella) end feels like a first draft to the spectacular kills to come. When water leaks from a toilet, Todd slips into the tub and gets a laundry cord wrapped around his neck. Todd’s desperate attempts to stand up and save himself, frustrated by the slick tub floor, give the death a level of pathos rarely seen in the series, but outside of that, it’s a fairly rote kill for the overall franchise.
26. Iris Campbell Gets to the Point (Final Destination Bloodlines)
Bloodlines gives Tony Todd a glorious final scene as Bloodworth, but it’s the elderly Iris Campbell (Gabrielle Rose) who tells her granddaughter Stefani the rules of Death’s design. Throughout the exposition dump, the camera points to various classic setups, but Iris catches them all. So when Death does finally take her, using a flying fire extinguisher to send a weathervane point through her face, it’s because Iris wants to show Stefani how Death operates. That intentionality makes Iris’ end stand out, even if it isn’t the most elaborate on this list.
Final Destination 2 has the best premonition in the series, an incredible accident and pile-up filled with ghastly incidents. Toward the climax of the movie, that road destruction gets sort of recreated when a series of events launched by a car crash suddenly kill off other characters. It’s mostly fun, and wide shots let us see Death’s composition, but it’s hard to get too excited when stoner Rory Peters (Jonathan Cherry) gets split into thirds by flying fencing.
24. Clear Rivers and Eugene Dix Go Up in Flames (Final Destination 2)
It was a nice reveal to show Clear Rivers (Ali Larter) had survived even the post-credit carnage of the first Final Destination to provide information to the victims of the second film. But that surprise was completely undercut by the film then killing Clear in a sudden hospital explosion, taking teacher Eugene (T.C. Carson), one of the more compelling characters in the movie, out along with her. Multi-victim kills always feel like a bit of a cheat, but at least this one had a nice build-up.
23. Carter Daniels’ Hate Crime Backfires (The Final Destination)
The Final Destination‘s unlikable cast goes to the extreme when white supremacist Carter (Justin Welborn) singles out George Latner as the cause of his wife’s demise. So it’s especially satisfying when Carter, in the midst of burning a cross on George’s lawn, gets dragged behind his truck and burned alive. Carter may not get the most creative of kills, but rarely do we see such an awful person get their full and just reward like that.
22. Isaac Palmer Meets the Buddha (Final Destination 5)
Unlike most entries, Final Destination 5 limited its nastiness to one character, and even then, actor P. J. Byrne knows how to find light notes in his depiction of smarmy exec Isaac Palmer. Byrne sleezes it up as Isaac steals a spa coupon from recently-deceased co-worker, leers at spa workers, and then condescend to the worker who performs upon him. From then on, it’s a classic Final Destination sequence, as a fallen candle ignites spilled oil to send Isaac pin-first onto the ground, crawling away until he inadvertently pulls a Buddha statue on his head, his karma fully earned.
21. Kat Jennings and the Jaws of Death (Final Destination 2)
Nervous wreck Kat Jennings (Keegan Connor Tracy) gets one of the better sudden deaths in the series, largely because Death puts all the pieces in place for a symphony of chaos and then sets it off suddenly. Kat initially survives the car crash, avoiding the pointy pipe that ran through her back window and continues to stick out behind her head. When firefighters use the jaws of life to pry open her car door, however, the impact is enough to set off the airbags, slamming Kat’s head into the spike and setting off more carnage.
20. Lewis Romero Loses Weight in the Gym (Final Destination 3)
A lot of the kills on this list are preceded by a character declaring their immortality, but few do it with as much apblomb as Final Destination 3‘s aggro jock Lewis Romero (Texas Battle). Like many Lewis responds to Death’s machinations by asserting his own free will… loudly. At the end, he does it while pumping iron in the gym, and his protestations shake the walls, knocking free swords used as part of his team’s decor. The swords cut the bands of his machine as they fall, freeing the weights to smash his head. Given that it was his actions that made the swords drop, Lewis did kind of control his own fate.
