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  • Daredevil Born Again Star Addresses the Problems With the First Version of the Show

    Daredevil Born Again Star Addresses the Problems With the First Version of the Show

    ” ]W] e’re both good men and experts, and we were trying to get open-minded”. You can probably anticipate the initiative to go bad when the star of your eagerly awaited fresh hero display describes that as the attitude he and his co-stars needed to bring to the task. But, that’s precisely how Charlie Cox and Vincent D’Onofrio]…]

    The first article on Den of Geek addressed the issues with the First Version of the Show appeared initially.

    It has been almost a century since Star Wars: Episode VII &#8211, The Force Awakens debuted in venues. The movie was a once-in-a-generation success because, after inflation, the private box office was still the highest ever private gross. Suffice it to say, the twist was an honest-to-goodness pop culture phenomenon, and with it, came all of the collectible jerseys. In fact, fans got their hands on The Force Awakens merchandise a few months ahead of schedule, with their release commemorated by Disney &#8217, s first &#8220, Force Friday &#8221, in early September 2015.

    Nothing quite compares to the first Disney Star Wars dramatic production, despite the fact that every succeeding Disney Star Wars film had a similar event. Fans of all things galaxy-wide, faraway waited outside of retailers to purchase the newest Star Wars merchandise. LEGO was at the frontline of this strategy, of course, dropping an initial flood of seven brand-new models.

    The Force Awakens and different Star Wars Sequel Trilogy Trilogy pieces were still being produced by the Danish make, but the demand for them waned after The Rise of Skywalker was released in 2019. LEGO has focused a lot of its work on this time in the decades since, with efforts focusing on sets for the Disney + shows and Movies. Nevertheless, the 10th anniversary of The Force Awakens may be about to change that.

    LEGO is apparently producing a few exciting new models based on the movie, according to new leaking and gossips about the toymaker’s 2025 plans. Although the influx is only two sets powerful, Den of Geek’s list of reputable LEGO whistleblowers on Instagram and YouTube is undoubtedly a better amount than the total lack of Sequel sets featured so far in the 2020s.

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    75406: Kylo Ren&#8217, s Bus

    Estimated transfer time: May 1, 2025

    Estimated amount:$ 69.99&nbsp,

    This ain&#8217, t LEGO&#8217, s second dance with Kylo Ren&#8217, s orbiter. Two distinct versions were released in 2015 and 2019, both. The unique, 75104, which coincided with the first Force Friday, is an infamous fixed in the LEGO Star Wars area. This is due in large part to the develop &#8217, s serious mistakes. The complete design is the incorrect colour, and the feathers are unable to slide like the in-universe car. This was most likely due to the concept art LEGO received while creating the collection, and Lucasfilm after modified the presence before The Force Awakens was made.

    The second rendition of the set, 75256: Kylo Ren’s Shuttle, fixed these issues, now sporting a universe-accurate black and red color scheme. The latest version should follow suit of the 2019 model but on a smaller scale. Set 75406: Kylo Ren&#8217, s Bus is reportedly a “midi-scale” ship and will be part of the Starship Collection, a line of large vehicles from the Star Wars canon recreated in a smaller (and more affordable) scale. Unfortunately for fans of minifigures, nothing of that sort will be included, but the build will likely be a nice size that’ll snugly fit into any shelf display. 

    75415: Kylo Ren&#8217, s Helmet

    Estimated transfer time: May 1, 2025

    Estimated price:$ 69.99

    LEGO released its Helmet Collection in 2020, and the company produces at least two Star Wars helmet sets every year ( aside from a bizarre blip in 2024 ). While Jango Fett’s helmet is rumored to be coming in May and the AT-AT Driver helmet has already been revealed for a March release date, LEGO is reportedly dipping their toes into the Sequel Trilogy for the first time as part of this subtheme. Even the most prominent critics of the highly criticized trilogy will agree that Kylo Ren’s iconic helmet is undeniably cool for this. Due to Kylo Ren’s unique shaping being a very un-LEGO-like sculpt, the LEGO Star Wars designers do not have an envious task ahead of them. However, if they are able to knock it out of the park, this could become one of LEGO&#8217, s best helmet sets to date.

    On Den of Geek, the first post LEGO Star Wars Set Leaks and Rumors 2025: The New Force Awakens Sets Revealed.

  • Ultimate Wolverine Just Put a New Spin on Two Classic X-Men Frenemies

    Ultimate Wolverine Just Put a New Spin on Two Classic X-Men Frenemies

    One of the most well-known humorous book covers ever to appear on the cover of Ultimate Wolverine# 2 is recalled. Incredible Hulk# 340, drawn by Todd McFarlane, features Wolverine with his talons popped, the picture of a stampeding Hulk in the mirror. Alessandro Cappuccio’s support to Ultimate Wolverine# 2 jumps into the mouth of Colossus, with Wolverine ]…]

    The first article on Den of Geek was Ultimate Wolverine Only Place a New Spin on Two Traditional X-Men Frenemies.

    It has been almost a decade since Star Wars: Episode VII &#8211, The Force Awakens debuted in theaters. The movie was a once-in-a-generation success because, after inflation, the private box office was still the highest ever private box office resulted in. Suffice it to say, the twist was an honest-to-goodness pop culture phenomenon, and with it, came all of the collectible shirts. In fact, fans got their hands on The Force Awakens merchandise a few months ahead of schedule, with their release commemorated by Disney &#8217, s first &#8220, Force Friday &#8221, in early September 2015.

    Nothing quite compares to the first Disney Star Wars musical production, despite the fact that every succeeding Disney Star Wars film had a similar event. Fans of all things galaxy-wide, faraway waited outside of retailers to purchase the newest Star Wars merchandise. LEGO was at the frontline of this strategy, of course, dropping an initial flood of seven brand-new models.

    The Force Awakens and different Star Wars Sequel Trilogy Trilogy pieces were still being produced by the Danish make, but the demand for them waned after The Rise of Skywalker was released in 2019. LEGO has focused a lot of its efforts on this time in the decades since, with initiatives focusing on sets for the Disney + shows and Movies. Nevertheless, the 10th anniversary of The Force Awakens may be about to change that.

    LEGO is apparently producing a few interesting new models based on the movie, according to new leaking and gossips about the toymaker’s 2025 plans. Although the influx is only two sets solid, Den of Geek’s list of reputable LEGO whistleblowers on Instagram and YouTube is undoubtedly a better amount than the lacked Sequel sets to date in the 2020s.

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    75406: Kylo Ren&#8217, s Bus

    Estimated transfer time: May 1, 2025

    Estimated amount:$ 69.99&nbsp,

    This ain&#8217, t LEGO&#8217, s second dance with Kylo Ren&#8217, s orbiter. Two distinct variations were released in 2015 and 2019, both. The unique, 75104, which coincided with the first Force Friday, is an infamous fixed in the LEGO Star Wars area. This is due in large part to the develop &#8217, s serious mistakes. The complete design is the incorrect colour, and the feathers are unable to slide like the in-universe car. This was most likely due to the concept art LEGO received while creating the collection, and Lucasfilm after modified the presence before The Force Awakens was made.

    The second rendition of the set, 75256: Kylo Ren’s Shuttle, fixed these issues, now sporting a universe-accurate black and red color scheme. The latest version should follow suit of the 2019 model but on a smaller scale. Set 75406: Kylo Ren&#8217, s Bus is reportedly a “midi-scale” ship and will be part of the Starship Collection, a line of large vehicles from the Star Wars canon recreated in a smaller (and more affordable) scale. Unfortunately for fans of minifigures, nothing of that sort will be included, but the build will likely be a nice size that’ll snugly fit into any shelf display. 

    75415: Kylo Ren&#8217, s Helmet

    Estimated transfer time: May 1, 2025

    Estimated price:$ 69.99

    LEGO released its Helmet Collection in 2020, and the company produces at least two Star Wars helmet sets every year ( aside from a bizarre blip in 2024 ). While Jango Fett’s helmet is rumored to be coming in May and the AT-AT Driver helmet has already been revealed for a March release date, LEGO is reportedly dipping their toes into the Sequel Trilogy for the first time as part of this subtheme. Even the most prominent critics of the highly criticized trilogy can agree that Kylo Ren’s iconic helmet is undeniably cool. Due to Kylo Ren’s unique shaping being a very un-LEGO-like sculpt, the LEGO Star Wars designers do not have a very exciting task ahead of them. However, if they are able to knock it out of the park, this could be one of LEGO’s best helmet sets to date.

    The first postLeaks and Rumors 2025: The New Force Awakens Sets Revealed appeared on Den of Geek.

  • Your Friendly Neighborhood Spider-Man Finale Just Made the Franchise’s Worst Mistake

    Your Friendly Neighborhood Spider-Man Finale Just Made the Franchise’s Worst Mistake

    Your Friendly Neighborhood Spider-Man has clues in this article. Peter Parker has saved the day by the end of the final season of Your Friendly Neighborhood Spider-Man. He’s rescued his companion Nico Minoru, stopped a gang war between the 110th Street Gang and the Scorpions, and perhaps prevented an interdimensional war of Venom symbiotes. But ]… ]

    The first article on Den of Geek was titled Your Friendly Neighborhood Spider-Man Finale Only Made the Franchise’s Worst Mistake.

    It has been almost a century since Star Wars: Episode VII &#8211, The Force Awakens debuted in venues. The movie was a once-in-a-generation success because, after inflation, the private box office was still the highest total in cinema history. Suffice it to say, the twist was an honest-to-goodness pop culture phenomenon, and with it, came all of the collectible jerseys. In fact, fans got their hands on The Force Awakens merchandise a few months ahead of schedule, with their release commemorated by Disney &#8217, s first &#8220, Force Friday &#8221, in early September 2015.

    Nothing quite compares to the first Disney Star Wars musical production, despite the fact that every succeeding Disney Star Wars film had a similar event. Fans of all items galaxy far, far away waited outside shops to get their hands on the newest Star Wars merchandise. LEGO was at the frontline of this strategy, of course, dropping an initial flood of seven brand-new models.

