Category: Blog

Your blog category

  • Personalization Pyramid: A Framework for Designing with User Data

    Personalization Pyramid: A Framework for Designing with User Data

    In today’s data-driven environment, it’s becoming more common for a UX specialist to be asked to create a personal digital experience, whether it be a common website, consumer portal, or native application. However while there continues to be no lack of marketing buzz around personalization systems, we also have very few defined approaches for implementing personalized UX.

    We enter that place. After completing tens of personalisation projects over the past few years, we gave ourselves a purpose: could you make a systematic personalization platform especially for UX practitioners? A human-centered personalization program that includes data, classification, content delivery, and general objectives can be compared to the Personalization Pyramid, a design-focused design. By using this strategy, you will be able to understand the core components of a modern, UX-driven personalization system ( or at the very least understand enough to get started ).

    Getting Started

    We’ll assume that you are already comfortable with the fundamentals of modern personalization for the purposes of this article. A nice guide can be found these: Website Personalization Planning. Although Graphic projects in this field can take a variety of forms, they frequently start from the same place.

    Common scenarios for starting a personalisation task:

    • Your business or client made a purchase to personalize their content management system ( CMS ), marketing automation platform ( MAP ), or other related technology.
    • The CMO, CDO, or CIO has identified personalisation as a target
    • User data is unclear or disjointed.
    • You are running some secluded targeting strategies or A/B tests
    • On the personalisation method, parties of contention
    • Mandate of customer privacy rules ( e. g. GDPR ) requires revisiting existing user targeting practices

    Regardless of where you begin, a powerful personalization system will require the same key building stones. These are the “levels” on the tower, as we’ve made them. Whether you are a UX artist, scholar, or planner, understanding the core components may help make your contribution effective.

    From top to bottom, the rates include:

      North Star: What larger geopolitical goal is driving the personalization system?
    1. Objectives: What are the specific, tangible benefits of the system?
    2. Touchpoints: Where will the personal service been provided?
    3. Contexts and Campaigns: What personalization information does the person view?
    4. What constitutes a distinct, suitable audience? User Parts
    5. Actionable Data: What dependable and credible information is captured by our professional platform to generate personalization?
    6. What wider set of data is conceivable ( now in our environment ) to allow you to optimize?

    We’ll go through each of these amounts in change. To make this more bearable, we created a deck of cards that accompany it to show specific examples from each stage. We’ve found them helpful in customisation pondering periods, and will include cases for you here.

    Starting at the Top

    The elements of the pyramids are as follows:

    North Star

    Ultimately, you want a North Star in your personalization program, whether big or small. The North Star defines the (one ) overall mission of the personalization program. What are your goals, exactly? North Stars cast a ghost. The darkness is bigger the sun the bigger the sun. Example of North Starts may incorporate:

      Function: Optimize based on fundamental customer inputs. Examples:” Raw” messages, basic search effects, system user settings and settings options, general flexibility, basic improvements
    1. Self-contained personalisation component is a feature. Examples:” Cooked” notifications, advanced optimizations ( geolocation ), basic dynamic messaging, customized modules, automations, recommenders
    2. User knowledge: Personal consumer experiences across various user flows and interactions. Examples: Email campaigns, landing pages, advanced messaging ( i. e. C2C chat ) or conversational interfaces, larger user flows and content-intensive optimizations ( localization ).
    3. Solution: Highly distinctive, personalized solution experiences. Example: Standalone, branded experience with personalization at their base, like the “algotorial” songs by Spotify quite as Discover Weekly.

    Goals

    Personalization can help speed up designing with user intentions, as in any great UX design. Goals are the military and tangible metrics that may prove the entire program is effective. A good place to begin is with your existing analytics and calculation software and metrics you can standard against. In some cases, new targets may be ideal. The most important thing to keep in mind is that personalisation is never a desired outcome. It is a means to an end. Common targets include:

    • Conversion
    • Time spent on work
    • Net promoter score ( NPS)
    • Consumer satisfaction

    Touchpoints

    Touchpoints are where the personalisation happens. This will be one of your biggest areas of responsibility as a UX custom. The connections available to you will depend on how your personalization and associated technology features are instrumented, and should be rooted in improving a person’s experience at a certain point in the trip. Touchpoints can be multi-device ( mobile, in-store, website ), but they can also be more specific ( web banner, web pop-up, etc. ). Voici some illustrations:

    Channel-level connections

    • Email: Role
    • Contact opens at what time?
    • In-store display ( JSON endpoint )
    • Native game
    • Search

    Wireframe-level Touchpoints

    • Web overlay
    • Web call club
    • Web symbol
    • Web content wall
    • Web home page

    If you’re designing for online interface, for instance, you will likely need to include personal “zones” in your wireframes. Based on our next action, context, and campaigns, the articles for these can be presented dynamically in touchpoints.

    Contexts and Campaigns

    Once you’ve identified some touchpoints, you can decide what kind of customized content a user may get. Many personalization tools will refer to these as” campaigns” ( so, for example, a campaign on a web banner for new visitors to the website ). These will be displayed automatically to specific consumer sections, as defined by consumer data. At this stage, we find it helpful to consider two distinct versions: a framework design and a willing model. The context helps you consider the level of user engagement at the personalization moment, for instance, if they are just casually browsing information rather than engaging in a deep dive. Think of it in terms of information retrieval behaviors. The content model can then guide you in deciding what kind of personalization to use in the context ( for instance, an” Enrich” campaign that features related articles might be a good substitute for extant content ).

    Personalization Context Model:

    1. Browse
    2. Skim
    3. Nudge
    4. Feast

    Content model for personalization:

    1. Alert
    2. Make Easier
    3. Cross-Sell
    4. Enrich

    We’ve written a lot more in depth about each of these models elsewhere, so be sure to check out Colin’s Personalization Content Model and Jeff’s Personalization Context Model.

    User Groups

    User segments can be created prescriptively or adaptively, based on user research ( e. g. via rules and logic tied to set user behaviors or via A/B testing ). You will need to think about how to treat the unidentified or first-time visitor, the guest or returning visitor for whom you may have a stateful cookie ( or an equivalent post-cookie identifier ), or the logged-in visitor who is authenticated. Here are some examples from the personalization pyramid:

    • Unknown
    • Guest
    • Authenticated
    • Default
    • Referred
    • Role
    • Cohort
    • Unique ID

    Actionable Data

    Every organization with any digital presence has data. It’s a matter of examining what user data you can ethically collect, its inherent reliability and value, and how you can use it ( sometimes referred to as “data activation” ). Fortunately, the tide is turning to first-party data: a recent study by Twilio estimates some 80 % of businesses are using at least some type of first-party data to personalize the customer experience.

    First-party data has a number of benefits on the user experience front, including being relatively simple to collect, more likely to be accurate, and less susceptible to the” creep factor” of third-party data. So a key part of your UX strategy should be to determine what the best form of data collection is on your audiences. Voici some illustrations:

    There is a progression of profiling when it comes to recognizing and making decisioning about different audiences and their signals. As user numbers increase in terms of time, confidence, and data volume, it varies more granularly.

    While some combination of implicit / explicit data is generally a prerequisite for any implementation ( more commonly referred to as first party and third-party data ) ML efforts are typically not cost-effective directly out of the box. This is because optimization requires a strong data backbone and content repository. But these approaches should be considered as part of the larger roadmap and may indeed help accelerate the organization’s overall progress. At this point, you will typically work with key stakeholders and product owners to create a profiling model. The profiling model includes defining approach to configuring profiles, profile keys, profile cards and pattern cards. A multi-faceted method of profiling that is adaptable.

    Pulling it Together

    The cards serve as the foundation for an inventory of sorts ( we provide blanks for you to tailor your own ), a set of potential levers and motivations for the kind of personalization activities you aspire to deliver, but they are more valuable when grouped together.

    In assembling a card “hand”, one can begin to trace the entire trajectory from leadership focus down through a strategic and tactical execution. It is also at the heart of the way that both co-authors have organized workshops to build a backlog of programs, which would make a good subject for a separate article.

    In the meantime, what is important to note is that each colored class of card is helpful to survey in understanding the range of choices potentially at your disposal, it is threading through and making concrete decisions about for whom this decisioning will be made: where, when, and how.

    Lay Down Your Cards

    Any effective personalization strategy must take into account near, middle, and long-term objectives. Even with the leading CMS platforms like Sitecore and Adobe or the most exciting composable CMS DXP out there, there is simply no “easy button” wherein a personalization program can be stood up and immediately view meaningful results. Having said that, every personalization activity has a common grammar, just like every sentence has nouns and verbs. These cards attempt to map that territory.

  • Opportunities for AI in Accessibility

    Opportunities for AI in Accessibility

    I thoroughly enjoyed reading Joe Dolson’s most recent article on the crossroads of AI and availability because of how skeptical he is of AI in general and how many people have been using it. In fact, I’m very skeptical of AI myself, despite my role at Microsoft as an accessibility technology strategist who helps manage the AI for Accessibility award program. As with any device, AI can be used in very positive, equitable, and available ways, as well as in destructive, unique, and harmful ways. Additionally, there are a lot of uses in the subpar center.

    I’d like you to consider this a “yes … and” piece to complement Joe’s post. I’m just trying to contradict what he’s saying, but I’m just trying to give some context to initiatives and opportunities where AI can make a difference for people with disability. To be clear, I’m not saying that there aren’t real challenges or pressing problems with AI that need to be addressed; there are, and we’ve needed to address them, like, yesterday; instead, I want to take a moment to talk about what’s possible so that we can find it one day.

    Other text

    Joe’s article spends a lot of time examining how computer vision models can create other words. He raises a lot of appropriate points regarding the state of the world right now. And while computer-vision concepts continue to improve in the quality and complexity of information in their information, their benefits aren’t wonderful. He argues to be accurate that the state of image research is currently very poor, especially for some graphic types, in large part due to the lack of context-based analysis that exists in the AI systems ( which is a result of having separate “foundation” models for text analysis and image analysis ). Today’s models aren’t trained to distinguish between images that are contextually relevant ( should probably have descriptions ) and those that are purely decorative ( couldn’t possibly need a description ) either. However, I still think there’s possible in this area.

    As Joe points out, alt text authoring by human-in-the-loop should definitely be a thing. And if AI can intervene and provide a starting point for alt text, even if the rapid reads,” What is this BS?” That’s not correct at all … Let me try to offer a starting point— I think that’s a gain.

    If we can specifically station a design to examine image usage in context, it might help us more quickly determine which images are likely to be elegant and which ones are likely to need a description. That will clarify which situations require image descriptions, and it will increase authors ‘ effectiveness in making their sites more visible.

    While complex images—like graphs and charts—are challenging to describe in any sort of succinct way ( even for humans ), the image example shared in the GPT4 announcement points to an interesting opportunity as well. Let’s say you came across a map that was simply the description of the chart’s name and the type of representation it was: Pie graph comparing smartphone usage to have phone usage in US households earning under$ 30, 000 annually. ( That would be a pretty bad alt text for a chart because it would frequently leave many unanswered questions about the data, but let’s just assume that that was the description in place. ) If your website knew that that picture was a pie graph ( because an ship model concluded this ), imagine a world where people could ask questions like these about the creative:

    • Are there more smartphone users than have phones?
    • How many more?
    • Is there a group of people that don’t fall into either of these pots?
    • What number is that?

    For a moment, the chance to learn more about graphics and data in this way could be innovative for people who are blind and low vision as well as for those with various types of color blindness, cognitive impairments, and other issues. Putting aside the challenges of large language model ( LLM) hallucinations, where a model only makes up plausible-sounding “facts,” It could also be useful in educational contexts to help people who can see these charts, as is, to understand the data in the charts.

    What if you could ask your browser to make a complicated chart simpler? What if you asked it to separate a single line from a line graph? What if you could ask your browser to transpose the colors of the different lines to work better for form of color blindness you have? What if you demanded that it switch colors in favor of patterns? That seems like a possibility given the chat-based interfaces and our current ability to manipulate images in today’s AI tools.

    Now imagine a purpose-built model that could extract the information from that chart and convert it to another format. Perhaps it could convert that pie chart (or, better yet, a series of pie charts ) into more usable ( and useful ) formats, like spreadsheets, for instance. That would be incredible!

    Matching algorithms

    When Safiya Umoja Noble chose to put her book Algorithms of Oppression, she hit the nail on the head. Although her book focused on how search engines can foster racism, I believe it’s equally true that all computer models have the potential to foster conflict, prejudice, and intolerance. Whether it’s Twitter always showing you the latest tweet from a bored billionaire, YouTube sending us into a Q-hole, or Instagram warping our ideas of what natural bodies look like, we know that poorly authored and maintained algorithms are incredibly harmful. A large portion of this is attributable to the lack of diversity in those who create and shape them. However, when these platforms are built with inclusive features in mind, there is real potential for algorithm development to help people with disabilities.