19. Nora Carpenter and the Creepy Hook Hand (Final Destination 2)
Of all the kills on this list, the death of nervous mom Nora Carpenter (Lynda Boyd) seems the easiest to avoid. Well, at first anyway, when she rushes into an elevator and gets her hair caught on a hook, part of the prosthetic limbs that a creepy guy holds in a box. If Nora just settled down for a moment, or if the creepy guy would put as much effort into untangling her as he does smelling her hair, then she probably could have wrestled free before the elevator decapitated her. All that aside, it’s a pretty amazing and gory kill, one that has enough shock value to overcome any logistical leaps.
18. Erin Ulmer Gets Nailed in the Head (Final Destination 3)
The Final Destination movies are big on dying, but not so big on suffering, which is a good thing. We don’t want to think of these people as human beings, because that would ruin the fun of watching them go out. Erin Ulmer’s (Alexz Johnson) end in Final Destination 3 veers a bit too much toward suffering, as the camera holds on her as she moans in her last moments. Up until that point, though, the scene has fun with misdirection, making us think that we’re about to see Ian McKinley get crushed by boards until Erin gets knocked into a nail gun, which perforates the back of her head.
17. Jonathan Groves Takes a Bath (The Final Destination)
On one hand, Jonathan Groves (Jackson Walker) feels like he was added to The Final Destination late in production because the producers found out the movie’s running a bit too short. Groves does show up in the opening crash scene, but we lose track of him and assume he’s dead until Nick sees him on the news. But we can forgive the shoehorning for the purely absurd way that Groves goes out, with an overfilled bathtub from the hospital floor above crashing down onto his bed.
16. Nathan Sears and Flight 180’s Landing (Final Destination 5)
In addition to its fantastic kills Final Destination 5 also has the most well-rounded characters in the series, characters like junior executive Nathan Sears (Arlen Escarpeta). Nathan is fundamentally a nice guy but he gets caught up in a dispute with an older union leader, a dispute that ends when the leader accidentally dies during a fight. Thinking that was Death coming for him, Nathan comes to the leader’s wake to pay respects, secure in the belief that Death has skipped him. That assumption adds some pathos to the moment with gear from Flight 180 falls from the sky and crushes him, taking both good people and bad people.
15. Frankie Cheeks Trapped in the Drive Thru (Final Destination 3)
Frankie Cheeks (Sam Easton) is one of the most unlikable characters in the franchise (which is saying something) and we don’t even know that he’s dead until after it happens. So why does it rank relatively high on this list? Because of the way it’s set up, looking very much like protagonists Wendy and Kevin are going to get killed in an unbelievable but well-orchestrated drive-through accident. While our heroes escape in time, a collision still occurs, sending a huge engine fan into the back of Frankie’s head. At first it seems like the duo passed their death onto an innocent bystander until we see a bloody necklace in the shape of a naked lady, and we all breathe a sigh of relief that Frankie Cheeks walks the Earth no more.
14. Tim Carpenter Gets Squished By Glass (Final Destination 2)
Tim Carpenter may be the weirdest character in the entire series. The script says he’s 15, and actor James Kirk sometimes plays him as a teen and sometimes as an eight-year-old, which ends up feeling like he’s the MadTV character Stuart. That childlike nature leads to Tim’s end when, like a dumb kid, he just decides to chase after some pigeons because… they were there? The pigeons take flight, knocking a giant pane of glass off of a crane and sending the glass on top of Tim, smooshing the little weirdo.
13. Andy Kewzer Goes Through a Chain Link Fence… in Tiny Pieces (The Final Destination)
The biggest problem with The Final Destination is its reliance on CG blood, a scourge of 2000s horror. Still, sometimes the kills are so outrageous that we can forgive the poor effects. Such is the case when mechanic Andy Kewzer (Andrew Fiscella) gets blown into a chain link fence. It looks silly when his body collapses into goopy chunks, but the setup is satisfying, as is the sight of him getting blasted out of his garage into the instrument of his doom.
12. Terry Chaney Hit By a Silent Bus (Final Destination)
For the first viewers of Final Destination, Terry Chaney (Amanda Detmer) had the standout death. Freaked out by Alex’s talk of Death coming for them all, Terry tells her friends to drop dead, steps into the street and gets splattered by a bus. It’s a funny moment, as long as you don’t think about it for a second (none of her friends have peripheral vision? The bus driver doesn’t see the gesticulating lady backing into the street?), and it got cheers in the theater. Over time, however, the sudden shock death has become a series trope, dulling the impact (pun intended) of Terry’s end.
