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  • The Wax and the Wane of the Web

    The Wax and the Wane of the Web

    When you begin to believe you have all figured out, everyone does change, in my experience. Simply as you start to get the hang of injections, diapers, and ordinary sleep, it’s time for solid foods, potty training, and nighttime sleep. When those are determined, school and occasional sleeps are in order. The cycle goes on and on.

    The same holds true for those of us who are currently employed in design and development. Having worked on the web for about three years at this point, I’ve seen the typical wax and wane of concepts, strategies, and systems. Every day we as developers and designers re-enter the familiar pattern, a brand-new technology or thought emerges to shake things up and completely alter the world.

    How we got below

    I built my first website in the mid-’90s. Design and development on the web back then was a free-for-all, with few established norms. For any layout aside from a single column, we used table elements, often with empty cells containing a single pixel spacer GIF to add empty space. We styled text with numerous font tags, nesting the tags every time we wanted to vary the font style. And we had only three or four typefaces to choose from: Arial, Courier, or Times New Roman. When Verdana and Georgia came out in 1996, we rejoiced because our options had nearly doubled. The only safe colors to choose from were the 216 “web safe” colors known to work across platforms. The few interactive elements (like contact forms, guest books, and counters) were mostly powered by CGI scripts (predominantly written in Perl at the time). Achieving any kind of unique look involved a pile of hacks all the way down. Interaction was often limited to specific pages in a site.

    The development of online standards

    At the turn of the century, a new cycle started. Crufty code littered with table layouts and font tags waned, and a push for web standards waxed. Newer technologies like CSS got more widespread adoption by browsers makers, developers, and designers. This shift toward standards didn’t happen accidentally or overnight. It took active engagement between the W3C and browser vendors and heavy evangelism from folks like the Web Standards Project to build standards. A List Apart and books like Designing with Web Standards by Jeffrey Zeldman played key roles in teaching developers and designers why standards are important, how to implement them, and how to sell them to their organizations. And approaches like progressive enhancement introduced the idea that content should be available for all browsers—with additional enhancements available for more advanced browsers. Meanwhile, sites like the CSS Zen Garden showcased just how powerful and versatile CSS can be when combined with a solid semantic HTML structure.

    Server-side language like PHP, Java, and.NET took Perl as the primary back-end computers, and the cgi-bin was tossed in the garbage bin. With these improved server-side equipment, the first period of internet programs started with content-management methods (especially those used in blogs like Blogger, Grey Matter, Movable Type, and WordPress ) In the mid-2000s, AJAX opened gates for sequential interaction between the front end and back finish. Pages was now revise their content without having to reload. A grain of Script frameworks like Prototype, YUI, and ruby arose to aid developers develop more credible client-side conversation across browsers that had wildly varying levels of standards support. Techniques like picture alternative enable skilled designers and developers to use fonts of their choosing. And technologies like Flash made it possible to add animations, games, and even more interactivity.

    The industry was reenergized by these new tools, standards, and methods in many ways. Web design flourished as designers and developers explored more diverse styles and layouts. However, we still relied heavily on numerous hacks. Early CSS was a huge improvement over table-based layouts when it came to basic layout and text styling, but its limitations at the time meant that designers and developers still relied heavily on images for complex shapes ( such as rounded or angled corners ) and tiled backgrounds for the appearance of full-length columns (among other hacks ). All kinds of nested floats or absolute positioning ( or both ) were necessary for complicated layouts. Flash and image replacement for custom fonts was a great start toward varying the typefaces from the big five, but both hacks introduced accessibility and performance problems. And JavaScript libraries made it simple for anyone to add a dash of interaction to pages, even at the expense of double, even quadrupling, the download size of basic websites.

    The web as software platform

    The interplay between the front end and the back end continued to grow, which led to the development of the current era of modern web applications. Between expanded server-side programming languages ( which kept growing to include Ruby, Python, Go, and others ) and newer front-end tools like React, Vue, and Angular, we could build fully capable software on the web. Along with these tools, there were additional options, such as collaborative build automation, collaborative version control, and shared package libraries. What was once primarily an environment for linked documents became a realm of infinite possibilities.

    Mobile devices also increased in their capabilities, and they gave us access to internet in our pockets at the same time. Mobile apps and responsive design opened up opportunities for new interactions anywhere and any time.

    The development of social media and other centralized tools for people to connect and use resulted from this combination of potent mobile devices and potent development tools. As it became easier and more common to connect with others directly on Twitter, Facebook, and even Slack, the desire for hosted personal sites waned. Social media made connections on a global scale, with both positive and negative outcomes.

    Want a much more extensive history of how we got here, with some other takes on ways that we can improve? ” Of Time and the Web” was written by Jeremy Keith. Or check out the” Web Design History Timeline” at the Web Design Museum. Additionally, Neal Agarwal takes a fascinating tour of” Internet Artifacts.”

    Where we are now

    It seems like we’ve reached yet another significant turning point in recent years. As social-media platforms fracture and wane, there’s been a growing interest in owning our own content again. There are many different ways to create a website, from the tried-and-true classic of hosting plain HTML files to static site generators to content management systems of all varieties. The fracturing of social media also comes with a cost: we lose crucial infrastructure for discovery and connection. The IndieWeb‘s Webmentions, RSS, ActivityPub, and other tools can assist with this, but they’re still largely underdeveloped and difficult to use for the less geeky. We can build amazing personal websites and add to them regularly, but without discovery and connection, it can sometimes feel like we may as well be shouting into the void.

    Browser support for CSS, JavaScript, and other web components has increased, particularly with initiatives like Interop. New technologies gain support across the board in a fraction of the time that they used to. I frequently find out about a new feature and check its browser support only to discover that its coverage is already over 80 %. Nowadays, the barrier to using newer techniques often isn’t browser support but simply the limits of how quickly designers and developers can learn what’s available and how to adopt it.

    We can prototype almost any idea today with just a few commands and a few lines of code. All the tools that we now have available make it easier than ever to start something new. However, as we upgrade and maintain these frameworks, we eventually pay the upfront costs that these frameworks may initially save in terms of our technical debt.

    If we rely on third-party frameworks, adopting new standards can sometimes take longer since we may have to wait for those frameworks to adopt those standards. These frameworks, which previously made it easier to adopt new techniques sooner, have since evolved into obstacles. These same frameworks often come with performance costs too, forcing users to wait for scripts to load before they can read or interact with pages. And frequently, when scripts fail ( whether due to poor code, network problems, or other environmental factors ), users are left with blank or broken pages.

    Where do we go from here?

    Hacks of today help to shape standards for the future. And there’s nothing inherently wrong with embracing hacks —for now—to move the present forward. Problems only arise when we refuse to acknowledge that they are hacks or when we choose not to replace them. So what can we do to create the future we want for the web?

    Build for the long haul. Optimize for performance, for accessibility, and for the user. weigh the costs of those user-friendly tools. They may make your job a little easier today, but how do they affect everything else? What is the cost to the users? To future developers? To adoption of standards? Sometimes the convenience may be worth it. Sometimes it’s just a hack that you’ve gotten used to. And sometimes it’s holding you back from even better options.

    Start with standards. Standards continue to evolve over time, but browsers have done a remarkably good job of continuing to support older standards. The same holds true for third-party frameworks, though. Sites built with even the hackiest of HTML from the’ 90s still work just fine today. Even after a few years, the same can’t be said about websites created with frameworks.

    Design with care. Consider the effects of each choice, whether your craft is code, pixels, or processes. The convenience of many a modern tool comes at the cost of not always understanding the underlying decisions that have led to its design and not always considering the impact that those decisions can have. Use the time saved by modern tools to think more carefully and make decisions with care rather than rushing to “move fast and break things.”

    Always be learning. If you constantly learn, you also develop. Sometimes it may be hard to pinpoint what’s worth learning and what’s just today’s hack. Even if you were to concentrate solely on learning standards, you might end up focusing on something that won’t matter next year. ( Remember XHTML? ) However, ongoing learning opens up new neural connections, and the techniques you learn in one day may be useful for guiding future experiments.

    Play, experiment, and be weird! This website we created is the most incredible experiment. It’s the single largest human endeavor in history, and yet each of us can create our own pocket within it. Be brave and try something new. Build a playground for ideas. In your own bizarre science lab, conduct absurd experiments. Start your own small business. There is no better place for being more creative, risk-taking, and expressing our creativity.

    Share and amplify. Share what you think has worked for you as you experiment, play, and learn. Write on your own website, post on whichever social media site you prefer, or shout it from a TikTok. Write something for A List Apart! But take the time to amplify others too: find new voices, learn from them, and share what they’ve taught you.

    Go ahead and create.

    As designers and developers for the web ( and beyond ), we’re responsible for building the future every day, whether that may take the shape of personal websites, social media tools used by billions, or anything in between. Let’s give everything we produce a positive vibe by infusing our values into everything we do. Create that thing that only you are uniquely qualified to make. Then share it, improve it, re-use it, or create something new. Learn. Make. Share. Grow. Rinse and repeat. Everything will change whenever you believe you have mastered the web.

