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  • Mobile-First CSS: Is It Time for a Rethink?

    Mobile-First CSS: Is It Time for a Rethink?

    The mobile-first style approach is great—it focuses on what really matters to the consumer, it’s well-practiced, and it’s been a popular style design for years. But developing your CSS mobile-first should also be wonderful, too…right?

    Well, not necessarily. Classic mobile-first CSS development is based on the principle of overwriting style declarations: you begin your CSS with default style declarations, and overwrite and/or add new styles as you add breakpoints with min-width media queries for larger viewports (for a good overview see “What is Mobile First CSS and Why Does It Rock?”). But all those exceptions create complexity and inefficiency, which in turn can lead to an increased testing effort and a code base that’s harder to maintain. Admit it—how many of us willingly want that?

    Mobile-first CSS may yet be the best option for your own projects, but you need to first determine how acceptable it is in light of the physical design and user interactions you’re trying to create. To help you get started, here’s how I go about tackling the elements you need to watch for, and I’ll discuss some alternative remedies if mobile-first doesn’t seem to fit your job.

    Benefits of mobile-first

    Some of the points to enjoy with mobile-first CSS growth —and why it’s been the de facto growth strategy for thus long—make a lot of feeling:

    Development pyramid. One thing you definitely get from mobile-first is a great development hierarchy—you only focus on the cellular view and get developing.

    Tried and tested. It’s a tried-and-true method that has worked for years because it solves a problem really well.

    Prioritizes the mobile view. The mobile view is the simplest and arguably the most significant because it covers all the crucial user journeys and frequently accounts for a higher proportion of user visits ( depending on the project ) ).

    Prevents desktop-centric development. It can be tempting to initially focus on the desktop view because development is done using desktop computers. However, considering mobile from the beginning prevents us from getting stuck later; no one wants to spend their time getting a site that is focused on desktops to work on mobile devices!

    Disadvantages of mobile-first

    Style declarations can be set at lower breakpoints and then overwritten at higher breakpoints:

    More complexity. The more pointless code you inherit from lower breakpoints the higher you go in the hierarchy.

    Higher CSS specificity. A class name declaration with a reverted default value for a style has a higher specificity now. When you want to keep the CSS selectors as simple as possible, this can cause a headache on large projects.

    Requires more regression testing. All higher breakpoints must be regression tested if changes to CSS at a lower view ( such as adding a new style ) are required.

    The browser can’t prioritize CSS downloads. At wider breakpoints, classic mobile-first min-width media queries don’t leverage the browser’s capability to download CSS files in priority order.

    The problem of property value overrides

    Overwriting values is not necessarily inherently wrong; CSS was created to do that. Still, inheriting incorrect values is unhelpful and can be burdensome and inefficient. When you have to overwrite styles to reset them to their defaults, which may cause issues later, especially if you are using a combination of bespoke CSS and utility classes, it can also lead to more style specificity. We won’t be able to use a utility class for a style that has been upgraded to have a higher specificity.

    With this in mind, I’m developing CSS with a focus on the default values much more these days. Since there’s no specific order, and no chains of specific values to keep track of, this frees me to develop breakpoints simultaneously. I concentrate on finding common styles and isolating the specific exceptions in closed media query ranges (that is, any range with a max-width set). 

    This approach opens up some opportunities, as you can look at each breakpoint as a clean slate. If a component’s layout looks like it should be based on Flexbox at all breakpoints, it’s fine and can be coded in the default style sheet. However, if it appears that Grid is much better for large screens and Flexbox is much better for mobile, both can be accomplished entirely independently when the CSS is entered into closed media query ranges. Additionally, having a thorough understanding of any given component in all breakpoints upfront is necessary for developing simultaneously. This can help identify issues in the design more quickly during the development process. We don’t want to travel down the rabbit hole while creating complex mobile components, only to discover that the desktop designs are just as complex and incompatible with the HTML we created for the mobile view!

    Though this approach isn’t going to suit everyone, I encourage you to give it a try. There are plenty of tools out there to help with concurrent development, such as Responsively App, Blisk, and many others.

    Having said that, I don’t feel the order itself is particularly relevant. If you like to work on one device at a time, are comfortable with focusing on the mobile view, and are familiar with the requirements for other breakpoints, then you should definitely follow the classic development order. The key is to find common styles and exceptions so that you can include them in the appropriate stylesheet, which is a manual tree-shaking procedure! Personally, I find this a little easier when working on a component across breakpoints, but that’s by no means a requirement.

    Closed media query ranges in practice

    In classic mobile-first CSS we overwrite the styles, but we can avoid this by using media query ranges. To illustrate the difference ( I’m using SCSS for brevity ), let’s assume there are three visual designs:

    • smaller than 768
    • from 768 to below 1024
    • 1024 and anything larger

    Take a simple example where a block-level element has a default padding of “20px,” which is overwritten at tablet to be “40px” and set back to “20px” on desktop.

    Classic min-width mobile-first

    .my-block { padding: 20px; @media (min-width: 768px) { padding: 40px; } @media (min-width: 1024px) { padding: 20px; }}

    Closed media query range

    .my-block { padding: 20px; @media (min-width: 768px) and (max-width: 1023.98px) { padding: 40px; }}

    The subtle difference is that the mobile-first example sets the default padding to “20px” and then overwrites it at each breakpoint, setting it three times in total. In contrast, the second example sets the default padding to “20px” and only overrides it at the relevant breakpoint where it isn’t the default value (in this instance, tablet is the exception).

    The goal is to: 

    • Only set styles when needed. 
    • Not set them with the expectation of overwriting them later on, again and again. 

    To this end, closed media query ranges are our best friend. If we need to make a change to any given view, we make it in the CSS media query range that applies to the specific breakpoint. We’ll be much less likely to introduce unwanted alterations, and our regression testing only needs to focus on the breakpoint we have actually edited. 

    Taking the above example, if we find that .my-block spacing on desktop is already accounted for by the margin at that breakpoint, and since we want to remove the padding altogether, we could do this by setting the mobile padding in a closed media query range.

    .my-block {  @media (max-width: 767.98px) {    padding: 20px;  }  @media (min-width: 768px) and (max-width: 1023.98px) {    padding: 40px;  }}

    The browser default padding for our block is “0,” so instead of adding a desktop media query and using unset or “0” for the padding value (which we would need with mobile-first), we can wrap the mobile padding in a closed media query (since it is now also an exception) so it won’t get picked up at wider breakpoints. At the desktop breakpoint, we won’t need to set any padding style, as we want the browser default value.

    separating the CSS from combining it

    Back in the day, keeping the number of requests to a minimum was very important because the browser's concurrent requests limit (typically around six ) was high. As a consequence, the use of image sprites and CSS bundling was the norm, with all the CSS being downloaded in one go, as one stylesheet with highest priority.

    With HTTP/2 and HTTP/3 now on the scene, the number of requests is no longer the big deal it used to be. By using a media query, we can separate the CSS into several files. The obvious benefit of this is that the browser can now request the CSS it currently requires with a higher priority than the CSS it doesn't. This is more effective and can shorten the amount of time a page is blocked overall.

    Which HTTP version are you using?

    To determine which version of HTTP you're using, go to your website and open your browser's dev tools. Next, go to the Network tab and check whether the Protocol column is visible. If "h2" is listed under Protocol, it means HTTP/2 is being used.

    Note: to view the Protocol in your browser's dev tools, go to the Network tab, reload your page, right-click any column header ( e. g., Name ), and check the Protocol column.

    Also, if your site is still using HTTP/1... WHY?!! What are you anticipating? Excellent user support exists for HTTP/2.

    Splitting the CSS

    Separating the CSS into individual files is a worthwhile task. Linking the separate CSS files using the relevant media attribute allows the browser to identify which files are needed immediately (because they’re render-blocking) and which can be deferred. Based on this, it allocates each file an appropriate priority.

    We can see that the mobile and default CSS are loaded with" Highest" priority in the following example of a website that is visited on a mobile breakpoint. The remaining CSS files ( print, tablet, and desktop ) are still downloaded in case they'll be needed later, but with" Lowest" priority.

    Before rendering can begin, the browser will need to download the CSS file and parse it using bundled CSS before rendering can begin.

    While, as noted, with the CSS separated into different files linked and marked up with the relevant media attribute, the browser can prioritize the files it currently needs. Using closed media query ranges allows the browser to do this at all widths, as opposed to classic mobile-first min-width queries, where the desktop browser would have to download all the CSS with Highest priority. We can’t assume that desktop users always have a fast connection. For instance, in many rural areas, internet connection speeds are still slow. 

    Depending on project requirements, the media queries and the number of separate CSS files may vary from one project to the next, but the example below may look similar.

    Bundled CSS



    This single file contains all the CSS, including all media queries, and it will be downloaded with Highest priority.