11. Howard Campbell Gets a Trim (Final Destination Bloodlines)
Patriarch Howard Campbell (Alex Zahara) gets the first classic-style death in Bloodlines, and what a glorious one it is. Occurring after the film has clearly laid out Death’s rules and process, the filmmakers luxuriate in the setup, taking time to highlight all of the things that could kill someone in Campbell’s well-appointed suburban backyard: a rake under a ripping trampoline, a shard of glass in an iced drink, a hose about to explode. After several minutes of anticipation, all of those things come together to set-off something we never saw coming, an electric self-propelled lawnmower, which runs over the face of the prone Howard.
10. Billy Hitchcock Loses His Cool, Also His Head (Final Destination)
Iconic as it may be, Terry’s isn’t the best sudden shock death in the first Final Destination movie. That honor belongs to New York Rangers superfan Billy Hitchcock (Seann William Scott), who also dies without much obvious setup from Death. Billy goes after he and Alex confront the ever-jerky Carter, who decides to defy Death by parking on train tracks. Carter survives, but Billy can’t take it and starts having an angry meltdown, a meltdown cut short when the train kicks up a piece of shrapnel and sends it flying through Billy’s neck.
9. Valerie Lewton Learns About Kitchen Safety (Final Destination)
Tod may be the first death in the Final Destination series, but Valerie Lewton (Kristen Cloke) gets the first great death of the franchise. Still shaken up over the explosion of Flight 180, teacher Mrs. Lewton spills some alcohol on the ground while making dinner. When her cooking goes awry, the alcohol ignites, setting her house ablaze. But it’s not the fire that kills her. Rather she dies when she accidentally pulls a knife down from the counter, which embeds itself in her chest.
8. Evan Lewis Slips on Spaghetti (Final Destination 2)
Sometimes Death orchestrates events in such an improbable manner that we can almost see a physical hand onscreen, manipulating events. Sometimes dumb people do dumb things and pay for it. It’s the latter event that brings down lottery-winning bro Evan Lewis (David Paetkau) in Final Destination 2, who just tosses a pot of spaghetti out the window. That decision proves disastrous when Death’s meddling leads to a fire in Evan’s apartment. Evan climbs out to make an escape, but he slips on his own spaghetti, which leaves him vulnerable to the falling ladder that pierces his eye.
7. Brian Gibbons BBQ Bomb (Final Destination 2)
Although it’s a sudden kill with little setup, the death of Brian Gibbons (Noel Fisher) ranks so high because of how funny it is. At the end of the movie, survivors Kimberly Corman (A.J. Cook) and Thomas Burke (Michael Landes) join the Gibbons family at a BBQ where they all let off a bit of steam. No sooner does Brian joke about his and his father’s near-death experience than the grill he’s using explodes, sending his severed arm flying through the air. The arm lands on his mother’s plate, a darkly funny beat that makes it one step better than the average out-of-nowhere kills in the series.
6. Erik and Bobby Campbell Bond in the Hospital (Final Destination Bloodlines)
Erik Campbell (Richard Harmon) is truly a unique character in the Final Destination franchise. First of all, he seems to survive his own elaborate death, a hilarious incident in a tattoo parlor (featured heavily in teasers). Secondly he and his brother Bobby (Owen Patrick Joyner) actually like each other, which makes their end so poignant.
Off of Bludworth’s information, Erik decides to send the highly allergic Bobby into anaphylaxis so he can revive him, thus satisfying Death. But Erik gets too cute with his plan, and his action accidentally turns on and revs up an MRI machine in the room where the brothers are working. The intensified magnification first pulls in and crushes Erik, with his piercings in front and a wheelchair in back, and then snags a coil from a vending machine, sending it through Bobby’s head.
5. Olivia Castle’s Laser-Guided Fall (Final Destination 5)
Okay, technically Olivia Castle (Jacqueline MacInnes Wood) dies when she falls out of a window. But that’s not the part that sticks out in our mind. Instead we remember everything before that moment when Olivia gets laser eye surgery. As if torn from the worst thoughts of anyone about to get the surgery, we watch as Death shorts out the laser while the tech is out of the room and starts burning out Kimberly’s eye. No sooner does she escape than she slips on her beloved teddy bear and falls through the window, a somehow merciful end to the suffering.