  • Opportunities for AI in Accessibility

    Opportunities for AI in Accessibility

    I thoroughly enjoyed reading Joe Dolson’s most recent article on the crossroads of AI and mobility because of how skeptical he is of AI in general and how many people have been using it. In fact, I’m very skeptical of AI myself, despite my role at Microsoft as an accessibility technology strategist who helps manage the AI for Accessibility award program. AI can be used in quite productive, equitable, and accessible ways, as well as harmful, exclusive, and harmful ways, just like with any tool. And there are a lot of uses for the poor center as well.

    I’d like you to consider this a “yes … and” piece to complement Joe’s post. I’m not trying to reject any of what he’s saying, but rather to give some context to initiatives and options where AI may produce real, positive impacts on people with disabilities. To be clear, I want to take some time to speak about what’s possible in hope that we’ll get there one evening. There are, and we’ve needed to address them, like, yesterday.

    Other words

    Joe’s article spends a lot of time examining how computer vision models can create other word. He raises a number of legitimate points about the state of affairs right now. And while computer-vision concepts continue to improve in the quality and complexity of information in their information, their benefits aren’t wonderful. He argues to be accurate that the state of image research is currently very poor, especially for some graphic types, in large part due to the absence of contextual contexts in which to look at images ( as a result of having separate “foundation” models for words analysis and image analysis ). Today’s models aren’t trained to distinguish between images that are contextually relevant ( should probably have descriptions ) and those that are purely decorative ( couldn’t possibly need a description ) either. However, I still think there’s possible in this area.

    As Joe points out, far text editing via human-in-the-loop should be a given. And if AI can intervene and provide a starting point for alt text, even if the swift reads,” What is this BS?” That’s not correct at all … Let me try to offer a starting point— I think that’s a win.

    If we can specifically teach a design to consider image usage in context, it might be able to help us more swiftly distinguish between images that are likely to be beautiful and those that are more descriptive. That will help clarify which situations require image descriptions, and it will increase authors ‘ effectiveness in making their sites more visible.

    While complex images—like graphs and charts—are challenging to describe in any sort of succinct way ( even for humans ), the image example shared in the GPT4 announcement points to an interesting opportunity as well. Let’s say you came across a map that was simply the description of the chart’s title and the type of representation it was: Pie map comparing smartphone usage to have phone usage in US households earning under$ 30, 000 annually. ( That would be a pretty bad alt text for a chart because it would frequently leave many unanswered questions about the data, but let’s just assume that that was the description in place. ) If your website knew that that picture was a pie graph ( because an ship model concluded this ), imagine a world where people could ask questions like these about the creative:

    • Perform more people use have telephones or smartphones?
    • How many more?
    • Is there a group of people that don’t fall into either of these pots?
    • How many people are that?

    For a time, the chance to learn more about images and data in this way may be innovative for people with low vision and blindness as well as for those with various forms of color blindness, mental disabilities, and other issues. It could also be helpful in education settings to help people who can see these figures, as is, to understand the data in the figures.

    What if you could request your website to make a complicated map simpler? What if you asked it to separate a single line from a range graph? What if you could request your website to transform the colors of the various ranges to work better for type of colour blindness you have? What if you asked it to switch shades in favor of habits? That seems like a chance given the chat-based interface and our current ability to manipulate photos in today’s AI equipment.

    Now imagine a purpose-built unit that was extract the information from that table and turn it to another style. Perhaps it could convert that pie chart (or, better yet, a series of pie charts ) into more usable ( and useful ) formats, like spreadsheets, for instance. That would be incredible!

    Matching techniques

    When Safiya Umoja Noble chose to put her reserve Algorithms of Oppression, she hit the nail on the head. Although her book focused on the techniques that search engines can foster racism, I believe it to be extremely accurate to say that all laptop models have the potential to intensify issue, discrimination, and hatred. Whether it’s Twitter always showing you the latest tweet from a bored billionaire, YouTube sending us into a Q-hole, or Instagram warping our ideas of what natural bodies look like, we know that poorly authored and maintained algorithms are incredibly harmful. A large portion of this is a result of a lack of diversity in the people who design and construct them. There is real potential for algorithm development when these platforms are built with inclusive features in, though.

    Take Mentra, for example. They serve as a network of people with disabilities. They employ an algorithm to match job seekers with potential employers based on more than 75 data points. On the job-seeker side of things, it considers each candidate’s strengths, their necessary and preferred workplace accommodations, environmental sensitivities, and so on. On the employer side, it takes into account each work environment, communication strategies for each job, and other factors. Mentra made the decision to change the script when it came to traditional employment websites because it was run by neurodivergent people. They use their algorithm to propose available candidates to companies, who can then connect with job seekers that they are interested in, reducing the emotional and physical labor on the job-seeker side of things.

    When more people with disabilities are involved in developing algorithms, this can lower the likelihood that these algorithms will harm their communities. Diverse teams are crucial because of this.

    Imagine that a social media company’s recommendation engine was tuned to analyze who you’re following and if it was tuned to prioritize follow recommendations for people who talked about similar things but who were different in some key ways from your existing sphere of influence. For instance, if you were to follow a group of non-disabled white male academics who talk about AI, it might be advisable to follow those who are disabled, aren’t white, or aren’t men who also talk about AI. If you followed its recommendations, you might learn more about what’s happening in the AI field. These same systems should also use their understanding of biases about particular communities—including, for instance, the disability community—to make sure that they aren’t recommending any of their users follow accounts that perpetuate biases against (or, worse, spewing hate toward ) those groups.

    Other ways that AI can assist people with disabilities

    I’m sure I could go on and on about using AI to assist people with disabilities, but I’m going to make this last section into a bit of a lightning round if I weren’t trying to put this together in between other tasks. In no particular order:

      Voice preservation You may be aware of the voice-prescribing options from Microsoft, Acapela, or others, or you may have seen the announcement for VALL-E or Apple’s Global Accessibility Awareness Day. It’s possible to train an AI model to replicate your voice, which can be a tremendous boon for people who have ALS ( Lou Gehrig’s disease ) or motor-neuron disease or other medical conditions that can lead to an inability to talk. This technology can also be used to create audio deepfakes, so it’s something we need to approach responsibly, but the technology has truly transformative potential.
    • voice recognition is. Researchers like those in the Speech Accessibility Project are paying people with disabilities for their help in collecting recordings of people with atypical speech. As I type, they are actively seeking out people who have Parkinson’s and related conditions, and they intend to expand this list as the project develops. More people with disabilities will be able to use voice assistants, dictation software, and voice-response services, as well as to use only their voices to control computers and other devices, according to this research.
    • Text transformation. LLMs of the current generation are quite capable of changing text without creating hallucinations. This is incredibly empowering for those who have cognitive disabilities and who may benefit from text summaries or simplified versions, or even text that has been prepared for Bionic Reading.

    The importance of diverse teams and data

    We must acknowledge the importance of our differences. The intersections of the identities we live in have an impact on our lived experiences. These lived experiences—with all their complexities ( and joys and pain ) —are valuable inputs to the software, services, and societies that we shape. The data we use to train new models must be based on our differences, and those who provide it to us need to be compensated for doing so. More robust models are produced by inclusive data sets, which promote more justifiable outcomes.

    Want a model that doesn’t demean or patronize or objectify people with disabilities? Make sure that you include information about disabilities that is written by people who have a range of disabilities and that is well represented in the training data.

    Want a non-binary language model? You may be able to use existing data sets to build a filter that can intercept and remediate ableist language before it reaches readers. Despite this, AI models won’t soon replace human copy editors when it comes to sensitivity reading.

    Want a copilot for coding that provides recomprehensible recommendations after the jump? Train it on code that you know to be accessible.


    I have no doubts about how dangerous AI will be for people today, tomorrow, and for the rest of the world. However, I also think we should acknowledge this and make thoughtful, thoughtful, and intentional changes to our approaches to AI that will reduce harm over time as well. Today, tomorrow, and well into the future.


    Many thanks to Kartik Sawhney for supporting the development of this article, Ashley Bischoff for providing me with invaluable editorial support, and, of course, Joe Dolson for the prompt.

  • I am a creative.

    I am a creative.

    I am imaginative. Alchemy is what I do. It’s a puzzle. Instead of letting it get done by me, I do it.

    I am imaginative. This brand is not appropriate for all creatives. Not everyone see themselves in this manner. Some innovative individuals incorporate technology into their work. That is their perception, and I regard it. Perhaps I have a little bit of fear for them. However, my being and approach are different.

    It distracts one to apologize and qualify in progress. That’s what my head does to destroy me. I’ll leave it alone for today. I may regret and be qualified at any time. after I’ve said what I should have. which is sufficient.

