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  • Design Dialects: Breaking the Rules, Not the System

    Design Dialects: Breaking the Rules, Not the System

    “Language is not merely a set of unrelated sounds, clauses, rules, and meanings; it is a totally coherent system bound to context and behavior.” — Kenneth L. Pike

    The web has accents. So should our design systems.

    Design Systems as Living Languages

    Design systems aren’t component libraries—they’re living languages. Tokens are phonemes, components are words, patterns are phrases, layouts are sentences. The conversations we build with users become the stories our products tell.

    But here’s what we’ve forgotten: the more fluently a language is spoken, the more accents it can support without losing meaning. English in Scotland differs from English in Sydney, yet both are unmistakably English. The language adapts to context while preserving core meaning. This couldn’t be more obvious to me, a Brazilian Portuguese speaker, who learned English with an American accent, and lives in Sydney.

    Our design systems must work the same way. Rigid adherence to visual rules creates brittle systems that break under contextual pressure. Fluent systems bend without breaking.

    Consistency becomes a prison

    The promise of design systems was simple: consistent components would accelerate development and unify experiences. But as systems matured and products grew more complex, that promise has become a prison. Teams file “exception” requests by the hundreds. Products launch with workarounds instead of system components. Designers spend more time defending consistency than solving user problems.

    Our design systems must learn to speak dialects.

    A design dialect is a systematic adaptation of a design system that maintains core principles while developing new patterns for specific contexts. Unlike one-off customizations or brand themes, dialects preserve the system’s essential grammar while expanding its vocabulary to serve different users, environments, or constraints.

    When Perfect Consistency Fails

    At Booking.com, I learned this lesson the hard way. We A/B-tested everything—color, copy, button shapes, even logo colors. As a professional with a graphic design education and experience building brand style guides, I found this shocking. While everyone fell in love with Airbnb’s pristine design system, Booking grew into a giant without ever considering visual consistency.  

    The chaos taught me something profound: consistency isn’t ROI; solved problems are.

    At Shopify. Polaris () was our crown jewel—a mature design language perfect for merchants on laptops. As a product team, we were expected to adopt Polaris as-is. Then my fulfillment team hit an “Oh, Ship!” moment, as we faced the challenge of building an app for warehouse pickers using our interface on shared, battered Android scanners in dim aisles, wearing thick gloves, scanning dozens of items per minute, many with limited levels of English understanding.

    Task completion with standard Polaris: 0%.

    Every component that worked beautifully for merchants failed completely for pickers. White backgrounds created glare. 44px tap targets were invisible to gloved fingers. Sentence-case labels took too long to parse. Multi-step flows confused non-native speakers.

    We faced a choice: abandon Polaris entirely, or teach it to speak warehouse.

    The Birth of a Dialect

    We chose evolution over revolution. Working within Polaris’s core principles—clarity, efficiency, consistency—we developed what we now call a design dialect:

    ConstraintFluent MoveRationale
    Glare & low lightDark surfaces + light textReduce glare on low-DPI screens
    Gloves & haste90px tap targets (~2cm)Accommodate thick gloves
    MultilingualSingle-task screens, plain languageReduce cognitive load

    Result: Task completion jumped from 0% to 100%. Onboarding time dropped from three weeks to one shift.

    This wasn’t customization or theming—this was a dialect: a systematic adaptation that maintained Polaris’s core grammar while developing new vocabulary for a specific context. Polaris hadn’t failed; it had learned to speak warehouse.

    The Flexibility Framework

    At Atlassian, working on the Jira platform—itself a system within the larger Atlassian system—I pushed for formalizing this insight. With dozens of products sharing a design language across different codebases, we needed systematic flexibility so we built directly into our ways of working. The old model—exception requests and special approvals—was failing at scale.

    We developed the Flexibility Framework to help designers define how flexible they wanted their components to be:

    TierActionOwnership
    ConsistentAdopt unchangedPlatform locks design + code
    OpinionatedAdapt within boundsPlatform provides smart defaults, products customize
    FlexibleExtend freelyPlatform defines behavior, products own presentation

    During a navigation redesign, we tiered every element. Logo and global search stayed Consistent. Breadcrumbs and contextual actions became Flexible. Product teams could immediately see where innovation was welcome and where consistency mattered.

    The Decision Ladder

    Flexibility needs boundaries. We created a simple ladder for evaluating when rules should bend:

    Good: Ship with existing system components. Fast, consistent, proven.

    Better: Stretch a component slightly. Document the change. Contribute improvements back to the system for all to use.

    Best: Prototype the ideal experience first. If user testing validates the benefit, update the system to support it.

    The key question: “Which option lets users succeed fastest?”

    Rules are tools, not relics.

    Unity Beats Uniformity

    Gmail, Drive, and Maps are unmistakably Google—yet each speaks with its own accent. They achieve unity through shared principles, not cloned components. One extra week of debate over button color costs roughly $30K in engineer time.

    Unity is a brand outcome; fluency is a user outcome. When the two clash, side with the user.

    Governance Without Gates

    How do you maintain coherence while enabling dialects? Treat your system like a living vocabulary:

    Document every deviation – e.g., dialects/warehouse.md with before/after screenshots and rationale.

    Promote shared patterns – when three teams adopt a dialect independently, review it for core inclusion.

    Deprecate with context – retire old idioms via flags and migration notes, never a big-bang purge.

    A living dictionary scales better than a frozen rulebook.

