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  • Humility: An Essential Value

    Humility: An Essential Value

    Humility, a writer’s necessary value—that has a good ring to it. What about sincerity, an business manager’s important value? Or a surgeon’s? Or a teacher’s? They all good wonderful. When humility is our guiding light, the course is usually available for fulfillment, development, relation, and commitment. In this book, we’re going to discuss about why.

    That said, this is a guide for developers, and to that conclusion, I’d like to begin with a story—well, a voyage, actually. It’s a personal one, and I’m going to make myself a little prone along the way. I call it:

    The Tale of Justin’s Preposterous Pate

    When I was coming out of arts school, a long-haired, goateed novice, write was a known quantity to me, design on the web, however, was riddled with complexities to understand and learn, a problem to be solved. Though I had been fully trained in graphic design, font, and design, what fascinated me was how these classic skills may be applied to a budding online landscape. This style would eventually form the rest of my profession.

    So rather than student and go into print like many of my friends, I devoured HTML and JavaScript novels into the wee hours of the morning and taught myself how to code during my freshman year. I wanted—nay, needed—to better understand the underlying relevance of what my design decisions may think when rendered in a website.

    The later ‘ 90s and early 2000s were the so-called” Wild West” of website design. Manufacturers at the time were all figuring out how to use layout and visual connection to the online environment. What were the laws? How may we break them and also engage, entertain, and present information? At a more micro level, how was my values, inclusive of modesty, admiration, and link, coincide in tandem with that? I was hungry to find out.

    Though I’m talking about a different era, those are timeless considerations between non-career interactions and the world of design. What are your core passions, or values, that transcend medium? It’s essentially the same concept we discussed earlier on the direct parallels between what fulfills you, agnostic of the tangible or digital realms, the core themes are all the same.

    First within tables, animated GIFs, Flash, then with Web Standards, divs, and CSS, there was personality, raw unbridled creativity, and unique means of presentment that often defied any semblance of a visible grid. Splash screens and “browser requirement” pages aplenty. Usability and accessibility were typically victims of such a creation, but such paramount facets of any digital design were largely (and, in hindsight, unfairly) disregarded at the expense of experimentation.

    For example, this iteration of my personal portfolio site (” the pseudoroom” ) from that era was experimental, if not a bit heavy- handed, in the visual communication of the concept of a living sketchbook. Very skeuomorphic. I collaborated with fellow designer and dear friend Marc Clancy ( now a co-founder of the creative project organizing app Milanote ) on this one, where we’d first sketch and then pass a Photoshop file back and forth to trick things out and play with varied user interactions. Then, I’d break it down and code it into a digital layout.

    Along with design folio pieces, the site also offered free downloads for Mac OS customizations: desktop wallpapers that were effectively design experimentation, custom-designed typefaces, and desktop icons.

    From around the same time, GUI Galaxy was a design, pixel art, and Mac-centric news portal some graphic designer friends and I conceived, designed, developed, and deployed.

    Design news portals were incredibly popular during this period, featuring ( what would now be considered ) Tweet-size, small-format snippets of pertinent news from the categories I previously mentioned. If you took Twitter, curated it to a few categories, and wrapped it in a custom-branded experience, you’d have a design news portal from the late 90s / early 2000s.

    We as designers had evolved and created a bandwidth-sensitive, web standards award-winning, much more accessibility-conscious website. Still ripe with experimentation, yet more mindful of equitable engagement. You can see a couple of content panes here, noting general news (tech, design ) and Mac-centric news below. We also offered many of the custom downloads I cited before as present on my folio site but branded and themed to GUI Galaxy.

    The site’s backbone was a homegrown CMS, with the presentation layer consisting of global design + illustration + news author collaboration. And the collaboration effort here, in addition to experimentation on a’ brand’ and content delivery, was hitting my core. We were designing something bigger than any single one of us and connecting with a global audience.

    Collaboration and connection transcend medium in their impact, immensely fulfilling me as a designer.

    Now, why am I taking you down this trip of design memory lane? Two reasons.

    First, there’s a reason for the nostalgia for that design era ( the” Wild West” era, as I called it earlier ): the inherent exploration, personality, and creativity that saturated many design portals and personal portfolio sites. Ultra-finely detailed pixel art UI, custom illustration, bespoke vector graphics, all underpinned by a strong design community.

    Today’s web design has been in a period of stagnation. I suspect there’s a strong chance you’ve seen a site whose structure looks something like this: a hero image / banner with text overlaid, perhaps with a lovely rotating carousel of images ( laying the snark on heavy there ), a call to action, and three columns of sub-content directly beneath. Maybe an icon library is employed with selections that vaguely relate to their respective content.

    Design, as it’s applied to the digital landscape, is in dire need of thoughtful layout, typography, and visual engagement that goes hand-in-hand with all the modern considerations we now know are paramount: usability. Accessibility. Load times and bandwidth- sensitive content delivery. A responsive presentation that meets human beings wherever they’re engaging from. We must be mindful of, and respectful toward, those concerns—but not at the expense of creativity of visual communication or via replicating cookie-cutter layouts.

    Pixel Problems

    Websites during this period were often designed and built on Macs whose OS and desktops looked something like this. This is Mac OS 7.5, but 8 and 9 weren’t that different.

    Desktop icons fascinated me: how could any single one, at any given point, stand out to get my attention? In this example, the user’s desktop is tidy, but think of a more realistic example with icon pandemonium. Or, say an icon was part of a larger system grouping ( fonts, extensions, control panels ) —how did it also maintain cohesion amongst a group?

    These were 32 x 32 pixel creations, utilizing a 256-color palette, designed pixel-by-pixel as mini mosaics. To me, this was the embodiment of digital visual communication under such ridiculous constraints. And often, ridiculous restrictions can yield the purification of concept and theme.

    So I began to research and do my homework. I was a student of this new medium, hungry to dissect, process, discover, and make it my own.

    Expanding upon the notion of exploration, I wanted to see how I could push the limits of a 32×32 pixel grid with that 256-color palette. Those ridiculous constraints forced a clarity of concept and presentation that I found incredibly appealing. The digital gauntlet had been tossed, and that challenge fueled me. And so, in my dorm room into the wee hours of the morning, I toiled away, bringing conceptual sketches into mini mosaic fruition.

    These are some of my creations, utilizing the only tool available at the time to create icons called ResEdit. ResEdit was a clunky, built-in Mac OS utility not really made for exactly what we were using it for. At the core of all of this work: Research. Challenge. Problem- solving. Again, these core connection-based values are agnostic of medium.

    There’s one more design portal I want to talk about, which also serves as the second reason for my story to bring this all together.

    This is K10k, short for Kaliber 1000. K10k was founded in 1998 by Michael Schmidt and Toke Nygaard, and was the design news portal on the web during this period. With its pixel art-fueled presentation, ultra-focused care given to every facet and detail, and with many of the more influential designers of the time who were invited to be news authors on the site, well… it was the place to be, my friend. With respect where respect is due, GUI Galaxy’s concept was inspired by what these folks were doing.

    For my part, the combination of my web design work and pixel art exploration began to get me some notoriety in the design scene. Eventually, K10k noticed and added me as one of their very select group of news authors to contribute content to the site.

    Amongst my personal work and side projects —and now with this inclusion—in the design community, this put me on the map. My design work also began to be published in various printed collections, in magazines domestically and overseas, and featured on other design news portals. With that degree of success while in my early twenties, something else happened:

    I evolved—devolved, really—into a colossal asshole ( and in just about a year out of art school, no less ). The press and the praise became what fulfilled me, and they went straight to my head. They inflated my ego. I actually felt somewhat superior to my fellow designers.

    The casualties? My design stagnated. Its evolution—my evolution — stagnated.

    I felt so supremely confident in my abilities that I effectively stopped researching and discovering. When previously sketching concepts or iterating ideas in lead was my automatic step one, I instead leaped right into Photoshop. I drew my inspiration from the smallest of sources ( and with blinders on ). Any critique of my work from my peers was often vehemently dismissed. The most tragic loss: I had lost touch with my values.