As this list shows, great Final Destination deaths fall into one of three categories: memorably mean, patently absurd, or impeccably designed. Ashley Fruend (Chelan Simmons) and Ashlyn Halperin (Crystal Lowe) are the prime examples of the first category. A pair of stock mean mall girls, Ashley and Ashlyn go to their favorite tanning spa, giant-size sodas in hand. Death ups the condensation on the drinks, which creates enough water to short out the beds, which turns up the heat, while a fallen shelf keeps them trapped inside. The sight of them burning alive is nasty enough, but the real kicker is the match cut at the end, which replaces two tanning beds with two coffins.
3. Julia Campbell Takes Out the Trash (Final Destination Bloodlines)
Final Destination movies love a good fake-out and Bloodlines has the best one yet. Armed with knowledge from Iris, Stefani walks down a suburban street with a skeptical Erik, Death’s next probable victim. As the two walk, Stefani points out all of the things that could kill him: leaves from a blower, a soccer ball kicked by kids, a trash compactor. But to Erik’s mocking glee, nothing happens. Nothing, that is, until Erik’s sister Julia (Anna Lore) goes for a run. In the background. And out of focus, all of those things come together to knock Julia into a roadside dumpster, which is then emptied into the garbage truck where Julia is compacted while Stefani watches.
2. Hunt Wynorski’s Guts in a Pool Pump (The Final Destination)
The best patently absurd kill in the entire franchise occurs to obnoxious bro Hunt Wynorski (Nick Zano). After getting into an altercation with a little kid at a public pool, Hunt sits down to catch some rays when he hears his lucky coin fall into the water. Hunt dives in after it, just as Death starts messing with the equipment, causing the pump to malfunction and raise the pressure. The pump traps Hunt at the bottom and he gestures wildly for help, but no one sees him. Instead of drowning, Hunt gets his guts sucked out through his butt, a kill so wonderful that we don’t even care about the CGI viscera that caps off the scene.
1. Candace Hooper Doesn’t Stick the Landing (Final Destination 5)
Easily the most glorious and well-composed kill of the entire franchise occurs early in Final Destination 5, when a standard routine for gymnast Candice Hooper (Ellen Wroe) goes horribly wrong. Director Steven Quale takes the time to show viewers the tools and space in which Death works, highlighting dripping water, a shaking girder, spilled dust, and other elements, before bringing them together as Candice goes through her flips. As a result, we understand every step in the system of catastrophes that leads to a ghastly end, with Candice’s crumpled body shuttering on the gym floor.
Are you like me, reading about people fading away as they burn out, and feeling unable to relate? Do you feel like your feelings are invisible to the world because you’re experiencing burnout differently? When burnout starts to push down on us, our core comes through more. Beautiful, peaceful souls get quieter and fade into that distant and distracted burnout we’ve all read about. But some of us, those with fires always burning on the edges of our core, get hotter. In my heart I am fire. When I face burnout I double down, triple down, burning hotter and hotter to try to best the challenge. I don’t fade—I am engulfed in a zealous burnout.
So what on earth is a zealous burnout?
Imagine a woman determined to do it all. She has two amazing children whom she, along with her husband who is also working remotely, is homeschooling during a pandemic. She has a demanding client load at work—all of whom she loves. She gets up early to get some movement in (or often catch up on work), does dinner prep as the kids are eating breakfast, and gets to work while positioning herself near “fourth grade” to listen in as she juggles clients, tasks, and budgets. Sound like a lot? Even with a supportive team both at home and at work, it is.
Sounds like this woman has too much on her plate and needs self-care. But no, she doesn’t have time for that. In fact, she starts to feel like she’s dropping balls. Not accomplishing enough. There’s not enough of her to be here and there; she is trying to divide her mind in two all the time, all day, every day. She starts to doubt herself. And as those feelings creep in more and more, her internal narrative becomes more and more critical.
Suddenly she KNOWS what she needs to do! She should DO MORE.