    The Force Awakens and different Star Wars Sequel Trilogy Trilogy pieces were still being produced by the Danish make over the following few years, but the demand for them waned after The Rise of Skywalker was released in 2019. Very little attention has been given to this time by LEGO in the years since, with work focusing instead on developing models for the Disney + shows and Prequels. But, the 10th anniversary of The Force Awakens may be about to change that.

    LEGO is apparently producing a few exciting new models based on the movie, according to new leaking and gossips about the toymaker’s 2025 plans. Although the storm is only two sets powerful, Den of Geek’s list of reputable LEGO whistleblowers on Instagram and YouTube is undoubtedly a better amount than the total lack of Sequel sets featured so far in the 2020s.

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    75406: Kylo Ren&#8217, s Bus

    Estimated transfer time: May 1, 2025

    Estimated cost:$ 69.99&nbsp,

    This ain&#8217, t LEGO&#8217, s second dance with Kylo Ren&#8217, s orbiter. Two separate versions were released in 2015 and 2019, both. The unique, 75104, which coincided with the first Force Friday, is an infamous fixed in the LEGO Star Wars area. This is due in large part to the develop &#8217, s serious mistakes. The complete design is the incorrect colour, and the feathers are unable to slide like the in-universe car. This was probably due to the concept art LEGO had to produce while creating the collection, and Lucasfilm had to modify the look before The Force Awakens was made.

    The second rendition of the set, 75256: Kylo Ren’s Shuttle, fixed these issues, now sporting a universe-accurate black and red color scheme. The latest version should follow suit of the 2019 model but on a smaller scale. Set 75406: Kylo Ren&#8217, s Bus is reportedly a “midi-scale” ship and will be part of the Starship Collection, a line of large vehicles from the Star Wars canon recreated in a smaller (and more affordable) scale. Unfortunately for fans of minifigures, nothing of that sort will be included, but the build will likely be a nice size that’ll snugly fit into any shelf display. 

    75415: Kylo Ren&#8217, s Helmet

    Estimated transfer time: May 1, 2025

    Estimated price:$ 69.99

    LEGO released its Helmet Collection in 2020, and the company produces at least two Star Wars helmet sets every year ( aside from a bizarre blip in 2024 ). While Jango Fett’s helmet is rumored to be coming in May and the AT-AT Driver helmet has already been revealed for a March release date, LEGO is reportedly dipping their toes into the Sequel Trilogy for the first time as part of this subtheme. Even the most prominent critics of the highly criticized trilogy will agree that Kylo Ren’s iconic helmet is undeniably cool for this. Due to Kylo Ren’s unique shaping being a very un-LEGO-like sculpt, the LEGO Star Wars designers do not have an envious task ahead of them. However, if they are able to knock it out of the park, this could become one of LEGO&#8217, s best helmet sets to date.

    The first post LEGO Star Wars Set Leaks and Rumors 2025: The New Force Awakens Sets Revealed appeared on Den of Geek.

  • Nintendo Switch 2 Price Update Points to a More Expensive Console Than the Original

    Nintendo Switch 2 Price Update Points to a More Expensive Console Than the Original

    Despite Nintendo’s announcement of its newest device next month, there is still a lot to learn about the Switch 2. How strong is the Switch 2? Which games, may release with the console? And perhaps most important, how much will the Switch 2 price players? That last question has been ]… ]

    The second article on Den of Geek: The Nintendo Switch 2 Price Update Points to a More Cheap Console Than the Original.

    It has been almost a decade since Star Wars: Episode VII &#8211, The Force Awakens debuted in theaters. The movie was a once-in-a-generation success because, after inflation, the private box office was still the highest total in cinematic history. Suffice it to say, the twist was an honest-to-goodness pop culture phenomenon, and with it, came all of the collectible shirts. In fact, fans got their hands on The Force Awakens merchandise a few months ahead of schedule, with their release commemorated by Disney &#8217, s first &#8220, Force Friday &#8221, in early September 2015.

    Nothing quite compares to the first Disney Star Wars dramatic production, despite the fact that every succeeding Disney Star Wars film had a similar event. Fans of all things galaxy far, far apart waited outside of businesses to get their hands on the newest Star Wars merchandise. LEGO was at the frontline of this strategy, of course, dropping an initial flood of seven brand-new models.

    The Force Awakens and different Star Wars Sequel Trilogy Trilogy pieces were still being produced by the Danish make, but the demand for them waned after The Rise of Skywalker was released in 2019. LEGO has focused a lot of its work on this era in the decades since, with initiatives focusing on sets for the Disney + shows and Movies. But, the 10th anniversary of The Force Awakens may be about to change that.

    LEGO is apparently producing a number of exciting new units based on the drama, according to new leaking and gossips about the toymaker’s 2025 plans. Although the influx is only two sets solid, Den of Geek’s list of reputable LEGO whistleblowers on Instagram and YouTube is undoubtedly a better amount than the lacked Sequel sets to date in the 2020s.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    75406: Kylo Ren&#8217, s Bus

    Estimated transfer time: May 1, 2025

    Estimated cost:$ 69.99&nbsp,

    This ain&#8217, t LEGO&#8217, s second dance with Kylo Ren&#8217, s orbiter. Two separate versions were released in 2015 and 2019, both. The unique, 75104, which coincided with the first Force Friday, is an infamous fixed in the LEGO Star Wars area. This is due in large part to the develop &#8217, s serious mistakes. The complete design is the incorrect colour, and the feathers are unable to slide like the in-universe car. This was probably due to the idea art LEGO had before Lucasfilm changed the appearance before The Force Awakens was released.

    The second rendition of the set, 75256: Kylo Ren’s Shuttle, fixed these issues, now sporting a universe-accurate black and red color scheme. The latest version should follow suit of the 2019 model but on a smaller scale. Set 75406: Kylo Ren&#8217, s Bus is reportedly a “midi-scale” ship and will be part of the Starship Collection, a line of large vehicles from the Star Wars canon recreated in a smaller (and more affordable) scale. Unfortunately for fans of minifigures, nothing of that sort will be included, but the build will likely be a nice size that’ll snugly fit into any shelf display. 

    75415: Kylo Ren&#8217, s Helmet

    Estimated transfer time: May 1, 2025

    Estimated price:$ 69.99

    LEGO released its Helmet Collection in 2020, and the company produces at least two Star Wars helmet sets annually ( aside from a bizarre blip in 2024 ). While Jango Fett’s helmet is rumored to be coming in May and the AT-AT Driver helmet has already been revealed for a March release date, LEGO is reportedly dipping their toes into the Sequel Trilogy for the first time as part of this subtheme. Even the most prominent critics of the highly criticized trilogy can agree that Kylo Ren’s iconic helmet is undeniably cool. Due to Kylo Ren’s unique shaping, which is a very un-LEGO-like sculpt, the LEGO Star Wars designers do not have a very exciting task ahead of them. However, if they are able to knock it out of the park, this could be one of LEGO’s best helmet sets to date.

    The first post LEGO Star Wars Set Leaks and Rumors 2025: The New Force Awakens Sets Revealed appeared on Den of Geek.

  • LEGO Star Wars Set Leaks and Rumors 2025: The New Force Awakens Sets Revealed

    LEGO Star Wars Set Leaks and Rumors 2025: The New Force Awakens Sets Revealed

    Almost a century has passed since the release of Star Wars: Episode VII: The Force Awakens in theaters. The movie was a once-in-a-generation success because, after prices, the private box office was still the highest total in cinematic history. Suffice it to say, the twist was an honest-to-goodness pop culture phenomenon, and with ]…]

    The second article LEGO Star Wars Set Leaks and Rumors 2025: The New Force Awakens Sets Revealed appeared on Den of Geek.

    It has been almost a decade since Star Wars: Episode VII &#8211, The Force Awakens debuted in theaters. The movie was a once-in-a-generation success because, after inflation, the private box office was still the highest total in cinema history. Suffice it to say, the twist was an honest-to-goodness pop culture phenomenon, and with it, came all of the collectible jerseys. In fact, fans got their hands on The Force Awakens merchandise a few months ahead of schedule, with their release commemorated by Disney &#8217, s first &#8220, Force Friday &#8221, in early September 2015.

    Nothing quite compares to the first Disney Star Wars musical production, despite the fact that every succeeding one had a similar experience. Fans of all things galaxy far, far apart waited outside of businesses to get their hands on the newest Star Wars merchandise. LEGO was at the frontline of this strategy, of course, dropping an initial flood of seven brand-new models.

    The Force Awakens and different Star Wars Sequel Trilogy Trilogy pieces were still being produced by the Danish make, but the demand for them waned after The Rise of Skywalker was released in 2019. LEGO has focused a lot of its efforts on this time in the years since, with efforts focusing on creating sets for the Disney + shows and Movies. But, the 10th anniversary of The Force Awakens may be about to change that.

    LEGO is apparently producing a few exciting new models based on the movie, according to new leaking and gossips about the toymaker’s 2025 plans. Although the influx is only two sets solid, Den of Geek’s list of reputable LEGO whistleblowers on Instagram and YouTube is undoubtedly a better amount than the total lack of Sequel sets featured so far in the 2020s.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    75406: Kylo Ren&#8217, s Flight

    Estimated transfer time: May 1, 2025

    Estimated amount:$ 69.99&nbsp,

    This ain&#8217, t LEGO&#8217, s second dance with Kylo Ren&#8217, s flight. Two distinct variations were released in 2015 and 2019, both. The unique, 75104, which coincided with the first Force Friday, is an infamous fixed in the LEGO Star Wars area. This is due in large part to the develop &#8217, s serious mistakes. The complete design is the incorrect colour, and the feathers are unable to slide like the in-universe car. This was most likely due to the concept art LEGO received while creating the collection, and Lucasfilm after modified the presence before The Force Awakens was made.

    The second rendition of the set, 75256: Kylo Ren’s Shuttle, fixed these issues, now sporting a universe-accurate black and red color scheme. The latest version should follow suit of the 2019 model but on a smaller scale. Set 75406: Kylo Ren&#8217, s Flight is reportedly a “midi-scale” ship and will be part of the Starship Collection, a line of large vehicles from the Star Wars canon recreated in a smaller (and more affordable) scale. Unfortunately for fans of minifigures, nothing of that sort will be included, but the build will likely be a nice size that’ll snugly fit into any shelf display. 