    My ego almost cost me some of my friendships and burgeoning professional relationships. I was toxic in talking about design and in collaboration. But thankfully, those same friends gave me a priceless gift: candor. They called me out on my unhealthy behavior.

    Admittedly, it was a gift I initially did not accept but ultimately was able to deeply reflect upon. I was soon able to accept, and process, and course correct. The realization laid me low, but the re-awakening was essential. I let go of the “reward” of adulation and re-centered upon what stoked the fire for me in art school. Most importantly: I got back to my core values.

    Always Students

    Following that short-term regression, I was able to push forward in my personal design and career. And I could self-reflect as I got older to facilitate further growth and course correction as needed.

    As an example, let’s talk about the Large Hadron Collider. The LHC was designed” to help answer some of the fundamental open questions in physics, which concern the basic laws governing the interactions and forces among the elementary objects, the deep structure of space and time, and in particular the interrelation between quantum mechanics and general relativity”. Thanks, Wikipedia.

    Around fifteen years ago, in one of my earlier professional roles, I designed the interface for the application that generated the LHC’s particle collision diagrams. These diagrams are the rendering of what’s actually happening inside the Collider during any given particle collision event and are often considered works of art unto themselves.

    Designing the interface for this application was a fascinating process for me, in that I worked with Fermilab physicists to understand what the application was trying to achieve, but also how the physicists themselves would be using it. To that end, in this role,

    I cut my teeth on usability testing, working with the Fermilab team to iterate and improve the interface. How they spoke and what they spoke about was like an alien language to me. And by making myself humble and working under the mindset that I was but a student, I made myself available to be a part of their world to generate that vital connection.

    I also had my first ethnographic observation experience: going to the Fermilab location and observing how the physicists used the tool in their actual environment, on their actual terminals. For example, one takeaway was that due to the level of ambient light-driven contrast within the facility, the data columns ended up using white text on a dark gray background instead of black text-on-white. This enabled them to pore over reams of data during the day and ease their eye strain. And Fermilab and CERN are government entities with rigorous accessibility standards, so my knowledge in that realm also grew. The barrier-free design was another essential form of connection.

    So to those core drivers of my visual problem-solving soul and ultimate fulfillment: discovery, exposure to new media, observation, human connection, and evolution. What opened the door for those values was me checking my ego before I walked through it.

    An evergreen willingness to listen, learn, understand, grow, evolve, and connect yields our best work. In particular, I want to focus on the words’ grow’ and ‘ evolve’ in that statement. If we are always students of our craft, we are also continually making ourselves available to evolve. Yes, we have years of applicable design study under our belt. Or the focused lab sessions from a UX bootcamp. Or the monogrammed portfolio of our work. Or, ultimately, decades of a career behind us.

    But all that said: experience does not equal “expert”.

    As soon as we close our minds via an inner monologue of’ knowing it all’ or branding ourselves a” #thoughtleader” on social media, the designer we are is our final form. The designer we can be will never exist.

  • Personalization Pyramid: A Framework for Designing with User Data

    Personalization Pyramid: A Framework for Designing with User Data

    As a UX skilled in today’s data-driven landscape, it’s extremely likely that you’ve been asked to design a personal digital experience, whether it’s a common website, user portal, or local application. But while there continues to be no lack of marketing buzz around personalization systems, we also have very few defined approaches for implementing personalized UX.

    That’s where we come in. After completing tens of personalisation projects over the past few years, we gave ourselves a purpose: could you make a systematic personalization platform especially for UX practitioners? The Personalization Pyramid is a designer-centric model for standing up human-centered personalisation programs, spanning information, classification, content delivery, and general goals. By using this strategy, you will be able to understand the core elements of a modern, UX-driven personalization system ( or at the very least know enough to get started ).

    Getting Started

    For the sake of this article, we’ll believe you’re already familiar with the basics of online personalization. A nice guide can be found these: Website Personalization Planning. While Graphic jobs in this area can take on several different forms, they usually stem from identical starting positions.

    Common scenarios for starting a customisation task:

    • Your organization or client purchased a content management system ( CMS ) or marketing automation platform ( MAP ) or related technology that supports personalization
    • The CMO, CDO, or CIO has identified personalisation as a target
    • User data is disjointed or confusing
    • You are running some secluded targeting strategies or A/B tests
    • Participants disagree on personalization method
    • Mandate of customer privacy rules ( e. g. GDPR ) requires revisiting existing user targeting practices

    Regardless of where you begin, a powerful personalization system will require the same key creating stones. We’ve captured these as the “levels” on the tower. Whether you are a UX artist, scholar, or planner, understanding the core components may help make your contribution effective.

    From top to bottom, the rates include:

      North Star: What larger geopolitical target is driving the personalization system?
    1. Objectives: What are the specific, tangible benefits of the system?
    2. Touchpoints: Where will the personalized experience been served?
    3. Contexts and Campaigns: What personalization information does the person view?
    4. User Segments: What constitutes a special, suitable market?
    5. Actionable Data: What dependable and credible information is captured by our professional platform to generate personalization?
    6. Natural Data: What wider set of data is potentially available ( now in our environment ) allowing you to optimize?

    We’ll go through each of these levels in turn. To help make this actionable, we created an accompanying deck of cards to illustrate specific examples from each level. We’ve found them helpful in personalization brainstorming sessions, and will include examples for you here.

    Starting at the Top

    The components of the pyramid are as follows:

    North Star

    A north star is what you are aiming for overall with your personalization program ( big or small ). The North Star defines the (one ) overall mission of the personalization program. What do you wish to accomplish? North Stars cast a shadow. The bigger the star, the bigger the shadow. Example of North Starts might include:

      Function: Personalize based on basic user inputs. Examples:” Raw” notifications, basic search results, system user settings and configuration options, general customization, basic optimizations
    1. Feature: Self-contained personalization componentry. Examples:” Cooked” notifications, advanced optimizations ( geolocation ), basic dynamic messaging, customized modules, automations, recommenders
    2. Experience: Personalized user experiences across multiple interactions and user flows. Examples: Email campaigns, landing pages, advanced messaging ( i. e. C2C chat ) or conversational interfaces, larger user flows and content-intensive optimizations ( localization ).
    3. Product: Highly differentiating personalized product experiences. Examples: Standalone, branded experiences with personalization at their core, like the “algotorial” playlists by Spotify such as Discover Weekly.

    Goals

    As in any good UX design, personalization can help accelerate designing with customer intentions. Goals are the tactical and measurable metrics that will prove the overall program is successful. A good place to start is with your current analytics and measurement program and metrics you can benchmark against. In some cases, new goals may be appropriate. The key thing to remember is that personalization itself is not a goal, rather it is a means to an end. Common goals include:

    • Conversion
    • Time on task
    • Net promoter score ( NPS)
    • Customer satisfaction

    Touchpoints

    Touchpoints are where the personalization happens. As a UX designer, this will be one of your largest areas of responsibility. The touchpoints available to you will depend on how your personalization and associated technology capabilities are instrumented, and should be rooted in improving a user’s experience at a particular point in the journey. Touchpoints can be multi-device ( mobile, in-store, website ) but also more granular ( web banner, web pop-up etc. ). Here are some examples:

    Channel-level Touchpoints

    • Email: Role
    • Email: Time of open
    • In-store display ( JSON endpoint )
    • Native app
    • Search

    Wireframe-level Touchpoints

    • Web overlay
    • Web alert bar
    • Web banner
    • Web content block
    • Web menu

    If you’re designing for web interfaces, for example, you will likely need to include personalized “zones” in your wireframes. The content for these can be presented programmatically in touchpoints based on our next step, contexts and campaigns.