This is a hard and dangerous cycle. Know why? Because once she doesn’t finish that new goal, that narrative will get worse. Suddenly she’s failing. She isn’t doing enough. SHE is not enough. She might fail, she might fail her family…so she’ll find more she should do. She doesn’t sleep as much, move as much, all in the efforts to do more. Caught in this cycle of trying to prove herself to herself, never reaching any goal. Never feeling “enough.”
So, yeah, that’s what zealous burnout looks like for me. It doesn’t happen overnight in some grand gesture but instead slowly builds over weeks and months. My burning out process looks like speeding up, not a person losing focus. I speed up and up and up…and then I just stop.
I am the one who could
It’s funny the things that shape us. Through the lens of childhood, I viewed the fears, struggles, and sacrifices of someone who had to make it all work without having enough. I was lucky that my mother was so resourceful and my father supportive; I never went without and even got an extra here or there.
Growing up, I did not feel shame when my mother paid with food stamps; in fact, I’d have likely taken on any debate on the topic, verbally eviscerating anyone who dared to criticize the disabled woman trying to make sure all our needs were met with so little. As a child, I watched the way the fear of not making those ends meet impacted people I love. As the non-disabled person in my home, I would take on many of the physical tasks because I was “the one who could” make our lives a little easier. I learned early to associate fears or uncertainty with putting more of myself into it—I am the one who can. I learned early that when something frightens me, I can double down and work harder to make it better. I can own the challenge. When people have seen this in me as an adult, I’ve been told I seem fearless, but make no mistake, I’m not. If I seem fearless, it’s because this behavior was forged from other people’s fears.
And here I am, more than 30 years later still feeling the urge to mindlessly push myself forward when faced with overwhelming tasks ahead of me, assuming that I am the one who can and therefore should. I find myself driven to prove that I can make things happen if I work longer hours, take on more responsibility, and do more.
I do not see people who struggle financially as failures, because I have seen how strong that tide can be—it pulls you along the way. I truly get that I have been privileged to be able to avoid many of the challenges that were present in my youth. That said, I am still “the one who can” who feels she should, so if I were faced with not having enough to make ends meet for my own family, I would see myself as having failed. Though I am supported and educated, most of this is due to good fortune. I will, however, allow myself the arrogance of saying I have been careful with my choices to have encouraged that luck. My identity stems from the idea that I am “the one who can” so therefore feel obligated to do the most. I can choose to stop, and with some quite literal cold water splashed in my face, I’ve made the choice to before. But that choosing to stop is not my go-to; I move forward, driven by a fear that is so a part of me that I barely notice it’s there until I’m feeling utterly worn away.
So why all the history? You see, burnout is a fickle thing. I have heard and read a lot about burnout over the years. Burnout is real. Especially now, with COVID, many of us are balancing more than we ever have before—all at once! It’s hard, and the procrastinating, the avoidance, the shutting down impacts so many amazing professionals. There are important articles that relate to what I imagine must be the majority of people out there, but not me. That’s not what my burnout looks like.
The dangerous invisibility of zealous burnout
A lot of work environments see the extra hours, extra effort, and overall focused commitment as an asset (and sometimes that’s all it is). They see someone trying to rise to challenges, not someone stuck in their fear. Many well-meaning organizations have safeguards in place to protect their teams from burnout. But in cases like this, those alarms are not always tripped, and then when the inevitable stop comes, some members of the organization feel surprised and disappointed. And sometimes maybe even betrayed.
Parents—more so mothers, statistically speaking—are praised as being so on top of it all when they can work, be involved in the after-school activities, practice self-care in the form of diet and exercise, and still meet friends for coffee or wine. During COVID many of us have binged countless streaming episodes showing how it’s so hard for the female protagonist, but she is strong and funny and can do it. It’s a “very special episode” when she breaks down, cries in the bathroom, woefully admits she needs help, and just stops for a bit. Truth is, countless people are hiding their tears or are doom-scrolling to escape. We know that the media is a lie to amuse us, but often the perception that it’s what we should strive for has penetrated much of society.
Women and burnout
I love men. And though I don’t love every man (heads up, I don’t love every woman or nonbinary person either), I think there is a beautiful spectrum of individuals who represent that particular binary gender.