    Separated CSS



    Separating the CSS and specifying a media attribute value on each link tag allows the browser to prioritize what it currently needs. Out of the five files listed above, two will be downloaded with Highest priority: the default file, and the file that matches the current media query. The others will be downloaded with Lowest priority.

    Depending on the project’s deployment strategy, a change to one file (mobile.css, for example) would only require the QA team to regression test on devices in that specific media query range. Compare that to the prospect of deploying the single bundled site.css file, an approach that would normally trigger a full regression test.

    Moving on

    The adoption of mobile-first CSS was a significant milestone in web development because it allowed front-end developers to concentrate on mobile web applications rather than creating websites for desktop use and attempting to retrofit them to work on other devices.

    I don't think anyone wants to return to that development model again, but it's important we don't lose sight of the issue it highlighted: that things can easily get convoluted and less efficient if we prioritize one particular device—any device—over others. For this reason, focusing on the CSS in its own right, always mindful of what is the default setting and what's an exception, seems like the natural next step. I've started to notice subtle simplifications in the CSS I write for myself as well as other developers, and that the testing and maintenance work is also a little more organized and effective.

    In the end, simplifying CSS rule creation whenever possible is a cleaner approach than circling around in circles of overrides. But whichever methodology you choose, it needs to suit the project. Mobile-first may—or may not—turn out to be the best choice for what's involved, but first you need to solidly understand the trade-offs you're stepping into.

  • User Research Is Storytelling

    User Research Is Storytelling

    I’ve been fascinated by movies since I was a child. I loved the heroes and the excitement—but most of all the reports. I aspired to be an artist. And I hoped that I would have the same opportunities as Indiana Jones did, leading to thrilling activities. I also dreamed up suggestions for videos that my friends and I could create and sun in. But they never advanced more. However, I did end up working in user experience ( UI). Today, I realize that there’s an element of drama to UX— I hadn’t actually considered it before, but consumer analysis is story. And you must show a compelling story to entice stakeholders, such as the product team and decision-makers, to learn more in order to get the most out of consumer research.

    Think of your preferred film. More than likely it follows a three-act construction that’s frequently seen in story: the layout, the fight, and the quality. The second act provides an overview of what is happening now, and it also serves as a primer for the characters and the difficulties and issues they face. The fight begins in Act 2, which introduces the issue. Here, issues grow or get worse. The solution comes in the third and final work. The issues are resolved in this area, and the figures grow and change. I believe that this architecture is also a great way to think about customer study, and I think that it can be particularly helpful in explaining person exploration to others.

    Use story as a framework for conducting research

    Unfortunately, some people now believe that study is unprofitable. If finances or timelines are small, analysis tends to be one of the first points to go. Some goods managers rely on developers or, worse, their own mind to make the “right” decisions for customers based on their experience or accepted best practices rather than investing in research. That might lead to some clubs getting in the way, but it’s too easy to overlook the real problems facing users. To be user-centered, this is something we really avoid. Design is enhanced by consumer study. It provides opportunities and problems while keeping it on record. Being aware of the issues with your goods and reacting to them can help you stay ahead of your competition.

    Each action in the three-act structure is crucial to telling the complete story, and each action corresponds to a specific stage of the process. Let’s take a look at the various functions and how they relate to customer research.

    Act one: installation

    Fundamental analysis comes in handy because the layout is all about comprehending the background. Basic research ( also known as relational, discovery, or preliminary research ) assists in understanding users and identifying their issues. You’re learning about what exists now, the obstacles people have, and how the problems affect them—just like in the videos. You can conduct contextual inquiries or diary studies ( or both! ) to conduct foundational research. ), which may assist you in identifying both challenges and options. It doesn’t need to get a great investment in time or money.

    Erika Hall writes about the most effective anthropology, which can be as straightforward as spending 15 hours with a customer and asking them to” Walk me through your morning yesterday.” That is it. Current that one ask. Opened up and spend fifteen minutes listening. Do everything in your power to protect both your objectives and yourself. Bam, you’re doing ethnography”. Hall predicts that “[This ] will definitely prove quite fascinating. In the unlikely event that you don’t learn anything important or novel, you can move forward with greater self-assurance.

    This makes total sense to me. And I adore how customer study is made so simple. You can only attract participants and do it! You don’t need to create a lot of documentation. This can offer a wealth of knowledge about your customers, and it’ll help you better understand them and what’s going on in their life. That’s what action one is really all about: understanding where people are coming from.

    Jared Spool discusses the significance of basic research and how it should comprise the majority of your study. If you can pick from any further user data that you can get your hands on, such as surveys or analytics, that can complement what you’ve heard in the fundamental studies or even time to areas that need more research. All of this information helps to give a more in-depth picture of the state of points and all of its flaws. And that’s the start of a gripping tale. It’s the place in the story where you realize that the principal characters—or the people in this case—are facing issues that they need to conquer. This is where you begin to develop compassion for the characters and support their success, much like in films. And hoped that partners are now doing the same. Their love may be with their company, which could be losing funds because people didn’t complete certain tasks. Or perhaps they have empathy for people ‘ problems. In any case, work one serves as your main strategy to pique the interest and interest of the participants.

    When stakeholders begin to understand the value of basic research, that is open doors to more opportunities that involve users in the decision-making approach. And that can help product teams become more user-centric. Everyone benefits from this, including the product, stakeholders, and users. It’s like winning an Oscar in movie terms—it often leads to your product being well received and successful. And this might encourage producers to repeat the process with other goods. The secret to this process is storytelling, and knowing how to tell a compelling story is the only way to entice stakeholders to do more research.

    This brings us to act two, where you iteratively evaluate a design or concept to see whether it addresses the issues.

    Act two: conflict

    Act two is all about resolving the issues you first raised. This usually involves directional research, such as usability tests, where you assess a potential solution ( such as a design ) to see whether it addresses the issues that you found. Unmet needs or issues with a flow or process that are making users uncomfortable could be the causes. Additional problems will arise in the course of act two of a film. It’s here that you learn more about the characters as they grow and develop through this act.

    According to Jakob Nielsen, five users should be typically in usability tests, which means that this number of users can typically identify the majority of the issues:” As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new.”

    There are also similarities to storytelling here: if you try to tell a story with too many characters, the plot may become lost. Having fewer participants means that each user’s struggles will be more memorable and easier to relay to other stakeholders when talking about the research. This can help convey the problems that need to be solved while also highlighting the worth of conducting the research in the first place.

    Usability tests have been conducted in person for decades, but you can also do them remotely using software like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You might consider in-person usability tests like attending a play and remote sessions as more of a movie watching experience. Each has advantages and disadvantages. In-person usability research is a much richer experience. The sessions can be had by stakeholders with other stakeholders. Additionally, you’ll also hear their reactions in real-time, including surprises, disagreements, and discussions of what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors ‘ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If conducting usability testing in the field is like watching a play that is staged and controlled, where any two sessions may be very different from one another. You can conduct usability testing in real life by creating a replica of the product’s user interface and conducting research there. Or you can go out to meet users at their location to do your research. With either option, you can see how things work in context, how things change, and how conversion can change completely in different ways depending on the circumstances. You have less control over how these sessions end as researchers, but this can occasionally help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. Usability tests in person offer a level of detail that is frequently absent from remote testing.

    That doesn’t mean that the “movies” —remote sessions—aren’t a good option. Remote sessions can reach a wider audience. They make it possible for much more people to participate in the research and learn what’s happening. Additionally, they make access to a much wider user base geographically. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.

    You can ask real users questions to understand their thoughts and understanding of the solution as a result of usability testing, whether it is conducted remotely or in person. This can help you identify issues as well as understand why they were initially issues. Furthermore, you can test hypotheses and gauge whether your thinking is correct. By the end of the sessions, you’ll have a much clearer understanding of how useful the designs are and whether or not they fulfill their intended purpose. The excitement centers on Act 2, but there are also potential surprises in that Act. This is equally true of usability tests. Unexpected things that are said by participants frequently alter how you view things, and these unexpected developments in the story can lead to unexpected turns in your perception.

    Unfortunately, user research can occasionally be viewed as unreliable. And too often usability testing is the only research process that some stakeholders think that they ever need. In fact, if the designs you’re evaluating in the usability test aren’t grounded in a thorough understanding of your users ( foundational research ), there isn’t much to be gained by conducting usability testing in the first place. Because you’re narrowing the scope of what you’re receiving feedback on without understanding the needs of the users. As a result, there’s no way of knowing whether the designs might solve a problem that users have. In the context of a usability test, it’s only feedback on a particular design.

    On the other hand, if you only do foundational research, you won’t know whether the object you’re building will actually solve the problem you might have intended to solve. This illustrates the importance of doing both foundational and directional research.

    In act two, stakeholders will hopefully be able to observe the user sessions ‘ development, which exposes the conflict and tension in the current design’s highs and lows. And in turn, this can encourage stakeholders to take action on the issues that arise.