    Take Mentra, for example. They serve as a network of employment for people who are neurodivers. They match job seekers with potential employers using an algorithm based on more than 75 data points. On the job-seeker side of things, it considers each candidate’s strengths, their necessary and preferred workplace accommodations, environmental sensitivities, and so on. It takes into account the workplace, the communication environment, and other factors. Mentra made the decision to change the script when it came to traditional employment websites because it was run by neurodivergent people. They use their algorithm to propose available candidates to companies, who can then connect with job seekers that they are interested in, reducing the emotional and physical labor on the job-seeker side of things.

    More people with disabilities can be used to create algorithms, which can lessen the likelihood that they will harm their communities. Diverse teams are crucial because of this.

    Imagine that a social media company’s recommendation engine was tuned to analyze who you’re following and if it was tuned to prioritize follow recommendations for people who talked about similar things but who were different in some key ways from your existing sphere of influence. For instance, if you follow a group of white men who are not white or aren’t white and who also discuss AI, it might be wise to follow those who are also disabled or who are not white. If you followed its recommendations, you might learn more about what’s happening in the AI field. These same systems should also use their understanding of biases about particular communities—including, for instance, the disability community—to make sure that they aren’t recommending any of their users follow accounts that perpetuate biases against (or, worse, spewing hate toward ) those groups.

    Other ways that AI can assist people with disabilities

    If I weren’t attempting to combine this with other tasks, I’m sure I could go on and on, giving various examples of how AI could be used to assist people with disabilities, but I’m going to make this last section into a bit of a lightning round. In no particular order:

      Voice preservation You might have heard about the voice-preserve offerings from Microsoft, Acapela, or others, or have seen the VALL-E paper or Apple’s Global Accessibility Awareness Day announcement. It’s possible to train an AI model to replicate your voice, which can be a tremendous boon for people who have ALS ( Lou Gehrig’s disease ) or motor-neuron disease or other medical conditions that can lead to an inability to talk. This technology can also be used to create audio deepfakes, so we need to approach it responsibly, but the technology has truly transformative potential.
    • voice recognition Researchers like those in the Speech Accessibility Project are paying people with disabilities for their help in collecting recordings of people with atypical speech. As I type, they are currently hiring people with Parkinson’s and related conditions, and they intend to expand this list as the project develops. More people with disabilities will be able to use voice assistants, dictation software, and voice-response services as a result of this research, which will result in more inclusive data sets that will enable them to use their computers and other devices more easily and with just their voices.
    • Text transformation. LLMs of the current generation are quite capable of changing text without creating hallucinations. This is incredibly empowering for those who have cognitive disabilities and who may benefit from text summaries or simplified versions, or even text that has been prepared for Bionic Reading.

    The importance of diverse teams and data

    We must acknowledge the importance of our differences. The intersections of the identities we live in have an impact on our lived experiences. These lived experiences—with all their complexities ( and joys and pain ) —are valuable inputs to the software, services, and societies that we shape. Our differences must be reflected in the data we use to develop new models, and those who provide it need to be compensated for doing so. More robust models are produced by inclusive data sets, which promote more justifiable outcomes.

    Want a model that doesn’t demean or patronize or objectify people with disabilities? Make sure that you include information about disabilities that is written by people who have a range of disabilities and that is well represented in the training data.

    Want a model that doesn’t speak in ableist language? You may be able to use existing data sets to build a filter that can intercept and remediate ableist language before it reaches readers. Despite this, AI models won’t be replacing human copy editors anytime soon when it comes to sensitivity reading.

    Want a copilot for coding that provides recommendations that are accessible after the jump? Train it on code that you know to be accessible.


    I have no doubt that AI has the potential to harm people today, tomorrow, and long into the future. However, I also think that we can acknowledge this and make thoughtful, thoughtful, and intentional changes in our approaches to AI that will reduce harm over time as well. Today, tomorrow, and well into the future.


    Many thanks to Kartik Sawhney for supporting the development of this article, Ashley Bischoff for providing me with invaluable editorial support, and, of course, Joe Dolson for the prompt.

  • I am a creative.

    I am a creative.

    I have a creative side. What I do involves science. It’s a secret. I prefer to let it be done through me rather than through me.

    I have a creative side. Certainly all creative people approve of this brand. Not everyone see themselves in this manner. Some innovative people incorporate technology into their work. I honor their assertion, which is true. Perhaps I also have a little bit of envy for them. However, my thinking and being are unique.

    It distracts one to apologize and qualify in progress. That’s what my head does to destroy me. I put it off for the moment. I may regret and then qualify. After I’ve said what I should have. Which is too difficult.

    Except when it flows like a wine valley and is simple.

    Sometimes it does. Maybe what I need to make arrives in a flash. I’ve learned to avoid saying it right away because people think you don’t work hard enough when you know it’s the best idea when you’re on the go and you know it’s the best idea.

    Maybe I work and work and work until the thought strikes me. Maybe it arrives right away, but I don’t remind people for three weeks. Sometimes I get so excited about something that just happened that I blurt it out and didn’t stop myself. like a child who discovered a reward in a box of Cracker Jacks. Often I get away with this. Yes, that is the best plan, but sometimes another people disagree. The majority of the time, they don’t, and I regret that joy has faded.

    Passion should only be saved for the meet, when it will matter. not the informal gathering that two different gatherings precede that appointment. Nothing understands why we hold these gatherings. We keep saying we’re getting rid of them, but we keep discovering new ways to get them. They occasionally yet are good. But occasionally they are a hindrance to the real job. Depending on what you do and where you do it, the ratio between when conferences are valuable and when they are a sad distraction vary. And who you are and how you go about doing it. I’ll go back and forth once more. I have a creative side. That is the design.

    Often, a lot of diligent and individual work ends up with something that is barely useful. Maybe I have to accept that and move on to the next task.

    Don’t inquire about the procedure. I have a creative side.

    I have a creative side. My dreams are not in my power. And I have no power over my best tips.

    I may hammer away and often find it useful to surround myself with images or information. I can go for a move, which occasionally works. There is a Eureka, which has nothing to do with boiling pots and sizzling oil, and I may be making dinner. I frequently know what to do when I awaken. The idea that may have saved me disappears almost as frequently as I become aware and part of the world once more in a mindless weather of oblivion. For imagination, in my opinion, comes from that other planet. The one that we enter in goals, and possibly before and after death. But authors should be asking this, and I am not a writer. I have a creative side. And it’s for philosophers to build massive soldiers in their imaginative world that they claim to be true. But that is yet another diversion. And it’s miserable. Possibly on a much bigger issue than whether or not I am creative. But that’s also a step backwards from what I’m trying to say.

    Often the outcome is evasion. also suffering. You are familiar with the adage” the tortured musician”? Even when the artist is trying to write a soft drink song, a call in a worn-out comedy, or a budget ask, that word is correct.

    Some individuals who detest being called artistic perhaps been closeted artists, but that’s between them and their gods. No offence here, that’s meant. Your assertions are also accurate. However, mine is for me.

    Designers acknowledge their work.

    Disadvantages are aware of cons, just like queers are aware of queers, just like real rappers are aware of actual rappers. People have a lot of regard for artists. We respect, follow, and almost deify the excellent ones. Of course, deifying any person is a dreadful error. We’ve been given a warning. We are more knowledgeable. We are aware that people are really people. They argue, they are depressed, they regret their most critical decisions, they are weak and hungry, they can be violent, and they can be as ridiculous as we can if, like us, they are clay. But. But. However, they produce this incredible issue. They give birth to something that may not occur before them and couldn’t exist without. They are thought’s founders. And I suppose I should add that they are the mother of technology because it’s just lying it. Bad mee bum! Okay, that’s all said and done. Continue.

    Creatives denigrate our personal small accomplishments because they are compared to those of the great people. Wonderful video! I‘m not Miyazaki, though. That is glory right then. That is brilliance straight out of the mouth of God. This unsatisfied small thing I created? It essentially fell off the back of the pumpkin truck. And the carrots weren’t actually new.

    Artists is aware that they are at best Some. Also Mozart’s original artists hold that opinion.

    I have a creative side. I haven’t worked in advertising in 30 times, but my former artistic managers have been the ones who make my decisions. And they are correct to do so. When it really counts, my brain goes flat because I am too lazy and simplistic. There is no treatment for innovative mania.

    I have a creative side. Every project I create has a goal that makes Indiana Jones appear to be a retiree snoring in a balcony head. The more I pursue my creative endeavors, the faster I progress in my work, and the more I slog through lines and gaze blankly before beginning that task.

    I can move ten times more quickly than those who aren’t creative, those who have just been creative for a short while, and those who have just been creative for a short time in their careers. Only that I work twice as quickly as they do, putting the work away, just before I do it, When I put my mind to it, I am so confident in my ability to do a wonderful career. I have an addiction to the delay jump. The leap also terrifies me.

    I don’t create anything.

    I have a creative side. never a performer. Though as a boy, I had a dream that I would one day become that. Some of us criticize our abilities and fear our own selves because we are not Michelangelos and Warhols. At least we aren’t in elections, which is narcissism.

    I have a creative side. Despite my belief in reason and science, my decisions are based on my own senses. And bear witness to what comes next, both the successes and the catastrophes.

    I have a creative side. Every term I’ve said these may irritate another artists who have different viewpoints. Ask a question to two artists, and you’ll find three responses. No matter how we perhaps think about it, our debate, our passion for it, and our responsibility to our own truth, at least in my opinion, are the best indications that we are artists.

    I have a creative side. I lament my lack of taste in almost all of the areas of human understanding, which I know very little about. And I put my taste before everything else in the things that are most important to me, or perhaps more precisely, to my passions. Without my passions, I’d probably have to spend the majority of our time looking ourselves in the eye, which is something that almost none of us can do for very much. No seriously. Actually, not. Because living is so difficult to handle when you really look at it.

    I have a creative side. I think that when I am gone, some of the good parts of me will stay in the head of at least one additional person, just like a family does.

    Working frees me from worrying about my job.

    I have a creative side. I fear that my little present will disappear without warning.

    I have a creative side. I’m too busy making the next thing to devote too much time to it, especially since practically everything I create did achieve the level of success I conceive of.

    I have a creative side. I think there is the greatest secret in the process. I think so strongly that I am also foolish enough to post an essay I wrote into a small machine without having to go through or edit it. I swear I didn’t do this frequently. But I did it right away because I was even more frightened of forgetting what I was saying because I was afraid of you seeing through my sad gestures toward the beautiful.

    There. I believe I’ve said it.

  • Humility: An Essential Value

    Humility: An Essential Value

    Humility, a writer’s most important quality, has a great circle to it. What about sincerity, an business manager’s necessary value? Or a doctor’s? Or a student’s? They all have excellent sounding voices. When humility is our guiding light, the course is usually available for fulfillment, development, relation, and commitment. We’ll discuss why in this book.

    That said, this is a guide for developers, and to that conclusion, I’d like to begin with a story—well, a voyage, actually. It’s a private one, and I’m going to make myself prone as well. I call it:

    The Absurd Pate of Justin: The Tale of Justin

    When I was coming out of arts school, a long-haired, goateed novice, write was a known quantity to me, design on the web, however, was riddled with complexities to understand and learn, a problem to be solved. Although I had formal training in typography, layout, and creative design, what most intrigued me was how these traditional skills could be applied to a young online landscape. This theme may eventually form the rest of my job.

    So I devoured HTML and JavaScript novels into the wee hours of the morning and self-taught myself how to code during my freshman year rather than student and go into print like many of my companions. I wanted—nay, needed—to better understand the underlying relevance of what my design decisions may think when rendered in a website.

    The so-called” Wild West” of website design was the late 1990s and early 2000s. Manufacturers at the time were all figuring out how to use layout and visual connection to the online environment. What were the guidelines? How may we break them and also engage, entertain, and present information? How was my values, which include modesty, respect, and connection, coincide with that on a more general level? I was eager to find out.

    Those are classic factors between non-career relationships and the world of design, even though I’m referring to a different era. What are your main passions, or ideals, that elevate medium? The main elements are all the same, basically the same as what we previously discussed earlier on the immediate parallels between what fulfills you, independent of the visible or online domains.

    First within tables, animated GIFs, Flash, then with Web Standards, divs, and CSS, there was personality, raw unbridled creativity, and unique means of presentment that often defied any semblance of a visible grid. Splash screens and “browser requirement” pages aplenty. Usability and accessibility were typically victims of such a creation, but such paramount facets of any digital design were largely (and, in hindsight, unfairly) disregarded at the expense of experimentation.

