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  • Emilia Pérez and the Oscars’ Other Scandalous Campaign Takedowns and Self-Sabotages

    Emilia Pérez and the Oscars’ Other Scandalous Campaign Takedowns and Self-Sabotages

    It’s Oscar season again in Hollywood, although it can hardly be said that this year has seen a smooth, celebratory homestretch leading to the big event. Between the results of the 2024 election and the horrific fires that swept through Los Angeles almost as soon as 2025 began, it almost seems as if Tinseltown’s biggest, […]

    The post Emilia Pérez and the Oscars’ Other Scandalous Campaign Takedowns and Self-Sabotages appeared first on Den of Geek.

    The biggest upcoming games of 2025 makes 2024 look like an even slower year for new releases. It seems to be a trend: as the average development time for games continues to grow, more and more major titles are dropping in batches during select years. Like 2023 before it, 2025 is going to be one of those years. 

    While the upcoming year will rightfully be defined by the release of Grand Theft Auto 6, the fact of the matter is that Rockstar’s next game could slip into 2026 and you’d still be left with an absolutely stacked year for new releases. That said, we apologize for putting that thought out into the world. 

    Here are the biggest games you need to keep an eye on in 2025!

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    JANUARY

    Donkey Kong Country Returns HD

    Platforms: Nintendo Switch

    Release Date: January 16

    There might not be much in terms of new whole new first-party experiences on the original Switch early this year, but there are at least a few remasters of Nintendo titles to look forward to while fans wait for the release of the Switch 2. The great Donkey Kong Country: Tropical Freeze was ported over from the Wii U to the Switch in 2018 and now Wii hit Donkey Kong Country Returns is getting the HD remaster treatment.

    Bringing all the classic elements you expect from the Donkey Kong Country games, this platformer follows Donkey Kong (and Diddy Kong if you want to play this one with a friend) on a quest through nine worlds to retrieve their precious bananas from a group of evil Tikis. Along the way, expect mine cart levels, plenty of collectibles, and lots of surprises.

    Dynasty Warriors: Origins

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: January 17

    If you’ve been waiting to try the Dynasty Warriors series of hack-and-slash action games, Origins is your time. Essentially a reboot of the story, this latest installment is not only a vastly more cinematic retelling of the novel on which the games are based but also a complete visual overhaul as well as retooling of the combat mechanics fans know and love. It’s also an incredibly entertaining action game that throws hundreds of enemies at you at a time in huge battles that players are encouraged to turn into their playground. This is a sleeper hit of 2025.

    Star Wars Episode 1: Jedi Power Battles

    Platforms: PlayStation 5, Xbox Series X/S, Nintendo Switch, Windows PC, PlayStation 4, Xbox One

    Release Date: January 23

    Originally released for the PlayStation, Sega Dreamcast, and Game Boy Advance, Star Wars Episode 1: Jedi Power Battles has been re-released for its 25th anniversary. This remastered version of the classic Star Wars game brings back couch co-op mode, training rooms, bonus levels, and the arcade cheats and power-ups that made the original version so fun. In addition, the game has 13 new playable characters, including Jar Jar Binks, and a lightsaber toggle that allows players to choose between the original lightsaber colors used in the game or more screen-accurate versions. No matter your age, Star Wars Episode 1: Jedi Power Battles is sure to be a fun walk (or Force-powered jump) down memory lane.

    FEBRUARY

    Kingdom Come: Deliverance 2

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: February 4

    2018’s Kingdom Come: Deliverance boasts one of the strangest success stories in modern gaming. Following a Kickstarter campaign that seemed to be built on unrealistic promises, Deliverance launched with quite a few bugs and several controversies. And yet, a few patches and a little distance revealed Deliverance to be one of the best attempts to recapture those old Elder Scrolls feelings and a pretty incredible medieval RPG in its own right. 

    With Kingdom Come: Deliverance 2, developer Warhorse Studios makes the most of the lessons they learned from the first game. Set shortly after the original, Deliverance 2 delivers a far smoother presentation than its predecessor, yet has lost none of that outside-the-box ambition that made the original feel so special to play.

    Civilization 7

    Platforms: Windows PC

    Release Date: February 11

    The announcement of a new Civilization game inspires equally powerful feelings of joy and dread. Yay, I get to lose myself in one of the finest strategy series ever created. Oh no, I’ll lose hours of my life to the game that famously makes players say “one more turn” until the cruel light of the rising sun invades the perimeters of their vision. 

    Still, a new Civilization game is mostly good news. Firaxis Games’ guiding hand and the promised ability to mix and match large chunks of history certainly is+ a winning combo for this franchise that has rarely steered us wrong. 

    Avowed

    Platforms: Xbox Series X/S, Windows PC

    Release Date: February 13

    The phrase “new Obsidian RPG” is more than enough to get a title on any respectable list of anticipated upcoming games. Obsidian Entertainment is one of the greatest RPG studios of all time, and their recent efforts demonstrate their willingness to keep pushing the envelope. 

    In some ways, Avowed feels like the culmination of Obsidian’s efforts to create the ideal modern RPG experience. It’s an action-packed real-time experience filled with the kind of character-building, role-playing decisions, and clever writing that Obsidian is known for. While our preview of Avowed raised some unanswered questions about the game’s depth, the allure of its classic fantasy world is pretty powerful. 

    Monster Hunter Wilds 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: February 28

    The latest chapter in the Monster Hunter series, Monster Hunter Wilds is set in the Forbidden Lands, an uncharted region long thought to be uninhabited. That is, until a boy named Nata is discovered near the border of these lands, on the run from a mysterious creature known as the White Wraith that attacked his people. As the player, you control The Hunter, one of the professional monster hunters tasked with searching for the White Wraith, charting the Forbidden Lands, and searching for Nata’s people. Monster Hunter Wilds doesn’t only have an intriguing story, however. The game also features new fighting moves and a wide variety of weapons and equipment that give you even more ways to use monsters and their environment to your advantage. Even if you’re not familiar with the series, Monster Hunter Wilds looks to be a fun game for any fan of action RPG games.

    MARCH

    Suikoden I & II HD Remaster 

    Platforms: Nintendo Switch, Windows PC, PlayStation 4, Xbox One

    Release Date: March 6

    Konami’s RPG series Suikoden is joining a long list of classic RPGs getting a fresh update for modern consoles. The Suikoden I II HD Remaster will feature improvements to graphics and the art style, gameplay mechanics, and sound. Players will also now have the option to automate battles with a single button and play through combat at double-speed. Despite all of these updates, however, the developers are still striving to keep the original story and the “charm of the colorful cast of characters” that fans know and love intact.

    Fragpunk

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 6

    Fragpunk is an upcoming 5v5 FPS that lets you bend the rules of gameplay with unique Shard Cards that each have their own abilities and effects on the game. You can instantly create grass to hide from your enemies, you can give everyone a big head to give yourself a comically large target, you can flip the map around to create your own route through the battlefield, and so much more. Not only does combat look incredibly fun, but Fragpunk also has a vibrant art style that makes gameplay even more electric and energetic to watch and play in.

    Split Fiction

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 6

    Split Fiction is the latest game from Hazelight Studios, the studio behind the exceptional co-op adventures A Way Out and It Takes Two. Like those games, Split Fiction will emphasize the value of unique teamwork throughout its entirely co-op campaign. 

    Unlike those games, Split Fiction will explore a far wider variety of genres and gameplay concepts. Based on the idea that two writers have become stuck in their own creations, Split Fiction certainly looks like the most ambitious co-op game from a studio that is in a league of its own in that area. 

    Assassin’s Creed Shadows

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 20

    While its delay left many fans wondering about the state of Assassin’s Creed Shadows, we remain optimistic about this latest chapter in the series. In fact, we quite liked our time with a preview build of the game. Read our hands-on impressions here.

    As the Assassin’s Creed franchise’s long-awaited trip to feudal Japan, Shadows looks to make good on what many feel is the series’ most promising historical setting. Expectations are certainly high, but Shadows’ fascinating two-protagonist system and enhanced combat, stealth, and traversal mechanics suggest it could offer an ideal blend of classic gameplay with more modern flourishes. 

    Xenoblade Chronicles X: Definitive Edition

    Platforms: Nintendo Switch

    Release Date: March 20

    It’s hard to believe that it’s been a decade since the release of this Nintendo action RPG hit in which you get to explore a dangerous open world on giant mechs known as Skells. As a protector of the last remaining humans who managed to escape before Earth was destroyed, you and your companions are tasked with taming a new alien planet called Mira. Nintendo has confirmed this isn’t just a simple re-release of the 2015 game, though. Xenoblade Chronicles X: Definitive Edition will also bring “newly added story elements,” which makes this one worth picking up again!

    Tales of the Shire 

    Platforms: PlayStation 5, Xbox Series X/S, Nintendo Switch, Windows PC

    Release Date: March 25

    New cozy game alert! Tales of the Shire is like if Stardew Valley and Animal Crossing took a trip to the Shire of Lord of the RingsThe game lets players live out their dreams of spending time in the idyllic landscape of the Shire as they create their own character, decorate their own Hobbit hole, make friends in the community, and help the town flourish. We played Tales of the Shire at SGF and were impressed with the amount of care put into creating this version of the Shire. Even though the game isn’t technically canon, there are still plenty of references and easter eggs for Lord of the Rings fans to find. 

    Atomfall

    Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Windows PC, Xbox One

    Release Date: March 27

    Another survival game? In this economy? Yes, though keep in mind that Atomfall has several tricks up its sleeve that instantly make it more appealing than the countless “craft some cheese” genre titles out there. 

    Developed by Rebellion, the team behind the exceptional Sniper Elite series, Atomfall places far more emphasis on worldbuilding and storytelling than the average survival title. Set in a fictional version of Northern England following a nuclear disaster, it tasks you with discovering the truth behind this twisted world as you fight to stay alive. Rebellion has suggested that Atomfall is closer to something like BioShock than Rust, which should be enough to excite even the most survival-wary out there. 

    APRIL

    South of Midnight

    Platforms: Xbox Series X/S, Windows PC

    Release Date: April 8

    Developer Compulsion Games has made quite a name for themselves in recent years. Their previous titles—Compulsion and We Happy Few—were undeniably unique, yet each suggested that the studio’s best work was ahead of them. Well, South of Midnight may very well prove to be the developers’ masterpiece. 

    Set in a dark fantasy version of the Deep South, South of Midnight blends several regions of folklore with original creations and sets the whole thing to a rocking Southern soundtrack. It looks and sounds great, but it’s the game’s almost Beyond Good and Evil-esque gameplay that leads us to believe it could be something truly special. 

    Fatal Fury: City of the Wolves 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4

    Release Date: April 21

    The popular ’90s fighting game franchise Fatal Fury is back after 26 years with Fatal Fury: City of the Wolves. With 22 playable characters, including 17 familiar faces from previous games, and 3 different modes of gameplay, there are plenty of options for longtime fans and franchise newcomers alike to have a great time. There’s a single-player RPG mode, Episodes of South Town, as well as online modes that allow you to match with other players or clones generated by automatic AI technology that learns your play style.

    Clair Obscur: Expedition 33

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: April 24

    Developed by the relatively small Sandfall Interactive, Clair Obscur: Expedition 33 is an upcoming turn-based RPG with real-time mechanics that is already looking to be one of the most exciting new games this year. Expedition 33‘s voice cast includes Charlie Cox and Baldur’s Gate 3‘s Jennifer English as two of the six playable characters you can use to build your team, crafting unique builds to fit your playstyle. Set in a world inspired by Bell Époque France, the game is full of hauntingly beautiful visuals that aren’t afraid to hide a little whimsy below the surface. Expedition 33 has an expansive world to explore, and we can’t wait to spend hours looking through every nook and cranny with these characters.

    MAY

    Doom: The Dark Ages

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: May 15

    With 2016’s Doom and 2020’s Doom Eternal, developer id Software did so much more than bring the grandfather of FPS franchises into the modern age. Those games effectively set a new standard for single-player FPS titles that very few other games have been able to match. 

    At worst, Doom: The Dark Ages figures to be a victory lap for a studio making the most audaciously entertaining FPS games on the market. It looks to be so much more than that, though. Dark Ages‘ almost Painkiller-esque weapons, style, and gameplay pacing suggest id has somehow found yet another gear and isn’t taking their foot off the gas as they boldly navigate new territory once again.

    OCTOBER

    Double Dragon Revive 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Windows PC

    Release Date: October 23

    Another popular fighting game franchise set to return this year is Double Dragon. This isn’t the first modern-era sequel for this arcade-style beat ’em up franchise, but that doesn’t mean we aren’t excited to see what this game has in store in 2025. With four playable characters, including brothers Jimmy and Billy Lee, modern 3D graphics, and an exhilarating belt-scroll action experience, Double Dragon Revive seems like a fun merge of past and present gaming.

    TBA 2025

    The Alters

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The Alters tells the story of Jan, a simple miner who crash lands on a hostile planet alone. Tasked with running a mobile base by himself, Jan soon realizes that he can’t do this alone if he’s going to survive. With the help of his ship’s quantum computer and a rare substance found on this planet, Jan is able to create clones of himself based on different life paths he may or may not have chosen in his past. While these clones are versions of him, they are also very different people with their own motivations, goals, and fears—which means that they don’t always get along. It’s a very intriguing premise that makes for a unique sci-fi survival game that we really can’t wait to play.

    Borderlands 4

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The recently revealed—but long-rumored—fourth major Borderlands entry will try to get the series back on track after Borderlands 3 proved to be a somewhat surprising “meh” entry into the largely celebrated franchise. 

    However, the surprising success of Tiny Tina’s Wonderlands and the Borderlands 4 team’s early promise to go bigger and better in every way with this game certainly suggests that they are aware of this franchise’s need to grow (and perhaps change a little bit). 

    Capcom Fighting Collection 2 

    Platforms: Nintendo Switch, Windows PC, PlayStation 4

    With a mix of classic 2D and 3D style games, fans of classic Capcom arcade-style games have a lot to look forward to with Capcom Fighting Collection 2. Including titles such as Capcom vs. SNKCapcom vs. SNK 2, Power Stone, Power Stone 2, Street Fighter Alpha 3 Upper, and more, this game is perfect for anyone looking to recreate the retro-gaming experience. Capcom Fighting Collection 2 also includes an online play mode that allows you to play casual, ranked, and custom matches with other players across the globe. This game is also very beginner-friendly with training modes as well as adjustable difficulty settings and a customizable button layout that allows for one-button special moves in combat. So even if you aren’t an arcade legend, there’s still plenty of fun to be had.

    The Dark Pictures Anthology: Directive 8020

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Supermassive Games’ Dark Pictures Anthology is back with another immersive horror experience this year. Directive 8020 is the studios’ first foray into full on sci-fi horror, both for the Dark Pictures series and for the studio at large. House of Ashes toed the line between the genres with ancient vampiric aliens as the main source of scares, but the game was very much still grounded on Earth. Directive 8020 follows the crew of the Cassiopeia as they find themselves hunted by an alien organism capable of mimicking its prey – very much like The Thing, but actually in space. With Lashana Lynch (Captain Marvel) as the games’ star, there’s no doubt in my mind that this is going to be an epic and terrifying adventure to play through.

    Death Stranding 2: On The Beach

    Platforms: PlayStation 5

    Love it or hate it (opinions only seem to go one way or the other), Hideo Kojima’s Death Stranding remains one of the most fascinating games of the last five years. The first significant project of Kojima’s post-Konami era featured all the eerily accurate social commentary, divisive gameplay, and bombastic storytelling we’ve come to expected from one of gaming’s few true auteurs, and the second installment promises to dive even deeper into the weirdness of this post-apocalyptic world.

    Though we know relatively little about Death Stranding 2, the game’s star-studded cast, Kojima’s creative presence, and the original title’s fascinating concepts are enough reasons to consider this one of 2025’s most highly-anticipated new releases. It’s doubtful this sequel will make many efforts to appease those turned off by the original’s methodical gameplay, but Death Stranding 2’s confirmed meditations on the impact of post-COVID society should certainly cause a stir. 

    Dune: Awakening 

    Platforms: Windows PC

    Set on Arrakis, the most dangerous planet in the universe, Dune: Awakening is an open world survival MMO where you begin as a prisoner on the planet and must do what you can to survive the harsh, unforgiving landscape. Whether you band together with other players or go at it alone, your path is yours to choose, with a variety of skill specialties to choose from including Swordmaster, Bene Gesserit, Trooper, Mentat, and Planetologist. Dune: Awakening looks to be an exciting expansion of this universe, for both fans and newcomers alike. What we saw of the game last year’s Summer Game Fest certainly left us wanting more.

    Dying Light: The Beast 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Xbox One

    After over a decade in captivity, Dying Light hero Kyle Crane escapes into a changed world, though not necessarily for the better. Using not only the survival skills honed in the previous games, but also some new abilities that come from being experimented on, in Dying Light: The Beast, you’ll once again play as Crane as he tries to help the survivors of Castor Woods and keep the ever increasing population of zombies at bay. This survival horror game also has a 4-player co-op feature if you want a little help to make it through the violent, zombie-filled nights.

    Elden Ring Nightreign

    Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Windows PC, Xbox One

    Few expected FromSoftware to return to Elden Ring so quickly, and nobody expected them to deliver something like Nightreign. This spin-off of the Elden Ring series is essentially a co-op roguelike dungeon crawler with several Elden Ring-flavored twists. Picture Dark Alliance with more Elden Ring-like gameplay and…well, that still doesn’t quite paint the picture. 

    Yet, between Nightreign’s pre-set characters, generally lowered difficulty level, and much faster gameplay, it’s hard not to be intrigued by what FromSoftware is cooking. Are they testing the waters for a big new concept, or is this simply a standalone passion project? 

    Fable

    Platforms: Xbox Series X/S, Windows PC

    The Fable franchise is one of gaming’s oddest beasts. It has historically fallen short of expectations, in large part due to the outrageous promises that have come to define the series’ creator, Peter Molyneux. Yet, those original games also offered a rather unique genre experience that many crave due to a lack of proper alternatives. 

    With their reboot of the franchise (sans Molyneux), developer Playground Games looks to recapture the series’ unique charms while inching Fable closer to its full potential. It’s a tall task, but the Fable footage released so far demonstrates Playground’s understanding of the humor and whimsy that have long made Fable one of the most enjoyable fantasy franchises to lose yourself in.

    Ghost of Yotei

    Platforms: PlayStation 5

    With 2020’s Ghost of Tsushima, developer Sucker Punch Productions delivered the rare modern open-world title that felt both comfortably familiar and creatively inventive. Ghost of Tsushima didn’t break the genre mold so much as it used its historical setting as the basis of one of the most stunning and engaging open-world experiences this side of a Rockstar Games production. It is also arguably the best samurai title ever made. 

    As the standalone sequel to Ghost of Tsushima, Ghost of Yotei obviously won’t be able to ride the wave of surprising delights that helped elevate Tsushima among those who went into it with modest expectations. Yet, the Yotei team’s promise to emphasize an “underdog of vengeance” story and “the romance and beauty of feudal Japan” should be more than enough to get you excited about the opportunity to dive back into this world where every pixel is a painting. 

    Grand Theft Auto 6

    Platforms: PlayStation 5, Xbox Series X/S

    Grand Theft Auto 6 may be the most anticipated release in video game history. It’s not just the 10+ years since the release of GTA 5, the absurdly high standards of this series, and the ways GTA has reached even the most casual modern gamers. There’s a strong argument to be made that the success or failure of GTA 6 could alter the fate of an industry that is increasingly dependent on its biggest blockbusters. Well, there is no blockbuster bigger than GTA 6

    Mind you, we still know relatively little about the game itself. With only one official trailer—and quite a few leaks—to go on, we can tell you that the next Grand Theft Auto will take us to a fictional version of Florida and focus on two lovers on the run from the law. Everything else will be a surprise, it seems. That’s actually kind of nice. Of course, it’d be a lot nicer if we could just finally play the damn game. 

    Judas

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    From the creator of BioShockJudas is a single player narrative FPS set on a disintegrating starship. Playing as the “mysterious and troubled” Judas, you must navigate alliances, fight against foes, and do whatever it takes to escape. Whether you’re a fan of BioShock or just looking for a new and intriguing sci-fi game, Judas is definitely one to keep your eye on this year.

    Killing Floor 3 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The co-op action horror FPS franchise that’s fun for your entire squad of friends is back this year with Killing Floor 3. Made with Unreal Engine 5, this next-gen sequel looks to be full of the blood, gore, and heart-pounding action that fans have come to love. Playing as a member of the rebel group Nightfall, you and up to five teammates must fight against waves of zeds (bioengineered zombies) in order to save humanity.

    Mafia: The Old Country

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Developer Hangar 13 gets to continue what they started in the underrated Mafia III with the upcoming Mafia: The Old Country. As the name suggests, this game will take the franchise back to its relative roots (early 1900s Sicily) and serve as a kind of origin story for the series. 

    The setting is unique relative to other crime games, and Hangar 13 has already shown that they can maintain and elevate this series’ standard for excellent storytelling, characters, and environments. It’s not ideal that this game is coming out the same year as GTA 6, but Old Country’s likely release date head start and distinct style should help it distinguish itself as a worthwhile alternative. 

    Marvel 1943: Rise of Hydra

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The relative lack of Marvel games during the MCU era of entertainment was always a shock. Conventional corporate wisdom tells us that we should be swimming in games that adapt and go beyond MCU movies and shows. Yet, we’ve been left with slim pickings so far. Thankfully, Marvel 1943 looks to help fill that considerable void. 

    Set in Paris during World War II, this action/adventure game will follow Captain America, Black Panther, and their military allies as they battle Hydra and the Axis forces. On paper, that’s the exact kind of “familiar, yet distinct” approach to Marvel gaming that helped make Insomniac’s Spider-Man titles such a success. 

    Metal Gear Solid Delta: Snake Eater

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    That siren you’ve been hearing is the warning sound that accompanied the announcement of Metal Gear Solid Delta: Snake Eater and has been trailing the game throughout its development. Simply put, the prospect of Konami approving a remake of Metal Gear Solid 3: Snake Eater following their infamous split with creator Hideo Kojima felt perilous at best and insulting at worst. 

    But the success of 2024’s Silent Hill 2 remake has a lot of people feeling much more excited about this next remake. Granted, they are different games being developed by different studios, but suddenly the prospect of a remake of a beloved Konami game delivering a worthwhile experience without the help of their original creators doesn’t seem quite so far-fetched. 

    Metroid Prime 4: Beyond

    Platforms: Nintendo Switch

    Given that it was revealed around the time that the Nintendo Switch was released, we once thought that Metroid Prime 4 was going to be one of the titles that Nintendo used to sell people on their strange new hardware. Now, Metroid Prime 4 is poised to be the swan song for one of the most successful gaming devices ever made. Hey, no pressure. 

    Yes, it’s surprising that we’ve still seen so little of Metroid Prime 4. After all this time, though, the promise of more Metroid Prime is still enough to leave us impossibly excited about this project. At a time when the Metroidvania genre dominates the indie scene and is the DNA of many modern games, Metroid Prime 4 seems primed to finally earn this series the undeniable sales success it always deserved. 

    Ninja Gaiden 4

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    After over a decade since the last mainline game, the Ninja Gaiden series is back this year with Ninja Gaiden 4 currently in active development with Team Ninja. Set in a dark, gritty dystopian Tokyo, Ninja Gaiden 4 follows new protagonist Yakumo, a young ninja prodigy connected to the formidable Master Ninja, Ryu Hayabusa, who is also a playable character in the game. As Yakumo navigates this world and tries to put a stop to the Dark Dragon’s rise, he must also face off against his foes, and Hayabusa to become the ninja the world needs him to be. During the Xbox developer direct showcase, Team Ninja was adamant that this game isn’t just for longtime fans of the series and that they hope it can be an entry point for newcomers as well.

    The Outer Worlds 2

    Platforms: Xbox Series X/S, Windows PC

    As the spiritual sequel to Fallout: New Vegas, 2019’s The Outer Worlds was essentially a dream Obsidian Entertainment RPG. Along with fulfilling quite a few Fallout fantasies, The Outer Worlds proved to be a compelling, enjoyable, genuinely funny, and surprisingly deep sci-fi role-playing experience in its own right.