    Act three: resolution

    The third act is about resolving the issues from the first two acts, whereas the first two acts are about understanding the context and the tensions that can compel stakeholders to act. While the first two acts require an audience, the final act requires that they remain engaged throughout. That means the whole product team, including developers, UX practitioners, business analysts, delivery managers, product managers, and any other stakeholders that have a say in the next steps. It allows the entire team to discuss what’s possible within the project’s constraints, ask questions, and discuss user feedback together. And it gives the UX design and research teams more time to clarify, suggest alternatives, or provide more context for their choices. So you can get everyone on the same page and get agreement on the way forward.

    Voiceover narration of this act is typically used with audience input. The researcher serves as the narrator, who depicts the issues and what the product’s potential future might look like in light of what the team has learned. They give the stakeholders their recommendations and their guidance on creating this vision.

    In the Harvard Business Review, Nancy Duarte describes a method for structuring presentations that follow a persuasive narrative. The most effective presenters” set up a conflict that needs to be resolved” using the same methods as great storytellers, Duarte writes. ” That tension helps them persuade the audience to adopt a new mindset or behave differently”.

    This kind of structure is in line with research findings, particularly those from usability tests. It provides evidence for “what is “—the problems that you’ve identified. And your suggestions for how to deal with them are “what could be.” And so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be as visual as quick sketches of a potential solution to a problem. These can help create momentum and conversation. And this continues until the end of the session when you’ve wrapped everything up in the conclusion by summarizing the main issues and suggesting a way forward. The part where you make a second or third reference to the main themes or issues or concerns for the product is when you make the denouement of the story. The stakeholders will now have the opportunity to take the next steps, and hopefully the will-power to do so!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. The three-act structure of user research contains all the components for a good story:

      Act one: You encounter both the users and the antagonists ( the issues affecting users ). This is the beginning of the plot. Researchers might employ techniques like contextual inquiry, ethnography, diary studies, surveys, and analytics in act one. These techniques can produce personas, empathy maps, user journeys, and analytics dashboards as output.
      Act two: Next, there’s character development. The protagonists encounter problems and difficulties, which they must overcome, and there is conflict and tension. Researchers might employ heuristics evaluation, competitive benchmarking, and usability testing in act two. The output of these can include usability findings reports, UX strategy documents, usability guidelines, and best practices.
      Act three: The protagonists win, and you can see what a better future might look like. Researchers may use techniques like storytelling, presentation decks, and digital media in act three. The output of these can be: presentation decks, video clips, audio clips, and pictures.

    The researcher performs a number of tasks: they are the producer, the director, and the storyteller. Although the participants are only a small part in the study, they are significant characters. And the stakeholders are the audience. However, the most crucial thing is to get the narrative straight and to use storytelling to research users ‘ stories. In the end, the parties should leave with a goal and an eagerness to fix the product’s flaws.

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. User research is ultimately a win-win situation for everyone, and all you need to do is pique stakeholders ‘ interest in how the story ends.

  • To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    Image this. You’ve joined a club at your business that’s designing innovative product features with an focus on technology or AI. Or perhaps your business really implemented a personalization website. You’re using files to design, regardless. Then what? There are many warning tales, over successes, and several personalization design books for the perplexed.

    The personalization gap is real, between the dream of getting it right and the worry of it going wrong ( like when we encounter “persofails” similar to a company’s repeated pleas for more toilet seats from regular people ). It’s an particularly confusing place to be a modern professional without a map, a map, or a strategy.

    There are no Lonely Planet and some tour guides for those of you who want to personalize because powerful customisation is so dependent on each group’s talent, technology, and market position.

    However, you can make sure your team has properly packed its luggage.

    There’s a DIY method to increase your chances for victory. You’ll at least at least disarm your boss ‘ irrational exuberance. You’ll need to properly prepare before the celebration.

    We call it prepersonalization.

    Behind the song

    Take into account the DJ have on Spotify, which was introduced last year.

    We’re used to seeing the polished final outcome of a personalization have. A personal have had to be developed, budgeted, and given priority before the year-end prize, the making-of-backstory, or the behind-the-scenes success chest. Before any customisation function is implemented in your product or service, it lives among a long list of thought-provoking concepts that can be used to enhance customer experience more automatically.

    So how do you understand where to position your personalization bet? How can you create regular interactions that hasn’t irritate users or worse, breed trust? We’ve discovered that several budgeted programs second required one or more workshops to join key stakeholders and domestic customers of the technology in order to justify their continuous investments. Make it count.

    We’ve closely monitored the same evolution with our consumers, from major software to young companies. How effective these prepersonalization hobbies are, in our experience working on small and large personalization initiatives, depends on a program’s best track record, including its ability to weather challenging concerns, work steadily toward shared answers, and manage its design and engineering efforts.

    Time and again, we’ve seen successful workshops individual coming success stories from fruitless efforts, saving many time, resources, and social well-being in the process.

    A yearlong project involving testing and feature development is a customisation practice. It’s never a switch-flip in your software load. It’s ideal managed as a delay that usually evolves through three actions:

    1. customer experience optimization ( CXO, also known as A/B testing or experimentation )
    2. always-on machines, whether they are rules-based or machine-generated.
    3. mature features or standalone product development ( such as Spotify’s DJ experience )

    We think there is a basic language, a set of “nouns and verbs” that your business can use to create experiences that are personalized, personalized, or automated, which is why we created our democratic personalization platform and why we’re field-testing an following deck of cards. These cards are not necessary for you. But we strongly recommend that you create something similar, whether that might be digital or physical.

    Set the timer for your kitchen.

    How long does it take to prepare a workshop on prepersonalization? The surrounding assessment activities that we recommend including can ( and often do ) span weeks. We suggest aiming for two to three days for the core workshop. Here’s a summary of our more general approach as well as information on the crucial first-day activities.

    The full arc of the wider workshop is threefold:

      Kickstart: This specifies the terms of engagement as you concentrate on both the potential and the team’s and leadership’s readiness and drive.
    1. The card-based workshop activities center on a plan of attack and the scope of work, which is outlined in the plan of action.
    2. Work your plan: This phase is all about creating a competitive environment for team participants to individually pitch their own pilots that each contain a proof-of-concept project, its business case, and its operating model.

    Give yourself at least two days, divided into two long time periods, to work through those initial two phases more effectively.

    Kickstart: Apt your appetite

    We call the first lesson the “landscape of connected experience“. It looks at the possibilities for personalization in your company. Any UX that necessitates the orchestration of multiple systems of record on the backend is a connected experience, in our opinion. This could be a content-management system combined with a marketing-automation platform. A customer-data platform and a digital asset manager could be combined.

    Create a conversation by mentioning consumer and business-to-business examples of connected experience interactions that you admire, find familiar, or even dislike. This should cover a representative range of personalization patterns, including automated app-based interactions ( such as onboarding sequences or wizards ), notifications, and recommenders. These are in the cards, which we have a catalog of. To jog your mind, here is a list of 142 different interactions.

    This is all about setting the table. What potential avenues might the practice take in your organization? Here’s a long-form primer and a strategic framework for a broader perspective.

    Assess each example that you discuss for its complexity and the level of effort that you estimate that it would take for your team to deliver that feature ( or something similar ). We break down connected experiences into five categories in our cards: functions, features, experiences, complete products, and portfolios. Build your own size in this. This will help to focus the conversation on the merits of ongoing investment as well as the gap between what you deliver today and what you want to deliver in the future.

    The following 2 2 grid, which lists the four enduring justifications for a personalized experience, should be used as the starting point for each idea. This is crucial because it emphasizes how personalization can affect your own ways of working as well as your external customers. It’s also a reminder ( which is why we used the word argument earlier ) of the broader effort beyond these tactical interventions.

    Each team member should vote on where they see your product or service putting its emphasis. You can’t prioritize all of them, in all likelihood. Here, the goal is to show how various departments may view their own benefits from the effort, which can vary from one department to the next. Documenting your desired outcomes lets you know how the team internally aligns across representatives from different departments or functional areas.

    The third and final Kickstart activity is about filling in the personalization gap. Is the customer journey well documented in your business? Will data and privacy compliance be too big of a challenge? Do you have to address any issues with content metadata? ( We’re pretty sure you do; it’s just a matter of acknowledging the magnitude of that need and finding a solution. ) In our cards, we’ve noted a number of program risks, including common team dispositions. For instance, our Detractor card lists six intractable behaviors that prevent progress.

    It is crucial to your success to work together and manage expectations. Consider the potential barriers to your future progress. Ask the participants to list specific actions you can take to help your organization overcome or reduce those obstacles. According to research, personalization initiatives face a number of common obstacles.

    You should have, at this point, discussed sample interactions, emphasized a significant benefit, and identified significant gaps. Good—you’re ready to continue.