    Start Small: Your First Dialect

    Ready to introduce dialects? Start with one broken experience:

    This week: Find one user flow where perfect consistency blocks task completion. Could be mobile users struggling with desktop-sized components, or accessibility needs your standard patterns don’t address.

    Document the context: What makes standard patterns fail here? Environmental constraints? User capabilities? Task urgency?

    Design one systematic change: Focus on behavior over aesthetics. If gloves are the problem, bigger targets aren’t “”breaking the system””—they’re serving the user. Earn the variations and make them intentional.

    Test and measure: Does the change improve task completion? Time to productivity? User satisfaction?

    Show the savings: If that dialect frees even half a sprint, fluency has paid for itself.

    Beyond the Component Library

    We’re not managing design systems anymore—we’re cultivating design languages. Languages that grow with their speakers. Languages that develop accents without losing meaning. Languages that serve human needs over aesthetic ideals.

    The warehouse workers who went from 0% to 100% task completion didn’t care that our buttons broke the style guide. They cared that the buttons finally worked.

    Your users feel the same way. Give your system permission to speak their language.

  • Good designers, bad websites: a proposal

    Good designers, bad websites: a proposal

    I want to discuss accessibility because it is the most important thing for making websites. Other A List Apart articles give you innovation and insight. This article will give you homework. These are just my personal views, but they’re pretty good.

    I want to start off with a couple of statements, and you will agree:

    1. Designers are good people. I have never heard a designer say, “I don’t care if somebody can’t read this text”, “Not my fault if somebody can’t use this device”, or “Who cares if this is confusing?”
    2. Some designs exclude people. You have seen people unable to read the text on a website or app that somebody designed. You’ve seen people unable to use a physical device that somebody has designed. You’ve seen people utterly bamboozled while trying to use a service that somebody designed.

    So what?

    The first question is, “Is this life-or-death stuff?” The answer is, “Yes.” In my favorite essay, This Is All There Is, Aral Balkan makes the point that pretty much everything that we design can affect life events and death events. Aral gives the example of how even a straightforward bus timetable app can affect life and death events, if we design it badly:

    • somebody might miss a life event, such as their daughter’s fifth birthday party; or
    • somebody might miss a death event, such as the chance to say goodbye to a dying grandmother.

    The next—and frustrating—question is, “Why do some designs still exclude people?” After all, we know that:

    • not everybody can see perfectly;
    • not everybody can hear perfectly;
    • not everybody thinks the same way; and
    • not everybody moves the same way.

    I think the answer is that there’s too much to recall. Consider, if you will, the wide variety of topics that A List Apart articles cover. Designers are expected to remember all of that guidance, plus all of the accessibility guidance, plus so much more. It is too much.

    Recognizing accessibility issues while designing

    I’d like to point toward one possible solution, starting from Jakob Nielsen’s 10 Usability Heuristics for User Interface Design. These are from the mid-1990s, and—although there’s a good chance that you, gentle reader, are a lot younger than that—please bear with me. 

    Seeing as the problem is that there’s too much to recall, I want to look at heuristic № 6, “Recognition rather than Recall.” Jakob Nielsen said that for users, information required to use the design should be visible or easily retrievable when needed. I suggest we tweak that to make life easier for designers. Let’s say that the information required to produce the design should be visible or easily retrievable when needed. In other words, let’s make it easier to recognise accessibility issues while we’re designing.

    How are we going to do that? I really like the book A Web for Everyone—Designing Accessible User Experiences by Sarah Horton and Whitney Quesenbery. I really like this book not only because it includes a quote from me—actually two quotes, but I don’t like to boast—but because it includes personas that are perfect for helping us to recognise accessibility issues. That’s the good news. The even better news is that these personas are available now for free on the companion website to the book What Every Engineer Should Know About Digital Accessibility, again by Sarah Horton, with David Sloan this time.

    Meet your users

    I’m going to introduce you to these personas now:

    I want to throw one more persona at you now, because, well, A List Apart readers are overachievers. One of my favorite authors, Cennydd Bowles—who literally wrote the book on Future Ethics—says to create Personas Non Grata. In other words, every time we design something, we have to think about what a bad guy could do with that thing, and whom that might affect.

    To actually use these personas while designing, I like what Eric Meyer and Sara Wachter-Boettcher in Design for Real Life call the Designated Dissenter: for each project that you work on, one of your teams should be responsible for asking, “Will this work for Vishnu?”, “How’s Trevor going to get on with this?”, and so on. 

    Then, once you’ve used the personas to recognise the accessibility issues, you can look up the guidelines for whichever platforms you’re designing for: 

    Your mission, should you choose to accept it

    I told you in the introduction of this article that I would give you homework. You thought I was joking. So, here’s your homework: I want you to grab the personas from the Know About Accessibility website, and use them throughout every design project to help you recognise accessibility issues while you work—and reclaim design for everyone.


    NOTE: This article is based on “Recognise,” my five-minute presentation from Interaction Design Association (IxDA) Dublin’s Defuse (Design for Use) event in 2025.

  • Design for Amiability: Lessons from Vienna

    Design for Amiability: Lessons from Vienna

    Today’s web is not always an amiable place. Sites greet you with a popover that demands assent to their cookie policy, and leave you with Taboola ads promising “One Weird Trick!” to cure your ailments. Social media sites are tuned for engagement, and few things are more engaging than a fight. Today it seems that people want to quarrel; I have seen flame wars among birders.  