    With The Outer Worlds 2, Obsidian has made it clear that they intend to pick up where they left off and simply go bigger with everything. On paper, it’s not the most ambitious goal for a sequel. However, given that you can attribute many of The Outer Worlds’ biggest flaws to its first-draft nature, the team doesn’t have to go too far out of its way to make this one of 2025’s most essential role-playing experiences.

    Pokémon Legends: Z-A

    Platforms: Nintendo Switch

    The Pokémon series has been on a surprisingly rough run in recent years. While they’re as successful as ever, the recent mainline Pokémon games have rightly been criticized for their relative lack of ambition and various technical issues. One of the franchise’s highlights during that era—2022’s Pokémon Legends: Arceus—garnered acclaim for taking the series in a relatively fresh open-world direction. 

    Based on what we know, Pokémon Legends: Z-A looks to retain most of Arceus’ core concepts while exploring an era when Pokémon and humans were first learning to co-exist in shared environments. It’s a fantastic setup that also seemingly features the return of the largely beloved Mega Evolutions concept. 

    Revenge of the Savage Planet 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Xbox One

    In this upbeat, satirical sci-fi adventure game, you play as a space explorer fired and abandoned by your corporate employer – because even in space, the cruel hand of capitalism knows no bounds. With few resources and no safety net, you must explore every inch of the planets you visit to collect resources that will help you level up, return to Earth, and get revenge on your greedy corporate overlords. With single player, online co-op, crossplay, and split screen modes at your disposal, you can go at it alone, or team up with a friend to scan as many planets, capture as many creatures, and explore as many terrains as you can. Revenge of the Savage Planet looks like it’ll be a zany, fun time, and we can’t wait to check it out.

    The post New Video Game Releases for 2025: Nintendo, PlayStation, Xbox, Steam, PC appeared first on Den of Geek.

  • Fantastic Four First Steps Trailer Breakdown: Galactus, New Costumes, and Red Ghost?!

    Fantastic Four First Steps Trailer Breakdown: Galactus, New Costumes, and Red Ghost?!

    The Marvel Age of Heroes is about to begin! Yes, the Marvel Cinematic Universe has existed since 2008, and yes, the Fantastic Four have made three big screen appearances already. But Fantastic Four: First Steps feels like something special, a proper movie version of the team that launched Marvel Comics when Jack Kirby and Stan […]

    The post Fantastic Four First Steps Trailer Breakdown: Galactus, New Costumes, and Red Ghost?! appeared first on Den of Geek.

    The biggest upcoming games of 2025 makes 2024 look like an even slower year for new releases. It seems to be a trend: as the average development time for games continues to grow, more and more major titles are dropping in batches during select years. Like 2023 before it, 2025 is going to be one of those years. 

    While the upcoming year will rightfully be defined by the release of Grand Theft Auto 6, the fact of the matter is that Rockstar’s next game could slip into 2026 and you’d still be left with an absolutely stacked year for new releases. That said, we apologize for putting that thought out into the world. 

    Here are the biggest games you need to keep an eye on in 2025!

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    JANUARY

    Donkey Kong Country Returns HD

    Platforms: Nintendo Switch

    Release Date: January 16

    There might not be much in terms of new whole new first-party experiences on the original Switch early this year, but there are at least a few remasters of Nintendo titles to look forward to while fans wait for the release of the Switch 2. The great Donkey Kong Country: Tropical Freeze was ported over from the Wii U to the Switch in 2018 and now Wii hit Donkey Kong Country Returns is getting the HD remaster treatment.

    Bringing all the classic elements you expect from the Donkey Kong Country games, this platformer follows Donkey Kong (and Diddy Kong if you want to play this one with a friend) on a quest through nine worlds to retrieve their precious bananas from a group of evil Tikis. Along the way, expect mine cart levels, plenty of collectibles, and lots of surprises.

    Dynasty Warriors: Origins

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: January 17

    If you’ve been waiting to try the Dynasty Warriors series of hack-and-slash action games, Origins is your time. Essentially a reboot of the story, this latest installment is not only a vastly more cinematic retelling of the novel on which the games are based but also a complete visual overhaul as well as retooling of the combat mechanics fans know and love. It’s also an incredibly entertaining action game that throws hundreds of enemies at you at a time in huge battles that players are encouraged to turn into their playground. This is a sleeper hit of 2025.

    Star Wars Episode 1: Jedi Power Battles

    Platforms: PlayStation 5, Xbox Series X/S, Nintendo Switch, Windows PC, PlayStation 4, Xbox One

    Release Date: January 23

    Originally released for the PlayStation, Sega Dreamcast, and Game Boy Advance, Star Wars Episode 1: Jedi Power Battles has been re-released for its 25th anniversary. This remastered version of the classic Star Wars game brings back couch co-op mode, training rooms, bonus levels, and the arcade cheats and power-ups that made the original version so fun. In addition, the game has 13 new playable characters, including Jar Jar Binks, and a lightsaber toggle that allows players to choose between the original lightsaber colors used in the game or more screen-accurate versions. No matter your age, Star Wars Episode 1: Jedi Power Battles is sure to be a fun walk (or Force-powered jump) down memory lane.

    FEBRUARY

    Kingdom Come: Deliverance 2

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: February 4

    2018’s Kingdom Come: Deliverance boasts one of the strangest success stories in modern gaming. Following a Kickstarter campaign that seemed to be built on unrealistic promises, Deliverance launched with quite a few bugs and several controversies. And yet, a few patches and a little distance revealed Deliverance to be one of the best attempts to recapture those old Elder Scrolls feelings and a pretty incredible medieval RPG in its own right. 

    With Kingdom Come: Deliverance 2, developer Warhorse Studios makes the most of the lessons they learned from the first game. Set shortly after the original, Deliverance 2 delivers a far smoother presentation than its predecessor, yet has lost none of that outside-the-box ambition that made the original feel so special to play.

    Civilization 7

    Platforms: Windows PC

    Release Date: February 11

    The announcement of a new Civilization game inspires equally powerful feelings of joy and dread. Yay, I get to lose myself in one of the finest strategy series ever created. Oh no, I’ll lose hours of my life to the game that famously makes players say “one more turn” until the cruel light of the rising sun invades the perimeters of their vision. 

    Still, a new Civilization game is mostly good news. Firaxis Games’ guiding hand and the promised ability to mix and match large chunks of history certainly is+ a winning combo for this franchise that has rarely steered us wrong. 

    Avowed

    Platforms: Xbox Series X/S, Windows PC

    Release Date: February 13

    The phrase “new Obsidian RPG” is more than enough to get a title on any respectable list of anticipated upcoming games. Obsidian Entertainment is one of the greatest RPG studios of all time, and their recent efforts demonstrate their willingness to keep pushing the envelope. 

    In some ways, Avowed feels like the culmination of Obsidian’s efforts to create the ideal modern RPG experience. It’s an action-packed real-time experience filled with the kind of character-building, role-playing decisions, and clever writing that Obsidian is known for. While our preview of Avowed raised some unanswered questions about the game’s depth, the allure of its classic fantasy world is pretty powerful. 

    Monster Hunter Wilds 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: February 28

    The latest chapter in the Monster Hunter series, Monster Hunter Wilds is set in the Forbidden Lands, an uncharted region long thought to be uninhabited. That is, until a boy named Nata is discovered near the border of these lands, on the run from a mysterious creature known as the White Wraith that attacked his people. As the player, you control The Hunter, one of the professional monster hunters tasked with searching for the White Wraith, charting the Forbidden Lands, and searching for Nata’s people. Monster Hunter Wilds doesn’t only have an intriguing story, however. The game also features new fighting moves and a wide variety of weapons and equipment that give you even more ways to use monsters and their environment to your advantage. Even if you’re not familiar with the series, Monster Hunter Wilds looks to be a fun game for any fan of action RPG games.

    MARCH

    Suikoden I & II HD Remaster 

    Platforms: Nintendo Switch, Windows PC, PlayStation 4, Xbox One

    Release Date: March 6

    Konami’s RPG series Suikoden is joining a long list of classic RPGs getting a fresh update for modern consoles. The Suikoden I II HD Remaster will feature improvements to graphics and the art style, gameplay mechanics, and sound. Players will also now have the option to automate battles with a single button and play through combat at double-speed. Despite all of these updates, however, the developers are still striving to keep the original story and the “charm of the colorful cast of characters” that fans know and love intact.

    Fragpunk

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 6

    Fragpunk is an upcoming 5v5 FPS that lets you bend the rules of gameplay with unique Shard Cards that each have their own abilities and effects on the game. You can instantly create grass to hide from your enemies, you can give everyone a big head to give yourself a comically large target, you can flip the map around to create your own route through the battlefield, and so much more. Not only does combat look incredibly fun, but Fragpunk also has a vibrant art style that makes gameplay even more electric and energetic to watch and play in.

    Split Fiction

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 6

    Split Fiction is the latest game from Hazelight Studios, the studio behind the exceptional co-op adventures A Way Out and It Takes Two. Like those games, Split Fiction will emphasize the value of unique teamwork throughout its entirely co-op campaign. 

    Unlike those games, Split Fiction will explore a far wider variety of genres and gameplay concepts. Based on the idea that two writers have become stuck in their own creations, Split Fiction certainly looks like the most ambitious co-op game from a studio that is in a league of its own in that area. 

    Assassin’s Creed Shadows

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 20

    While its delay left many fans wondering about the state of Assassin’s Creed Shadows, we remain optimistic about this latest chapter in the series. In fact, we quite liked our time with a preview build of the game. Read our hands-on impressions here.

    As the Assassin’s Creed franchise’s long-awaited trip to feudal Japan, Shadows looks to make good on what many feel is the series’ most promising historical setting. Expectations are certainly high, but Shadows’ fascinating two-protagonist system and enhanced combat, stealth, and traversal mechanics suggest it could offer an ideal blend of classic gameplay with more modern flourishes. 

    Xenoblade Chronicles X: Definitive Edition

    Platforms: Nintendo Switch

    Release Date: March 20

    It’s hard to believe that it’s been a decade since the release of this Nintendo action RPG hit in which you get to explore a dangerous open world on giant mechs known as Skells. As a protector of the last remaining humans who managed to escape before Earth was destroyed, you and your companions are tasked with taming a new alien planet called Mira. Nintendo has confirmed this isn’t just a simple re-release of the 2015 game, though. Xenoblade Chronicles X: Definitive Edition will also bring “newly added story elements,” which makes this one worth picking up again!

    Tales of the Shire 

    Platforms: PlayStation 5, Xbox Series X/S, Nintendo Switch, Windows PC

    Release Date: March 25

    New cozy game alert! Tales of the Shire is like if Stardew Valley and Animal Crossing took a trip to the Shire of Lord of the RingsThe game lets players live out their dreams of spending time in the idyllic landscape of the Shire as they create their own character, decorate their own Hobbit hole, make friends in the community, and help the town flourish. We played Tales of the Shire at SGF and were impressed with the amount of care put into creating this version of the Shire. Even though the game isn’t technically canon, there are still plenty of references and easter eggs for Lord of the Rings fans to find. 

    Atomfall

    Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Windows PC, Xbox One

    Release Date: March 27

    Another survival game? In this economy? Yes, though keep in mind that Atomfall has several tricks up its sleeve that instantly make it more appealing than the countless “craft some cheese” genre titles out there. 

    Developed by Rebellion, the team behind the exceptional Sniper Elite series, Atomfall places far more emphasis on worldbuilding and storytelling than the average survival title. Set in a fictional version of Northern England following a nuclear disaster, it tasks you with discovering the truth behind this twisted world as you fight to stay alive. Rebellion has suggested that Atomfall is closer to something like BioShock than Rust, which should be enough to excite even the most survival-wary out there. 

    APRIL

    South of Midnight

    Platforms: Xbox Series X/S, Windows PC

    Release Date: April 8

    Developer Compulsion Games has made quite a name for themselves in recent years. Their previous titles—Compulsion and We Happy Few—were undeniably unique, yet each suggested that the studio’s best work was ahead of them. Well, South of Midnight may very well prove to be the developers’ masterpiece. 

    Set in a dark fantasy version of the Deep South, South of Midnight blends several regions of folklore with original creations and sets the whole thing to a rocking Southern soundtrack. It looks and sounds great, but it’s the game’s almost Beyond Good and Evil-esque gameplay that leads us to believe it could be something truly special. 

    Fatal Fury: City of the Wolves 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4

    Release Date: April 21

    The popular ’90s fighting game franchise Fatal Fury is back after 26 years with Fatal Fury: City of the Wolves. With 22 playable characters, including 17 familiar faces from previous games, and 3 different modes of gameplay, there are plenty of options for longtime fans and franchise newcomers alike to have a great time. There’s a single-player RPG mode, Episodes of South Town, as well as online modes that allow you to match with other players or clones generated by automatic AI technology that learns your play style.

    Clair Obscur: Expedition 33

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: April 24

    Developed by the relatively small Sandfall Interactive, Clair Obscur: Expedition 33 is an upcoming turn-based RPG with real-time mechanics that is already looking to be one of the most exciting new games this year. Expedition 33‘s voice cast includes Charlie Cox and Baldur’s Gate 3‘s Jennifer English as two of the six playable characters you can use to build your team, crafting unique builds to fit your playstyle. Set in a world inspired by Bell Époque France, the game is full of hauntingly beautiful visuals that aren’t afraid to hide a little whimsy below the surface. Expedition 33 has an expansive world to explore, and we can’t wait to spend hours looking through every nook and cranny with these characters.

    MAY

    Doom: The Dark Ages

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: May 15

    With 2016’s Doom and 2020’s Doom Eternal, developer id Software did so much more than bring the grandfather of FPS franchises into the modern age. Those games effectively set a new standard for single-player FPS titles that very few other games have been able to match. 

    At worst, Doom: The Dark Ages figures to be a victory lap for a studio making the most audaciously entertaining FPS games on the market. It looks to be so much more than that, though. Dark Ages‘ almost Painkiller-esque weapons, style, and gameplay pacing suggest id has somehow found yet another gear and isn’t taking their foot off the gas as they boldly navigate new territory once again.

    OCTOBER

    Double Dragon Revive 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Windows PC

    Release Date: October 23

    Another popular fighting game franchise set to return this year is Double Dragon. This isn’t the first modern-era sequel for this arcade-style beat ’em up franchise, but that doesn’t mean we aren’t excited to see what this game has in store in 2025. With four playable characters, including brothers Jimmy and Billy Lee, modern 3D graphics, and an exhilarating belt-scroll action experience, Double Dragon Revive seems like a fun merge of past and present gaming.

    TBA 2025

    The Alters

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The Alters tells the story of Jan, a simple miner who crash lands on a hostile planet alone. Tasked with running a mobile base by himself, Jan soon realizes that he can’t do this alone if he’s going to survive. With the help of his ship’s quantum computer and a rare substance found on this planet, Jan is able to create clones of himself based on different life paths he may or may not have chosen in his past. While these clones are versions of him, they are also very different people with their own motivations, goals, and fears—which means that they don’t always get along. It’s a very intriguing premise that makes for a unique sci-fi survival game that we really can’t wait to play.

    Borderlands 4

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The recently revealed—but long-rumored—fourth major Borderlands entry will try to get the series back on track after Borderlands 3 proved to be a somewhat surprising “meh” entry into the largely celebrated franchise. 

    However, the surprising success of Tiny Tina’s Wonderlands and the Borderlands 4 team’s early promise to go bigger and better in every way with this game certainly suggests that they are aware of this franchise’s need to grow (and perhaps change a little bit). 

    Capcom Fighting Collection 2 

    Platforms: Nintendo Switch, Windows PC, PlayStation 4

    With a mix of classic 2D and 3D style games, fans of classic Capcom arcade-style games have a lot to look forward to with Capcom Fighting Collection 2. Including titles such as Capcom vs. SNKCapcom vs. SNK 2, Power Stone, Power Stone 2, Street Fighter Alpha 3 Upper, and more, this game is perfect for anyone looking to recreate the retro-gaming experience. Capcom Fighting Collection 2 also includes an online play mode that allows you to play casual, ranked, and custom matches with other players across the globe. This game is also very beginner-friendly with training modes as well as adjustable difficulty settings and a customizable button layout that allows for one-button special moves in combat. So even if you aren’t an arcade legend, there’s still plenty of fun to be had.

    The Dark Pictures Anthology: Directive 8020

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Supermassive Games’ Dark Pictures Anthology is back with another immersive horror experience this year. Directive 8020 is the studios’ first foray into full on sci-fi horror, both for the Dark Pictures series and for the studio at large. House of Ashes toed the line between the genres with ancient vampiric aliens as the main source of scares, but the game was very much still grounded on Earth. Directive 8020 follows the crew of the Cassiopeia as they find themselves hunted by an alien organism capable of mimicking its prey – very much like The Thing, but actually in space. With Lashana Lynch (Captain Marvel) as the games’ star, there’s no doubt in my mind that this is going to be an epic and terrifying adventure to play through.

    Death Stranding 2: On The Beach

    Platforms: PlayStation 5

    Love it or hate it (opinions only seem to go one way or the other), Hideo Kojima’s Death Stranding remains one of the most fascinating games of the last five years. The first significant project of Kojima’s post-Konami era featured all the eerily accurate social commentary, divisive gameplay, and bombastic storytelling we’ve come to expected from one of gaming’s few true auteurs, and the second installment promises to dive even deeper into the weirdness of this post-apocalyptic world.

    Though we know relatively little about Death Stranding 2, the game’s star-studded cast, Kojima’s creative presence, and the original title’s fascinating concepts are enough reasons to consider this one of 2025’s most highly-anticipated new releases. It’s doubtful this sequel will make many efforts to appease those turned off by the original’s methodical gameplay, but Death Stranding 2’s confirmed meditations on the impact of post-COVID society should certainly cause a stir. 

    Dune: Awakening 

    Platforms: Windows PC

    Set on Arrakis, the most dangerous planet in the universe, Dune: Awakening is an open world survival MMO where you begin as a prisoner on the planet and must do what you can to survive the harsh, unforgiving landscape. Whether you band together with other players or go at it alone, your path is yours to choose, with a variety of skill specialties to choose from including Swordmaster, Bene Gesserit, Trooper, Mentat, and Planetologist. Dune: Awakening looks to be an exciting expansion of this universe, for both fans and newcomers alike. What we saw of the game last year’s Summer Game Fest certainly left us wanting more.

    Dying Light: The Beast 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Xbox One

    After over a decade in captivity, Dying Light hero Kyle Crane escapes into a changed world, though not necessarily for the better. Using not only the survival skills honed in the previous games, but also some new abilities that come from being experimented on, in Dying Light: The Beast, you’ll once again play as Crane as he tries to help the survivors of Castor Woods and keep the ever increasing population of zombies at bay. This survival horror game also has a 4-player co-op feature if you want a little help to make it through the violent, zombie-filled nights.

    Elden Ring Nightreign

    Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Windows PC, Xbox One

    Few expected FromSoftware to return to Elden Ring so quickly, and nobody expected them to deliver something like Nightreign. This spin-off of the Elden Ring series is essentially a co-op roguelike dungeon crawler with several Elden Ring-flavored twists. Picture Dark Alliance with more Elden Ring-like gameplay and…well, that still doesn’t quite paint the picture. 

    Yet, between Nightreign’s pre-set characters, generally lowered difficulty level, and much faster gameplay, it’s hard not to be intrigued by what FromSoftware is cooking. Are they testing the waters for a big new concept, or is this simply a standalone passion project? 

    Fable

    Platforms: Xbox Series X/S, Windows PC

    The Fable franchise is one of gaming’s oddest beasts. It has historically fallen short of expectations, in large part due to the outrageous promises that have come to define the series’ creator, Peter Molyneux. Yet, those original games also offered a rather unique genre experience that many crave due to a lack of proper alternatives. 

    With their reboot of the franchise (sans Molyneux), developer Playground Games looks to recapture the series’ unique charms while inching Fable closer to its full potential. It’s a tall task, but the Fable footage released so far demonstrates Playground’s understanding of the humor and whimsy that have long made Fable one of the most enjoyable fantasy franchises to lose yourself in.

    Ghost of Yotei

    Platforms: PlayStation 5

    With 2020’s Ghost of Tsushima, developer Sucker Punch Productions delivered the rare modern open-world title that felt both comfortably familiar and creatively inventive. Ghost of Tsushima didn’t break the genre mold so much as it used its historical setting as the basis of one of the most stunning and engaging open-world experiences this side of a Rockstar Games production. It is also arguably the best samurai title ever made. 

    As the standalone sequel to Ghost of Tsushima, Ghost of Yotei obviously won’t be able to ride the wave of surprising delights that helped elevate Tsushima among those who went into it with modest expectations. Yet, the Yotei team’s promise to emphasize an “underdog of vengeance” story and “the romance and beauty of feudal Japan” should be more than enough to get you excited about the opportunity to dive back into this world where every pixel is a painting. 

    Grand Theft Auto 6

    Platforms: PlayStation 5, Xbox Series X/S

    Grand Theft Auto 6 may be the most anticipated release in video game history. It’s not just the 10+ years since the release of GTA 5, the absurdly high standards of this series, and the ways GTA has reached even the most casual modern gamers. There’s a strong argument to be made that the success or failure of GTA 6 could alter the fate of an industry that is increasingly dependent on its biggest blockbusters. Well, there is no blockbuster bigger than GTA 6

    Mind you, we still know relatively little about the game itself. With only one official trailer—and quite a few leaks—to go on, we can tell you that the next Grand Theft Auto will take us to a fictional version of Florida and focus on two lovers on the run from the law. Everything else will be a surprise, it seems. That’s actually kind of nice. Of course, it’d be a lot nicer if we could just finally play the damn game. 

    Judas

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    From the creator of BioShockJudas is a single player narrative FPS set on a disintegrating starship. Playing as the “mysterious and troubled” Judas, you must navigate alliances, fight against foes, and do whatever it takes to escape. Whether you’re a fan of BioShock or just looking for a new and intriguing sci-fi game, Judas is definitely one to keep your eye on this year.

    Killing Floor 3 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The co-op action horror FPS franchise that’s fun for your entire squad of friends is back this year with Killing Floor 3. Made with Unreal Engine 5, this next-gen sequel looks to be full of the blood, gore, and heart-pounding action that fans have come to love. Playing as a member of the rebel group Nightfall, you and up to five teammates must fight against waves of zeds (bioengineered zombies) in order to save humanity.

    Mafia: The Old Country

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Developer Hangar 13 gets to continue what they started in the underrated Mafia III with the upcoming Mafia: The Old Country. As the name suggests, this game will take the franchise back to its relative roots (early 1900s Sicily) and serve as a kind of origin story for the series. 

    The setting is unique relative to other crime games, and Hangar 13 has already shown that they can maintain and elevate this series’ standard for excellent storytelling, characters, and environments. It’s not ideal that this game is coming out the same year as GTA 6, but Old Country’s likely release date head start and distinct style should help it distinguish itself as a worthwhile alternative. 

    Marvel 1943: Rise of Hydra

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The relative lack of Marvel games during the MCU era of entertainment was always a shock. Conventional corporate wisdom tells us that we should be swimming in games that adapt and go beyond MCU movies and shows. Yet, we’ve been left with slim pickings so far. Thankfully, Marvel 1943 looks to help fill that considerable void. 

    Set in Paris during World War II, this action/adventure game will follow Captain America, Black Panther, and their military allies as they battle Hydra and the Axis forces. On paper, that’s the exact kind of “familiar, yet distinct” approach to Marvel gaming that helped make Insomniac’s Spider-Man titles such a success. 

    Metal Gear Solid Delta: Snake Eater

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    That siren you’ve been hearing is the warning sound that accompanied the announcement of Metal Gear Solid Delta: Snake Eater and has been trailing the game throughout its development. Simply put, the prospect of Konami approving a remake of Metal Gear Solid 3: Snake Eater following their infamous split with creator Hideo Kojima felt perilous at best and insulting at worst. 

    But the success of 2024’s Silent Hill 2 remake has a lot of people feeling much more excited about this next remake. Granted, they are different games being developed by different studios, but suddenly the prospect of a remake of a beloved Konami game delivering a worthwhile experience without the help of their original creators doesn’t seem quite so far-fetched. 

    Metroid Prime 4: Beyond

    Platforms: Nintendo Switch

    Given that it was revealed around the time that the Nintendo Switch was released, we once thought that Metroid Prime 4 was going to be one of the titles that Nintendo used to sell people on their strange new hardware. Now, Metroid Prime 4 is poised to be the swan song for one of the most successful gaming devices ever made. Hey, no pressure. 