    Hit the test kitchen

    Next, let’s take a look at what you’ll need to create personalization recipes. Personalization engines, which are robust software suites for automating and expressing dynamic content, can intimidate new customers. They give you a variety of options for how your organization can conduct its activities because of their broad and potent capabilities. When creating a connected experience, where do you start?

    What’s important here is to avoid treating the installed software like it were a dream kitchen from some fantasy remodeling project ( as one of our client executives memorably put it ). These software engines are more like test kitchens where your team can begin creating, testing, and improving the snacks and meals that will be included on the regularly changing menu of your personalization program.

    Over the course of the workshop, the ultimate menu of the prioritized backlog will come together. And by creating “dishes,” you can expect individual team members to create personalized interactions that either satisfy their or others ‘ needs.

    The dishes will come from recipes, and those recipes have set ingredients.

    Verify your ingredients

    You’ll ensure that you have everything you need to create your desired interaction ( or that you can determine what needs to be added to your pantry like a good product manager ) and that you have validated with the right stakeholders present. These elements include the audience you’re targeting, content and design elements, the interaction’s context, and your idea of how it’ll come together.

    This isn’t just about discovering requirements. The team can: Identify your personalizations as a series of if-then statements by documenting them as a series of if-then statements.

    1. compare findings to a common strategy for developing features, similar to how artists paint with the same color palette,
    2. specify a consistent set of interactions that users find uniform or familiar,
    3. and establish parity between all important performance indicators and performance metrics.

    This enables you to streamline your technical and design efforts while providing a common color scheme for your personalized or automated experience.

    Compose your recipe

    What elements are most important to you? Consider the construct “what-what-when-why”

    • Who are your key audience segments or groups?
    • What content, what design elements, and under what circumstances will you give them?
    • And what are the business and user benefits?

    We first developed these cards and card categories five years ago. We regularly test their suitability with clients and audience members at conferences. And there are still fresh possibilities. But they all follow an underlying who-what-when-why logic.

    In the cards in the accompanying photo below, you can typically follow along with right to left in three examples of subscription-based reading apps.

    1. When a visitor or an unidentified visitor interacts with a product title, a banner or alert bar appears that makes it simpler for them to read a related title, saving them time.
    2. Welcome automation: When there’s a newly registered user, an email is generated to call out the breadth of the content catalog and to make them a happier subscriber.
    3. A user receives an email requesting a promotional offer to suggest they reconsider renewing or to remind them to renew before their subscription expires or after a recent failed renewal.

    We’ve also found that sometimes this process comes together more effectively by cocreating the recipes themselves, so a good preworkshop activity might be to think about what these cards might be for your organization. Start with a set of blank cards, and begin labeling and grouping them through the design process, eventually distilling them to a refined subset of highly useful candidate cards.

    The workshop’s later stages, which shift from focusing on cookbooks to focusing on customers, might seem more nuanced. The team will receive individual” cooks” who will pitch their recipes using a standard jobs-to-be-done format, which will allow for measurement and outcomes, and then prioritize the finished design and production delivery.

    Better kitchens require better architecture

    For those who are inside delivering it, simplifying a customer experience is a challenging task. Beware of anyone who contradicts your advice. With that being said,” Complicated problems can be hard to solve, but they are addressable with rules and recipes“.

    When a team overfits: they aren’t designing with their best data, personalization turns into a laughing line. Every organization has metadata debt to go along with its technical debt, which causes a drag on the effectiveness of personalization, much like a sparse pantry. Your AI’s output quality, for example, is indeed limited by your IA. Before they acquired a seemingly modest metadata startup that now powers its underlying information architecture, Spotify’s poster-child prowess today was unfathomable.

    You can withstand the heat without a doubt.

    Personalization technology opens a doorway into a confounding ocean of possible designs. Only a disciplined and highly collaborative approach will produce the necessary concentration and intention for success. Banish the ideal kitchen in all its glory. Instead, hit the test kitchen to save time, preserve job satisfaction and security, and safely dispense with the fanciful ideas that originate upstairs of the doers in your organization. There are mouths to feed and meals to be served.

    You have a better chance of lasting success and sound beginnings with this workshop framework. Wiring up your information layer isn’t an overnight affair. However, you’ll have solid ground for success if you use the same cookbook and the same recipes. We created these activities so that you can anticipate the needs of your organization before the hazards become overwhelming.

    While there are associated costs toward investing in this kind of technology and product design, your ability to size up and confront your unique situation and your digital capabilities is time well spent. Don’t waste it. The pudding is the proof, as they say.

  • The Wax and the Wane of the Web

    The Wax and the Wane of the Web

    When you begin to believe you have all figured out, everyone does change, in my opinion. Simply as you start to get the hang of injections, diapers, and ordinary sleep, it’s time for solid foods, potty training, and nighttime sleep. When those are determined, school and occasional sleeps are in order. The pattern continues to grow.

    The same holds true for those of us who are currently employed in design and development. Having worked on the web for about three years at this point, I’ve seen the typical wax and wane of concepts, strategies, and systems. Every day we as developers and designers re-enter a routine pattern, a brand-new concept or technology emerges to shake things up and completely alter our world.

    How we got below

    I built my first website in the mid-’90s. Design and development on the web back then was a free-for-all, with few established norms. For any layout aside from a single column, we used table elements, often with empty cells containing a single pixel spacer GIF to add empty space. We styled text with numerous font tags, nesting the tags every time we wanted to vary the font style. And we had only three or four typefaces to choose from: Arial, Courier, or Times New Roman. When Verdana and Georgia came out in 1996, we rejoiced because our options had nearly doubled. The only safe colors to choose from were the 216 “web safe” colors known to work across platforms. The few interactive elements (like contact forms, guest books, and counters) were mostly powered by CGI scripts (predominantly written in Perl at the time). Achieving any kind of unique look involved a pile of hacks all the way down. Interaction was often limited to specific pages in a site.

    The beginning of website standards

    At the turn of the century, a new cycle started. Crufty code littered with table layouts and font tags waned, and a push for web standards waxed. Newer technologies like CSS got more widespread adoption by browsers makers, developers, and designers. This shift toward standards didn’t happen accidentally or overnight. It took active engagement between the W3C and browser vendors and heavy evangelism from folks like the Web Standards Project to build standards. A List Apart and books like Designing with Web Standards by Jeffrey Zeldman played key roles in teaching developers and designers why standards are important, how to implement them, and how to sell them to their organizations. And approaches like progressive enhancement introduced the idea that content should be available for all browsers—with additional enhancements available for more advanced browsers. Meanwhile, sites like the CSS Zen Garden showcased just how powerful and versatile CSS can be when combined with a solid semantic HTML structure.

    Server-side language like PHP, Java, and.NET took Perl as the primary back-end computers, and the cgi-bin was tossed in the garbage bin. With these better server-side instruments came the first time of online applications, starting with content-management systems ( especially in the blogging space with tools like Blogger, Grey Matter, Movable Type, and WordPress ). AJAX opened the door to asynchronous interaction between the front end and back end in the mid-2000s. Suddenly, pages could update their content without needing to reload. A crop of JavaScript frameworks, including Prototype, YUI, and jQuery, were created to aid developers in creating more trustworthy client-side interactions across browsers with wildly varying standards support. Techniques like image replacement enable the use of fonts by skilled designers and developers. And technologies like Flash made it possible to add animations, games, and even more interactivity.

    These new technologies, standards, and techniques reinvigorated the industry in many ways. As designers and developers explored more diversified styles and layouts, web design flourished. However, we still relied on numerous hacks. When it came to basic layout and text styling, early CSS was a significant improvement over table-based layouts, but its limitations at the time meant that designers and developers still relied heavily on images for complex shapes ( such as rounded or angled corners ) and tiled backgrounds (among other hacks ) for the appearance of full-length columns. All kinds of nested floats or absolute positioning ( or both ) were necessary for complicated layouts. The big five typefaces were initially influenced by flash and image replacement, but both hacks caused accessibility and performance issues. And JavaScript libraries made it simple for anyone to add a dash of interaction to pages, even at the expense of double, even quadrupling, the download size of basic websites.

    The web as software platform

    The interplay between the front end and the back end continued to grow, which led to the development of the current era of modern web applications. Between expanded server-side programming languages ( which kept growing to include Ruby, Python, Go, and others ) and newer front-end tools like React, Vue, and Angular, we could build fully capable software on the web. Alongside these tools came others, including collaborative version control, build automation, and shared package libraries. What was once primarily used for linked documents turned into a world with limitless possibilities.

    At the same time, mobile devices became more capable, and they gave us internet access in our pockets. Reliable design and mobile apps opened up opportunities for fresh interactions anytime.

    This fusion of potent mobile devices and potent development tools contributed to the growth of social media and other centralized tools for user interaction and consumption. As it became easier and more common to connect with others directly on Twitter, Facebook, and even Slack, the desire for hosted personal sites waned. Social media provided connections on a global scale, with both positive and negative outcomes.

