The last incidents of Stranger Things did suddenly air this winter, more than three decades since the year four episode. The ending of the show is an understatement because enthusiast posts are now flooded the internet and merchandise is flooded stores, which is an understatement. Despite all the excitement building up, ]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]…]]…]] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ]
The second post Stranger Things ‘ Last Episode Should Be in Theaters was published on Den of Geek.
Capcom announced the science fiction action gameplay Pragmata in 2020, but it has since fallen into a protracted growth period, with no announcement of its development for several years. Capcom confirmed at Summer Game Fest in 2025 that Pragmata was still in development and scheduled for a major launch in 2026. At Tokyo Game Show 2025, Capcom provided a deeper hands-on Pragmata play knowledge than was offered at SGF 2025, with Den of Geek speaking with a number of designers about the sport.
A man named Hugh and Diana, a powerful android resembling a little girl, form a third-person actions game set in a solar research facility. When the artificial intelligence systems of the station malfunction, Hugh and Diana are forced to work together to succeed and evade return to Earth. In this relationship, Diana hacked into the computers ‘ systems to make them vulnerable to Hugh’s arsenal of weapons attack. This novel technique combines traditional third-person battle with quick-solving puzzles, with players having to keep on their toes throughout both at once.
Producer Naoto Oyama tells Den of Geek, along with other game producer Edvin Edsö, that “we’ve been putting a lot of work into getting those two elements working together into a great combination” because we’ve had this much development time. ” On top of that, we’re working to incorporate the fundamental idea into the game and make it well sensible so that it works for the entire activity and provides a fun practice.”
The emotional core of the game is the dynamic between Hugh and Diana, with Hugh becoming a substitute parents of sorts despite all the sci-fi gunfighting and logical problem-solving against computers run amuck. By showcasing the Shelter, a spot where Hugh and Diana may find shelter between level inquiry and refill on 3D-printed weapons, the demonstration highlighted this partnership. Hugh gives Diana a globe the player recovers while conducting research at the research station in a subdued manner, with Capcom giving hints at more intimate moments between the two.
” One of the most crucial things that we have in Pragmata is their relationship,” they said. These two characters each have their own distinctive viewpoints. Director Cho Yonghee explains that Hugh has a human perspective while Diana has an android perspective. You saw that with the globe in their shelter, where they interact with one another there. When you watch the entire game, you get more enjoyment from that.
Pragmata is, of course, an action game in its own right, with frenetic gameplay never overshadowed by the puzzle-solving elements, instead acting in tandem with them. A variety of enemies faced off against them, including heavily armed drones and humanoid androids, which in the demo’s climaxed like it was straight out of RoboCop. Given the game’s sci-fi premise, the developers consciously wanted to expand on what players expected from enemies, teasing even more enemy types in the final build of the game.
We didn’t want enemies to be something that was too predictable, such as robots, Cho says. We have “different enemy types,” like the ones you saw in the demo, “humanoid walkers,” which are more similar to what you’ve seen in other games, but also things on the opposite end of the spectrum, like the big enemy with the round head and two feet who are more distinctive and something you’ve never seen before.
The Pragmata release has been a long time coming for the development team, and even seeing journalists, like myself, clearly enjoying playing an early version of the game has been a rewarding experience. To be sure, the TGS demo gave a much better idea of how the final game is going to play out, building on what was already a fun and action-packed build that was offered at SGF. The developers are optimistic about the game’s release next year, feeling incredibly relieved and excited about finally getting to share it after working on it for years.
It’s hard, but it’s good to see people enjoying it, Cho says,” The ups and downs and trials and errors to get the game released have been hard. ” It’s not just my efforts put into this, but the entire team that’s been making it possible to get this game out now.”
Pragmata, which was created and published by Capcom, will be available for PlayStation 5, Xbox One, and PC in 2026.
The first post Pragmatic Producers Promise a Special Gaming Experience appeared first on Den of Geek.
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