Star Trek: Starfleet Academy Is Set in Precisely the Wrong Time Period

Star Trek: Starfleet Academy may have your best interests at heart, but it’s a brand-new set that’s absolutely determined to make a comeback. It’s undoubtedly unlike any other Star Trek series we’ve seen lately because of its significantly younger solid, school-based building, and repeated relationship drama, if the trailer is any indication. ]… ]

The second post Star Trek: Starfleet Academy was published on Den of Geek.

Capcom announced the science fiction action gameplay Pragmata in 2020, but it has since fallen into a protracted growth pattern that hasn’t been publicly disclosed for several years. Capcom confirmed at Summer Game Fest 2025 that Pragmata was still very much in growth and scheduled for a broad release in 2026. At Tokyo Game Show 2025, Capcom provided a deeper hands-on Pragmata game knowledge than was offered at SGF 2025, with Den of Geek speaking with a number of designers about the sport.

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A man named Hugh and Diana, a powerful iphone resembling the physical appearance and tone of a little child, play a third-person activity activity set in a lunar research facility. Hugh and Diana must work together to succeed and reappear on Earth as the network’s artificial intelligence systems turn against them. In this relationship, Diana hacked into the hostile computers ‘ systems to make them susceptible for Hugh to strike with a range of arms. This novel technique combines traditional third-person battle with quick-solving puzzles, with players having to keep their toes on both at once as they work through both.

Producer Naoto Oyama tells Den of Geek, along with other game producer Edvin Edsö, that “we’ve been putting a lot of work into… getting those two elements working together into a great combination” because we’ve had this much development time. ” On top of that, we’re working to incorporate the fundamental idea into the gameplay and ensure that it’s well balanced so that it works for the entire game and provides a fun experience.”

The emotional core of the game is the dynamic between Hugh and Diana, with Hugh becoming a surrogate father of sorts despite all the sci-fi gunfighting and intuitive problem-solving against robots run amuck. By showcasing the Shelter, a place where Hugh and Diana can find refuge between level exploration and restock on 3D-printed weapons, the demo highlighted this relationship. Hugh gives Diana a globe the player recovers while looking into the research station in a moment of silence, with Capcom suggesting there may be more intimate moments between the two.

One of the most crucial aspects of our relationship at Pragmata is their relationship. These two characters each have their own unique viewpoints. We have Hugh from a human perspective and Diana from an android perspective,” says director Cho Yonghee. You saw that with the globe in their shelter, where they interact with one another there. When you watch the entire game, you get more of that enjoyment.

Pragmata is, of course, an action game in its own right, with frenetic gameplay never overshadowed by the puzzle-solving elements, instead acting in tandem with them. A variety of enemies faced off against them, including heavily armed drones and humanoid androids, which in the demo’s climaxed like it was straight out of RoboCop. Given the sci-fi premise of the game, the developers consciously intended to add even more enemy types in the game’s final build.

According to Cho,” we didn’t want enemies to be something that was too predictable as robots.” We have “different enemy types,” like the ones you saw in the demo, “humanoid walkers,” which are more similar to what you’ve seen in other games, but also things on the opposite end of the spectrum, like the big enemy with the round head and two feet who are more distinctive and something you’ve never seen before.

The Pragmata release has been a long time coming for the development team, and even seeing journalists, like myself, clearly enjoying playing an early build of the game has been a rewarding experience. To be sure, the TGS demo gave a much better idea of how the final game will unfold, building on what was already a fun and action-packed build that was offered at SGF. The developers are optimistic about the game’s release next year, feeling incredibly relieved and excited about finally getting to share it after working on it for years.

It’s difficult to see people enjoying the game because of the ups and downs and trials and errors that went into making it available, Cho says. ” It’s not just my efforts put into this, but the entire team that’s been making it possible to get this game out now.”

Pragmata, a Capcom product, will be available for PlayStation 5, Xbox One, and PC in 2026.

The first post Pragmatic Producers Promise a Special Gaming Experience appeared first on Den of Geek.

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