    Want a much more in-depth account of how we came to this, along with some other suggestions for improvement? ” Of Time and the Web” was written by Jeremy Keith. Or check out the” Web Design History Timeline” at the Web Design Museum. A fun tour of” Internet Artifacts” is also available from Neal Agarwal.

    Where we are now

    In the last couple of years, it’s felt like we’ve begun to reach another major inflection point. As social-media platforms fracture and wane, there’s been a growing interest in owning our own content again. From the tried-and-true classic of hosting plain HTML files to static site generators and content management systems of all kinds, there are many different ways to create websites. We lose essential infrastructure for discovery and connection because of social media’s fracture, which also comes with a price. Webmentions, RSS, ActivityPub, and other tools of the IndieWeb can help with this, but they’re still relatively underimplemented and hard to use for the less nerdy. We can create incredible personal websites and update them frequently, but without discovery and connection, it can feel as though we could as well be yelling into the void.

    Browser support for CSS, JavaScript, and other standards like web components has accelerated, especially through efforts like Interop. In a fraction of the time that they once did, new technologies gain universal support. I frequently find out about a new feature and check its browser support only to discover that its coverage has already exceeded 80 %. Browser support is frequently the only obstacle to using newer techniques today, rather than the limitations of how quickly designers and developers can learn what’s available and how to adopt it.

    Today, with a few commands and a couple of lines of code, we can prototype almost any idea. With all the tools we currently have, it is simpler than ever to launch a new venture. However, the upfront cost these frameworks may save in initial delivery eventually comes down as the maintenance and upgrading they become a part of our technical debt.

    Adopting new standards can sometimes take longer if we rely on third-party frameworks because we might have to wait for those frameworks to adopt those standards. These frameworks—which used to let us adopt new techniques sooner—have now become hindrances instead. These same frameworks frequently come with performance costs, making users have to wait for scripts to load before interacting with or reading pages. And when scripts fail ( whether through poor code, network issues, or other environmental factors ), there’s often no alternative, leaving users with blank or broken pages.

    Where do we go from here?

    Today’s hacks help to shape tomorrow’s standards. And there’s nothing inherently wrong with embracing hacks —for now—to move the present forward. Problems only arise when we refuse to acknowledge that they are hacks or when we refuse to take their place. What can we do to create the web’s future that we want?

    Build for the long haul. Optimize for performance, for accessibility, and for the user. Weigh the costs of those developer-friendly tools. How might they affect everything else if they make your job a little easier today? What’s the cost to users? To future developers? To standards adoption? The convenience may be worthwhile in some circumstances. It’s occasionally just a hack that you’ve gotten used to. And occasionally, it prevents you from pursuing better options.

    Start from standards. Standards change over time, but browsers have done a remarkably good job of staying current with outdated standards. The same isn’t always true of third-party frameworks. Even the most advanced HTML from the 1990s still function flawlessly today. The same can’t be said about websites created with frameworks even after a few years.

    Design with care. Whether your craft is code, pixels, or processes, consider the impacts of each decision. Many modern tools have the convenience of making the necessary decisions that have led to its design and not always considering the effects those decisions can have. Use the time saved by modern tools to think more carefully and make decisions with care rather than rushing to “move fast and break things.”

    Always be learning. If you’re always learning, you’re also growing. Sometimes it may be hard to pinpoint what’s worth learning and what’s just today’s hack. Even if you were to concentrate solely on learning standards, you might end up focusing on something that won’t matter next year. ( Remember XHTML? ) However, ongoing learning opens up new neural connections, and the techniques you learn in one day may be useful for guiding future experiments.

    Play, experiment, and be weird! This web that we’ve built is the ultimate experiment. Despite being the single largest human endeavor in history, each of us has the ability to make our own money out of it. Be courageous and try new things. Build a playground for ideas. Create absurd experiments in your own crazy science lab. Start your own small business. There has never been a more empowering place to be creative, take risks, and explore what we’re capable of.

    Share and amplify. As you experiment, play, and learn, share what’s worked for you. Write on your own website, post on whichever social media site you prefer, or shout it from a TikTok. Write something for A List Apart! But take the time to amplify others too: find new voices, learn from them, and share what they’ve taught you.

    Go forth and make

    As designers and developers for the web ( and beyond ), we’re responsible for building the future every day, whether that may take the shape of personal websites, social media tools used by billions, or anything in between. Let’s imbue our values into the things that we create, and let’s make the web a better place for everyone. Create something that you are uniquely qualified to make. Then share it, make it better, make it again, or make something new. Learn. Make. Share. Grow. Rinse and repeat. Every time you think that you’ve mastered the web, everything will change.

  • Opportunities for AI in Accessibility

    Opportunities for AI in Accessibility

    I was completely moved by Joe Dolson’s subsequent article on the crossing of AI and availability because I found it to be both skeptical about how widespread use of AI is. Despite my role at Microsoft as an accessibility technology tactician who helps manage the AI for Accessibility give program, I’m very skeptical of AI myself. As with any tool, AI can be used in quite productive, equitable, and visible ways, and it can also be used in dangerous, unique, and dangerous ones. Additionally, there are a lot of uses in the subpar center.

    I’d like you to consider this a “yes … and” piece to complement Joe’s post. Instead of refuting everything he’s saying, I’m pointing out some areas where AI may make real, positive impacts on people with disabilities. To be clear, I’m not saying that there aren’t true threats or pressing problems with AI that need to be addressed—there are, and we’ve needed to address them, like, yesterday—but I want to take a little time to talk about what’s possible in hope that we’ll get there one day.

    Other text

    Joe’s article spends a lot of time addressing computer-vision types ‘ ability to create alternative words. He raises a lot of valid points about the state of the world right now. And while computer-vision concepts continue to improve in the quality and complexity of information in their information, their benefits aren’t wonderful. As he rightly points out, the state of image research is currently very poor, especially for some graphic types, in large part due to the lack of context for which AI systems look at images ( which is a result of having separate “foundation” models for words analysis and picture analysis ). Today’s models aren’t trained to distinguish between images that are contextually relevant ( that should probably have descriptions ) and those that are purely decorative ( which might not need a description ) either. However, I still think there’s possible in this area.

    As Joe mentions, human-in-the-loop publishing of alt word should definitely be a factor. And if AI can intervene and provide a starting point for alt text, even if the rapid reads,” What is this BS?” That’s not correct at all … Let me try to offer a starting point— I think that’s a gain.

    If we can specifically station a design to examine image usage in context, it might help us more quickly determine which images are likely to be elegant and which ones are likely to need a description. That will help clarify which situations require image descriptions, and it will increase authors ‘ effectiveness in making their pages more accessible.

    The image example provided in the GPT4 announcement provides an intriguing opportunity, even though complex images like graphs and charts are challenging to summarize succinctly ( even for humans ). Let’s say you came across a chart that was simply the description of the chart’s title and the type of visualization it was: Pie chart comparing smartphone usage to feature phone usage in US households earning under$ 30, 000 annually. ( That would be a pretty bad alt text for a chart because it would frequently leave many unanswered questions about the data, but let’s just assume that that was the description in place. ) Imagine a world where users could ask questions about the graphic if your browser knew that that image was a pie chart ( because an onboard model concluded this ).

    • Are there more smartphone users than feature phones?
    • How many more?
    • Is there a group of people who don’t fall under any of these categories?
    • How many is that?

    Setting aside the realities of large language model ( LLM) hallucinations—where a model just makes up plausible-sounding “facts” —for a moment, the opportunity to learn more about images and data in this way could be revolutionary for blind and low-vision folks as well as for people with various forms of color blindness, cognitive disabilities, and so on. It might also be useful in educational settings to assist those who can see these charts as they are able to comprehend the data contained therein.

    What if you could ask your browser to make a complicated chart simpler? What if you asked it to separate a single line from a line graph? What if you could ask your browser to transpose the different lines ‘ colors so they match your color blindness better? What if you asked it to switch colors in favor of patterns? Given these tools ‘ chat-based interfaces and our existing ability to manipulate images in today’s AI tools, that seems like a possibility.

    Imagine a specially designed model that could extract the data from that chart and convert it to another format. For example, perhaps it could turn that pie chart ( or better yet, a series of pie charts ) into more accessible ( and useful ) formats, like spreadsheets. That would be amazing!

    Matching algorithms

    When Safiya Umoja Noble chose to write her book Algorithms of Oppression, she hit the nail on the head. Although her book focused on the ways that search engines can foster racism, I believe it to be equally accurate to say that all computer models have the potential to amplify conflict, bias, and intolerance. We all know that poorly designed and maintained algorithms are incredibly harmful, whether it’s Twitter that keeps bringing you the most recent tweet from a drowsy billionaire, YouTube that keeps us in a q-hole, or Instagram that keeps us guessing what natural bodies look like. Many of these are the result of a lack of diversity in the people who create and build them. When these platforms are built with inclusively baked in, however, there’s real potential for algorithm development to help people with disabilities.