    Except when it is simple and flows like a beverage valley.

    Sometimes it does. Maybe what I need to make arrives right away. I’ve learned to avoid saying it right away because they think you don’t work hard enough when you realize that sometimes the plan just comes along and it is the best plan and you know it is the best idea.

    Sometimes I just keep working until the thought strikes me. Maybe it arrives right away and I don’t remind people for three days. Maybe I get so excited about something that just happened that I blurt it out and didn’t stop myself. like a child who discovered a prize in a box of Cracker Jacks. I occasionally manage to get away with this. Yes, that is the best plan, per some observers. They don’t usually, and I regret losing my joy.

    Passion should only be saved for the meet, when it will matter. not the informal gathering that two different gatherings precede that appointment. Nothing understands why we hold these gatherings. We keep saying we’re going to get rid of them, but we end up really trying to. They occasionally also excel. But occasionally they detract from the actual labor. Depending on what you do and where you do it, the ratio between when conferences are valuable and when they are a sad distraction vary. And who you are and how you go about doing it. I’ll go back and forth once more. I am imaginative. That is the topic.

    Sometimes, despite many hours of diligent effort, someone is hardly useful. Often I have to accept that and move on to the next task.

    Don’t inquire about the procedure. I am imaginative.

    I am imaginative. My dreams are not in my power. And I have no control over my best tips.

    I can chisel aside, surround myself with information or photos, and occasionally that works. Often going for a walk is what I may do. There is no connection between sizzling fuel and bubbling pots, and I may be making dinner. I frequently know what to do when I awaken. The idea that may have saved me disappears almost as frequently as I become aware and part of the world once more in a senseless wind of oblivion. For imagination, in my opinion, originates in that other world. The one that we enter in ambitions and, possibly, before and after suicide. But writers should be asking this, and I am not one of them. I am imaginative. And it’s for philosophers to build massive soldiers in their imaginative world that they claim to be true. But that is yet another diversion. And one that is sad. Possibly on a much bigger issue than whether or not I am creative. But this is still a departure from what I said when I came around.

    Often, the outcome is evasion. And suffering. You are familiar with the adage” the tortured musician”? Even when the artist ( this place that noun in quotes ) attempts to write a sweet drink jingle, a call in a worn-out comedy, or a budget ask, it’s true.

    Some individuals who detest being called artistic perhaps been closeted artists, but that’s between them and their gods. No offence intended. Your facts is also true. But I should take care of me.

    Artists are recognized as designers.

    Disadvantages are aware of cons, just like queers are aware of queers, just like real rappers are aware of genuine rappers. Artists are highly revered by people in the world. We revere, follow, and nearly deify the great types. Of course, deifying any person is a horrible error. We’ve been given a warning. Better is what we are. We are aware of this. They argue, they are depressed, they regret their most important choices, they are weak and hungry, they can be violent, and they can be as terrible as we can because they are clay, just like us. But. But. However, they produce this incredible issue. They give birth to something that may never occur without them and did not exist before them. They are the inspirations ‘ parents. And since it’s only lying there, I suppose I should add that they are the inventor’s mother. Ba ho backside! Okay, that’s all done. Continue.

    Because we compare our personal small accomplishments to those of the great ones, artists denigrate our individual. Wonderful video! I‘m not Miyazaki, though. Greatness is then that. That is brilliance straight out of the Bible. I created this drained small thing. It essentially fell off the back of the pumpkin vehicle. The carrots weren’t actually new, either.

    Designers is aware that they are at best Salieri. That is what Mozart’s creatives do, also.

    I am imaginative. I haven’t worked in advertising in 30 times, but my former artistic managers have been the ones who make my decisions. They are correct in doing so. When it really matters, my brain goes flat because I am too stupid and complacent. No medication is available to treat artistic difficulties.

    I am imaginative. Every project I create has a goal that makes Indiana Jones appear to be a retiree snoring in a deck head. The more I pursue creativity, the faster I can finish my work, and the longer I brood and circle and gaze blankly before I can finish that work.

    I can move ten times more quickly than those who aren’t creative, those who have just been creative for a short while, and those who have just had a short time of creative work. Simply that I spend twice as long putting the work off as they do before I work ten times as quickly as they do. When I put my mind to it, I am so confident in my ability to do a wonderful career. I have an addiction to the delay hurry. The climb also terrifies me.

    I am hardly a painter.

    I am imaginative. hardly a musician. Though as a boy, I had a dream that I would one day become that. Some of us criticize our abilities and like our own selves because we are not Michelangelos and Warhols. At least we aren’t in elections, which is narcissism.

    I am imaginative. Despite my belief in reason and science, I make decisions based on my own senses and instincts. and accept both the successes and the calamities that come with them.

    I am imaginative. Another artists, who see things different, will find every word I’ve said irritate me. Ask a question to two artists, and three views will be formed. Our dispute, our interest in it, and our commitment to our own truth, at least in my opinion, are the proof that we are creative, no matter how we does think about it.

    I am imaginative. I lament my lack of taste in almost all of the areas of human understanding that I know very little about. And I put my ego before everything else in the places that are most important to me, or perhaps more precisely, to my passions. Without my passions, I had probably have to spend time staring living in the eye, which almost none of us can do for very long. No seriously. Actually, no. Because a lot of career is intolerable if you really look at it.

    I am imaginative. I think that when I’m gone, some of the good parts of me will stay in the head of at least one additional person, just like a family does.

    Working frees me from worrying about my job.

    I am imaginative. I worry that my little present will disappear unexpectedly.

    I am imaginative. I’m too busy making the next thing to devote too much time to it, especially since practically everything I create did achieve the level of success I conceive of.

    I am imaginative. I think that method is the greatest mystery. I think it is so important that I’m actually foolish enough to publish an essay I wrote into a little machine without having to go through or edit it. I swear I didn’t accomplish this frequently. But I did it right away because I was even more frightened of forgetting what I was saying because I was afraid of you seeing through my sad gestures toward the beautiful.

    There. I believe I’ve said it.

  • Humility: An Essential Value

    Humility: An Essential Value

    Humility, a writer’s most important quality, has a great circle to it. What about sincerity, an business manager’s important value? Or a doctor’s? Or a teacher’s? They all have fantastic sounds. When humility is our guiding light, the course is usually available for fulfillment, development, relation, and commitment. We’re going to discuss why in this section.

    That said, this is a guide for developers, and to that conclusion, I’d like to begin with a story—well, a voyage, actually. It’s a private one, and I’m going to make myself prone as well. I call it:

    The Absurd Pate of Justin: A Tale

    When I was coming out of arts school, a long-haired, goateed novice, write was a known quantity to me, design on the web, however, was riddled with complexities to understand and learn, a problem to be solved. Although I had formal training in typography, layout, and creative design, what most intrigued me was how these traditional skills could be applied to a young online landscape. This theme may eventually form the rest of my profession.

    But I drained HTML and JavaScript novels into the wee hours of the morning and self-taught myself how to code during my freshman year rather than student and go into print like many of my companions. I wanted—nay, needed—to better understand the underlying relevance of what my design decisions may think when rendered in a website.

    The so-called” Wild West” of website layout existed in the late 1990s and the early 2000s. Manufacturers at the time were all figuring out how to use layout and visual connection to the online environment. What were the guidelines? How may we break them and also engage, entertain, and present information? How could my values, which include value, humility, and relation, go along with that on a more general degree? I was eager to find out.

    Those are classic factors between non-career relationships and the world of design, even though I’m talking about a different time. What are your main passions, or ideals, that elevate medium? The main elements are all the same, basically the same as what we previously discussed earlier on the immediate parallels between what fulfills you, independent of the visible or online domains.

    First within tables, animated GIFs, Flash, then with Web Standards, divs, and CSS, there was personality, raw unbridled creativity, and unique means of presentment that often defied any semblance of a visible grid. Splash screens and “browser requirement” pages aplenty. Usability and accessibility were typically victims of such a creation, but such paramount facets of any digital design were largely (and, in hindsight, unfairly) disregarded at the expense of experimentation.

    For instance, this iteration of my personal portfolio site (” the pseudoroom” ) from that time was experimental if not a little overt in terms of visualizing how the idea of a living sketchbook was conveyed. Very skeuomorphic. This one involved sketching and then passing a Photoshop file back and forth to experiment with various user interactions with fellow designer and dear friend Marc Clancy, who is now a co-founder of the creative project organizing app Milanote. Then, I’d break it down and code it into a digital layout.

    Along with design folio pieces, the site also offered free downloads for Mac OS customizations: desktop wallpapers that were effectively design experimentation, custom-designed typefaces, and desktop icons.

    GUI Galaxy was a design, pixel art, and Mac-centric news portal that my friends and I conceptualized, designed, developed, and deployed around the same time.

