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  • User Research Is Storytelling

    User Research Is Storytelling

    I’ve been fascinated by movies since I was a child. I loved the heroes and the excitement—but most of all the reports. I aspired to be an artist. And I believed that I’d get to do the things that Indiana Jones did and go on interesting activities. Yet my friends and I had movie ideas to make and sun in. But they never went any farther. However, I did end up working in user experience ( UI). Today, I realize that there’s an element of drama to UX— I hadn’t actually considered it before, but consumer research is story. And to get the most out of customer studies, you must tell a compelling story that involves stakeholders, including the product team and decision-makers, and piques their interest in learning more.

    Think of your favorite film. It more than likely follows a three-act construction that’s frequently seen in movies: the installation, the conflict, and the resolution. The second act shows what exists now, and it helps you get to know the figures and the challenges and problems that they face. The fight begins in Act 2, which introduces the issue. Here, difficulties grow or get worse. The solution is the third and final work. This is where the issues are resolved and the figures learn and change. This structure, in my opinion, is also a fantastic way to think about customer research, and it might be particularly useful for explaining user research to others.

    Use story as a framework for conducting research

    It’s sad to say, but many have come to view studies as being inconsequential. Research is typically one of the first things to go when expenses or deadlines are tight. Instead of investing in study, some goods professionals rely on manufacturers or—worse—their personal judgment to make the “right” options for users based on their experience or accepted best practices. That might lead to some clubs getting in the way, but it’s too easy to overlook the real issues facing users. To be user-centered, this is something we really avoid. User study improves pattern. It keeps it on record, pointing to problems and opportunities. Being aware of problems with your goods and taking corrective actions can help you keep ahead of your competition.

    In the three-act structure, each action corresponds to a part of the process, and each part is important to telling the whole story. Let’s examine the various functions and how they relate to consumer analysis.

    Act one: layout

    The basic study comes in handy because the layout is all about understanding the background. Basic research ( also called conceptual, discovery, or preliminary research ) helps you understand people and identify their problems. Just like in the movies, you’re learning about the difficulties users face, what options are available, and how those challenges impact them. To do basic research, you may conduct cultural inquiries or journal studies ( or both! ), which may assist you in identifying both problems and opportunities. It doesn’t need to get a great investment in time or money.

    Erika Hall writes about the most effective anthropology, which can be as straightforward as spending 15 hours with a customer and asking them to” Walk me through your morning yesterday.” That’s it. Give that one ask. Locked up and listen to them for 15 days. Do everything in your power to keep yourself and your pursuits out of it. Bam, you’re doing ethnography”. According to Hall, “[This ] will probably prove quite fascinating. In the very unlikely event that you didn’t learn anything new or helpful, carry on with increased confidence in your way”.

    This makes perfect sense to me. And I love that this makes consumer studies so visible. You don’t need to make a lot of paperwork; you can only attract people and do it! This can offer a wealth of knowledge about your customers, and it’ll help you better understand them and what’s going on in their life. That’s exactly what work one is all about: understanding where people are coming from.

    Maybe Spool talks about the importance of basic research and how it really type the bulk of your research. If you can supplement what you’ve heard in the fundamental studies by using any more user data that you can obtain, such as surveys or analytics, to make recommendations that may need to be investigated further, you might as well use those that can be drawn from those that you can obtain. Together, all this information creates a clearer picture of the state of things and all its deficiencies. And that’s the start of a gripping tale. It’s the place in the story where you realize that the principal characters—or the people in this case—are facing issues that they need to conquer. This is where you begin to develop compassion for the characters and support their success, much like in films. And finally participants are now doing the same. Their concern may be with their company, which may be losing money because people are unable to complete specific tasks. Or probably they do connect with customers ‘ problems. In any case, work one serves as your main strategy to pique the interest and interest of the participants.

    When partners begin to understand the value of basic research, that is open doors to more opportunities that involve users in the decision-making approach. And that can help product team become more user-centric. This gains everyone—users, the goods, and partners. It’s similar to winning an Oscar for a film because it frequently results in a favorable and productive outcome for your item. And this can be an opportunity for participants to repeat this process with different products. Knowing how to show a good story is the only way to convince partners to worry about doing more research, and story is the key to this method.

    This brings us to work two, where you incrementally review a design or idea to see whether it addresses the problems.

    Act two: fight

    Act two is all about digging deeper into the problems that you identified in operate one. This typically involves conducting lateral study, such as accessibility tests, where you evaluate a potential solution ( such as a design ) to see if it addresses the problems you identified. The issues may contain unmet needs or problems with a circulation or procedure that’s tripping users away. Additional problems will arise in the course of action two of a film. It’s here that you learn more about the figures as they grow and develop through this work.

    Usability tests should usually consist of five participants, according to Jakob Nielsen, who found that that number of users can usually identify the majority of the issues:” As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the five user, you are wasting your time by observing the same findings consistently but never learning much new.”

    There are parallels with storytelling here too, if you try to tell a story with too many characters, the plot may get lost. With fewer participants, each user’s struggles will be more memorable and accessible to other stakeholders when presenting the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Usability tests have been conducted in person for decades, but you can also do them remotely using software like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You might consider in-person usability tests like attending a play and remote sessions as more of a movie watching experience. There are advantages and disadvantages to each. Much more in-depth research is conducted on user experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time feedback on what they’re seeing, including surprises, disagreements, and discussions about them. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors ‘ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If conducting usability testing in the field is like watching a play that is staged and controlled, where any two sessions may be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can conduct your research by meeting users at their locations. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. You have less control over how these sessions end as researchers, but this can occasionally help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. Usability tests in person offer a level of detail that is frequently absent from remote testing.

    That’s not to say that the “movies” —remote sessions—aren’t a good option. Remote training sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they make access to a much wider range of users in their own country. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.

    The advantage of usability testing, whether conducted remotely or in person, is that you can ask real users questions to understand their reasoning and understanding of the problem. This can help you not only identify problems but also glean why they’re problems in the first place. You can also test your own ideas and determine whether they are true. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. The excitement is in the second act, but there are also potential surprises in the third. This is equally true of usability tests. Unexpected things that participants say frequently alter the way you look at things, and these unexpected revelations can lead to unexpected turns in the narrative.

    Unfortunately, user research is sometimes seen as expendable. Usability testing is also frequently the only research technique that some stakeholders believe they ever need, and too frequently. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users ( foundational research ), there’s not much to be gained by doing usability testing in the first place. Because you’re narrowing the scope of what you’re receiving feedback on without understanding the needs of the users. As a result, there’s no way of knowing whether the designs might solve a problem that users have. In the context of a usability test, it’s only feedback on a particular design.

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This demonstrates the value of conducting both directional and foundational research.

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can encourage stakeholders to take action on the issues raised.

    Act three: resolution

    The third act is about resolving the issues from the first two acts, whereas the first two acts are about understanding the context and the tensions that can compel stakeholders to act. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That includes the entire product team, including developers, UX experts, business analysts, delivery managers, product managers, and any other interested parties who have a say in the coming development. It allows the whole team to hear users ‘ feedback together, ask questions, and discuss what’s possible within the project’s constraints. Additionally, it enables the UX design and research teams to clarify, suggest alternatives, or provide more context for their decisions. So you can get everyone on the same page and get agreement on the way forward.

    Voiceover narration of this act is typically used with audience input. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They provide the stakeholders with their suggestions and suggestions for how to create this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. The most effective presenters” set up a conflict that needs to be resolved” using the same methods as great storytellers, Duarte writes. ” That tension helps them persuade the audience to adopt a new mindset or behave differently”.

    This type of structure aligns well with research results, and particularly results from usability tests. It provides proof for “what is “—the issues you’ve identified. And “what could be “—your recommendations on how to address them. And so forth and forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick sketches of how a new design could function to solve a problem. These can help generate conversation and momentum. And this continues until the session is over when you’ve concluded everything by summarizing the key points and offering suggestions for a solution. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage provides stakeholders with the next steps, and hopefully, the motivation to take those steps as well!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. The three-act structure of user research contains all the components of a good story:

      Act one: You meet the protagonists ( the users ) and the antagonists ( the problems affecting users ). This is the plot’s beginning. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. These techniques can produce personas, empathy maps, user journeys, and analytics dashboards.
      Act two: Next, there’s character development. The protagonists encounter problems and difficulties, which they must overcome, and there is conflict and tension. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. Usability findings reports, UX strategy documents, usability guidelines, and best practices can be included in the output of these.
      Act three: The protagonists triumph and you see what a better future looks like. Researchers may use techniques like storytelling, presentation decks, and digital media in act three. The output of these can be: presentation decks, video clips, audio clips, and pictures.