    Yes, it’s surprising that we’ve still seen so little of Metroid Prime 4. After all this time, though, the promise of more Metroid Prime is still enough to leave us impossibly excited about this project. At a time when the Metroidvania genre dominates the indie scene and is the DNA of many modern games, Metroid Prime 4 seems primed to finally earn this series the undeniable sales success it always deserved. 

    Ninja Gaiden 4

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    After over a decade since the last mainline game, the Ninja Gaiden series is back this year with Ninja Gaiden 4 currently in active development with Team Ninja. Set in a dark, gritty dystopian Tokyo, Ninja Gaiden 4 follows new protagonist Yakumo, a young ninja prodigy connected to the formidable Master Ninja, Ryu Hayabusa, who is also a playable character in the game. As Yakumo navigates this world and tries to put a stop to the Dark Dragon’s rise, he must also face off against his foes, and Hayabusa to become the ninja the world needs him to be. During the Xbox developer direct showcase, Team Ninja was adamant that this game isn’t just for longtime fans of the series and that they hope it can be an entry point for newcomers as well.

    The Outer Worlds 2

    Platforms: Xbox Series X/S, Windows PC

    As the spiritual sequel to Fallout: New Vegas, 2019’s The Outer Worlds was essentially a dream Obsidian Entertainment RPG. Along with fulfilling quite a few Fallout fantasies, The Outer Worlds proved to be a compelling, enjoyable, genuinely funny, and surprisingly deep sci-fi role-playing experience in its own right.

    With The Outer Worlds 2, Obsidian has made it clear that they intend to pick up where they left off and simply go bigger with everything. On paper, it’s not the most ambitious goal for a sequel. However, given that you can attribute many of The Outer Worlds’ biggest flaws to its first-draft nature, the team doesn’t have to go too far out of its way to make this one of 2025’s most essential role-playing experiences.

    Pokémon Legends: Z-A

    Platforms: Nintendo Switch

    The Pokémon series has been on a surprisingly rough run in recent years. While they’re as successful as ever, the recent mainline Pokémon games have rightly been criticized for their relative lack of ambition and various technical issues. One of the franchise’s highlights during that era—2022’s Pokémon Legends: Arceus—garnered acclaim for taking the series in a relatively fresh open-world direction. 

    Based on what we know, Pokémon Legends: Z-A looks to retain most of Arceus’ core concepts while exploring an era when Pokémon and humans were first learning to co-exist in shared environments. It’s a fantastic setup that also seemingly features the return of the largely beloved Mega Evolutions concept. 

    Revenge of the Savage Planet 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Xbox One

    In this upbeat, satirical sci-fi adventure game, you play as a space explorer fired and abandoned by your corporate employer – because even in space, the cruel hand of capitalism knows no bounds. With few resources and no safety net, you must explore every inch of the planets you visit to collect resources that will help you level up, return to Earth, and get revenge on your greedy corporate overlords. With single player, online co-op, crossplay, and split screen modes at your disposal, you can go at it alone, or team up with a friend to scan as many planets, capture as many creatures, and explore as many terrains as you can. Revenge of the Savage Planet looks like it’ll be a zany, fun time, and we can’t wait to check it out.

    The post New Video Game Releases for 2025: Nintendo, PlayStation, Xbox, Steam, PC appeared first on Den of Geek.

  • New Video Game Releases for 2025: Nintendo, PlayStation, Xbox, Steam, PC

    New Video Game Releases for 2025: Nintendo, PlayStation, Xbox, Steam, PC

    The biggest upcoming games of 2025 makes 2024 look like an even slower year for new releases. It seems to be a trend: as the average development time for games continues to grow, more and more major titles are dropping in batches during select years. Like 2023 before it, 2025 is going to be one […]

    The post New Video Game Releases for 2025: Nintendo, PlayStation, Xbox, Steam, PC appeared first on Den of Geek.

    The biggest upcoming games of 2025 makes 2024 look like an even slower year for new releases. It seems to be a trend: as the average development time for games continues to grow, more and more major titles are dropping in batches during select years. Like 2023 before it, 2025 is going to be one of those years. 

    While the upcoming year will rightfully be defined by the release of Grand Theft Auto 6, the fact of the matter is that Rockstar’s next game could slip into 2026 and you’d still be left with an absolutely stacked year for new releases. That said, we apologize for putting that thought out into the world. 

    Here are the biggest games you need to keep an eye on in 2025!

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    JANUARY

    Donkey Kong Country Returns HD

    Platforms: Nintendo Switch

    Release Date: January 16

    There might not be much in terms of new whole new first-party experiences on the original Switch early this year, but there are at least a few remasters of Nintendo titles to look forward to while fans wait for the release of the Switch 2. The great Donkey Kong Country: Tropical Freeze was ported over from the Wii U to the Switch in 2018 and now Wii hit Donkey Kong Country Returns is getting the HD remaster treatment.

    Bringing all the classic elements you expect from the Donkey Kong Country games, this platformer follows Donkey Kong (and Diddy Kong if you want to play this one with a friend) on a quest through nine worlds to retrieve their precious bananas from a group of evil Tikis. Along the way, expect mine cart levels, plenty of collectibles, and lots of surprises.

    Dynasty Warriors: Origins

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: January 17

    If you’ve been waiting to try the Dynasty Warriors series of hack-and-slash action games, Origins is your time. Essentially a reboot of the story, this latest installment is not only a vastly more cinematic retelling of the novel on which the games are based but also a complete visual overhaul as well as retooling of the combat mechanics fans know and love. It’s also an incredibly entertaining action game that throws hundreds of enemies at you at a time in huge battles that players are encouraged to turn into their playground. This is a sleeper hit of 2025.

    Star Wars Episode 1: Jedi Power Battles

    Platforms: PlayStation 5, Xbox Series X/S, Nintendo Switch, Windows PC, PlayStation 4, Xbox One

    Release Date: January 23

    Originally released for the PlayStation, Sega Dreamcast, and Game Boy Advance, Star Wars Episode 1: Jedi Power Battles has been re-released for its 25th anniversary. This remastered version of the classic Star Wars game brings back couch co-op mode, training rooms, bonus levels, and the arcade cheats and power-ups that made the original version so fun. In addition, the game has 13 new playable characters, including Jar Jar Binks, and a lightsaber toggle that allows players to choose between the original lightsaber colors used in the game or more screen-accurate versions. No matter your age, Star Wars Episode 1: Jedi Power Battles is sure to be a fun walk (or Force-powered jump) down memory lane.

    FEBRUARY

    Kingdom Come: Deliverance 2

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: February 4

    2018’s Kingdom Come: Deliverance boasts one of the strangest success stories in modern gaming. Following a Kickstarter campaign that seemed to be built on unrealistic promises, Deliverance launched with quite a few bugs and several controversies. And yet, a few patches and a little distance revealed Deliverance to be one of the best attempts to recapture those old Elder Scrolls feelings and a pretty incredible medieval RPG in its own right. 

    With Kingdom Come: Deliverance 2, developer Warhorse Studios makes the most of the lessons they learned from the first game. Set shortly after the original, Deliverance 2 delivers a far smoother presentation than its predecessor, yet has lost none of that outside-the-box ambition that made the original feel so special to play.

    Civilization 7

    Platforms: Windows PC

    Release Date: February 11

    The announcement of a new Civilization game inspires equally powerful feelings of joy and dread. Yay, I get to lose myself in one of the finest strategy series ever created. Oh no, I’ll lose hours of my life to the game that famously makes players say “one more turn” until the cruel light of the rising sun invades the perimeters of their vision. 

    Still, a new Civilization game is mostly good news. Firaxis Games’ guiding hand and the promised ability to mix and match large chunks of history certainly is+ a winning combo for this franchise that has rarely steered us wrong. 

    Avowed

    Platforms: Xbox Series X/S, Windows PC

    Release Date: February 13

    The phrase “new Obsidian RPG” is more than enough to get a title on any respectable list of anticipated upcoming games. Obsidian Entertainment is one of the greatest RPG studios of all time, and their recent efforts demonstrate their willingness to keep pushing the envelope. 

    In some ways, Avowed feels like the culmination of Obsidian’s efforts to create the ideal modern RPG experience. It’s an action-packed real-time experience filled with the kind of character-building, role-playing decisions, and clever writing that Obsidian is known for. While our preview of Avowed raised some unanswered questions about the game’s depth, the allure of its classic fantasy world is pretty powerful. 

    Monster Hunter Wilds 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: February 28

    The latest chapter in the Monster Hunter series, Monster Hunter Wilds is set in the Forbidden Lands, an uncharted region long thought to be uninhabited. That is, until a boy named Nata is discovered near the border of these lands, on the run from a mysterious creature known as the White Wraith that attacked his people. As the player, you control The Hunter, one of the professional monster hunters tasked with searching for the White Wraith, charting the Forbidden Lands, and searching for Nata’s people. Monster Hunter Wilds doesn’t only have an intriguing story, however. The game also features new fighting moves and a wide variety of weapons and equipment that give you even more ways to use monsters and their environment to your advantage. Even if you’re not familiar with the series, Monster Hunter Wilds looks to be a fun game for any fan of action RPG games.

    MARCH

    Suikoden I & II HD Remaster 

    Platforms: Nintendo Switch, Windows PC, PlayStation 4, Xbox One

    Release Date: March 6

    Konami’s RPG series Suikoden is joining a long list of classic RPGs getting a fresh update for modern consoles. The Suikoden I II HD Remaster will feature improvements to graphics and the art style, gameplay mechanics, and sound. Players will also now have the option to automate battles with a single button and play through combat at double-speed. Despite all of these updates, however, the developers are still striving to keep the original story and the “charm of the colorful cast of characters” that fans know and love intact.

    Fragpunk

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 6

    Fragpunk is an upcoming 5v5 FPS that lets you bend the rules of gameplay with unique Shard Cards that each have their own abilities and effects on the game. You can instantly create grass to hide from your enemies, you can give everyone a big head to give yourself a comically large target, you can flip the map around to create your own route through the battlefield, and so much more. Not only does combat look incredibly fun, but Fragpunk also has a vibrant art style that makes gameplay even more electric and energetic to watch and play in.

    Split Fiction

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 6

    Split Fiction is the latest game from Hazelight Studios, the studio behind the exceptional co-op adventures A Way Out and It Takes Two. Like those games, Split Fiction will emphasize the value of unique teamwork throughout its entirely co-op campaign. 

    Unlike those games, Split Fiction will explore a far wider variety of genres and gameplay concepts. Based on the idea that two writers have become stuck in their own creations, Split Fiction certainly looks like the most ambitious co-op game from a studio that is in a league of its own in that area. 

    Assassin’s Creed Shadows

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 20

    While its delay left many fans wondering about the state of Assassin’s Creed Shadows, we remain optimistic about this latest chapter in the series. In fact, we quite liked our time with a preview build of the game. Read our hands-on impressions here.

    As the Assassin’s Creed franchise’s long-awaited trip to feudal Japan, Shadows looks to make good on what many feel is the series’ most promising historical setting. Expectations are certainly high, but Shadows’ fascinating two-protagonist system and enhanced combat, stealth, and traversal mechanics suggest it could offer an ideal blend of classic gameplay with more modern flourishes. 

    Xenoblade Chronicles X: Definitive Edition

    Platforms: Nintendo Switch

    Release Date: March 20

    It’s hard to believe that it’s been a decade since the release of this Nintendo action RPG hit in which you get to explore a dangerous open world on giant mechs known as Skells. As a protector of the last remaining humans who managed to escape before Earth was destroyed, you and your companions are tasked with taming a new alien planet called Mira. Nintendo has confirmed this isn’t just a simple re-release of the 2015 game, though. Xenoblade Chronicles X: Definitive Edition will also bring “newly added story elements,” which makes this one worth picking up again!

    Tales of the Shire 

    Platforms: PlayStation 5, Xbox Series X/S, Nintendo Switch, Windows PC

    Release Date: March 25

    New cozy game alert! Tales of the Shire is like if Stardew Valley and Animal Crossing took a trip to the Shire of Lord of the RingsThe game lets players live out their dreams of spending time in the idyllic landscape of the Shire as they create their own character, decorate their own Hobbit hole, make friends in the community, and help the town flourish. We played Tales of the Shire at SGF and were impressed with the amount of care put into creating this version of the Shire. Even though the game isn’t technically canon, there are still plenty of references and easter eggs for Lord of the Rings fans to find. 

    Atomfall

    Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Windows PC, Xbox One

    Release Date: March 27

    Another survival game? In this economy? Yes, though keep in mind that Atomfall has several tricks up its sleeve that instantly make it more appealing than the countless “craft some cheese” genre titles out there. 

    Developed by Rebellion, the team behind the exceptional Sniper Elite series, Atomfall places far more emphasis on worldbuilding and storytelling than the average survival title. Set in a fictional version of Northern England following a nuclear disaster, it tasks you with discovering the truth behind this twisted world as you fight to stay alive. Rebellion has suggested that Atomfall is closer to something like BioShock than Rust, which should be enough to excite even the most survival-wary out there. 

    APRIL

    South of Midnight

    Platforms: Xbox Series X/S, Windows PC

    Release Date: April 8

    Developer Compulsion Games has made quite a name for themselves in recent years. Their previous titles—Compulsion and We Happy Few—were undeniably unique, yet each suggested that the studio’s best work was ahead of them. Well, South of Midnight may very well prove to be the developers’ masterpiece. 

    Set in a dark fantasy version of the Deep South, South of Midnight blends several regions of folklore with original creations and sets the whole thing to a rocking Southern soundtrack. It looks and sounds great, but it’s the game’s almost Beyond Good and Evil-esque gameplay that leads us to believe it could be something truly special. 

    Fatal Fury: City of the Wolves 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4

    Release Date: April 21

    The popular ’90s fighting game franchise Fatal Fury is back after 26 years with Fatal Fury: City of the Wolves. With 22 playable characters, including 17 familiar faces from previous games, and 3 different modes of gameplay, there are plenty of options for longtime fans and franchise newcomers alike to have a great time. There’s a single-player RPG mode, Episodes of South Town, as well as online modes that allow you to match with other players or clones generated by automatic AI technology that learns your play style.

    Clair Obscur: Expedition 33

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: April 24

    Developed by the relatively small Sandfall Interactive, Clair Obscur: Expedition 33 is an upcoming turn-based RPG with real-time mechanics that is already looking to be one of the most exciting new games this year. Expedition 33‘s voice cast includes Charlie Cox and Baldur’s Gate 3‘s Jennifer English as two of the six playable characters you can use to build your team, crafting unique builds to fit your playstyle. Set in a world inspired by Bell Époque France, the game is full of hauntingly beautiful visuals that aren’t afraid to hide a little whimsy below the surface. Expedition 33 has an expansive world to explore, and we can’t wait to spend hours looking through every nook and cranny with these characters.

    MAY

    Doom: The Dark Ages

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: May 15

    With 2016’s Doom and 2020’s Doom Eternal, developer id Software did so much more than bring the grandfather of FPS franchises into the modern age. Those games effectively set a new standard for single-player FPS titles that very few other games have been able to match. 

    At worst, Doom: The Dark Ages figures to be a victory lap for a studio making the most audaciously entertaining FPS games on the market. It looks to be so much more than that, though. Dark Ages‘ almost Painkiller-esque weapons, style, and gameplay pacing suggest id has somehow found yet another gear and isn’t taking their foot off the gas as they boldly navigate new territory once again.

    OCTOBER

    Double Dragon Revive 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Windows PC

    Release Date: October 23

    Another popular fighting game franchise set to return this year is Double Dragon. This isn’t the first modern-era sequel for this arcade-style beat ’em up franchise, but that doesn’t mean we aren’t excited to see what this game has in store in 2025. With four playable characters, including brothers Jimmy and Billy Lee, modern 3D graphics, and an exhilarating belt-scroll action experience, Double Dragon Revive seems like a fun merge of past and present gaming.

    TBA 2025

    The Alters

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The Alters tells the story of Jan, a simple miner who crash lands on a hostile planet alone. Tasked with running a mobile base by himself, Jan soon realizes that he can’t do this alone if he’s going to survive. With the help of his ship’s quantum computer and a rare substance found on this planet, Jan is able to create clones of himself based on different life paths he may or may not have chosen in his past. While these clones are versions of him, they are also very different people with their own motivations, goals, and fears—which means that they don’t always get along. It’s a very intriguing premise that makes for a unique sci-fi survival game that we really can’t wait to play.

    Borderlands 4

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The recently revealed—but long-rumored—fourth major Borderlands entry will try to get the series back on track after Borderlands 3 proved to be a somewhat surprising “meh” entry into the largely celebrated franchise. 

    However, the surprising success of Tiny Tina’s Wonderlands and the Borderlands 4 team’s early promise to go bigger and better in every way with this game certainly suggests that they are aware of this franchise’s need to grow (and perhaps change a little bit). 

    Capcom Fighting Collection 2 

    Platforms: Nintendo Switch, Windows PC, PlayStation 4

    With a mix of classic 2D and 3D style games, fans of classic Capcom arcade-style games have a lot to look forward to with Capcom Fighting Collection 2. Including titles such as Capcom vs. SNKCapcom vs. SNK 2, Power Stone, Power Stone 2, Street Fighter Alpha 3 Upper, and more, this game is perfect for anyone looking to recreate the retro-gaming experience. Capcom Fighting Collection 2 also includes an online play mode that allows you to play casual, ranked, and custom matches with other players across the globe. This game is also very beginner-friendly with training modes as well as adjustable difficulty settings and a customizable button layout that allows for one-button special moves in combat. So even if you aren’t an arcade legend, there’s still plenty of fun to be had.

    The Dark Pictures Anthology: Directive 8020

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Supermassive Games’ Dark Pictures Anthology is back with another immersive horror experience this year. Directive 8020 is the studios’ first foray into full on sci-fi horror, both for the Dark Pictures series and for the studio at large. House of Ashes toed the line between the genres with ancient vampiric aliens as the main source of scares, but the game was very much still grounded on Earth. Directive 8020 follows the crew of the Cassiopeia as they find themselves hunted by an alien organism capable of mimicking its prey – very much like The Thing, but actually in space. With Lashana Lynch (Captain Marvel) as the games’ star, there’s no doubt in my mind that this is going to be an epic and terrifying adventure to play through.

    Death Stranding 2: On The Beach

    Platforms: PlayStation 5

    Love it or hate it (opinions only seem to go one way or the other), Hideo Kojima’s Death Stranding remains one of the most fascinating games of the last five years. The first significant project of Kojima’s post-Konami era featured all the eerily accurate social commentary, divisive gameplay, and bombastic storytelling we’ve come to expected from one of gaming’s few true auteurs, and the second installment promises to dive even deeper into the weirdness of this post-apocalyptic world.

    Though we know relatively little about Death Stranding 2, the game’s star-studded cast, Kojima’s creative presence, and the original title’s fascinating concepts are enough reasons to consider this one of 2025’s most highly-anticipated new releases. It’s doubtful this sequel will make many efforts to appease those turned off by the original’s methodical gameplay, but Death Stranding 2’s confirmed meditations on the impact of post-COVID society should certainly cause a stir. 

    Dune: Awakening 

    Platforms: Windows PC

    Set on Arrakis, the most dangerous planet in the universe, Dune: Awakening is an open world survival MMO where you begin as a prisoner on the planet and must do what you can to survive the harsh, unforgiving landscape. Whether you band together with other players or go at it alone, your path is yours to choose, with a variety of skill specialties to choose from including Swordmaster, Bene Gesserit, Trooper, Mentat, and Planetologist. Dune: Awakening looks to be an exciting expansion of this universe, for both fans and newcomers alike. What we saw of the game last year’s Summer Game Fest certainly left us wanting more.

    Dying Light: The Beast 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Xbox One

    After over a decade in captivity, Dying Light hero Kyle Crane escapes into a changed world, though not necessarily for the better. Using not only the survival skills honed in the previous games, but also some new abilities that come from being experimented on, in Dying Light: The Beast, you’ll once again play as Crane as he tries to help the survivors of Castor Woods and keep the ever increasing population of zombies at bay. This survival horror game also has a 4-player co-op feature if you want a little help to make it through the violent, zombie-filled nights.

    Elden Ring Nightreign

    Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Windows PC, Xbox One

    Few expected FromSoftware to return to Elden Ring so quickly, and nobody expected them to deliver something like Nightreign. This spin-off of the Elden Ring series is essentially a co-op roguelike dungeon crawler with several Elden Ring-flavored twists. Picture Dark Alliance with more Elden Ring-like gameplay and…well, that still doesn’t quite paint the picture. 

    Yet, between Nightreign’s pre-set characters, generally lowered difficulty level, and much faster gameplay, it’s hard not to be intrigued by what FromSoftware is cooking. Are they testing the waters for a big new concept, or is this simply a standalone passion project? 

    Fable

    Platforms: Xbox Series X/S, Windows PC

    The Fable franchise is one of gaming’s oddest beasts. It has historically fallen short of expectations, in large part due to the outrageous promises that have come to define the series’ creator, Peter Molyneux. Yet, those original games also offered a rather unique genre experience that many crave due to a lack of proper alternatives. 

    With their reboot of the franchise (sans Molyneux), developer Playground Games looks to recapture the series’ unique charms while inching Fable closer to its full potential. It’s a tall task, but the Fable footage released so far demonstrates Playground’s understanding of the humor and whimsy that have long made Fable one of the most enjoyable fantasy franchises to lose yourself in.

    Ghost of Yotei

    Platforms: PlayStation 5

    With 2020’s Ghost of Tsushima, developer Sucker Punch Productions delivered the rare modern open-world title that felt both comfortably familiar and creatively inventive. Ghost of Tsushima didn’t break the genre mold so much as it used its historical setting as the basis of one of the most stunning and engaging open-world experiences this side of a Rockstar Games production. It is also arguably the best samurai title ever made. 

    As the standalone sequel to Ghost of Tsushima, Ghost of Yotei obviously won’t be able to ride the wave of surprising delights that helped elevate Tsushima among those who went into it with modest expectations. Yet, the Yotei team’s promise to emphasize an “underdog of vengeance” story and “the romance and beauty of feudal Japan” should be more than enough to get you excited about the opportunity to dive back into this world where every pixel is a painting. 

    Grand Theft Auto 6

    Platforms: PlayStation 5, Xbox Series X/S

    Grand Theft Auto 6 may be the most anticipated release in video game history. It’s not just the 10+ years since the release of GTA 5, the absurdly high standards of this series, and the ways GTA has reached even the most casual modern gamers. There’s a strong argument to be made that the success or failure of GTA 6 could alter the fate of an industry that is increasingly dependent on its biggest blockbusters. Well, there is no blockbuster bigger than GTA 6

    Mind you, we still know relatively little about the game itself. With only one official trailer—and quite a few leaks—to go on, we can tell you that the next Grand Theft Auto will take us to a fictional version of Florida and focus on two lovers on the run from the law. Everything else will be a surprise, it seems. That’s actually kind of nice. Of course, it’d be a lot nicer if we could just finally play the damn game. 

    Judas

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    From the creator of BioShockJudas is a single player narrative FPS set on a disintegrating starship. Playing as the “mysterious and troubled” Judas, you must navigate alliances, fight against foes, and do whatever it takes to escape. Whether you’re a fan of BioShock or just looking for a new and intriguing sci-fi game, Judas is definitely one to keep your eye on this year.

    Killing Floor 3 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The co-op action horror FPS franchise that’s fun for your entire squad of friends is back this year with Killing Floor 3. Made with Unreal Engine 5, this next-gen sequel looks to be full of the blood, gore, and heart-pounding action that fans have come to love. Playing as a member of the rebel group Nightfall, you and up to five teammates must fight against waves of zeds (bioengineered zombies) in order to save humanity.

    Mafia: The Old Country

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Developer Hangar 13 gets to continue what they started in the underrated Mafia III with the upcoming Mafia: The Old Country. As the name suggests, this game will take the franchise back to its relative roots (early 1900s Sicily) and serve as a kind of origin story for the series. 

    The setting is unique relative to other crime games, and Hangar 13 has already shown that they can maintain and elevate this series’ standard for excellent storytelling, characters, and environments. It’s not ideal that this game is coming out the same year as GTA 6, but Old Country’s likely release date head start and distinct style should help it distinguish itself as a worthwhile alternative. 