    For instance, this iteration of my personal portfolio site (” the pseudoroom” ) from that time was experimental if not a little overt with regard to how the idea of a living sketchbook was conveyed visually. Very skeuomorphic. On this one, I worked with fellow designer and dear friend Marc Clancy, who is now a co-founder of the creative project organizing app Milanote, to sketch and then play with various user interactions. Then, I’d break it down and code it into a digital layout.

    Along with design folio pieces, the site also offered free downloads for Mac OS customizations: desktop wallpapers that were effectively design experimentation, custom-designed typefaces, and desktop icons.

    GUI Galaxy was a design, pixel art, and Mac-centric news portal that graphic designer friends and I developed from the beginning.

    Design news portals were incredibly popular at the time, and they now considered Tweet-sized, small-format snippets of relevant news from the categories I previously covered. If you took Twitter, curated it to a few categories, and wrapped it in a custom-branded experience, you’d have a design news portal from the late 90s / early 2000s.

    We as designers had changed and developed a bandwidth-sensitive, award-winning, much more accessibility-conscious website. Still ripe with experimentation, yet more mindful of equitable engagement. Below are some content panes that show general news (tech, design ) and news centered on Mac. We also offered many of the custom downloads I cited before as present on my folio site but branded and themed to GUI Galaxy.

    The presentation layer of the website’s backbone was made up of global design + illustration + news author collaboration. The backbone was a homegrown CMS. And the collaboration effort here, in addition to experimentation on a’ brand’ and content delivery, was hitting my core. We were creating a global audience by creating something bigger than just one of us.

    Collaboration and connection transcend medium in their impact, immensely fulfilling me as a designer.

    Now, why am I taking you on this trip through design memory lane? Two reasons.

    First, there’s a reason for the nostalgia for that design era ( the” Wild West” era, as I put it ): the inherent exploration, personality, and creativity that dominated many design portals and personal portfolio websites. Ultra-finely detailed pixel art UI, custom illustration, bespoke vector graphics, all underpinned by a strong design community.

    The web design industry has been in a state of stagnation right now. I suspect there’s a strong chance you’ve seen a site whose structure looks something like this: a hero image / banner with text overlaid, perhaps with a lovely rotating carousel of images ( laying the snark on heavy there ), a call to action, and three columns of sub-content directly beneath. Perhaps there are selections that vaguely relate to their respective content in an icon library.

    Design, as it’s applied to the digital landscape, is in dire need of thoughtful layout, typography, and visual engagement that goes hand-in-hand with all the modern considerations we now know are paramount: usability. accessibility. Load times and bandwidth- sensitive content delivery. A user-friendly presentation that connects with people wherever they are. We must be mindful of, and respectful toward, those concerns—but not at the expense of creativity of visual communication or via replicating cookie-cutter layouts.

    Pixel Issues

    Websites during this period were often designed and built on Macs whose OS and desktops looked something like this. Although this is Mac OS 7.5, 8 and 9 aren’t all that different.

    How could any single icon, at any point, stand out and grab my attention? This fascinated me. In this example, the user’s desktop is tidy, but think of a more realistic example with icon pandemonium. Or, let’s say an icon was a part of a larger system group ( fonts, extensions, control panels ): how did it maintain cohesion within the group as well?

    These were 32 x 32 pixel creations, utilizing a 256-color palette, designed pixel-by-pixel as mini mosaics. This, in my opinion, was the embodiment of digital visual communication under such absurd constraints. And often, ridiculous restrictions can yield the purification of concept and theme.

    So I started doing my homework and conducting research. I was a student of this new medium, hungry to dissect, process, discover, and make it my own.

    I wanted to see how I could use that 256-color palette to push the boundaries of a 32×32 pixel grid while expanding the concept of exploration. Those ridiculous constraints forced a clarity of concept and presentation that I found incredibly appealing. I was thrown the digital gauntlet, and that challenge fueled my determination. And so, in my dorm room into the wee hours of the morning, I toiled away, bringing conceptual sketches into mini mosaic fruition.

    These are some of my creations that made use of ResEdit, the only program I had at the time, to create icons. ResEdit was a clunky, built-in Mac OS utility not really made for exactly what we were using it for. Research is at the center of all of this endeavor. Challenge. solving problems. Again, these core connection-based values are agnostic of medium.

    There’s one more design portal I want to talk about, which also serves as the second reason for my story to bring this all together.

    This is the Kaliber 1000, or K10k, abbreviated. K10k was founded in 1998 by Michael Schmidt and Toke Nygaard, and was the design news portal on the web during this period. With its pixel art-fueled presentation, attention to detail paid to every aspect of every detail, and many of the more well-known designers of the time who were invited to be news authors on the site, well… it was the place to be, my friend. With respect where respect is due, GUI Galaxy’s concept was inspired by what these folks were doing.

    For my part, the combination of my web design work and pixel art exploration began to get me some notoriety in the design scene. K10k eventually added me as one of their very select group of news writers to the website’s content.

    Amongst my personal work and side projects —and now with this inclusion—in the design community, this put me on the map. My design work has also begun to appear on other design news portals, as well as in publications abroad and domestically as well as in various printed collections. With that degree of success while in my early twenties, something else happened:

    I really changed into a colossal asshole in just about a year of school, not less. The press and the praise became what fulfilled me, and they went straight to my head. They inflated my ego. I actually felt somewhat superior to my fellow designers.

    The victims? My design stagnated. Its evolution, which is what I evolved, has stagnated.

    I felt so supremely confident in my abilities that I effectively stopped researching and discovering. When I used to lead sketch concepts or iterations as my first instinctive step, I instead leaped right into Photoshop. I drew my inspiration from the smallest of sources ( and with blinders on ). Any criticism of my work from my fellow students was frequently vehemently dissented. The most tragic loss: I had lost touch with my values.

    Some of my friendships and blossoming professional relationships almost ended up being destroyed by my ego. I was toxic in talking about design and in collaboration. However, thankfully, those same friends gave me a priceless gift: sincerity. They called me out on my unhealthy behavior.

    It’s true, I initially didn’t accept it, but after much reflection, I was able to accept it. I was soon able to accept, and process, and course correct. Although the realization made me feel uneasy, the re-awakening was necessary. I let go of the “reward” of adulation and re-centered upon what stoked the fire for me in art school. Most importantly, I returned to my fundamental values.

    Always Students

    Following that temporary regression, I was able to advance in both my personal and professional design. And I could self-reflect as I got older to facilitate further growth and course correction as needed.

    Let’s use the Large Hadron Collider as an example. The LHC was designed” to help answer some of the fundamental open questions in physics, which concern the basic laws governing the interactions and forces among the elementary objects, the deep structure of space and time, and in particular the interrelation between quantum mechanics and general relativity”. Thank you, Wikipedia.

    Around fifteen years ago, in one of my earlier professional roles, I designed the interface for the application that generated the LHC’s particle collision diagrams. These diagrams are often regarded as works of art unto themselves because they depict what is actually happening inside the Collider during any given particle collision event.

    Designing the interface for this application was a fascinating process for me, in that I worked with Fermilab physicists to understand what the application was trying to achieve, but also how the physicists themselves would be using it. In order to accomplish this, in this role,

    I cut my teeth on usability testing, working with the Fermilab team to iterate and improve the interface. To me, how they spoke and what they talked about was like an alien tongue. And by making myself humble and working under the mindset that I was but a student, I made myself available to be a part of their world to generate that vital connection.

    I also had my first ethnographic observational experience, which involved visiting the Fermilab location and observing how the physicists used the tool in their own environments, on their own terminals. For example, one takeaway was that due to the level of ambient light-driven contrast within the facility, the data columns ended up using white text on a dark gray background instead of black text-on-white. This made it easier for them to pore over a lot of data during the day and lessen their strain on their eyes. And Fermilab and CERN are government entities with rigorous accessibility standards, so my knowledge in that realm also grew. Another crucial form of communication was the barrier-free design.

    So to those core drivers of my visual problem-solving soul and ultimate fulfillment: discovery, exposure to new media, observation, human connection, and evolution. Before I entered those values, I checked my ego before entering the door.

    An evergreen willingness to listen, learn, understand, grow, evolve, and connect yields our best work. I want to pay attention to the phrases “grow” and “evolve” in particular. If we are always students of our craft, we are also continually making ourselves available to evolve. Yes, we have years of practical design experience under our belt. Or the focused lab sessions from a UX bootcamp. Or the monogrammed portfolio of our creative work. Or, ultimately, decades of a career behind us.

    However, with all that being said, experience does not make one an “expert.”

    As soon as we close our minds via an inner monologue of’ knowing it all’ or branding ourselves a” #thoughtleader” on social media, the designer we are is our final form. The creator who we can be will never be there.

  • User Research Is Storytelling

    User Research Is Storytelling

    I’ve been fascinated by shows since I was a child. I loved the figures and the excitement—but most of all the reports. I aspired to be an artist. And I believed that I’d get to do the things that Indiana Jones did and go on fascinating experiences. Perhaps my friends and I had movie ideas to make and sun in. But they never went any farther. However, I did end up in the user experience ( UX) field. Today, I realize that there’s an element of drama to UX— I hadn’t actually considered it before, but consumer analysis is story. And to get the most out of customer studies, you must tell a compelling story that involves stakeholders, including the product team and decision-makers, and piques their interest in learning more.

    Think of your favourite film. It more than likely follows a three-act construction that’s frequently seen in movies: the layout, the conflict, and the resolution. The second act shows what exists now, and it helps you get to understand the characters and the challenges and problems that they face. Act two sets the scene for the fight and introduces the action. Here, difficulties grow or get worse. The solution is the third and final work. This is where the issues are resolved and the figures learn and change. This structure, in my opinion, is also a fantastic way to think about customer research, and it might be particularly useful for explaining user research to others.

    Use story as a framework when conducting research.

    It’s sad to say, but many have come to view studies as being inconsequential. Research is frequently one of the first things to go when expenses or deadlines are tight. Instead of investing in study, some goods professionals rely on manufacturers or—worse—their personal judgment to make the “right” options for users based on their experience or accepted best practices. That may lead some groups, but that approach can so easily miss the chance to solve people ‘ real issues. To be user-centered, this is something we really avoid. User study improves pattern. It keeps it on trail, pointing to problems and opportunities. You can keep back of your competition by being aware of the problems with your goods and fixing them.

    In the three-act structure, each action corresponds to a part of the process, and each part is important to telling the whole story. Let’s take a look at the various functions and how they relate to customer research.

    Act one: installation

    The basic research comes in handy because the layout is all about understanding the background. Basic research ( also called conceptual, discovery, or preliminary research ) helps you understand people and identify their problems. Just like in the movies, you’re learning about the difficulties users face, what options are available, and how those challenges impact them. To do basic research, you may conduct cultural inquiries or journal studies ( or both! ), which may assist you in identifying both challenges and opportunities. It doesn’t need to get a great investment in time or money.

    What is the least practical ethnography that Erika Hall can do is spend fifteen minutes with a consumer and say,” Walk me through your day yesterday. That’s it. Provide that one ask. Locked up and listen to them for 15 days. Do everything in your power to protect both your objectives and yourself. Bam, you’re doing ethnography”. According to Hall, “[This ] will definitely prove quite fascinating. In the very unlikely event that you didn’t learn anything new or helpful, carry on with increased confidence in your way”.

    I think this makes sense. And I love that this makes consumer studies so visible. You can simply attract participants and carry out the recruitment process without having to create a lot of paperwork! This can offer a wealth of knowledge about your customers, and it’ll help you better understand them and what’s going on in their life. That’s what work one is really all about: understanding where people are coming from.

    Maybe Spool talks about the importance of basic research and how it may type the bulk of your research. If you can complement what you’ve heard in the fundamental studies by using any more user data that you can obtain, such as surveys or analytics, or if you can identify areas that need more investigation. Together, all this information creates a clearer picture of the state of things and all its deficiencies. And that’s the start of a gripping tale. It’s the place in the story where you realize that the principal characters—or the people in this case—are facing issues that they need to conquer. This is where you begin to develop compassion for the figures and support their success, much like in the movies. And maybe partners are now doing the same. Their business may lose money because users can’t finish specific tasks, which may be their love. Or probably they do connect with people ‘ problems. In either case, work one serves as your main strategy for piqueing interest and investment from the participants.

    When partners begin to understand the value of basic research, that is open doors to more opportunities that involve users in the decision-making approach. And that can help item team become more user-centric. This gains everyone—users, the goods, and partners. It’s similar to winning an Oscar in terms of filmmaking because it frequently results in your item receiving good reviews and success. And this can be an opportunity for participants to repeat this process with different products. The secret to this method is storytelling, and knowing how to tell a compelling story is the only way to entice participants to do more research.