    The researcher plays a variety of roles, including producer, director, and storyteller. The participants have a small role, but they are significant characters ( in the research ). And the audience is the audience, as well. But the most important thing is to get the story right and to use storytelling to tell users ‘ stories through research. By the end, the parties should have a goal and a desire to solve the product’s flaws.

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. In the end, user research is beneficial to everyone, and all parties must be interested in the conclusion.

  • Design Dialects: Breaking the Rules, Not the System

    Design Dialects: Breaking the Rules, Not the System

    Speech is a completely coherent system that is dependent on environment and behavior, not just a set of related sounds, clauses, rules, and meanings. — Kenneth L. Pike

    Voices are present on the web. But if our manufacturing processes.

    Designing methods as living language

    Designing languages are living languages, not portion libraries. The parts are called terms, the patterns are called phrases, and the sentences are called layouts. The conversations we have with people are what shape the stories that our goods represent.

    The more tones a language may help without losing its meaning, the more smoothly it is spoken. English in Sydney and English in Scotland are clearly different, but both are identical. The terminology adapts to the situation while maintaining its fundamental meaning. As a Brazilian Portuguese speech who learned English with an American highlight and resides in Sydney, this couldn’t be more visible to me.

    Our pattern processes must operate in the same manner. Systems that flex under pressure from the environment are weak due to rigorous adhesion to visual rules. Fluidic devices can bend without bridging.

    Consistent behavior turns into a captivity

    Regular components would speed up development and bring together experiences, which was the promise of design systems. But as methods evolved and products developed more sophisticated, that claim has grown to the point of being a prison. Team submit “exception” demands in the hundreds of thousands. Alternatively of system parts, products release with solutions. Designers devote more time defending persistence than resolving customer issues.

    Our style systems may acquire dialects to function properly.

    A pattern pronunciation is a comprehensive adaptation of a design system that maintains its foundational principles while creating novel patterns for particular situations. Dials maintain the state’s necessary language while expanding its vocabulary to fit various people, conditions, or constraints, unlike one-off customizations or product themes.

    When Perfect Consistency Is A Problem

    I at Booking.com took this teaching without warning. Everything we A/B tested was color, version, button shapes, yet logo colors. I found this stunning as a specialist with a background in graphic design and practice creating brand style manuals. While people adored Airbnb’s flawless design program, Booking grew into a giant without ever taking into account physical consistency.

    The conflict taught me things that persistence is not ROI, but rather solved problems are.

    At Shopify Our crown jewel was Polyris ( ), a mature design language that worked well for laptop manufacturers. We were expected to follow Polaris as-is as a product staff. Then my accomplishment group slammed” Oh, Ship”! momentous as we had to create an app for inventory pickers using our program on shared, battered Android scanners in dark aisles, wearing heavy gloves, scanning dozens of items per second, some with only minimal English comprehension.

    Polaris common: 0 % work completion.

    Every element that worked wonders for retailers entirely failed to work for pickers. Bright backgrounds produced brightness. The goals of 44px tap were obscuring with covered fingers. Sentence-case brands took too long to interpret. Non-native listeners were confused by multi-step travels.

    Polaris had to be completely abandoned, or we had to train it inventory language.

    The Dialect’s Baby

    We favored development over trend. We developed what we now refer to as a style dialect by adhering to Polaris’s core principles of clarity, efficiency, consistency.

    ConstraintFluent ShiftRationale
    Low lighting, light, and more.Black text + dark areasLow-DP I windows can reduce glare.
    Gloves andamp; Eagerness90px tap targets ( ~2cm )Comfortable boots
    MultilingualPlain speech, single-task windowsReduce cerebral strain

    Results: Task completion increased from 0 % to 100 %. From three days to one move, onboard time was cut.

    This was a dialect, not a modification or theming; it was a systematic translation that preserved Polaris ‘ fundamental grammar while creating new words for a particular context. Polis hadn’t failed; it had picked up the language inventory.

    The Flexibility Framework

    Working on the Jira platform, which is a component of the larger Atlassian program, at Atlassian, I advocated for formalizing this understanding. We needed comprehensive flexibility because dozens of products shared a design language across various codebases, but we built our methods of working directly into our own. The outdated model, which required exception requests and unique approvals, was failing at scale.

    To help manufacturers determine how flexible their elements should remain, we created the Flexibility Framework.

    TierActionOwnership
    ConsistentAdopt as isDesign + script + system hair
    OpinionatedAdapt within limitsSoftware offers intelligent failures, and products can be modified.
    FlexibleExtend easilySoftware defines conduct, and products define their presentation.

    We tied every component during a transportation redesign. World research and logo remain constant. The actions of situational context and breadcrumbs became flexible. Product teams could quickly identify areas where development was advantageous and where consistency was important.

    Decision Ladder

    Freedom requires limitations. We built a straightforward rope to determine when regulations may be broken:

    Good: Send with already-existing system parts. Strong, reliable, and proven.

    Better: somewhat stretch a part. Document the shift. Bring system improvements up for everyone to use.

    Best: Create the ideal encounter second. Update the system to support it if consumer assessment validates the profit.

    Which choice allows users to achieve the fastest? is the key question.

    Laws are tools, not replicas.

    Unity Beats Uniformity

    Email, Drive, and Maps all have a distinctive Google voice, but each one speaks with its own. They are united by common rules, not by copied parts. About$ 30K in engineer time is spent on one more year of key color debate.

    Competency is a person outcome, while unification is a brand outcome. Part with the customer when the two fight.

    Management Without Gates

    How can symmetry be maintained while enabling accents? Treat your diction like a life dictionary:

    Document every change, such as dialects or warehouses. director with screenshots and justifications before and after.

    Promote shared patterns, which are when three teams freely adopt a slang and evaluate it for primary inclusion.

    Retire old idioms using flags and migration notes; this is never a big-bang clean. Degrade with context.

    A living vocabulary performs better than a freezing code.

    Your First Dialect: Start Small

    Do you have time to introduce accents? Begin with a bad practice:

    Get one user flow this week where great consistency prevents tasks from being completed. Could be that mobile users have trouble with desktop-sized components or mobility issues that your standard patterns don’t target.

    What causes normal patterns to fail in this environment, according to the documentation? Climate restrictions? customer capabilities Task intensity?

    Focus on actions rather than aesthetics, style one systematic change. If gloves are the issue, bigger targets aren’t “broken the method”; they’re serving the customer. Create the adjustments and render them deliberate.

    Assess and test: Does implementing the change make tasks more efficient? Time to increase performance? customer fulfillment

    Present the savings: If that pronunciation frees yet a second, fluency has paid for itself.

    Beyond the Component Library

    We’re cultivating design languages, no managing design systems anymore. language that develop along with their speakers. voices that don’t lose significance when spoken in other languages. language that prioritize the needs of people over cosmetic ideals.

    Our keys breaking the style guide didn’t matter, the warehouse personnel who went from 0 % to 100 % task execution didn’t care. They were concerned about how the keys turned out.

    Your clients share your opinion. Offer your program permission to speak their speech.

  • An Holistic Framework for Shared Design Leadership

    An Holistic Framework for Shared Design Leadership

    Picture this: Two people are conversing in what appears to be the same talk about the same pattern issue in a conference room at your tech company. One is talking about whether the staff has the right abilities to handle it. The other is examining whether the solution truly addresses the user’s issue. Similar place, the same issue, and entirely different perspectives.

    This is the lovely, sometimes messy fact of having both a Design Manager and a Guide Designer on the same group. And you’re asking the right question if you’re wondering how to make this job without creating confusion, coincide, or the feared” to some cooks” situation.

    Clear lines on an organizational chart have always been the standard solution. The Design Manager handles persons, the Lead Designer handles art. Problem solved, is that correct? Except for dream, clear org charts. In fact, both roles care greatly about crew health, style quality, and shipping great work.

    When you begin to think of your style organization as a pattern organism, the magic happens when you accept collide rather than fight it.

    The biology of a good design team

    Here’s what I’ve learned from years of being on both sides of this formula: think of your design team as a living cell. The design manager has a focus on the internal safety, career advancement, team dynamics, and other aspects. The Lead Designer is more focused on the body ( the handiwork, the design standards, the hands-on projects that are delivered to users ).