That said, women are still more often at risk of burnout than their male counterparts, especially in these COVID stressed times. Mothers in the workplace feel the pressure to do all the “mom” things while giving 110%. Mothers not in the workplace feel they need to do more to “justify” their lack of traditional employment. Women who are not mothers often feel the need to do even more because they don’t have that extra pressure at home. It’s vicious and systemic and so a part of our culture that we’re often not even aware of the enormity of the pressures we put on ourselves and each other.
And there are prices beyond happiness too. Harvard Health Publishing released a study a decade ago that “uncovered strong links between women’s job stress and cardiovascular disease.” The CDC noted, “Heart disease is the leading cause of death for women in the United States, killing 299,578 women in 2017—or about 1 in every 5 female deaths.”
This relationship between work stress and health, from what I have read, is more dangerous for women than it is for their non-female counterparts.
But what if your burnout isn’t like that either?
That might not be you either. After all, each of us is so different and how we respond to stressors is too. It’s part of what makes us human. Don’t stress what burnout looks like, just learn to recognize it in yourself. Here are a few questions I sometimes ask friends if I am concerned about them.
Are you happy? This simple question should be the first thing you ask yourself. Chances are, even if you’re burning out doing all the things you love, as you approach burnout you’ll just stop taking as much joy from it all.
Do you feel empowered to say no? I have observed in myself and others that when someone is burning out, they no longer feel they can say no to things. Even those who don’t “speed up” feel pressure to say yes to not disappoint the people around them.
What are three things you’ve done for yourself? Another observance is that we all tend to stop doing things for ourselves. Anything from skipping showers and eating poorly to avoiding talking to friends. These can be red flags.
Are you making excuses? Many of us try to disregard feelings of burnout. Over and over I have heard, “It’s just crunch time,” “As soon as I do this one thing, it will all be better,” and “Well I should be able to handle this, so I’ll figure it out.” And it might really be crunch time, a single goal, and/or a skill set you need to learn. That happens—life happens. BUT if this doesn’t stop, be honest with yourself. If you’ve worked more 50-hour weeks since January than not, maybe it’s not crunch time—maybe it’s a bad situation that you’re burning out from.
Do you have a plan to stop feeling this way? If something is truly temporary and you do need to just push through, then it has an exit route with a defined end.
Take the time to listen to yourself as you would a friend. Be honest, allow yourself to be uncomfortable, and break the thought cycles that prevent you from healing.
So now what?
What I just described is a different path to burnout, but it’s still burnout. There are well-established approaches to working through burnout:
Get enough sleep.
Eat healthy.
Work out.
Get outside.
Take a break.
Overall, practice self-care.
Those are hard for me because they feel like more tasks. If I’m in the burnout cycle, doing any of the above for me feels like a waste. The narrative is that if I’m already failing, why would I take care of myself when I’m dropping all those other balls? People need me, right?
If you’re deep in the cycle, your inner voice might be pretty awful by now. If you need to, tell yourself you need to take care of the person your people depend on. If your roles are pushing you toward burnout, use them to help make healing easier by justifying the time spent working on you.
To help remind myself of the airline attendant message about putting the mask on yourself first, I have come up with a few things that I do when I start feeling myself going into a zealous burnout.
Cook an elaborate meal for someone!
OK, I am a “food-focused” individual so cooking for someone is always my go-to. There are countless tales in my home of someone walking into the kitchen and turning right around and walking out when they noticed I was “chopping angrily.” But it’s more than that, and you should give it a try. Seriously. It’s the perfect go-to if you don’t feel worthy of taking time for yourself—do it for someone else. Most of us work in a digital world, so cooking can fill all of your senses and force you to be in the moment with all the ways you perceive the world. It can break you out of your head and help you gain a better perspective. In my house, I’ve been known to pick a place on the map and cook food that comes from wherever that is (thank you, Pinterest). I love cooking Indian food, as the smells are warm, the bread needs just enough kneading to keep my hands busy, and the process takes real attention for me because it’s not what I was brought up making. And in the end, we all win!
Vent like a foul-mouthed fool
Be careful with this one!
I have been making an effort to practice more gratitude over the past few years, and I recognize the true benefits of that. That said, sometimes you just gotta let it all out—even the ugly. Hell, I’m a big fan of not sugarcoating our lives, and that sometimes means that to get past the big pile of poop, you’re gonna wanna complain about it a bit.