    Design news portals were incredibly popular at the time, and they now accept tweet-sized, small-format excerpts from relevant news from the categories I previously covered. If you took Twitter, curated it to a few categories, and wrapped it in a custom-branded experience, you’d have a design news portal from the late 90s / early 2000s.

    We had evolved into a bandwidth-sensitive, award-winning, much more accessibility-conscious website using web standards. Still ripe with experimentation, yet more mindful of equitable engagement. There are a few content panes here, with both Mac-focused news and general news (tech, design ) to be seen. We also offered many of the custom downloads I cited before as present on my folio site but branded and themed to GUI Galaxy.

    The presentation layer consists of international design, illustration, and news author collaboration, and the backbone of the website was a homegrown CMS. And the collaboration effort here, in addition to experimentation on a’ brand’ and content delivery, was hitting my core. We were creating a global audience by creating something bigger than just one of us.

    Collaboration and connection transcend medium in their impact, immensely fulfilling me as a designer.

    Now, why am I taking you on this trip through design memory lane? Two reasons.

    First of all, there’s a reason for the nostalgia for that design era ( the” Wild West” era, as I put it ): the inherent exploration, personality, and creativity that dominated many design portals and personal portfolio websites. Ultra-finely detailed pixel art UI, custom illustration, bespoke vector graphics, all underpinned by a strong design community.

    The web design industry has experienced stagnation in recent years. I suspect there’s a strong chance you’ve seen a site whose structure looks something like this: a hero image / banner with text overlaid, perhaps with a lovely rotating carousel of images ( laying the snark on heavy there ), a call to action, and three columns of sub-content directly beneath. Perhaps there are selections that vaguely relate to their respective content in an icon library.

    Design, as it’s applied to the digital landscape, is in dire need of thoughtful layout, typography, and visual engagement that goes hand-in-hand with all the modern considerations we now know are paramount: usability. accessibility. Load times and bandwidth- sensitive content delivery. A user-friendly presentation that is relevant wherever they are. We must be mindful of, and respectful toward, those concerns—but not at the expense of creativity of visual communication or via replicating cookie-cutter layouts.

    Pixel Issues

    Websites during this period were often designed and built on Macs whose OS and desktops looked something like this. Although this is Mac OS 7.5, 8 and 9 aren’t all that different.

    How could any single icon, at any given moment, stand out and grab my attention? That is a fascinating question. In this example, the user’s desktop is tidy, but think of a more realistic example with icon pandemonium. Or, let’s say an icon was a part of a larger system group ( fonts, extensions, control panels ): how did it maintain cohesion within the group as well?

    These were 32 x 32 pixel creations, utilizing a 256-color palette, designed pixel-by-pixel as mini mosaics. Under such absurd constraints, this seemed to me to be the embodiment of digital visual communication. And often, ridiculous restrictions can yield the purification of concept and theme.

    So I started doing my homework and conducting research. I was a student of this new medium, hungry to dissect, process, discover, and make it my own.

    I wanted to see how I could use that 256-color palette to push the boundaries of a 32×32 pixel grid while expanding the concept of exploration. Those ridiculous constraints forced a clarity of concept and presentation that I found incredibly appealing. I was thrust into the digital gauntlet because of it. And so, in my dorm room into the wee hours of the morning, I toiled away, bringing conceptual sketches into mini mosaic fruition.

    These are some of my creations that I made using ResEdit, the only program I had at the time, to create icons. ResEdit was a clunky, built-in Mac OS utility not really made for exactly what we were using it for. Research is at the center of all of this work. Challenge. Problem-solving Again, these core connection-based values are agnostic of medium.

    There’s one more design portal I want to talk about, which also serves as the second reason for my story to bring this all together.

    Kaliber 1000 is short for K10k. K10k was founded in 1998 by Michael Schmidt and Toke Nygaard, and was the design news portal on the web during this period. It was the ideal setting for me, my friend, with its pixel art-filled presentation, meticulous attention to detail, and many of the site’s more well-known designers who were invited to be news authors. With respect where respect is due, GUI Galaxy’s concept was inspired by what these folks were doing.

    For my part, the combination of my web design work and pixel art exploration began to get me some notoriety in the design scene. K10k eventually figured out that I was one of their very limited group of news writers who could contribute content to the website.

    Amongst my personal work and side projects —and now with this inclusion—in the design community, this put me on the map. Additionally, my design work has started to appear on other design news portals, as well as be published in various printed collections, in domestic and international magazines, and in various printed collections. With that degree of success while in my early twenties, something else happened:

    I actually changed into a massive asshole in about a year of high school, not less. The press and the praise became what fulfilled me, and they went straight to my head. They inflated my ego. I actually felt somewhat superior to my fellow designers.

    The victims? My design stagnated. My evolution has stagnated, as is my evolution.

    I felt so supremely confident in my abilities that I effectively stopped researching and discovering. When I used to lead sketch concepts or iterations as my first instinctive step, I instead leaped right into Photoshop. I drew my inspiration from the smallest of sources ( and with blinders on ). Any criticism of my work from my fellow students was frequently vehemently dissented. The most tragic loss: I had lost touch with my values.

    My ego almost destroyed some of my friendships and blossoming professional relationships. I was toxic in talking about design and in collaboration. But thankfully, candor was a gift from those same friends. They called me out on my unhealthy behavior.

    Although it was something I initially rejected, I eventually had a chance to reflect on it in depth. I was soon able to accept, and process, and course correct. Although the realization made me feel uneasy, the re-awakening was necessary. I let go of the “reward” of adulation and re-centered upon what stoked the fire for me in art school. Most importantly, I returned to my fundamental values.

    Always Students

    Following that temporary regression, I was able to advance in both my personal and professional design. And I could self-reflect as I got older to facilitate further growth and course correction as needed.

    Let’s use the Large Hadron Collider as an example. The LHC was designed” to help answer some of the fundamental open questions in physics, which concern the basic laws governing the interactions and forces among the elementary objects, the deep structure of space and time, and in particular the interrelation between quantum mechanics and general relativity”. Thank you, Wikipedia.

    Around fifteen years ago, in one of my earlier professional roles, I designed the interface for the application that generated the LHC’s particle collision diagrams. These diagrams are the depiction of what is actually happening inside the Collider during any given particle collision event and are frequently regarded as works of art by themselves.

    Designing the interface for this application was a fascinating process for me, in that I worked with Fermilab physicists to understand what the application was trying to achieve, but also how the physicists themselves would be using it. In order to accomplish this, in this role,

    I cut my teeth on usability testing, working with the Fermilab team to iterate and improve the interface. To me, their language and the topics they discussed seemed to me to be foreign languages. And by making myself humble and working under the mindset that I was but a student, I made myself available to be a part of their world to generate that vital connection.

    I also had the opportunity to observe the physicists ‘ use of the tool in their own homes, on their own terminals, during my first ethnographic observation. For example, one takeaway was that due to the level of ambient light-driven contrast within the facility, the data columns ended up using white text on a dark gray background instead of black text-on-white. They were able to focus on their eyes while working during the day while poring over enormous amounts of data. And Fermilab and CERN are government entities with rigorous accessibility standards, so my knowledge in that realm also grew. Another crucial form of communication was the barrier-free design.

    So to those core drivers of my visual problem-solving soul and ultimate fulfillment: discovery, exposure to new media, observation, human connection, and evolution. Before I entered those values, I had to check my ego before entering it, which opened the door to those values.

    An evergreen willingness to listen, learn, understand, grow, evolve, and connect yields our best work. I want to pay attention to the words “grow” and “evolve” in particular in that statement. If we are always students of our craft, we are also continually making ourselves available to evolve. Yes, we have years of practical design experience under our belt. Or the focused lab sessions from a UX bootcamp. or the work portfolio with monograms. Or, ultimately, decades of a career behind us.

    However, remember that “experience” does not equate to “expert.”

    As soon as we close our minds via an inner monologue of’ knowing it all’ or branding ourselves a” #thoughtleader” on social media, the designer we are is our final form. There will never be a designer like us.

  • Personalization Pyramid: A Framework for Designing with User Data

    Personalization Pyramid: A Framework for Designing with User Data

    In today’s data-driven environment, it’s becoming more and more possible for you to be asked to create a personal electronic expertise, whether it’s a common website, consumer portal, or indigenous application. However while there continues to be no lack of marketing buzz around personalization systems, we also have very few defined approaches for implementing personalized UX.

    That’s where we begin. After completing tens of personalisation projects over the past few years, we gave ourselves a purpose: could you make a systematic personalization platform especially for UX practitioners? The Personalization Pyramid is a designer-centric framework for establishing human-centered personalization initiatives that cover files, classification, content delivery, and overall objectives. By using this strategy, you will be able to understand the core components of a modern, UX-driven personalization system ( or at the very least understand enough to get started ).

    Getting Started

    We’ll assume that you are already comfortable with the fundamentals of modern personalization for the purposes of this article. A nice guide can be found these: Website Personalization Planning. Although Graphic projects in this field can take a variety of forms, they frequently begin with identical starting points.