    Take Mentra, for example. They serve as a network of employment for people who are neurodivers. Based on more than 75 data points, they match job seekers with potential employers using an algorithm. On the job-seeker side of things, it considers each candidate’s strengths, their necessary and preferred workplace accommodations, environmental sensitivities, and so on. On the employer side, it considers each work environment, communication factors related to each job, and the like. Mentra made the decision to change the script when it came to the typical employment websites because it was run by neurodivergent people. They lower the emotional and physical labor on the job-seeker side of things by recommending available candidates to companies who can then connect with job seekers they are interested in.

    When more people with disabilities are involved in the development of algorithms, this can lower the likelihood that these algorithms will harm their communities. That’s why diverse teams are so important.

    Imagine if the social media company’s recommendation engine was tuned to prioritize follow recommendations for people who discussed topics similar to those that were important but who were not in your current sphere of influence in any significant way. For instance, if you follow a group of white men who are not white or aren’t white and who also discuss AI, it might be wise to follow those who are also disabled or who are not white. If you took its recommendations, perhaps you’d get a more holistic and nuanced understanding of what’s happening in the AI field. These same systems should also use their understanding of biases about particular communities—including, for instance, the disability community—to make sure that they aren’t recommending any of their users follow accounts that perpetuate biases against (or, worse, spewing hate toward ) those groups.

    Other ways that AI can helps people with disabilities

    I’m sure I could go on and on about using AI to assist people with disabilities, but I’m going to make this last section into a bit of a lightning round. In no particular order:

      Voice preservation. You may have seen the VALL-E paper or Apple’s Global Accessibility Awareness Day announcement or you may be familiar with the voice-preservation offerings from Microsoft, Acapela, or others. It’s possible to train an artificial intelligence model to mimic your voice, which can be incredibly helpful for those who have ALS ( Lou Gehrig’s disease ), motor neuron disease, or other medical conditions that can make it difficult to talk. This is, of course, the same tech that can also be used to create audio deepfakes, so it’s something that we need to approach responsibly, but the tech has truly transformative potential.
    • Voice recognition. Researchers like those involved in the Speech Accessibility Project are offering compensation to people with disabilities for their assistance in the collection of audio recordings of people with atypical speech. As I type, they are actively recruiting people with Parkinson’s and related conditions, and they have plans to expand this to other conditions as the project progresses. More people with disabilities will be able to use voice assistants, dictation software, and voice-response services as a result of this research, which will lead to more inclusive data sets that enable them to use their computers and other devices more effectively and with just their voices.
    • Text transformation. The most recent generation of LLMs is capable of altering already-existing text without giving off hallucinations. This is incredibly empowering for those who have cognitive disabilities and who may benefit from text summaries or simplified versions, or even text that has been prepared for Bionic Reading.

    the significance of various teams and data

    We must acknowledge that our differences matter. The intersections of the identities we live in have an impact on our lived experiences. These lived experiences—with all their complexities ( and joys and pain ) —are valuable inputs to the software, services, and societies that we shape. The data we use to train new models must be based on our differences, and those who provide it to us need to be compensated for doing so. More robust models are produced by inclusive data sets, which promote more justifiable outcomes.

    Want a model that doesn’t demean or patronize or objectify people with disabilities? Make sure that the training data includes information about disabilities written by people with a range of disabilities.

    Want a model that doesn’t use ableist language? You might be able to use already-existing data sets to create a filter that can read ableist language before it is read. That being said, when it comes to sensitivity reading, AI models won’t be replacing human copy editors anytime soon.

    Want a coding copilot who can provide you with useful recommendations after the jump? Train it on code that you know to be accessible.


    I have no doubt that AI can and will harm people … today, tomorrow, and well into the future. But I also believe that we can acknowledge that and, with an eye towards accessibility ( and, more broadly, inclusion ), make thoughtful, considerate, and intentional changes in our approaches to AI that will reduce harm over time as well. Today, tomorrow, and well into the future.


    Many thanks to Kartik Sawhney for helping me with the development of this piece, Ashley Bischoff for her invaluable editorial assistance, and, of course, Joe Dolson for the prompt.

  • I am a creative.

    I am a creative.

    I am a innovative. What I do is alchemy. It is a puzzle. I don’t perform it as much as I let it be done by me.

    I am a innovative. No all creative people approve of this brand. No everyone see themselves in this manner. Some innovative individuals incorporate technology into their work. That is their reality, and I regard it. Sometimes I even envy them, a minor. But my approach is different—my becoming is unique.

    Apologizing and qualifying in advance is a diversion. That’s what my head does to destroy me. I’ll leave it alone for today. I may regret and then define. After I’ve said what I should have. Which is challenging enough.

    Except when it is simple and flows like a beverage valley.

    Sometimes it does go that method. Maybe what I need to make arrives in a flash. I’ve learned to avoid saying it right away because they think you don’t work hard enough when you realize that sometimes the idea really comes along and it is the best plan and you know it is the best idea.

    Sometimes I just work until the plan strikes me. It occasionally arrives right away, but I don’t remind people for three weeks. Sometimes I blurt out the plan so quickly that I didn’t stop myself. like a child who discovered a medal in one of his Cracker Jacks. Maybe I get away with this. Maybe other people agree: yes, that is the best idea. Most times they don’t and I regret having given way to joy.

    Joy should be saved for the meeting, where it will matter. not the informal gathering that two different gatherings precede that meeting. Anyone knows why we have all these discussions. We keep saying we’re going to get rid of them, but we end up really trying to. They occasionally also excel. But occasionally they detract from the actual labor. The percentages between when conferences are important, and when they are a sad distraction, vary, depending on what you do and where you do it. And who you are and how you go about doing it. Once I digress. I am a artistic. That is the style.

    Occasionally, a lot of hours of diligent and diligent work ends up with something that is rarely useful. Maybe I have to take that and move on to the next task.

    Don’t question about approach. I am a artistic.

    I am a innovative. I don’t handle my desires. And I don’t handle my best tips.

    I can nail apart, surround myself with information or photos, and maybe that works. I can go for a walk, and occasionally that works. There is a Eureka, which has nothing to do with boiling pots and sizzling oil, and I may be making dinner. I frequently have a sense of direction when I awaken. The idea that may have saved me disappears almost as frequently as I become aware and a part of the world once more as a senseless wind of oblivion. For imagination, I believe, comes from that other planet. The one we enter in aspirations, and possibly, before conception and after death. But that’s for writers to know, and I am not a writer. I am a artistic. Theologians should circulate large armies throughout their artistic globe, which they claim to be true. But that is another diversion. And one that is miserable. Possibly on a much bigger issue than whether or not I am creative. But that’s not how I came around, though.

    Often the process is mitigation. And hardship. You know the cliché about the abused designer? It’s true, even when the artist ( and let’s put that noun in quotes ) is trying to write a soft drink jingle, a callback in a tired sitcom, a budget request.

    Some individuals who detest being called artistic perhaps been closeted artists, but that’s between them and their gods. No offence meant. Your reality is correct, too. However, mine is for me.

    Creatives identify artists.

    Negatives are aware of cons, just like queers are aware of queers, just like real rappers are aware of true rappers are aware of cons. Creatives feel enormous regard for creatives. We love, respect, emulate, and almost deify the excellent ones. To idolize any man is, of course, a dreadful mistake. We have been warned. We know much. We know people are really people. They dispute, they are depressed, they regret their most critical decisions, they are weak and thirsty, they can be cruel, they can be just as terrible as we can, if, like us, they are clay. But. But. However, they produce this incredible point. They give birth to something that may never occur without them and did not exist before them. They are the inspirations of thought. And I suppose, since it’s only lying it, I have to put that they are the mother of technology. Ba ho backside! Okay, that’s done. Continue.

    Creatives disparage our personal small successes, because we compare them to those of the wonderful people. Wonderful video! Also, I‘m no Miyazaki. Now THAT is brilliance. That is glory straight out of the Bible. This half-starved small item that I made? It essentially fell off the back of the pumpkin truck. And the carrots weren’t even clean.

    Creatives knows that, at best, they are Salieri. That is what Mozart’s artists do, also.

    I am a artistic. I haven’t worked in advertising in 30 years, but in my hallucinations, it’s my former artistic managers who judge me. They are correct in doing so. I am very lazy, overly simplistic, and when it actually counts, my mind goes blank. There is no medication for artistic function.

    I am a artistic. Every experience I create has the potential to make Indiana Jones look older while snoring in a deck head. The more I pursue creativity, the faster I can complete my work, and the longer I obsess over my ideas and whizz around in circles before I can complete that task.