    75415: Kylo Ren&#8217, s Helmet

    Estimated transfer time: May 1, 2025

    Estimated price:$ 69.99

    LEGO released its Helmet Collection in 2020, and the company produces at least two Star Wars helmet sets every year ( aside from a bizarre blip in 2024 ). While Jango Fett’s helmet is rumored to be coming in May and the AT-AT Driver helmet has already been revealed for a March release date, LEGO is reportedly dipping their toes into the Sequel Trilogy for the first time as part of this subtheme. Even the most prominent critics of the highly criticized trilogy can agree that Kylo Ren’s iconic helmet is undeniably cool. Due to Kylo Ren’s unique shaping being a very un-LEGO-like sculpt, the LEGO Star Wars designers do not have an envious task ahead of them. However, if they are able to knock it out of the park, this could become one of LEGO&#8217, s best helmet sets to date.

    The second article LEGO Star Wars Set Leaks and Rumors 2025: The New Force Awakens Sets Revealed appeared on Den of Geek.

  • Dune 3 Gets the Best Update Yet Amid a Huge Dune 4 Director Rumor

    Dune 3 Gets the Best Update Yet Amid a Huge Dune 4 Director Rumor

    In the last moments of Dune: Part Two, Chani winds out of Paul’s court and up into the desert. Chani prepares her pins for the approaching worm, which she’ll trip away from these because she’s disgusted by the grandiosity she sees in the guy she once loved. For a while, it looked like director Denis Villeneuve would ]… ]

    The second postDen of Geek: Dune 3 Receives the Best Update To Date Despite a Big Director Myth first appeared.

    It has been almost a decade since Star Wars: Episode VII &#8211, The Force Awakens debuted in theaters. The movie was a once-in-a-generation success because, after inflation, the private box office was still the highest ever private gross. Suffice it to say, the twist was an honest-to-goodness pop culture phenomenon, and with it, came all of the collectible jerseys. In fact, fans got their hands on The Force Awakens merchandise a few months ahead of schedule, with their release commemorated by Disney &#8217, s first &#8220, Force Friday &#8221, in early September 2015.

    Nothing quite compares to the first Disney Star Wars dramatic production, despite the fact that every succeeding one had a similar experience. Fans of all things galaxy-wide, faraway waited outside of retailers to purchase the newest Star Wars merchandise. LEGO was at the frontline of this strategy, of course, dropping an initial flood of seven brand-new models.

    The Force Awakens and different Star Wars Sequel Trilogy Trilogy pieces were still being produced by the Danish make over the following few years, but the demand for them waned after The Rise of Skywalker was released in 2019. LEGO has focused a lot of its work on this time in the decades since, with efforts focusing on sets for the Disney + shows and Movies. But, the 10th anniversary of The Force Awakens may be about to change that.

    LEGO is apparently producing a few interesting new models based on the movie, according to new leaking and gossips about the toymaker’s 2025 plans. Although the storm is only two sets powerful, Den of Geek’s list of reputable LEGO whistleblowers on Instagram and YouTube is undoubtedly a better amount than the lacked Sequel sets to date in the 2020s.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    75406: Kylo Ren&#8217, s Bus

    Estimated transfer time: May 1, 2025

    Estimated amount:$ 69.99&nbsp,

    This ain&#8217, t LEGO&#8217, s second dance with Kylo Ren&#8217, s flight. Two distinct variations were released in 2015 and 2019, both. The unique, 75104, which coincided with the first Force Friday, is an infamous fixed in the LEGO Star Wars area. This is due in large part to the develop &#8217, s serious mistakes. The complete design is the incorrect colour, and the feathers are unable to slide like the in-universe car. This was most likely due to the concept art LEGO received while creating the collection, and Lucasfilm after modified the presence before The Force Awakens was made.

    The second rendition of the set, 75256: Kylo Ren’s Shuttle, fixed these issues, now sporting a universe-accurate black and red color scheme. The latest version should follow suit of the 2019 model but on a smaller scale. Set 75406: Kylo Ren&#8217, s Bus is reportedly a “midi-scale” ship and will be part of the Starship Collection, a line of large vehicles from the Star Wars canon recreated in a smaller (and more affordable) scale. Unfortunately for fans of minifigures, nothing of that sort will be included, but the build will likely be a nice size that’ll snugly fit into any shelf display. 

    75415: Kylo Ren&#8217, s Helmet

    Estimated transfer time: May 1, 2025

    Estimated price:$ 69.99

    LEGO released its Helmet Collection in 2020, and the company produces at least two Star Wars helmet sets every year ( aside from a bizarre blip in 2024 ). While Jango Fett’s helmet is rumored to be coming in May and the AT-AT Driver helmet has already been revealed for a March release date, LEGO is reportedly dipping their toes into the Sequel Trilogy for the first time as part of this subtheme. Even the most prominent critics of the highly criticized trilogy can agree that Kylo Ren’s iconic helmet is undeniably cool. Due to Kylo Ren’s unique shaping being a very un-LEGO-like sculpt, the LEGO Star Wars designers do not have a very exciting task ahead of them. However, if they are able to knock it out of the park, this could be one of LEGO’s best helmet sets to date.

    The first postLeaks and Rumors 2025: The New Force Awakens Sets Revealed appeared on Den of Geek.

  • Beware the Cut ‘n’ Paste Persona

    Beware the Cut ‘n’ Paste Persona

    This Person Does Not Exist is a website that generates human faces with a machine learning algorithm. It takes real portraits and recombines them into fake human faces. We recently scrolled past a LinkedIn post stating that this website could be useful “if you are developing a persona and looking for a photo.” 

    We agree: the computer-generated faces could be a great match for personas—but not for the reason you might think. Ironically, the website highlights the core issue of this very common design method: the person(a) does not exist. Like the pictures, personas are artificially made. Information is taken out of natural context and recombined into an isolated snapshot that’s detached from reality. 

    But strangely enough, designers use personas to inspire their design for the real world. 

    Personas: A step back

    Most designers have created, used, or come across personas at least once in their career. In their article “Personas – A Simple Introduction,” the Interaction Design Foundation defines personas as “fictional characters, which you create based upon your research in order to represent the different user types that might use your service, product, site, or brand.” In their most complete expression, personas typically consist of a name, profile picture, quotes, demographics, goals, needs, behavior in relation to a certain service/product, emotions, and motivations (for example, see Creative Companion’s Persona Core Poster). The purpose of personas, as stated by design agency Designit, is “to make the research relatable, [and] easy to communicate, digest, reference, and apply to product and service development.”

    The decontextualization of personas

    Personas are popular because they make “dry” research data more relatable, more human. However, this method constrains the researcher’s data analysis in such a way that the investigated users are removed from their unique contexts. As a result, personas don’t portray key factors that make you understand their decision-making process or allow you to relate to users’ thoughts and behavior; they lack stories. You understand what the persona did, but you don’t have the background to understand why. You end up with representations of users that are actually less human.

    This “decontextualization” we see in personas happens in four ways, which we’ll explain below. 

    Personas assume people are static 

    Although many companies still try to box in their employees and customers with outdated personality tests (referring to you, Myers-Briggs), here’s a painfully obvious truth: people are not a fixed set of features. You act, think, and feel differently according to the situations you experience. You appear different to different people; you might act friendly to some, rough to others. And you change your mind all the time about decisions you’ve taken. 

    Modern psychologists agree that while people generally behave according to certain patterns, it’s actually a combination of background and environment that determines how people act and take decisions. The context—the environment, the influence of other people, your mood, the entire history that led up to a situation—determines the kind of person you are in each specific moment. 

    In their attempt to simplify reality, personas do not take this variability into account; they present a user as a fixed set of features. Like personality tests, personas snatch people away from real life. Even worse, people are reduced to a label and categorized as “that kind of person” with no means to exercise their innate flexibility. This practice reinforces stereotypes, lowers diversity, and doesn’t reflect reality. 

    Personas focus on individuals, not the environment

    In the real world, you’re designing for a context, not for an individual. Each person lives in a family, a community, an ecosystem, where there are environmental, political, and social factors you need to consider. A design is never meant for a single user. Rather, you design for one or more particular contexts in which many people might use that product. Personas, however, show the user alone rather than describe how the user relates to the environment. 

    Would you always make the same decision over and over again? Maybe you’re a committed vegan but still decide to buy some meat when your relatives are coming over. As they depend on different situations and variables, your decisions—and behavior, opinions, and statements—are not absolute but highly contextual. The persona that “represents” you wouldn’t take into account this dependency, because it doesn’t specify the premises of your decisions. It doesn’t provide a justification of why you act the way you do. Personas enact the well-known bias called fundamental attribution error: explaining others’ behavior too much by their personality and too little by the situation.

    As mentioned by the Interaction Design Foundation, personas are usually placed in a scenario that’s a “specific context with a problem they want to or have to solve”—does that mean context actually is considered? Unfortunately, what often happens is that you take a fictional character and based on that fiction determine how this character might deal with a certain situation. This is made worse by the fact that you haven’t even fully investigated and understood the current context of the people your persona seeks to represent; so how could you possibly understand how they would act in new situations? 

    Personas are meaningless averages

    As mentioned in Shlomo Goltz’s introductory article on Smashing Magazine, “a persona is depicted as a specific person but is not a real individual; rather, it is synthesized from observations of many people.” A well-known critique to this aspect of personas is that the average person does not exist, as per the famous example of the USA Air Force designing planes based on the average of 140 of their pilots’ physical dimensions and not a single pilot actually fitting within that average seat. 

    The same limitation applies to mental aspects of people. Have you ever heard a famous person say, “They took what I said out of context! They used my words, but I didn’t mean it like that.” The celebrity’s statement was reported literally, but the reporter failed to explain the context around the statement and didn’t describe the non-verbal expressions. As a result, the intended meaning was lost. You do the same when you create personas: you collect somebody’s statement (or goal, or need, or emotion), of which the meaning can only be understood if you provide its own specific context, yet report it as an isolated finding. 

    But personas go a step further, extracting a decontextualized finding and joining it with another decontextualized finding from somebody else. The resulting set of findings often does not make sense: it’s unclear, or even contrasting, because it lacks the underlying reasons on why and how that finding has arisen. It lacks meaning. And the persona doesn’t give you the full background of the person(s) to uncover this meaning: you would need to dive into the raw data for each single persona item to find it. What, then, is the usefulness of the persona?