    Common scenarios for starting a customisation task:

    • Your business or client made a purchase to personalize their content management system ( CMS ), marketing automation platform ( MAP ), or other related technology.
    • The CMO, CDO, or CIO has identified personalisation as a target
    • User data is unclear or disjointed.
    • You are running some secluded targeting strategies or A/B tests
    • On personalization strategy, participants disagree.
    • Mandate of customer privacy rules ( e. g. GDPR ) requires revisiting existing user targeting practices

    Regardless of where you begin, a powerful personalization system will require the same key building stones. These are the “levels” on the tower, which we have identified. Whether you are a UX artist, scholar, or planner, understanding the core components may help make your contribution effective.

    From top to bottom, the amounts include:

      North Star: What larger geopolitical goal is the personalisation initiative pursuing?
    1. Objectives: What are the specific, tangible benefits of the system?
    2. Touchpoints: Where will the personal service be provided?
    3. Contexts and Campaigns: What personalization information does the person view?
    4. What makes up a distinct, useable market according to consumer segments?
    5. Actionable Data: What dependable and credible information is captured by our professional platform to generate personalization?
    6. Natural Data: What wider set of data is conceivable ( now in our environment ) to allow you to optimize?

    We’ll go through each of these amounts in change. An associated deck of cards serves as an example of each level’s specific examples to make this more meaningful. We’ve found them helpful in customisation pondering periods, and will include cases for you here.

    Starting at the Top

    The elements of the pyramids are as follows:

    North Star

    What overall goal do you have with your personalization system ( big or small ) is a northern star. The North Star defines the (one ) overall mission of the personalization program. What are your goals, exactly? North Stars cast a ghost. The darkness is bigger the sun, the star, and so on. Example of North Starts may contain:

      Function: Personalized based on fundamental person inputs. Examples:” Raw” messages, basic search effects, system user settings and settings options, general flexibility, basic improvements
    1. Feature: Self-contained customisation component. Examples:” Cooked” notifications, advanced optimizations ( geolocation ), basic dynamic messaging, customized modules, automations, recommenders
    2. User knowledge: Personal consumer experiences across various user flows and interactions. Examples: Email campaigns, landing pages, advanced messaging ( i. e. C2C chat ) or conversational interfaces, larger user flows and content-intensive optimizations ( localization ).
    3. Solution: Highly distinctive, personalized solution experiences. Example: Standalone, branded encounters with personalization at their base, like the “algotorial” songs by Spotify quite as Discover Weekly.

    Goals

    Personalization can help speed up designing with user intentions, as in any great UX design. Goals are the military and tangible metrics that may prove the entire program is effective. Start with your existing analytics and measurement system, as well as metrics that you can benchmark against. In some cases, new targets may be suitable. The most important thing to keep in mind is that personalisation is not a desired outcome. Popular targets include:

    • Conversion
    • Time spent on work
    • Net promoter score ( NPS)
    • Consumer satisfaction

    Touchpoints

    Touchpoints are where the personalisation happens. One of your main responsibilities as a UX developer will be in this area. The connections available to you will depend on how your personalization and associated technology features are instrumented, and should be rooted in improving a person’s experience at a certain point in the trip. Touchpoints can be multi-device ( mobile, in-store, website ), as well as more specific ( web banner, web pop-up, etc. ). Here are a few illustrations:

    Channel-level Points

    • Email: Role
    • Email: When is the email open?
    • In-store display ( JSON endpoint )
    • Native app
    • Search

    Wireframe-level Touchpoints

    • Web overlay
    • Web alert bar
    • Web banner
    • Web content block
    • menu on the web

    If you’re designing for web interfaces, for example, you will likely need to include personalized “zones” in your wireframes. Based on our next step, context, and campaigns, the content for these can be presented programmatically in touchpoints.

    Contexts and Campaigns

    Once you’ve identified some touchpoints, you can decide what kind of personalized content a user will receive. Many personalization tools will refer to these as” campaigns” ( so, for example, a campaign on a web banner for new visitors to the website ). These will be displayed programmatically to specific user segments at specific touchpoints, as defined by user data. At this stage, we find it helpful to consider two separate models: a context model and a content model. The context helps you consider the level of user engagement at the personalization moment, for instance, if they are just casually browsing information rather than engaging in a deep dive. Think of it in terms of information retrieval behaviors. The content model can then guide you in deciding what kind of personalization to use in the context ( for instance, an” Enrich” campaign that features related articles might be a good substitute for extant content ).

    Personalization Context Model:

    1. Browse
    2. Skim
    3. Nudge
    4. Feast

    Personalization Content Model

    1. Alert
    2. Make Easier
    3. Cross-Sell
    4. Enrich

    We’ve written a lot about each of these models elsewhere, so if you’d like to read more, check out Colin’s Personalization Content Model and Jeff’s Personalization Context Model.

    User Groups

    User segments can be created prescriptively or adaptively, based on user research ( e. g. via rules and logic tied to set user behaviors or via A/B testing ). You will need to think about how to treat the unidentified or first-time visitor, the guest or returning visitor for whom you may have a stateful cookie ( or an equivalent post-cookie identifier ), or the logged-in visitor who is authenticated. Here are some examples from the personalization pyramid:

    • Unknown
    • Guest
    • Authenticated
    • Default
    • Referred
    • Role
    • Cohort
    • Unique ID

    Actionable Data

    Every organization with any digital presence has data. It’s important to inquire about how to use the data you can ethically collect on users, its inherent reliability and value, and what is the term for “data activation.” Fortunately, the tide is turning to first-party data: a recent study by Twilio estimates some 80 % of businesses are using at least some type of first-party data to personalize the customer experience.

    First-party data has a number of benefits on the user experience front, including being relatively simple to collect, more likely to be accurate, and less susceptible to the” creep factor” of third-party data. So a key part of your UX strategy should be to determine what the best form of data collection is on your audiences. Here are a few illustrations:

    There is a progression of profiling when it comes to recognizing and making decisioning about different audiences and their signals. As user data volume and time and confidence increase, it varies more granularly to more precise constructs about ever-smaller cohorts of users.

    While some combination of implicit / explicit data is generally a prerequisite for any implementation ( more commonly referred to as first party and third-party data ) ML efforts are typically not cost-effective directly out of the box. This is because optimization requires a strong content repository and data backbone. But these approaches should be considered as part of the larger roadmap and may indeed help accelerate the organization’s overall progress. You’ll typically work together to create a profiling model with key stakeholders and product owners. The profiling model includes defining approach to configuring profiles, profile keys, profile cards and pattern cards. a scalable, multi-faceted approach to profiling.

    Pulling it Together

    The cards serve as the foundation for an inventory of sorts ( we provide blanks for you to tailor your own ), a set of potential levers and motivations for the kind of personalization activities you aspire to deliver, but they are more valuable when grouped together.

    In assembling a card “hand”, one can begin to trace the entire trajectory from leadership focus down through a strategic and tactical execution. It serves as the foundation for the workshops that both co-authors have conducted to build a program backlog, which would make a good article topic.

    In the meantime, what is important to note is that each colored class of card is helpful to survey in understanding the range of choices potentially at your disposal, it is threading through and making concrete decisions about for whom this decisioning will be made: where, when, and how.

    Lay Down Your Cards

    Any effective personalization strategy must take into account near, middle, and long-term objectives. Even with the leading CMS platforms like Sitecore and Adobe or the most exciting composable CMS DXP out there, there is simply no “easy button” wherein a personalization program can be stood up and immediately view meaningful results. Having said that, all personalization activities follow a common grammar, similar to how every sentence contains nouns and verbs. These cards attempt to map that territory.

  • SEO Isn’t Dead: The New Rules of Search in 2025

    SEO Isn’t Dead: The New Rules of Search in 2025

    Learn more at Duct Tape Marketing in John Jantsch’s book SEO Isn’t Lifeless: The New Rules of Search in 2025.

    Marketing is no longer relevant. Just About to Grow Up. What to do instead of using outdated SEO strategies is why the smartest entrepreneurs do it. The Myth of “SEO Is Deceased” Old SEO vs. New SEO: What’s Really Changed Keyword Rankings Visibility &, Intent AI Content at Scale Human-Led Strategy Link Building Brand […]?

    Who Should You Hire to Promote Your Small Business? written by John Jantsch, more information can be found at Duct Tape Marketing.

    Choosing advertising leaders for smaller businesses can be difficult. If you employ an internal group, contract work with an company, or think about a more flexibly contemporary approach, such as Marketing Leadership as a Service? In this post, we’ll contrast your choices and introduce a hybrid solution that’s enabling small businesses to scale more wisely.
    .