    I can move ten times more quickly than those who aren’t creative, those who have just been creative for a short while, and those who have just had a short time of creative work. Only that I work twice as quickly as they do, putting the work out, just before I do it, When I put my mind to it, I am so confident in my ability to do a wonderful career. I am that attached to the excitement scramble of delay. I’m still so frightened of jumping.

    I am not an actor.

    I am a artistic. No an actor. Though I dreamed, as a child, of eventually being that. Some of us criticize our abilities and like our own accomplishments because we are not Michelangelos and Warhols. That is narcissism—but at least we aren’t in elections.

    I am a artistic. Though I believe in reason and science, I decide by intelligence and desire. And sit with what follows—the calamities as well as the successes.

    I am a artistic. Every term I’ve said these may offend another artists, who see things differently. Ask two artists a problem, get three ideas. Our debate, our enthusiasm about it, and our responsibility to our own reality are, at least to me, the facts that we are artists, no matter how we may think about it.

    I am a artistic. I lament my lack of taste in almost all of the areas of human understanding that I know very little about. And I trust my preference above all other items in the regions closest to my soul, or perhaps, more precisely, to my passions. Without my passions, I had probably have to spend time staring living in the eye, which almost none of us can do for very long. No actually. No really. Because many in existence, if you really look at it, is terrible.

    I am a artistic. I believe, as a family believes, that when I am gone, some little good part of me will take on in the head of at least one other people.

    Working frees me from worrying about my job.

    I am a artistic. I fear that my little product will disappear.

    I am a artistic. I spend way too much time making the next thing, given that almost nothing I create did achieve the level of greatness I conceive of.

    I am a artistic. I think approach is the most amazing mystery. I think it is so important that I’m actually foolish enough to publish an essay I wrote into a small machine without having to go through or edit it. I didn’t do this generally, I promise. But I did it right away because I was even more scared of forgetting what I was saying because I was as scared as I might be of you seeing through my sad gestures toward the gorgeous.

    There. I think I’ve said it.

  • Humility: An Essential Value

    Humility: An Essential Value

    Humility, a writer’s necessary value—that has a good ring to it. What about sincerity, an business manager’s necessary value? Or a surgeon’s? Or a student’s? They all good wonderful. When humility is our guiding light, the course is usually available for fulfillment, development, relation, and commitment. In this book, we’re going to discuss about why.

    That said, this is a guide for developers, and to that conclusion, I’d like to begin with a story—well, a voyage, actually. It’s a personal one, and I’m going to render myself a little prone along the way. I call it:

    The Tale of Justin’s Preposterous Pate

    When I was coming out of arts school, a long-haired, goateed novice, write was a known quantity to me, design on the web, however, was riddled with complexities to understand and learn, a problem to be solved. Though I had been fully trained in graphic design, font, and design, what fascinated me was how these classic skills may be applied to a budding online landscape. In the end, this theme may determine my career’s direction.

    But I drained HTML and JavaScript publications until the early hours of the morning and self-taught myself how to code during my freshman year rather than student and go into write like many of my friends. I needed to understand the main ramifications of what my style choices may ultimately result in when rendered in a website.

    The later ‘ 90s and early 2000s were the so-called” Wild West” of web design. The modern landscape was being studied by designers at the time as they attempted to incorporate design and visual communication. What were the laws? How may we break them and also engage, entertain, and present information? At a more micro level, how was my values, inclusive of modesty, admiration, and link, coincide in combination with that? I was looking for answers.

    Even though I’m referring to a different time, those are amazing factors between non-career relationships and the world of layout. What are your main passions, or ideals, that elevate medium? The main elements are all the same, basically the same as what we previously discussed earlier on the immediate parallels between what fulfills you, independent of the visible or online domains.

    First within tables, animated GIFs, Flash, then with Web Standards, divs, and CSS, there was personality, raw unbridled creativity, and unique means of presentment that often defied any semblance of a visible grid. Splash screens and “browser requirement” pages aplenty. Usability and accessibility were typically victims of such a creation, but such paramount facets of any digital design were largely (and, in hindsight, unfairly) disregarded at the expense of experimentation.

    For example, this iteration of my personal portfolio site (” the pseudoroom” ) from that era was experimental, if not a bit heavy- handed, in the visual communication of the concept of a living sketchbook. Very skeuomorphic. On this one, I worked with fellow designer and dear friend Marc Clancy, who is now a co-founder of the creative project organizing app Milanote, to sketch and then play with various user interactions. Then, I’d break it down and code it into a digital layout.

    Along with design folio pieces, the site also offered free downloads for Mac OS customizations: desktop wallpapers that were effectively design experimentation, custom-designed typefaces, and desktop icons.

    From around the same time, GUI Galaxy was a design, pixel art, and Mac-centric news portal some graphic designer friends and I conceived, designed, developed, and deployed.

    Design news portals were incredibly popular during this period, featuring ( what would now be considered ) Tweet-size, small-format snippets of pertinent news from the categories I previously mentioned. If you took Twitter, curated it to a few categories, and wrapped it in a custom-branded experience, you’d have a design news portal from the late 90s / early 2000s.

    We as designers had evolved and created a bandwidth-sensitive, web standards award-winning, much more accessibility-conscious website. Still ripe with experimentation, yet more mindful of equitable engagement. You can see a couple of content panes here, noting general news (tech, design ) and Mac-centric news below. We also provided many of the custom downloads I previously mentioned as being accessible on my folio website but with a GUI Galaxy theme and branding.

    The site’s backbone was a homegrown CMS, with the presentation layer consisting of global design + illustration + news author collaboration. And the collaboration effort here, in addition to experimentation on a’ brand’ and content delivery, was hitting my core. We were creating a global audience by creating something bigger than just one of us.

    Collaboration and connection have a profound impact beyond the medium, which makes me a designer.

    Why am I taking you on this journey of design memory lane, now? Two reasons.

    First, there’s a reason for the nostalgia for that design era ( the” Wild West” era, as I called it earlier ): the inherent exploration, personality, and creativity that saturated many design portals and personal portfolio sites. Ultra-finely detailed pixel art UI, custom illustration, bespoke vector graphics, all underpinned by a strong design community.

    Today’s web design has been in a period of stagnation. There’s a good chance you’ve seen a website with a hero image, a banner with text overlays, perhaps with a lovely rotating carousel of images ( laying the snark on heavy there ), three columns of sub-content directly beneath, and three columns of sub-content, according to the theory. Perhaps there are selections that vaguely relate to their respective content in an icon library.

    Design, as it’s applied to the digital landscape, is in dire need of thoughtful layout, typography, and visual engagement that goes hand-in-hand with all the modern considerations we now know are paramount: usability. Accessibility. Load times and bandwidth- sensitive content delivery. A user-friendly presentation that connects with people wherever they are. We must be mindful of, and respectful toward, those concerns—but not at the expense of creativity of visual communication or via replicating cookie-cutter layouts.

    Pixel Problems

    Websites built during this time period were frequently built using Macs with OS and desktops that resembled this. This is Mac OS 7.5, but 8 and 9 weren’t that different.

    Desktop icons fascinated me: how could any single one, at any given point, stand out to get my attention? In this example, the user’s desktop is tidy, but think of a more realistic example with icon pandemonium. Or, say an icon was part of a larger system grouping ( fonts, extensions, control panels ) —how did it also maintain cohesion amongst a group?

    These were 32 x 32 pixel creations, utilizing a 256-color palette, designed pixel-by-pixel as mini mosaics. Under such absurd constraints, this seemed to me to be the embodiment of digital visual communication. And frequently, ridiculous restrictions lead to concept and theme purification.

    So I began to research and do my homework. I was a student of this new medium, hungry to dissect, process, discover, and make it my own.

    Expanding upon the notion of exploration, I wanted to see how I could push the limits of a 32×32 pixel grid with that 256-color palette. I found a clarity of concept and presentation incredibly appealing due to those ridiculous constraints. The challenge of throwing the digital gauntlet had been thrown at me. And so, in my dorm room into the wee hours of the morning, I toiled away, bringing conceptual sketches into mini mosaic fruition.

    These are some of my creations that made use of ResEdit, the only program I had at the time, to create icons. ResEdit was a clunky, built-in Mac OS utility that wasn’t really designed for what we were using it for. At the core of all of this work: Research. Challenge. Problem- solving. Again, these core connection-based values are agnostic of medium.

    One more design portal that serves as the second component of my story’s fusion also serves as a great source of information.

    This is K10k, short for Kaliber 1000. Michael Schmidt and Toke Nygaard founded K10k in 1998 as the web’s first design news site at the time. With its pixel art-fueled presentation, ultra-focused care given to every facet and detail, and with many of the more influential designers of the time who were invited to be news authors on the site, well… it was the place to be, my friend. The concept of GUI Galaxy was inspired by what these people were doing, respect where respect is due.