    These tensions are often at odds with a site’s goals. If we are providing support and advice to customers, we don’t want those customers to wrangle with each other. If we offer news about the latest research, we want readers to feel at ease; if we promote upcoming marches, we want our core supporters to feel comfortable and we want curious newcomers to feel welcome. 

    In a study for a conference on the History of the Web, I looked to the origins of Computer Science in Vienna (1928-1934)  for a case study of the importance of amiability in a research community and the disastrous consequences of its loss. That story has interesting implications for web environments that promote amiable interaction among disparate, difficult (and sometimes disagreeable) people.

    The Vienna Circle

    Though people had been thinking about calculating engines and thinking machines from antiquity, Computing really got going in Depression-era Vienna.  The people who worked out the theory had no interest in building machines; they wanted to puzzle out the limits of reason in the absence of divine authority. If we could not rely on God or Aristotle to tell us how to think, could we instead build arguments that were self-contained and demonstrably correct? Can we be sure that mathematics is consistent? Are there things that are true but that cannot be expressed in language? 

    The core ideas were worked out in the weekly meetings (Thursdays at 6) of a group remembered as the Vienna Circle. They got together in the office of Professor Moritz Schlick at the University of Vienna to discuss problems in philosophy, math, and language. The intersection of physics and philosophy had long been a specialty of this Vienna department, and this work had placed them among the world leaders.  Schlick’s colleague Hans Hahn was a central participant, and by 1928 Hahn brought along his graduate students Karl Menger and Kurt Gödel. Other frequent participants included philosopher Rudolf Carnap, psychologist Karl Popper, economist Ludwig von Mises (brought by his brother Frederick, a physicist),  graphic designer Otto Neurath (inventor of infographics), and architect Josef Frank (brought by his physicist brother, Phillip).  Out-of-town visitors often joined, including the young Johnny von Neumann, Alfred Tarski, and the irascible Ludwig Wittgenstein. 

    When Schlick’s office grew too dim, participants adjourned to a nearby café for additional discussion with an even larger circle of participants.  This convivial circle was far from unique.  An intersecting circle–Neurath, von Mises, Oskar Morgenstern–established the Austrian School of free-market economics. There were theatrical circles (Peter Lorre, Hedy Lamarr, Max Reinhardt), and literary circles. The café was where things happened.

    The interdisciplinarity of the group posed real challenges of temperament and understanding. Personalities were often a challenge. Gödel was convinced people were trying to poison him. Architect Josef Frank depended on contracts for public housing, which Mises opposed as wasteful. Wittgenstein’s temper had lost him his job as a secondary school teacher, and for some of these years he maintained a detailed list of whom he was willing to meet. Neurath was eager to detect muddled thinking and would interrupt a speaker with a shouted “Metaphysics!” The continuing amity of these meetings was facilitated by the personality of their leader, Moritz Schlick, who would be remembered as notably adept in keeping disagreements from becoming quarrels.

    In the Café

    The Viennese café of this era was long remembered as a particularly good place to argue with your friends, to read, and to write. Built to serve an imperial capital, the cafés found themselves with too much space and too few customers now that the Empire was gone. There was no need to turn tables: a café could only survive by coaxing customers to linger. Perhaps they would order another coffee, or one of their friends might drop by. One could play chess, or billiards, or read newspapers from abroad. Coffee was invariably served with a glass of purified spring water, still a novelty in an era in which most water was still unsafe to drink. That water glass would be refilled indefinitely. 

    In the basement of one café, the poet Jura Soyfer staged “The End Of The World,” a musical comedy in which Professor Peep has discovered a comet heading for earth.

    Prof. Peep: The comet is going to destroy everybody!

    Hitler:  Destroying everybody is my business.

    Of course, coffee can be prepared in many ways, and the Viennese café developed a broad vocabulary to represent precisely how one preferred to drink it: melange, Einspänner, Brauner, Schwarzer, Kapuziner. This extensive customization, with correspondingly esoteric conventions of service, established the café as a comfortable and personal third space, a neutral ground in which anyone who could afford a coffee would be welcome. Viennese of this era were fastidious in their use of personal titles, of which an abundance were in common use. Café waiters greeted regular customers with titles too, but were careful to address their patrons with titles a notch or two greater than they deserved. A graduate student would be Doktor, an unpaid postdoc Professor.  This assurance mattered all the more because so many members of the Circle (and so many other Viennese) came from elsewhere: Carnap from Wuppertal, Gödel from Brno, von Neumann from Budapest. No one was going to make fun of your clothes, mannerisms, or accent. Your friends wouldn’t be bothered by the pram in the hall. Everyone shared a Germanic Austrian literary and philosophical culture, not least those whose ancestors had been Eastern European Jews who knew that culture well, having read all about it in books.

    The amiability of the café circle was enhanced by its openness. Because the circle sometimes extended to architects and actors, people could feel less constrained to admit shortfalls in their understanding. It was soon discovered that marble tabletops made a useful surface for pencil sketches, serving all as an improvised and accessible blackboard.

    Comedies like “The End Of The World” and fictional newspaper sketches or feuilletons of writers like Joseph Roth and Stefan Zweig served as a second defense against disagreeable or churlish behavior. The knowledge that, if one got carried away, a parody of one’s remarks might shortly appear in Neue Freie Presse surely helped Professor Schlick keep matters in hand.