    Marvel 1943: Rise of Hydra

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The relative lack of Marvel games during the MCU era of entertainment was always a shock. Conventional corporate wisdom tells us that we should be swimming in games that adapt and go beyond MCU movies and shows. Yet, we’ve been left with slim pickings so far. Thankfully, Marvel 1943 looks to help fill that considerable void. 

    Set in Paris during World War II, this action/adventure game will follow Captain America, Black Panther, and their military allies as they battle Hydra and the Axis forces. On paper, that’s the exact kind of “familiar, yet distinct” approach to Marvel gaming that helped make Insomniac’s Spider-Man titles such a success. 

    Metal Gear Solid Delta: Snake Eater

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    That siren you’ve been hearing is the warning sound that accompanied the announcement of Metal Gear Solid Delta: Snake Eater and has been trailing the game throughout its development. Simply put, the prospect of Konami approving a remake of Metal Gear Solid 3: Snake Eater following their infamous split with creator Hideo Kojima felt perilous at best and insulting at worst. 

    But the success of 2024’s Silent Hill 2 remake has a lot of people feeling much more excited about this next remake. Granted, they are different games being developed by different studios, but suddenly the prospect of a remake of a beloved Konami game delivering a worthwhile experience without the help of their original creators doesn’t seem quite so far-fetched. 

    Metroid Prime 4: Beyond

    Platforms: Nintendo Switch

    Given that it was revealed around the time that the Nintendo Switch was released, we once thought that Metroid Prime 4 was going to be one of the titles that Nintendo used to sell people on their strange new hardware. Now, Metroid Prime 4 is poised to be the swan song for one of the most successful gaming devices ever made. Hey, no pressure. 

    Yes, it’s surprising that we’ve still seen so little of Metroid Prime 4. After all this time, though, the promise of more Metroid Prime is still enough to leave us impossibly excited about this project. At a time when the Metroidvania genre dominates the indie scene and is the DNA of many modern games, Metroid Prime 4 seems primed to finally earn this series the undeniable sales success it always deserved. 

    Ninja Gaiden 4

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    After over a decade since the last mainline game, the Ninja Gaiden series is back this year with Ninja Gaiden 4 currently in active development with Team Ninja. Set in a dark, gritty dystopian Tokyo, Ninja Gaiden 4 follows new protagonist Yakumo, a young ninja prodigy connected to the formidable Master Ninja, Ryu Hayabusa, who is also a playable character in the game. As Yakumo navigates this world and tries to put a stop to the Dark Dragon’s rise, he must also face off against his foes, and Hayabusa to become the ninja the world needs him to be. During the Xbox developer direct showcase, Team Ninja was adamant that this game isn’t just for longtime fans of the series and that they hope it can be an entry point for newcomers as well.

    The Outer Worlds 2

    Platforms: Xbox Series X/S, Windows PC

    As the spiritual sequel to Fallout: New Vegas, 2019’s The Outer Worlds was essentially a dream Obsidian Entertainment RPG. Along with fulfilling quite a few Fallout fantasies, The Outer Worlds proved to be a compelling, enjoyable, genuinely funny, and surprisingly deep sci-fi role-playing experience in its own right.

    With The Outer Worlds 2, Obsidian has made it clear that they intend to pick up where they left off and simply go bigger with everything. On paper, it’s not the most ambitious goal for a sequel. However, given that you can attribute many of The Outer Worlds’ biggest flaws to its first-draft nature, the team doesn’t have to go too far out of its way to make this one of 2025’s most essential role-playing experiences.

    Pokémon Legends: Z-A

    Platforms: Nintendo Switch

    The Pokémon series has been on a surprisingly rough run in recent years. While they’re as successful as ever, the recent mainline Pokémon games have rightly been criticized for their relative lack of ambition and various technical issues. One of the franchise’s highlights during that era—2022’s Pokémon Legends: Arceus—garnered acclaim for taking the series in a relatively fresh open-world direction. 

    Based on what we know, Pokémon Legends: Z-A looks to retain most of Arceus’ core concepts while exploring an era when Pokémon and humans were first learning to co-exist in shared environments. It’s a fantastic setup that also seemingly features the return of the largely beloved Mega Evolutions concept. 

    Revenge of the Savage Planet 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Xbox One

    In this upbeat, satirical sci-fi adventure game, you play as a space explorer fired and abandoned by your corporate employer – because even in space, the cruel hand of capitalism knows no bounds. With few resources and no safety net, you must explore every inch of the planets you visit to collect resources that will help you level up, return to Earth, and get revenge on your greedy corporate overlords. With single player, online co-op, crossplay, and split screen modes at your disposal, you can go at it alone, or team up with a friend to scan as many planets, capture as many creatures, and explore as many terrains as you can. Revenge of the Savage Planet looks like it’ll be a zany, fun time, and we can’t wait to check it out.

    The post New Video Game Releases for 2025: Nintendo, PlayStation, Xbox, Steam, PC appeared first on Den of Geek.

  • The Energy of the 2025 Royal Rumble Was Unmatched

    The Energy of the 2025 Royal Rumble Was Unmatched

    Wrestling fans know that there are few events more thrilling than the WWE Royal Rumble, and 2025’s edition, held in Indianapolis, Indiana, was no exception. But what made this year’s Rumble even more unforgettable wasn’t just the action in the ring—it was the way the entire city embraced the spectacle. Indy wasn’t just a host […]

    The post The Energy of the 2025 Royal Rumble Was Unmatched appeared first on Den of Geek.

    The biggest upcoming games of 2025 makes 2024 look like an even slower year for new releases. It seems to be a trend: as the average development time for games continues to grow, more and more major titles are dropping in batches during select years. Like 2023 before it, 2025 is going to be one of those years. 

    While the upcoming year will rightfully be defined by the release of Grand Theft Auto 6, the fact of the matter is that Rockstar’s next game could slip into 2026 and you’d still be left with an absolutely stacked year for new releases. That said, we apologize for putting that thought out into the world. 

    Here are the biggest games you need to keep an eye on in 2025!

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    JANUARY

    Donkey Kong Country Returns HD

    Platforms: Nintendo Switch

    Release Date: January 16

    There might not be much in terms of new whole new first-party experiences on the original Switch early this year, but there are at least a few remasters of Nintendo titles to look forward to while fans wait for the release of the Switch 2. The great Donkey Kong Country: Tropical Freeze was ported over from the Wii U to the Switch in 2018 and now Wii hit Donkey Kong Country Returns is getting the HD remaster treatment.

    Bringing all the classic elements you expect from the Donkey Kong Country games, this platformer follows Donkey Kong (and Diddy Kong if you want to play this one with a friend) on a quest through nine worlds to retrieve their precious bananas from a group of evil Tikis. Along the way, expect mine cart levels, plenty of collectibles, and lots of surprises.

    Dynasty Warriors: Origins

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: January 17

    If you’ve been waiting to try the Dynasty Warriors series of hack-and-slash action games, Origins is your time. Essentially a reboot of the story, this latest installment is not only a vastly more cinematic retelling of the novel on which the games are based but also a complete visual overhaul as well as retooling of the combat mechanics fans know and love. It’s also an incredibly entertaining action game that throws hundreds of enemies at you at a time in huge battles that players are encouraged to turn into their playground. This is a sleeper hit of 2025.

    Star Wars Episode 1: Jedi Power Battles

    Platforms: PlayStation 5, Xbox Series X/S, Nintendo Switch, Windows PC, PlayStation 4, Xbox One

    Release Date: January 23

    Originally released for the PlayStation, Sega Dreamcast, and Game Boy Advance, Star Wars Episode 1: Jedi Power Battles has been re-released for its 25th anniversary. This remastered version of the classic Star Wars game brings back couch co-op mode, training rooms, bonus levels, and the arcade cheats and power-ups that made the original version so fun. In addition, the game has 13 new playable characters, including Jar Jar Binks, and a lightsaber toggle that allows players to choose between the original lightsaber colors used in the game or more screen-accurate versions. No matter your age, Star Wars Episode 1: Jedi Power Battles is sure to be a fun walk (or Force-powered jump) down memory lane.

    FEBRUARY

    Kingdom Come: Deliverance 2

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: February 4

    2018’s Kingdom Come: Deliverance boasts one of the strangest success stories in modern gaming. Following a Kickstarter campaign that seemed to be built on unrealistic promises, Deliverance launched with quite a few bugs and several controversies. And yet, a few patches and a little distance revealed Deliverance to be one of the best attempts to recapture those old Elder Scrolls feelings and a pretty incredible medieval RPG in its own right. 

    With Kingdom Come: Deliverance 2, developer Warhorse Studios makes the most of the lessons they learned from the first game. Set shortly after the original, Deliverance 2 delivers a far smoother presentation than its predecessor, yet has lost none of that outside-the-box ambition that made the original feel so special to play.

    Civilization 7

    Platforms: Windows PC

    Release Date: February 11

    The announcement of a new Civilization game inspires equally powerful feelings of joy and dread. Yay, I get to lose myself in one of the finest strategy series ever created. Oh no, I’ll lose hours of my life to the game that famously makes players say “one more turn” until the cruel light of the rising sun invades the perimeters of their vision. 

    Still, a new Civilization game is mostly good news. Firaxis Games’ guiding hand and the promised ability to mix and match large chunks of history certainly is+ a winning combo for this franchise that has rarely steered us wrong. 

    Avowed

    Platforms: Xbox Series X/S, Windows PC

    Release Date: February 13

    The phrase “new Obsidian RPG” is more than enough to get a title on any respectable list of anticipated upcoming games. Obsidian Entertainment is one of the greatest RPG studios of all time, and their recent efforts demonstrate their willingness to keep pushing the envelope. 

    In some ways, Avowed feels like the culmination of Obsidian’s efforts to create the ideal modern RPG experience. It’s an action-packed real-time experience filled with the kind of character-building, role-playing decisions, and clever writing that Obsidian is known for. While our preview of Avowed raised some unanswered questions about the game’s depth, the allure of its classic fantasy world is pretty powerful. 

    Monster Hunter Wilds 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: February 28

    The latest chapter in the Monster Hunter series, Monster Hunter Wilds is set in the Forbidden Lands, an uncharted region long thought to be uninhabited. That is, until a boy named Nata is discovered near the border of these lands, on the run from a mysterious creature known as the White Wraith that attacked his people. As the player, you control The Hunter, one of the professional monster hunters tasked with searching for the White Wraith, charting the Forbidden Lands, and searching for Nata’s people. Monster Hunter Wilds doesn’t only have an intriguing story, however. The game also features new fighting moves and a wide variety of weapons and equipment that give you even more ways to use monsters and their environment to your advantage. Even if you’re not familiar with the series, Monster Hunter Wilds looks to be a fun game for any fan of action RPG games.

    MARCH

    Suikoden I & II HD Remaster 

    Platforms: Nintendo Switch, Windows PC, PlayStation 4, Xbox One

    Release Date: March 6

    Konami’s RPG series Suikoden is joining a long list of classic RPGs getting a fresh update for modern consoles. The Suikoden I II HD Remaster will feature improvements to graphics and the art style, gameplay mechanics, and sound. Players will also now have the option to automate battles with a single button and play through combat at double-speed. Despite all of these updates, however, the developers are still striving to keep the original story and the “charm of the colorful cast of characters” that fans know and love intact.

    Fragpunk

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 6

    Fragpunk is an upcoming 5v5 FPS that lets you bend the rules of gameplay with unique Shard Cards that each have their own abilities and effects on the game. You can instantly create grass to hide from your enemies, you can give everyone a big head to give yourself a comically large target, you can flip the map around to create your own route through the battlefield, and so much more. Not only does combat look incredibly fun, but Fragpunk also has a vibrant art style that makes gameplay even more electric and energetic to watch and play in.

    Split Fiction

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 6

    Split Fiction is the latest game from Hazelight Studios, the studio behind the exceptional co-op adventures A Way Out and It Takes Two. Like those games, Split Fiction will emphasize the value of unique teamwork throughout its entirely co-op campaign. 

    Unlike those games, Split Fiction will explore a far wider variety of genres and gameplay concepts. Based on the idea that two writers have become stuck in their own creations, Split Fiction certainly looks like the most ambitious co-op game from a studio that is in a league of its own in that area. 

    Assassin’s Creed Shadows

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: March 20

    While its delay left many fans wondering about the state of Assassin’s Creed Shadows, we remain optimistic about this latest chapter in the series. In fact, we quite liked our time with a preview build of the game. Read our hands-on impressions here.

    As the Assassin’s Creed franchise’s long-awaited trip to feudal Japan, Shadows looks to make good on what many feel is the series’ most promising historical setting. Expectations are certainly high, but Shadows’ fascinating two-protagonist system and enhanced combat, stealth, and traversal mechanics suggest it could offer an ideal blend of classic gameplay with more modern flourishes. 

    Xenoblade Chronicles X: Definitive Edition

    Platforms: Nintendo Switch

    Release Date: March 20

    It’s hard to believe that it’s been a decade since the release of this Nintendo action RPG hit in which you get to explore a dangerous open world on giant mechs known as Skells. As a protector of the last remaining humans who managed to escape before Earth was destroyed, you and your companions are tasked with taming a new alien planet called Mira. Nintendo has confirmed this isn’t just a simple re-release of the 2015 game, though. Xenoblade Chronicles X: Definitive Edition will also bring “newly added story elements,” which makes this one worth picking up again!

    Tales of the Shire 

    Platforms: PlayStation 5, Xbox Series X/S, Nintendo Switch, Windows PC

    Release Date: March 25

    New cozy game alert! Tales of the Shire is like if Stardew Valley and Animal Crossing took a trip to the Shire of Lord of the RingsThe game lets players live out their dreams of spending time in the idyllic landscape of the Shire as they create their own character, decorate their own Hobbit hole, make friends in the community, and help the town flourish. We played Tales of the Shire at SGF and were impressed with the amount of care put into creating this version of the Shire. Even though the game isn’t technically canon, there are still plenty of references and easter eggs for Lord of the Rings fans to find. 

    Atomfall

    Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Windows PC, Xbox One

    Release Date: March 27

    Another survival game? In this economy? Yes, though keep in mind that Atomfall has several tricks up its sleeve that instantly make it more appealing than the countless “craft some cheese” genre titles out there. 

    Developed by Rebellion, the team behind the exceptional Sniper Elite series, Atomfall places far more emphasis on worldbuilding and storytelling than the average survival title. Set in a fictional version of Northern England following a nuclear disaster, it tasks you with discovering the truth behind this twisted world as you fight to stay alive. Rebellion has suggested that Atomfall is closer to something like BioShock than Rust, which should be enough to excite even the most survival-wary out there. 

    APRIL

    South of Midnight

    Platforms: Xbox Series X/S, Windows PC

    Release Date: April 8

    Developer Compulsion Games has made quite a name for themselves in recent years. Their previous titles—Compulsion and We Happy Few—were undeniably unique, yet each suggested that the studio’s best work was ahead of them. Well, South of Midnight may very well prove to be the developers’ masterpiece. 

    Set in a dark fantasy version of the Deep South, South of Midnight blends several regions of folklore with original creations and sets the whole thing to a rocking Southern soundtrack. It looks and sounds great, but it’s the game’s almost Beyond Good and Evil-esque gameplay that leads us to believe it could be something truly special. 

    Fatal Fury: City of the Wolves 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4

    Release Date: April 21

    The popular ’90s fighting game franchise Fatal Fury is back after 26 years with Fatal Fury: City of the Wolves. With 22 playable characters, including 17 familiar faces from previous games, and 3 different modes of gameplay, there are plenty of options for longtime fans and franchise newcomers alike to have a great time. There’s a single-player RPG mode, Episodes of South Town, as well as online modes that allow you to match with other players or clones generated by automatic AI technology that learns your play style.

    Clair Obscur: Expedition 33

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: April 24

    Developed by the relatively small Sandfall Interactive, Clair Obscur: Expedition 33 is an upcoming turn-based RPG with real-time mechanics that is already looking to be one of the most exciting new games this year. Expedition 33‘s voice cast includes Charlie Cox and Baldur’s Gate 3‘s Jennifer English as two of the six playable characters you can use to build your team, crafting unique builds to fit your playstyle. Set in a world inspired by Bell Époque France, the game is full of hauntingly beautiful visuals that aren’t afraid to hide a little whimsy below the surface. Expedition 33 has an expansive world to explore, and we can’t wait to spend hours looking through every nook and cranny with these characters.

    MAY

    Doom: The Dark Ages

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Release Date: May 15

    With 2016’s Doom and 2020’s Doom Eternal, developer id Software did so much more than bring the grandfather of FPS franchises into the modern age. Those games effectively set a new standard for single-player FPS titles that very few other games have been able to match. 

    At worst, Doom: The Dark Ages figures to be a victory lap for a studio making the most audaciously entertaining FPS games on the market. It looks to be so much more than that, though. Dark Ages‘ almost Painkiller-esque weapons, style, and gameplay pacing suggest id has somehow found yet another gear and isn’t taking their foot off the gas as they boldly navigate new territory once again.

    OCTOBER

    Double Dragon Revive 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Windows PC

    Release Date: October 23

    Another popular fighting game franchise set to return this year is Double Dragon. This isn’t the first modern-era sequel for this arcade-style beat ’em up franchise, but that doesn’t mean we aren’t excited to see what this game has in store in 2025. With four playable characters, including brothers Jimmy and Billy Lee, modern 3D graphics, and an exhilarating belt-scroll action experience, Double Dragon Revive seems like a fun merge of past and present gaming.

    TBA 2025

    The Alters

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The Alters tells the story of Jan, a simple miner who crash lands on a hostile planet alone. Tasked with running a mobile base by himself, Jan soon realizes that he can’t do this alone if he’s going to survive. With the help of his ship’s quantum computer and a rare substance found on this planet, Jan is able to create clones of himself based on different life paths he may or may not have chosen in his past. While these clones are versions of him, they are also very different people with their own motivations, goals, and fears—which means that they don’t always get along. It’s a very intriguing premise that makes for a unique sci-fi survival game that we really can’t wait to play.

    Borderlands 4

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The recently revealed—but long-rumored—fourth major Borderlands entry will try to get the series back on track after Borderlands 3 proved to be a somewhat surprising “meh” entry into the largely celebrated franchise. 

    However, the surprising success of Tiny Tina’s Wonderlands and the Borderlands 4 team’s early promise to go bigger and better in every way with this game certainly suggests that they are aware of this franchise’s need to grow (and perhaps change a little bit). 

    Capcom Fighting Collection 2 

    Platforms: Nintendo Switch, Windows PC, PlayStation 4

    With a mix of classic 2D and 3D style games, fans of classic Capcom arcade-style games have a lot to look forward to with Capcom Fighting Collection 2. Including titles such as Capcom vs. SNKCapcom vs. SNK 2, Power Stone, Power Stone 2, Street Fighter Alpha 3 Upper, and more, this game is perfect for anyone looking to recreate the retro-gaming experience. Capcom Fighting Collection 2 also includes an online play mode that allows you to play casual, ranked, and custom matches with other players across the globe. This game is also very beginner-friendly with training modes as well as adjustable difficulty settings and a customizable button layout that allows for one-button special moves in combat. So even if you aren’t an arcade legend, there’s still plenty of fun to be had.

    The Dark Pictures Anthology: Directive 8020

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Supermassive Games’ Dark Pictures Anthology is back with another immersive horror experience this year. Directive 8020 is the studios’ first foray into full on sci-fi horror, both for the Dark Pictures series and for the studio at large. House of Ashes toed the line between the genres with ancient vampiric aliens as the main source of scares, but the game was very much still grounded on Earth. Directive 8020 follows the crew of the Cassiopeia as they find themselves hunted by an alien organism capable of mimicking its prey – very much like The Thing, but actually in space. With Lashana Lynch (Captain Marvel) as the games’ star, there’s no doubt in my mind that this is going to be an epic and terrifying adventure to play through.

    Death Stranding 2: On The Beach

    Platforms: PlayStation 5

    Love it or hate it (opinions only seem to go one way or the other), Hideo Kojima’s Death Stranding remains one of the most fascinating games of the last five years. The first significant project of Kojima’s post-Konami era featured all the eerily accurate social commentary, divisive gameplay, and bombastic storytelling we’ve come to expected from one of gaming’s few true auteurs, and the second installment promises to dive even deeper into the weirdness of this post-apocalyptic world.

    Though we know relatively little about Death Stranding 2, the game’s star-studded cast, Kojima’s creative presence, and the original title’s fascinating concepts are enough reasons to consider this one of 2025’s most highly-anticipated new releases. It’s doubtful this sequel will make many efforts to appease those turned off by the original’s methodical gameplay, but Death Stranding 2’s confirmed meditations on the impact of post-COVID society should certainly cause a stir. 

    Dune: Awakening 

    Platforms: Windows PC

    Set on Arrakis, the most dangerous planet in the universe, Dune: Awakening is an open world survival MMO where you begin as a prisoner on the planet and must do what you can to survive the harsh, unforgiving landscape. Whether you band together with other players or go at it alone, your path is yours to choose, with a variety of skill specialties to choose from including Swordmaster, Bene Gesserit, Trooper, Mentat, and Planetologist. Dune: Awakening looks to be an exciting expansion of this universe, for both fans and newcomers alike. What we saw of the game last year’s Summer Game Fest certainly left us wanting more.

    Dying Light: The Beast 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Xbox One

    After over a decade in captivity, Dying Light hero Kyle Crane escapes into a changed world, though not necessarily for the better. Using not only the survival skills honed in the previous games, but also some new abilities that come from being experimented on, in Dying Light: The Beast, you’ll once again play as Crane as he tries to help the survivors of Castor Woods and keep the ever increasing population of zombies at bay. This survival horror game also has a 4-player co-op feature if you want a little help to make it through the violent, zombie-filled nights.

    Elden Ring Nightreign

    Platforms: PlayStation 5, Xbox Series X/S, PlayStation 4, Windows PC, Xbox One

    Few expected FromSoftware to return to Elden Ring so quickly, and nobody expected them to deliver something like Nightreign. This spin-off of the Elden Ring series is essentially a co-op roguelike dungeon crawler with several Elden Ring-flavored twists. Picture Dark Alliance with more Elden Ring-like gameplay and…well, that still doesn’t quite paint the picture. 

    Yet, between Nightreign’s pre-set characters, generally lowered difficulty level, and much faster gameplay, it’s hard not to be intrigued by what FromSoftware is cooking. Are they testing the waters for a big new concept, or is this simply a standalone passion project? 

    Fable

    Platforms: Xbox Series X/S, Windows PC

    The Fable franchise is one of gaming’s oddest beasts. It has historically fallen short of expectations, in large part due to the outrageous promises that have come to define the series’ creator, Peter Molyneux. Yet, those original games also offered a rather unique genre experience that many crave due to a lack of proper alternatives. 

    With their reboot of the franchise (sans Molyneux), developer Playground Games looks to recapture the series’ unique charms while inching Fable closer to its full potential. It’s a tall task, but the Fable footage released so far demonstrates Playground’s understanding of the humor and whimsy that have long made Fable one of the most enjoyable fantasy franchises to lose yourself in.

    Ghost of Yotei

    Platforms: PlayStation 5

    With 2020’s Ghost of Tsushima, developer Sucker Punch Productions delivered the rare modern open-world title that felt both comfortably familiar and creatively inventive. Ghost of Tsushima didn’t break the genre mold so much as it used its historical setting as the basis of one of the most stunning and engaging open-world experiences this side of a Rockstar Games production. It is also arguably the best samurai title ever made. 

    As the standalone sequel to Ghost of Tsushima, Ghost of Yotei obviously won’t be able to ride the wave of surprising delights that helped elevate Tsushima among those who went into it with modest expectations. Yet, the Yotei team’s promise to emphasize an “underdog of vengeance” story and “the romance and beauty of feudal Japan” should be more than enough to get you excited about the opportunity to dive back into this world where every pixel is a painting. 

    Grand Theft Auto 6

    Platforms: PlayStation 5, Xbox Series X/S

    Grand Theft Auto 6 may be the most anticipated release in video game history. It’s not just the 10+ years since the release of GTA 5, the absurdly high standards of this series, and the ways GTA has reached even the most casual modern gamers. There’s a strong argument to be made that the success or failure of GTA 6 could alter the fate of an industry that is increasingly dependent on its biggest blockbusters. Well, there is no blockbuster bigger than GTA 6

    Mind you, we still know relatively little about the game itself. With only one official trailer—and quite a few leaks—to go on, we can tell you that the next Grand Theft Auto will take us to a fictional version of Florida and focus on two lovers on the run from the law. Everything else will be a surprise, it seems. That’s actually kind of nice. Of course, it’d be a lot nicer if we could just finally play the damn game. 