    But just like mind and body aren’t totally separate systems, but, also, do these tasks overlap in significant ways. Without working in harmony with one another, you didn’t have a good person. The technique is to recognize those overlaps and how to manage them gently.

    When we look at how good team really function, three critical devices emerge. Each requires the collaboration of both jobs, but one must assume the lead role in maintaining that system sturdy.

    Individuals & Psychology: The Nervous System

    Major caretaker: Design Manager
    Supporting duties: Guide Custom

    The anxious system is all about mental health, comments, and signals. When this technique is good, information flows easily, people feel safe to take risks, and the staff may react quickly to new problems.

    The main caretaker here is the Design Manager. They are keeping track of the team’s emotional signal, making sure feedback rings are good, and creating the conditions for people to develop. They’re hosting job meetings, managing task, and making sure no single burns out.

    However, the Lead Designer has a significant supporting position. They’re offering visual feedback on build development needs, identifying stagnant design skills in someone, and pointing out potential growth opportunities that the Design Manager might overlook.

    Design Manager tends to:

    • development planning and job conversations
    • internal security and dynamics of the group
    • Job management and resource planning
    • Performance evaluations and opinions mechanisms
    • Providing opportunities for learning

    Direct Custom supports by:

    • Giving craft-specific evaluation of team member creation
    • identifying opportunities for growth and style talent gaps
    • Providing design mentoring and assistance
    • indicating when a group is prepared for more challenging tasks.

    The Muscular System: Design, Design, and Execution

    Major caretaker: Lead Designer
    Design Manager supporting part

    Power, coordination, and skill development are the hallmarks of the skeletal system. When this technique is healthy, the team can do complicated design work with precision, maintain regular quality, and adjust their craft to fresh challenges.

    The Lead Designer is the main caregiver at this place. They are raising the bar for quality work, providing craft instruction, and ensuring that shipping work is done to the highest standards. They’re the ones who can tell you if a design decision is sound or if we’re solving the right problem.

    However, a significant supporting role is played by the Design Manager. They are making sure the team has the resources and support they need to perform their best work, such as ensuring that an athlete receives proper nutrition and recovery time.

    Lead Designer tends to:

    • Definition of system usage and design standards
    • Feedback on design work that meets the required standards
    • Experience direction for the product
    • Design choices and product-wide alignment are at stake.
    • advancement of craft and innovation

    Design Manager supports by:

    • ensuring that all members of the team are aware of and adopt design standards
    • Confirming that the right course of action is being taken
    • Supporting practices and systems that scale without bottlenecking
    • facilitating design alignment among all teams
    • Providing resources and removing obstacles to outstanding craft work

    The Circulatory System: Strategy &amp, Flow

    Both the lead designer and the design manager were caretakers.

    The circulatory system is about how decisions, energy, and information flow through the team. When this system is healthy, strategic direction is clear, priorities are aligned, and the team can respond quickly to new opportunities or challenges.

    True partnership occurs in this area. Although both positions bring unique perspectives, keeping the circulation strong is a dual responsibility.

    Lead Designer contributes:

    • User requirements are satisfied with the finished product
    • overall experience and product quality
    • Strategic design initiatives
    • User needs for each initiative are based on research.

    Design Manager contributes:

    • Communication to team and stakeholders
    • Management of stakeholders and alignment
    • Team accountability across all levels
    • Strategic business initiatives

    Both parties work together on:

    • Co-creation of strategy and leadership
    • Team goals and prioritization approach
    • organizational structure decisions
    • Success frameworks and measures

    Keeping the Organism Healthy

    Understanding that all three systems must work together is the key to making this partnership sing. A team will eventually lose their way despite excellent craftmanship and poor psychological security. A team with great culture but weak craft execution will ship mediocre work. A team that has both but poor strategic planning will work hard on the wrong things.

    Be Specific About the System You’re Defending.

    When you’re in a meeting about a design problem, it helps to acknowledge which system you’re primarily focused on. Everyone has context for their input.” I’m thinking about this from a team capacity perspective” ( nervous system ) or” I’m looking at this through the lens of user needs” ( muscular system ).

    This is not about staying in your own path. It’s about being transparent as to which lens you’re using, so the other person knows how to best add their perspective.

    Create Positive Feedback Loops

    The partnerships that I’ve seen have the most effective partnerships that create clear feedback loops between the systems:

    Nervous system signals to muscular system:” The team is struggling with confidence in their design skills” → Lead Designer provides more craft coaching and clearer standards.

    The nervous system receives the message” The team’s craft skills are progressing more quickly than their project complexity.”

    We’re seeing patterns in team health and craft development that suggest we need to adjust our strategic priorities, both systems say to the circulatory system.

    Handle Handoffs Gracefully

    When something switches from one system to another, this partnership’s pivotal moment is. This might occur when a design standard ( muscular system ) needs to be implemented across the team ( nervous system ) or when a tactical initiative ( circulatory system ) requires a particular craft system ( muscular system ) rollout.

    Make these transitions explicit. The new component standards have been defined. Can you give me some ideas on how to get the team up to speed?” or” We’ve agreed on this strategic direction. From here, I’ll concentrate on the specific user experience approach.

    Stay curious and not territorial.

    The Design Manager who never thinks about craft, or the Lead Designer who never considers team dynamics, is like a doctor who only looks at one body system. Even when they are not the primary caretaker, great design leadership requires both people to be as concerned with the entire organism.

    This entails posing questions rather than making assumptions. ” What do you think about the team’s craft development in this area”? or” How do you think this is affecting team morale and workload?” keeps both viewpoints present in every choice.

    When the Organism Gets Sick

    Even with clear roles, this partnership can go wrong. What are the most typical failure modes I’ve seen:

    System Isolation

    The Design Manager ignores craft development and concentrates solely on the nervous system. The Lead Designer ignores team dynamics and only concentrates on the muscular system. Both people retreat to their comfort zones and stop collaborating.

    The signs: Team members receive conflicting messages, work conditions suffer, and morale declines.

    Reconnect with other people’s goals in the treatment. What are you both trying to achieve? It’s typically excellent design work that arrives on time from a capable team. Discover how both systems accomplish that goal.

    Poor Circulation

    There is no clear strategic direction, shifting priorities, or accepting responsibility for keeping information flowing.

    The symptoms are: Team members are unsure of their priorities, work is duplicated or dropped, and deadlines are missed.

    The treatment: Explicitly assign responsibility for circulation. Who is communicating with whom? When? What’s the feedback loop?

    Autoimmune Response

    One person feels threatened by the expertise of the other. The Design Manager thinks the Lead Designer is undermining their authority. The Design Manager is allegedly misunderstanding the craft, according to the Lead Designer.

    The signs: defensive behavior, territorial disputes, team members stifled in the middle.

    The treatment: Remember that you’re both caretakers of the same organism. When one system fails, the entire team suffers. The team thrives when both systems are strong.

    The Payoff

    Yes, communication is required for this model. Yes, it requires that both parties be confident enough to assume full responsibility for team health. But the payoff is worth it: better decisions, stronger teams, and design work that’s both excellent and sustainable.

    The best of both worlds can be found in strong people leadership and deep craft expertise when both roles are healthy and effective together. One person can help keep the team’s health when one is sick, on vacation, or overjoyed. When a decision requires both the people perspective and the craft perspective, you’ve got both right there in the room.

    The framework has a balance, which is crucial. As your team expands, you can use the same system thinking to new problems. Need to launch a design system? Both the muscular system and the nervous system are more prevalent in the work environment and communication, and the design manager is more focused on the implementation and change management.

    The End result

    The relationship between a Design Manager and Lead Designer isn’t about dividing territories. It’s about multiplying impact. Magic occurs when both roles are aware that they are tending to various components of the same healthy organism.

    The mind and body work together. The team benefits from both strategic thinking and craftmanship. And most importantly, users benefit from both perspectives when they receive the work.

    So the next time you’re in that meeting room, wondering why two people are talking about the same problem from different angles, remember: you’re watching shared leadership in action. And if it’s functioning well, your design team’s mind and body will both become stronger.

  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    I’ve lost count of the times when promising ideas go from being useless in a few days to being useless after working as a solution designer for too long to explain.