    Contexts and Campaigns

    Once you’ve outlined some touchpoints, you can consider the actual personalized content a user will receive. Many personalization tools will refer to these as” campaigns” ( so, for example, a campaign on a web banner for new visitors to the website ). These will programmatically be shown at certain touchpoints to certain user segments, as defined by user data. At this stage, we find it helpful to consider two separate models: a context model and a content model. The context helps you consider the level of engagement of the user at the personalization moment, for example a user casually browsing information vs. doing a deep-dive. Think of it in terms of information retrieval behaviors. The content model can then help you determine what type of personalization to serve based on the context ( for example, an” Enrich” campaign that shows related articles may be a suitable supplement to extant content ).

    Personalization Context Model:

    1. Browse
    2. Skim
    3. Nudge
    4. Feast

    Personalization Content Model:

    1. Alert
    2. Make Easier
    3. Cross-Sell
    4. Enrich

    We’ve written extensively about each of these models elsewhere, so if you’d like to read more you can check out Colin’s Personalization Content Model and Jeff’s Personalization Context Model.

    User Segments

    User segments can be created prescriptively or adaptively, based on user research ( e. g. via rules and logic tied to set user behaviors or via A/B testing ). At a minimum you will likely need to consider how to treat the unknown or first-time visitor, the guest or returning visitor for whom you may have a stateful cookie ( or equivalent post-cookie identifier ), or the authenticated visitor who is logged in. Here are some examples from the personalization pyramid:

    • Unknown
    • Guest
    • Authenticated
    • Default
    • Referred
    • Role
    • Cohort
    • Unique ID

    Actionable Data

    Every organization with any digital presence has data. It’s a matter of asking what data you can ethically collect on users, its inherent reliability and value, as to how can you use it ( sometimes known as “data activation”. ) Fortunately, the tide is turning to first-party data: a recent study by Twilio estimates some 80 % of businesses are using at least some type of first-party data to personalize the customer experience.

    First-party data represents multiple advantages on the UX front, including being relatively simple to collect, more likely to be accurate, and less susceptible to the” creep factor” of third-party data. So a key part of your UX strategy should be to determine what the best form of data collection is on your audiences. Here are some examples:

    There is a progression of profiling when it comes to recognizing and making decisioning about different audiences and their signals. It tends to move towards more granular constructs about smaller and smaller cohorts of users as time and confidence and data volume grow.

    While some combination of implicit / explicit data is generally a prerequisite for any implementation ( more commonly referred to as first party and third-party data ) ML efforts are typically not cost-effective directly out of the box. This is because a strong data backbone and content repository is a prerequisite for optimization. But these approaches should be considered as part of the larger roadmap and may indeed help accelerate the organization’s overall progress. Typically at this point you will partner with key stakeholders and product owners to design a profiling model. The profiling model includes defining approach to configuring profiles, profile keys, profile cards and pattern cards. A multi-faceted approach to profiling which makes it scalable.

    Pulling it Together

    While the cards comprise the starting point to an inventory of sorts ( we provide blanks for you to tailor your own ), a set of potential levers and motivations for the style of personalization activities you aspire to deliver, they are more valuable when thought of in a grouping.

    In assembling a card “hand”, one can begin to trace the entire trajectory from leadership focus down through a strategic and tactical execution. It is also at the heart of the way both co-authors have conducted workshops in assembling a program backlog—which is a fine subject for another article.

    In the meantime, what is important to note is that each colored class of card is helpful to survey in understanding the range of choices potentially at your disposal, it is threading through and making concrete decisions about for whom this decisioning will be made: where, when, and how.

    Lay Down Your Cards

    Any sustainable personalization strategy must consider near, mid and long-term goals. Even with the leading CMS platforms like Sitecore and Adobe or the most exciting composable CMS DXP out there, there is simply no “easy button” wherein a personalization program can be stood up and immediately view meaningful results. That said, there is a common grammar to all personalization activities, just like every sentence has nouns and verbs. These cards attempt to map that territory.

  • Netflix New Releases: April 2025

    Netflix New Releases: April 2025

    Netflix is kicking off the quarter powerful with the launch of their animated Devil May Cry set on April 3. Based on the video game series of the same name, Devil May Cry follows demon hunter Dante as he tries to keep the peace between the human and demon realms, not realizing he might be]… ]

    The article Netflix New Releases: April 2025 appeared second on Den of Geek.

    Danny and Michael Philippou were already well known in the YouTube community when they took Hollywood by surprise with their A24 scary hit, Talk to Me. That haunting divine dread explored grief and loss through the lens of a crazy party activity, which saw adolescents take turns being possessed by a peculiar object.

    During the trailer launch for and sneak peak of their follow-up, Bring Her Back—a film that follows foster kids Andy ( Billy Barratt ) and Piper ( Sora Wong ) as they are taken in by an eccentric and possibly dangerous woman ( Sally Hawkins ) —the pair shared that just like their massively successful first feature, Bring Her Back was shaped by a devastating loss in the Australian twins &#8217, own lives. &nbsp,

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    ” In the middle of writing Bring Her Back my niece lost her two year old”, Danny Philippou shared. ” We were in the clinic, and I was really seeing her on the bed, holding this person, and the household were all around him, and they were holding his ft and his hands and his nose and his arms, and eventually, over time, people let him go. My aunt was the last one to permit him go”.

    &#8220, The idea of her not being okay always again after that, that was an inspiration place, &#8221, He continued. &#8220, And how far she would go to recover herself from it. The idea of a never-ending pain pattern is terrifying to me. &#8221,

    If it seems like Talk to Me and Bring Her Back are atmospherically and philosophically connected, that’s because they were developed continuously, both inspired by the same costs, as well as Micheal&#8217, s passion for The Movie.

    ” I think it’s the greatest film ever made so that makes me move towards hands automatically”, Michael told a group of journalists. ” There&#8217, s something so terrifying]about it], it feels so real to see somebody where something else is inhabiting their bodies. Connecting the stuff that makes you feel nervous or frightened, or oddities you out and then communicate those items on display. &#8221,

    Danny added”, Then leaning into how far you &#8217, d go to bring someone back that you love. Those deep questions that you wonder and think about. That&#8217, s something that we didn&#8217, t fully get out with Talk to Me, so this is another iteration. &#8221,

    As Bring Her Back went into pre-production another tragedy struck as a close family friend died at the age of only 23. Alerted by their mother, the twins were suddenly once again crafting a film while dealing with the death of a loved one.

    &#8220, The grief was so raw that in the moment we didn&#8217, t really have time to properly process it,” Danny admitted”. We were doing pre-production meetings, then we started shooting, and there was no time to properly sort through those emotions. They sort of poured themselves out in the script and in conversations with Sally, so that bled into the character of Laura and scenes that were meant to be scary suddenly turned sad. So that just becomes part of the process, I think there’s a rawness in it that wasn’t in Talk to Me. &#8221,

    To the brothers, horror offers a lighter way to explore dark themes and experiences like the loss of their cousin&#8217, s child, even becoming &#8220, fun&#8221, if they approach it in the right way. &nbsp,

    From what we saw—two clips and the recently released first full trailer—Bring Her Back is a far darker and more somber take on horror than their previous endeavor, which still freaked out audiences around the world. According to Micheal, horror was always in their blood and their unusual childhood meant that the brothers carved a bloody path to adulthood and filmmaking. &nbsp,

    &#8220, Our parents were never home, &#8221, he said. &#8220, Our grandfather raised us to a certain point, and he passed away when we were really young. And once he did, there was no parental supervision, and our childhood was Lord of the Flies. There&#8217, s footage of us as 10 year olds covered in blood, like actual blood, from backyard wrestling and fucking each other up that way, it just became our love language: violence and psychopathy-ness. &#8221, &nbsp,

    Perhaps that &#8217, s why Bring Her Back centers on three children, Andy, Piper, and Ollie ( Jonah Wren Phillips ) thrown into a world of violence and ritual under the watchful—and potentially malevolent—eye of grieving mother Laura. Working with Hawkins was something of a dream come true for the brothers who eagerly gushed about her performance. And it marks a landmark moment for the actress too as she ventures into horror for the very first time. &nbsp,

    &#8220, We did not think she would say yes, we sent her the script, and then she got back right away and said she was in love with it, how much it meant to her, how much she connected to it. ” Danny recalled. Her role was inspired by so-called &#8220, Psycho-biddy movies &#8221, like Whatever Happened to Baby Jane?, Lady in a Cage, and Straight Jacket. Thus Bring Her Back promises to show a side of Hawkins audiences have yet to see.