    Judas

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    From the creator of BioShockJudas is a single player narrative FPS set on a disintegrating starship. Playing as the “mysterious and troubled” Judas, you must navigate alliances, fight against foes, and do whatever it takes to escape. Whether you’re a fan of BioShock or just looking for a new and intriguing sci-fi game, Judas is definitely one to keep your eye on this year.

    Killing Floor 3 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The co-op action horror FPS franchise that’s fun for your entire squad of friends is back this year with Killing Floor 3. Made with Unreal Engine 5, this next-gen sequel looks to be full of the blood, gore, and heart-pounding action that fans have come to love. Playing as a member of the rebel group Nightfall, you and up to five teammates must fight against waves of zeds (bioengineered zombies) in order to save humanity.

    Mafia: The Old Country

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    Developer Hangar 13 gets to continue what they started in the underrated Mafia III with the upcoming Mafia: The Old Country. As the name suggests, this game will take the franchise back to its relative roots (early 1900s Sicily) and serve as a kind of origin story for the series. 

    The setting is unique relative to other crime games, and Hangar 13 has already shown that they can maintain and elevate this series’ standard for excellent storytelling, characters, and environments. It’s not ideal that this game is coming out the same year as GTA 6, but Old Country’s likely release date head start and distinct style should help it distinguish itself as a worthwhile alternative. 

    Marvel 1943: Rise of Hydra

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    The relative lack of Marvel games during the MCU era of entertainment was always a shock. Conventional corporate wisdom tells us that we should be swimming in games that adapt and go beyond MCU movies and shows. Yet, we’ve been left with slim pickings so far. Thankfully, Marvel 1943 looks to help fill that considerable void. 

    Set in Paris during World War II, this action/adventure game will follow Captain America, Black Panther, and their military allies as they battle Hydra and the Axis forces. On paper, that’s the exact kind of “familiar, yet distinct” approach to Marvel gaming that helped make Insomniac’s Spider-Man titles such a success. 

    Metal Gear Solid Delta: Snake Eater

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    That siren you’ve been hearing is the warning sound that accompanied the announcement of Metal Gear Solid Delta: Snake Eater and has been trailing the game throughout its development. Simply put, the prospect of Konami approving a remake of Metal Gear Solid 3: Snake Eater following their infamous split with creator Hideo Kojima felt perilous at best and insulting at worst. 

    But the success of 2024’s Silent Hill 2 remake has a lot of people feeling much more excited about this next remake. Granted, they are different games being developed by different studios, but suddenly the prospect of a remake of a beloved Konami game delivering a worthwhile experience without the help of their original creators doesn’t seem quite so far-fetched. 

    Metroid Prime 4: Beyond

    Platforms: Nintendo Switch

    Given that it was revealed around the time that the Nintendo Switch was released, we once thought that Metroid Prime 4 was going to be one of the titles that Nintendo used to sell people on their strange new hardware. Now, Metroid Prime 4 is poised to be the swan song for one of the most successful gaming devices ever made. Hey, no pressure. 

    Yes, it’s surprising that we’ve still seen so little of Metroid Prime 4. After all this time, though, the promise of more Metroid Prime is still enough to leave us impossibly excited about this project. At a time when the Metroidvania genre dominates the indie scene and is the DNA of many modern games, Metroid Prime 4 seems primed to finally earn this series the undeniable sales success it always deserved. 

    Ninja Gaiden 4

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC

    After over a decade since the last mainline game, the Ninja Gaiden series is back this year with Ninja Gaiden 4 currently in active development with Team Ninja. Set in a dark, gritty dystopian Tokyo, Ninja Gaiden 4 follows new protagonist Yakumo, a young ninja prodigy connected to the formidable Master Ninja, Ryu Hayabusa, who is also a playable character in the game. As Yakumo navigates this world and tries to put a stop to the Dark Dragon’s rise, he must also face off against his foes, and Hayabusa to become the ninja the world needs him to be. During the Xbox developer direct showcase, Team Ninja was adamant that this game isn’t just for longtime fans of the series and that they hope it can be an entry point for newcomers as well.

    The Outer Worlds 2

    Platforms: Xbox Series X/S, Windows PC

    As the spiritual sequel to Fallout: New Vegas, 2019’s The Outer Worlds was essentially a dream Obsidian Entertainment RPG. Along with fulfilling quite a few Fallout fantasies, The Outer Worlds proved to be a compelling, enjoyable, genuinely funny, and surprisingly deep sci-fi role-playing experience in its own right.

    With The Outer Worlds 2, Obsidian has made it clear that they intend to pick up where they left off and simply go bigger with everything. On paper, it’s not the most ambitious goal for a sequel. However, given that you can attribute many of The Outer Worlds’ biggest flaws to its first-draft nature, the team doesn’t have to go too far out of its way to make this one of 2025’s most essential role-playing experiences.

    Pokémon Legends: Z-A

    Platforms: Nintendo Switch

    The Pokémon series has been on a surprisingly rough run in recent years. While they’re as successful as ever, the recent mainline Pokémon games have rightly been criticized for their relative lack of ambition and various technical issues. One of the franchise’s highlights during that era—2022’s Pokémon Legends: Arceus—garnered acclaim for taking the series in a relatively fresh open-world direction. 

    Based on what we know, Pokémon Legends: Z-A looks to retain most of Arceus’ core concepts while exploring an era when Pokémon and humans were first learning to co-exist in shared environments. It’s a fantastic setup that also seemingly features the return of the largely beloved Mega Evolutions concept. 

    Revenge of the Savage Planet 

    Platforms: PlayStation 5, Xbox Series X/S, Windows PC, PlayStation 4, Xbox One

    In this upbeat, satirical sci-fi adventure game, you play as a space explorer fired and abandoned by your corporate employer – because even in space, the cruel hand of capitalism knows no bounds. With few resources and no safety net, you must explore every inch of the planets you visit to collect resources that will help you level up, return to Earth, and get revenge on your greedy corporate overlords. With single player, online co-op, crossplay, and split screen modes at your disposal, you can go at it alone, or team up with a friend to scan as many planets, capture as many creatures, and explore as many terrains as you can. Revenge of the Savage Planet looks like it’ll be a zany, fun time, and we can’t wait to check it out.

    The post New Video Game Releases for 2025: Nintendo, PlayStation, Xbox, Steam, PC appeared first on Den of Geek.

  • Survey of Rural Challenges 2015 – 2025 results

    Survey of Rural Challenges 2015 – 2025 results

    Download the PDF report Executive Summary The Survey of Rural Challenges asks rural people to share their ground-level insight into the challenges they face and the assets they can use. This report analyzes over 2200 responses from communities across the US and Canada from 2015 to 2024. The responses show what’s changing and what isn’t […]

    10 Years of Rural Insights. What small town people see as their biggest challenges and what topics they most want help with. Survey of Rural Challenges, report written by Becky McCray and Deb Brown. Challenges, assets, actions

    Download the PDF report

    Executive Summary

    The Survey of Rural Challenges asks rural people to share their ground-level insight into the challenges they face and the assets they can use. This report analyzes over 2200 responses from communities across the US and Canada from 2015 to 2024. The responses show what’s changing and what isn’t in small towns and rural places from the point of view of their own people. 

    • Persistent challenges: Youth out-migration, downtown decline, workforce shortages and struggles with local business marketing continue to challenge rural communities. 
    • Fast-moving concerns: The housing crisis, lack of adequate childcare and lack of support for small businesses have increased as significant rural challenges in recent years.
    • Slow-building challenges: Over time, the lack of volunteers, the pressure from online competition on local businesses, and the lack of usable commercial buildings have risen to greater importance. 
    • Appreciating assets: The strength of rural communities to address their challenges comes from significant assets, including natural resources, strong social bonds, a spirit of entrepreneurship, a small but dedicated workforce and action on broadband access.
    • Demographic shifts: Besides basic population numbers in their communities, rural people noted differences in ages, professions, education and more.
    • The external view: Much of this nuance is lost in the external understanding of rural challenges and assets in the media, government, organizations and agencies.

    The primary conclusion is that although good ideas are stifled by conflict, negativity and old way thinking, communities that are open to new ideas can thrive. Agencies, organizations, media and policy makers can use these insights to improve how they serve rural people.  

    Survey of Rural Challenges Ten-year Trends 

    The Survey of Rural Challenges collected input online from rural and small town people. The questions offered multiple-choice options for challenges and open-ended responses about assets, community makeup and anything else they wanted to share about their communities and businesses. The survey was opened for limited time periods, with results shared in 2015, 2017, 2019, 2021, 2023 and 2024. This data over time provides a view of the changes in rural communities.  

     

    Authors Becky McCray and Deb Brown analyzed the complete set of over 2200 responses, identifying challenges that have persisted, new fast-moving concerns and some slow building challenges that have risen over time. They also identified rural assets, the internal view of demographic shifts in rural communities, and insight into how the external view differs.  

    The primary insight: Good ideas are stifled by conflict, negativity and old way thinking, and towns that are open to new ideas can thrive. 

    In all rounds of the survey, open-ended responses were dominated by all kinds of negativity, the stifling influence of the old guard in leadership, and people who tried to slow down any changes. Responses mentioned leaders not moving forward, not acting on suggestions or new ideas, people with a “poor us” attitude, and communities breaking into factions for and against change. Personal agendas, local organizations that don’t work together and infighting hold communities back.

    In 2019, one response said:

    The old guard had a lot of experience – good & bad – and with new ideas tended to say “we tried something like that once…” and instead of taking what didn’t work & learning from it, crossed it off the list of things to try at all

    Facing apathy, resistance to new ideas and focusing too much on the past all inhibit how willing people say they are to keep taking action. People’s initiative becomes “a strength hobbled by a problem,” one response from 2023 said. 

    Iowa State University’s Small Town Project showed that openness to new ideas was the factor most correlated to positive outcomes and thriving communities. 

    If there is one single thing that can most positively change the trajectory of rural communities, it is to be more open to new ideas. 

    Applying the Idea Friendly Method from SaveYour.Town is one way to accomplish this.

    Persistent challenges: Youth out-migration, downtown decline, workforce shortages and struggles with local business marketing continue to challenge rural communities. 

    Each of the following challenges has remained at or near the top of the multiple choice challenges across all rounds of the survey. In 2021, challenges stemming from the pandemic and economic crisis ranked lower than these persistent challenges. Any rural support that does not consider these top challenges is ignoring critical ongoing needs. 

    The loss of young people has consistently been one of the top five challenges. Residents see the annual exodus of high school graduates as representing the loss of their town’s future. Rural residents are not only concerned with retaining young people but also attracting new younger adult residents. 

    The decline of downtown areas is another highly visible symbol of changes in rural communities. Shifts in economic realities have changed what businesses are present and the amount of activity in downtowns over most people’s lifetimes. Though more open-ended comments have shown appreciation for their downtown areas’ businesses, buildings and charm, “dead” downtowns continue to rank as a top multiple choice challenge. The lack of investment in downtown infrastructure is also a factor in the need for usable commercial buildings, one of the slow-building challenges.

    Small town businesses continue to struggle with effective marketing. Traditional media has declined in rural areas, removing a once-powerful tool for local business marketing. Local business people say the fast moving changes in online marketing have been difficult for them to keep up with and consistently master. 

    While workforce challenges are not unique to small towns, rural businesses face the added complication of a smaller labor market to begin with. Employees are often cited as a great asset of rural businesses, even as organizations struggle to hire new people. One person said in 2023, “The biggest challenge is keeping your greatest assets going. I work in health care, and we currently have great staff. However, there are many open positions that cannot be filled.”

    Fast-moving concerns: The housing crisis, lack of adequate childcare, and lack of support for small businesses have rapidly increased as significant rural challenges in recent years.

    These fast-moving challenges may surprise some observers and some rural residents. The data challenges existing views of small towns formed over decades and calls for quick responses from rural-serving organizations, policy makers and local leaders. 

    Rural housing has moved from a key asset to a critical shortage. In 2015 and 2017, housing was barely mentioned in responses. Cheap housing was seen as a small town asset, drawing new residents out of more expensive urban areas. Starting in 2019, housing ranked as a top rural challenge, and it has remained in the top three since then. The increasing cost of housing, declining condition of existing houses, loss of houses through attrition and a lack of new construction were all mentioned. 

    The lack of childcare has quickly risen to crisis proportions, made more evident during the pandemic and post-pandemic. Without adequate childcare, responses said people are kept out of the rural workforce and potential new residents are reluctant or unable to move into small communities. Although several people mentioned new housing initiatives in their communities, progress on child care remained elusive. 

    The lack of support for small businesses shot to the top of the rankings on the most recent survey. Feelings of not being supported have long been mentioned in responses, but this marked a sudden spike in concern. Business owners talked about unfair incentives offered to recruit outside businesses, as well as the lack of direct support from officials and organizations. 

    One person said in 2024, “Chamber of Commerce only cares about the big money businesses/industry and is stuck in the 70’s 80’s way of doing business.” 

    Slow-building challenges: Over time, the lack of volunteers, the pressure from online competition on local businesses, and the lack of usable commercial buildings have risen to greater importance. 

    Even experienced rural observers may have missed these challenges as they have slowly risen to the top. Current rural programs have not proven effective at stopping this increase. 

    The lack of usable commercial buildings frequently surprises outside observers. In 2015 the lack of usable buildings ranked in the middle of the business challenges, ranking about the same as the challenge of finding a small business loan. Since then, the lack of usable buildings has climbed into the top challenges, while the difficulty finding a loan has continued to drop in the rankings. 

    The lack of buildings is closely tied to the decline of rural downtowns and the lack of investment in small town infrastructure. It is complicated by individuals who buy buildings, sometimes many buildings in a single community, but do not maintain them or make them available for commercial use. Many are used as cheap storage, either for the remains of a former business or personal items. 

    “We have a lot of dilapidated buildings in our downtown, many of which are owned by 2 families who are pack rats and have them filled with junk and garbage,” one 2015 response said. “They never plan to open these as business and it makes our town look terrible.”

    Volunteers are seen as strong assets in rural communities, and the lack of volunteers is a growing challenge. Since 2021, lack of volunteers has ranked in the top five challenges, after ranking in the middle on earlier surveys. Responses frequently mentioned the same few volunteers burning out, making it harder to maintain events and organizations. 

    Existing volunteers are often described as seniors, retired and “tried and true” people. Younger people are often mentioned as unwilling or uninterested in volunteering. Younger people who try to volunteer say they are ignored, run into inflexible ways of doing things and are assigned “life sentence” volunteer terms. 

    Competition from online sales increasingly squeezes local businesses in small towns. Early responses in 2015 and 2017 mentioned big box stores as the key competition. That has shifted to increasing mentions of online competition. This reflects the US Census Bureau reports of e-commerce sales of 7% of total retail sales in 2015, increasing to 16% in 2024. 

    “Shopping habits of people have changed, so it’s difficult to get people to come downtown when they can easily shop online,” one response from 2024 said. “I don’t see that reversing any time soon.” 

    Appreciating assets: The strength of rural communities to address their challenges comes from significant assets including natural resources, strong social bonds, a spirit of entrepreneurship, a small but dedicated workforce and action on broadband access.

    Rather than focus only–or even primarily–on challenges, rural communities benefit from focusing on their wide variety of assets. Services and policies can also be more tailored to rural assets.  

    When asked to name their assets, rural people most often point to their natural resources. Easy access to recreation in nature remains a strong draw for rural residents. Survey responses often mention scenic beauty and an appreciation for the unique natural qualities of their area. They also mentioned natural resources as an economic asset, including farming, minerals and mining. 

    While much has been written about the strong social bonds of rural areas and small towns, it remains a complex topic. Small towns often have stronger ties between groups who are similar and weaker ties across groups who are different. People mentioned trouble breaking through cliques or small groups, especially those who wield decision-making power. 

    One way that the social bonds play a positive role is through people’s sense of connection to the community itself. The sense of connection leads them to focus on solving their own problems and addressing their own challenges. 

    One person in 2024 said, “Best assets are nature: the mountains, the trails, outdoor activities. Also welcoming atmosphere, community activities, good elementary school.”

    Rural entrepreneurs said they value their relationships with customers and their communities. They often cite their workforce as one of their greatest assets, and they express a challenge in finding enough workers to meet their needs. 

    Broadband is shifting from a challenge to an asset. In the early surveys in 2015, through 2019, most mentions of broadband focused on the lack of access. From 2023 and 2024, broadband and fiber access were more often mentioned as assets or that action was being taken to improve it. Only a few mentions of a lack of broadband were made since 2021. There is also a need for supporting broadband adoption and development. 

    One 2019 response said, “we have fiber optics broadband but no industry around it – we need shared space and knowledge about marketing our rural community to remote workers and small tech companies.”

    Many other assets were mentioned, showing the variety of rural communities today across the US and Canada. 

    Demographic shifts: Besides basic population numbers in their communities, rural people noted differences in ages, professions, education and more.

    Demographic trends will continue to alter the makeup of rural communities. Outside observers may miss rural people’s nuanced views of differences within individual communities. 

    Rural people have a broader view of differences than might be expected, mentioning a wide variety of personal characteristics. The most common differences mentioned were related to race/ethnicity, youth/aging populations, education/skills, business/professions, and cultures/ideas. Gender spectrum and LGBTQIA were also mentioned, as well as income/class, disability, family structure, religion, political views, and military service.

    More people described their communities as diverse than not on this survey. Many more people mentioned increasing diversity than mentioned conflict between demographic groups. The most common struggle mentioned was being welcoming to diverse populations. 

    The external view: Much of this nuance is lost in the external understanding of rural challenges and assets in the media, government, organizations and agencies.

    These disconnects can lead to mis-matched services being offered, missing the real challenges, or over generalizing people, businesses and communities. Overwhelmingly negative stories influence rural self perception.

    Crime and drug abuse continue to dominate narratives in external portrayals of rural areas. Rural people consistently rank these at or near the bottom on this survey.

    Reporters are commonly dispatched to small communities struck by natural disasters or major economic losses because these are considered newsworthy events. The resulting coverage overrepresents these crises. On the survey results, crises or shocks to the community are seldom mentioned. In the 2021 pandemic-period survey, challenges stemming from the pandemic and economic crisis ranked as less common challenges than the persistent rural challenges. 

    Rather than passively waiting for outside businesses or organizations to come to their rescue, rural people report taking action. Even when asked for their challenges, they often start talking about trying solutions.

    The stereotype of rural areas lacking culture ignores what rural people on this survey see as a major asset: their events and activities, their arts and artisans, their foods and traditions. Many times, rural communities are depicted as all white, which does not match many real-world communities or rural people’s own views. 

    Despite the stereotype of small town businesses as outdated or slow, the survey results show they are innovative, open to new ideas and focused on their customers’ experiences. 

    Although rural economic development often centers around jobs, it was one of the least-mentioned challenges in this survey. Good jobs are mentioned at least as often as a lack of jobs. While recruiting outside businesses is a pillar of traditional development, very few responses mention it. Instead, people talked about growing their own small businesses. 

    Rural small business owners show little interest in business plan assistance or pitch competitions, yet they remain popular types of assistance offered to rural businesses. On this survey, finding a usable commercial building was a more common challenge than finding a business loan. More small business lending funds are announced every year, yet little is announced to increase the supply of usable commercial buildings in small towns. 

    Action steps

    Based on these insights into rural communities and small towns, practical steps to take can also be outlined. These action steps come directly from the challenges and assets identified by rural communities themselves.  

    Tailor support to specific community concerns and assets. Use this report and the biennial Survey of Rural Challenges results as they become available. Listen to the people in the community before making key decisions. 

    For business support, pay more attention to marketing and workforce. Provide more small opportunities for testing business ideas with little investment. Put at least as much or more emphasis on increasing usable buildings than increasing business lending.

    Funnel financial resources to improve housing, childcare, downtowns and commercial buildings. Consider classifying these to qualify for economic development funding or moving funding from lower-valued services such as business plan assistance, pitch competitions or small business lending funds. 

    Broaden rural media coverage beyond poverty and disasters. Partner with and amplify stories from small town media outlets. Use the challenges and assets in this survey as a jumping off point to collect fresh local news. 

    For rural residents and small town leaders, be more open to new ideas and adopt the Idea Friendly Method to spur local innovations. 

    Participants’ own words 

    These quotes come directly from open-ended responses to the survey. Emphasis has been added, and some have been edited for length and clarity. Minor grammatical errors and idiosyncrasies were left in place. 

    Apathy and Old Way Thinking

    • Apathy is hard to overcome! There has to be a way and I’d love to hear how changes can be made to encourage pride in a small city with no extra funds.” (2024)
    • “I’d love to hear about how other small towns have helped their community leaders get over the fear of failure. It has certainly hindered growth and development in our community. How do we best encourage people to take more risks? Be more creative with spaces?” (2015)

    Small Business Needs

    • “Small businesses need financial resources and business advisors. Most things are only available to those who run a non-profit.” (2024)
    • What isn’t working are the traditional approaches to economic development, rather than a strategy that focuses on ‘growing our own’ and entrepreneurship and small business development.” (2021)
    • “[Online marketing] changes so fast & there’s so much technical jargon for SEO/ websites/mobile that I end up feeling stupid and end up ignoring it all. (2015)

    Housing 

    • “I think we would have more young people live here if there were housing available.” (2021)
    • “City officials keep shooting down low & medium income housing & new apartment buildings.“ (2015)

    Welcoming

    • “I wish members of the community would be more inclusive of residents who wish to participate in improvements, committees, and working toward more positive change in our community. Sometimes it feels like high school.” (2024)
    • “There’s been a historical lack of diversity and little respect for people who don’t fit the norm. But I have hope that with increasing numbers of younger folks and more general awareness of the importance of diversity and equity that we’ll turn the corner.” (2021)

    Using Assets  

    • “Covid helped the county take a better look in the mirror and realize status quo isn’t working anymore. …The quarterly meetings with our schools and businesses has been communicatively amazing in taking our county up several notches in employee training … entrepreneurship development, career center and community college involvement and basically training our students to think local first in employment and purchasing. Wins all around. The progress has led to some local and county elected official changes to younger forward thinking members. Still work to be done but the tide has turned to rising here raising us all.” (2024)
    • “…We are in the process of revamping our Chamber of Commerce and moving to a more Regional model. We are also starting to look at things like development through arts & culture” (2019)
    • “….we’re an abundant community… food, skills, culture wise etc …How do we access that abundance” (2015)

    Success with Challenges 

    • “In a community survey from 2020-21, Affordable housing, access and affordability to child care, and expanding Broadband were three of the top issues residents identified. The County and region has been making meaningful progress toward housing and Broadband, but childcare remains elusive..” (2024)
    • “I do think we are lucky to have people who care and are willing to work together to achieve great things. We just maybe haven’t been able to find ways to promote what we have here. It might be that we are unsure of exactly what our assets are.”  (2019)

    Optimistic Future

    • “Just that we are trying to rebuild after Covid and are taking small steps to working towards our new goals..” (2024)
    • “A group of progressive minded “young” (30 to 55) leaders have joined together to celebrate what is right about our community and to make some fun things happen.” (2019)
    • “We’re at a crossroads here with the challenges to the Old Way by many new people moving in to be a part of an industry the Old Guard doesn’t understand.   However, there are some bright spots on Main Street, and we are optimistic about the future.  :).” (2024)

    Methodology

    This report was written by Becky McCray and Deb Brown, the co-founders of SaveYour.Town. It is based on analysis of all six rounds of the Survey of Rural Challenges conducted between 2015 and 2024. The survey data provides insights into the evolving challenges, assets, and perceptions of people in rural communities and small town businesses. Reports of survey results including the complete text of each round of survey questions are available at  

    The survey is a project of SaveYour.Town and SmallBizSurvival.com, and it is typically open for responses every other year. Participants came primarily from the US and Canada, with a few from other countries including Australia, the UK, and New Zealand. Between 2015 and 2024, over 2200 responses to the survey have been received. 

    Responses were collected online from subscribers and visitors to SaveYour.Town and SmallBizSurvival.com, from media coverage and cooperating groups that publicized the survey. Respondents identified themselves as rural by completing the survey, and a portion identified themselves as business owners by responding to the business question. 