    The relatability of personas is deceiving

    To a certain extent, designers realize that a persona is a lifeless average. To overcome this, designers invent and add “relatable” details to personas to make them resemble real individuals. Nothing captures the absurdity of this better than a sentence by the Interaction Design Foundation: “Add a few fictional personal details to make the persona a realistic character.” In other words, you add non-realism in an attempt to create more realism. You deliberately obscure the fact that “John Doe” is an abstract representation of research findings; but wouldn’t it be much more responsible to emphasize that John is only an abstraction? If something is artificial, let’s present it as such.

    It’s the finishing touch of a persona’s decontextualization: after having assumed that people’s personalities are fixed, dismissed the importance of their environment, and hidden meaning by joining isolated, non-generalizable findings, designers invent new context to create (their own) meaning. In doing so, as with everything they create, they introduce a host of biases. As phrased by Designit, as designers we can “contextualize [the persona] based on our reality and experience. We create connections that are familiar to us.” This practice reinforces stereotypes, doesn’t reflect real-world diversity, and gets further away from people’s actual reality with every detail added. 

    To do good design research, we should report the reality “as-is” and make it relatable for our audience, so everyone can use their own empathy and develop their own interpretation and emotional response.

    Dynamic Selves: The alternative to personas

    If we shouldn’t use personas, what should we do instead? 

    Designit has proposed using Mindsets instead of personas. Each Mindset is a “spectrum of attitudes and emotional responses that different people have within the same context or life experience.” It challenges designers to not get fixated on a single user’s way of being. Unfortunately, while being a step in the right direction, this proposal doesn’t take into account that people are part of an environment that determines their personality, their behavior, and, yes, their mindset. Therefore, Mindsets are also not absolute but change in regard to the situation. The question remains, what determines a certain Mindset?

    Another alternative comes from Margaret P., author of the article “Kill Your Personas,” who has argued for replacing personas with persona spectrums that consist of a range of user abilities. For example, a visual impairment could be permanent (blindness), temporary (recovery from eye surgery), or situational (screen glare). Persona spectrums are highly useful for more inclusive and context-based design, as they’re based on the understanding that the context is the pattern, not the personality. Their limitation, however, is that they have a very functional take on users that misses the relatability of a real person taken from within a spectrum. 

    In developing an alternative to personas, we aim to transform the standard design process to be context-based. Contexts are generalizable and have patterns that we can identify, just like we tried to do previously with people. So how do we identify these patterns? How do we ensure truly context-based design? 

    Understand real individuals in multiple contexts

    Nothing is more relatable and inspiring than reality. Therefore, we have to understand real individuals in their multi-faceted contexts, and use this understanding to fuel our design. We refer to this approach as Dynamic Selves.

    Let’s take a look at what the approach looks like, based on an example of how one of us applied it in a recent project that researched habits of Italians around energy consumption. We drafted a design research plan aimed at investigating people’s attitudes toward energy consumption and sustainable behavior, with a focus on smart thermostats. 

    1. Choose the right sample

    When we argue against personas, we’re often challenged with quotes such as “Where are you going to find a single person that encapsulates all the information from one of these advanced personas[?]” The answer is simple: you don’t have to. You don’t need to have information about many people for your insights to be deep and meaningful. 

    In qualitative research, validity does not derive from quantity but from accurate sampling. You select the people that best represent the “population” you’re designing for. If this sample is chosen well, and you have understood the sampled people in sufficient depth, you’re able to infer how the rest of the population thinks and behaves. There’s no need to study seven Susans and five Yuriys; one of each will do. 

    Similarly, you don’t need to understand Susan in fifteen different contexts. Once you’ve seen her in a couple of diverse situations, you’ve understood the scheme of Susan’s response to different contexts. Not Susan as an atomic being but Susan in relation to the surrounding environment: how she might act, feel, and think in different situations. 

    Given that each person is representative of a part of the total population you’re researching, it becomes clear why each should be represented as an individual, as each already is an abstraction of a larger group of individuals in similar contexts. You don’t want abstractions of abstractions! These selected people need to be understood and shown in their full expression, remaining in their microcosmos—and if you want to identify patterns you can focus on identifying patterns in contexts.

    Yet the question remains: how do you select a representative sample? First of all, you have to consider what’s the target audience of the product or service you are designing: it might be useful to look at the company’s goals and strategy, the current customer base, and/or a possible future target audience. 

    In our example project, we were designing an application for those who own a smart thermostat. In the future, everyone could have a smart thermostat in their house. Right now, though, only early adopters own one. To build a significant sample, we needed to understand the reason why these early adopters became such. We therefore recruited by asking people why they had a smart thermostat and how they got it. There were those who had chosen to buy it, those who had been influenced by others to buy it, and those who had found it in their house. So we selected representatives of these three situations, from different age groups and geographical locations, with an equal balance of tech savvy and non-tech savvy participants. 

    2. Conduct your research

    After having chosen and recruited your sample, conduct your research using ethnographic methodologies. This will make your qualitative data rich with anecdotes and examples. In our example project, given COVID-19 restrictions, we converted an in-house ethnographic research effort into remote family interviews, conducted from home and accompanied by diary studies.

    To gain an in-depth understanding of attitudes and decision-making trade-offs, the research focus was not limited to the interviewee alone but deliberately included the whole family. Each interviewee would tell a story that would then become much more lively and precise with the corrections or additional details coming from wives, husbands, children, or sometimes even pets. We also focused on the relationships with other meaningful people (such as colleagues or distant family) and all the behaviors that resulted from those relationships. This wide research focus allowed us to shape a vivid mental image of dynamic situations with multiple actors. 

    It’s essential that the scope of the research remains broad enough to be able to include all possible actors. Therefore, it normally works best to define broad research areas with macro questions. Interviews are best set up in a semi-structured way, where follow-up questions will dive into topics mentioned spontaneously by the interviewee. This open-minded “plan to be surprised” will yield the most insightful findings. When we asked one of our participants how his family regulated the house temperature, he replied, “My wife has not installed the thermostat’s app—she uses WhatsApp instead. If she wants to turn on the heater and she is not home, she will text me. I am her thermostat.”

    3. Analysis: Create the Dynamic Selves

    During the research analysis, you start representing each individual with multiple Dynamic Selves, each “Self” representing one of the contexts you have investigated. The core of each Dynamic Self is a quote, which comes supported by a photo and a few relevant demographics that illustrate the wider context. The research findings themselves will show which demographics are relevant to show. In our case, as our research focused on families and their lifestyle to understand their needs for thermal regulation, the important demographics were family type, number and nature of houses owned, economic status, and technological maturity. (We also included the individual’s name and age, but they’re optional—we included them to ease the stakeholders’ transition from personas and be able to connect multiple actions and contexts to the same person).

    To capture exact quotes, interviews need to be video-recorded and notes need to be taken verbatim as much as possible. This is essential to the truthfulness of the several Selves of each participant. In the case of real-life ethnographic research, photos of the context and anonymized actors are essential to build realistic Selves. Ideally, these photos should come directly from field research, but an evocative and representative image will work, too, as long as it’s realistic and depicts meaningful actions that you associate with your participants. For example, one of our interviewees told us about his mountain home where he used to spend every weekend with his family. Therefore, we portrayed him hiking with his little daughter. 

    At the end of the research analysis, we displayed all of the Selves’ “cards” on a single canvas, categorized by activities. Each card displayed a situation, represented by a quote and a unique photo. All participants had multiple cards about themselves.

    4. Identify design opportunities

    Once you have collected all main quotes from the interview transcripts and diaries, and laid them all down as Self cards, you will see patterns emerge. These patterns will highlight the opportunity areas for new product creation, new functionalities, and new services—for new design. 

    In our example project, there was a particularly interesting insight around the concept of humidity. We realized that people don’t know what humidity is and why it is important to monitor it for health: an environment that’s too dry or too wet can cause respiratory problems or worsen existing ones. This highlighted a big opportunity for our client to educate users on this concept and become a health advisor.

    Benefits of Dynamic Selves

    When you use the Dynamic Selves approach in your research, you start to notice unique social relations, peculiar situations real people face and the actions that follow, and that people are surrounded by changing environments. In our thermostat project, we have come to know one of the participants, Davide, as a boyfriend, dog-lover, and tech enthusiast. 

    Davide is an individual we might have once reduced to a persona called “tech enthusiast.” But we can have tech enthusiasts who have families or are single, who are rich or poor. Their motivations and priorities when deciding to purchase a new thermostat can be opposite according to these different frames. 

    Once you have understood Davide in multiple situations, and for each situation have understood in sufficient depth the underlying reasons for his behavior, you’re able to generalize how he would act in another situation. You can use your understanding of him to infer what he would think and do in the contexts (or scenarios) that you design for.

    The Dynamic Selves approach aims to dismiss the conflicted dual purpose of personas—to summarize and empathize at the same time—by separating your research summary from the people you’re seeking to empathize with. This is important because our empathy for people is affected by scale: the bigger the group, the harder it is to feel empathy for others. We feel the strongest empathy for individuals we can personally relate to.  

    If you take a real person as inspiration for your design, you no longer need to create an artificial character. No more inventing details to make the character more “realistic,” no more unnecessary additional bias. It’s simply how this person is in real life. In fact, in our experience, personas quickly become nothing more than a name in our priority guides and prototype screens, as we all know that these characters don’t really exist. 

    Another powerful benefit of the Dynamic Selves approach is that it raises the stakes of your work: if you mess up your design, someone real, a person you and the team know and have met, is going to feel the consequences. It might stop you from taking shortcuts and will remind you to conduct daily checks on your designs.

    And finally, real people in their specific contexts are a better basis for anecdotal storytelling and therefore are more effective in persuasion. Documentation of real research is essential in achieving this result. It adds weight and urgency behind your design arguments: “When I met Alessandra, the conditions of her workplace struck me. Noise, bad ergonomics, lack of light, you name it. If we go for this functionality, I’m afraid we’re going to add complexity to her life.”