    The End Of Red Vienna

    Though Austria’s government drifted to the right after the War, Vienna’s city council had been Socialist, dedicated to public housing based on user-centered design, and embracing  ambitious programs of public outreach and adult education. In 1934 the Socialists lost a local election, and this era soon came to its end as the new administration focused on the imagined threat of the International Jewish Conspiracy. Most members of the Circle fled within months: von Neumann to Princeton, Neurath to Holland and Oxford, Popper to New Zealand, Carnap to Chicago. Prof. Schlick was murdered on the steps of the University by a student outraged by his former association with Jews.  Jura Soyfer, who wrote “The End Of The World,” died in Buchenwald.

    In 1939, von Neumann finally convinced Gödel to accept a job in Princeton. Gödel was required to pay large fines to emigrate. The officer in charge of these fees would look back on this as the best posting of his career; his name was Eichmann.

    Design for Amiability

    An impressive literature recounts those discussions and the environment that facilitated the development of computing. How can we design for amiability?  This is not just a matter of choosing rounded typefaces and a cheerful pastel palette. I believe we may identify eight distinct issues that exert design forces in usefully amiable directions.

    Seriousness: The Vienna Circle was wrestling with a notoriously difficult book—Wittgenstein’s Tractus Logico-Philosophicus—and a catalog of outstanding open questions in mathematics. They were concerned with consequential problems, not merely scoring points for debating. Constant reminders that the questions you are considering matter—not only that they are consequential or that those opposing you are scoundrels—help promote amity.

    Empiricism: The characteristic approach of the Vienna Circle demanded that knowledge be grounded either in direct observation or in rigorous reasoning. Disagreement, when it arose, could be settled by observation or by proof. If neither seemed ready to hand, the matter could not be settled. On these terms, one can seldom if ever demolish an opposing argument, and trolling is pointless.

    Abstraction: Disputes grow worse when losing the argument entails lost face or lost jobs. The Vienna Circle’s focus on theory—the limits of mathematics, the capability of language—promoted amity. Without seriousness, abstraction could have been merely academic, but the limits of reason and the consistency of mathematics were clearly serious.

    Formality: The punctilious demeanor of waiters and the elaborated rituals of coffee service helped to establish orderly attitudes amongst the argumentative participants. This stands in contrast to the contemptuous sneer that now dominates social media.  

    Schlamperei: Members of the Vienna Circle maintained a global correspondence, and they knew their work was at the frontier of research. Still, this was Vienna, at the margins of Europe: old-fashioned, frumpy, and dingy. Many participants came from even more obscure backwaters. Most or all harbored the suspicion that they were really schleppers, and a tinge of the ridiculous helped to moderate tempers. The director of “The End Of The World” had to pass the hat for money to purchase a moon for the set, and thought it was funny enough to write up for publication.

    Openness: All sorts of people were involved in discussion, anyone might join in. Each week would bring different participants. Fluid borders reduce tension, and provide opportunities to broaden the range of discussion and the terms of engagement. Low entrance friction was characteristic of the café: anyone could come, and if you came twice you were virtually a regular. Permeable boundaries and café culture made it easier for moderating influences to draw in raconteurs and storytellers to defuse awkward moments, and Vienna’s cafés had no shortage of humorists. Openness counteracts the suspicion that promoters of amiability are exerting censorship.

    Parody: The environs of the Circle—the university office and the café—were unmistakably public. There were writers about, some of them renowned humorists. The prospect that one’s bad taste or bad behavior might be ridiculed in print kept discussion within bounds. The sanction of public humiliation, however, was itself made mild by the veneer of fiction; even if you got a little carried away and a character based on you made a splash in some newspaper fiction, it wasn’t the end of the world.

    Engagement: The subject matter was important to the participants, but it was esoteric: it did not matter very much to their mothers or their siblings. A small stumble or a minor humiliation could be shrugged off in ways that major media confrontations cannot.

    I believe it is notable that this environment was designed to promote amiability through several different voices.  The café waiter flattered each newcomer and served everyone, and also kept out local pickpockets and drunks who would be mere disruptions. Schlick and other regulars kept discussion moving and on track. The fiction writers and raconteurs—perhaps the most peripheral of the participants—kept people in a good mood and reminded them that bad behavior could make anyone ridiculous.  Crucially, each of these voices were human: you could reason with them. Algorithmic or AI moderators, however clever, are seldom perceived as reasonable. The café circles had no central authority or Moderator against whom everyone’s resentments might be focused. Even after the disaster of 1934, what people remembered were those cheerful arguments.

  • 15 Games That Were Supposed to Be Fun but Were Stressful Instead

    15 Games That Were Supposed to Be Fun but Were Stressful Instead

    The point of games, as anyone would tell you, is to have fun. Well, turns out not all games function like that, and a lot of them offer more stress than relaxation. There is entertainment to be had even in those cases, but depending on the game’s genre, such entertainment is often gotten at the expense of someone else, like a streamer.

    Stress induced either through gameplay, story, or lack of multiplayer coordination, these games show just how much time we can spend stressing out instead of relaxing. Of course, it also makes them entertaining sources of media, but whether or not they are fun is up to interpretation.

    The post 15 Games That Were Supposed to Be Fun but Were Stressful Instead appeared first on Den of Geek.

    The long-awaited (and long-teased) fight between Battle Beast and Conquest is finally hitting shelves June 17 in Invincible Universe: Battle Beast Issue #10. Readers will finally learn how Battle Beast ends up in the Viltrumite prison Allen releases him from, all while enjoying the carnage-filled brawl between two of the strongest characters in Invincible.