    Option

    Regular Value

    Strategic Management

    Execution Team

    Customization

    Integration of AI and technology

    Best For:

    In-House

    $25K–$50K+

    ✅

    ❌

    ✅

    ❌

    Businesses with big expenses

    Outsourced

    $5K–$15K+

    ⚠ (Varies)

    ✅( Do not own the processes )

    ⚠( Cookie-cutter danger )

    ⚠( Dependant on partner )

    Need fast up, budget-conscious

    Hybrid/MLaaS

    $5K–$15K+

    ✅

    ✅

    ✅

    ✅

    SMBs and am who value growth

    In-House Marketing Team

    You have direct control over and strict position with your business objectives by creating an internal promotion group. Your staff is completely dedicated to the voice and vision of your brand, and you can give real-time input.

    However, some small companies are paying a high price for this. Hiring a Marketing Director or Chief Marketing Officer costs between$ 15, 363 and$ 29, 732 per month. Then there are the experts, who cost an average of$ 6, 348 per month, including SEO, content, social media, web development, and analysis.

    Today’s advertising is both broad and deep, and it’s uncommon to find a single person ( or even a small group ) who may cover plan, murder, technology, and creativity without stumbling over.

    Important Functions andamp; Fees

    • CMO, VP, or selling director:

      • Average Monthly Salary:$ 15, 363 –$ 29, 732

      • Benefit: Leadership and strategic perspective

      • Drawback: A major budget-breaker for the majority of smaller businesses.

    • Marketing Specialists ( SEO, content, email, analytics, etc. ) ):

      • $ 6, 348 is the average monthly salary for a man.

      • Benefit: Strong knowledge of each task

      • Reverse: Coordination without plan can create silos.

    🔗Want to learn how to align interior marketing with strategic objectives? Learn more about Strategy First Marketing.

    Contracted promotion firms

    Outsourcing your selling means outsourcing the majority, if not all, of your marketing work to a third party. Small businesses that have the money but don’t have the time, attention, or domestic team to handle marketing themselves are most likely to choose this option. It’s usually affordable and flexible, but it can become expensive. Without the expense of full-time employees, this concept allows quick access to a range of specific skills.

    Marketing Agency

    • Regular Monthly Costs:$ 5, 000 –$ 15, 000+
    • Benefit: Exposure to a ready-made team of experts who can manage anything from content, SEO, and paid advertising, from method and branding to content creation. You don’t get implementation if you don’t manage the day-to-day.
    • Drawback: While some companies provide extensive experience, some rely on standardized or one-size-fits-all alternatives. Without a solid plan and effective cooperation, marketing may fall short of your true business objectives.

    When you locate an agency that understands your industry and adopts a creative, geopolitical approach, outsourcing can succeed. A hybrid model may be more in line with your objectives if you want real management and integration with your inner staff.

    The Hybrid Approach to Marketing Leadership for Small Companies

    The hybrid model, known as Marketing Leadership as a Service ( MLaaS), offers the best of both worlds if internal organization is too expensive and outsourcing feels fragmented. Without having to pay a full-time employee, the hybrid concept combines corporate branding leadership for small businesses.

    A finite CMO or advertising leader serves as your tactical advisor, guiding your marketing efforts, and supporting your business in adopting and managing AI and marketing technology in a way that empowers your internal team and restores the authority of the business owners rather than replacing them.

    Program presupposes technology

    I’ve said approach before techniques for years, but as the world has changed, my perspective has changed. Strategy now comes preceds method over technology, not only tactic. AI can automate, evaluate, and expand, but without a perspective of strategy-first, it just sounds worse. Using MLA as a service ensures that technology benefits your company, not the other way around.

    Marketing Leader (fCMO ) + AI = Sustainable Scale

    This design uses AI to teach, support, and advance the inner team you already have or the one you’re building rather than to replace humans. The advertising manager acts as your liaison, assisting in the selection of the ideal candidate, implementing the appropriate systems, and eventually granting autonomy and ownership up to your business.

    Advantages of the hybrid/MLaaS type

    • Strategic Management: A senior marketer aligned with your business goals
    • Cost-effectiveness: Partial costs and realistic outcomes
    • Execution Support: A full-service company team fills the voids
    • Tech Advice: Using MarTech and AI is a strategy-based decision.
    • Conservation: Your company regains handle, no dependence.

    🔗Learn how to level using the hybrid concept without causing burnout. Access the book The Fractional CMO Agency Model.

    Resource: Harvard Business Review: How AI Is Changing Selling

    Making the Right Hire

    Your marketing hire is more important than just budget; it is also important to meet, focus, and growth potential. Control is given to a fully-funded internal staff, but it requires cash. Organizations provide level, but occasionally there is no alignment. The cross MLaaS model helps you scale smart, not only quickly, by bringing together leadership, systems, and technology under one roof. Selling leadership for small firms becomes crucial in this area, requiring both long-term planning and tactics.

    The Fractional CMO + AI model may be your best bet if you want to stop using isolated tactics and adopt a proper system that adapts to your company.

    🔗Contact a Discovery Call to find out how the hybrid concept might work for you. Schedule a no-obligation conversation.

  • User Research Is Storytelling

    User Research Is Storytelling

    Ever since I was a boy, I’ve been fascinated with movies. I loved the characters and the excitement—but most of all the stories. I wanted to be an actor. And I believed that I’d get to do the things that Indiana Jones did and go on exciting adventures. I even dreamed up ideas for movies that my friends and I could make and star in. But they never went any further. I did, however, end up working in user experience (UX). Now, I realize that there’s an element of theater to UX—I hadn’t really considered it before, but user research is storytelling. And to get the most out of user research, you need to tell a good story where you bring stakeholders—the product team and decision makers—along and get them interested in learning more.

    Think of your favorite movie. More than likely it follows a three-act structure that’s commonly seen in storytelling: the setup, the conflict, and the resolution. The first act shows what exists today, and it helps you get to know the characters and the challenges and problems that they face. Act two introduces the conflict, where the action is. Here, problems grow or get worse. And the third and final act is the resolution. This is where the issues are resolved and the characters learn and change. I believe that this structure is also a great way to think about user research, and I think that it can be especially helpful in explaining user research to others.

    Use storytelling as a structure to do research

    It’s sad to say, but many have come to see research as being expendable. If budgets or timelines are tight, research tends to be one of the first things to go. Instead of investing in research, some product managers rely on designers or—worse—their own opinion to make the “right” choices for users based on their experience or accepted best practices. That may get teams some of the way, but that approach can so easily miss out on solving users’ real problems. To remain user-centered, this is something we should avoid. User research elevates design. It keeps it on track, pointing to problems and opportunities. Being aware of the issues with your product and reacting to them can help you stay ahead of your competitors.

    In the three-act structure, each act corresponds to a part of the process, and each part is critical to telling the whole story. Let’s look at the different acts and how they align with user research.

    Act one: setup

    The setup is all about understanding the background, and that’s where foundational research comes in. Foundational research (also called generative, discovery, or initial research) helps you understand users and identify their problems. You’re learning about what exists today, the challenges users have, and how the challenges affect them—just like in the movies. To do foundational research, you can conduct contextual inquiries or diary studies (or both!), which can help you start to identify problems as well as opportunities. It doesn’t need to be a huge investment in time or money.

    Erika Hall writes about minimum viable ethnography, which can be as simple as spending 15 minutes with a user and asking them one thing: “‘Walk me through your day yesterday.’ That’s it. Present that one request. Shut up and listen to them for 15 minutes. Do your damndest to keep yourself and your interests out of it. Bam, you’re doing ethnography.” According to Hall, [This] will probably prove quite illuminating. In the highly unlikely case that you didn’t learn anything new or useful, carry on with enhanced confidence in your direction.”  

    This makes total sense to me. And I love that this makes user research so accessible. You don’t need to prepare a lot of documentation; you can just recruit participants and do it! This can yield a wealth of information about your users, and it’ll help you better understand them and what’s going on in their lives. That’s really what act one is all about: understanding where users are coming from. 

    Jared Spool talks about the importance of foundational research and how it should form the bulk of your research. If you can draw from any additional user data that you can get your hands on, such as surveys or analytics, that can supplement what you’ve heard in the foundational studies or even point to areas that need further investigation. Together, all this data paints a clearer picture of the state of things and all its shortcomings. And that’s the beginning of a compelling story. It’s the point in the plot where you realize that the main characters—or the users in this case—are facing challenges that they need to overcome. Like in the movies, this is where you start to build empathy for the characters and root for them to succeed. And hopefully stakeholders are now doing the same. Their sympathy may be with their business, which could be losing money because users can’t complete certain tasks. Or maybe they do empathize with users’ struggles. Either way, act one is your initial hook to get the stakeholders interested and invested.

    Once stakeholders begin to understand the value of foundational research, that can open doors to more opportunities that involve users in the decision-making process. And that can guide product teams toward being more user-centered. This benefits everyone—users, the product, and stakeholders. It’s like winning an Oscar in movie terms—it often leads to your product being well received and successful. And this can be an incentive for stakeholders to repeat this process with other products. Storytelling is the key to this process, and knowing how to tell a good story is the only way to get stakeholders to really care about doing more research. 