    Based on survey responses and SaveYour.Town’s customer data, most respondents serve as community leaders and officials, work in community and economic development, own a business, work in a community-oriented business, or volunteer informally in their community. 

    About the authors and organizations 

    About SaveYour.Town

    SaveYour.Town believes small towns can be saved by their own people using their existing assets. Deb Brown and Becky McCray joined forces in May 2015 to help small towns and rural communities thrive. They specialize in low or no cost solutions, ones that will work in even the tiniest of towns. Becky and Deb deliver presentations internationally, lead site visits and community brainstorming sessions, and create online videos and short courses of practical steps that can be put into action right away. They are frequently featured as rural experts on podcasts and in media interviews. 

    About Small Biz Survival

    SmallBizSurvival.com publishes practical articles for rural small businesses. It was founded in January 2006 by Becky McCray from Oklahoma and has published over 3,000 posts by a dozen expert authors. Over the years, it has achieved top ranking among small business blogs. For her work as publisher, McCray has been named one of the Power Players in Technology Business Media and a Small Business Influencer Journalist four times.

    About Becky McCray

    Becky McCray is a lifelong rural entrepreneur, cattle rancher and co-founder of SaveYour.Town. She created the Survey of Rural Challenges in 2015. As an expert on rural communities, she often collaborates on rural publications, initiatives, advisory boards, listening sessions and advocacy events including Oklahoma State University’s Rural Renewal Initiative, American Independent Business Alliance campaigns, and the Harvard Kennedy School’s Reimagining the Economy Project.

    In 2013, Becky and Chicago author Barry Moltz wrote the award-winning book Small Town Rules, published by Que BizTech. She has presented at more than 300 rural and small town events in the US, Canada, UK and Australia, including Main Street America, International Economic Development Council (IEDC) and TEDx. She makes her home in Hopeton, Oklahoma, a community of 30 people. 

    About Deb Brown

    Deb Brown is a dynamic small-town advocate and community development expert with a wealth of experience helping rural communities. As the co-founder of SaveYour.Town, she has been working alongside Becky McCray for a decade, providing practical advice and innovative solutions to shape brighter futures for small towns.

    Deb excels at building connections, storytelling, and active listening. Drawing on skills she developed through chamber of commerce work, a variety of business and management experience, and her love of small towns, she guides people in taking small steps toward their ideas and helps them find the resources and connections needed to bring those ideas to fruition. Deb has helped communities address challenges like empty buildings, loss of residents, downtown rejuvenation, creating economic growth, and marketing and promotion. 

    Deb developed stories from the rural communities she has worked with and wrote a book, “From Possibilities to Reality: Save Your Small Town with these Uniquely Do-able Ideas, Projects, and Success Stories.” It is a comprehensive workbook filled with practical strategies and real-world examples for small-town revitalization. 

    Download the PDF report

    Survey Results and News Room: 

    •  

    For more info contact

    • Becky McCray becky@smallbizsurvival.com
    • Deb Brown deb@saveyour.town

    Keywords and classification:

    • Survey of Rural Challenges
    • Rural surveys and polls 
    • What rural people need and want
    • What a small town needs 
    • Rural people needs and wants 
    • Rural challenges
    • Small town issues
    • Urban-rural divide
    • Rural policy 
    • Diversity in rural communities
    • Diverse small towns
    • Rural assistance programs
  • Beware the Cut ‘n’ Paste Persona

    Beware the Cut ‘n’ Paste Persona

    This Person Does Not Exist is a website that uses a machine learning algorithm to create individual heads. It takes actual photos and recombines them into false people faces. We just squirted past a LinkedIn article that claimed this site might be helpful “if you are developing a image and looking for a photo.”

    We concur that computer-generated heads may be excellent candidates for personas, but not for the purpose you might think otherwise. Ironically, the website highlights the core issue of this very common design method: the person ( a ) does not exist. Personas are deliberately created, just like in the photos. Knowledge is combined into a sporadic, unreliable snapshot that is taken out of context.

    But strangely enough, manufacturers use personalities to encourage their style for the real world.

    A step up, identities

    Most manufacturers have at least once in their careers created, used, or encountered identities. In their content” Personas- A Plain Introduction”, the Interaction Design Foundation defines profile as “fictional characters, which you create based upon your study in order to reflect the unique user types that might use your service, product, site, or brand”. Personas typically consist of a name, profile picture, quotes, demographics, goals, needs, behavior in relation to a particular service/product, emotions, and motivations ( for example, see Creative Companion’s Persona Core Poster ). According to design firm Designit, the goal of personas is” to make the research relatable, ]and ] easy to communicate, digest, reference, and apply to product and service development.”

    The decontextualization of personalities

    People are well-known because they make “dry” research information relevant and more people. However, this approach places a cap on the author’s data analysis, making it impossible for the investigated users to be excluded from their particular contexts. As a result, personalities don’t describe important factors that make you realize their decision-making method or allow you to connect to users ‘ thoughts and behavior, they lack stories. You are aware of the persona’s actions, but you lack the history knowledge to understand why. You end up with less human-like user images.

    This “decontextualization” we see in identities happens in four way, which we’ll discuss below.

    People are assumed to be stable, according to individuals.

    Here’s a painfully obvious truth: people are not a fixed set of features, despite the fact that many businesses still try to recruit and retain their employees and customers using outdated personality tests ( referring to you, Myers-Briggs ). You act, think, and feel different according to the situations you experience. You may work pleasant to some people, or you might act rude to others because you appear distinct to different people. And you constantly change your mind about the choices you’ve made.

    Modern psychology agree that while persons usually behave according to certain styles, it’s actually a combination of history and culture that determines how people act and take decisions. The context determines the kind of person you are at each particular time, including the environment, the effect of other persons, your mood, and the whole history that led up to a situation.

    Personas do not account for this variability in their attempt to simplify reality; instead, they present a user as a set of features. Like personality tests, personas snatch people away from real life. Even worse, people are labeled as” that kind of person” with no means to exercise their natural flexibility. This behavior defies stereotypes, diminishes diversity, and doesn’t reflect reality.

    Personas focus on individuals, not the environment

    In the real world, you’re creating content for a situation, not an individual. There are environmental, political, and social factors to consider when a person lives in a family, a community, or an ecosystem. A design is never meant for a single user. Instead, you create a product that is intended to be used by a certain number of people. However, personas do not explicitly describe how the user interacts with the environment but rather show the user alone.

    Would you always make the same decision over and over again? Possibly you’ve made a commitment to veganism but still want to buy some meat when your relatives visit. Your decisions, including your behavior, opinions, and statements, are not only completely accurate but highly contextual because they vary with various circumstances and variables. The persona that “represents” you wouldn’t take into account this dependency, because it doesn’t specify the premises of your decisions. It doesn’t offer a justification for why you act in the way you do. People practice the well-known attribution error, which states that they too often attribute others ‘ behavior to their personalities and not to the circumstances.

    As mentioned by the Interaction Design Foundation, personas are usually placed in a scenario that’s a” specific context with a problem they want to or have to solve “—does that mean context actually is considered? Unfortunately, what frequently occurs is that you choose a fictional character to play with a particular circumstance based on the fiction. How could you possibly comprehend how someone you want to represent behave in new circumstances given that you haven’t even fully investigated and understood the current context of the people you want to represent?

    Personas are meaningless averages

    A persona is depicted as a specific person but is not a real person, as stated in Shlomo Goltz’s introduction article on Smashing Magazine; rather, it is synthesized from observations of many people. The famous example of the USA Air Force designing planes based on the average of 140 of their pilots ‘ physical dimensions and not a single pilot actually fit within that average seat is a well-known criticism of this aspect of personas.

    The same limitation applies to mental aspects of people. Have you ever heard a famous person say something was taken out of context? They uttered my words, but I didn’t mean it that way. The celebrity’s statement was reported literally, but the reporter failed to explain the context around the statement and didn’t describe the non-verbal expressions. In the end, the intended meaning was lost. You do the same when you create personas: you collect someone’s statement ( or goal, or need, or emotion ), whose meaning can only be understood if you give its own particular context, and then report it as an isolated finding.

    But personas go a step further, extracting a decontextualized finding and joining it with another decontextualized finding from somebody else. The resultant set of findings frequently does not make sense because it is unclear or even contradictory because it lacks the underlying causes for and how that finding came about. It lacks any significance. And the persona doesn’t give you the full background of the person ( s ) to uncover this meaning: you would need to dive into the raw data for each single persona item to find it. What then is the persona’s purposeful purpose?

    The validity of personas is deceiving.

    To a certain extent, designers realize that a persona is a lifeless average. To combat this, designers create and add “relatable” details to personas to make them appear to be real people. Nothing better captures the absurdity of this than a phrase from the Interaction Design Foundation:” Add a few fictional personal details to make the persona a realistic character.” In other words, you add non-realism in an attempt to create more realism. Wouldn’t it be much more responsible to emphasize that John is only an abstraction while deliberately obscuring the fact that” John Doe” is an abstract representation of research findings? Let’s say something is artificial, and let’s say it’s that.

    It’s the finishing touch of a persona’s decontextualization: after having assumed that people’s personalities are fixed, dismissed the importance of their environment, and hidden meaning by joining isolated, non-generalizable findings, designers invent new context to create ( their own ) meaning. As with everything they produce, they do so by introducing a lot of biases. As Designit suggests, as designers, we can” contextualize]the persona” based on our experience and reality. We create connections that are familiar to us“. With each new detail added, this practice furthers stereotypes, doesn’t reflect real-world diversity, and takes people’s actual reality even further.

    To conduct effective design research, we must report the actual situation and make it relatable for our audience, so that everyone can use their own empathy and develop their own interpretation and emotional response.

    Dynamic Selves: The alternative to personas

    What should we do instead of using personas?

    Designit suggests using mindsets rather than personas. Each Mindset is a” spectrum of attitudes and emotional responses that different people have within the same context or life experience”. It challenges designers to avoid becoming fixated on just one person’s way of life. Unfortunately, despite being a step in the right direction, this proposal disregards the fact that people are a part of a system that controls their behavior, personality, and mindset. Therefore, Mindsets are also not absolute but change in regard to the situation. What determines a certain Mindset, is the question still unanswered.

    Margaret P., the author of the article” Kill Your Personas,” who has argued for replacing personas with persona spectrums that include a range of user abilities, offers another alternative. For example, a visual impairment could be permanent ( blindness ), temporary ( recovery from eye surgery ), or situational (screen glare ). Because they are based on the idea that the context is the pattern, not the personality ,ersona spectrums are very useful for more inclusive and context-based design. However, their only drawback is that they have a very functional perspective on users that misses the relatability of a real person viewed from within a spectrum.

    In developing an alternative to personas, we aim to transform the standard design process to be context-based. Similar to how we previously dealt with people, contexts are generalizable and have patterns that we can identify. So how do we learn these patterns? How do we ensure truly context-based design?

    Understand real people in a variety of contexts

    Nothing about reality can be more relatable and inspiring. Therefore, we have to understand real individuals in their multi-faceted contexts, and use this understanding to fuel our design. We refer to this method as Dynamic Selves.

    Let’s take a look at how the approach looks based on an illustration from a recent study that examined Italians ‘ habits around energy consumption. We drafted a design research plan aimed at investigating people’s attitudes toward energy consumption and sustainable behavior, with a focus on smart thermostats.

    1. Select the appropriate sample.

    When we argue against personas, we’re often challenged with quotes such as” Where are you going to find a single person that encapsulates all the information from one of these advanced personas]? ]” You don’t need to, which is the simple answer. You don’t need to know a lot about everyone to have deep and meaningful insights.

    In qualitative research, validity does not derive from quantity but from accurate sampling. You choose the individuals who best fit the “population” you’re designing for. You can infer how the rest of the population thinks and acts if this sample is chosen wisely and you have a deep understanding of the sampled people. There’s no need to study seven Susans and five Yuriys, one of each will do.

    In the same way, you don’t need to comprehend Susan in fifteen different ways. Once you’ve seen her in a few different settings, you’ve come to understand how Susan responds to various circumstances. Not Susan as an atomic being but Susan in relation to the surrounding environment: how she might act, feel, and think in different situations.

    It becomes clear why each should be represented as an individual because each is already an abstraction of a larger group of individuals in similar circumstances because each person is representative of a portion of the total population you’re researching. You don’t want to see abstracts of them! These selected people need to be understood and shown in their full expression, remaining in their microcosmos—and if you want to identify patterns you can focus on identifying patterns in contexts.

    However, the question remains: how do you select a sample representative? First, you must consider the target market for the product or service you are designing. It might be helpful to examine the company’s objectives and strategy, the current customer base, and/or a potential future target audience.

    In our example project, we were designing an application for those who own a smart thermostat. Everyone in their home could have a smart thermostat in the future. However, only early adopters currently own one. To build a significant sample, we needed to understand the reason why these early adopters became such. We therefore recruited by enticing people to explain why and how they obtained a smart thermostat. There were those who had made the decision to purchase it, those who had been influenced by others to do so, and those who had located it in their homes. So we selected representatives of these three situations, from different age groups and geographical locations, with an equal balance of tech savvy and non-tech savvy participants.

    2. Conduct your research

    After having chosen and recruited your sample, conduct your research using ethnographic methodologies. This will give you more examples and anecdotes to enrich your qualitative data. Given COVID-19 restrictions, we turned an internal ethnographic research project into home-based remote family interviews that were followed by diary research in our example project.

    To gain an in-depth understanding of attitudes and decision-making trade-offs, the research focus was not limited to the interviewee alone but deliberately included the whole family. With the additions or corrections made by wives, husbands, children, or occasionally even pets, each interviewee would tell a story that would then become much more engaging and precise. We also paid attention to the behaviors that came from having relationships with other meaningful people ( such as coworkers or distant relatives ) and the relationships that came from those relationships. This wide research focus allowed us to shape a vivid mental image of dynamic situations with multiple actors.

    It’s crucial that the research’s scope remain broad enough to cover all potential actors. Therefore, broad research areas with broad questions are typically best defined. Interviews are best set up in a semi-structured way, where follow-up questions will dive into topics mentioned spontaneously by the interviewee. The most insightful findings will be made with this open-minded “plan to be surprised.” One of our participants responded,” My wife doesn’t have the thermostat’s app installed; she uses WhatsApp instead,” when we asked how his family controlled the temperature in the house. If she wants to turn on the heater and she is not home, she will text me. I serve as her thermostat.

    3. Analysis: Create the Dynamic Selves

    You begin to represent each individual with several Dynamic Selves, each” Self” representing one of the circumstances you have examined throughout the research analysis. A quote serves as the foundation of each Dynamic Self, which is supported by a photo and a few relevant demographics that serve as examples of the larger picture. The research findings themselves will show which demographics are relevant to show. The important demographics were family type, number and type of houses owned, economic status, and technological maturity in our case because our research focused on families and their way of life to understand their needs for thermal regulation. To facilitate the stakeholders ‘ transition from personas and be able to connect multiple actions and contexts to the same person, we also included the individual’s name and age, but they are optional.

    To capture exact quotes, interviews need to be video-recorded and notes need to be taken verbatim as much as possible. This is crucial to ensuring that each participant’s various selves are truthful. Photos of the setting and anonymized actors are necessary to create realistic Selves in the case of real-life ethnographic research. Ideally, these photos should come directly from field research, but an evocative and representative image will work, too, as long as it’s realistic and depicts meaningful actions that you associate with your participants. One of our interviewees, for instance, shared a story of how he used to spend weekends with his family in his mountain home. We depicted him hiking with his young daughter as a result.

    At the end of the research analysis, we displayed all of the Selves ‘” cards” on a single canvas, categorized by activities. Each card featured a situation, which was indicated by a quote and a distinctive image. Each participant had several cards about themselves.

    4. Identify creative uses

    You will start to notice patterns once you have taken all of the main quotes from the interview transcripts and diaries and written them down as self-cards. These patterns will highlight the opportunity areas for new product creation, new functionalities, and new services—for new design.

    There was a particularly intriguing insight around the concept of humidity in our example project. We became aware of the importance of monitoring humidity for health and that people don’t know what it is because an environment that’s too dry or wet can cause respiratory problems or worsen already existing ones. This highlighted a big opportunity for our client to educate users on this concept and become a health advisor.

    Benefits of Dynamic Selves

    People are surrounded by changing environments, peculiar situations that people face, and the actions that follow when using the Dynamic Selves approach for research. In our thermostat project, we have come to know one of the participants, Davide, as a boyfriend, dog-lover, and tech enthusiast.

    Davide is a person we might have once consigned to the persona of a “tech enthusiast.” However, there are also those who are wealthy or poor, who are tech enthusiasts and have families or are single. Their motivations and priorities when deciding to purchase a new thermostat can be opposite according to these different frames.

    Once you have fully grasped the underlying causes of Davide’s behavior and have understood them in detail, you can then generalize how he would act in a different circumstance. You can infer what he would think and do in the circumstances ( or scenarios ) you design for using your understanding of him.

    The Dynamic Selves approach aims to dismiss the conflicted dual purpose of personas—to summarize and empathize at the same time—by separating your research summary from the people you’re seeking to empathize with. This is crucial because scale affects how we feel about people and how difficult it is to feel empathy for others. We have the deepest sympathy for people who are able to relate to us.

    If you take a real person as inspiration for your design, you no longer need to create an artificial character. No more developing plot devices to “realize” the character, and no more need for additional bias. Simply put, this is how they are in real life. In fact, in our experience, personas quickly become nothing more than a name in our priority guides and prototype screens, as we all know that these characters don’t really exist.

    Another important benefit of Dynamic Selves is that it raises the stakes of your work: someone you and the team know and have met will experience the consequences if you violate your design. It might prompt you to perform daily design checks and may prevent you from taking shortcuts.

    And finally, real people in their specific contexts are a better basis for anecdotal storytelling and therefore are more effective in persuasion. To obtain this result, it is crucial to document real research. It reinforces your design arguments by adding more weight and urgency:” When I met Alessandra, the conditions of her workplace struck me. Noise, bad ergonomics, lack of light, you name it. I’m afraid that if we choose to use this functionality, we’ll add complexity to her life.

    Conclusion

    In their article on Mindsets, Designit mentioned that “design thinking tools provide a shortcut to deal with reality’s complexities, but this process of simplification can occasionally flatten out people’s lives into a few general characteristics.” Unfortunately, personas have been culprits in a crime of oversimplification. They fail to account for the complex nature of our users ‘ decision-making processes and don’t take into account the fact that people are immersed in environments.

    Design needs to be simplified, but not to be a generalization. You have to look at the research elements that stand out: the sentences that captured your attention, the images that struck you, the sounds that linger. Use those to characterize the person in all of their contexts, and portray them. People and insights both come with a context, but they cannot be removed because it would detract from the context’s meaning.

    It’s high time for design to move away from fiction, and embrace reality—in its messy, surprising, and unquantifiable beauty—as our guide and inspiration.

  • Asynchronous Design Critique: Giving Feedback

    Asynchronous Design Critique: Giving Feedback

    One of the most powerful sweet skills we have at our disposal is the ability to work together to improve our designs while developing our own abilities and perspectives, regardless of how it is used or what it might be called.

    Feedback is also one of the most underestimated equipment, and generally by assuming that we’re already good at it, we settle, forgetting that it’s a talent that can be trained, grown, and improved. Bad comments can lead to conflict on projects, lower confidence, and long-term, undermine trust and teamwork. Quality opinions can be a revolutionary force.

    Practicing our knowledge is absolutely a good way to enhance, but the learning gets yet faster when it’s paired with a good base that programs and focuses the exercise. What are some fundamental components of providing effective opinions? And how can input be changed for workplaces where workers are located and distributed?

    On the web, we may discover a long history of sequential suggestions: from the early weeks of open source, script was shared and discussed on email addresses. Developers and sprint masters discuss draw requests, designers make comments on their beloved design tools, and other things.

    Design criticism is frequently used as a term for a type of collaborative suggestions that is provided to improve our work. So it shares a lot of the rules with comments in public, but it also has some variations.

    The information

    The material of the feedback serves as the foundation for all effective critiques, so we need to begin there. There are many designs that you can use to form your content. This one from Lara Hogan is the one I privately like best because it’s simple and actionable.

    This formula is typically used to provide feedback to people, but it also fits really well in a style criticism because it finally addresses one of the main inquiries that we work on: What? Where? Why? How? Imagine that you’re giving some comments about some pattern function that spans several screens, like an onboard movement: there are some pages shown, a circulation blueprint, and an outline of the decisions made. You notice a flaw in the situation. You’ll have a mental model that can help you be more precise and effective if you keep the three components of the equation in mind.

    Here is a comment that could be given as a part of some feedback, and it might look reasonable at a first glance: it seems to superficially fulfill the elements in the equation. But does it exist?

    Not sure about the hierarchy and styles of the buttons; it seems off. Can you change them?

    Observation for design feedback also refers to providing a perspective that is as specific as possible, not just by pointing out which portion of the interface your feedback refers to. Do you offer the user’s viewpoint? Your expert perspective? From a business perspective? From the perspective of the project manager? A first-time user’s perspective?

    When I see these two buttons, I anticipate one to go forward and the other to go back.

    The why is the focus. Just pointing out a UI element might sometimes be enough if the issue may be obvious, but more often than not, you should add an explanation of what you’re pointing out.

    When I see these two buttons, I anticipate one to go forward and the other to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow.

    The question approach is intended to give the designer some open guidance by provoking the designer’s critical thinking when they receive the feedback. Notably, Lara’s equation includes a second approach: request, which instead provides instructions for a particular solution. While that’s a viable option for feedback in general, for design critiques, in my experience, defaulting to the question approach usually reaches the best solutions because designers are generally more comfortable in being given an open space to explore.

    For the question approach, consider the difference between the two:

    When I see these two buttons, I anticipate one to go forward and the other to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Would it make sense to unify them?

    Or, for the request approach:

    When I see these two buttons, I anticipate one to go forward and the other to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same pair of forward and back buttons.

    In some situations, it might be helpful to include an additional reason why you think the suggestion is better at this point.

    When I see these two buttons, I anticipate one to go forward and the other to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.

    Choosing between the request and question approaches can occasionally be influenced by one’s personal preferences. I spent a while working on improving my feedback, conducting anonymous feedback reviews and sharing feedback with others. After a few rounds of this work and a year later, I got a positive response: my feedback came across as effective and grounded. until I switched teams. Surprise surprise, one particular person gave me a lot of negative feedback. The reason is that I had previously tried not to be prescriptive in my advice—because the people who I was previously working with preferred the open-ended question format over the request style of suggestions. However, there was a member of this other team who preferred specific guidance. So I changed my feedback so that it included requests.

    One comment that I heard come up a few times is that this kind of feedback is quite long, and it doesn’t seem very efficient. Yes, but no. Let’s look at both sides.

    No, this style of feedback is actually efficient because the length here is a byproduct of clarity, and spending time giving this kind of feedback can provide exactly enough information for a good fix. Additionally, it can reduce misunderstandings and back-and-forth conversations in the future, boosting overall collaboration’s effectiveness and efficiency beyond the single comment. Consider the following example:” Let’s make sure that all screens have the same two forward and back buttons” instead. The designer receiving this feedback wouldn’t have much to go by, so they might just apply the change. The interface might change in later iterations or new features might be introduced, and perhaps the change won’t make sense anymore. Without explaining the why, the designer might assume that the change is one of consistency, but what if it wasn’t? So there could now be an underlying concern that changing the buttons would be perceived as a regression.

    Yes, this type of feedback is not always effective because some comments don’t always need to be thorough, some times because some changes are made because they don’t always follow our instructions, and others because the team may have extensive internal knowledge, which makes some of the whys possible be implied.

    Therefore, the equation above is intended to serve as a mnemonic to reflect and enhance the practice rather than a strict template for feedback. Even after years of active work on my critiques, I still from time to time go back to this formula and reflect on whether what I just wrote is effective.

    The atmosphere

    Feedback forms the basis for well-developed content, but that’s not really enough. The soft skills of the person who’s providing the critique can multiply the likelihood that the feedback will be well received and understood. It has been demonstrated that only positive feedback can lead to lasting change in people, and tone alone can determine whether content is rejected or welcomed.

    Tone is crucial to work on because our goal is to be understood and create a positive working environment. Over the years, I’ve tried to summarize the required soft skills in a formula that mirrors the one for content: the receptivity equation.