    Robert Kirkman and Ryan Ottley’s Battle Beast comic spinoff follows the titular galaxy-hopping warrior as he pursues his ultimate goal: death in glorious combat against a superior opponent. Since the end of the original Invincible comic run, and with reignited fervor spurred on by the Prime Video television series of the same name, fans have rushed to snag a copy of the Battle Beast series. 

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    In June 2025, Image Comics and Skybound Entertainment ordered a third print of the Battle Beast debut issue after it sold out not once but twice. Additionally, Battle Beast was one of the best-selling comic series of 2025. Almost a year on, the comic remains a financial success; in March, Battle Beast Issue #7 was in the top 20 best-selling comic books, the third most successful Image Comics release, and the second-most successful comic not featuring a Marvel or DC character.

    With the numbers Battle Beast is running up, and the renewed interest in Conquest’s history, the question of if another Invincible Universe comic should run and who should be the central character are hardly questions at all. It’s time for Invincible Universe: Conquest.

    Conquest’s vulnerable monologue at the end of his and Mark’s battle in the final minutes of Invincible season 3’s finale, as well as the chilling blood heart moment in the middle of their globe-spanning fight, left a major impact on viewers, spawning original characters and variants. They also represent key ways Kirkman sought to elevate Conquest’s source character. 

    With a comic spinoff, Kirkman and Ottley would be able to develop the underlying themes of loneliness, imperialism, and violence that shape Conquest beyond just his few appearances on the TV screen and in print. There’s no doubt a Conquest solo comic would sell — why not delve into the complex implications of his millennia-long life of conquering? For what it’s worth Kirkman already said there was more to explore about Conquest when talking about the Viltrumite’s appearance in the show.

    “If a character becomes popular at Marvel or DC, they bring them back over and over and over again until they are less popular,” Kirkman told Variety in March 2025. “By trying to make Invincible something that celebrates traditional superhero storytelling but also tries to play against type, no matter how popular Conquest got, we’ve told his story. That’s all you get. There’s a lot left on the table that I would love to get to at some point. Because of that, you’ll see a lot more stuff with Conquest in the show.”

    The demand for more Conquest content is here, and the solution is simple — deliver Invincible Universe: Conquest to the masses. 

    The post The Invincible Character That Deserves the Next Battle Beast Comic Treatment appeared first on Den of Geek.

  • 15 of the Most Uncomfortable Comedies Ever Made

    15 of the Most Uncomfortable Comedies Ever Made

    All art is subjective, but comedy (in all its forms) even more so. There are all kinds of humor, depending on what you like, where you’re from, and what year it is. And even then, some movies aim at discomfort and unease as their sources for humor, making us go from laughter to grimace in an instant.

    These aren’t bad movies by any means, but films that are of an acquired taste. If you like to challenge your preconceptions, and try to find the humor in all things, then these are the comedies for you. If not, then consider this a cautionary tale list of what to avoid.

    The post 15 of the Most Uncomfortable Comedies Ever Made appeared first on Den of Geek.

    The long-awaited (and long-teased) fight between Battle Beast and Conquest is finally hitting shelves June 17 in Invincible Universe: Battle Beast Issue #10. Readers will finally learn how Battle Beast ends up in the Viltrumite prison Allen releases him from, all while enjoying the carnage-filled brawl between two of the strongest characters in Invincible.

    Robert Kirkman and Ryan Ottley’s Battle Beast comic spinoff follows the titular galaxy-hopping warrior as he pursues his ultimate goal: death in glorious combat against a superior opponent. Since the end of the original Invincible comic run, and with reignited fervor spurred on by the Prime Video television series of the same name, fans have rushed to snag a copy of the Battle Beast series. 

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    In June 2025, Image Comics and Skybound Entertainment ordered a third print of the Battle Beast debut issue after it sold out not once but twice. Additionally, Battle Beast was one of the best-selling comic series of 2025. Almost a year on, the comic remains a financial success; in March, Battle Beast Issue #7 was in the top 20 best-selling comic books, the third most successful Image Comics release, and the second-most successful comic not featuring a Marvel or DC character.

    With the numbers Battle Beast is running up, and the renewed interest in Conquest’s history, the question of if another Invincible Universe comic should run and who should be the central character are hardly questions at all. It’s time for Invincible Universe: Conquest.

    Conquest’s vulnerable monologue at the end of his and Mark’s battle in the final minutes of Invincible season 3’s finale, as well as the chilling blood heart moment in the middle of their globe-spanning fight, left a major impact on viewers, spawning original characters and variants. They also represent key ways Kirkman sought to elevate Conquest’s source character. 

    With a comic spinoff, Kirkman and Ottley would be able to develop the underlying themes of loneliness, imperialism, and violence that shape Conquest beyond just his few appearances on the TV screen and in print. There’s no doubt a Conquest solo comic would sell — why not delve into the complex implications of his millennia-long life of conquering? For what it’s worth Kirkman already said there was more to explore about Conquest when talking about the Viltrumite’s appearance in the show.

    “If a character becomes popular at Marvel or DC, they bring them back over and over and over again until they are less popular,” Kirkman told Variety in March 2025. “By trying to make Invincible something that celebrates traditional superhero storytelling but also tries to play against type, no matter how popular Conquest got, we’ve told his story. That’s all you get. There’s a lot left on the table that I would love to get to at some point. Because of that, you’ll see a lot more stuff with Conquest in the show.”

    The demand for more Conquest content is here, and the solution is simple — deliver Invincible Universe: Conquest to the masses. 