    This brings us to work two, where you incrementally review a design or idea to see whether it addresses the problems.

    Act two: issue

    Act two is all about digging deeper into the issues that you identified in action one. This typically involves conducting vertical study, such as accessibility tests, where you evaluate a potential solution ( such as a design ) to see if it addresses the problems you identified. The issues may include unfulfilled needs or problems with a circulation or procedure that’s tripping users off. More issues may come up in the process, much like in action two of a movie. It’s here that you learn more about the figures as they grow and develop through this action.

    Usability tests should generally consist of five participants, according to Jakob Nielsen, who found that that number of users can usually identify the majority of the issues:” As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the second user, you are wasting your time by observing the same findings regularly but hardly learning much new.”

    There are parallels with storytelling here too, if you try to tell a story with too many characters, the plot may get lost. With fewer participants, each user’s struggles will be more memorable and accessible to other stakeholders when presenting the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Usability tests have been conducted in person for decades, but you can also conduct them remotely using software like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You might interpret in-person usability tests as a form of theater watching as opposed to remote testing. There are advantages and disadvantages to each. Usability research in person is a much more valuable learning experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time feedback on what they’re seeing, including surprises, disagreements, and discussions about them. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors ‘ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If conducting usability testing in the field is like watching a play that is staged and controlled, where any two sessions may be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can meet users at their location to conduct your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. You have less control over how these sessions end as researchers, but this can occasionally help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. In-person usability tests add a level of detail that is frequently absent from remote usability tests.

    That’s not to say that the “movies” —remote sessions—aren’t a good option. Remote training sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they make access to a much wider range of users in their own country. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.

    The advantage of usability testing, whether conducted remotely or in person, is that you can ask real users questions to understand their reasoning and understanding of the problem. This can help you not only identify problems but also glean why they’re problems in the first place. Additionally, you can test your own hypotheses and determine whether your reasoning is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. Act two is where the excitement is at the heart of the narrative, but there are also potential surprises. This is equally true of usability tests. Unexpected things that participants say frequently alter the way you look at things, and these unexpected revelations can lead to unexpected turns in the narrative.

    Unfortunately, user research is sometimes seen as expendable. Usability testing is frequently the only method of research that some stakeholders believe they ever need, and it’s too frequently the case. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users ( foundational research ), there’s not much to be gained by doing usability testing in the first place. That’s because you’re narrowing down the area of focus on without considering the needs of the users. As a result, there’s no way of knowing whether the designs might solve a problem that users have. In the context of a usability test, it’s only feedback on a particular design.

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This demonstrates the value of conducting both directional and foundational research.

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can encourage stakeholders to take action on the issues raised.

    Act three: resolution

    The third act is about resolving the issues raised by the first two acts, whereas the first two are about comprehending the context and the tensions that can compel action. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That includes the entire product team, including developers, UX experts, business analysts, delivery managers, product managers, and any other interested parties who have a say in the coming development. It allows the whole team to hear users ‘ feedback together, ask questions, and discuss what’s possible within the project’s constraints. Additionally, it enables the UX design and research teams to clarify, suggest alternatives, or provide more context for their choices. So you can get everyone on the same page and get agreement on the way forward.

    This act is primarily told through voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They offer the stakeholders their suggestions and suggestions for how to create this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. The most effective presenters” set up a conflict that needs to be resolved” using the same methods as great storytellers, Duarte writes. ” That tension helps them persuade the audience to adopt a new mindset or behave differently”.

    This type of structure aligns well with research results, and particularly results from usability tests. It provides proof for “what is “—the issues you’ve identified. And “what could be “—your recommendations on how to address them. And so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick sketches of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the session is over, when you’ve concluded by bridging the gaps and offering suggestions for improvement. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage provides stakeholders with the next steps and, hoped, the motivation to take those steps!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. The three-act structure of user research contains all the components for a good story:

      Act one: You meet the protagonists ( the users ) and the antagonists ( the problems affecting users ). This is the plot’s beginning. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. These techniques can produce personas, empathy maps, user journeys, and analytics dashboards as output.
      Act two: Next, there’s character development. The protagonists encounter problems and challenges, which they must overcome, and there is conflict and tension. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. Usability findings reports, UX strategy documents, usability guidelines, and best practices can be included in the output of these.
      Act three: The protagonists triumph and you see what a better future looks like. Researchers may use techniques like storytelling, presentation decks, and digital media in act three. The output of these can be: presentation decks, video clips, audio clips, and pictures.

    The researcher performs a number of tasks: they are the producer, the director, and the storyteller. The participants have a small role, but they are significant characters ( in the research ). And the audience is one of the stakeholders. But the most important thing is to get the story right and to use storytelling to tell users ‘ stories through research. By the end, the parties should have a goal and a desire to solve the product’s flaws.

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. In the end, user research is beneficial for everyone, and all you need to do is pique stakeholders ‘ interest in how the story ends.

  • To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    Photo this. You’ve joined a club at your business that’s designing innovative product features with an focus on technology or AI. Or perhaps your business really implemented a customisation website. Either way, you’re designing with statistics. What then? When it comes to designing for personalization, there are many warning stories, no immediately achievement, and some guidelines for the baffled.

    The personalization gap is real, between the dream of getting it right and the worry of it going wrong ( like when we encounter “persofails” similar to a company’s repeated pleas for more toilet seats from regular people ). It’s an particularly confusing place to be a modern professional without a map, a map, or a strategy.

    There are no Lonely Planet and some tour guides for those of you who want to personalize because powerful customisation is so dependent on each group’s talent, technology, and market position.

    But you can ensure that your group has packed its carriers rationally.

    There’s a DIY method to increase your chances for victory. You’ll at least at least disarm your boss ‘ irrational exuberance. Before the group you’ll need to properly plan.

    We refer to it as prepersonalization.

    Behind the audio

    Take into account Spotify’s DJ element, which debuted this year.

    We’re used to seeing the polished final outcome of a personalization have. A personal have had to be developed, budgeted, and given priority before the year-end prize, the making-of-backstory, or the behind-the-scenes success chest. Before any customisation have goes live in your product or service, it lives amid a delay of valuable ideas for expressing consumer experiences more automatically.

    So how do you decide where to position your customisation wagers? How do you design regular interactions that didn’t journey up users or—worse—breed mistrust? We’ve discovered that several budgeted programs second required one or more workshops to join key stakeholders and domestic customers of the technology in order to justify their continuing investments. Make it matter.

    We’ve closely monitored the same evolution with our consumers, from major software to young companies. In our experience with working on small and large personalization work, a program’s best monitor record—and its capacity to weather tough questions, work steadily toward shared answers, and manage its design and engineering efforts—turns on how successfully these prepersonalization activities play out.

    Effective workshops consistently separate successful future endeavors from unsuccessful ones, saving countless hours of time, resources, and overall well-being.

    A personalization practice involves a multiyear effort of testing and feature development. It’s not a tech stack switch-flip. It’s best managed as a backlog that often evolves through three steps:

    1. customer experience optimization ( CXO, also known as A/B testing or experimentation )
    2. always-on automations ( whether rules-based or machine-generated )
    3. mature features or standalone product development ( such as Spotify’s DJ experience )

    This is why we created our progressive personalization framework and why we’re field-testing an accompanying deck of cards: we believe that there’s a base grammar, a set of “nouns and verbs” that your organization can use to design experiences that are customized, personalized, or automated. These cards are not necessary for you. But we strongly recommend that you create something similar, whether that might be digital or physical.

    Set the timer for your kitchen.

    How long does it take to cook up a prepersonalization workshop? The evaluation activities that we suggest include can last for a number of weeks ( and frequently do ). For the core workshop, we recommend aiming for two to three days. Details on the essential first-day activities are included in a summary of our broad approach.

    The full arc of the wider workshop is threefold:

      Kickstart: This specifies the terms of your engagement as you concentrate on both your team’s and your team’s readiness and drive.
    1. Plan your work: This is the heart of the card-based workshop activities where you specify a plan of attack and the scope of work.
    2. Work your plan: This stage consists of making it possible for team members to individually pitch their own pilots that each include a proof-of-concept project, business case, and operating model.

    Give yourself at least a day, split into two large time blocks, to power through a concentrated version of those first two phases.

    Kickstart: Apt your appetite

    We call the first lesson the “landscape of connected experience“. It looks at the possibilities for personalization in your organization. A connected experience, in our parlance, is any UX requiring the orchestration of multiple systems of record on the backend. A marketing-automation platform and a content-management system could be used together. It could be a digital-asset manager combined with a customer-data platform.

    Give examples of connected experience interactions that you admire, find familiar, or even dislike, as examples of consumer and business-to-business examples. This should cover a representative range of personalization patterns, including automated app-based interactions ( such as onboarding sequences or wizards ), notifications, and recommenders. These cards contain a catalog, which we have. Here’s a list of 142 different interactions to jog your thinking.

    It’s all about setting the tone. What are the possible paths for the practice in your organization? Here’s a long-form primer and a strategic framework for a broader view.

    Assess each example that you discuss for its complexity and the level of effort that you estimate that it would take for your team to deliver that feature ( or something similar ). We break down connected experiences into five categories in our cards: functions, features, experiences, complete products, and portfolios. Size your own build here. This will help to draw attention to both the benefits of ongoing investment and the difference between what you currently offer and what you intend to deliver in the future.

    Next, have your team plot each idea on the following 2×2 grid, which lays out the four enduring arguments for a personalized experience. This is crucial because it emphasizes how personalization can affect your own ways of working as well as your external customers. It’s also a reminder ( which is why we used the word argument earlier ) of the broader effort beyond these tactical interventions.

    Each team member should decide where they would like to place your company’s emphasis on your product or service. Naturally, you can’t prioritize all of them. Here, the goal is to demonstrate how various departments may view their own advantages over the effort, which can be different from one department to the next. Documenting your desired outcomes lets you know how the team internally aligns across representatives from different departments or functional areas.

    The third and final KickStart activity is about filling in the personalization gap. Is your customer journey well documented? Will compliance with data and privacy be a significant challenge? Do you have content metadata needs that you have to address? ( We’re pretty sure you do; it’s just a matter of recognizing the need’s magnitude and its solution. ) In our cards, we’ve noted a number of program risks, including common team dispositions. For instance, our Detractor card lists six protracted behavior that is harmful to the development of our country.

    Effectively collaborating and managing expectations is critical to your success. Consider the potential obstacles to your progress in the future. Press the participants to name specific steps to overcome or mitigate those barriers in your organization. As research has shown, personalization initiatives face a number of common obstacles.

    At this point, you’ve hopefully discussed sample interactions, emphasized a key area of benefit, and flagged key gaps? Good, you’re ready to go on.

    Hit that test kitchen

    Next, let’s take a look at what you’ll need to create personalization recipes. Personalization engines, which are robust software suites for automating and expressing dynamic content, can intimidate new customers. They give you a variety of options for how your organization can conduct its activities because of their broad and potent capabilities. This presents the question: Where do you begin when you’re configuring a connected experience?

    The key here is to avoid treating the installed software like some imagined kitchen from a fantasy remodeling project ( as one of our client executives humorously put it ). These software engines are more like test kitchens where your team can begin devising, tasting, and refining the snacks and meals that will become a part of your personalization program’s regularly evolving menu.

    Over the course of the workshop, the final menu of the prioritized backlog will be created. And creating “dishes” is the way that you’ll have individual team stakeholders construct personalized interactions that serve their needs or the needs of others.

    The dishes will be made using recipes that have predetermined ingredients.

    Verify your ingredients

    You’ll ensure that you have everything you need to create your desired interaction ( or that you can determine what needs to be added to your pantry like a good product manager ) and that you have validated with the right stakeholders present. These ingredients include the audience that you’re targeting, content and design elements, the context for the interaction, and your measure for how it’ll come together.

    This doesn’t just involve identifying requirements. Documenting your personalizations as a series of if-then statements lets the team:

    1. compare findings to a common method for developing features, similar to how artists paint with the same color palette,
    2. specify a consistent set of interactions that users find uniform or familiar,
    3. and establish parity between all important performance indicators and performance metrics.

    This helps you streamline your designs and your technical efforts while you deliver a shared palette of core motifs of your personalized or automated experience.

    Create a recipe.

    What ingredients are important to you? Consider the construct “what-what-when-why”

    • Who are your key audience segments or groups?
    • What content, what design elements, and under what circumstances will you give them?
    • And for which business and user benefits?

    Five years ago, we created these cards and card categories. We regularly play-test their fit with conference audiences and clients. And there are still fresh possibilities. But they all follow an underlying who-what-when-why logic.

    In the cards in the accompanying photo below, you can typically follow along with right to left in three examples of subscription-based reading apps.