    Financial items, which is my area of expertise, are no exception. It’s tempting to put as many features at the ceiling as possible and hope someone sticks because people’s true, hard-earned money is on the line, user expectations are high, and a crammed market. However, this strategy is a formula for disaster. Why? How’s why:

    The drawbacks of feature-first growth

    It’s easy to get swept up in the enthusiasm of developing innovative features when you start developing a financial product from scratch or are migrating existing client journeys from papers or telephony channels to online bank or mobile applications. You might be thinking,” If I can only put one more thing that solves this particular person problem, they’ll enjoy me”! But what happens if you eventually encounter a roadblock as a result of your safety team’s negligence? don’t like it? When a difficult-fought film fails to win over viewers or fails owing to unanticipated difficulty?

    The concept of Minimum Viable Product ( MVP ) comes into play in this context. Even if Jason Fried doesn’t usually refer to this concept, his book Getting Real and his audio Redo frequently discuss it. An MVP is a product that offers only sufficient value to your users to keep them interested, but not so much that it becomes difficult to keep up. Although the idea seems simple, it requires a razor-sharp eye, a brutal edge, and the courage to stand up for your position because” the Columbo Effect” makes it easy to fall for something when one always says” just one more thing …” to add.

    The issue with most fund apps is that they frequently turn out to be reflections of the company’s internal politics rather than an experience created specifically for the customer. Instead of offering a distinct value statement that is focused on what people in the real world want, the focus should be on delivering as some features and functionalities as possible to satisfy the needs and wants of competing inside sections. These products may therefore quickly become a muddled mess of confusing, related, and finally unlovable client experiences—a feature salad, you might say.

    The significance of the foundation

    What is a better strategy, then? How can we create items that are reliable, user-friendly, and most importantly, stick?

    The concept of “bedrock” comes into play here. The mainstay of your product is really important to people, and Bedrock is that. It serves as the foundation for the fundamental building block that creates price and maintains relevance over time.

    The core has to be in and around the standard servicing journeys in the world of retail bank, which is where I work. People only look at their existing account once every blue sky, but they do so daily. They purchase a credit card every year or every other year, but they at least once a month assess their stability and pay their bills.

    The key is in identifying the main tasks that individuals want to complete and therefore persistently striving to make them simple, reliable, and trustworthy.

    But how do you reach the foundation? By focusing on the” MVP” strategy, giving ease the top priority, and working toward a distinct value proposition. This means avoiding unnecessary characteristics and putting your customers first, and adding real value.

    It also requires some nerve, as your coworkers might not always agree on your eyesight at first. And in some cases, it might even mean making it clear to consumers that you won’t be coming over to their home and prepare their meal. Sometimes you may need to use the sporadic “opinionated user interface design” ( i .e. clunky workaround for edge cases ) to test a concept or to give yourself some room to work on something more crucial stuff.

    Functional methods for creating financially successful products

    What are the main learnings I’ve made from my own research and expertise?

    1. What trouble are you trying to solve first, and make a distinct “why”? Who is it for? Before beginning any project, make sure your goal is completely clear. Make certain it also aligns with the goals of your business.
    2. Avoid putting too many features on the list at again; instead, focus on getting that right first. Choose one that actually adds price, and work from that.
    3. Give ease the precedence it deserves over difficulty when it comes to financial products. Eliminate unwanted details and concentrate on what matters most.
    4. Accept ongoing iteration: Bedrock is not a fixed destination; it is a fluid process. Continuously collect customer feedback, improve your product, and work toward that foundational position.
    5. Stop, look, and listen: Don’t just go through with testing your product as part of the delivery process; test it consistently in the field. Use it for yourself. A/B tests are run. User opinions on Gear. Speak to those who use it, and change things up correctly.

    The foundational dilemma

    This is an intriguing conundrum: sacrificing some of the potential for short-term progress in favor of long-term stability is at play. But the reward is worthwhile: products built with a focus on core will outlive and surpass their rivals over time and provide users with long-term value.

    How do you begin your quest for rock, then? Consider it gradually. Start by identifying the underlying factors that your customers actually care about. Focus on developing and improving a second, potent have that delivers real value. And most importantly, make an obsessive effort because, in the words of Abraham Lincoln, Alan Kay, or Peter Drucker ( whew! The best way to foretell the future is to make it, he said.

  • How to Turn a Moment Into Momentum

    How to Turn a Moment Into Momentum

    Learn more at Duct Tape Marketing about John Jantsch’s book How to Turn a Moment Into Momentum.

    Talk to the full season: Overview On this season of the Duct Tape Marketing Podcast, John Jantsch interviews Don Yaeger, New York Times bestselling author, management specialist, and speech. The New Science of Momentum, Don Don’s latest book, dispels the myth that speed is merely success or a sports cliche. Instead, Don shares a research-backed, practical ]…]

    Learn more at Duct Tape Marketing about John Jantsch’s book How to Turn a Moment Into Momentum.

    Watch the entire season:

    Don Yaeger (1)Overview

    On this season of the Duct Tape Marketing Podcast, John Jantsch conversations Don Yaeger, New York Times bestselling author, management specialist, and speech. The New Science of Momentum, Don Don’s latest book, dispels the myth that speed is merely success or a sports cliche. Instead, Don stock a research-backed, realistic platform for leaders who want to engineer and support momentum—in teams, businesses, and personal development. Drawing from hundreds of interviews with elite athletes, coaches, military leaders, and business professionals, Don reveals what separates those who wait for flames from those who build their own winning streaks.

    About the Visiting Person

    Don Yaeger is a management expert, award-winning headline speaker, and author of more than 30 publications, including some New York Times bestsellers. He is renowned for deep-dive interviews with world-class players, distilling their practices and methods into practical business and career books.

    Practical Insight

    • Momentum is more than just a sports cliché; it can also be engineered with the right society, recruitment, and preparation.
    • Elite leaders don’t just wait for a” spark “—they build frameworks, teams, and habits that make capturing and sustaining momentum possible.
    • Culture issues: Avoid pitting colleagues against each other, and attract people who praise for others ‘ success, not just their own.
    • Teams that emotionally prepare “what if” scenarios and research events are better at recognizing and utilizing opportunities.
    • Momentum murders: Negativity, greed, failing to recognize smaller wins, and not celebrating group achievements all oracle energy and perception.
    • More than just physical scoreboards, measuring momentum is more about domestic belief, a team’s shared belief that success is possible and growing.
    • Leaders must” speak truth” every week: Honest, clear communication builds trust and belief ( the foundation of momentum ).
    • Building momentum often means making hard choices—like restructuring or changing course —so you’re ready when opportunity strikes.
    • The most effective organizations and groups make the most of rituals, such as winning celebrations and getting ready for “what hypotheticals,” to build momentum as a habit rather than an accident.

    Great Moments ( with Timestamps )

    • The Super Bowl Spark: How One Moment Invented the Book at 01:06
      Don explains the origins story—watching the Patriots ‘ incredible return and asking how occasions become speed.
    • 02: 54 – The Framework: Culture, Recruiting, Planning
      What officials can architect and why speed starts before the fire.
    • 04: 23 – Recognizing and Seizing Events
      The “laptop drilling” by Buzz Williams for raising team recognition.
    • 07: 29 – Momentum Killers
      How anger, greed, and failing to recognize flames you drain belief and performance.
    • Momentum: When Making Hard Calling at 10:51
      Why adapting to change—even when it’s uncomfortable—is essential for future prospects.
    • How Do You Calculate Momentum? 12:03
      Why the actual score is a shared feeling of conviction and engagement.
    • 14: 52 – The Scotty Pippen Story: Why Team Players Matter
      What occurs when personality triumphs over team in crucial situations.
    • 18: 26 – Rites and Routines for Leaders
      The regular routine that fosters trust, faith, and lasting speed.

    Insights

    ” Momentum is a perception system—a shared perception among your staff that something great is possible and constructing”.

    ” Elite rulers don’t wait for a fire, they build the society, group, and preparing to capture it when it comes”.

    Celebrate other people’s victories as your own: real momentum-producing teams amplify each other’s power.

    ” Talk fact every year. Any lasting victory can be based on trust and conviction.

    “_

    John Jantsch ( 00: 00. 898 )

    Hello and welcome to another season of the Duct Tape Marketing Podcast. This is John Jantsch. My host today is Don Yeager. He’s a New York Times bestselling author, management specialist, and sought after speech with profound knowledge interviewing world-class players, coaches, and company leaders. Don has distilled the principles of great achievement into a workable model. His latest publication, the fresh

    For officials who want sustained success, Science of Momentum issues conventional wisdom and provides a research-backed handbook. Thus, Don, welcome to the present. Should we see how some activities cliches we can use in this meeting?