    The post The Invincible Character That Deserves the Next Battle Beast Comic Treatment appeared first on Den of Geek.

  • Wild Things We Actually Got Before GTA 6

    Wild Things We Actually Got Before GTA 6

    Some memes live their natural course and die before they aren’t funny anymore. But with this one, the only thing that will end the constant “we got X before GTA 6” is, well, the release of GTA 6. Something that might happen this year, but Rockstar loves to delay that game.

    Beyond the wait for the game, the meme is also a source of constant nostalgia. It’s been 13 years since the release of Grand Theft Auto 5, and while no one expected an immediate sequel, over a decade is a bit much. These are the wildest things that happened in that time.

    The post Wild Things We Actually Got Before GTA 6 appeared first on Den of Geek.

    The long-awaited (and long-teased) fight between Battle Beast and Conquest is finally hitting shelves June 17 in Invincible Universe: Battle Beast Issue #10. Readers will finally learn how Battle Beast ends up in the Viltrumite prison Allen releases him from, all while enjoying the carnage-filled brawl between two of the strongest characters in Invincible.

    Robert Kirkman and Ryan Ottley’s Battle Beast comic spinoff follows the titular galaxy-hopping warrior as he pursues his ultimate goal: death in glorious combat against a superior opponent. Since the end of the original Invincible comic run, and with reignited fervor spurred on by the Prime Video television series of the same name, fans have rushed to snag a copy of the Battle Beast series. 

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    In June 2025, Image Comics and Skybound Entertainment ordered a third print of the Battle Beast debut issue after it sold out not once but twice. Additionally, Battle Beast was one of the best-selling comic series of 2025. Almost a year on, the comic remains a financial success; in March, Battle Beast Issue #7 was in the top 20 best-selling comic books, the third most successful Image Comics release, and the second-most successful comic not featuring a Marvel or DC character.

    With the numbers Battle Beast is running up, and the renewed interest in Conquest’s history, the question of if another Invincible Universe comic should run and who should be the central character are hardly questions at all. It’s time for Invincible Universe: Conquest.

    Conquest’s vulnerable monologue at the end of his and Mark’s battle in the final minutes of Invincible season 3’s finale, as well as the chilling blood heart moment in the middle of their globe-spanning fight, left a major impact on viewers, spawning original characters and variants. They also represent key ways Kirkman sought to elevate Conquest’s source character. 

    With a comic spinoff, Kirkman and Ottley would be able to develop the underlying themes of loneliness, imperialism, and violence that shape Conquest beyond just his few appearances on the TV screen and in print. There’s no doubt a Conquest solo comic would sell — why not delve into the complex implications of his millennia-long life of conquering? For what it’s worth Kirkman already said there was more to explore about Conquest when talking about the Viltrumite’s appearance in the show.

    “If a character becomes popular at Marvel or DC, they bring them back over and over and over again until they are less popular,” Kirkman told Variety in March 2025. “By trying to make Invincible something that celebrates traditional superhero storytelling but also tries to play against type, no matter how popular Conquest got, we’ve told his story. That’s all you get. There’s a lot left on the table that I would love to get to at some point. Because of that, you’ll see a lot more stuff with Conquest in the show.”

    The demand for more Conquest content is here, and the solution is simple — deliver Invincible Universe: Conquest to the masses. 

    The post The Invincible Character That Deserves the Next Battle Beast Comic Treatment appeared first on Den of Geek.

  • Off Campus Review: A Hockey Romance That’s  More Wholesome Than Heated

    Off Campus Review: A Hockey Romance That’s More Wholesome Than Heated

    This Off Campus review is spoiler-free. Lots of viewers are almost certain to tune in to Prime Video’s new romantic drama Off Campus looking for the next Heated Rivalry. After all, the two shows share some similar DNA: Both are hockey romances, and both are based on a series of popular novels. In the streaming […]

    The post Off Campus Review: A Hockey Romance That’s More Wholesome Than Heated appeared first on Den of Geek.

    The long-awaited (and long-teased) fight between Battle Beast and Conquest is finally hitting shelves June 17 in Invincible Universe: Battle Beast Issue #10. Readers will finally learn how Battle Beast ends up in the Viltrumite prison Allen releases him from, all while enjoying the carnage-filled brawl between two of the strongest characters in Invincible.

    Robert Kirkman and Ryan Ottley’s Battle Beast comic spinoff follows the titular galaxy-hopping warrior as he pursues his ultimate goal: death in glorious combat against a superior opponent. Since the end of the original Invincible comic run, and with reignited fervor spurred on by the Prime Video television series of the same name, fans have rushed to snag a copy of the Battle Beast series. 

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    In June 2025, Image Comics and Skybound Entertainment ordered a third print of the Battle Beast debut issue after it sold out not once but twice. Additionally, Battle Beast was one of the best-selling comic series of 2025. Almost a year on, the comic remains a financial success; in March, Battle Beast Issue #7 was in the top 20 best-selling comic books, the third most successful Image Comics release, and the second-most successful comic not featuring a Marvel or DC character.

    With the numbers Battle Beast is running up, and the renewed interest in Conquest’s history, the question of if another Invincible Universe comic should run and who should be the central character are hardly questions at all. It’s time for Invincible Universe: Conquest.

    Conquest’s vulnerable monologue at the end of his and Mark’s battle in the final minutes of Invincible season 3’s finale, as well as the chilling blood heart moment in the middle of their globe-spanning fight, left a major impact on viewers, spawning original characters and variants. They also represent key ways Kirkman sought to elevate Conquest’s source character. 