    Respectful feedback comes across as grounded, solid, and constructive. It’s the kind of feedback that, regardless of whether it’s positive or negative, is viewed as useful and fair.

    Timing refers to when the feedback happens. If given at the wrong time, to-the-point feedback has little chance of being well received. When a new feature’s entire high-level information architecture is about to go live, it might still be relevant if the questioning raises a significant blocker that no one saw, but those concerns are much more likely to have to wait for a later revision. So in general, attune your feedback to the stage of the project. Iteration in the early stages? Iteration that was later? Polishing work in progress? Each of these needs varies. Your feedback will be received favorably if the right timing is chosen.

    Attitude is the equivalent of intent, and in the context of person-to-person feedback, it can be referred to as radical candor. That entails checking before writing to see if what we have in mind will actually help the person and improve the project overall. Perhaps we don’t want to admit that we don’t really appreciate that person when we reflect on them. Hopefully that’s not the case, but that can happen, and that’s okay. How would I write if I really cared about them, aside from acknowledging and having that to help you make up for it? How can I stop acting aggressively? How can I be more constructive?

    Form is important because having great content, perfect timing, and the right attitude might not be effective if our writing is interpreted as misunderstandings, especially in diverse and cross-cultural workplaces. There could be many reasons for this, including the fact that occasionally certain words may cause specific reactions, that non-native speakers may not be able to comprehend all thenuances of some sentences, that our brains may be different, and that we may perceive the world differently. Neurodiversity is a requirement. Whatever the reason, it’s important to review not just what we write but how.

    A few years ago, I asked for some suggestions for how to give feedback. I was given some helpful advice, but I also found a surprise in my comment. They pointed out that when I wrote” Oh, ]… ]”, I made them feel stupid. That wasn’t my intention at all! I just realized that I had been giving them feedback for months and that I had always made them feel foolish. I was horrified … but also thankful. I quickly changed my spelling mistake by adding “oh” to my list of replaced words (your choice between aText, TextExpander, or others ) so that when I typed “oh,” it was immediately deleted.

    Something to keep in mind is that people frequently beat around the bush, especially in teams with strong group spirit. It’s important to remember here that a positive attitude doesn’t mean going light on the feedback—it just means that even when you provide hard, difficult, or challenging feedback, you do so in a way that’s respectful and constructive. The best thing you can do for someone is to encourage their growth.

    Giving feedback in written form can be reviewed by someone else who isn’t directly involved, which can help to reduce or eliminate any bias that might exist. I found that the best, most insightful moments for me have happened when I’ve shared a comment and I’ve asked someone who I highly trusted,” How does this sound”?,” How can I do it better”, and even” How would you have written it” ?—and I’ve learned a lot by seeing the two versions side by side.

    The format

    Asynchronous feedback also has a significant inherent benefit: we can devote more time to making sure that the suggestions ‘ clarity of communication and actionability meet two main objectives.

    Let’s imagine that someone shared a design iteration for a project. You are commenting on it while reviewing it. Let’s try to think about some factors that might be helpful to consider, as there are many ways to accomplish this, and context is of course a factor.

    In terms of clarity, start by grounding the critique that you’re about to give by providing context. This includes specifically describing where you’re coming from: do you have a thorough understanding of the project, or is this your first encounter with it? Are you bringing in a high-level perspective, or are you just learning the ins and outs? Are there regressions? Which user’s point of view do you consider when providing feedback? Is the design iteration at the point where it would be acceptable to ship this, or are there important issues that need to be addressed first?

    Providing context is helpful even if you’re sharing feedback within a team that already has some information on the project. And context is absolutely necessary when providing cross-team feedback. If I were to review a design that might be directly connected to my work, I would say that, underlining my opinion as external, and if I had no idea how the project came to that conclusion.

    We often focus on the negatives, trying to outline all the things that could be done better. That is obviously important, but focusing on the positives, especially if you saw improvement in the previous iteration, is even more crucial. Although this may seem superfluous, it’s important to keep in mind that design is a field with hundreds of possible solutions to each problem. So pointing out that the design solution that was chosen is good and explaining why it’s good has two major benefits: it confirms that the approach taken was solid, and it helps to ground your negative feedback. Sharing positive feedback can help prevent regressions in things that are going well because those things will have been deemed significant in the long run. Positive feedback can also help, as an added bonus, prevent impostor syndrome.

    There’s one powerful approach that combines both context and a focus on the positives: frame how the design is better than the status quo ( compared to a previous iteration, competitors, or benchmarks ) and why, and then on that foundation, you can add what could be improved. There is a significant difference between a critique of a design that is already in good shape and one that isn’t quite there yet.

    Depersonalizing your feedback is another way to make it better: it should never be about the creator of the piece of art. It’s” This button isn’t well aligned” versus” You haven’t aligned this button well”. This can be changed in your writing very quickly by reviewing it just before sending.

    One of the best ways to assist the designer who is reading through your feedback in terms of actionability is to divide it into bullet points or paragraphs, which are easier to review and analyze one by one. For longer pieces of feedback, you might also consider splitting it into sections or even across multiple comments. Of course, adding screenshots or identifying markers for the specific area of the interface you’re referring to can also be very helpful.

    Emojis have been a method I’ve personally used to enhance the bullet points in some situations. So a red square � � means that it’s something that I consider blocking, a yellow diamond � � is something that I can be convinced otherwise, but it seems to me that it should be changed, and a green circle � � is a detailed, positive confirmation. A blue spiral is also used for either something I’m uncertain about, an exploration, an open alternative, or just a note. However, I’d only use this strategy on teams where I’ve already established a high level of trust because it might turn out to be quite demoralizing if I deliver a lot of red squares, and I’d have to reframe how I’d communicate that.

    Let’s see how this would work by reusing the example that we used earlier as the first bullet point in this list:

    • 🔶 Navigation—When I see these two buttons, I anticipate one to go forward and the other to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.
    • Overall, I believe the page is strong, and this is a good candidate for a version 1. 1.0 release.
    • � � Metrics—Good improvement in the buttons on the metrics area, the improved contrast and new focus style make them more accessible.
    • Button Style: Using the green accent in this context gives the impression that it’s a positive action because green is typically seen as a confirmation color. Do we need to look for a different color?
    • 🔶Tiles—Given the number of items on the page, and the overall page hierarchy, it seems to me that the tiles shouldn’t be using the Subtitle 1 style but the Subtitle 2 style. This will maintain consistency in the visual hierarchy.
    • Background: Using a light texture is effective, but I’m not sure if doing so will cause too much noise on this kind of page. What is the thinking in using that?

    What about using Figma or another design tool that enables in-place feedback to provide feedback directly? These are generally difficult to use because they conceal discussions and are harder to follow, but in the right setting, they can be very effective. Just make sure that each of the comments is separate so that it’s easier to match each discussion to a single task, similar to the idea of splitting mentioned above.

    Say the obvious, please. Sometimes we might feel that something is clearly right or wrong, and we don’t say it. Or sometimes we might have a doubt that we don’t express because the question might sound stupid. Say it, that’s fine. Don’t hold it back, though. You might have to reword it a little to make the reader feel more at ease. Good feedback is transparent, even when it may be obvious.

    Another benefit of asynchronous feedback is that written feedback automatically monitors decisions. Why did we do this, especially in large projects? could be a question that pops up from time to time, and there’s nothing better than open, transparent discussions that can be reviewed at any time. I advise using software to prevent these discussions from being hidden after they have been resolved for this reason.

    Content, tone, and format. Each one of these subjects provides a useful model, but working to improve eight areas—observation, impact, question, timing, attitude, form, clarity, and actionability—is a lot of work to put in all at once. One way to take them one by one is to first identify the area you most need from both your own perspective and feedback from others. Then the second, followed by the third, and so on. At first you’ll have to put in extra time for every piece of feedback that you give, but after a while, it’ll become second nature, and your impact on the work will multiply.

    Thanks to Mike Shelton and Brie Anne Demkiw for their initial review of this article.

  • That’s Not My Burnout

    That’s Not My Burnout

    Do you find it hard to connect when I read about people who are dying as they experience exhaustion? Do you feel like your feelings are invisible to the earth because you’re experiencing burnout different? Our main comes through more when stress starts to press down on us. Beautiful, content souls quieten and fade into the far, distracted stress we’ve all experienced. But some of us, those with fires constantly burning on the sides of our key, getting hotter. I am blaze in my brain. In an effort to overcome fatigue, I twice over, quintuple down, burn hotter, and burn hotter in an effort to overcome the situation. I don’t fade— I am engulfed in a passionate fatigue.

    What on earth is a passionate stress, then?

    Imagine a person who is determined to accomplish everything. She has two wonderful children whom she, along with her father who is also working mildly, is homeschooling during a crisis. She works for a lot of clients, all of whom she enjoys. She wakes up early to get some movement in ( or frequently catch up on work ), prepares dinner while the kids are having breakfast, and works while positioning herself near the end of her “fourth grade” to watch as she balances clients, tasks, and budgets. Sound like a bit? It is, even with a friendly group at home and at work.

    Sounds like this person needs self-care and has too much on her disk. But no, she doesn’t have occasion for that. In reality, she begins to feel as though she’s dropping balloons. Not enough is achieved. There’s not enough of her to be here and that, she is trying to divide her head in two all the time, all day, every day. She begins to question herself. And as those emotions become more and more real, her domestic tale becomes more and more important.

    Immediately she KNOWS what she needs to do! She ought to do more.

    This loop is challenging and risky. Hear why? Because when she doesn’t complete that new purpose, the story will only get worse. She immediately starts failing. She isn’t doing much. She is insufficient. She’ll discover more she may do because she might neglect, or perhaps her home. She doesn’t nap as much, proceed because much, all in the attempts to do more. Not succeeds in any objective target despite constantly trying to prove herself to herself. Not feeling “enough”

    But, yeah, that’s what zealous burnout looks like for me. It doesn’t develop immediately in a great sign; it develops gradually over the course of several weeks and months. My using process appears to be moving more quickly than one’s focus loss. I rate up and up and up… and therefore I simply stop.

    I have the potential to do so.

    The things that shape us are interesting. Through the glass of youth, I viewed the worries, problems, and sacrifices of someone who had to make it all work without having much. I never went without and also received an additional here or there because my mom was so competent and my father was so friendly.

    When my mother gave me food stamps as a child, I didn’t think shame; rather, I would have good started any debates about the subject, orally eviscerating anyone who dared to criticize the handicapped girl who was attempting to ensure all of our needs were met with so little. As a child, I watched the way the worry of not making those ends meet impacted persons I love. Because I was” the one who was” make our lives a little easier, I would take on many of the physical things in my house as the non-disabled people. I soon realized that putting more of myself into it was linked to fears or confusion; I am the one who does. I learned first that when something frightens me, I can double down and work harder to make it better. I am in charge of the problem. I’ve been told that I seem courageous when people have seen this in me as an adult, but truth be told, I’m not. If I seem courageous, it’s because this behavior was forged from another people’s worries.

    And here I am, surrounded by enormous tasks ahead of me, assuming that I am the one who is and therefore should, more than 30 times afterward, still feeling the urge to aimlessly drive myself forward. I feel more motivated to demonstrate that I may influence change if I put in more effort, put on more responsibilities, and demonstrate that.

    I do not see people who struggle financially as problems, because I have seen how powerful that tide is be—it takes you along the way. I fully realize that I had the opportunity to prevent many of the difficulties that my children faced. Having said that, I continue to believe that she should and am still” the one who can.” As a result, I do think I’ve failed if I had to struggle to make ends meet for my own home. Though I am supported and educated, most of this is due to great wealth. But, I’ll give myself the haughtiness of claiming that my choices were wise and that they had sparked that success. My sense of self is the result of the notion that I am” the one who can” and feel compelled to accomplish the most. I can choose to halt, and with some pretty precise warm water splashed in my face, I’ve made the choice to previously. However, I don’t always choose to stop, so I move on, driven by a fear that is so present in me that I hardly ever notice until I’m completely worn out.

    Why all this history, then? You see, burnout is a fickle thing. Over the years, I have read and heard a lot about burnout. Burnout is a real phenomenon. Especially now, with COVID, many of us are balancing more than we ever have before—all at once! It’s challenging, and so many amazing professionals are affected by the avoidance, the shutting down, and the procrastination. There are significant articles that, in my opinion, relate to the majority of people out there, but not me. That’s not what my burnout looks like.

    The perilous invisibility of zealous burnout

    The extra hours, extra work, and overall focused commitment are often viewed as an asset in many workplaces ( and occasionally that’s all it is ). They see someone trying to rise to challenges, not someone stuck in their fear. Many well-intentioned organizations have procedures in place to safeguard their teams from burnout. However, in situations like this, those alarms don’t always ring, and some organization members are surprised and depressed when the inevitable stop happens. And sometimes maybe even betrayed.

    Parents are praised for being so on top of it all when they can work, participate in the after-school activities, practice self-care in the form of diet and exercise, and still meet friends for coffee or wine. More so mothers, statistically speaking. Many of us watched endless streaming COVID episodes to see how challenging the female protagonist is, but she is strong, funny, and capable of doing it. It’s a “very special episode” when she breaks down, cries in the bathroom, woefully admits she needs help, and just stops for a bit. Truth be told, countless people are hidden in tears or doom-scrolling to escape. Although we are aware that the media is a lie to amuse us, a large portion of society has been persuaded that it is what we should aim for.

    Women and burnout

    I adore men. And even though I don’t love every man ( heads up, I don’t love every woman or nonbinary person either ), I think there is a wonderful range of people who fit that particular binary gender.

    That said, women are still more often at risk of burnout than their male counterparts, especially in these COVID stressed times. Mothers at work experience the pressure to do everything “mom” while giving 100 %. Mothers who are not employed feel they must do more to” justify” their discontinuance from traditional employment. Women who are not mothers often feel the need to do even more because they don’t have that extra pressure at home. It’s so ingrained in our culture and vicious and systemic that we frequently are unaware of how much pressure we place on ourselves and others.

    Beyond happiness, there are costs. Harvard Health Publishing released a study a decade ago that “uncovered strong links between women’s job stress and cardiovascular disease”. According to the CDC,” Heart disease is the leading cause of death for women in the United States, killing 299,578 women in 2017—or roughly 1 in every 5 female deaths,”

    According to what I’ve read, this connection between work stress and health is more dangerous for women than it is for their non-female counterparts.

    But what if your burnout isn’t like that either?

    That might not be you either. After all, we are all unique, and how we respond to stressors is also unique. It’s part of what makes us human. Don’t put too much emphasis on how burnout looks; instead, learn to recognize it in yourself. Here are a few questions I occasionally ask friends if I’m worried about them.

    Are you happy? You should ask yourself this straightforward question first. Even if you’re burning out doing all the things you love, chances are you’ll just stop enjoying yourself as much as you do.

    Do you feel empowered to say no? I’ve observed in myself and others that when someone is going out, they no longer feel like they can say no to things. Even those who don’t” speed up” feel pressured to say yes to not let the people around them be disappointed.

    What are three things you’ve done for yourself? Another fact to keep in mind is that we all have a tendency to stop doing things for ourselves. anything from avoiding conversations with friends to skipping showers and eating poorly. These can be red flags.

    Are you using justifications? Many of us make an effort to avoid feeling burned out. Over and over I have heard,” It’s just crunch time”,” As soon as I do this one thing, it will all be better”, and” Well I should be able to handle this, so I’ll figure it out”. And it might actually be crunch time, a single objective, and/or a set of skills you need to master. Life happens because of that. BUT if this doesn’t stop, be honest with yourself. If you’ve worked more than 50 hours of work since January, then perhaps it’s not crunch time; perhaps it’s a bad situation you’re finding yourself in.

    Do you have a strategy for overcoming this feeling? If something is truly temporary and you do need to just push through, then it has an exit route with a
    defined the end

    Take the time to listen to yourself as you would a friend. Be honest, allow yourself to be uncomfortable, and break the thought cycles that prevent you from healing.

    So what do we do now?

    Although what I just described is a different path to burnout, it is still burnout. There are well-established approaches to working through burnout:

    • Get enough sleep.
    • Eat well.
    • Work out.
    • Leave the house.
    • Take a break, please.
    • Overall, practice self-care.

    These are challenging for me because they seem like more tasks. Doing any of the above for me feels like a waste if I’m in the burnout cycle. The narrative is that if I’m already failing, why would I take care of myself when I’m dropping all those other balls? People need me, don’t they?

    Your inner voice might be pretty bad by now if you’re deeply in the cycle. If you need to, tell yourself you need to take care of the person your people depend on. Use your roles to help facilitate healing by justifying the amount of time you spend working on you if they are making you burn out.

    I have come up with a few things that I do when I start to feel like I’m going into a zealous burnout to help me remember the airline attendant advice to put the mask on yourself first.

    Cook an elaborate meal for someone!

    Okay, since I’m a “food-focused” person, I’ve always been a fan. In my home, there are countless tales of people coming into the kitchen, turning right, and leaving when they noticed I was” chopping angrily.” But it’s more than that, and you should give it a try. Seriously. If you don’t feel like giving time for yourself, make it a priority for someone else. Most of us work in a digital world, so cooking can fill all of your senses and force you to be in the moment with all the ways you perceive the world. It can help you get a better perspective and help you get out of your head. I’ve always had the ability to locate a location on a map and prepare food from it ( thanks, Pinterest ). I love cooking Indian food, as the smells are warm, the bread needs just enough kneading to keep my hands busy, and the process takes real attention for me because it’s not what I was brought up making. And ultimately, we all triumph!

    Vent like a sniveling jerk.

    Be careful with this one!

    Over the past few years, I have made an effort to practice more gratitude, and I am aware of the benefits. Having said that, sometimes you just need to let it all out, even the ugly ones. Hell, I’m a big fan of not sugarcoating our lives, and that sometimes means that to get past the big pile of poop, you’re gonna wanna complain about it a bit.

    When that is required, turn to a trusted friend and give yourself some pure verbal diarrhea by expressing all your concerns. You must have faith in this friend to not judge you, to feel your pain, and, most importantly, to instruct you to take your own rectal cavity out of your cranium. Seriously, it’s about getting a reality check here! One of the things that I admire most about my husband is how he manages to simplify things down to the simplest. We’re spending our lives together, and I can’t wait to get over it. I’m so grateful for his words of dedication, love, and acceptance of me. It also, of course, has meant that I needed to remove my head from that rectal cavity. Again, those instances are typically appreciated in retrospect.

    Grab a book!

    There are many books out there that aren’t so much self-help as they are people just like you sharing their stories and how they’ve come to find greater balance. You might discover something that appeals to you. Among the titles that have stood out to me are:

    • Thrive by Arianna Huffington
    • Tim Ferriss ‘ book Tools of Titans
    • Girl, Stop Apologizing by Rachel Hollis
    • Dare to Lead by Brené Brown

    Or, a tactic I enjoy using is to read or listen to a book that is NOT related to my work-life balance. I’ve read the following books, and I think they helped to balance me out because my mind was thinking about the subjects they were interested in rather than whizzing around:

    • The Drunken Botanist by Amy Stewart
    • Darin Olien’s Superlife
    • A Brief History of Every Person Who Ever Lived by Adam Rutherford
    • Gaia’s Garden by Toby Hemenway

    If you’re not interested in reading, you can find a topic on YouTube or subscribe to a podcast. In addition to learning about raising chickens and ducks, I’ve watched countless gardening and permaculture topics. For the record, I do not have a particularly large food garden, nor do I own livestock of any kind… yet. I just find the subject fascinating, and it’s unrelated to anything that needs to be done in my life.

    Give yourself a break.

    You are never going to be perfect—hell, it would be boring if you were. It can be imperfect and broken. It’s human nature to be depressed, anxious, and tired. It’s OK to not do it all. You can’t be brave without being imperfect, which is scary, but you can’t be brave without being imperfect.

    The most crucial thing to remember is to grant yourself permission to NOT do it all. You never promised to be everything to everyone at all times. Our fears determine our strength, not ours.

    This is challenging. It is hard for me. That it’s okay to stop is what inspired me to write this. It’s acceptable that your unhealthy habit, which might even be beneficial to those around you, needs to end. You can still be successful in life.

    I just recently learned that we are all euthanizing in our daily lives. What will your professional accomplishments say, knowing that your speech won’t include them? What do you want it to say?

    Look, I understand that none of these concepts will “fix it,” and that’s not their intention. None of us has complete control over what happens in our environment, but only how we react to it. These suggestions are to help stop the spiral effect so that you are empowered to address the underlying issues and choose your response. They are things that most of the time work for me. They might be able to work for you.

    Does this sound familiar?

    If this sounds familiar, you’re not just going to know about it. Don’t let your sluggish self-talk indicate that you “even burn out wrong.” It’s not wrong. Even if I’m rooted in fear like my own drivers, I think this need to do more comes from a place where you have the same kind of love, determination, motivation, and other wonderful qualities that make you the amazing person you are. We’re going to be fine, you see. The lives that unfold before us might never look like that story in our head—that idea of “perfect” or “done” we’re looking for, but that’s OK. Really, when we stop and look around, usually the only eyes that judge us are in the mirror.

    Do you recall the Winnie the Pooh cartoon where Pooh ate so much at Rabbit’s house that his buttocks were unable to pass through the door? It came as no surprise when Rabbit abruptly declared that this was unacceptable because I already associate a lot with him. But do you recall what happened next? The big butt in his kitchen was made up of poor Pooh’s ankles and decorations, and he made the most of it.

    We are resourceful and aware that we can push ourselves when necessary, even when we are exhausted or have a ton of clutter in our room. None of us has to be afraid, as we can manage any obstacle put in front of us. And maybe that means we need to redefine success in order to make room for comfort for being uncomfortable human, but that doesn’t really sound that bad either.

    So, if you’re anywhere right now, take a deep breath. Do what you need to do to get out of your head. Give thanks and be considerate.

  • Asynchronous Design Critique: Getting Feedback

    Asynchronous Design Critique: Getting Feedback

    ” Any reply”? is perhaps one of the worst ways to ask for opinions. It’s obscure and unfocused, and it doesn’t give a clear picture of what we’re looking for. Great feedback begins sooner than we might anticipate: it begins with the demand.

    It might seem contradictory to start the process of receiving feedback with a problem, but that makes sense if we realize that getting feedback can be thought of as a form of design study. The best way to ask for feedback is to write strong questions, just like we wouldn’t do any studies without the right questions to get the insight we need.

    Design criticism is never a one-time procedure. Sure, any great comments process continues until the project is finished, but this is especially true for layout because architecture work continues iteration after iteration, from a high level to the finest details. Each stage requires its unique set of questions.

    Finally, we need to review what we received, get to the heart of its insight, and taking action, like with any good research. Problem, generation, and evaluation. Let’s take a look at each of those.

    The query

    Being available to input is important, but we need to be specific about what we’re looking for. Any comments,” What do you think,” or” I’d love to hear your mind” at the end of a presentation are likely to garner a lot of different ideas, or worse, to make people follow the lead of the first speaker. And finally, we become irritated because ambiguous queries like those can result in people leaving reviews that don’t even consider keys. Which might be a savory matter, so it might be hard at that point to divert the crew to the topics that you had wanted to focus on.

    How do we enter this circumstance, though? It’s a combination of various components. One is that we don’t often consider asking as a part of the input approach. Another is how healthy it is to assume that everyone else will agree with the problem and leave it alone. Another is that being extremely detailed is frequently not necessary in non-professional conversations. In short, we tend to underestimate the importance of the issues, so we don’t work on improving them.

    Great questioning helps to guide and concentrate the criticism. It also serves as a form of acceptance, outlining your willingness to make comments and the types of comments you want to receive. It puts people in the right emotional position, especially in situations when they weren’t expecting to provide feedback.

    There isn’t a second best method to request suggestions. It simply needs to be certain, and precision can take a variety of forms. A design for design critique that I’ve found especially helpful in my training is the one of stage over depth.

    The term” level” refers to each of the stages of the process, in our situation, the design phase. The kind of feedback changes as the customer research moves forward to the final design. But within a single stage, one might also examine whether some assumptions are correct and whether there’s been a suitable language of the amassed input into updated designs as the job has evolved. The levels of consumer experience may serve as a starting point for possible questions. What do you want to learn about job goals? User requirements? Funnality? the glad Contact design? Data structures Interface style Navigation style? physical architecture Brand?