    Don Yaeger ( 00: 36.413 )

    Hey John, thank you so much, looking forward to it.

    I don’t understand. I feel like I’m already in the bottom of the seventh. suggest, you know, because yeah, good.

    John Jantsch ( 00: 47.31 )

    But, just take it one issue at a time. You could do that all you could. But, in terms of cliches, you make the argument that speed is a research rather than just a cliche. What made you handle this matter?

    Don Yaeger ( 01: 06.493 )

    I was watching the Super Bowl a few years back when the New England Patriots lost to the Atlanta Falcons 28 to 3. I’m sure like many of your viewers. And the prognosticator said Atlanta had a 99.4 % chance of winning the game at that period. The majority of Americans disregarded the outcome because it was around. And then instantly, Tom Brady.

    John Jantsch ( 01: 24.483 )

    Yeah.

    Don Yaeger ( 01: 31.707 )

    runs 12 miles on second and eight. Right, Tom Brady ran for 12 miles all year long. That’s not who he is. And one tiny item after another started stacking up and very quickly, as we all know, New England created the greatest return in the background of the Super Bowl. And I watched, and Joe Buck delivered this excellent line at the end of the sport. said, New England has rewritten the expression, redefined the term speed tonight.

    So I went downstairs, brought in the creative group that works for me, opened the board, and simply wrote,” How do you turn a time into momentum?” Is speed be manufactured? Can we scientist it? May we construct it? Or is it we just have to wait on anything nice to happen? And that was the start of an eight-year project that sought to understand the best leaders in the world in the fields of sports, elections, the defense, and business.

    John Jantsch ( 02: 13.027 )

    No.

    Don Yaeger ( 02: 29.828 )

    How do they create speed?

    John Jantsch ( 02: 32.716 )

    Yes, this talk a little bit about that. Reason I think most people probably think in terms of of speed, something you just getting caught up in, you know, it takes you, it carries you. Best. And you, you, contest that it is actually, yes. Yes. Yes. But, but once, was going to say, since your argument may be engineered, there like causes or items that you found that stop, you know, that, that approach.

    Don Yaeger ( 02: 38.491 )

    Right. Right. And that is possible, by the way, but it can be real. Yes. But the great ones don’t wait on it.

    Don Yaeger ( 02: 54.247 )

    There are actually, a big piece of it is, in fact, in the book, we actually built a model for how momentum can be constructed in your organization. What’s interesting is that, in my opinion, it always started with a spark, something that happened, right? What I grew to understand from talking to these great leaders is that there’s an entire framework of effort that is created before the spark. in that framework,

    The first thing you need to do is create the right culture, one where we aren’t pitting our teammates against one another, which happens too frequently, and then you have to find other talented people who can cheer for other talented people right, which is very difficult. The second thing is that there is an entire model of preparation that allows you to be mentally prepared when the spark strikes, which allows you to capture sparks.

    John Jantsch ( 03: 49.549 )

    Thanks

    Don Yaeger ( 03:30.695 )

    that others miss. And we use great examples from great leaders in all three of those kind of pre-spark elements that teach you that you can actually then engineer the moment. Then, as the time comes, it might be small, but you can still treat it like a large object. if you do so, you can actually, as we said, you can create momentum where other people might be sitting back

    and pondering when my spark will appear?

    John Jantsch ( 04: 23.606 )

    Yeah, it’s interesting. know that many times, I believe, people think you were exactly in the right place at the right time. And there is a lot of truth to that, but it’s also recognizing the right place, right? And acting, isn’t that?

    Don Yaeger ( 04: 35.699 )

    Yes. In fact, one of our outstanding interviews, one of my favorite interviews in the entire book, involved a basketball coach named Buzz Williams. Buzz was the coach at Texas A &amp, M last few years. Although he is currently the head coach of Maryland, Buzz has been around all season long off season, off-season, and whenever you pass by his office or one of his players. He’ll say, John, get in here. And he’ll pop open the laptop and on his laptop, he’ll have.

    a contest, a competitive competition that is frequently occurring but not in basketball, is that correct? It could be women’s volleyball, could be softball, baseball, football. And he demands that the spectator sit down before playing the six to seven-minute match. He then opens up the laptop and begins the play. Then he closes the laptop and he said, tell me exactly what is the time left in the game right now?

    What’s the score in this very moment that I just closed the laptop and who has momentum on their side? And let me know why you think that. And what he wants is he wants to build within his players this awareness of what’s happening around them so that as something good happens, they are better in position to grab onto it, do something with it.

    John Jantsch ( 5: 50. 594 )

    Yes.

    Don Yaeger ( 06: 01.107 )

    You know, the business analogy of that would be, you know, those organizations, and there are plenty of them that are very good, that create what if teams, right? What if a group of executives who regularly attend the meeting are asking themselves? I mean, let’s, let’s throw something crazy out there. What if the US president decides to impose tariffs on every nation in the world and the other half of our supply chain disappears? What if, what, what, would never happen.

    John Jantsch ( 06: 27.598 )

    that would never occur. Why are we even talking about that?

    Don Yaeger ( 06: 31.485 )

    But if it were to happen, what would we do? Right? What if the CEO of our biggest rival is suddenly seen hugging his HR director at a Coldplay performance on a big screen? What if? That would never happen, after all, right? Nobody would ever do that. But the truth is, if you can start thinking about what if concepts, what it does, forget whether those are the exact same things that happened.

    The idea is that we are constantly considering the world as our playing field. And when you’re thinking about the world as your playing field, you have a greater opportunity to capture those moments when they come.

    John Jantsch ( 17 :176 )

    So we’ve been talking about catching momentum and engineering momentum. What are some ways that you found that people actually, probably not intentionally, but actually kill momentum?

    Don Yaeger ( 07: 29.113 )

    well, one of the easiest ways to kill momentum is to not recognize it when it happens. Right? So something comes along an opportunity, a, and you sit and you’re busy chuckling because you’re thinking, how crazy is that? And instead of, capturing and using the moment to your advantage, you’re, you’re laughing about it. And very quickly the moment is over. Right? For a reason, they are called sparks. you know, they don’t last.

    John Jantsch ( 07: 34.286 )

    Yes. Yes.

    John Jantsch ( 07 :50.22 )

    Yeah.

    Don Yaeger ( 07: 55.707 )

    unless you’ve built the kindling, which is all the work you do in advance, and you fan the flames, which is what you do after the spark takes hold. So this idea that it’s you, but that the other ways to destroy momentum are simply by employing subpar organizations, let’s say you recruit people, and being so focused that I don’t want to be proud if I’m not the cause of positive things happening. I’m not happy.

    You know, the next time you as a group are honoring a member of your team who just did something amazing, is the way you learn this. They made a massive sale. They closed the deal. They ejected the rival. Look for the A players on your team. Where did they go during that celebration? Are they at the front high-fiving the guy, the woman that makes this deal? Or are they in the back grousing, damn it, that should have been my deal.

    John Jantsch ( 08:25.944 )

    Yeah.

    Don Yaeger ( 08: 55.345 )

    Exactly? Should have been my opportunity. And you start to realize what you have. There is a whole, whole, you know, discussion around what are called mirror neurons, which is what, which is how, you know, we’ve all seen someone walk into a room and yawn. In the world of neuroscience, there is no such thing as a place without people who can celebrate each other. Other people suddenly start yawning, right? When we mimic a situation, mirror neurons are what.

    John Jantsch ( 09: 19.825 )

    He

    Don Yaeger ( 09: 24.367 )

    if we feel a connection to it. Well, if I feel like your success is to my detriment, then the mirror neurons in the room are actually quite negative, right? And people take notice of that. And suddenly the vibe changes and that’s a way to kill momentum, by the way.

    John Jantsch ( 09: 39.246 )

    Mm.

    John Jantsch ( 09: 46. 126 )

    Were there any examples of people that you’ve spoken with over the years? Sometimes you have to make a drastic change because you think the market is moving in the right direction. I remember talking to some folks in advertising in newspapers. In the early days of the eight, yeah. but in its early stages.

    Don Yaeger ( 10: 04.432 )

    Wait, newspapers? Wait, I know, my kids still laugh at me that I still grab the New York Times when I’m going through an airport.