    With a comic spinoff, Kirkman and Ottley would be able to develop the underlying themes of loneliness, imperialism, and violence that shape Conquest beyond just his few appearances on the TV screen and in print. There’s no doubt a Conquest solo comic would sell — why not delve into the complex implications of his millennia-long life of conquering? For what it’s worth Kirkman already said there was more to explore about Conquest when talking about the Viltrumite’s appearance in the show.

    “If a character becomes popular at Marvel or DC, they bring them back over and over and over again until they are less popular,” Kirkman told Variety in March 2025. “By trying to make Invincible something that celebrates traditional superhero storytelling but also tries to play against type, no matter how popular Conquest got, we’ve told his story. That’s all you get. There’s a lot left on the table that I would love to get to at some point. Because of that, you’ll see a lot more stuff with Conquest in the show.”

    The demand for more Conquest content is here, and the solution is simple — deliver Invincible Universe: Conquest to the masses. 

    The post The Invincible Character That Deserves the Next Battle Beast Comic Treatment appeared first on Den of Geek.

  • The Punisher: One Last Kill Is Marvel’s Gift to Anyone Annoyed by Daredevil’s Grace

    The Punisher: One Last Kill Is Marvel’s Gift to Anyone Annoyed by Daredevil’s Grace

    This article contains spoilers for The Punisher: One Last Kill and Daredevil: Born Again. Coming hot on the heels of Daredevil: Born Again’s season 2 finale, The Punisher: One Last Kill arrived on Disney+ this week to dish out 45 minutes of pure Frank Castle ultraviolence and cleanse the palate of anyone who threw up […]

    The post The Punisher: One Last Kill Is Marvel’s Gift to Anyone Annoyed by Daredevil’s Grace appeared first on Den of Geek.

    The long-awaited (and long-teased) fight between Battle Beast and Conquest is finally hitting shelves June 17 in Invincible Universe: Battle Beast Issue #10. Readers will finally learn how Battle Beast ends up in the Viltrumite prison Allen releases him from, all while enjoying the carnage-filled brawl between two of the strongest characters in Invincible.

    Robert Kirkman and Ryan Ottley’s Battle Beast comic spinoff follows the titular galaxy-hopping warrior as he pursues his ultimate goal: death in glorious combat against a superior opponent. Since the end of the original Invincible comic run, and with reignited fervor spurred on by the Prime Video television series of the same name, fans have rushed to snag a copy of the Battle Beast series. 

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    In June 2025, Image Comics and Skybound Entertainment ordered a third print of the Battle Beast debut issue after it sold out not once but twice. Additionally, Battle Beast was one of the best-selling comic series of 2025. Almost a year on, the comic remains a financial success; in March, Battle Beast Issue #7 was in the top 20 best-selling comic books, the third most successful Image Comics release, and the second-most successful comic not featuring a Marvel or DC character.

    With the numbers Battle Beast is running up, and the renewed interest in Conquest’s history, the question of if another Invincible Universe comic should run and who should be the central character are hardly questions at all. It’s time for Invincible Universe: Conquest.

    Conquest’s vulnerable monologue at the end of his and Mark’s battle in the final minutes of Invincible season 3’s finale, as well as the chilling blood heart moment in the middle of their globe-spanning fight, left a major impact on viewers, spawning original characters and variants. They also represent key ways Kirkman sought to elevate Conquest’s source character. 

    With a comic spinoff, Kirkman and Ottley would be able to develop the underlying themes of loneliness, imperialism, and violence that shape Conquest beyond just his few appearances on the TV screen and in print. There’s no doubt a Conquest solo comic would sell — why not delve into the complex implications of his millennia-long life of conquering? For what it’s worth Kirkman already said there was more to explore about Conquest when talking about the Viltrumite’s appearance in the show.

    “If a character becomes popular at Marvel or DC, they bring them back over and over and over again until they are less popular,” Kirkman told Variety in March 2025. “By trying to make Invincible something that celebrates traditional superhero storytelling but also tries to play against type, no matter how popular Conquest got, we’ve told his story. That’s all you get. There’s a lot left on the table that I would love to get to at some point. Because of that, you’ll see a lot more stuff with Conquest in the show.”

    The demand for more Conquest content is here, and the solution is simple — deliver Invincible Universe: Conquest to the masses. 

    The post The Invincible Character That Deserves the Next Battle Beast Comic Treatment appeared first on Den of Geek.

  • Mortal Kombat Movies May Have One More Lore Fix Left to Do

    Mortal Kombat Movies May Have One More Lore Fix Left to Do

    This article contains spoilers for Mortal Kombat II. The 2021 Mortal Kombat film did a lot right. It bought Joe Taslim, Tadanobu Asano, and Hiroyuki Sanada into the franchise, it put game-accurate fatalities onto the big screen, and it gave us Josh Lawson as a wise-cracking Kano. But the movie also made some strange decisions, […]

    The post Mortal Kombat Movies May Have One More Lore Fix Left to Do appeared first on Den of Geek.

    The long-awaited (and long-teased) fight between Battle Beast and Conquest is finally hitting shelves June 17 in Invincible Universe: Battle Beast Issue #10. Readers will finally learn how Battle Beast ends up in the Viltrumite prison Allen releases him from, all while enjoying the carnage-filled brawl between two of the strongest characters in Invincible.