    1. Nurture personalization: When a guest or an unknown visitor interacts with a product title, a banner or alert bar appears that makes it easier for them to encounter a related title they may want to read, saving them time.
    2. Welcome automation: An email is sent when a new user registers to highlight the breadth of the content catalog and convert them to happy subscribers.
    3. Winback automation: Before their subscription lapses or after a recent failed renewal, a user is sent an email that gives them a promotional offer to suggest that they reconsider renewing or to remind them to renew.

    A good preworkshop activity might be to consider a first draft of what these cards might be for your organization, though we’ve also found that cocreating the recipes themselves can sometimes help this process. Start with a set of blank cards, and begin labeling and grouping them through the design process, eventually distilling them to a refined subset of highly useful candidate cards.

    The later stages of the workshop could be characterized as moving from focusing on a cookbook to a more nuanced customer-journey mapping. Individual” cooks” will pitch their recipes to the team, using a common jobs-to-be-done format so that measurability and results are baked in, and from there, the resulting collection will be prioritized for finished design and delivery to production.

    Better architecture is required for better kitchens.

    Simplifying a customer experience is a complicated effort for those who are inside delivering it. Beware of anyone who contradicts your advice. With that being said,” Complicated problems can be hard to solve, but they are addressable with rules and recipes“.

    When a team is overfitting, it’s because they aren’t designing with their best data, which is why personalization turns into a laugh line. Like a sparse pantry, every organization has metadata debt to go along with its technical debt, and this creates a drag on personalization effectiveness. For instance, your AI’s output quality is in fact impacted by your IA. Spotify’s poster-child prowess today was unfathomable before they acquired a seemingly modest metadata startup that now powers its underlying information architecture.

    You can withstand the heat without a doubt.

    Personalization technology opens a doorway into a confounding ocean of possible designs. Only a deliberate and cooperative approach will produce the desired outcome. So banish the dream kitchen. Instead, head to the test kitchen to burn off the fantastical ideas that the doers in your organization have in store for time, to preserve job satisfaction and security, and to avoid unnecessary distractions. There are meals to serve and mouths to feed.

    You have a better chance of lasting success and sound beginnings with this workshop framework. Wiring up your information layer isn’t an overnight affair. However, if you use the same cookbook and the same recipes, you’ll have solid ground for success. We designed these activities to make your organization’s needs concrete and clear, long before the hazards pile up.

    Your time well spent is being able to assess your unique situation and digital skills, despite the associated costs associated with investing in this kind of technology and product design. Don’t squander it. The pudding is the proof, as they say.

  • The Wax and the Wane of the Web

    The Wax and the Wane of the Web

    When you begin to believe you have everything figured out, everything will change. This is a one piece of advice I can give to friends and family when they become innovative families. Simply as you start to get the hang of injections, diapers, and ordinary sleep, it’s time for solid foods, potty training, and nighttime sleep. When those are determined, school and occasional naps are in order. The cycle goes on and on.

    The same holds true for those of us who are currently employed in design and development. Having worked on the web for about three years at this point, I’ve seen the typical wax and wane of concepts, strategies, and systems. Every day we as developers and designers re-enter a routine pattern, a brand-new concept or technology emerges to shake things up and completely alter our world.

    How we got below

    I built my first website in the mid-’90s. Design and development on the web back then was a free-for-all, with few established norms. For any layout aside from a single column, we used table elements, often with empty cells containing a single pixel spacer GIF to add empty space. We styled text with numerous font tags, nesting the tags every time we wanted to vary the font style. And we had only three or four typefaces to choose from: Arial, Courier, or Times New Roman. When Verdana and Georgia came out in 1996, we rejoiced because our options had nearly doubled. The only safe colors to choose from were the 216 “web safe” colors known to work across platforms. The few interactive elements (like contact forms, guest books, and counters) were mostly powered by CGI scripts (predominantly written in Perl at the time). Achieving any kind of unique look involved a pile of hacks all the way down. Interaction was often limited to specific pages in a site.

    the development of online standards

    At the turn of the century, a new cycle started. Crufty code littered with table layouts and font tags waned, and a push for web standards waxed. Newer technologies like CSS got more widespread adoption by browsers makers, developers, and designers. This shift toward standards didn’t happen accidentally or overnight. It took active engagement between the W3C and browser vendors and heavy evangelism from folks like the Web Standards Project to build standards. A List Apart and books like Designing with Web Standards by Jeffrey Zeldman played key roles in teaching developers and designers why standards are important, how to implement them, and how to sell them to their organizations. And approaches like progressive enhancement introduced the idea that content should be available for all browsers—with additional enhancements available for more advanced browsers. Meanwhile, sites like the CSS Zen Garden showcased just how powerful and versatile CSS can be when combined with a solid semantic HTML structure.

    Server-side language like PHP, Java, and.NET took Perl as the primary back-end computers, and the cgi-bin was tossed in the garbage bin. With these improved server-side equipment, the first period of internet programs started with content-management techniques (especially those used in blogs like Blogger, Grey Matter, Movable Type, and WordPress ) In the mid-2000s, AJAX opened gates for sequential interaction between the front end and back close. Pages was now revise their content without having to reload it. A grain of Script frameworks like Prototype, YUI, and ruby arose to aid developers develop more credible client-side conversation across browsers that had wildly varying levels of standards support. Techniques like picture alternative enable the use of fonts by skilled developers and developers. And technology like Flash made it possible to include movies, sports, and even more engagement.

    The economy was reenergized by these new tools, standards, and methods in many ways. Web style flourished as creators and designers explored more different styles and designs. However, we also relied heavily on numerous exploits. Early CSS was a huge improvement over table-based layouts when it came to basic layout and text styling, but its limitations at the time meant that designers and developers still relied heavily on images for complex shapes ( such as rounded or angled corners ) and tiled backgrounds for the appearance of full-length columns (among other hacks ). All kinds of nested floats or absolute positioning ( or both ) were necessary for complicated layouts. Display and photo substitute for specialty styles was a great start toward varying the designs from the big five, but both tricks introduced convenience and efficiency issues. And JavaScript libraries made it simple for anyone to add a dash of interaction to pages, even at the expense of double, even quadrupling, the download size of basic websites.

    The web as software platform

    The interplay between the front end and the back end continued to grow, which led to the development of the current era of modern web applications. Between expanded server-side programming languages ( which kept growing to include Ruby, Python, Go, and others ) and newer front-end tools like React, Vue, and Angular, we could build fully capable software on the web. Along with these tools, there were additional options, such as shared package libraries, build automation, and collaborative version control. What was once primarily an environment for linked documents became a realm of infinite possibilities.

    Mobile devices increased in their capabilities as well, and they gave us access to the internet in our pockets at the same time. Mobile apps and responsive design opened up opportunities for new interactions anywhere and any time.

    This fusion of potent mobile devices and potent development tools contributed to the growth of social media and other centralized tools for people to use and interact with. As it became easier and more common to connect with others directly on Twitter, Facebook, and even Slack, the desire for hosted personal sites waned. Social media provided connections on a global scale, with both positive and negative outcomes.

    Want a much more extensive history of how we got here, with some other takes on ways that we can improve? ” Of Time and the Web” was written by Jeremy Keith. Or check out the” Web Design History Timeline” at the Web Design Museum. A fun tour through” Internet Artifacts” is also provided by Neal Agarwal.

    Where we are now

    It seems like we’ve reached yet another significant turning point in the last couple of years. As social-media platforms fracture and wane, there’s been a growing interest in owning our own content again. There are many different ways to create a website, from the tried-and-true classic of hosting plain HTML files to static site generators to content management systems of all varieties. The fracturing of social media also comes with a cost: we lose crucial infrastructure for discovery and connection. Webmentions, RSS, ActivityPub, and other IndieWeb tools can be useful in this regard, but they’re still largely underdeveloped and difficult to use for the less geeky. We can build amazing personal websites and add to them regularly, but without discovery and connection, it can sometimes feel like we may as well be shouting into the void.

    Browser support for standards like web components like CSS, JavaScript, and other standards has increased, particularly with efforts like Interop. New technologies gain support across the board in a fraction of the time that they used to. I frequently find out about a new feature and check its browser support only to discover that its coverage is already over 80 %. Nowadays, the barrier to using newer techniques often isn’t browser support but simply the limits of how quickly designers and developers can learn what’s available and how to adopt it.

    With a few commands and a few lines of code, we can currently prototype almost any concept. All the tools that we now have available make it easier than ever to start something new. However, as the initial cost of these frameworks may be saved in the beginning, it eventually becomes due as their upkeep and maintenance becomes a component of our technical debt.

    If we rely on third-party frameworks, adopting new standards can sometimes take longer since we may have to wait for those frameworks to adopt those standards. These frameworks, which previously made it easier to adopt new techniques sooner, have since evolved into obstacles. These same frameworks often come with performance costs too, forcing users to wait for scripts to load before they can read or interact with pages. And when scripts fail ( whether due to poor code, network issues, or other environmental factors ), users frequently have no choice but to use blank or broken pages.

    Where do we go from here?

    Hacks of today help to shape standards for the future. And there’s nothing inherently wrong with embracing hacks —for now—to move the present forward. Problems only arise when we refuse to acknowledge that they are hacks or when we refuse to take their place. So what can we do to create the future we want for the web?

    Build for the long haul. Optimize for performance, for accessibility, and for the user. weigh the costs associated with those user-friendly tools. They may make your job a little easier today, but how do they affect everything else? What is the price to the users? To future developers? To adoption of standards? Sometimes the convenience may be worth it. It’s occasionally just a hack that you’ve gotten used to. And sometimes it’s holding you back from even better options.

    Start with standards. Standards continue to evolve over time, but browsers have done a remarkably good job of continuing to support older standards. The same holds true for third-party frameworks, though. Sites built with even the hackiest of HTML from the’ 90s still work just fine today. The same can’t be said about websites created with frameworks even after a few years.

    Design with care. Consider the effects of each choice, whether your craft is code, pixels, or processes. The convenience of many a modern tool comes at the cost of not always understanding the underlying decisions that have led to its design and not always considering the impact that those decisions can have. Use the time saved by modern tools to consider more carefully and design with consideration rather than rush to “move fast and break things”

    Always be learning. If you constantly learn, you also develop. Sometimes it may be hard to pinpoint what’s worth learning and what’s just today’s hack. Even if you were to concentrate solely on learning standards, you might end up focusing on something that won’t matter next year. ( Remember XHTML? ) However, ongoing learning opens up new neural connections in your brain, and the techniques you learn in one day may be used to inform different experiments in the future.

    Play, experiment, and be weird! This website we created is the most incredible experiment. It’s the single largest human endeavor in history, and yet each of us can create our own pocket within it. Be brave and try something new. Build a playground for ideas. Create absurd experiments in your own crazy science lab. Start your own small business. There has never been a place where we have more room to be creative, take risks, and discover our potential.

    Share and amplify. As you play, experiment, and learn, share what has worked for you. Write on your own website, post on whichever social media site you prefer, or shout it from a TikTok. Write something for A List Apart! But take the time to amplify others too: find new voices, learn from them, and share what they’ve taught you.

    Go ahead and create a masterpiece.

    As designers and developers for the web ( and beyond ), we’re responsible for building the future every day, whether that may take the shape of personal websites, social media tools used by billions, or anything in between. Let’s give everything we produce a positive vibe by infusing our values into everything we do. Create that thing that only you are uniquely qualified to make. Then, share it, improve it, re-create it, or create something new. Learn. Make. Share. Grow. Rinse and repeat. Everything will change whenever you believe you have mastered the web.

  • Helping Stakeholders Help Themselves

    Helping Stakeholders Help Themselves

    Helping Stakeholders Help Themselves written by John Jantsch read more at Duct Tape Marketing

    Listen to the full episode: Overview In this episode of the Duct Tape Marketing Podcast, John Jantsch talks with Bill Shander, information designer, data communications expert, and founder of Beehive Media. Bill shares insights from his new book, “Stakeholder Whispering: Uncover What People Need Before Doing What They Ask.” The conversation covers how to turn […]

    Helping Stakeholders Help Themselves written by John Jantsch read more at Duct Tape Marketing

    Listen to the full episode:

    Overview

    In this episode of the Duct Tape Marketing Podcast, John Jantsch talks with Bill Shander, information designer, data communications expert, and founder of Beehive Media. Bill shares insights from his new book, “Stakeholder Whispering: Uncover What People Need Before Doing What They Ask.” The conversation covers how to turn complex data into clear, actionable stories, the importance of questioning order-taking, and why active listening and genuine curiosity are the keys to building trust and delivering what stakeholders truly need. Listeners will learn practical strategies for stakeholder engagement, leadership, and data-driven decision-making in the age of AI.