    John Jantsch ( 10: 13.474 )

    They were laughing in the beginning of the internet, which is exactly how this Craigslist thing is. and you know, it pretty much because they, you know, they wouldn’t make the move early to say, we got to kill classified ads and make them free because, you know, they’re going to eat our lunch if we don’t. and, you may be aware that grabbing that momentum or an opportunity that seems obvious means you’re going to.

    Don Yaeger ( 10: 31.677 )

    Right.

    John Jantsch ( 10: 39.512 )

    you know, killed the golden goose? how do you, did you talk to anybody that really, you know, saw momentum as a real negative to begin with, but as where the market was inevitably headed?

    Don Yaeger ( 10: 51. 473 )

    Well, yeah, momentum. mean, if you’re momentum is when you had the wind to your back, right? That is what momentum is. If you want positive momentum. You might need to turn and change if you shift, fence, or feel the wind blowing toward your, your, or your front. mean, there are a couple of companies that we, that we focused on who built momentum after pretty significant layoffs of employees. Like they had to make the hard choices, but in order to get right,

    John Jantsch ( 10: 56. 386 )

    Yeah, yeah, yeah, yeah.

    John Jantsch ( 11: 17.837 )

    Yeah, yeah.

    Don Yaeger ( 11: 21.309 )

    for the market to get the job right so they can profit from the upcoming market opportunity. They couldn’t be, they couldn’t have the, so yes, uncomfortable as that was, it was the choice that helped them be ready for an upcoming opportunity to expand that opportunity and take it and create that wind to their back.

    John Jantsch ( 11: 45. 39 )

    How do you measure momentum? mean, some cases, there’s certainly very tangible results like revenues up, things like that. But I have a suspicion that some of it is incremental. Are there metrics that you can say, this means we have momentum?

    Don Yaeger ( 12: 03.217 )

    No, because momentum at its core is a state of mind, right? It’s a belief system at its core. That’s what momentum actually is. There’s a scientific version of momentum, right? Which would you do if you suddenly heard a pendulum swing or something similar. There’s a scientific version of that. But in in real life, momentum at its core is a is a belief system. So the situation

    What you, how do you measure belief system by the number of people who are participating in it, right? You don’t really have momentum if you’re the leader and the only one who believes because you need to be able to create moments as a group. You have to, I mean, remember that question I wrote at the beginning, how do you turn a moment into momentum?

    And there was a lot of the preparation piece, having the right people on your team. One of the few instances in the book where we used a negative as an example is found in the recruiting section. And the story we share was, you may or may not remember when Michael Jordan retired for the first time from the Chicago Bulls. Scottie Pippen had been his Robin throughout all those years.

    Exactly? His bat. Batman was he? Scotty was Robin and Scotty Pippen kind of objected to that. He aspired to be Batman in the first place. He believed he was worthy. So suddenly Jordan’s out of the picture and Scotty is Batman. And Scotty is okay in that first season of Batman. Good. However, they are in, and they are in a crucial game against the New York Knicks when they reach the postseason. Two seconds left. Phil Jackson calls a timeout. Like Scotty Pippen,

    John Jantsch ( 13: 28.696 )

    Yes.

    John Jantsch ( 13: 33. 986 )

    Yeah.

    Don Yaeger ( 13: 55.581 )

    I’m Batman. got, I’m going to take the shot right away to take our position above the rest. Cause that’s what I’ve been waiting for. Tony Kukoc will have to write a play for Jackson to play the shot. Scottie Pippen refuses to get off the bench. He’s like, I’m not even going to the game. If you hadn’t scheduled the play for me, I’ve been waiting all these years. Now it’s my turn and you’re going to give the shot to Tony Kukoc and Pippen refused to get off the bench.

    No one on his team ever saw him again in the same light. In fact, they, they, they, they, to this day, if in the NBA, you commit a very selfish act as a teammate, it’s referred to as pulling a Pippen, right? Because Scotty Pippen was so absorbed with the idea that it had to be his. You know, obviously in the NBA, you, you, you pick players and sign contracts with them. So it’s not like you can dump Pippen.

    John Jantsch ( 14: 25.837 )

    Yes.

    John Jantsch ( 14: 36.459 )

    You

    Don Yaeger ( 14: 52.199 )

    But what they immediately realized was that he could not and could not be the team’s leader. so when you’re picking people to put on your team, pick people who can be happy when somebody else does well, as just as they would be happy if they did it as well for themselves.

    John Jantsch ( 15: 13.378 )

    So, you know, the thing about sports is, I mean, there’s a winner and there’s a loser, right? In a game. It’s not quite so clear in business.

    Don Yaeger ( 15: 22.445 )

    There may not be a scoreboard broadcast to the world, but you might not, as we may not. Typically, the scoreboard is known internally. I was working with a company last week, a massive international company and they can look at most many of their products that they are currently in the marketplace with and where they were once the leader of the pack in that product line.

    Many of them they are they are not anymore now to the world. Everyone knows who they are, but internally they are aware that they have lost momentum, right? They still look, they still look pretty, and they’re still a fantastic brand. They have lost That others are taking their space. There are scoreboards, therefore. They just may not be always as public as we’re used to in sports

    John Jantsch ( 16: 15.128 )

    So you have spent a lot of your time as a biographer, and your books have been very successful. Would that be the right term to use? Yes, that’s correct.

    Don Yaeger ( 16: 22.119 )

    Yeah, yeah, I’m a teammate with Deon Sanders and all kinds of other people to help tell their stories.

    John Jantsch ( 28. 138 )

    So for this book, you probably didn’t go live with any CEOs for a couple of months or anything. What’s been your method for sort of obtaining these tales from some of the people?

    Don Yaeger ( 16: 38.727 )

    I think what happened was many people were fascinated by the curiosity. The notion that, as you may well be aware, there is momentum in sports. everybody. Yes. The other team has momentum, right? we have momentum. Absolutely. It’s probably it’s, it’s as great. It’s used as frequently as there is in broadcast. but in business and in other places, it’s known, but not studied. It’s not been studied.

    John Jantsch ( 16: 52. 878 )

    Yeah, broadcasters say it all the time during games, right? Yes.

    John Jantsch ( 17: 07.704 )

    Yeah, yeah, right.

    Don Yaeger ( 17: 08.763 )

    And so the idea that I was coming at it and that I was coming at it from four verticals, right? Was, um, mean, because we look at it. How did some of the world’s greatest generals sit down with us to discuss how to build momentum into your game and battle plan, no? How do you win small, how do you create small victories to win momentum? And then business, know, some of the great business leaders and politics.

    How do you create momentum in a campaign to win an election, James Carville and Karl Rove chatted with us. You want to peak at the right time, obviously. And so all of these conversations turned out to be fascinating conversations and people who, according to most people of significance, sort of want to be in. They want to be in that conversation. So, wait, you got, I’d like to talk next, basically.

    John Jantsch ( 17: 58.496 )

    Mm-hmm. mm-hmm. Yes.

    John Jantsch ( 18: 04.366 )

    Yes. So if somebody’s listening to this, a leader’s listening to this and they want to make it a part of their culture, because I think I hear that as much as, as anything, you know, you, got to get as many people to believe, you know, well, that’s, that’s probably the definition of culture. I mean, is there a single ritual or habit you would share with someone? Okay. You have to start this, this week.

    Don Yaeger ( 18: 26.579 )

    I think what you have as a habit among those that, again, I’m just the voice of the people that I had the chance to interview, was you speak truth into the conversation every week. If people begin to believe that you’re blowing smoke, that you’re spinning the numbers, or that you’re creating, like the business I was talking about last week.

    If the CEO were to walk in and say, guys, we are right on the edge of just kicking the world by the tail. Everybody in the room would know that CEO was not telling the truth. So they either lied or were disconnected from the truth. And you want to be neither of those things if you’re a leader. So speaking truth into the situation is one of the most crucial things you must do each week in order to inspire others to have a vision that they think is possible.

    John Jantsch ( 19: 06.958 )

    you

    Don Yaeger ( 19: 22.161 )

    And that’s where you start to build that tenet.

    John Jantsch ( 19: 25.802 )

    And I think a lot of leaders find this difficult because they are looked up, they are supposed to have all the answers, they know, they’re like taking us somewhere great, right. And so for them to admit, I don’t have all the answers or maybe things aren’t going like we thought, I mean, could be really tough, can’t it? Yes.

    Don Yaeger ( 1988 ) 28.115 ).

    It’s very hard.