    ” I’m in awe of her. She’s genuinely incredible. And in certain scenes so terrifying as well,” Danny teased.

    Bring Her Back hits theaters on May 30 2025.

    The post Bring Her Back: Philippou Brothers Reveal Real-Life Trauma That Inspired New A24 Horror appeared first on Den of Geek.

  • User Research Is Storytelling

    User Research Is Storytelling

    Always since I was a child, I’ve been fascinated with movies. I loved the heroes and the excitement—but most of all the reports. I wanted to be an actor. And I believed that I’d get to do the things that Indiana Jones did and go on fascinating experiences. I also dreamed up suggestions for videos that my friends and I could render and sun in. But they never went any farther. I did, however, end up working in user experience ( UX). Today, I realize that there’s an element of drama to UX— I hadn’t actually considered it before, but consumer research is story. And to get the most out of consumer research, you need to show a good account where you bring stakeholders—the solution team and choice makers—along and getting them interested in learning more.

    Think of your favourite film. More than likely it follows a three-act construction that’s frequently seen in story: the layout, the fight, and the quality. The second act shows what exists now, and it helps you get to know the figures and the challenges and problems that they face. Act two introduces the turmoil, where the action is. Here, issues grow or get worse. And the third and final work is the solution. This is where the issues are resolved and the figures learn and change. I believe that this architecture is also a great way to think about customer study, and I think that it can be particularly helpful in explaining person exploration to others.

    Use story as a framework to complete research

    It’s sad to say, but many have come to see studies as being dispensable. If finances or timelines are small, analysis tends to be one of the first points to go. Instead of investing in study, some goods professionals rely on manufacturers or—worse—their personal judgment to make the “right” options for users based on their experience or accepted best practices. That may get clubs some of the way, but that strategy is so easily miss out on solving people ‘ real problems. To remain user-centered, this is something we should avoid. User research elevates design. It keeps it on track, pointing to problems and opportunities. Being aware of the issues with your product and reacting to them can help you stay ahead of your competitors.

    In the three-act structure, each act corresponds to a part of the process, and each part is critical to telling the whole story. Let’s look at the different acts and how they align with user research.

    Act one: setup

    The setup is all about understanding the background, and that’s where foundational research comes in. Foundational research ( also called generative, discovery, or initial research ) helps you understand users and identify their problems. You’re learning about what exists today, the challenges users have, and how the challenges affect them—just like in the movies. To do foundational research, you can conduct contextual inquiries or diary studies ( or both! ), which can help you start to identify problems as well as opportunities. It doesn’t need to be a huge investment in time or money.

    Erika Hall writes about minimum viable ethnography, which can be as simple as spending 15 minutes with a user and asking them one thing:”‘ Walk me through your day yesterday.’ That’s it. Present that one request. Shut up and listen to them for 15 minutes. Do your damndest to keep yourself and your interests out of it. Bam, you’re doing ethnography”. According to Hall, “]This ] will probably prove quite illuminating. In the highly unlikely case that you didn’t learn anything new or useful, carry on with enhanced confidence in your direction”.

    This makes total sense to me. And I love that this makes user research so accessible. You don’t need to prepare a lot of documentation, you can just recruit participants and do it! This can yield a wealth of information about your users, and it’ll help you better understand them and what’s going on in their lives. That’s really what act one is all about: understanding where users are coming from.

    Jared Spool talks about the importance of foundational research and how it should form the bulk of your research. If you can draw from any additional user data that you can get your hands on, such as surveys or analytics, that can supplement what you’ve heard in the foundational studies or even point to areas that need further investigation. Together, all this data paints a clearer picture of the state of things and all its shortcomings. And that’s the beginning of a compelling story. It’s the point in the plot where you realize that the main characters—or the users in this case—are facing challenges that they need to overcome. Like in the movies, this is where you start to build empathy for the characters and root for them to succeed. And hopefully stakeholders are now doing the same. Their sympathy may be with their business, which could be losing money because users can’t complete certain tasks. Or maybe they do empathize with users ‘ struggles. Either way, act one is your initial hook to get the stakeholders interested and invested.

    Once stakeholders begin to understand the value of foundational research, that can open doors to more opportunities that involve users in the decision-making process. And that can guide product teams toward being more user-centered. This benefits everyone—users, the product, and stakeholders. It’s like winning an Oscar in movie terms—it often leads to your product being well received and successful. And this can be an incentive for stakeholders to repeat this process with other products. Storytelling is the key to this process, and knowing how to tell a good story is the only way to get stakeholders to really care about doing more research.

    This brings us to act two, where you iteratively evaluate a design or concept to see whether it addresses the issues.

    Act two: conflict

    Act two is all about digging deeper into the problems that you identified in act one. This usually involves directional research, such as usability tests, where you assess a potential solution ( such as a design ) to see whether it addresses the issues that you found. The issues could include unmet needs or problems with a flow or process that’s tripping users up. Like act two in a movie, more issues will crop up along the way. It’s here that you learn more about the characters as they grow and develop through this act.

    Usability tests should typically include around five participants according to Jakob Nielsen, who found that that number of users can usually identify most of the problems:” As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new”.

    There are parallels with storytelling here too, if you try to tell a story with too many characters, the plot may get lost. Having fewer participants means that each user’s struggles will be more memorable and easier to relay to other stakeholders when talking about the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Researchers have run usability tests in person for decades, but you can also conduct usability tests remotely using tools like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You can think of in-person usability tests like going to a play and remote sessions as more like watching a movie. There are advantages and disadvantages to each. In-person usability research is a much richer experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time reactions—including surprise, agreement, disagreement, and discussions about what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors ‘ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If in-person usability testing is like watching a play—staged and controlled—then conducting usability testing in the field is like immersive theater where any two sessions might be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can go out to meet users at their location to do your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. As researchers, you have less control over how these sessions go, but this can sometimes help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. In-person usability tests provide another level of detail that’s often missing from remote usability tests.

    That’s not to say that the “movies” —remote sessions—aren’t a good option. Remote sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they open the doors to a much wider geographical pool of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.

    The benefit of usability testing, whether remote or in person, is that you get to see real users interact with the designs in real time, and you can ask them questions to understand their thought processes and grasp of the solution. This can help you not only identify problems but also glean why they’re problems in the first place. Furthermore, you can test hypotheses and gauge whether your thinking is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. Act two is the heart of the story—where the excitement is—but there can be surprises too. This is equally true of usability tests. Often, participants will say unexpected things, which change the way that you look at things —and these twists in the story can move things in new directions.

    Unfortunately, user research is sometimes seen as expendable. And too often usability testing is the only research process that some stakeholders think that they ever need. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users ( foundational research ), there’s not much to be gained by doing usability testing in the first place. That’s because you’re narrowing the focus of what you’re getting feedback on, without understanding the users ‘ needs. As a result, there’s no way of knowing whether the designs might solve a problem that users have. It’s only feedback on a particular design in the context of a usability test.

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This illustrates the importance of doing both foundational and directional research.

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can help motivate stakeholders to address the issues that come up.

    Act three: resolution

    While the first two acts are about understanding the background and the tensions that can propel stakeholders into action, the third part is about resolving the problems from the first two acts. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That means the whole product team, including developers, UX practitioners, business analysts, delivery managers, product managers, and any other stakeholders that have a say in the next steps. It allows the whole team to hear users ‘ feedback together, ask questions, and discuss what’s possible within the project’s constraints. And it lets the UX research and design teams clarify, suggest alternatives, or give more context behind their decisions. So you can get everyone on the same page and get agreement on the way forward.

    This act is mostly told in voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They give the stakeholders their recommendations and their guidance on creating this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. ” The most effective presenters use the same techniques as great storytellers: By reminding people of the status quo and then revealing the path to a better way, they set up a conflict that needs to be resolved”, writes Duarte. ” That tension helps them persuade the audience to adopt a new mindset or behave differently”.