    About the Guest

    Bill Shander is a data communications expert, information designer, and founder of Beehive Media. With over 25 years of experience, he has helped leading organizations—including the United Nations, World Bank, and Deloitte—turn complex ideas into clear, actionable stories. Bill is a recognized thought leader in data visualization, storytelling, and stakeholder engagement, and is the author of “Stakeholder Whispering: Uncover What People Need Before Doing What They Ask.”

    Actionable Insights

    • Data storytelling is about communicating meaning and insight, not just sharing numbers and reports.
    • Order-taking leads to missed opportunities; real value comes from questioning, listening, and guiding stakeholders to what they truly need.
    • Active listening, curiosity, and asking better questions are essential for building trust and uncovering stakeholders’ real objectives.
    • Silence is a powerful tool for reflection and better conversation—embrace the pause to allow deeper thinking.
    • Stakeholder engagement applies to all roles, not just marketing—including HR, IT, and leadership.
    • Recognize and prioritize all stakeholders—sometimes the real goals and needs come from several layers up in the organization.
    • In hybrid and remote work environments, intentional communication and Socratic questioning are even more important.
    • Organizational culture and leadership openness determine how effective “stakeholder whispering” can be—seek or build a culture that values questioning and strategic thinking.

    Great Moments (with Timestamps)

    • 00:45 – What is a Data Communication Expert?
      Bill explains the importance of storytelling and visualization in making data meaningful.
    • 01:44 – Why Stakeholder Whispering Matters More Than Ever
      Why questioning and guiding stakeholders is critical in the age of AI and short attention spans.
    • 04:28 – Beyond Order-Taking: Leading with Questions
      Bill shares why challenging requests and using a consultative approach delivers better results.
    • 07:41 – The Power of Active Listening and Curiosity
      Tips for asking better questions and truly hearing stakeholders’ needs.
    • 09:16 – Silence is Golden
      The value of pausing, reflection, and pacing in communication and presentations.
    • 10:28 – Common Pitfalls: Mistaking Tasks for Outcomes
      Why focusing only on what’s requested misses the real goals.
    • 12:58 – Recognizing the Real Stakeholders
      How to identify and prioritize who really matters in any project or initiative.
    • 15:13 – Culture, Leadership, and Whisperability
      The role of culture and leadership in fostering open, strategic conversations.
    • 17:01 – Adapting Stakeholder Engagement to Hybrid and Remote Work
      Why face-to-face or Socratic dialogue is essential for discovering true needs.
    • 18:58 – Real-World Example: The Power of Questioning Assumptions
      Bill tells a client story where open-ended questioning led to a far better outcome.

    Pulled Quotes

    “Our job is not just to execute tasks—it’s to succeed and help our organization succeed. That means probing, questioning, and challenging the status quo.”
    — Bill Shander

    “Active listening, curiosity, and asking the right questions are what build trust and uncover what stakeholders really need.”
    — Bill Shander

    John Jantsch (00:00.878)

    Hello and welcome to another episode of the Duct Tape Marketing Podcast. This is John Jantsch and my guest today is Bill Shander. He’s a data communications expert, information designer and founder of Beehive Media. Over 25 years of experience, Bill has helped leading organizations, including United Nations, World Bank and Deloitte turn complex ideas into clear, actionable stories. We’re going to talk about his latest book today, Stakeholder Whispering, Uncover What People Need.

    before doing what they ask. So Bill, welcome to the show.

    Bill Shander (00:34.34)

    Thank you, John. I’m really happy to be here.

    John Jantsch (00:36.736)

    So I just, sometimes people have things in their bios that I have to ask about. So what does a data communication expert do?

    Bill Shander (00:45.654)

    That’s a good question. So, you know, everybody these days has data, whether it’s your sales data, your marketing data, your HR data, everybody has data. We’re always packaging it up in PowerPoint presentations to present to our bosses or reports for the board or whoever. And people don’t really do a very good job of it either because they’re not really thinking about communicating ideas. They’re worried about shoving numbers at people. And so I help people.

    John Jantsch (01:09.314)

    Yeah. Right.

    Bill Shander (01:12.216)

    tell stories of data, as well as visualize that data in an impactful way.

    John Jantsch (01:16.462)

    Yeah. And I think there’s probably a lot of people, myself included, that I want to hear the story. Like, what does this data mean? you know, rather than just saying, look, we got this much traffic. Okay. Is that good? Is that bad? Yeah. So what inspired you to write the book? I mean, is there, is there something going on today, you know, in the business world that you think it makes this idea more critical?

    Bill Shander (01:22.553)

    Yeah.

    Bill Shander (01:29.014)

    Exactly. How many clicks is good? Are clicks even useful? We don’t know.

    Bill Shander (01:44.378)

    That’s a good question. I don’t know if today it’s more critical in that this has always been an issue, honestly. I’ve been looking at it for 30 years and took me a long time to realize that this is the thing. Like I’ve been thinking about doing a book for a long time and this was finally the idea of the nugget that said, yes, this must be done. It’s been an issue that’s been around forever. Is it more important today than ever? I would say maybe possibly because of AI. mean, okay, we’re already talking about AI, know, it’s 2025, of course you have to, but.

    Honestly, when you ask AI to do something, it just does it. AI is an order taker. And we as humans, what can we do better than AI today? Maybe we can still discern, what really should be done? And maybe we can ask good follow-up questions on all the kinds of things that I talk about in the book that we have to do in order to make sure we’re delivering against the right tasks. AI is just going to do it. So it’s even more important for that reason.

    John Jantsch (02:19.064)

    Yeah. Yeah.

    John Jantsch (02:38.198)

    Yeah. You know, it’s interesting. mean, I think you can make a case for being more important today and in some ways, because what you mentioned AI actually allows us to crunch a lot more data than we ever would have been able to in some cases. so we certainly have that even the smallest of companies have access now to big crunching. But I think also, I noticed a lot of people, stakeholders included, you know, have much shorter attention spans. And so,

    Bill Shander (02:57.082)

    Yeah.

    John Jantsch (03:04.258)

    You know, that 27 page PowerPoint deck, you know, can be condensed into a story or a metaphor. You know, that might actually be a better way to present the information.

    Bill Shander (03:15.748)

    Well, that’s it. so stakeholder whispering is, you the basic idea is your stakeholders ask you to do things based on their automated response. How do we usually do it? Well, usually we put it to 27 page PowerPoint deck together. And the problem is to what you said, you know, first of all, attention spans are shrinking a hundred other reasons why that may not be the best solution. But on top of that, like,

    I mean, they don’t even know what they need. They’re just going to go with the automated response. And so our job as workers, and it doesn’t matter what role you’re in, if it’s marketing, great, but HR people need this, IT people, finance, et cetera. Whatever we’re working on, we need to question the ask, know, question that automated response. Maybe it is a PowerPoint deck that’s needed, or maybe not to your point.

    John Jantsch (04:03.928)

    So you mentioned the word order taking, know, I actually, ironically, somebody just said this to me the other day. We have to, you know, we have to sell them what they want so that we can get the trust to sell them what they need. You’ve probably heard that before and you’re kind of advocating for the idea that, no, we need to lead them to what they need and not, you know, and maybe use numbers to help do that. Talk a little more about that idea of beyond order taking.

    Bill Shander (04:15.502)

    Yeah. Yeah.

    Bill Shander (04:28.738)

    Yeah. And what you just said is also true, right? Like you do have to gain trust before you can lead them effectively. But yes, the fact is our stakeholders don’t know what they need and our job is to guide them. I often say it’s like therapy. I have a whole chapter in the book about how to conduct a therapy session because it is very much like therapy. Someone comes to a therapist because they have an issue and they need help. And the therapist doesn’t tell them what to do.

    They ask them questions. say, well, how does that make you feel? Right? And the questions, right. And the questions allow you to look inside yourself and say, wait, yeah. How does that make me feel? And so in work, okay, you know, we’re launching a new product marketing, make us a brochure. Okay. You know, why would a brochure be better than an app or better than this, that, or the other? Huh? Yeah. Maybe, maybe we should do an app. that introspective opportunity is what guides us down the road towards maybe another option.

    John Jantsch (04:56.406)

    Yeah. Why do we want that?

    Bill Shander (05:24.634)

    you know, when you’re new, like you’re in a new role, new boss, whatever, you haven’t gained that trust yet, maybe all you do is you try one thing, one question, which is, the question could be, how do we measure success? How are we gonna know this is gonna, when this has worked, how are we gonna measure that? And just that one question, it’s not gonna get them all the way to some new way of thinking maybe.

    but it’s an initial ask. It’s at least one step beyond overtaking. And then over time, you’ll gain more trust and you’ll be able to sort of expand on that guidance way of thinking about it.

    John Jantsch (05:58.144)

    You know, what I have found is, is that’s a, that’s an incredible technique in selling. you know, a lot of times people will come to us and say, want this, listen, this. and if, if we have the posture or the courage to back up and say what you said, how will that, how will we know that’s successful? What would success look like? How are we going to measure that? have you considered, I find a lot of times people will put their guard down then and like, we’re going to actually have a conversation about.

    Bill Shander (06:04.793)

    It is.

    John Jantsch (06:26.764)

    what we should be doing, I don’t have to pretend I know what to tell you to do. And I find it very disarming in a sales conversation. I mean, not to the level of being obnoxious, you know what I mean? But definitely to the level of saying, let’s think about insights instead of actions.

    Bill Shander (06:30.658)

    Right.

    Bill Shander (06:36.42)

    Totally, you’re building trust.

    Bill Shander (06:40.9)

    Yeah.

    Bill Shander (06:45.806)

    Yeah, you’re building trust the moment you do that, especially in the sales context when there’s, there’s that built in lack of trust in a way. And on top of that, you know, what, what I found in my career, the only success I’ve had in my career is because I was good at the skills, stakeholder whispering. And, know, part of that is no question. It’s the consultative approach. I’m not here.

    to sell you widgets, I’m here to solve your problems. I’m here to actually help you succeed. And when you really honestly are doing that, then that includes, yeah, that asking questions like that, will lead to the right solution, not just a solution that puts dollars in my pocket.

    John Jantsch (07:22.552)

    So of course you’re implying that you have to actually care about getting them a result, right? Yeah. So we’ve covered one side of it, asking better questions, but what role does actually being a better listener play in this?

    Bill Shander (07:26.818)

    You do. You have to care and you have to be curious. Those are two things that go sort of hand in hand.

    Bill Shander (07:41.848)

    Yeah, active listening is something is a phrase people talk about. But do you really listen? know, and you know, what’s interesting is like, here we are, we’re having, of course, and like, you’re an interviewer in this context, and you have to do that, right? And like, when I’m talking to a client, I got to be taking notes, I got to be thinking about my next question, response, or you can’t avoid some some of that. But at the same time,

    John Jantsch (07:49.07)

    No, I’m thinking about the next question I’m going to ask.

    Bill Shander (08:07.61)

    What I encourage people to do is as best you can within that reality, you try to really listen. And a friend of mine just recently told me his phrase is, listen with your ears, not your brain. So really hear, and yeah, you’re gonna jot notes, you’re gonna notice a little trigger word, they said X, put a little circle on that, whatever, but don’t start formulating your next question as much as you can avoid it until they stop. Truly listen for that whole time.

    John Jantsch (08:18.766)

    Mm-hmm.

    Bill Shander (08:35.354)

    It’s really hard to do. None of us could do it perfectly, but we can strive towards that ideal.

    John Jantsch (08:41.132)

    I think it’s a little bit cultural too. think, you know, Americans are just like, we need noise. They’re like silence, you know, just kills us, right? I read a study the other day that said Americans, I think the average like silence before they become very uncomfortable is three seconds. And in Japan, it is very common for somebody to get asked a question and to literally wait for eight seconds before answering to give it thought and to give it, you know,

    Bill Shander (08:50.702)

    Yeah.

    Bill Shander (09:04.536)

    Wow.

    John Jantsch (09:08.486)

    emotion and I thought, you know, that’s probably I mean, most people if I sat here for eight seconds of dead air, people were like, what’s wrong? It’s pretty interesting. Yeah. Yeah.

    Bill Shander (09:16.495)

    Yeah.

    So I have a chapter called Silence is Golden. And not only do I talk about that, but even the chapter, the book is put on the pages in a way that each page is just one sentence with silence all around it. Because it is that important, but it is uncomfortable, it’s true.

    John Jantsch (09:29.42)

    Yeah. Funny. Yeah. Yeah. Yeah. Yeah. I’ve taken I’ve do some public speaking and I’ve taken some training on that and frequently a coach or something will say no let that pause let that sit let the audience digest that boy when you’re up on stage it’s like can I do it. It’s really hard. It’s funny. So so what are the

    Bill Shander (09:55.186)

    It is, but yeah, good, Go ahead. No, I was just gonna say, yeah, that strategic performance, which includes pauses, silence, pacing. I can speak really quickly and I can slow it down. And that has an effect on your audience for sure. Whether it’s an audience of one stakeholder or a room full of people.