    This brings us to act two, where you iteratively evaluate a design or concept to see whether it addresses the issues.

    Act two: conflict

    Act two is all about digging deeper into the problems that you identified in act one. This usually involves directional research, such as usability tests, where you assess a potential solution (such as a design) to see whether it addresses the issues that you found. The issues could include unmet needs or problems with a flow or process that’s tripping users up. Like act two in a movie, more issues will crop up along the way. It’s here that you learn more about the characters as they grow and develop through this act. 

    Usability tests should typically include around five participants according to Jakob Nielsen, who found that that number of users can usually identify most of the problems: “As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new.” 

    There are parallels with storytelling here too; if you try to tell a story with too many characters, the plot may get lost. Having fewer participants means that each user’s struggles will be more memorable and easier to relay to other stakeholders when talking about the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Researchers have run usability tests in person for decades, but you can also conduct usability tests remotely using tools like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You can think of in-person usability tests like going to a play and remote sessions as more like watching a movie. There are advantages and disadvantages to each. In-person usability research is a much richer experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time reactions—including surprise, agreement, disagreement, and discussions about what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors’ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If in-person usability testing is like watching a play—staged and controlled—then conducting usability testing in the field is like immersive theater where any two sessions might be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can go out to meet users at their location to do your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. As researchers, you have less control over how these sessions go, but this can sometimes help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. In-person usability tests provide another level of detail that’s often missing from remote usability tests. 

    That’s not to say that the “movies”—remote sessions—aren’t a good option. Remote sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they open the doors to a much wider geographical pool of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working. 

    The benefit of usability testing, whether remote or in person, is that you get to see real users interact with the designs in real time, and you can ask them questions to understand their thought processes and grasp of the solution. This can help you not only identify problems but also glean why they’re problems in the first place. Furthermore, you can test hypotheses and gauge whether your thinking is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. Act two is the heart of the story—where the excitement is—but there can be surprises too. This is equally true of usability tests. Often, participants will say unexpected things, which change the way that you look at things—and these twists in the story can move things in new directions. 

    Unfortunately, user research is sometimes seen as expendable. And too often usability testing is the only research process that some stakeholders think that they ever need. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users (foundational research), there’s not much to be gained by doing usability testing in the first place. That’s because you’re narrowing the focus of what you’re getting feedback on, without understanding the users’ needs. As a result, there’s no way of knowing whether the designs might solve a problem that users have. It’s only feedback on a particular design in the context of a usability test.  

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This illustrates the importance of doing both foundational and directional research. 

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can help motivate stakeholders to address the issues that come up.

    Act three: resolution

    While the first two acts are about understanding the background and the tensions that can propel stakeholders into action, the third part is about resolving the problems from the first two acts. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That means the whole product team, including developers, UX practitioners, business analysts, delivery managers, product managers, and any other stakeholders that have a say in the next steps. It allows the whole team to hear users’ feedback together, ask questions, and discuss what’s possible within the project’s constraints. And it lets the UX research and design teams clarify, suggest alternatives, or give more context behind their decisions. So you can get everyone on the same page and get agreement on the way forward.

    This act is mostly told in voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They give the stakeholders their recommendations and their guidance on creating this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. “The most effective presenters use the same techniques as great storytellers: By reminding people of the status quo and then revealing the path to a better way, they set up a conflict that needs to be resolved,” writes Duarte. “That tension helps them persuade the audience to adopt a new mindset or behave differently.”

    This type of structure aligns well with research results, and particularly results from usability tests. It provides evidence for “what is”—the problems that you’ve identified. And “what could be”—your recommendations on how to address them. And so on and so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick mockups of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the end of the session when you’ve wrapped everything up in the conclusion by summarizing the main issues and suggesting a way forward. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage gives stakeholders the next steps and hopefully the momentum to take those steps!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. All the elements of a good story are there in the three-act structure of user research: 

    • Act one: You meet the protagonists (the users) and the antagonists (the problems affecting users). This is the beginning of the plot. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. The output of these methods can include personas, empathy maps, user journeys, and analytics dashboards.
    • Act two: Next, there’s character development. There’s conflict and tension as the protagonists encounter problems and challenges, which they must overcome. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. The output of these can include usability findings reports, UX strategy documents, usability guidelines, and best practices.
    • Act three: The protagonists triumph and you see what a better future looks like. In act three, researchers may use methods including presentation decks, storytelling, and digital media. The output of these can be: presentation decks, video clips, audio clips, and pictures. 

    The researcher has multiple roles: they’re the storyteller, the director, and the producer. The participants have a small role, but they are significant characters (in the research). And the stakeholders are the audience. But the most important thing is to get the story right and to use storytelling to tell users’ stories through research. By the end, the stakeholders should walk away with a purpose and an eagerness to resolve the product’s ills. 

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. Ultimately, user research is a win-win for everyone, and you just need to get stakeholders interested in how the story ends.

  • Doctor Who’s Ncuti Gatwa & Varada Sethu Interview: “Lux”, “The Well” & the Doctor’s Biggest Fear

    Doctor Who’s Ncuti Gatwa & Varada Sethu Interview: “Lux”, “The Well” & the Doctor’s Biggest Fear

    Warning: contains clues for the upcoming shows “lux” and” the well” from Doctor Who. Doctor Who spooked followers to think naming a star after your partner is a bad idea as the first season of the show kicked off its new year. A new TARDIS dynamic was created as Ncuti Gatwa’s Fifteenth [ ] ] by” The Robot Revolution.”

    The initial interview with Ncuti Gatwa and Varada Sethu from Doctor Who’s” Lux,”” The Well,” and” The Doctor’s Biggest Concern” was published on Den of Geek.

    This article contains spoilers for the Hotel Reverie show of Black Mirror. &#8221,

    You know what I mean, Black Mirror is about systems, but it isn’t about it, you know what I mean?

    Sorry about that; perhaps an example from &#8220, Hotel Reverie &#8221, may help. Issa Rae plays Brandy Friday, a current movie star who assumes the role of the female lead in the remake of her all-time favorite hotel Reverie classic in season 7. Like many other Black Mirror figures, Brandy is guilty of No Reading The Instructions and is unaware that remaking the movie means online stepping in and persuasively playing her part to the finish.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Hotel Reverie isn’t just about systems, it’s. Redream is basically what initiates events, and the episode, which was directed by Haolu Wang and was written by Charlie Brooker, can address difficult issues involving digital personhood, copyright laws, and adore itself. However, the story wouldn’t be able to observe those issues in the first place without that technology as a starting point. Issa Rae was drawn to the position because of the relationship between sci-fi criticism and the human state.

    I can recall being extremely excited to receive a Black Mirror text and yet being chosen for it, and then being completely immersed in each of its various levels. Rae tells Den of Geek and other sources at a roundtable trip that I was going to say yes anyhow, but I was unquestionably in that situation, &#8221.

    Rae, a long-time Black Mirror lover, was well aware that Brandy’s method for entering Hotel Reverie was incredibly well-known. A little device that is placed on a person’s temple to interact with a virtual reality interface has been seen before and is still relevant throughout the show’s canon. It first popped up in season 3&#8217, s &#8220, San Junipero, &#8221, then made appearances in season 4&#8217, s &#8220, USS Callister, &#8221, and season 5&#8217, s &#8220, Striking Vipers &#8221, ( where it was referred to as an &#8220, Experiencer Disk&#8221 ,). A variation of it also turns up in winter 7&#8217, s &#8220, Eulogy. The system has never had an official name up until now, and it was manufactured by TCKR Systems.

    &#8220, Charlie]Brooker ] calls it a &#8216, Nubbin, &#8217, but Awkwafina&#8217, s character calls it a &#8216, Mesmerizer. &#8217, I don&#8217, t know if that &#8217, s the vernacular variation of it, &#8221, Rae says. &#8220, I didn&#8217, t have the &#8216, real&#8217, type on display. I’m supposed to reveal this, but I had a smaller, false type with double-sided audio. So I was really excited to hold a true one more just. &#8221,

    The real-life Nubbin that Rae recently captured was certainly the one used to picture this season 7 metaadvertisment.

    @nubbin #blackmirror unique audio &#8211, BlackMirror issa jones taking a quick trip to another fact

    Visitors may experience the system, which is unquestionably called a Nubbin with a company trademark and everything, as well as the same ad campaign and associated Netflix-hosted activation. On this one, Charlie Brooker seems to have got his way. Sorry, Awkwafina&#8217, s figure!