    Conclusion

    Designit mentioned in their article on Mindsets that “design thinking tools offer a shortcut to deal with reality’s complexities, but this process of simplification can sometimes flatten out people’s lives into a few general characteristics.” Unfortunately, personas have been culprits in a crime of oversimplification. They are unsuited to represent the complex nature of our users’ decision-making processes and don’t account for the fact that humans are immersed in contexts. 

    Design needs simplification but not generalization. You have to look at the research elements that stand out: the sentences that captured your attention, the images that struck you, the sounds that linger. Portray those, use them to describe the person in their multiple contexts. Both insights and people come with a context; they cannot be cut from that context because it would remove meaning. 

    It’s high time for design to move away from fiction, and embrace reality—in its messy, surprising, and unquantifiable beauty—as our guide and inspiration.

  • Asynchronous Design Critique: Giving Feedback

    Asynchronous Design Critique: Giving Feedback

    One of the most powerful sweet skills we have at our disposal is the ability to work together to improve our designs while developing our own abilities and perspectives, regardless of how it is used or what it might be called.

    Feedback is also one of the most underestimated equipment, and generally by assuming that we’re already good at it, we settle, forgetting that it’s a talent that can be trained, grown, and improved. Bad feedback can cause conflict in jobs, lower motivation, and negatively impact faith and teamwork over the long term. Quality suggestions can have a revolutionary effect.

    Practicing our knowledge is absolutely a good way to enhance, but the learning gets yet faster when it’s paired with a good base that programs and focuses the exercise. What are some fundamental components of providing effective opinions? And how can isolated and distributed workplaces change feedback?

    On the web, we may discover a long history of sequential suggestions: from the early weeks of open source, script was shared and discussed on email addresses. Developers and sprint masters discuss ideas on tickets, designers post on their favourite design tools, and so on.

    Design analysis is frequently used as the term for a type of input that is given to improve our work collaboratively. So it shares a lot of the rules with comments in public, but it also has some variations.

    The information

    The content of the feedback is the basis of every effective criticism, so where do we need to begin? There are many versions that you can use to design your content. This one from Lara Hogan is the one I privately like best because it’s simple and actionable.

    This formula is typically used to provide feedback to people, but it also fits really well in a pattern criticism because it finally addresses one of the main inquiries that we work on: What? Where? Why? How? Imagine that you’re giving some comments about some pattern function that spans several screens, like an onboard movement: there are some pages shown, a movement blueprint, and an outline of the decisions made. You notice something that needs to be improved. You’ll have a mental model that can help you be more precise and effective if you keep the three components of the equation in mind.

    Here is a comment that could be given as a part of some feedback, and it might look reasonable at a first glance: it seems to superficially fulfill the elements in the equation. But does it exist?

    Not sure about the hierarchy and styles of the buttons; it seems off. Can you change them?

    Observation for design feedback doesn’t just mean pointing out which area of the interface your feedback touches, but it also means offering a perspective that’s as specific as possible. Do you offer the user’s viewpoint? Your expert perspective? from a business perspective? From the perspective of the project manager? A first-time user’s perspective?

    I anticipate that one of these two buttons will go forward and the other will go back when I see them.

    Impact is about the why. Just pointing out a UI element might sometimes be enough if the issue may be obvious, but more often than not, you should add an explanation of what you’re pointing out.

    I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow.

    The question approach is intended to give the designer some open guidance by provoking the designer’s critical thinking when they receive the feedback. Notably, Lara’s equation includes a second approach: request, which instead provides instructions on how to find a particular solution. While that’s a viable option for feedback in general, for design critiques, in my experience, defaulting to the question approach usually reaches the best solutions because designers are generally more comfortable in being given an open space to explore.

    For the question approach, consider the difference between the two:

    I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Would it make sense to unify them?

    Or, for the request approach:

    I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same pair of forward and back buttons.

    In some situations, adding an additional reason why you think the suggestion is better might be helpful at this point.

    I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.

    Choosing between the request and question approaches can occasionally be a matter of personal preference. I did rounds of anonymous feedback and I reviewed feedback with other people a while back when I was putting a lot of effort into improving my feedback. After a few rounds of this work and a year later, I got a positive response: my feedback came across as effective and grounded. until I switched teams. Surprise surprise, my next round of criticism from a specific person wasn’t very positive. The reason is that I had previously tried not to be prescriptive in my advice—because the people who I was previously working with preferred the open-ended question format over the request style of suggestions. However, there was a member of this other team who preferred specific guidance. So I changed my feedback so that it included requests.

    One comment that I heard come up a few times is that this kind of feedback is quite long, and it doesn’t seem very efficient. Yes, but also no. Let’s look at both sides.

    No, this style of feedback is actually efficient because the length here is a byproduct of clarity, and spending time giving this kind of feedback can provide exactly enough information for a good fix. Additionally, if we zoom out, it may lessen misunderstandings and back-and-forth conversations in the future, boosting overall collaboration’s effectiveness and efficiency beyond the single comment. Consider the example above where the feedback would be simply,” Let’s make sure that all screens have the same two forward and back buttons.” The designer receiving this feedback wouldn’t have much to go by, so they might just apply the change. The interface might change in later iterations or new features might be introduced, and perhaps the change won’t make sense anymore. The designer might assume that the change is about consistency without the explanation, but what if it wasn’t? So there could now be an underlying concern that changing the buttons would be perceived as a regression.

    Yes, this type of feedback is not always effective because some comments don’t always need to be thorough, some times because some changes may be obvious ( the font used doesn’t follow our guidelines ), and others because the team may have a lot of internal knowledge, making some of the whys may be implied.

    Therefore, the above equation serves as a mnemonic to reflect and enhance the practice rather than a strict template for feedback. Even after years of active work on my critiques, I still from time to time go back to this formula and reflect on whether what I just wrote is effective.

    The tone

    Feedback forms the basis for well-developed content, but that’s not really enough. The soft skills of the person who’s providing the critique can multiply the likelihood that the feedback will be well received and understood. It has been demonstrated that only positive feedback can lead to lasting change in people, and tone alone can determine whether content is rejected or welcomed.

    Tone is crucial to work on because our goal is to be understood and have a positive working environment. Over the years, I’ve tried to summarize the required soft skills in a formula that mirrors the one for content: the receptivity equation.

    Respectful feedback comes across as logical, solid, and constructive. It’s the kind of feedback that, regardless of whether it’s positive or negative, is viewed as useful and fair.

    Timing refers to when the feedback happens. If given at the wrong time, to-the-point feedback has little chance of being well received. When a new feature’s entire high-level information architecture is about to go live, it might still be relevant if the questioning raises a significant blocker that no one saw, but those concerns are much more likely to have to wait for a later revision. So in general, attune your feedback to the stage of the project. Iteration in the early stages? Iteration that was later? Polishing work in progress? Each of these has unique needs. Your feedback will be received favorably if the right timing is chosen.

    Attitude is the equivalent of intent, and in the context of person-to-person feedback, it can be referred to as radical candor. Before writing, it’s important to make sure the person we’re writing will actually benefit them and improve the overall project. Sometimes it might be difficult to reflect on this because we might not want to admit our deep appreciation for that person. Hopefully that’s not the case, but that can happen, and that’s okay. How would I write if I really cared about them? Acknowledging that and owning that can help you make up for it. How can I stop being a passive tyrant? How can I be more constructive?

    Form is important in multicultural and cross-cultural workplaces because having excellent writing, perfect timing, and the right attitude might not be as effective if the writing style leads to miscommunications. There could be many reasons for this, including the fact that occasionally certain words may cause specific reactions, that non-native speakers may not be able to comprehend all thenuances of some sentences, that our brains may be different, and that we may perceive the world differently. Neurodiversity is a requirement. Whatever the reason, it’s important to review not just what we write but how.

    I asked for some feedback on how I gave it a while back. I was given some helpful advice, but I also found a surprise in my comment. They pointed out that when I wrote” Oh, ]… ]”, I made them feel stupid. That wasn’t my intention at all! I recently realized that I had been giving them months of feedback without ever feeling stupid. I was horrified … but also thankful. I quickly changed my situation by adding “oh” to my list of replaced words (your choice between aText, TextExpander, or others ) so that when I typed “oh,” it was immediately deleted.

    Something to keep in mind is that people frequently beat around the bush, especially in teams with strong group spirit. It’s important to remember here that a positive attitude doesn’t mean going light on the feedback—it just means that even when you provide hard, difficult, or challenging feedback, you do so in a way that’s respectful and constructive. The best thing you can do for someone is to encourage their growth.

    Giving feedback in written form can be reviewed by someone else who isn’t directly involved, which can help to reduce or eliminate any bias that might exist. I found that the best, most insightful moments for me have happened when I’ve shared a comment and I’ve asked someone who I highly trusted,” How does this sound”?,” How can I do it better”, and even” How would you have written it” ?—and I’ve learned a lot by seeing the two versions side by side.

    The format

    Asynchronous feedback also has a significant inherent benefit: we can devote more time to making sure that the suggestions ‘ clarity of communication and actionability fulfill two main objectives.

    Let’s imagine that someone shared a design iteration for a project. You are commenting on it while reviewing it. There are many ways to accomplish this, and context is of course important, but let’s try to think about some things that might be worthwhile to take into account.

    In terms of clarity, start by grounding the critique that you’re about to give by providing context. This includes specifically describing where you’re coming from: do you have a thorough understanding of the project, or is this your first time seeing it? Are you bringing in a high-level perspective, or are you just learning the ins and outs? Are there regressions? Which user’s point of view are you addressing when offering your feedback? Is the design iteration ready to ship this, or are important issues still to be addressed first?

    Providing context is helpful even if you’re sharing feedback within a team that already has some information on the project. And context is a must when providing cross-team feedback. If I were to review a design that might be directly connected to my work, I would say that, underlining my opinion as external, and if I had no idea how the project came to that conclusion.

    We often focus on the negatives, trying to outline all the things that could be done better. That is obviously important, but focusing on the positives, especially if you saw improvement in the previous iteration, is even more crucial. Although this may seem superfluous, it’s important to keep in mind that design is a field with hundreds of possible solutions for each problem. So pointing out that the design solution that was chosen is good and explaining why it’s good has two major benefits: it confirms that the approach taken was solid, and it helps to ground your negative feedback. Sharing positive feedback can help prevent regressions in the long run because those things will have been identified as crucial. Positive feedback can also help, as an added bonus, prevent impostor syndrome.