    This type of structure aligns well with research results, and particularly results from usability tests. It provides evidence for “what is “—the problems that you’ve identified. And “what could be “—your recommendations on how to address them. And so on and so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick mockups of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the end of the session when you’ve wrapped everything up in the conclusion by summarizing the main issues and suggesting a way forward. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage gives stakeholders the next steps and hopefully the momentum to take those steps!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. All the elements of a good story are there in the three-act structure of user research:

      Act one: You meet the protagonists ( the users ) and the antagonists ( the problems affecting users ). This is the beginning of the plot. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. The output of these methods can include personas, empathy maps, user journeys, and analytics dashboards.
      Act two: Next, there’s character development. There’s conflict and tension as the protagonists encounter problems and challenges, which they must overcome. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. The output of these can include usability findings reports, UX strategy documents, usability guidelines, and best practices.
      Act three: The protagonists triumph and you see what a better future looks like. In act three, researchers may use methods including presentation decks, storytelling, and digital media. The output of these can be: presentation decks, video clips, audio clips, and pictures.

    The researcher has multiple roles: they’re the storyteller, the director, and the producer. The participants have a small role, but they are significant characters ( in the research ). And the stakeholders are the audience. But the most important thing is to get the story right and to use storytelling to tell users ‘ stories through research. By the end, the stakeholders should walk away with a purpose and an eagerness to resolve the product’s ills.

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. Ultimately, user research is a win-win for everyone, and you just need to get stakeholders interested in how the story ends.

  • HBO and Max New Releases: April 2025

    HBO and Max New Releases: April 2025

    One of HBO’s hottest line, The Last of Us, arrives for a second time on April 13. Based on the video game series of the same name, this show is set in a post-apocalyptic world where a zombie-like fungal infection has wiped out a lot of the population and forever changed the world as we ]… ]

    The article HBO and Max New Releases: April 2025 appeared initially on Den of Geek.

    Danny and Michael Philippou were already well known in the YouTube community when they took Hollywood by surprise with their A24 scary hit, Talk to Me. That haunting divine dread explored grief and loss through the lens of a crazy party activity, which saw adolescents take turns being possessed by a peculiar object.

    During the trailer launch for and sneak peak of their follow-up, Bring Her Back—a film that follows foster kids Andy ( Billy Barratt ) and Piper ( Sora Wong ) as they are taken in by an eccentric and possibly dangerous woman ( Sally Hawkins ) —the pair shared that just like their massively successful first feature, Bring Her Back was shaped by a devastating loss in the Australian twins &#8217, own lives. &nbsp,

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    ” In the middle of writing Bring Her Back my niece lost her two year old”, Danny Philippou shared. ” We were in the clinic, and I was really seeing her on the bed, holding this person, and the household were all around him, and they were holding his ft and his hands and his nose and his arms, and eventually, over time, people let him go. My aunt was the last one to permit him go”.

    &#8220, The idea of her not being okay always again after that, that was an inspiration place, &#8221, He continued. &#8220, And how far she would go to treat herself from it. The idea of a never-ending pain pattern is terrifying to me. &#8221,

    If it seems like Talk to Me and Bring Her Back are atmospherically and philosophically connected, that’s because they were developed continuously, both inspired by the same costs, as well as Micheal&#8217, s passion for The Movie.

    ” I think it’s the greatest film ever made so that makes me move towards hands automatically”, Michael told a group of journalists. ” There&#8217, s something so terrifying]about it], it feels so real to see somebody where something else is inhabiting their bodies. Connecting the stuff that makes you feel nervous or frightened, or oddities you out and then communicate those items on display. &#8221,

    Danny added”, Then leaning into how far you &#8217, d go to bring someone back that you love. Those deep questions that you wonder and think about. That&#8217, s something that we didn&#8217, t fully get out with Talk to Me, so this is another iteration. &#8221,

    As Bring Her Back went into pre-production another tragedy struck as a close family friend died at the age of only 23. Alerted by their mother, the twins were suddenly once again crafting a film while dealing with the death of a loved one.

    &#8220, The grief was so raw that in the moment we didn&#8217, t really have time to properly process it,” Danny admitted”. We were doing pre-production meetings, then we started shooting, and there was no time to properly sort through those emotions. They sort of poured themselves out in the script and in conversations with Sally, so that bled into the character of Laura and scenes that were meant to be scary suddenly turned sad. So that just becomes part of the process, I think there’s a rawness in it that wasn’t in Talk to Me. &#8221,

    To the brothers, horror offers a lighter way to explore dark themes and experiences like the loss of their cousin&#8217, s child, even becoming &#8220, fun&#8221, if they approach it in the right way. &nbsp,

    From what we saw—two clips and the recently released first full trailer—Bring Her Back is a far darker and more somber take on horror than their previous endeavor, which still freaked out audiences around the world. According to Micheal, horror was always in their blood and their unusual childhood meant that the brothers carved a bloody path to adulthood and filmmaking. &nbsp,

    &#8220, Our parents were never home, &#8221, he said. &#8220, Our grandfather raised us to a certain point, and he passed away when we were really young. And once he did, there was no parental supervision, and our childhood was Lord of the Flies. There&#8217, s footage of us as 10 year olds covered in blood, like actual blood, from backyard wrestling and fucking each other up that way, it just became our love language: violence and psychopathy-ness. &#8221, &nbsp,

    Perhaps that &#8217, s why Bring Her Back centers on three children, Andy, Piper, and Ollie ( Jonah Wren Phillips ) thrown into a world of violence and ritual under the watchful—and potentially malevolent—eye of grieving mother Laura. Working with Hawkins was something of a dream come true for the brothers who eagerly gushed about her performance. And it marks a landmark moment for the actress too as she ventures into horror for the very first time. &nbsp,

    &#8220, We did not think she would say yes, we sent her the script, and then she got back right away and said she was in love with it, how much it meant to her, how much she connected to it. ” Danny recalled. Her role was inspired by so-called &#8220, Psycho-biddy movies &#8221, like Whatever Happened to Baby Jane?, Lady in a Cage, and Straight Jacket. Thus Bring Her Back promises to show a side of Hawkins audiences have yet to see.

    ” I’m in awe of her. She’s genuinely incredible. And in certain scenes so terrifying as well,” Danny teased.

    Bring Her Back hits theaters on May 30 2025.

    The post Bring Her Back: Philippou Brothers Reveal Real-Life Trauma That Inspired New A24 Horror appeared first on Den of Geek.

  • Hulu New Releases: April 2025

    Hulu New Releases: April 2025

    This quarter on Hulu, The Handmaid’s Tale returns for its sixth and final time. June Osborne’s ( Elisabeth Moss ) journey is coming to an end as her fight against the oppressive regime Gilead gains momentum. Will she be successful in taking them over and reuniting with her child? We’ll have to tune in and find out. ]… ]

    The article Hulu New Releases: April 2025 appeared initially on Den of Geek.

    Danny and Michael Philippou were already well known in the YouTube community when they took Hollywood by surprise with their A24 despair hit, Talk to Me. That haunting divine dread explored grief and loss through the lens of a crazy party activity, which saw adolescents take turns being possessed by a peculiar object.

    During the trailer launch for and sneak peak of their follow-up, Bring Her Back—a film that follows foster kids Andy ( Billy Barratt ) and Piper ( Sora Wong ) as they are taken in by an eccentric and possibly dangerous woman ( Sally Hawkins ) —the pair shared that just like their massively successful first feature, Bring Her Back was shaped by a devastating loss in the Australian twins &#8217, own lives. &nbsp,

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    ” In the middle of writing Bring Her Back my niece lost her two year old”, Danny Philippou shared. ” We were in the clinic, and I was really seeing her on the bed, holding this person, and the household were all around him, and they were holding his ft and his hands and his nose and his arms, and eventually, over time, people let him go. My aunt was the last one to allow him go”.