    Don Yaeger ( 1941.423 )

    It can be, but if you, the alternative is an absolute loser.

    John Jantsch ( 19: 48.77 )

    Yes. Well, Don, I appreciate you taking a few moments to stop by the duct tape marketing podcast. Do you have a place where you would invite people to? know you have your own podcast that you’d love people to listen to and then obviously find out about the new science of momentum.

    Don Yaeger ( 19: 58.365 )

    to a business rival.

    Don Yaeger ( 20: 04.913 )

    Yeah, you’re correct, Don Yeager.com is the best place to visit. because I know a lot of people misspell my last name, I own all iterations of my last name on the internet. And so, yeah, I welcome your listeners to the conversation.

    John Jantsch ( 20: 35 )

    Good for you.

    John Jantsch ( 20: 27.086 )

    Awesome. Well, again, appreciate you stop by and hopefully we’ll run into you again one of these days soon out there on the road.

    Don Yaeger ( 20: 32. 765 )

    Good job, thank you.

    powered by
  • Welcome to Pleistocene Park: The Inside Secrets of Colossal Biosciences

    Welcome to Pleistocene Park: The Inside Secrets of Colossal Biosciences

    This content appears in DEN OF GEEK magazine’s newest matter. Read all of our newspaper articles below. Researchers in a far-off place in a Dallas lab pay close attention to a tinamou chicken that is resting on the desk. For the history, the tinamou is a cute and threatened birds found in Central and South America.

    On Den of Geek, the second post was Welcome to Pleistocene Park: The Inside Mysteries of Colossal Biosciences.

    Wonder Gentleman: Who is He? If you’re not a fan of Marvel Comics, you might have been asking that question since you learned about the impending MCU series. Now that Marvel&#8217 has released the first trailer for the present, that problem has a few new layers of significance.

    The trailer introduces the world of Wonder Man, where the mythical warrior is the legend of a popular sci-fi line from the &#8217, 60s or &#8217, 70s, something similar to Star Trek: The Original Series. Out-of-work actor Simon Williams ( Yahya Abdul-Mateen II ) sees a chance at stardom when a reclusive European filmmaker called Von Kovacs ( Zlatko Buri, who was recently seen playing a political allegory in Superman ) decides to revive the character for a new movie.

    Know Man is swaying a lot from the character’s comic book roots only based on this teaser. Wonder Guy first appeared as a musclebound part of Masters of Evil in 1964&#8217, Avengers #9, with the assistance of Stan Lee, Don Heck, and Jack Kirby. Question Man perishes in the battle, but he doesn’t realize that Baron Zemo duped him to defeat the Avengers and aids Earth’s Mightiest Heroes until he realizes that he has been duped. Even if Ultron after uses his mind patterns to aid in the creation of Vision, he remains useless for a long time.

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Know Man eventually returns as an ionic becoming and makes his rightful home in the Avengers, where he becomes best friends with the X-Man Beast and after the West Coast Avengers. Know Man also has a stint working as a Hollywood stuntman, which is a peculiar plot line that has unmistakably influenced the Wonder Man TV set.

    Very little of that humorous book nature is revealed in the trailer besides the Hollywood setting. However, footage from the first Wonder Man film does show the hero sporting a variation of Williams ‘ red and green duds in his first appearance.

    The Wonder Man trailer is jam-packed with references, including those to Marvel itself, despite how narrow on comic book references it may be. The preview depicts a world where everyone is sick of hero films, perhaps the purest illustration of Stan Lee’s desire for the Marvel Universe to be. The government is perplexed when a producer of Van Kovac&#8217, s appearance decides to take on the Question Man home. A real artist would like to collaborate with characters, but why?

    We also hear a little bit of Van Kovac discussing the current mythology of characters, which is a contention that is prevalent in many comic book stores, and we also see fresh Simon Williams watching aged Wonder Man videos, which suggests that the hero has a primal instinct in all people.

    Did Wonder Man be able to persuade Wonder Man that Marvel is today’s high art? Or will Wonder Man‘s continuous incessant jokes make it a real sequel to the debating She-Hulk: Attorney at Law? We&#8217, ill find out soon.

    Know Man is available on Disney + starting in 2026.

    On Den of Geek, the second post Marvel Goes Meta in the First Wonder Man Teaser appeared.

  • Peacemaker: James Gunn on the DCU’s Newest Organization

    Peacemaker: James Gunn on the DCU’s Newest Organization

    Trailers appear in this post for Season 2 Episode 8 of Peacemaker. Adebayo and the 11th Street Kids discover a new function in the year 2 finale of Peacemaker. The gang now forms a new [ …] with new additions Langston Fleury, Sasha Bordeaux, and Judomaster, no longer content to do Amanda Waller or Rick Flag Sr.’s bidding.

    The first article on Den of Geek was Peacemaker: James Gunn’s discussion of the DC U’s Newest Organization.

    Wonder Gentleman: Who is He? If you’re not a fan of Marvel Comics, you might have been asking that question since you learned about the future MCU series. Now that Marvel&#8217, has released the first trailer for the present, that problem has a few new layers of interpretation.

    The trailer introduces the world of Wonder Man, where the mythical warrior is the legend of a popular sci-fi line from the &#8217, 60s or &#8217, 70s, something similar to Star Trek: The Original Series. Out-of-work actor Simon Williams ( Yahya Abdul-Mateen II ) sees a chance at stardom when a reclusive European filmmaker called Von Kovacs ( Zlatko Buri, who was recently portrayed as a political allegory in Superman ) decides to revive the character for a new film.

    Know Man is pretty far from the comic book character’s origins just based on this trailer. Wonder Guy first appeared as a musclebound part of Masters of Evil in 1964&#8217, Avengers #9, with the assistance of Stan Lee, Don Heck, and Jack Kirby. Wonder Man dies in the fight, but he doesn’t realize Baron Zemo duped him and aids Earth’s Mightiest Heroes when they are defeated. Even if Ultron after uses his head patterns to aid in the creation of Vision, he remains useless for a long time.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Know Man eventually returns as an ionic becoming and makes his rightful home in the Avengers, where he becomes best friends with the X-Man Beast and after the West Coast Avengers. Along the way, Wonder Man also has a job as a stuntman in Hollywood, which is a peculiar plot line that has unmistakably influenced the Wonder Man TV set.

    Very little of that humorous book nature is revealed in the trailer besides the Hollywood setting. However, footage from the first Wonder Man film does show the hero sporting a variation of Williams ‘ red and green duds in his first appearance.

    The Wonder Guy truck is chock full of references, including, though narrow on comic book references, references to Marvel itself. The preview depicts a world where everyone is sick of hero films, perhaps the purest illustration of Stan Lee’s desire for the Marvel Universe to be. The government is perplexed when a Van Kovac&#8217, s-torn director decides to take over the Question Man property. A real actor would like to collaborate with characters, but why?

    We also hear a little bit of Van Kovac discussing the current myth of characters, which is a contention that is prevalent in many comic book stores, and we also see fresh Simon Williams watching aged Wonder Man videos, which suggests that the hero has a primal instinct in all people.

    May Wonder Man be able to persuade Marvel to be a contemporary great art? Or did Wonder Man‘s regular in-jokes make it a real movie to its most recent funny film, the antagonistic She-Hulk: Attorney at Law? We&#8217, ill find out soon.

    Disney + produces Wonder Man on January 20, 2026.

    On Den of Geek, the second post Marvel Goes Meta in the First Wonder Man Teaser appeared.

  • The Console Wars Are Officially Over

    The Console Wars Are Officially Over

    Growing up in the 1990s, my parents refused to buy me a Sega Genesis or Super Nintendo. They thought it was a waste of money since I already had the Nintendo Entertainment System. To folks who had zero interest in video games, there really was no difference. All consoles were just “Nintendos.” After years of […]

    The post The Console Wars Are Officially Over appeared first on Den of Geek.

    Who is Wonder Man? If you’re not a fan of Marvel Comics, you may have been asking that question ever since you heard about the upcoming MCU miniseries. Well, now that Marvel’s released the first teaser for the show, that question has several new layers of meaning.

    The teaser sets up the world of Wonder Man, in which the titular hero is the star of a cult sci-fi series from the ’60s or ’70s, something in the vein of Star Trek: The Original Series. When a reclusive European filmmaker called Von Kovacs (Zlatko Burić, recently seen playing a political allegory in Superman) decides to revive the character for a new movie, out-of-work actor Simon Williams (Yahya Abdul-Mateen II) sees a chance at stardom.