    John Jantsch (09:59.084)

    Go ahead and finish, sir.

    John Jantsch (10:15.278)

    Right. So what are, let’s go with the negative. What are the common mistakes that people make? They might get the essence of this book and then charge in. What are some of the things that you see are pitfalls?

    Bill Shander (10:28.312)

    I mean, you one of the biggest problems people face is that they think that their job is to do what their boss tells them to do. And like on paper, there’s some truth to that, but, clients, not just bosses, clients, investors, whoever your stakeholders are, there’s a broad range of them. Obviously your job is to execute on tasks for your organization, but it’s not just to be that order taker that we talked about. So you have to, the most important thing I’m hoping people remember after reading the book.

    is that they just need to do this. Like, see the world in a new way. Your job is not to execute those tasks your boss tells you to do. Your job is to succeed and help your organization succeed. And that includes probing. know, just asking, is this the right thing to be doing? Is this the right way to be doing that thing? So, step number one, acknowledge that this is a thing and just try to do something about it.

    Another challenge is that some people are less whisperable than others, right? Some bosses are not so even into having these long conversations, like, you know, just do what I said, right? And obviously that takes confidence to push back and really engage your stakeholders, which also of course takes trust like we talked about. And I would say one of the third things is that, you know, it’s challenging for

    John Jantsch (11:33.614)

    you

    Bill Shander (11:53.004)

    ourselves, just sort of acknowledge to ourselves that, you know, essentially we’re all walking around being driven by our subconscious. We’re like literally all of our lives is driven by our subconscious. Tons of research shows us that we’re not very good at reasoning. We’re not really very good at deliberative thinking. We’re just being driven by our subconscious. And so if we can just think about ways to tap into the subconscious, yes, even in work, it’s like therapy, then we’re all going to do a better job doing what we need to do for.

    ourselves and our organizations. And it is for ourselves also, like you’re going to be promoted if you’re the one who actually challenges the status quo, brings strategic thinking to the table and delivers against that. know duct tape marketing, the basic idea, right, is be strategic, don’t just execute on tasks, right? And so it’s a very similar way of thinking.

    John Jantsch (12:40.782)

    So I’m curious, have you ever considered children to be stakeholders that we have to whisper to? As I heard you say that, just do what I said. was like, that’s probably not the most current way of thinking about parenting, it?

    Bill Shander (12:46.382)

    They certainly could be. Yeah. I mean, and that’s

    Bill Shander (12:58.264)

    Yeah. And actually brings up the fourth really important thing to be thinking about and a risk, you know, a problem with this is that we don’t recognize, acknowledge, define, and prioritize all of the stakeholders. Right? So my boss tells me to do something, I do it. I am thinking my one stakeholder is my boss. No.

    Your boss asked you to do that because his boss asked him and his boss, her boss. And so it’s four chains deep. And by the way, the board of directors is going to show this to their investors. Like the stakeholder list is actually this long. And now you can’t worry about all of them, but which ones are the two or the three whose opinions and actual goals really matter the most. Really zoom in on those ones and really make sure you understand their actual needs.

    Like if it’s ultimately about the investors, even though your boss has you do it, they’re the real stakeholder. So make sure you understand what they really need and make sure your boss understands that they’re his stakeholder. And so that they’re involved in that stakeholder whispering with them.

    John Jantsch (14:01.176)

    So that brings up an interesting quant. How do you balance the fact that the objective might be to create a better experience for the customer? However, what my boss is doing, my objective has to be to keep my job. And so now I’m kind of torn between that. This isn’t really the right approach for that stakeholder. But if I want to meet this objective, how do you balance that?

    Bill Shander (14:26.49)

    Yeah, it’s the million dollar question. It’s hard one, right? So like some bosses, some people are not going to be very whisperable. And yeah, you could jeopardize your job with that person theoretically. I would say long term, most of the time, if you serve the customer, you’re not going to jeopardize your job.

    John Jantsch (14:31.598)

    Yeah.

    Bill Shander (14:47.884)

    and everything’s going to be for the better. Like you’re going to be the one who gets promoted. You’re going to take your boss’s job, right? Essentially, because you’re going to really solve problems. Should. Occasionally it won’t. And you either are willing to face that risk for the potential reward and or if your boss isn’t whisperable, guess what? I say, find a new boss, right? Because that’s really honestly the answer. You don’t want to work in a culture like that.

    John Jantsch (14:52.782)

    should work that way, right. Yeah.

    John Jantsch (15:07.362)

    me. Right.

    John Jantsch (15:13.09)

    Like so many, I would put this book into a leadership category. Hopefully that jives a little bit with what you’re thinking. And it seems like most leadership ideas really start with the culture of the organization.

    Bill Shander (15:22.51)

    Yeah, definitely.

    Bill Shander (15:29.166)

    They definitely do. Yeah. And I have a chapter at the end, which is called some love for my stakeholders or some love for the stakeholders. And I talk about the fact is first of all, I do, I love my stakeholders and it’s not just like blowing smoke. I’ve really enjoyed the work that I’ve done for the last 30 plus years. I’ve enjoyed working with the vast majority of my clients and I really, am curious and I do care and I want to help them. And so.

    When I think, when I talk to them in the book, I say, first of all, thank you for teaching me for all these years how to do what I do. But then I also do turn the page a little bit on them and say, okay, now you may be reading this because you’re a middle manager. Guess what? You’re somebody else’s boss, aren’t you? Also, you are somebody’s stakeholder today, even though you’re thinking of as the order taker. So how whisperable are you? And so companies need to develop the culture where they create.

    know, cultures of whisperability. And I have some clients who have amazing cultures where they, listen to me, they listen to their employees. It’s not about hierarchy or anything else. And I’ve worked for, you know, as a vendor for some companies that were really not whisperable at all. And I didn’t work for them for, for very long for a variety of reasons, but it’s really hard to be in that type of environment.

    John Jantsch (16:45.262)

    You have a chapter about, I mean, so many people are working either hybrid or remote or does that change kind of the framework at all or the structure or does it just add kind of another layer of complexity?

    Bill Shander (17:01.978)

    think it adds another layer complexity for sure because communications is harder, right? Like right now, I’m not looking at you, I’m looking at my camera, but the viewer is looking at my eyes. So at least there’s some eye contact it feels like happening. And so, you know, when it’s all on Zoom, it’s harder to have that real, really productive conversation, certainly better, you know, the body language and all kinds of other things disappear. So there’s definitely that added complexity.

    But the process is still the same. You’ve got to have conversations. You’ve got to ask good questions. And something we didn’t talk about, but there’s a key part to the question asking, which is when I ask my stakeholders questions, I’m not doing it to learn the answers. It’s actually the other way around. It’s more of a Socratic dialogue. I’m asking them questions so that they can learn the answers. I want them to figure out what they actually need from me. I’m not trying to guide them. I’m not trying to tell them. I want them to figure it out. It’s like therapy.

    John Jantsch (17:44.483)

    Yes.

    Bill Shander (17:58.848)

    Once they figure it out, then I’ll do that. And so the question asking is a very, it’s a two-way street for sure, but the goal is really to help them learn as much as to help me learn.

    John Jantsch (18:11.406)

    Yeah, you you call it therapy, but it really strikes me. It’s a lot like coaching in some ways. mean, you’re almost coaching people to think about things that maybe haven’t even considered. know, one of my favorite phrases or least favorite phrases is, that’s the way we’ve always done it. Or that’s the way everybody in our industry does it. And, you know, just to even say, anybody ask why? So we’ve always done it that way. It’s amazing how often people will go, you know, I don’t know.

    Bill Shander (18:16.591)

    Yeah.

    Bill Shander (18:28.515)

    Right.

    Yeah.

    Bill Shander (18:36.697)

    you

    Bill Shander (18:41.55)

    Yeah, it’s true.

    John Jantsch (18:41.586)

    the answer to that. So do you have any in the book or anything you want to anybody you’ve worked with clients that you’ve worked with kind of a real story or example where you know stakeholder whispering has really led to a far better outcome.

    Bill Shander (18:58.99)

    Yeah, I I tell one story in the book and it’s funny on the surface. It’s a really boring story. It’s not the most dynamic anecdote in the history of the world at all, but it’s one of the most, the moment when this happened was like really eyeopening for me. so was working on project. was doing this data dashboard essentially for this client and we’re having this conversation about whether we should show the rank position.

    of countries on this one metric being measured. So this country is number one, two, three, four, five, or should we show the actual score they got on this measurement? So let’s imagine it’s about web analytics. Should we show the number of clicks they got or just the ranking in terms of clicks? And their argument was the way this type of data usually works, the way it’s always been done, is we always just show the rank because people care if their country ahead or behind their favorite country that they want to compete against. But the scores…

    John Jantsch (19:37.526)

    Thank

    Bill Shander (19:55.364)

    were universally really, really high. Very few countries had a low score. So you might’ve been ranked 150th. That looks terrible, that sounds awful. But guess what? You had a super high score, just like everybody else. Only a few countries were actually bad. And so was trying to make the case that maybe we should show the actual score because the fact that this country was ranked low didn’t mean they had an actual problem. And so the data…

    John Jantsch (20:17.184)

    Yeah, they could close 50 places pretty easily.

    Bill Shander (20:20.886)

    Exactly. They could close it easily and it didn’t matter where they were anyways, as long as they were above X score. And so, you know, I’m asking all these questions. We’re having this really long debate and she almost convinced me five times. I almost convinced her five times. But the point was, you know, it was a very open ended conversation, mostly each of us asking each other questions. and in the end, you know, there was this one moment where she said just literally, she said the word something to the effect of, I never saw it that way before.

    John Jantsch (20:24.59)

    Yeah.

    Bill Shander (20:50.446)

    You’re right. And it wasn’t gratifying because I was right, although that’s nice, you know, but it was really because there was this moment of just incredible open-mindedness to your point. Like, why have we always done it that way? Who the hell knows? Like, well, why should we do it that way? Maybe we should consider, maybe we won’t change it, but maybe we should at least look at doing it this other way. And even that I consider a win.

    John Jantsch (20:50.819)

    Thanks.

    John Jantsch (21:15.222)

    Yeah, awesome. Well, Bill, I appreciate you taking a few moments to stop by the show. You want to invite people to connect with you somewhere, find out more about your work, obviously find out more about stakeholder risk.

    Bill Shander (21:26.136)

    Yeah, you can always find me on my website, BillShander.com. And I’m always happy to connect with people on LinkedIn as well.

    John Jantsch (21:32.3)

    Well again, I appreciate you stopping by. Hopefully we’ll see you one of these days out there on the road.

    Bill Shander (21:36.794)

    Thank you very much, John. Nice talking to you.

    powered by

  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    I’ve lost count of the times when promising ideas go from being useless in a few days to being useless after working as a solution designer for too long to explain.

    Financial items, which is the area of my specialization, are no exception. It’s tempting to put as many features at the ceiling as possible and hope someone sticks because people’s true, hard-earned money is on the line, user expectations are high, and a crammed market. However, this strategy will lead to disaster. Why, you see this:

    The fatalities of feature-first creation

    It’s simple to get swept up in the enthusiasm of developing innovative features when you start developing a financial product from scratch or are migrating existing user journeys from papers or telephony channels to online bank or mobile apps. They may believe,” If I may only add one more thing that solves this particular person problem, they’ll enjoy me”! But what happens if you eventually encounter a roadblock as a result of your security team’s negligence? don’t like it, right? When a difficult-fought film fails to win over viewers or fails due to unanticipated difficulty?

    The concept of Minimum Viable Product ( MVP ) comes into play in this context. Even if Jason Fried doesn’t usually refer to this concept, his book Getting Real and his audio Redo frequently discuss it. An MVP is a product that offers only enough significance to your users to keep them interested without becoming too hard or frustrating to use. Although the idea seems simple, it requires a razor-sharp eye, a brutal edge, and the courage to stand up for your position because” the Columbo Effect” makes it easy to fall for something when one always says” just one more thing …” to include.

    The issue with most fund apps is that they frequently turn out to be reflections of the company’s internal politics rather than an experience created exclusively for the customer. This implies that the priority is to provide as many features and functionalities as possible to satisfy the requirements and desires of competing inside sections as opposed to a distinct value statement that is focused on what people in the real world actually want. As a result, these products can very quickly became a mixed bag of misleading, related, and finally unhappy customer experiences—a feature salad, you might say.

    The significance of the foundation

    What is a better strategy, then? How may we create products that are user-friendly, firm, and, most importantly, stick?