    &#8220, The idea of her not being okay always again after that, that was an inspiration place, &#8221, He continued. &#8220, And how far she would go to recover herself from it. The idea of a never-ending pain pattern is terrifying to me. &#8221,

    If it seems like Talk to Me and Bring Her Back are atmospherically and philosophically connected, that’s because they were developed continuously, both inspired by the same costs, as well as Micheal&#8217, s passion for The Movie.

    ” I think it’s the greatest film ever made so that makes me lean towards hands automatically”, Michael told a group of journalists. ” There&#8217, s something so terrifying]about it], it feels so real to see somebody where something else is inhabiting their bodies. Connecting the stuff that makes you feel nervous or frightened, or oddities you out and then communicate those items on display. &#8221,

    Danny added”, Then leaning into how far you &#8217, d go to bring someone back that you love. Those deep questions that you wonder and think about. That&#8217, s something that we didn&#8217, t fully get out with Talk to Me, so this is another iteration. &#8221,

    As Bring Her Back went into pre-production another tragedy struck as a close family friend died at the age of only 23. Alerted by their mother, the twins were suddenly once again crafting a film while dealing with the death of a loved one.

    &#8220, The grief was so raw that in the moment we didn&#8217, t really have time to properly process it,” Danny admitted”. We were doing pre-production meetings, then we started shooting, and there was no time to properly sort through those emotions. They sort of poured themselves out in the script and in conversations with Sally, so that bled into the character of Laura and scenes that were meant to be scary suddenly turned sad. So that just becomes part of the process, I think there’s a rawness in it that wasn’t in Talk to Me. &#8221,

    To the brothers, horror offers a lighter way to explore dark themes and experiences like the loss of their cousin&#8217, s child, even becoming &#8220, fun&#8221, if they approach it in the right way. &nbsp,

    From what we saw—two clips and the recently released first full trailer—Bring Her Back is a far darker and more somber take on horror than their previous endeavor, which still freaked out audiences around the world. According to Micheal, horror was always in their blood and their unusual childhood meant that the brothers carved a bloody path to adulthood and filmmaking. &nbsp,

    &#8220, Our parents were never home, &#8221, he said. &#8220, Our grandfather raised us to a certain point, and he passed away when we were really young. And once he did, there was no parental supervision, and our childhood was Lord of the Flies. There&#8217, s footage of us as 10 year olds covered in blood, like actual blood, from backyard wrestling and fucking each other up that way, it just became our love language: violence and psychopathy-ness. &#8221, &nbsp,

    Perhaps that &#8217, s why Bring Her Back centers on three children, Andy, Piper, and Ollie ( Jonah Wren Phillips ) thrown into a world of violence and ritual under the watchful—and potentially malevolent—eye of grieving mother Laura. Working with Hawkins was something of a dream come true for the brothers who eagerly gushed about her performance. And it marks a landmark moment for the actress too as she ventures into horror for the very first time. &nbsp,

    &#8220, We did not think she would say yes, we sent her the script, and then she got back right away and said she was in love with it, how much it meant to her, how much she connected to it. ” Danny recalled. Her role was inspired by so-called &#8220, Psycho-biddy movies &#8221, like Whatever Happened to Baby Jane?, Lady in a Cage, and Straight Jacket. Thus Bring Her Back promises to show a side of Hawkins audiences have yet to see.

    ” I’m in awe of her. She’s genuinely incredible. And in certain scenes so terrifying as well,” Danny teased.

    Bring Her Back hits theaters on May 30 2025.

    The post Bring Her Back: Philippou Brothers Reveal Real-Life Trauma That Inspired New A24 Horror appeared first on Den of Geek.

  • I Will Find You: New Harlan Coben Adaptation Is a Netflix First

    I Will Find You: New Harlan Coben Adaptation Is a Netflix First

    Lacrosse swapped for sport. Weapons for weapons. Jeans for trousers. Sidewalks for asphalt. The lush cities and dirty town streets of New Jersey swapped for the leafy neighbourhoods and dirty city pavements of Greater Manchester. A character named” Tripp” renamed” Doug” … Until now, all of the Netflix Harlan Coben TV adaptations have translated the books ‘ ] … ]

    The article I Will Get You: New Harlan Coben Adaptation Is a Netflix First appeared first on Den of Geek.

    Danny and Michael Philippou were already well known in the YouTube community when they took Hollywood by surprise with their A24 dread hit, Talk to Me. That haunting divine dread explored grief and loss through the lens of a crazy party activity, which saw adolescents take turns being possessed by a peculiar object.

    During the trailer launch for and sneak peak of their follow-up, Bring Her Back—a film that follows foster kids Andy ( Billy Barratt ) and Piper ( Sora Wong ) as they are taken in by an eccentric and possibly dangerous woman ( Sally Hawkins ) —the pair shared that just like their massively successful first feature, Bring Her Back was shaped by a devastating loss in the Australian twins &#8217, own lives. &nbsp,

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    ” In the middle of writing Bring Her Back my niece lost her two year old”, Danny Philippou shared. ” We were in the clinic, and I was really seeing her on the bed, holding this person, and the household were all around him, and they were holding his ft and his hands and his nose and his arms, and eventually, over time, people let him go. My aunt was the last one to permit him go”.

    &#8220, The idea of her not being okay always again after that, that was an inspiration place, &#8221, He continued. &#8220, And how far she would go to treat herself from it. The idea of a never-ending pain pattern is terrifying to me. &#8221,

    If it seems like Talk to Me and Bring Her Back are atmospherically and philosophically connected, that’s because they were developed continuously, both inspired by the same costs, as well as Micheal&#8217, s passion for The Movie.

    ” I think it’s the greatest film ever made so that makes me lean towards hands automatically”, Michael told a group of journalists. ” There&#8217, s something so terrifying]about it], it feels so real to see somebody where something else is inhabiting their bodies. Connecting the stuff that makes you feel uncomfortable or frightened, or oddities you out and then communicate those items on display. &#8221,

    Danny added”, Then leaning into how far you &#8217, d go to bring someone back that you love. Those deep questions that you wonder and think about. That&#8217, s something that we didn&#8217, t fully get out with Talk to Me, so this is another iteration. &#8221,

    As Bring Her Back went into pre-production another tragedy struck as a close family friend died at the age of only 23. Alerted by their mother, the twins were suddenly once again crafting a film while dealing with the death of a loved one.

    &#8220, The grief was so raw that in the moment we didn&#8217, t really have time to properly process it,” Danny admitted”. We were doing pre-production meetings, then we started shooting, and there was no time to properly sort through those emotions. They sort of poured themselves out in the script and in conversations with Sally, so that bled into the character of Laura and scenes that were meant to be scary suddenly turned sad. So that just becomes part of the process, I think there’s a rawness in it that wasn’t in Talk to Me. &#8221,

    To the brothers, horror offers a lighter way to explore dark themes and experiences like the loss of their cousin&#8217, s child, even becoming &#8220, fun&#8221, if they approach it in the right way. &nbsp,

    From what we saw—two clips and the recently released first full trailer—Bring Her Back is a far darker and more somber take on horror than their previous endeavor, which still freaked out audiences around the world. According to Micheal, horror was always in their blood and their unusual childhood meant that the brothers carved a bloody path to adulthood and filmmaking. &nbsp,

    &#8220, Our parents were never home, &#8221, he said. &#8220, Our grandfather raised us to a certain point, and he passed away when we were really young. And once he did, there was no parental supervision, and our childhood was Lord of the Flies. There&#8217, s footage of us as 10 year olds covered in blood, like actual blood, from backyard wrestling and fucking each other up that way, it just became our love language: violence and psychopathy-ness. &#8221, &nbsp,

    Perhaps that &#8217, s why Bring Her Back centers on three children, Andy, Piper, and Ollie ( Jonah Wren Phillips ) thrown into a world of violence and ritual under the watchful—and potentially malevolent—eye of grieving mother Laura. Working with Hawkins was something of a dream come true for the brothers who eagerly gushed about her performance. And it marks a landmark moment for the actress too as she ventures into horror for the very first time. &nbsp,

    &#8220, We did not think she would say yes, we sent her the script, and then she got back right away and said she was in love with it, how much it meant to her, how much she connected to it. ” Danny recalled. Her role was inspired by so-called &#8220, Psycho-biddy movies &#8221, like Whatever Happened to Baby Jane?, Lady in a Cage, and Straight Jacket. Thus Bring Her Back promises to show a side of Hawkins audiences have yet to see.