    There’s one powerful approach that combines both context and a focus on the positives: frame how the design is better than the status quo ( compared to a previous iteration, competitors, or benchmarks ) and why, and then on that foundation, you can add what could be improved. There is a significant difference between a critique of a design that is already in good shape and one that isn’t quite there yet.

    Depersonalizing the feedback is another way to improve it: comments should always be about the work and never the creator of it. It’s” This button isn’t well aligned” versus” You haven’t aligned this button well”. Just before sending, review your writing to make changes to this.

    One of the best ways to assist the designer who is reading through your feedback in terms of actionability is to divide it into bullet points or paragraphs, which are easier to review and analyze one by one. For longer pieces of feedback, you might also consider splitting it into sections or even across multiple comments. Of course, adding screenshots or identifying markers for the specific area of the interface you’re referring to can also be very helpful.

    Emojis have been a method I’ve personally used to enhance the bullet points in some situations. So a red square � � means that it’s something that I consider blocking, a yellow diamond � � is something that I can be convinced otherwise, but it seems to me that it should be changed, and a green circle � � is a detailed, positive confirmation. A blue spiral is also used for exploration, open alternatives, or just a note when I’m not sure what to make. However, I’d only use this strategy on teams where I’ve already established a high level of trust because the impact could be quite demoralizing if I had to deliver a lot of red squares, and I’d change how I’d communicate that a little.

    Let’s see how this would work by reusing the example that we used earlier as the first bullet point in this list:

    • 🔶 Navigation—I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.
    • Overall, I believe the page is strong, and this is a good candidate for our release candidate for a version 1. 1.0.
    • � � Metrics—Good improvement in the buttons on the metrics area, the improved contrast and new focus style make them more accessible.
    • Button Style: Using the green accent in this context, which conveys a positive action because green is typically seen as a confirmation color. Do we need to look for a different color?
    • 🔶Tiles—Given the number of items on the page, and the overall page hierarchy, it seems to me that the tiles shouldn’t be using the Subtitle 1 style but the Subtitle 2 style. This will maintain consistency in the visual hierarchy.
    • Background: A light texture is effective, but I’m not sure if doing so will cause too much noise on this kind of page. What is the thinking in using that?

    What about using Figma or another design tool that enables in-place feedback to provide feedback directly? These are generally difficult to use because they conceal discussions and are harder to follow, but in the right setting, they can be very effective. Just make sure that each of the comments is separate so that it’s easier to match each discussion to a single task, similar to the idea of splitting mentioned above.

    Say the obvious, please. Sometimes we might feel that something is clearly right or wrong, and we don’t say it. Or sometimes we might have a doubt that we don’t express because the question might sound stupid. Say it, that’s fine. Don’t hold it back. You might have to reword it a little to make the reader feel more at ease. Good feedback is transparent, even when it may be obvious.

    Another benefit of asynchronous feedback is that written feedback automatically monitors decisions. Why did we do this, especially in large projects? could be a question that pops up from time to time, and there’s nothing better than open, transparent discussions that can be reviewed at any time. For this reason, I suggest using software to save these discussions without keeping them hidden until they are resolved.

    Content, tone, and format are all present. Each one of these subjects provides a useful model, but working to improve eight areas—observation, impact, question, timing, attitude, form, clarity, and actionability—is a lot of work to put in all at once. One effective way to approach them is to start with the area you lack the most, either from your point of view or from other people’s feedback. Then the third, the third, and so on. At first you’ll have to put in extra time for every piece of feedback that you give, but after a while, it’ll become second nature, and your impact on the work will multiply.

    Thanks to Mike Shelton and Brie Anne Demkiw for their contributions to the initial draft of this article.

  • That’s Not My Burnout

    That’s Not My Burnout

    Are you like me, reading about people fading away as they burn out, and feeling unable to relate? Do you feel like your feelings are invisible to the world because you’re experiencing burnout differently? When burnout starts to push down on us, our core comes through more. Beautiful, peaceful souls get quieter and fade into that distant and distracted burnout we’ve all read about. But some of us, those with fires always burning on the edges of our core, get hotter. In my heart I am fire. When I face burnout I double down, triple down, burning hotter and hotter to try to best the challenge. I don’t fade—I am engulfed in a zealous burnout

    So what on earth is a zealous burnout?

    Imagine a woman determined to do it all. She has two amazing children whom she, along with her husband who is also working remotely, is homeschooling during a pandemic. She has a demanding client load at work—all of whom she loves. She gets up early to get some movement in (or often catch up on work), does dinner prep as the kids are eating breakfast, and gets to work while positioning herself near “fourth grade” to listen in as she juggles clients, tasks, and budgets. Sound like a lot? Even with a supportive team both at home and at work, it is. 

    Sounds like this woman has too much on her plate and needs self-care. But no, she doesn’t have time for that. In fact, she starts to feel like she’s dropping balls. Not accomplishing enough. There’s not enough of her to be here and there; she is trying to divide her mind in two all the time, all day, every day. She starts to doubt herself. And as those feelings creep in more and more, her internal narrative becomes more and more critical.

    Suddenly she KNOWS what she needs to do! She should DO MORE. 

    This is a hard and dangerous cycle. Know why? Because once she doesn’t finish that new goal, that narrative will get worse. Suddenly she’s failing. She isn’t doing enough. SHE is not enough. She might fail, she might fail her family…so she’ll find more she should do. She doesn’t sleep as much, move as much, all in the efforts to do more. Caught in this cycle of trying to prove herself to herself, never reaching any goal. Never feeling “enough.” 

    So, yeah, that’s what zealous burnout looks like for me. It doesn’t happen overnight in some grand gesture but instead slowly builds over weeks and months. My burning out process looks like speeding up, not a person losing focus. I speed up and up and up…and then I just stop.

    I am the one who could

    It’s funny the things that shape us. Through the lens of childhood, I viewed the fears, struggles, and sacrifices of someone who had to make it all work without having enough. I was lucky that my mother was so resourceful and my father supportive; I never went without and even got an extra here or there. 

    Growing up, I did not feel shame when my mother paid with food stamps; in fact, I’d have likely taken on any debate on the topic, verbally eviscerating anyone who dared to criticize the disabled woman trying to make sure all our needs were met with so little. As a child, I watched the way the fear of not making those ends meet impacted people I love. As the non-disabled person in my home, I would take on many of the physical tasks because I was “the one who could” make our lives a little easier. I learned early to associate fears or uncertainty with putting more of myself into it—I am the one who can. I learned early that when something frightens me, I can double down and work harder to make it better. I can own the challenge. When people have seen this in me as an adult, I’ve been told I seem fearless, but make no mistake, I’m not. If I seem fearless, it’s because this behavior was forged from other people’s fears. 

    And here I am, more than 30 years later still feeling the urge to mindlessly push myself forward when faced with overwhelming tasks ahead of me, assuming that I am the one who can and therefore should. I find myself driven to prove that I can make things happen if I work longer hours, take on more responsibility, and do more

    I do not see people who struggle financially as failures, because I have seen how strong that tide can be—it pulls you along the way. I truly get that I have been privileged to be able to avoid many of the challenges that were present in my youth. That said, I am still “the one who can” who feels she should, so if I were faced with not having enough to make ends meet for my own family, I would see myself as having failed. Though I am supported and educated, most of this is due to good fortune. I will, however, allow myself the arrogance of saying I have been careful with my choices to have encouraged that luck. My identity stems from the idea that I am “the one who can” so therefore feel obligated to do the most. I can choose to stop, and with some quite literal cold water splashed in my face, I’ve made the choice to before. But that choosing to stop is not my go-to; I move forward, driven by a fear that is so a part of me that I barely notice it’s there until I’m feeling utterly worn away.

    So why all the history? You see, burnout is a fickle thing. I have heard and read a lot about burnout over the years. Burnout is real. Especially now, with COVID, many of us are balancing more than we ever have before—all at once! It’s hard, and the procrastinating, the avoidance, the shutting down impacts so many amazing professionals. There are important articles that relate to what I imagine must be the majority of people out there, but not me. That’s not what my burnout looks like.

    The dangerous invisibility of zealous burnout

    A lot of work environments see the extra hours, extra effort, and overall focused commitment as an asset (and sometimes that’s all it is). They see someone trying to rise to challenges, not someone stuck in their fear. Many well-meaning organizations have safeguards in place to protect their teams from burnout. But in cases like this, those alarms are not always tripped, and then when the inevitable stop comes, some members of the organization feel surprised and disappointed. And sometimes maybe even betrayed. 

    Parents—more so mothers, statistically speaking—are praised as being so on top of it all when they can work, be involved in the after-school activities, practice self-care in the form of diet and exercise, and still meet friends for coffee or wine. During COVID many of us have binged countless streaming episodes showing how it’s so hard for the female protagonist, but she is strong and funny and can do it. It’s a “very special episode” when she breaks down, cries in the bathroom, woefully admits she needs help, and just stops for a bit. Truth is, countless people are hiding their tears or are doom-scrolling to escape. We know that the media is a lie to amuse us, but often the perception that it’s what we should strive for has penetrated much of society.

    Women and burnout

    I love men. And though I don’t love every man (heads up, I don’t love every woman or nonbinary person either), I think there is a beautiful spectrum of individuals who represent that particular binary gender. 

    That said, women are still more often at risk of burnout than their male counterparts, especially in these COVID stressed times. Mothers in the workplace feel the pressure to do all the “mom” things while giving 110%. Mothers not in the workplace feel they need to do more to “justify” their lack of traditional employment. Women who are not mothers often feel the need to do even more because they don’t have that extra pressure at home. It’s vicious and systemic and so a part of our culture that we’re often not even aware of the enormity of the pressures we put on ourselves and each other. 

    And there are prices beyond happiness too. Harvard Health Publishing released a study a decade ago that “uncovered strong links between women’s job stress and cardiovascular disease.” The CDC noted, “Heart disease is the leading cause of death for women in the United States, killing 299,578 women in 2017—or about 1 in every 5 female deaths.” 

    This relationship between work stress and health, from what I have read, is more dangerous for women than it is for their non-female counterparts.

    But what if your burnout isn’t like that either?