    Robert Kirkman and Ryan Ottley’s Battle Beast comic spinoff follows the titular galaxy-hopping warrior as he pursues his ultimate goal: death in glorious combat against a superior opponent. Since the end of the original Invincible comic run, and with reignited fervor spurred on by the Prime Video television series of the same name, fans have rushed to snag a copy of the Battle Beast series. 

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    In June 2025, Image Comics and Skybound Entertainment ordered a third print of the Battle Beast debut issue after it sold out not once but twice. Additionally, Battle Beast was one of the best-selling comic series of 2025. Almost a year on, the comic remains a financial success; in March, Battle Beast Issue #7 was in the top 20 best-selling comic books, the third most successful Image Comics release, and the second-most successful comic not featuring a Marvel or DC character.

    With the numbers Battle Beast is running up, and the renewed interest in Conquest’s history, the question of if another Invincible Universe comic should run and who should be the central character are hardly questions at all. It’s time for Invincible Universe: Conquest.

    Conquest’s vulnerable monologue at the end of his and Mark’s battle in the final minutes of Invincible season 3’s finale, as well as the chilling blood heart moment in the middle of their globe-spanning fight, left a major impact on viewers, spawning original characters and variants. They also represent key ways Kirkman sought to elevate Conquest’s source character. 

    With a comic spinoff, Kirkman and Ottley would be able to develop the underlying themes of loneliness, imperialism, and violence that shape Conquest beyond just his few appearances on the TV screen and in print. There’s no doubt a Conquest solo comic would sell — why not delve into the complex implications of his millennia-long life of conquering? For what it’s worth Kirkman already said there was more to explore about Conquest when talking about the Viltrumite’s appearance in the show.

    “If a character becomes popular at Marvel or DC, they bring them back over and over and over again until they are less popular,” Kirkman told Variety in March 2025. “By trying to make Invincible something that celebrates traditional superhero storytelling but also tries to play against type, no matter how popular Conquest got, we’ve told his story. That’s all you get. There’s a lot left on the table that I would love to get to at some point. Because of that, you’ll see a lot more stuff with Conquest in the show.”

    The demand for more Conquest content is here, and the solution is simple — deliver Invincible Universe: Conquest to the masses. 

    The post The Invincible Character That Deserves the Next Battle Beast Comic Treatment appeared first on Den of Geek.

  • The Behind-the-Scenes Clash That Changed Marvel’s Moon Knight

    The Behind-the-Scenes Clash That Changed Marvel’s Moon Knight

    When Marvel released Moon Knight on Disney+ back in 2022, it was a curious thing. Caught somewhere between needing to include the rather expected CGI battles of a Marvel show and its desire to meditate on the chaos of living with dissociative identity disorder, Marc Spector’s six-episode miniseries divided viewers who either couldn’t get enough […]

    The post The Behind-the-Scenes Clash That Changed Marvel’s Moon Knight appeared first on Den of Geek.

    The long-awaited (and long-teased) fight between Battle Beast and Conquest is finally hitting shelves June 17 in Invincible Universe: Battle Beast Issue #10. Readers will finally learn how Battle Beast ends up in the Viltrumite prison Allen releases him from, all while enjoying the carnage-filled brawl between two of the strongest characters in Invincible.

    Robert Kirkman and Ryan Ottley’s Battle Beast comic spinoff follows the titular galaxy-hopping warrior as he pursues his ultimate goal: death in glorious combat against a superior opponent. Since the end of the original Invincible comic run, and with reignited fervor spurred on by the Prime Video television series of the same name, fans have rushed to snag a copy of the Battle Beast series. 

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    In June 2025, Image Comics and Skybound Entertainment ordered a third print of the Battle Beast debut issue after it sold out not once but twice. Additionally, Battle Beast was one of the best-selling comic series of 2025. Almost a year on, the comic remains a financial success; in March, Battle Beast Issue #7 was in the top 20 best-selling comic books, the third most successful Image Comics release, and the second-most successful comic not featuring a Marvel or DC character.

    With the numbers Battle Beast is running up, and the renewed interest in Conquest’s history, the question of if another Invincible Universe comic should run and who should be the central character are hardly questions at all. It’s time for Invincible Universe: Conquest.

    Conquest’s vulnerable monologue at the end of his and Mark’s battle in the final minutes of Invincible season 3’s finale, as well as the chilling blood heart moment in the middle of their globe-spanning fight, left a major impact on viewers, spawning original characters and variants. They also represent key ways Kirkman sought to elevate Conquest’s source character. 

    With a comic spinoff, Kirkman and Ottley would be able to develop the underlying themes of loneliness, imperialism, and violence that shape Conquest beyond just his few appearances on the TV screen and in print. There’s no doubt a Conquest solo comic would sell — why not delve into the complex implications of his millennia-long life of conquering? For what it’s worth Kirkman already said there was more to explore about Conquest when talking about the Viltrumite’s appearance in the show.

    “If a character becomes popular at Marvel or DC, they bring them back over and over and over again until they are less popular,” Kirkman told Variety in March 2025. “By trying to make Invincible something that celebrates traditional superhero storytelling but also tries to play against type, no matter how popular Conquest got, we’ve told his story. That’s all you get. There’s a lot left on the table that I would love to get to at some point. Because of that, you’ll see a lot more stuff with Conquest in the show.”

    The demand for more Conquest content is here, and the solution is simple — deliver Invincible Universe: Conquest to the masses. 

    The post The Invincible Character That Deserves the Next Battle Beast Comic Treatment appeared first on Den of Geek.