When that is what’s needed, turn to a trusted friend and allow yourself some pure verbal diarrhea, saying all the things that are bothering you. You need to trust this friend not to judge, to see your pain, and, most importantly, to tell you to remove your cranium from your own rectal cavity. Seriously, it’s about getting a reality check here! One of the things I admire the most about my husband (though often after the fact) is his ability to break things down to their simplest. “We’re spending our lives together, of course you’re going to disappoint me from time to time, so get over it” has been his way of speaking his dedication, love, and acceptance of me—and I could not be more grateful. It also, of course, has meant that I needed to remove my head from that rectal cavity. So, again, usually those moments are appreciated in hindsight.
Pick up a book!
There are many books out there that aren’t so much self-help as they are people just like you sharing their stories and how they’ve come to find greater balance. Maybe you’ll find something that speaks to you. Titles that have stood out to me include:
Thrive by Arianna Huffington
Tools of Titans by Tim Ferriss
Girl, Stop Apologizing by Rachel Hollis
Dare to Lead by Brené Brown
Or, another tactic I love to employ is to read or listen to a book that has NOTHING to do with my work-life balance. I’ve read the following books and found they helped balance me out because my mind was pondering their interesting topics instead of running in circles:
The Drunken Botanist by Amy Stewart
Superlife by Darin Olien
A Brief History of Everyone Who Ever Lived by Adam Rutherford
Gaia’s Garden by Toby Hemenway
If you’re not into reading, pick up a topic on YouTube or choose a podcast to subscribe to. I’ve watched countless permaculture and gardening topics in addition to how to raise chickens and ducks. For the record, I do not have a particularly large food garden, nor do I own livestock of any kind…yet. I just find the topic interesting, and it has nothing to do with any aspect of my life that needs anything from me.
Forgive yourself
You are never going to be perfect—hell, it would be boring if you were. It’s OK to be broken and flawed. It’s human to be tired and sad and worried. It’s OK to not do it all. It’s scary to be imperfect, but you cannot be brave if nothing were scary.
This last one is the most important: allow yourself permission to NOT do it all. You never promised to be everything to everyone at all times. We are more powerful than the fears that drive us.
This is hard. It is hard for me. It’s what’s driven me to write this—that it’s OK to stop. It’s OK that your unhealthy habit that might even benefit those around you needs to end. You can still be successful in life.
I recently read that we are all writing our eulogy in how we live. Knowing that your professional accomplishments won’t be mentioned in that speech, what will yours say? What do you want it to say?
Look, I get that none of these ideas will “fix it,” and that’s not their purpose. None of us are in control of our surroundings, only how we respond to them. These suggestions are to help stop the spiral effect so that you are empowered to address the underlying issues and choose your response. They are things that work for me most of the time. Maybe they’ll work for you.
Does this sound familiar?
If this sounds familiar, it’s not just you. Don’t let your negative self-talk tell you that you “even burn out wrong.” It’s not wrong. Even if rooted in fear like my own drivers, I believe that this need to do more comes from a place of love, determination, motivation, and other wonderful attributes that make you the amazing person you are. We’re going to be OK, ya know. The lives that unfold before us might never look like that story in our head—that idea of “perfect” or “done” we’re looking for, but that’s OK. Really, when we stop and look around, usually the only eyes that judge us are in the mirror.
Do you remember that Winnie the Pooh sketch that had Pooh eat so much at Rabbit’s house that his buttocks couldn’t fit through the door? Well, I already associate a lot with Rabbit, so it came as no surprise when he abruptly declared that this was unacceptable. But do you recall what happened next? He put a shelf across poor Pooh’s ankles and decorations on his back, and made the best of the big butt in his kitchen.
At the end of the day we are resourceful and know that we are able to push ourselves if we need to—even when we are tired to our core or have a big butt of fluff ‘n’ stuff in our room. None of us has to be afraid, as we can manage any obstacle put in front of us. And maybe that means we will need to redefine success to allow space for being uncomfortably human, but that doesn’t really sound so bad either.
So, wherever you are right now, please breathe. Do what you need to do to get out of your head. Forgive and take care.