    ” I’m in awe of her. She’s genuinely incredible. And in certain scenes so terrifying as well,” Danny teased.

    Bring Her Back hits theaters on May 30 2025.

    The post Bring Her Back: Philippou Brothers Reveal Real-Life Trauma That Inspired New A24 Horror appeared first on Den of Geek.

  • Disney+ New Releases: April 2025

    Disney+ New Releases: April 2025

    The long-awaited transfer of Andor is finally here, as the line returns for a minute and last year on April 22. This season will tell the next chapter of Cassian Andor’s ( Diego Luna ) life as we watch him become the rebel spy we meet in Rogue One. The stakes are high as the Empire continues ]… ]

    The post Disney + New Releases: April 2025 appeared first on Den of Geek.

    Danny and Michael Philippou were already well known in the YouTube community when they took Hollywood by surprise with their A24 scary hit, Talk to Me. That haunting divine dread explored grief and loss through the lens of a crazy party activity, which saw adolescents take turns being possessed by a peculiar object.

    During the trailer launch for and sneak peak of their follow-up, Bring Her Back—a film that follows foster kids Andy ( Billy Barratt ) and Piper ( Sora Wong ) as they are taken in by an eccentric and possibly dangerous woman ( Sally Hawkins ) —the pair shared that just like their massively successful first feature, Bring Her Back was shaped by a devastating loss in the Australian twins &#8217, own lives. &nbsp,

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    ” In the middle of writing Bring Her Back my niece lost her two year old”, Danny Philippou shared. ” We were in the clinic, and I was really seeing her on the bed, holding this person, and the household were all around him, and they were holding his ft and his hands and his nose and his arms, and eventually, over time, people let him go. My aunt was the last one to permit him go”.

    &#8220, The idea of her not being okay always again after that, that was an inspiration place, &#8221, He continued. &#8220, And how far she would go to treat herself from it. The idea of a never-ending pain pattern is terrifying to me. &#8221,

    If it seems like Talk to Me and Bring Her Back are atmospherically and philosophically connected, that’s because they were developed continuously, both inspired by the same costs, as well as Micheal&#8217, s passion for The Movie.

    ” I think it’s the greatest film ever made so that makes me lean towards hands automatically”, Michael told a group of journalists. ” There&#8217, s something so terrifying]about it], it feels so real to see somebody where something else is inhabiting their bodies. Connecting the stuff that makes you feel nervous or frightened, or oddities you out and then communicate those items on display. &#8221,

    Danny added”, Next leaning into how much you &#8217, d come to bring people back that you love. Those heavy questions that you wonder and think about. That&#8217, s everything that we didn&#8217, t thoroughly find out with Talk to Me, so this is another generation. &#8221,

    As Bring Her Back went into pre-production another horror struck as a close family friend died at the age of just 23. Alerted by their mother, the sisters were immediately after once crafting a video while dealing with the demise of a loved one.

    &#8220, The pain was so natural that in the instant we didn&#8217, t actually have time to properly system it,” Danny admitted”. We were doing pre-production discussions, then we started shooting, and there was no time to properly sort through those thoughts. They type of poured themselves out in the script and in conversations with Sally, but that bled into the character of Laura and scenes that were meant to be terrible suddenly turned unhappy. So that just becomes part of the process, I think there’s a rawness in it that wasn’t in Talk to Me. &#8221,

    To the brothers, horror offers a lighter way to explore dark themes and experiences like the loss of their cousin&#8217, s child, even becoming &#8220, fun&#8221, if they approach it in the right way. &nbsp,

    From what we saw—two clips and the recently released first full trailer—Bring Her Back is a far darker and more somber take on horror than their previous endeavor, which still freaked out audiences around the world. According to Micheal, horror was always in their blood and their unusual childhood meant that the brothers carved a bloody path to adulthood and filmmaking. &nbsp,

    &#8220, Our parents were never home, &#8221, he said. &#8220, Our grandfather raised us to a certain point, and he passed away when we were really young. And once he did, there was no parental supervision, and our childhood was Lord of the Flies. There&#8217, s footage of us as 10 year olds covered in blood, like actual blood, from backyard wrestling and fucking each other up that way, it just became our love language: violence and psychopathy-ness. &#8221, &nbsp,

    Perhaps that &#8217, s why Bring Her Back centers on three children, Andy, Piper, and Ollie ( Jonah Wren Phillips ) thrown into a world of violence and ritual under the watchful—and potentially malevolent—eye of grieving mother Laura. Working with Hawkins was something of a dream come true for the brothers who eagerly gushed about her performance. And it marks a landmark moment for the actress too as she ventures into horror for the very first time. &nbsp,

    &#8220, We did not think she would say yes, we sent her the script, and then she got back right away and said she was in love with it, how much it meant to her, how much she connected to it. ” Danny recalled. Her role was inspired by so-called &#8220, Psycho-biddy movies &#8221, like Whatever Happened to Baby Jane?, Lady in a Cage, and Straight Jacket. Thus Bring Her Back promises to show a side of Hawkins audiences have yet to see.

    ” I’m in awe of her. She’s genuinely incredible. And in certain scenes so terrifying as well,” Danny teased.

    Bring Her Back hits theaters on May 30 2025.

    The post Bring Her Back: Philippou Brothers Reveal Real-Life Trauma That Inspired New A24 Horror appeared first on Den of Geek.

  • Sam Mendes’ Beatles Cast Just Invented the Musical Biopic Shared Universe

    Sam Mendes’ Beatles Cast Just Invented the Musical Biopic Shared Universe

    You say you want a trend? Well, at a Cinema Con event that featured multiple Spider-Men, Tomcats, and characters of various methods, it was striking that the mic drop second came not from a webslinger or one of his countless variations, it arrived by way of the solid show of a “four-film cinematic function”, it ]…]

    The article Sam Mendes ‘ Beatles Cast Only Invented the Music Biopic Shared Universe appeared initially on Den of Geek.

    Danny and Michael Philippou were already well known in the YouTube community when they took Hollywood by surprise with their A24 despair hit, Talk to Me. That haunting divine dread explored grief and loss through the lens of a crazy party activity, which saw adolescents take turns being possessed by a peculiar object.

    During the trailer launch for and sneak peak of their follow-up, Bring Her Back—a film that follows foster kids Andy ( Billy Barratt ) and Piper ( Sora Wong ) as they are taken in by an eccentric and possibly dangerous woman ( Sally Hawkins ) —the pair shared that just like their massively successful first feature, Bring Her Back was shaped by a devastating loss in the Australian twins &#8217, own lives. &nbsp,

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    ” In the middle of writing Bring Her Back my niece lost her two year old”, Danny Philippou shared. ” We were in the clinic, and I was really seeing her on the bed, holding this person, and the household were all around him, and they were holding his feet and his hands and his nose and his arms, and eventually, over time, people let him go. My cousin was the last one to let him go”.

    &#8220, The idea of her never being okay ever again after that, that was an inspiration point, &#8221, He continued. &#8220, And how far she would go to heal herself from it. The idea of a never-ending grief cycle is terrifying to me. &#8221,

    If it seems like Talk to Me and Bring Her Back are atmospherically and thematically connected, that’s because they were developed concurrently, both inspired by the same losses, as well as Micheal&#8217, s love for The Exorcist.