    That might not be you either. After all, each of us is so different and how we respond to stressors is too. It’s part of what makes us human. Don’t stress what burnout looks like, just learn to recognize it in yourself. Here are a few questions I sometimes ask friends if I am concerned about them.

    Are you happy? This simple question should be the first thing you ask yourself. Chances are, even if you’re burning out doing all the things you love, as you approach burnout you’ll just stop taking as much joy from it all.

    Do you feel empowered to say no? I have observed in myself and others that when someone is burning out, they no longer feel they can say no to things. Even those who don’t “speed up” feel pressure to say yes to not disappoint the people around them.

    What are three things you’ve done for yourself? Another observance is that we all tend to stop doing things for ourselves. Anything from skipping showers and eating poorly to avoiding talking to friends. These can be red flags. 

    Are you making excuses? Many of us try to disregard feelings of burnout. Over and over I have heard, “It’s just crunch time,” “As soon as I do this one thing, it will all be better,” and “Well I should be able to handle this, so I’ll figure it out.” And it might really be crunch time, a single goal, and/or a skill set you need to learn. That happens—life happens. BUT if this doesn’t stop, be honest with yourself. If you’ve worked more 50-hour weeks since January than not, maybe it’s not crunch time—maybe it’s a bad situation that you’re burning out from.

    Do you have a plan to stop feeling this way? If something is truly temporary and you do need to just push through, then it has an exit route with a
    defined end.

    Take the time to listen to yourself as you would a friend. Be honest, allow yourself to be uncomfortable, and break the thought cycles that prevent you from healing. 

    So now what?

    What I just described is a different path to burnout, but it’s still burnout. There are well-established approaches to working through burnout:

    • Get enough sleep.
    • Eat healthy.
    • Work out.
    • Get outside.
    • Take a break.
    • Overall, practice self-care.

    Those are hard for me because they feel like more tasks. If I’m in the burnout cycle, doing any of the above for me feels like a waste. The narrative is that if I’m already failing, why would I take care of myself when I’m dropping all those other balls? People need me, right? 

    If you’re deep in the cycle, your inner voice might be pretty awful by now. If you need to, tell yourself you need to take care of the person your people depend on. If your roles are pushing you toward burnout, use them to help make healing easier by justifying the time spent working on you. 

    To help remind myself of the airline attendant message about putting the mask on yourself first, I have come up with a few things that I do when I start feeling myself going into a zealous burnout.

    Cook an elaborate meal for someone! 

    OK, I am a “food-focused” individual so cooking for someone is always my go-to. There are countless tales in my home of someone walking into the kitchen and turning right around and walking out when they noticed I was “chopping angrily.” But it’s more than that, and you should give it a try. Seriously. It’s the perfect go-to if you don’t feel worthy of taking time for yourself—do it for someone else. Most of us work in a digital world, so cooking can fill all of your senses and force you to be in the moment with all the ways you perceive the world. It can break you out of your head and help you gain a better perspective. In my house, I’ve been known to pick a place on the map and cook food that comes from wherever that is (thank you, Pinterest). I love cooking Indian food, as the smells are warm, the bread needs just enough kneading to keep my hands busy, and the process takes real attention for me because it’s not what I was brought up making. And in the end, we all win!

    Vent like a foul-mouthed fool

    Be careful with this one! 

    I have been making an effort to practice more gratitude over the past few years, and I recognize the true benefits of that. That said, sometimes you just gotta let it all out—even the ugly. Hell, I’m a big fan of not sugarcoating our lives, and that sometimes means that to get past the big pile of poop, you’re gonna wanna complain about it a bit. 

    When that is what’s needed, turn to a trusted friend and allow yourself some pure verbal diarrhea, saying all the things that are bothering you. You need to trust this friend not to judge, to see your pain, and, most importantly, to tell you to remove your cranium from your own rectal cavity. Seriously, it’s about getting a reality check here! One of the things I admire the most about my husband (though often after the fact) is his ability to break things down to their simplest. “We’re spending our lives together, of course you’re going to disappoint me from time to time, so get over it” has been his way of speaking his dedication, love, and acceptance of me—and I could not be more grateful. It also, of course, has meant that I needed to remove my head from that rectal cavity. So, again, usually those moments are appreciated in hindsight.

    Pick up a book! 

    There are many books out there that aren’t so much self-help as they are people just like you sharing their stories and how they’ve come to find greater balance. Maybe you’ll find something that speaks to you. Titles that have stood out to me include:

    • Thrive by Arianna Huffington
    • Tools of Titans by Tim Ferriss
    • Girl, Stop Apologizing by Rachel Hollis
    • Dare to Lead by Brené Brown

    Or, another tactic I love to employ is to read or listen to a book that has NOTHING to do with my work-life balance. I’ve read the following books and found they helped balance me out because my mind was pondering their interesting topics instead of running in circles:

    • The Drunken Botanist by Amy Stewart
    • Superlife by Darin Olien
    • A Brief History of Everyone Who Ever Lived by Adam Rutherford
    • Gaia’s Garden by Toby Hemenway 

    If you’re not into reading, pick up a topic on YouTube or choose a podcast to subscribe to. I’ve watched countless permaculture and gardening topics in addition to how to raise chickens and ducks. For the record, I do not have a particularly large food garden, nor do I own livestock of any kind…yet. I just find the topic interesting, and it has nothing to do with any aspect of my life that needs anything from me.

    Forgive yourself 

    You are never going to be perfect—hell, it would be boring if you were. It’s OK to be broken and flawed. It’s human to be tired and sad and worried. It’s OK to not do it all. It’s scary to be imperfect, but you cannot be brave if nothing were scary.

    This last one is the most important: allow yourself permission to NOT do it all. You never promised to be everything to everyone at all times. We are more powerful than the fears that drive us. 

    This is hard. It is hard for me. It’s what’s driven me to write this—that it’s OK to stop. It’s OK that your unhealthy habit that might even benefit those around you needs to end. You can still be successful in life.

    I recently read that we are all writing our eulogy in how we live. Knowing that your professional accomplishments won’t be mentioned in that speech, what will yours say? What do you want it to say? 

    Look, I get that none of these ideas will “fix it,” and that’s not their purpose. None of us are in control of our surroundings, only how we respond to them. These suggestions are to help stop the spiral effect so that you are empowered to address the underlying issues and choose your response. They are things that work for me most of the time. Maybe they’ll work for you.

    Does this sound familiar? 

    If this sounds familiar, it’s not just you. Don’t let your negative self-talk tell you that you “even burn out wrong.” It’s not wrong. Even if rooted in fear like my own drivers, I believe that this need to do more comes from a place of love, determination, motivation, and other wonderful attributes that make you the amazing person you are. We’re going to be OK, ya know. The lives that unfold before us might never look like that story in our head—that idea of “perfect” or “done” we’re looking for, but that’s OK. Really, when we stop and look around, usually the only eyes that judge us are in the mirror. 

    Do you remember that Winnie the Pooh sketch that had Pooh eat so much at Rabbit’s house that his buttocks couldn’t fit through the door? Well, I already associate a lot with Rabbit, so it came as no surprise when he abruptly declared that this was unacceptable. But do you recall what happened next? He put a shelf across poor Pooh’s ankles and decorations on his back, and made the best of the big butt in his kitchen. 

    At the end of the day we are resourceful and know that we are able to push ourselves if we need to—even when we are tired to our core or have a big butt of fluff ‘n’ stuff in our room. None of us has to be afraid, as we can manage any obstacle put in front of us. And maybe that means we will need to redefine success to allow space for being uncomfortably human, but that doesn’t really sound so bad either. 

    So, wherever you are right now, please breathe. Do what you need to do to get out of your head. Forgive and take care.

  • Asynchronous Design Critique: Getting Feedback

    Asynchronous Design Critique: Getting Feedback

    ” Any post” you might have? is perhaps one of the worst ways to ask for suggestions. It’s obscure and unfocused, and it doesn’t give us a sense of what we’re looking for. Great feedback begins sooner than we might anticipate: it begins with the request.

    It might seem contradictory to start the process of receiving feedback with a problem, but that makes sense if we realize that getting feedback can be thought of as a form of pattern research. The best way to ask for feedback is to write down some insightful questions, just like we wouldn’t do any studies without the right questions to obtain the insight we need.

    Design criticism is never a one-time procedure. Sure, any great comments process continues until the project is finished, but this is especially true for layout because architecture work continues iteration after iteration, from a high level to the finest details. Each stage requires its unique set of questions.

    Lastly, we need to review what we received, get to the heart of its conclusions, and take action, like with any good research. Problem, generation, and evaluation. Let’s take a closer look at each of those.

    The query

    Being available to input is important, but we need to be specific about what we’re looking for. Any comments,” What do you think,” or” I’d love to hear your view” at the conclusion of a presentation are likely to generate a lot of divergent thoughts, or worse, to make people follow the lead of the first speaker. And finally, we become irritated because ambiguous queries like those can result in people leaving reviews that don’t even consider keys. Which might be a savory matter, so it might be hard at that point to divert the crew to the topics that you had wanted to focus on.

    But how do we enter this circumstance? It’s a combination of various components. One is that we don’t often consider asking as a part of the input approach. Another is how healthy it is to keep the question open and assume that everyone else will agree. Another is that there are frequently no need to be that specific in nonprofessional conversations. In short, we tend to underestimate the importance of the issues, so we don’t work on improving them.

    Great questioning helps to guide and concentrate the criticism. It also serves as a form of acceptance, outlining your willingness to make comments and the types of responses you want to receive. It puts people in the right emotional position, especially in situations when they weren’t expecting to give opinions.

    There isn’t a second best way to ask for opinions. Sensitivity can take many forms, and it just needs to be that. A design for design critique that I’ve found especially helpful in my training is the one of stage over depth.

    The term” period” refers to each of the stages of the process, in our case, the design phase. The type of input changes as the customer research moves forward to the final design. But within a single stage, one might also examine whether some assumptions are correct and whether there’s been a suitable language of the amassed input into updated designs as the job has evolved. The levels of customer experience may serve as a starting point for future inquiries. What are the project priorities, in your opinion? User requirements? Funnality? the glad Contact design? a system of information layout Interface style Navigation style? physical architecture packaging?