    Here’re a some example questions that are specific and to the place that refer to different levels:

    • Features: Is it desired to automate accounts creation?
    • Interaction style: Take a look at the updated flowing and let me know if there are any steps or mistake states I may have missed.
    • Information infrastructure: We have two competing bits of information on this site. Does the framework make a good communication between them?
    • User interface design: What do you think about the top-of-the-page error counter, which makes sure you can see the future error even when the error is outside the viewport?
    • Navigation style: From study, we identified these second-level routing items, but when you’re on the webpage, the list feels overly long and hard to understand. Exist any recommendations for resolving this?
    • Are the thick alerts in the bottom-right corner of the page obvious enough?

    The other plane of sensitivity is about how heavy you’d like to go on what’s being presented. For instance, we may have introduced a new end-to-end movement, but you might want to know more about a particular viewpoint you found especially difficult. This can be particularly helpful from one generation to the next when it’s crucial to identify the areas that have changed.

    There are other things that we can acquire when we want to accomplish more specific—and more effective—questions.

    Eliminating generic finals from your issues like “good,” “well,” “nice,” “bad,” “okay,” and” cool” is a simple strategy. Asking,” When the stop opens and the switches appear, is this conversation great, for instance?” may seem precise, but you can place the “good” tournament, and transfer it to an even better query:” When the wall opens and the buttons appear, is it clear what the next action is”?

    Sometimes we do want a lot of feedback. Although that is uncommon, it is possible. In that sense, you might still make it explicit that you’re looking for a wide range of opinions, whether at a high level or with details. Or perhaps just say,” At first glance, what do you think”? so that it is obvious that what you’re asking is open ended but focused on a person’s impression after their first five seconds of inquiry.

    Sometimes the project is particularly expansive, and some areas may have already been explored in detail. In these circumstances, it might be helpful to state explicitly that some parts are already locked in and aren’t accessible for feedback. Although it’s not something I’d recommend in general, I’ve found it helpful in avoiding falling into rabbit holes like those that could lead to further refinement but aren’t what’s important right now.

    Asking specific questions can completely change the quality of the feedback that you receive. People with less refined criticism will now be able to provide more actionable feedback, and even expert designers will appreciate the clarity and effectiveness gained from concentrating solely on what’s needed. It can save a lot of time and frustration.

    The iteration

    Design iterations are probably the most recognizable component of the design process, and they act as a natural feedback loop. Many design tools have inline commenting, but many of them only display changes as a single fluid stream in the same file. In addition, these kinds of design tools automatically update shared UI components, make conversations disappear and require designs to always display the most recent version, unless these would-be useful features were manually disabled. The implied goal that these design tools seem to have is to arrive at just one final copy with all discussions closed, probably because they inherited patterns from how written documents are collaboratively edited. That’s probably not the most effective way to go about designing critiques, but even if I don’t want to be too prescriptive, it might work for some teams.

    Create explicit checkpoints for discussion is the asynchronous design-critique strategy that I find to be most successful. I’m going to use the term iteration post for this. It refers to a write-up or presentation of the design iteration that is followed by some sort of discussion thread. Any platform that can accommodate this type of structure can use this. By the way, when I refer to a “write-up or presentation“, I’m including video recordings or other media too: as long as it’s asynchronous, it works.

    There are many benefits to using iteration posts:

      It establishes a rhythm in the design process, allowing the designer to review the feedback from each iteration and get ready for the following.
    • It makes decisions visible for future review, and conversations are likewise always available.
    • It keeps track of how the design evolved over time.
    • It might also make it simpler to collect and act on feedback depending on the tool.

    These posts of course don’t mean that no other feedback approach should be used, just that iteration posts could be the primary rhythm for a remote design team to use. And from there, other feedback techniques ( such as live critique, pair designing, or inline comments ) can emerge.

    There isn’t, in my opinion, a common format for iteration posts. But there are a few high-level elements that make sense to include as a baseline:

    1. The objective is to achieve
    2. The layout
    3. The list of changes
    4. The querys

    A goal for each project is likely to be one that has already been condensed into a single sentence, such as the request for the project owner, the product manager, or the client brief. So this is something that I’d repeat in every iteration post—literally copy and pasting it. To avoid having to search through information from multiple posts, the goal is to provide context and repeat what is necessary to complete each iteration post. The most recent iteration post will provide all I need to know about the most recent design.

    This copy-and-paste part introduces another relevant concept: alignment comes from repetition. Therefore, repeating information in posts is actually very effective at ensuring that everyone is on the same page.

    The actual series of information-architecture outlines, diagrams, flows, maps, wireframes, screens, visuals, and any other design work that has been done is what is then called the design. In short, it’s any design artifact. In the final stages of the project, I prefer to use the term “blank” to indicate that I’ll be displaying complete flows rather than individual screens to make it simpler to comprehend the larger picture.

    Because it makes it easier to refer to the objects, it might also be helpful to have clear names on them. Write the post in a way that helps people understand the work. It’s not much different from creating a strong live presentation.

    A bullet list of the changes made in the previous iteration should also be included for an effective discussion so that attendees can concentrate on what’s changed. This can be especially useful for larger works of work where keeping track, iteration after iteration, might prove difficult.

    And finally, as noted earlier, it’s essential that you include a list of the questions to drive the design critique in the direction you want. Making a numbered list of questions available in the form of a number can also make it simpler to refer to each one by its name.

    Not every iteration is the same. Earlier iterations don’t need to be as tightly focused—they can be more exploratory and experimental, maybe even breaking some of the design-language guidelines to see what’s possible. Then, later, the iterations begin coming to a decision and improving it until the design process is complete and the feature is ready.

    Even if these iteration posts are written and intended as checkpoints, I want to point out that they are not by any means required to be exhaustive. A post might be a draft—just a concept to get a conversation going—or it could be a cumulative list of each feature that was added over the course of each iteration until the full picture is done.

    I eventually started using particular labels for incremental iterations, such as i1, i2, i3, and so on. Although this may seem like a minor labeling tip, it can be useful in many ways:

    • Unique—It’s a clear unique marker. One can quickly say,” This was discussed in i4″ with each project, and everyone knows where to go to review things.
    • Unassuming—It functions like versions ( such as v1, v2, and v3 ), but versions give the impression of something that is large, exhaustive, and complete. Iterations must be able to be exploratory, incomplete, partial.
    • Future proof—It resolves the “final” naming issue that you might encounter with variations. No more files with the title “final final complete no-really-its-done” Within each project, the largest number always represents the latest iteration.

    The wording release candidate (RC ) could be used to indicate when a design is finished enough to be worked on, even if there are some areas that still need improvement and, in turn, require more iterations, such as” with i8 we reached RC” or “i12 is an RC” to indicate when it is finished.

    The evaluation

    What usually happens during a design critique is an open discussion, with a back and forth between people that can be very productive. This strategy is particularly successful when synchronous feedback is being received live. However, when we work asynchronously, it is more effective to adopt a different strategy: we can adopt a user-research mindset. Written feedback from teammates, stakeholders, or others can be treated as if it were the result of user interviews and surveys, and we can analyze it accordingly.

    This shift has some significant advantages, making asynchronous feedback particularly effective, especially around these friction points:

      It makes it easier to respond to everyone.
    1. It reduces the frustration from swoop-by comments.
    2. It lessens our personal stakes.

    The first friction point is having to press yourself to respond to each and every comment. Sometimes we write the iteration post, and we get replies from our team. It’s just a few of them, it’s simple, and there isn’t much to worry about. However, there may be times when some solutions may require more in-depth discussions and the number of replies may quickly rise, which can create tension between trying to be a good team player by responding to everyone and attempting the next design iteration. This might be especially true if the person who’s replying is a stakeholder or someone directly involved in the project who we feel that we need to listen to. We must come to terms with the fact that this pressure is perfectly normal and that it’s human nature to try to accommodate those we care about. When responding to all comments, it can be effective, but when we consider a design critique more like user research, we realize that we don’t need to respond to every comment, and there are alternatives in asynchronous spaces:

      One is to let the next iteration speak for itself. The response is received when the design changes and a follow-up iteration is made. You could tag everyone in the previous discussion, but that is only a choice, not a requirement.
    • Another is to briefly reply to acknowledge each comment, such as” Understood. Thank you,”” Good points— I’ll review,” or” Thanks. These will be included in the upcoming iteration. In some cases, this could also be just a single top-level comment along the lines of” Thanks for all the feedback everyone—the next iteration is coming soon”!
    • Another option is to quickly summarize the comments before moving on. This may be particularly helpful if your workflow allows you to create a simplified checklist that you can use for the following iteration.

    The second friction point is the swoop-by comment, which is the kind of feedback that comes from someone outside the project or team who might not be aware of the context, restrictions, decisions, or requirements —or of the previous iterations ‘ discussions. On their side, there is something that one can hope to learn: they could begin to acknowledge that they are doing this and they could be more aware of where they are coming from. Swoop-by comments frequently prompt the simple thought,” We’ve already discussed this,” and it can be frustrating to have to keep saying the same thing over and over.

    Let’s begin by acknowledging again that there’s no need to reply to every comment. However, if responding to a previously litigated point might be helpful, a brief response with a link to the previous discussion for additional information is typically sufficient. Remember that repetition results in alignment, so it’s acceptable to repeat things occasionally!

    Swoop-by commenting can still be useful for two reasons: they might point out something that still isn’t clear, and they also have the potential to stand in for the point of view of a user who’s seeing the design for the first time. Yes, you’ll still be frustrated, but that might at least make things better for you.

    The personal stake we might have in the design could be the third friction point, which might cause us to feel defensive if the review turned into a discussion. Treating feedback as user research helps us create a healthy distance between the people giving us feedback and our ego ( because yes, even if we don’t want to admit it, it’s there ). And in the end, presenting everything in aggregated form helps us to prioritize our work more.

    Remember to always remember that you don’t have to accept every piece of feedback, even though you need to listen to stakeholders, project owners, and specific advice. You have to analyze it and make a decision that you can justify, but sometimes “no” is the right answer.

    You are in charge of making that choice as the designer leading the project. In the end, everyone has their area of specialization, and the designer has the most background and knowledge to make the best choice. And by listening to the feedback that you’ve received, you’re making sure that it’s also the best and most balanced decision.

    Thanks to Mike Shelton and Brie Anne Demkiw for their contributions to the initial draft of this article.

  • Voice Content and Usability

    Voice Content and Usability

    We’ve been conversing for many thousands of years. Whether to present information, perform transactions, or just to check in on one another, people have yammered aside, chattering and gesticulating, through spoken discussion for many generations. Only recently have we begun to write our conversations, and only recently have we outsourced them to the system, a system that exhibits a far greater affection for written communications than for the vernacular rigors of spoken speech.

    Computers have issues because conversation is more important than written language, between spoken and written. To have productive conversations with us, machines may struggle with the messiness of mortal speech: the disfluencies and pauses, the gestures and body language, and the variations in word choice and spoken dialect that is stymie even the most carefully crafted human-computer interaction. Speaking language also has the advantage of face-to-face contact, which allows us to perceive visual social cues in the human-to-human scenario.

    In contrast, written language develops its own fossil record of dated terms and phrases as we report it and keep utilization long after they are no longer needed in spoken communication ( for example, the welcome” To whom it may concern” ). Because it tends to be more consistent, smooth, and proper, written word is necessarily far easier for devices to interpret and know.

    This pleasure is not available in spoken speech. There are also linguistic cues and outspoken behaviors that mimic conversation in subtle ways: how something is said, never what. These are also visual cues that ornament conversations with emphasis and psychological context. Whether rapid-fire, low-pitched, or high-decibel, whether satirical, awkward, or groaning, our spoken speech conveys much more than the written word had ever muster. As designers and content managers, we face significant challenges when it comes to words interfaces, the machines with which we speak.

    Voice-to-text relationships

    We interact with voice interfaces for a variety of reasons, but according to Michael McTear, Zoraida Callejas, and David Griol in The Conversational Interface, those motivations by and large mirror the reasons we initiate conversations with other people, too ( ). We typically strike up a dialogue as a result:

    • we require something ( such as a transaction ),
    • we want to know something ( information of some sort ), or
    • We are sociable creatures, and we need a dialogue partner.

    These three categories, which I refer to as interpersonal, technical, and prosocial, also apply to virtually every voice interaction: a solitary conversation that begins with the voice interface’s initial greeting and ends with the user leaving the interface. Notice here that a discussion in our individual sense—a chat between people that leads to some result and lasts an arbitrary length of time—could encompass many interpersonal, technical, and interpersonal voice interactions in succession. In other words, a voice interaction is a conversation, but it may not always be one voice interaction.

    Most voice interfaces are more gimmicky than captivating in purely prosocial conversations because machines are unable to yet be truly interested in our progress and engage in the kind of glad-handing behavior that people crave. There’s also ongoing debate as to whether users actually prefer the sort of organic human conversation that begins with a prosocial voice interaction and shifts seamlessly into other types. In fact, Michael Cohen, James Giangola, and Jennifer Balogh advise sticking to user expectations by imitating how they interact with other voice interfaces rather than trying too hard to be human, which could lead to alienation of them ( ).

    A voice interface can also have two types of conversations we can have with one another that are both transactional and informational, each learning something new ( “discuss a musical” ).

    Transactional voice interactions

    When you order a Hawaiian pizza with extra pineapple, you’re typically having a conversation and a voice interaction when you’re tapping buttons on a food delivery app. The conversation quickly shifts from a brief smattering of neighborly small talk to ordering a pizza ( generously topped with pineapple, as it should be ) when we walk up to the counter and place an order.

    Alison: Hey, how’s it going?

    Burhan: Hello and welcome to Crust Deluxe! It’s chilly outside. How can I help you?

    Alison: Can I get a pizza from Hawaii with extra pineapple.

    Burhan: Yes, but what size?

    Alison: Large.

    Burhan: Anything else?

    Alison: No thanks, that’s it.

    Burhan: Something to drink?

    Alison, I’ll have a bottle of Coke.

    Burhan: You are aware of it. That’ll be$ 13.55 and about fifteen minutes.

    A service rendered or a product delivered, as each incremental disclosure in this transactional conversation reveals more and more of the desired transactional outcome. Transactional conversations exhibit a few key characteristics: they’re direct, to the point, and economical. They quickly dispense with pleasantries.

    Informational voice interactions

    While some conversations are primarily about obtaining information, some are. Though Alison might visit Crust Deluxe with the sole purpose of placing an order, she might not actually want to walk out with a pizza at all. She might be interested in trying kosher or halal dishes, trying gluten-free dishes, or something else entirely. We’re after much more than just a prosocial mini-conversation at the beginning, even though we do it once more to establish politeness.

    Alison: Hey, how’s it going?

    Burhan: Hello and welcome to Crust Deluxe! It’s chilly outside. How can I help you?

    Alison: Can I ask a few questions?

    Burhan: Of course! Continue straight ahead.

    Alison: Do you have any halal options on the menu?

    Burhan: Absolutely! On request, we can make any pie halal. We also have lots of vegetarian, ovo-lacto, and vegan options. Are you considering any additional dietary restrictions?

    Alison: What about pizzas that are gluten-free?

    Burhan: We can definitely do a gluten-free crust for you, no problem, for both our deep-dish and thin-crust pizzas. Anything else I can say to you to help?

    Alison: That’s it for now. Good to know. Thank you.

    Burhan: Anytime, come back soon!

    This is a very different dialogue. Here, the goal is to obtain a particular set of facts. Informational conversations are research expeditions to gather data, news, or facts, or they are investigative quests for the truth. Voice interactions that are informational might be more long-winded than transactional conversations by necessity. Responses are typically longer, more in-depth, and carefully communicated so that the customer is aware of the important lessons.

    Voice Interfaces

    At their core, voice interfaces employ speech to support users in reaching their goals. However, just because an interface has a voice component doesn’t mean that every user interaction with it is mediated through voice. We’re most concerned with pure voice interfaces, which depend entirely on spoken conversation and lack any visual component, making multimodal voice interfaces much more nuanced and challenging to deal with because they can lean on visual components like screens as crutches.

    Though voice interfaces have long been integral to the imagined future of humanity in science fiction, only recently have those lofty visions become fully realized in genuine voice interfaces.

    IVR ( interactive voice response ) systems

    Written conversational interfaces have been used for computing for many years, but voice interfaces first started to appear in the early 1990s with text-to-speech ( TTS ) dictation programs that recited written text aloud and speech-enabled in-car systems that gave directions to a user-provided address. With the advent of interactive voice response ( IVR ) systems, intended as an alternative to overburdened customer service representatives, we became acquainted with the first true voice interfaces that engaged in authentic conversation.

    IVR systems made it easier for businesses to cut down on call centers, but they soon gained notoriety for their clunkiness. When you call an airline or hotel company, which is a common practice in the corporate world, these systems were primarily intended as metaphorical switchboards to direct customers to a real phone agent (” Say Reservations to book a flight or check an itinerary” ), which are more likely to happen when you call one. Despite their functional issues and users ‘ frustration with their inability to speak to an actual human right away, IVR systems proliferated in the early 1990s across a variety of industries (, PDF).

    IVR systems have a reputation for having less scintillating conversations than we’re used to in real life ( or even in science fiction ), despite being extremely repetitive and monotonous conversations that typically don’t veer from a single format.

    Screen readers are the norm

    Parallel to the evolution of IVR systems was the invention of the screen reader, a tool that transcribes visual content into synthesized speech. For Blind or visually impaired website users, it’s the predominant method of interacting with text, multimedia, or form elements. Screen readers are the norm represent perhaps the closest equivalent we have today to an out-of-the-box implementation of content delivered through voice.

    Among the first screen readers known by that moniker was the Screen Reader for the BBC Micro and NEEC Portable developed by the Research Centre for the Education of the Visually Handicapped (RCEVH) at the University of Birmingham in 1986 ( ). In the same year, Jim Thatcher created the first IBM Screen Reader for text-based computers, which was later reworked for computers with graphical user interfaces ( GUIs ) ( ).

    With the rapid expansion of the web in the 1990s, there was an explosion in the demand for user-friendly tools for websites. Thanks to the introduction of semantic HTML and especially ARIA roles beginning in 2008, screen readers started facilitating speedy interactions with web pages that ostensibly allow disabled users to traverse the page as an aural and temporal space rather than a visual and physical one. Screen readers for the web, in other words, “provide mechanisms that translate visual design constructs—proximity, proportion, etc.. in A List Apart, writes Aaron Gustafson, “into useful information.” ” At least they do when documents are authored thoughtfully” ( ).

    There is a big draw for screen readers: they’re challenging to use and relentlessly verbose, despite being incredibly instructive for voice interface designers. Sometimes awkward pronouncements that name every manipulable HTML element and announce every formatting change are made because the visual structures of websites and web navigation don’t translate well to screen readers. For many screen reader users, working with web-based interfaces exacts a cognitive toll.

    Accessibility advocate and voice engineer Chris Maury examines why the screen reader experience is ill-suited for users who rely on voice in Wired:

    I hated the way Screen Readers operated from the beginning. Why are they designed the way they are? It makes no sense to present information visually before converting it to audio only after that. All the time and effort put into creating the ideal user experience for an app is wasted, or worse, it has a negative effect on blind users ‘ experience. ( ) _ _ _

    Well-designed voice interfaces can often beat lengthy screen reader monologues in terms of speeding up users ‘ movements. After all, users of the visual interface have the advantage of freely scurrying around the viewport to find information without getting too close to it. Blind users, meanwhile, are obligated to listen to every utterance synthesized into speech and therefore prize brevity and efficiency. Users with disabilities who have long had no choice but to use clumsy screen readers might find that voice interfaces, especially more contemporary voice assistants, provide a more streamlined experience.

    Voice-activated devices

    When we think of voice assistants (the subset of voice interfaces now commonplace in living rooms, smart homes, and offices), many of us immediately picture HAL from 2001: A Space Odyssey or hear Majel Barrett’s voice as the omniscient computer in Star Trek. Voice-activated devices are akin to personal concierges that can answer questions, schedule appointments, conduct searches, and perform other common day-to-day tasks. And they’re rapidly gaining more attention from accessibility advocates for their assistive potential.

    Before the earliest IVR systems found success in the enterprise, Apple published a demonstration video in 1987 depicting the Knowledge Navigator, a voice assistant that could transcribe spoken words and recognize human speech to a great degree of accuracy. Then, in 2001, Tim Berners-Lee and others created their vision for a” semantic web agent” that would carry out routine tasks like” checking calendars, making appointments, and finding locations” ( hinter paywall ). Apple’s Siri only became a reality until 2011 when it finally made voice assistants a reality for consumers.

    Thanks to the plethora of voice assistants available today, there is considerable variation in how programmable and customizable certain voice assistants are over others ( Fig 1.1 ). At one extreme, everything but vendor-provided features are locked down. For instance, when they were released, core functionality for Apple’s Siri and Microsoft’s Cortana couldn’t be expanded beyond their already-existing capabilities. There are no other means by which developers can interact with Siri at a low level, aside from predefined categories of tasks like sending messages, hailing rideshares, making restaurant reservations, and other things, which are still unavoidable today.

    At the opposite end of the spectrum, voice assistants like Amazon Alexa and Google Home offer a core foundation on which developers can build custom voice interfaces. For this reason, developers who feel stifled by the limitations of Siri and Cortana are increasingly using programmable voice assistants that are capable of customization and extensibility. Google Home enables arbitrary Google Assistant skills generation, while Amazon offers the Alexa Skills Kit, a developer framework for creating custom voice interfaces for Amazon Alexa. Today, users can choose from among thousands of custom-built skills within both the Amazon Alexa and Google Assistant ecosystems.

    As businesses like Amazon, Apple, Microsoft, and Google continue to dominate their markets, they are also selling and open-sourcing an unmatched range of tools and frameworks for designers and developers, aiming to make creating voice interfaces as simple as possible, even without the use of any code.

    Often by necessity, voice assistants like Amazon Alexa tend to be monochannel—they’re tightly coupled to a device and can’t be accessed on a computer or smartphone instead. In contrast, many development platforms, such as Google’s Dialogflow, have omnichannel capabilities that allow users to create a single conversational interface that then becomes a voice interface, textual chatbot, and IVR system upon deployment. In Chapter 4, we’ll explore some of the possible effects these variables might have on how you build out your design artifacts, but I don’t recommend any particular implementation strategies in this design-focused book.

    Voice Content

    Simply put, voice content is voice-transmitted content. Voice content must be free-flowing and organic, contextless and concise in order to preserve what makes human conversation so compelling in the first place. Everything written content is not.

    Our world is replete with voice content in various forms: screen readers reciting website content, voice assistants rattling off a weather forecast, and automated phone hotline responses governed by IVR systems. We’re most concerned with the audiobook content being delivered as a requirement rather than an option.

    Our initial foray into informational voice interfaces will likely be to provide user content, for many of us. There’s only one problem: any content we already have isn’t in any way ready for this new habitat. How can we make the content on our websites more conversational? And how do we create fresh copy that works with voice movements?

    Lately, we’ve begun slicing and dicing our content in unprecedented ways. Websites are, in many ways, massive vaults of what I call macrocontent: lengthy prose that can last for miles in a browser window while extending like microfilm viewers of newspaper archives. Microcontent was defined as permalinked pieces of content that stay legible regardless of the environment, such as email or text messages back in 2002, well before the present-day ubiquity of voice assistants.

    A day’s weather forcast]sic], the arrival and departure times for an airplane flight, an abstract from a long publication, or a single instant message can all be examples of microcontent. ( ) _ _ _

    I would update Dash’s definition of microcontent to include all instances of bite-sized content that goes beyond written communiqués. After all, today we encounter microcontent in interfaces where a small snippet of copy is displayed alone, unmoored from the browser, like a textbot confirmation of a restaurant reservation. The best way to learn how to stretch your content to the limits of its potential is through microcontent, which will inform both established and new delivery methods.

    Voice content stands out as being unique because it’s an illustration of how content is experienced in space rather than time. We can glance at a digital sign underground for an instant and know when the next train is arriving, but voice interfaces hold our attention captive for periods of time that we can’t easily escape or skip, something screen reader users are all too familiar with.

    We need to make sure that our microcontent truly performs well as voice content because it is essentially composed of isolated blobs without any connection to the channels where they will eventually end up. This means focusing on the two most crucial characteristics of robust voice content: voice content legibility and voice content discoverability.

    Our voice content’s legibility and discoverability in general both depend on how it manifests in terms of perceived space and time.