    ” I think it’s the greatest film ever made so that makes me lean towards possession automatically”, Michael told a group of journalists. ” There&#8217, s something so terrifying]about it], it feels so real to see somebody where something else is inhabiting their bodies. Connecting the stuff that makes you feel uncomfortable or nervous, or freaks you out and then express those things on screen. &#8221,

    Danny added”, Then leaning into how far you &#8217, d go to bring someone back that you love. Those deep questions that you wonder and think about. That&#8217, s something that we didn&#8217, t fully get out with Talk to Me, so this is another iteration. &#8221,

    As Bring Her Back went into pre-production another tragedy struck as a close family friend died at the age of only 23. Alerted by their mother, the twins were suddenly once again crafting a film while dealing with the death of a loved one.

    &#8220, The grief was so raw that in the moment we didn&#8217, t really have time to properly process it,” Danny admitted”. We were doing pre-production meetings, then we started shooting, and there was no time to properly sort through those emotions. They sort of poured themselves out in the script and in conversations with Sally, so that bled into the character of Laura and scenes that were meant to be scary suddenly turned sad. So that just becomes part of the process, I think there’s a rawness in it that wasn’t in Talk to Me. &#8221,

    To the brothers, horror offers a lighter way to explore dark themes and experiences like the loss of their cousin&#8217, s child, even becoming &#8220, fun&#8221, if they approach it in the right way. &nbsp,

    From what we saw—two clips and the recently released first full trailer—Bring Her Back is a far darker and more somber take on horror than their previous endeavor, which still freaked out audiences around the world. According to Micheal, horror was always in their blood and their unusual childhood meant that the brothers carved a bloody path to adulthood and filmmaking. &nbsp,

    &#8220, Our parents were never home, &#8221, he said. &#8220, Our grandfather raised us to a certain point, and he passed away when we were really young. And once he did, there was no parental supervision, and our childhood was Lord of the Flies. There&#8217, s footage of us as 10 year olds covered in blood, like actual blood, from backyard wrestling and fucking each other up that way, it just became our love language: violence and psychopathy-ness. &#8221, &nbsp,

    Perhaps that &#8217, s why Bring Her Back centers on three children, Andy, Piper, and Ollie ( Jonah Wren Phillips ) thrown into a world of violence and ritual under the watchful—and potentially malevolent—eye of grieving mother Laura. Working with Hawkins was something of a dream come true for the brothers who eagerly gushed about her performance. And it marks a landmark moment for the actress too as she ventures into horror for the very first time. &nbsp,

    &#8220, We did not think she would say yes, we sent her the script, and then she got back right away and said she was in love with it, how much it meant to her, how much she connected to it. ” Danny recalled. Her role was inspired by so-called &#8220, Psycho-biddy movies &#8221, like Whatever Happened to Baby Jane?, Lady in a Cage, and Straight Jacket. Thus Bring Her Back promises to show a side of Hawkins audiences have yet to see.

    ” I’m in awe of her. She’s genuinely incredible. And in certain scenes so terrifying as well,” Danny teased.

    Bring Her Back hits theaters on May 30 2025.

    The post Bring Her Back: Philippou Brothers Reveal Real-Life Trauma That Inspired New A24 Horror appeared first on Den of Geek.

  • The Replacement Ending Is Ludicrously Overblown

    The Replacement Ending Is Ludicrously Overblown

    This assessment contains The Replacement episode trailers. Reward be for the three-parter. Even when the storyline wheels come out, as they did in amazing fashion in The Replacement’s absurdly exaggerated finale, you’re however quids-in when it comes to your period investment. A dodgy last hour after two decent instalments is forgivable, especially when it’s all ]… ]

    The article The Replacement Ending Is Ridiculously Exaggerated appeared initially on Den of Geek.

    Danny and Michael Philippou were already well known in the YouTube community when they took Hollywood by surprise with their A24 scary hit, Talk to Me. That haunting divine dread explored grief and loss through the lens of a crazy party activity, which saw adolescents take turns being possessed by a peculiar object.

    During the trailer launch for and sneak peak of their follow-up, Bring Her Back—a film that follows foster kids Andy ( Billy Barratt ) and Piper ( Sora Wong ) as they are taken in by an eccentric and possibly dangerous woman ( Sally Hawkins ) —the pair shared that just like their massively successful first feature, Bring Her Back was shaped by a devastating loss in the Australian twins &#8217, own lives. &nbsp,

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    ” In the middle of writing Bring Her Back my niece lost her two year old”, Danny Philippou shared. ” We were in the clinic, and I was really seeing her on the bed, holding this person, and the household were all around him, and they were holding his ft and his hands and his nose and his arms, and eventually, over time, people let him go. My aunt was the last one to permit him go”.

    &#8220, The idea of her not being okay always again after that, that was an inspiration place, &#8221, He continued. &#8220, And how far she would go to heal herself from it. The idea of a never-ending grief cycle is terrifying to me. &#8221,

    If it seems like Talk to Me and Bring Her Back are atmospherically and thematically connected, that’s because they were developed concurrently, both inspired by the same losses, as well as Micheal&#8217, s love for The Exorcist.

    ” I think it’s the greatest film ever made so that makes me lean towards possession automatically”, Michael told a group of journalists. ” There&#8217, s something so terrifying]about it], it feels so real to see somebody where something else is inhabiting their bodies. Connecting the stuff that makes you feel uncomfortable or nervous, or freaks you out and then express those things on screen. &#8221,

    Danny added”, Then leaning into how far you &#8217, d go to bring someone back that you love. Those deep questions that you wonder and think about. That&#8217, s something that we didn&#8217, t fully get out with Talk to Me, so this is another iteration. &#8221,

    As Bring Her Back went into pre-production another tragedy struck as a close family friend died at the age of only 23. Alerted by their mother, the twins were suddenly once again crafting a film while dealing with the death of a loved one.

    &#8220, The grief was so raw that in the moment we didn&#8217, t really have time to properly process it,” Danny admitted”. We were doing pre-production meetings, then we started shooting, and there was no time to properly sort through those emotions. They sort of poured themselves out in the script and in conversations with Sally, so that bled into the character of Laura and scenes that were meant to be scary suddenly turned sad. So that just becomes part of the process, I think there’s a rawness in it that wasn’t in Talk to Me. &#8221,

    To the brothers, horror offers a lighter way to explore dark themes and experiences like the loss of their cousin&#8217, s child, even becoming &#8220, fun&#8221, if they approach it in the right way. &nbsp,

    From what we saw—two clips and the recently released first full trailer—Bring Her Back is a far darker and more somber take on horror than their previous endeavor, which still freaked out audiences around the world. According to Micheal, horror was always in their blood and their unusual childhood meant that the brothers carved a bloody path to adulthood and filmmaking. &nbsp,

    &#8220, Our parents were never home, &#8221, he said. &#8220, Our grandfather raised us to a certain point, and he passed away when we were really young. And once he did, there was no parental supervision, and our childhood was Lord of the Flies. There&#8217, s footage of us as 10 year olds covered in blood, like actual blood, from backyard wrestling and fucking each other up that way, it just became our love language: violence and psychopathy-ness. &#8221, &nbsp,

    Perhaps that &#8217, s why Bring Her Back centers on three children, Andy, Piper, and Ollie ( Jonah Wren Phillips ) thrown into a world of violence and ritual under the watchful—and potentially malevolent—eye of grieving mother Laura. Working with Hawkins was something of a dream come true for the brothers who eagerly gushed about her performance. And it marks a landmark moment for the actress too as she ventures into horror for the very first time. &nbsp,

    &#8220, We did not think she would say yes, we sent her the script, and then she got back right away and said she was in love with it, how much it meant to her, how much she connected to it. ” Danny recalled. Her role was inspired by so-called &#8220, Psycho-biddy movies &#8221, like Whatever Happened to Baby Jane?, Lady in a Cage, and Straight Jacket. Thus Bring Her Back promises to show a side of Hawkins audiences have yet to see.

    ” I’m in awe of her. She’s genuinely incredible. And in certain scenes so terrifying as well,” Danny teased.

    Bring Her Back hits theaters on May 30 2025.

    The post Bring Her Back: Philippou Brothers Reveal Real-Life Trauma That Inspired New A24 Horror appeared first on Den of Geek.