    The use of the doohickey we now know as a Nubbin was first used in San Junipero and has an additional touch of polarization. Hotel Reverie is ultimately a touching like story where two women make a connection between themselves and space, much like that timeless show of the show. As Brandy Friday’s tackle is revealed to be 3049 Junipero Drive, the story actually comes to an end with a San Junipero feast egg. &#8221,

    Charlie claimed that this is the first season he has written for this season and that is #8220. I really hope that people can look at San Junpiero and San Junpiero separately and also enjoy them as supports to one another, Rae says.

    Netflix currently has all six bouts of Black Mirror year 7.

    The second article on Den of Geek was How Hotel Reverie Expands Upon the Black Mirror Canon.

  • Captain America 4 Writer Explains Key Difference Between Sam Wilson and Steve Rogers

    Captain America 4 Writer Explains Key Difference Between Sam Wilson and Steve Rogers

    Sam Wilson had everything you could ask for from the Sentinel of Liberty when he first appeared on display in Captain America: Brave New World in February of last year. He had the weapon, which Steve Rogers gave him in Avengers: Endgame, along with the star-spangled coat and unmatched hand-to-hand battle skills. However, there is one factor […]

    The second post from Den of Geek: Captain America 4 Writer Explains the Essential Difference Between Steve Rogers and Sam Wilson first appeared.

    The event 8220, Hotel Reverie, in this article contains clues. &#8221,

    You know what I mean when I say that Black Mirror is about systems, but it isn’t about it.

    *gets down * Sorry about that; perhaps an example from &#8220, Hotel Reverie &#8221, can help. Issa Rae plays Brandy Friday, a current movie star who assumes the role of the female lead in the remake of her all-time favourite black-and-white classic. In this season 7, Issa Rae portrays her in the role of the female lead. Brandy is guilty of no reading The Instructions, like many other Black Mirror figures, and she is unaware that remaking the movie, which requires her to online adapt and play her part eloquently enough to get to the end, is a bad thing.

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Hotel Reverie isn’t just about systems, it’s. Redream is basically what initiates events, and Charlie Brooker and Haolu Wang’s film, which explores nuanced issues of electric personhood, copyright law, and love itself. However, the story wouldn’t be able to observe those issues in the first place without that technology as a starting point. Issa Rae was drawn to the position because of the relationship between sci-fi criticism and the human state.

    I can recall being extremely excited to receive a Black Mirror text and also being considered for it, and then being completely immersed in each of the amounts of it. Rae tells Den of Geek and other sources at a roundtable trip that I was going to say yes anyhow, but I was unquestionably in that situation, &#8221.

    Rae, a long-time Black Mirror lover, was well aware that Brandy’s method of entering Hotel Reverie looked pretty well known. A little device that is placed on a person’s temple to interact with a virtual reality interface has been seen before and is still relevant throughout the show’s canon. It first popped up in season 3&#8217, s &#8220, San Junipero, &#8221, then made appearances in season 4&#8217, s &#8220, USS Callister, &#8221, and season 5&#8217, s &#8220, Striking Vipers &#8221, ( where it was referred to as an &#8220, Experiencer Disk&#8221 ,). A variation of it also turns up in winter 7&#8217, s &#8220, Eulogy. The system has never had an official title up until now, and it was reportedly manufactured by TCKR Systems.

    &#8220, Charlie]Brooker ] calls it a &#8216, Nubbin, &#8217, but Awkwafina&#8217, s character calls it a &#8216, Mesmerizer. &#8217, I don&#8217, t know if that &#8217, s the vernacular variation of it, &#8221, Rae says. &#8220, I didn&#8217, t have the &#8216, real&#8217, edition on display. I’m supposed to disclose this, but I don’t know if I’m supposed to, but I had a smaller, fraudulent version with double-sided tape. So I was really excited to schedule another one soon. &#8221,

    The real, real, and 8221 Nubbin that Rae recently held was truly the one that was used to picture this season 7 meta commercial.

    #nubbin #blackmirror unique audio &#8211, BlackMirror issa jones taking a quick trip to another fact

    A Netflix-hosted stimulation that accompanied that similar ad campaign gave visitors the opportunity to use the machine that is unquestionably called a Nubbin with a brand-mark and all. On this one, Charlie Brooker seems to have got his way. Sorry, Awkwafina&#8217, s figure!

    The use of the doohickey, which is now known as a Nubbin, has an additional level of frequency around. Hotel Reverie is ultimately a touching like story where two women make a connection between themselves and space, much like that timeless event of the show. The story also comes to an end with a San Junipero easter egg as it turns out that Brandy Friday’s address is 3049 Junipero Drive, which is revealed as &#8220. &#8221,

    Charlie claimed that this is the first season he has written for this season and that is #8220. San Junpiero has a lot of work to load, so I really hope people can look at them both differently but also enjoy them as suits to one another, Rae says.

    Netflix is currently streaming all six of the seventh year of Black Mirror.

    The first article on Den of Geek: How Hotel Reverie Expands Upon the Black Mirror Canon was first published.

  • The Handmaid’s Tale Season 6 Episode 4 Review: Promotion

    The Handmaid’s Tale Season 6 Episode 4 Review: Promotion

    Warning: The Handmaid’s Tale period six show three,” Promotion,” contains clues. Congratulate sky, the final months arrive in the same way Oprah handing out presents. Look under your tickets, Mora, Luke, and Rita. YOU receive a tale, and YOU receive a story. Everyone has a story! Not just a tale, but some virtuous dialogue in Moira’s situation as well.

    The second publish The Handmaid’s Tale Season 6 Episode 4 Review: Promotion was published on Den of Geek.

    The Black Mirror show 8220, Hotel Reverie, has clues in this article. &#8221,

    You know what I mean when I say that Black Mirror is about systems, but it isn’t about it.

    Sorry about that; perhaps an illustration from Hotel Reverie&#8221 would help. Issa Rae plays Brandy Friday, a current movie star who assumes the role of the female lead in the remake of her all-time favored hotel Reverie classic in season 7. Like many other Black Mirror figures, Brandy is guilty of No Reading The Instructions and is unaware that remaking the movie means online stepping in and persuasively playing her part to the finish.

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Hotel Reverie isn’t just about systems, it’s. Redream’s program is only what triggers events, and Charlie Brooker’s and Haolu Wang’s film explores nuanced issues of modern personhood, copyright law, and enjoy itself. However, the account wouldn’t be able to begin to explore those issues without that technology as a starting point. Issa Rae was drawn to the position because of the relationship between sci-fi criticism and the human state.

    I can recall being extremely excited to receive a Black Mirror text and yet being chosen for it, and then being completely immersed in each of its various levels. I was going to say well in any case, but I was absolutely in then, Rae tells Den of Geek and additional stores at a roundtable trip.

    Rae, a long-time Black Mirror lover, was well aware that Brandy’s method for entering Hotel Reverie was incredibly well-known. A little device that is placed on a person’s temple to interact with a virtual reality interface has been seen before and is still relevant throughout the show’s canon. It first popped up in season 3&#8217, s &#8220, San Junipero, &#8221, then made appearances in season 4&#8217, s &#8220, USS Callister, &#8221, and season 5&#8217, s &#8220, Striking Vipers &#8221, ( where it was referred to as an &#8220, Experiencer Disk&#8221 ,). A variation of it also turns up in winter 7&#8217, s &#8220, Eulogy. The system has never had an established name up until now, and it was manufactured by TCKR Systems.

    &#8220, Charlie]Brooker ] calls it a &#8216, Nubbin, &#8217, but Awkwafina&#8217, s character calls it a &#8216, Mesmerizer. &#8217, I don&#8217, t know if that &#8217, s the vernacular variation of it, &#8221, Rae says. &#8220, I didn&#8217, t have the &#8216, real&#8217, type on display. I’m supposed to reveal this, but I had a smaller, false type with double-sided audio. So I was really excited to keep a true one more just. &#8221,

    The real, real, and 8221 Nubbin that Rae recently obtained was certainly the one used to picture this season 7 meta commercial.

    @nubbin #blackmirror unique audio &#8211, BlackMirror issa jones taking a quick trip to another fact

    A Netflix-hosted stimulation that accompanied that similar ad campaign gave visitors the opportunity to use the machine that is unquestionably called a Nubbin with a brand-mark and all. On this one, Charlie Brooker seems to have found a way to win. Sorry, Awkwafina&#8217, s figure!

    The use of the doohickey, which is now known as a Nubbin, has an additional level of frequency below. Hotel Reverie is ultimately a touching like story where two women make a connection between themselves and space, much like that timeless show of the show. The story also comes to an end with a San Junipero easter egg as it turns out that Brandy Friday’s address is 3049 Junipero Drive, which is revealed as &#8220. &#8221,

    Charlie claimed that this is the first season he has written for this season and that is #8220. [San Junpiero] has a lot of work to do, but I really hope people can look at them differently but also enjoy them as complements to one another, Rae says.

    Netflix is currently streaming all six of the seventh year of Black Mirror.

    The second article on Den of Geek was How Hotel Reverie Expands Upon the Black Mirror Canon.