    The concept of “bedrock” comes into play in this context. The mainstay of your product is really important to people, and Bedrock is that. The foundation of worth and relevance over time is built upon it.

    The rock has got to be in and around the standard cleaning journeys in the world of retail bank, which is where I work. People only look at their existing account once every blue moon, but they do so every day. They purchase a credit card every year or every other year, but they at least once a month assess their stability and pay their bills.

    The key is in identifying the main tasks that people want to complete and working relentlessly to render them simple, reliable, and trustworthy.

    How can you reach the foundation, though? By focusing on the” MVP” strategy, giving convenience precedence, and working iteratively toward a clear value proposition. This means avoiding pointless extras and putting your clients first, making the most of them.

    It also requires some nerve, as your coworkers might not always agree on your perspective right away. And in some cases, it might even mean making it clear to clients that you won’t be coming over to their home and prepare their meal. Sometimes you may need to use the sporadic “opinionated user interface design” ( i .e. clunky workaround for edge cases ) to test a concept or to give yourself some room to work on something more crucial stuff.

    Functional methods for creating reliable financial goods

    What are the main learnings I’ve made from my own research and practice, then?

    1. What trouble are you trying to solve first, and make a distinct “why”? For whom? Make sure your goal is unmistakable before beginning any work. Make certain it also aligns with the goals of your business.
    2. Avoid the temptation to put too many characteristics at once by focusing on one, key feature and focusing on getting that right before moving on to something else. Choose one that actually adds price, and work from that.
    3. When it comes to financial goods, clarity is often more important than difficulty. Eliminate unwanted details and concentrate solely on what matters most.
    4. Accept constant iteration as Bedrock is a powerful process rather than a set destination. Continuously collect customer feedback, improve your product, and work toward that foundational position.
    5. Stop, look, and listen: Don’t just go through with testing your product as part of the delivery process; test it frequently in the field. Use it for yourself. Move the A/B checks. User comments on Gatter. Speak to those who use it, and change things up correctly.

    The foundational dilemma

    This is an intriguing conundrum: sacrificing some of the potential for short-term progress in favor of long-term stability is at play. But the reward is worthwhile because products created with a concentrate on core will outlive and outperform their competitors and provide people with ongoing value over time.

    How do you begin your quest for core, then? Get it gradually. Start by identifying the underlying factors that your customers actually care about. Focus on developing and improving a second, potent have that delivers real value. And most importantly, check constantly because, whatever you think, Abraham Lincoln, Alan Kay, or Peter Drucker are all in the same boat! The best way to foretell the future is to build it, he said.

  • X-Men: All The Right And Wrong Lessons Hollywood Took from a Superhero Movie 25 Years Ago

    X-Men: All The Right And Wrong Lessons Hollywood Took from a Superhero Movie 25 Years Ago

    It was 25 years ago that X-Men truly launched the modern era of the superhero movie. While there had been films before starring Batman and Superman—and even Blade offered proof that obscure Marvel Comics characters could work at the box office—X-Men’s release in 2000 was a game-changer. It helped pave the way for Sam Raimi’s […]

    The post X-Men: All The Right And Wrong Lessons Hollywood Took from a Superhero Movie 25 Years Ago appeared first on Den of Geek.

    Every time a new season of a big tentpole science fiction rolls around, fans and critics tend to try to find the reason why this time things are different. New seasons often proclaim a new cast member or a shake-up behind the scenes in the creative team will change everything. But despite the two-year wait, the refreshing thing about Star Trek: Strange New Worlds Season 3 is that it’s essentially the same show it’s been since 2022. For the cast and showrunners of the mega-popular Paramount+ series, the edict for season 3 is very clear: If ain’t broken, don’t bring in Scotty to fix it.

    “I think it’s the consistency of keeping it a different story, a different genre. Every episode we’re keeping it classic,” star Celia Rose Gooding says. “It’s a strange new world every episode, and I think that’s what keeps fans coming back.”

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    But what kinds of strange new worlds can fans expect in a third season? And is the secret to this show’s success only found in its throwback vibes or is there something deeper? In addition to Gooding, we also talked to cast members Anson Mount, Carol Kane, Ethan Peck, Babs Olusanmokun, and showrunners Akiva Goldsman and Henry Alonso Myers to look ahead at the future of the Final Frontier. 

    It’s Been a Long Road 

    Although Star Trek: Strange New Worlds seems, in some ways, to be a fairly new series (it launched in 2022), for Anson Mount and Ethan Peck, this mission has been going on for nearly a decade, beginning when they first took on the roles of Captain Pike and Mr. Spock in Star Trek: Discovery Season 2 seven years ago.

    “There was a lot of discomfort that sort of turned into comfort over time,” Peck says of playing Spock since 2019. “And there are times when I’m on set and I’m not sure if I’m being Spock enough or if I’m being Ethan. And I’m like, ‘Where’s the line?’ We spend so many hours as these characters, and that line gets a little blurry.”

    For Mount, the transformation of Pike—from TOS trivia question to beloved lead in Strange New Worlds—has also been a personal journey. And it’s fused him permanently to Pike.

    “For whatever reason, this character is closer to me than a lot of other characters that I have played,” Mount admits. “But I think the whole tone of our show is a bit different [from Discovery]. We decided to bear down on the optimism of Trek and the planet-of-the-week, and in order to get there, Pike had to learn that the journey is the destination.”  

    A Strange, New Serialization 

    Despite its reputation for harkening back to the style and format of The Original Series, the success of Strange New Worlds isn’t really because it copies the self-contained nature of the classic Star Trek show. Instead like many other modern TV shows, Strange New Worlds does have a serialized style to it. But those arcs aren’t only connected to the science fiction stories. In Strange New Worlds, the serialization is the characters. 

    “There are certain kinds of relationship stories you can only tell over time,” co-showrunner Goldsman says. “So when we talk about this serialized character arc competent of the show, we’re doing something The Original Series couldn’t.” 

    Goldsman brings up the classic TOS episode “The City on the Edge of Forever” as the ultimate example of not only a great episode of Trek but also how it’s demonstrative of the limits of the classic series. We got to know the TOS cast fairly well from 1966 to 1969, but it’s not like the characters had complete arcs.

    “Nothing frustrated me more than Kirk losing Edith Keeler one week and being fine the next week,” Goldsman considers. “But on our show, we actually can talk about relationships having beginnings, middles, and ends. They couldn’t. So they were sort of trapped in stasis in a strange way. But we’re not.”

    One perfect example of how this kind of character evolution unfolds in season 3 is the transformation of Gooding’s take on Nyota Uhura. Thanks to Strange New Worlds’ character-driven episodic arcs, she’s had much more development with her younger Uhura than Nichelle Nichols ever had on The Original Series, to say nothing of Zoe Saldaña’s Uhura in the reboot movies. As iconic as the two previous Uhuras are, Gooding’s is the one we’ve gotten to know the best. In fact, the journey of her humble Uhura in seasons 1 and 2 will start to fully morph into the more ebullient Uhura of The Original Series during the forthcoming season 3.

    “I think with season 3, we’re now getting an opportunity to show her more playful, flirtatious side,” Gooding says. “In the previous seasons, she was a character with so much depth and history and trauma. Now we get to see how she can still find lightness, joy, and playfulness. It’s very reminiscent of the Lieutenant Uhura we see in TOS. That’s a change from what we’ve seen of her in previous seasons.”

    On the other side of the Starfleet biographical coin is Dr. M’Benga as played by Babs Olusanmokun. A minor character who appeared in just two TOS episodes (as played by Booker Bradshaw), Olusanmokun’s take on the man has been one of pure invention rather than reinvention. When it comes to M’Benga, canon hardly matters. The character was basically a blank slate. So while he started out as a sympathetic doctor with a mysterious past in Strange New Worlds’ first season, in season 2, we discovered a more physical, action-adventure version of M’Benga, a trend that Olusanmokun ensures will continue in season 3.

    “’There are other pieces of him that we’re still unraveling,” Olusanmokun says. “But, yes, we leaned into that for season 2 and there’s more of that in season 3.” 

    For those who remember Olusanmokun in both Dune: Part One and Dune: Part Two, where he played the Fremen Jamis, the actor has the ability to bring equal parts warrior and monk to certain roles, something that is on full display for M’Benga in Strange New Worlds Season 3. But, is this character the most dangerous doctor in Star Trek history? Could this badass take Dr. Bashir or Bones in a fight? Olusanmokun hints at a connection between himself and the quiet strength of M’Benga, saying only, “Those that know what they do don’t talk about what they do, or glorify what they do. They just do it.”

    Keeping Things Light 

    Despite the franchise’s reputation for self-seriousness and social commentary about the nature of humanity, the Star Trek phenomenon would be nothing without humor. And it’s here that Strange New Worlds Season 3 excels: it brings the fun to the Final Frontier without completely turning the show into a full-on sitcom (although one episode this season might qualify as a rom-com!). But this humorous element couldn’t work without certain characters. Hence in the second season, the producers enlisted the legendary Carol Kane to join the crew as the semi-immortal Pelia, a chief engineer with the irascibility of Bones and a sweetness that is all her own.

    And no, we haven’t confused her with singer Carol King. “They thought I wrote the Tapestry album,” Kane jokes. “This is the first time I’m breaking it to them. Do you still love me?”

    One thing that is new for Kane in season 3 is her pairing with Pelia’s old student, Montgomery Scott, better known to legions of fans as Scotty. Played by Martin Quinn in the season 2 finale, Scotty is back in season 3 as a full member of the cast.

    “Oh, I love him. He is just adorable. He’s so fun,” Kane gushes. She also says that she feels that her character benefits from the company of the rest of the crew, something that comes across both in real life and on the screen.

    “I was very moved by how I was accepted just right off the bat,” the performer explains. “My first scene was with Ethan who just accepted me. My instinct is to just try and dive into the writing and fulfill it as much with commitment and energy as I can, and that’s how she came out. I think they wrote a lovely character for me and I am very grateful.”

    There’s also an episode this season directed by Jonathan Frakes, which Peck, Gooding, and Mount all say is “very funny.” Gooding also reveals that some bits in that forthcoming episode were teased out by Frakes. “Whenever Jonathan Frakes gets on set as a director, I feel so much more liberty to try new stuff and do fun things… it’s really, really fun.”

    Mount agrees, saying with a sly smile: “Jonathan loves to be on set because he’s a fucking actor.” But relative to the process of comedy, Mount says the environment of the Strange New Worlds set often encourages humorous creativity. Sometimes on the fly. “Comedy happens when you find it,” he says. “And so you’re constantly kind of changing things just for the sake of seeing if you can find something new.”

    Beyond the Five-Year Mission 

    Every episode of Strange New Worlds begins with Captain Pike echoing the familiar words of Captain Kirk, telling us that this is a “five-year mission” of the USS Enterprise. Just before we sat down with the cast and creative team of the show, it was revealed that this time limit is somewhat literal. Like two other contemporary Paramount+ Trek shows—Discovery and Lower DecksStrange New Worlds will conclude after its fifth season, likely released sometime in 2027. And while this suggests a kind of endpoint for the series, there are still three whole seasons of the show that fans haven’t seen yet.

    “I don’t feel like we’re doing the same thing each season,” co-showrunner Henry Alonso Myers says. “Without getting into specifics, there are some things in season 4 that people do that we have not seen those characters do. Every day is like that.”

    Both Myers and Goldsman insist that the season 3—and season 4 and season 5—of Strange New Worlds will continue to deliver on what the promise of the series was originally; to make a version of The Original Series that could exist in today’s culture. But because Strange New Worlds uses classic characters who have been around for nearly 60 years, Goldsman agrees that on some level, the show is a bit like the various novels and comics based on the TOS cast, some of which satiated fans’ hunger when there was zero Star Trek on TV back in the 1970s and early 1980s. This isn’t fan fiction, exactly, but rather, a kind of expanded universe of The Original Series, previously only found in books and comics.

    “It’s a good comparison, thinking about the books. I’ve never thought of it, but that’s very much what we are,” Goldsman says. “We’re behind the canon. We’re beyond what is apparent.” 

    So, outside of the next three years of Strange New Worlds adventures, what’s next? Could Strange New Worlds morph into a reboot of The Original Series, at least for a little while? Goldsman isn’t saying yes, but he’s not saying no either.

    “Our plan, our aspiration has always been to get to TOS,” he says. “The plan was that we would have five years to move from the Strange New Worlds cast and crew to a TOS show. Whether we do or don’t, that’s the hope.”

    Star Trek: Strange New Worlds Season 3 debuts with two episodes on Paramount+ on July 17.

    The post Star Trek: Strange New Worlds Really Is the Funnest Crew in the Fleet appeared first on Den of Geek.