    Here’re a some example questions that are specific and to the place that refer to different levels:

    • Functionality: Is it attractive to automate accounts creation?
    • Contact design: Please review the updated flow for any errors or steps I might have missed.
    • Information infrastructure: We have two competing bits of information on this site. Does the construction make a good communication between them?
    • User interface design: What do you think about the top-most error counter, which ensures that you can see the future error even when the error is outside the viewport?
    • Navigation style: From study, we identified these second-level routing items, but when you’re on the webpage, the list feels overly long and hard to understand. Exist any recommendations for resolving this?
    • Are the thick alerts in the bottom-right corner of the page obvious enough?

    The another plane of sensitivity is about how heavy you’d like to go on what’s being presented. For instance, we may have introduced a new end-to-end movement, but you might want to know more about a particular viewpoint you found especially hard. This can be particularly helpful from one generation to the next when it’s crucial to identify the areas that have changed.

    There are other things that we can acquire when we want to accomplish more specific—and more effective—questions.

    Eliminating generic finals from your questions like “good,” “well,” “nice,” “bad,” “okay,” and” cool” is a simple strategy. For instance, what is the question” When the wall opens and the switches appear, is this connection good”? may seem precise, but you can place the “good” tournament, and transfer it to an even better query:” When the wall opens and the buttons appear, is it clear what the next action is”?

    Sometimes we do want a lot of feedback. That’s uncommon, but it can occur. In that sense, you might still make it explicit that you’re looking for a wide range of opinions, whether at a high level or with details. Or perhaps just say,” At first glance, what do you think”? so that after someone’s first five seconds of viewing it, it becomes obvious that what you’re asking is open ended but focused on the subject.

    Sometimes the project is particularly expansive, and some areas may have already been explored in detail. In these circumstances, it might be helpful to state explicitly that some parts are already locked in and aren’t accessible for feedback. Although it’s not something I’d recommend in general, I’ve found it helpful in avoiding getting back into rabbit holes like those that could lead to even more refinement if what’s important right now isn’t.

    Asking specific questions can completely change the quality of the feedback that you receive. People who have less refined critique abilities will now be able to provide more useful feedback, and even experienced designers will appreciate the clarity and effectiveness gained from concentrating solely on what is required. It can save a lot of time and frustration.

    The iteration

    The most widely visible aspect of the design process is probably the design iteration, which serves as a natural feedback loop. Many design tools have inline commenting, but many of them only display changes as a single fluid stream in the same file. These types of design tools cause conversations to end after they are resolved, update shared UI components automatically, and require designers to always display the most recent version unless these would-be useful features were manually disabled. The implied goal that these design tools seem to have is to arrive at just one final copy with all discussions closed, probably because they inherited patterns from how written documents are collaboratively edited. That’s probably not the most effective way to go about designing critiques, but even if I don’t want to be too prescriptive, it might work for some teams.

    Create explicit checkpoints for discussion is the asynchronous design-critique strategy that I believe works the best. I’m going to use the term iteration post for this. It refers to a design iteration write-up or presentation followed by some sort of discussion thread. This can be used on any platform that can accommodate this structure. By the way, when I refer to a “write-up or presentation“, I’m including video recordings or other media too: as long as it’s asynchronous, it works.

    There are many benefits to using iteration posts:

      It establishes a rhythm in the design process, allowing the designer to review the feedback from each iteration and get ready for the following.
    • It makes decisions visible for future review, and conversations are likewise always available.
    • It keeps track of how the design evolved over time.
    • Depending on the tool, it might also make it simpler to collect and act on feedback.

    These posts of course don’t mean that no other feedback approach should be used, just that iteration posts could be the primary rhythm for a remote design team to use. And from there, there can develop additional feedback techniques ( such as live critique, pair designing, or inline comments ).

    There isn’t, in my opinion, a universal format for iteration posts. But there are a few high-level elements that make sense to include as a baseline:

    1. The objective is.
    2. The layout
    3. The list of changes
    4. The querys

    A goal for each project is likely to be one that has already been condensed into a single sentence, such as the request for the project owner, the product manager, or the client brief. So this is something that I’d repeat in every iteration post—literally copy and pasting it. To avoid having to search through information from multiple posts, the goal is to provide context and repeat what is necessary to complete each iteration post. The most recent iteration post will have everything I need if I want to know about the most recent design.

    This copy-and-paste part introduces another relevant concept: alignment comes from repetition. Therefore, repeating information in posts is actually very effective at ensuring that everyone is on the same page.

    The actual series of information-architecture outlines, diagrams, flows, maps, wireframes, screens, visuals, and any other design work that has been done is what is then called the design. In short, it’s any design artifact. In the final stages of the project, I prefer the term “blank” to indicate that I’ll be displaying complete flows rather than individual screens to make it simpler to comprehend the larger picture.

    It might also be helpful to have clear names on the objects since it makes them look better to refer to. Write the post in a way that helps people understand the work. It’s not much different from creating a strong live presentation.

    For a successful discussion, you should also include a bullet list of the changes made in the previous iteration to help people concentrate on what’s changed. This can be especially useful for larger pieces of work where keeping track, iteration after iteration, may prove difficult.

    And finally, as noted earlier, it’s essential that you include a list of the questions to drive the design critique in the direction you want. Making a numbered list of questions available in the form of a number can also make it simpler to refer to each one by its name.

    Not every iteration is the same. Earlier iterations don’t need to be as tightly focused—they can be more exploratory and experimental, maybe even breaking some of the design-language guidelines to see what’s possible. Then, later, the iterations begin coming to a decision and improving it until the design process is complete and the feature is ready.

    Even if these iterations posts are written and intended as checkpoints, they are not required to be exhaustive. A post might be a draft—just a concept to get a conversation going—or it could be a cumulative list of each feature that was added over the course of each iteration until the full picture is done.

    I also started using specific labels for incremental iterations over time: i1, i2, i3, and so on. Although this may seem like a minor labeling tip, it can be useful in many ways:

    • Unique—It’s a clear unique marker. Everyone knows where to go to review things, and it’s simple to say” This was discussed in i4″ with each project.
    • Unassuming—Versions of the same thing ( such as v1, v2, and v3 ) give the impression of something enormous, exhaustive, and complete. Iterations must be able to be exploratory, incomplete, partial.
    • Future proof—It resolves the “final” naming issue that versions can have. No more files with the title “final final complete no-really-its-done” Within each project, the largest number always represents the latest iteration.

    The wording release candidate (RC ) could be used to indicate when a design is finished enough to be worked on, even if there are some bits that still need work and, in turn, need more iterations:” with i8 we reached RC” or “i12 is an RC” to illustrate this.

    The evaluation

    What usually happens during a design critique is an open discussion, with a back and forth between people that can be very productive. This strategy is particularly successful when synchronous feedback is being received live. However, using a different approach when we work asynchronously is more effective: adopting a user-research mindset. Written feedback from teammates, stakeholders, or others can be treated as if it were the result of user interviews and surveys, and we can analyze it accordingly.

    Asynchronous feedback is particularly effective around these friction points because of this shift’s significant benefits:

      It makes it easier to respond to everyone.
    1. It reduces the frustration from swoop-by comments.
    2. It lowers the stakes we have in ourselves.

    The first friction point is having to press yourself to respond to each and every comment. Sometimes we write the iteration post, and we get replies from our team. It’s simple, straightforward, and doesn’t cause any issues. However, there may be times when some solutions may require more in-depth discussions and the number of replies may quickly rise, which can create tension between trying to be a good team player by responding to everyone and attempting the next design iteration. This might be especially true if the person who’s replying is a stakeholder or someone directly involved in the project who we feel that we need to listen to. We must come to terms with the fact that this pressure is perfectly normal and that it’s human nature to try to accommodate those we care about. When we treat a design critique more like user research, we realize that we don’t need to respond to every comment, and there are alternatives: In asynchronous spaces, responding to all comments can be effective.

      One is to let the next iteration speak for itself. That is the response when the design changes and we publish a follow-up iteration. You could tag everyone in the previous discussion, but that is only a choice, not a requirement.
    • Another is to briefly reply to acknowledge each comment, such as” Understood. ” Thanks,”” Good points— I’ll review,” or” Thanks. These will be included in the upcoming iteration. In some cases, this could also be just a single top-level comment along the lines of” Thanks for all the feedback everyone—the next iteration is coming soon”!
    • Another option is to provide a quick summary of the comments before moving on. This may be particularly helpful if your workflow allows you to create a simplified checklist that you can use for the following iteration.

    The second friction point is the swoop-by comment, which is the kind of feedback that comes from someone outside the project or team who might not be aware of the context, restrictions, decisions, or requirements —or of the previous iterations ‘ discussions. On their side, there is something that one can hope to learn: they could begin to acknowledge that they are doing this and they could be more aware of where they are coming from. Swoop-by comments frequently prompt the simple thought,” We’ve already discussed this,” and it can be frustrating to have to keep coming back and forth.

    Let’s begin by acknowledging again that there’s no need to reply to every comment. However, if responding to a previously litigated point is useful, a brief response with a link to the previous discussion for additional information is typically sufficient. Remember that repetition results in alignment, so it’s acceptable to repeat things occasionally!

    Swoop-by commenting can still be useful for two reasons: they might point out something that still isn’t clear, and they also have the potential to stand in for the point of view of a user who’s seeing the design for the first time. Yes, you’ll still be frustrated, but that might at least help you deal with it.

    The personal stake we might have in relation to the design could be the third friction point, which might cause us to feel defensive if the review turned out to be more of a discussion. Treating feedback as user research helps us create a healthy distance between the people giving us feedback and our ego ( because yes, even if we don’t want to admit it, it’s there ). In the end, presenting everything in aggregated form helps us to prioritize our work more.

    Remember to always remember that you don’t have to accept every piece of feedback, even though you need to listen to stakeholders, project owners, and specific advice. You have to analyze it and make a decision that you can justify, but sometimes “no” is the right answer.

    You are in charge of making that choice as the project designer. In the end, everyone has their area of specialization, and the designer has the most background and knowledge to make the best choice. And by listening to the feedback that you’ve received, you’re making sure that it’s also the best and most balanced decision.

    Thanks to Mike Shelton and Brie Anne Demkiw for their contributions to the initial draft of this article.