    Just based on this teaser, Wonder Man is swerving pretty hard from the character’s comic book origins. Created by Stan Lee, Don Heck, and Jack Kirby, Wonder Man first appeared as a musclebound member of Masters of Evil in 1964’s Avengers #9. Wonder Man dies in the battle, but not before he realizes that he’s been duped by Baron Zemo to fight against the Avengers and helps Earth’s Mightiest Heroes. He stays dead for a long time, even if Ultron later uses his brain patterns to help create Vision.

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    Eventually, Wonder Man comes back as an ionic being and properly joins the Avengers, where he becomes best friends with the X-Man Beast, and later the West Coast Avengers. Along the way, Wonder Man has a stint as a Hollywood stunt man, a strange storyline that clearly inspired the Wonder Man TV series.

    Outside of the Hollywood setting, very little of that comic book origin shows up in the teaser. However, footage of the original Wonder Man movie does see the hero wearing a variation of the red and green duds that Williams dons in his first appearance.

    Thin on comic book references though it may be, the Wonder Man trailer is chock full of references–references to Marvel itself. The teaser presents a world in which everyone is tired of superhero movies, perhaps the purest example of the “world outside your window” that Stan Lee wanted the Marvel Universe to be. When a director of Van Kovac’s stature decides to take on the Wonder Man property, the public is baffled. Why would a true artist want to work with superheroes?

    We get a little bit of Van Kovac talking about the modern mythology of superheroes, an argument common to many a comic book shop, and we also see young Simon Williams watching old Wonder Man movies, suggesting that the hero taps into something primal in all humans.

    Will Wonder Man be able to make a convincing argument that Marvel is high art today? Or will its constant in-jokes make Wonder Man a true sequel to its last comedic outing, the divisive She-Hulk: Attorney at Law? We’ll find out soon.

    Wonder Man releases to Disney+ on January 2026.

    The post Marvel Goes Meta in the First Wonder Man Teaser appeared first on Den of Geek.

  • Prince William’s Visit to the TARDIS Set Is Great News for Doctor Who’s Future

    Prince William’s Visit to the TARDIS Set Is Great News for Doctor Who’s Future

    This only say that the state of Doctor Who is not currently particularly excellent. The most recent season of the show came to an abrupt end with Fifteenth Doctor Ncuti Gatwa’s departure from the TARDIS after only two times. [ ] The next Doctor may or may not be former companion Billie [ …] […]

    The second post Prince William’s Visit to the TARDIS Set Is Great News for Doctor Who’s Future was a Den of Geek article.

    Wonder Gentleman: Who is He? If you’re not a fan of Marvel Comics, you might have been asking that question since you learned about the future MCU movie. Now that Marvel&#8217 has released the first trailer for the present, that problem has a few new layers of significance.

    The trailer introduces the world of Wonder Man, where the mythical warrior is the legend of a popular sci-fi line from the &#8217, 60s or &#8217, 70s, something similar to Star Trek: The Original Series. Out-of-work actor Simon Williams ( Yahya Abdul-Mateen II ) sees a chance at stardom when a reclusive European filmmaker called Von Kovacs ( Zlatko Buri, who was recently seen playing a political allegory in Superman ) decides to revive the character for a new movie.

    Know Man is swaying a lot from the character’s comic book roots simply based on this teaser. Wonder Guy first appeared as a musclebound part of Masters of Evil in 1964&#8217, Avengers #9, with the assistance of Stan Lee, Don Heck, and Jack Kirby. Know Man perishes in the fight, but not before realizing that Baron Zemo duped him in order to defeat the Avengers and aid Earth’s Mightiest Heroes. Yet if Ultron after uses his mental habits to help make Vision, he remains useless for a long time.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Know Man eventually returns as an ionic becoming and makes his rightful home in the Avengers, where he becomes best friends with the X-Man Beast and after the West Coast Avengers. Along the way, Wonder Man also has a job as a stuntman in Hollywood, which is a peculiar plot line that has unmistakably influenced the Wonder Man TV series.

    Very little of that graphic book nature is revealed in the trailer unless the Hollywood setting. But, unique Wonder Man video footage shows the hero sporting a different red and green dud in his first appearance.

    The Wonder Guy trailer is jam-packed with references, including those to Marvel itself, despite how narrow on comic book references it may be. The trailer depicts a world where everyone is sick of superhero films, which is perhaps the most perfect illustration of Stan Lee’s vision of the Marvel Universe. The government is perplexed when a producer of Van Kovac&#8217, s appearance decides to take on the Question Man home. Why would a real musician want to collaborate with characters?

    We also hear a little bit of Van Kovac discussing the current mythology of characters, which is a contention that is prevalent in many comic book stores, and we also see fresh Simon Williams watching aged Wonder Man videos, which suggests that the hero has a primal instinct in all people.

    Does Wonder Man be able to persuade Wonder Man that Marvel is today’s high art? Or did Wonder Man‘s regular in-jokes make it a real movie to its most recent funny film, the antagonistic She-Hulk: Attorney at Law? We&#8217, ill find out soon.

    Disney + produces Wonder Person on January 20, 2026.

    On Den of Geek, the second article Marvel Goes Meta in the First Wonder Man Teaser appeared.

  • Peacemaker Season 2 Finale Wasn’t Homework…And That’s a Good Thing

    Peacemaker Season 2 Finale Wasn’t Homework…And That’s a Good Thing

    This article contains Season 2 Peacemaker clues. Great cameos! Mad graphics! A Superman 2 set up! That’s what several viewers of Peacemaker’s time two song anticipated. What they ended up with was a quite little tale about Chris Smith and his companions starting their own […]

    The first post Peacemaker Season 2 Finale Wasn’t Homework …And That’s a Good Thing was posted on Den of Geek.

    Wonder Gentleman: Who is He? If you’re not a fan of Marvel Comics, you might have been asking that question since you learned about the future MCU movie. Now that Marvel&#8217 has released the first trailer for the present, that problem has a few new layers of significance.

    The trailer introduces the world of Wonder Man, where the mythical warrior is the legend of a popular sci-fi line from the &#8217, 60s or &#8217, 70s, something similar to Star Trek: The Original Series. Out-of-work actor Simon Williams ( Yahya Abdul-Mateen II ) sees a chance at stardom when a reclusive European filmmaker called Von Kovacs ( Zlatko Buri, who was recently seen playing a political allegory in Superman ) decides to revive the character for a new movie.

    Know Man is stumbling a little bit from the comic book character’s origins just based on this trailer. Wonder Guy first appeared as a musclebound representative of Masters of Evil in 1964&#8217, Avengers #9, as a collaboration between Stan Lee, Don Heck, and Jack Kirby. Know Man perishes in the fight, but not before realizing that Baron Zemo duped him in order to defeat the Avengers and aid Earth’s Mightiest Heroes. Yet if Ultron after uses his mental habits to help make Vision, he remains useless for a long time.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Know Man later resurrects as an ionic becoming and rejoins the Avengers, where he becomes best friends with X-Man Beast and after the West Coast Avengers. Along the way, Wonder Man also has a stint working as a stuntman in Hollywood, which is a peculiar plot line that has unmistakably influenced the Wonder Man TV series.

    Very little of that graphic book nature is revealed in the trailer unless the Hollywood setting. But, unique Wonder Man video footage shows the hero sporting a different red and green dud in his first appearance.

    The Wonder Person truck is chock full of references, including, though narrow on comic book references, references to Marvel itself. The trailer depicts a world where everyone is sick of superhero films, perhaps the purest illustration of Stan Lee’s desire for the Marvel Universe to be. The government is perplexed when a producer of Van Kovac&#8217, s appearance decides to take on the Question Man home. A real actor would like to collaborate with characters, but why?

    We also hear a little bit of Van Kovac discussing the current mythology of characters, which is a contention that is prevalent in many comic book stores, and we also see fresh Simon Williams watching aged Wonder Man videos, which suggests that the hero has a primal instinct in all people.

    May Wonder Man be able to persuade Marvel to be a contemporary great art? Or will Wonder Man‘s continuous incessant jokes make it a real sequel to the debating She-Hulk: Attorney at Law? We&#8217, ill find out soon.

    Disney + produces Wonder Person on January 20, 2026.

    On Den of Geek, the second article Marvel Goes Meta in the First Wonder Man Teaser appeared.