    For my part, the combination of my pixel art and web design work started to gain me some notoriety in the design world. K10k eventually figured out that I was one of their very limited group of news writers who could contribute content to the website.

    Amongst my personal work and side projects —and now with this inclusion—in the design community, this put me on the map. Additionally, my design work has started to appear on other design news portals, as well as in publications abroad and domestically. With that degree of success while in my early twenties, something else happened:

    I evolved—devolved, really—into a colossal asshole ( and in just about a year out of art school, no less ). What satisfied me was the praise and the press, which went on to completely alter my mind. They inflated my ego. I actually felt a little better than my fellow designers.

    The casualties? My design stagnated. Its evolution—my evolution — stagnated.

    I effectively stopped researching and discovering because I felt so incredibly confident in my abilities. When I used to lead sketch concepts or iterations as my first instinctive step, I instead leaped right into Photoshop. I got my inspiration from the tiniest of sources ( while wearing a blindfold ). My peers frequently vehemently disapproved of any criticism of my work. The most tragic loss: I had lost touch with my values.

    My ego almost destroyed some of my friendships and blossoming professional relationships. I was toxic in talking about design and in collaboration. But thankfully, those same friends gave me a priceless gift: candor. They called me out on my unhealthy behavior.

    Although it was something I initially rejected, I eventually had a chance to reflect on it in depth. I was soon able to accept, and process, and course correct. The realization laid me low, but the re-awakening was essential. I let go of the “reward” of admiration and focused instead on what ignited the fire in my art school. Most importantly: I got back to my core values.

    Always Students

    Following that short-term regression, I was able to push forward in my personal design and career. And as I grew older, I could reflect on myself to help with further development and course correction.

    As an example, let’s talk about the Large Hadron Collider. The LHC was created” to assist in answering some of the fundamental open questions in physics, which concern the fundamental laws governing the interactions and forces between elementary objects, the complex structure of space and time, and in particular the relationship between general relativity and quantum mechanics.” Thanks, Wikipedia.

    In one of my earlier professional roles, I created the interface for the application that produced the LHC’s particle collision diagrams about fifteen years ago. These diagrams are often regarded as works of art by themselves because they depict what is actually happening inside the Collider during any given particle collision event.

    I had a fascinating experience designing the interface for this application because I collaborated with Fermilab physicists to understand both what the application was attempting to achieve and how the physicists themselves would be using it. To that end, in this role,

    Working with the Fermilab team to iterate and make improvements to the interface, I cut my teeth on usability testing. To me, their language and the topics they discussed seemed foreign. And by accepting that I was just a student and working under the impression that I was just a student, I made myself available to them in order to form that crucial bond.

    I also had my first ethnographic observational experience, where I observed how the physicists used the tool in their own environments, on their own terminals. One takeaway was that the data columns ended up using white text on a dark gray background rather than black text-on-white because of the level of ambient light-driven contrast in the facility. They could read through a lot of data at once and relieve their strain in the process. Additionally, since Fermilab and CERN are government entities with stringent accessibility requirements, my knowledge expanded. The barrier-free design was another essential form of connection.

    So to those core drivers of my visual problem-solving soul and ultimate fulfillment: discovery, exposure to new media, observation, human connection, and evolution. I checked my ego before entering those values, which opened the door for those values.

    An evergreen willingness to listen, learn, understand, grow, evolve, and connect yields our best work. In particular, I want to focus on the words’ grow’ and ‘ evolve’ in that statement. If we are constantly improving our craft, we are also continuously making ourselves available for improvement. Yes, we have years of practical design experience behind us. or the intensive lab training offered at a UX bootcamp. Or the monogrammed portfolio of our creative work. Or, ultimately, decades of a career behind us.

    But all that said: experience does not equal “expert”.

    The designer we are is our final form as soon as we close our minds through an inner monologue of “knowing it all” or branding ourselves a” #thoughtleader” on social media. The creator who we can be will never be there.

  • Captain America Brave New World Ending Explained: Adamantium, Vibranium, and the Red Hulk

    Captain America Brave New World Ending Explained: Adamantium, Vibranium, and the Red Hulk

    This article contains spoilers for Captain America: Brave New World. Upon first seeing, some fans does left Captain America: New World Order feeling a bit let down. Captain America’s last fight with President Thaddeus” Thunder” Ross in Red Hulk form was prominently featured in numerous advertisements and posters, fairly much spoiling the big deal.

    The article Captain America Brave New World Ending Explained: Adamantium, Vibranium, and the Red Hulk appeared second on Den of Geek.

    This article contains spoilers for Captain America: Brave New World.

    No one would say that Captain America: Brave New World is a jam-packed video. It&#8217, s stuffed with so many heroes and storylines from The Incredible Hulk, Eternals, and The Falcon and the Winter Soldier that Sam Wilson does n&#8217, t often feel like the main figure in his own movie.

    However, it could have had even more World characters in it. It&#8217 ;s no solution that Brave New World underwent reshoots that fundamentally altered the finished product, including cutting various figures who had previously been in the movie’s scenes. It&#8217 ;s a testament to the cast and crew that Brave New World turned out to be a very enjoyable, soft action movie.

    It’s still difficult to imagine what might have been if some of these cut figures had made it to the finished piece. But let&#8217, s take a look at what about was, and how these figures may have affected Brave New World.

    Rosa Salazar as Diamondback

    Before the editor&#8217, s edge fell upon her, Rachel Leighton aka Diamondback definitely got the far into production. Diamondback also made it into some leaked Happy Meal adverts before she was cut from the film, not only are there pictures of the figure on collection.

    Played by Rosa Salazar of Alita: Battle Angel and the Short Treks standout &#8220, The Trouble With Edward, &#8221, Diamondback debuted during writer Mark Gruenwald &#8217, s defining run on Captain America. 1985 &#8217, s Captain America# 310, penciled by Paul Neary, introduced Rachel Leighton as a member of the Serpent Society. Her emotions didn’t develop until she and Sidewinder enlisted his assistance after the monster Viper overthrew the Society, despite the fact that she was immediately drawn to Captain America.

    Finally, Rachel and Steve Rogers became fans, albeit in a troubled relationship. While Steve wanted to see the best in her, he couldn&#8217, t help but take problem with her associations to ugly characters, particularly the selfish Crossbones. Rachel, for her portion, resented Steve&#8217, s trust, especially since Crossbones was her offender. After Rachel killed another Serpent Society part, the relationship ended, and the two have since had disagreements.

    It is entirely possible that Sam would have had a passionate interest in Diamondback in the completed movie. While she&#8217, s most frequently associated with Rogers, Sam&#8217, s counseling history may have made him a natural to help her move from malevolence to courage. However, with Sam&#8217, s common graphic like curiosity Leila Taylor added to the film, played by Xosha Roquemore, and Giancarlo Esposito added as Serpent Society leader Sidewinder, Diamondback was perhaps deemed useless and removed late in the process.

    Seth Rollins joins the Serpent Society.

    Seth Rollins, a WWE star, was perhaps the most well-known inclusion and treatment from Brave New World, according to the Serpent Society, which is depicted in the above set photo. No one has yet provided details, not yet Rollins, despite the fact that we knew he would be playing a part of Serpent ( as the group is known in the film, which gives it more of a James Bond Spectre think ). Most people assume that Rollins played a variant of Cobra or Anaconda, based on the set images of Rollins in outfit.

    Neither Cobra nor Anaconda are especially rich figures, which suggests that Rollins may have just had the responsibility of lieutenant or big, somebody who gives Sam some problem in a single set-piece, but does n&#8217, t influence much of the story. However, rumors suggested that Rollins &#8217, s character would connect to plot involving the U. S. government stealing adamantium as its own counter to vibranium ( more on that later ).

    That theory is supported by the fact that the finished movie still contains a Serpent heavy. Strongman from Iceland Jóhannes Haukur Jóhannesson appears as Copperhead and does get tangled with Sam for a short while. Given that Copperhead is still alive and Cobra/Anaconda does suggest Rollins got to be a more evil genius, it makes his loss a little bit more of a significant plot change.

    cnx. cmd. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Logan Kim portrays Amadeus Cho.

    Like Kamala Khan and Miles Morales, Amadeus Cho points to Marvel&#8217, s future, an exciting young character created within the past 20years. Cho made his first appearance in Greg Pak and Takeshi Miyazawa’s Amazing Fantasy# 15 in 2005, and his brilliant intellect earned him the title of the 7th Smartest Person in the World. His smarts also drew the attention of a jealous supergenius, who attacked Cho&#8217, s house and left his parents dead. Cho chattered around with the Hulk and Hercules for a while before acquiring his own gamma abilities and transforming into the Totally Awesome Hulk aka Brawn, a key member of the Champions.

    According to insider DanielRPK, Logan Kim, best known as Podcast from Ghostbusters: Afterlife, appeared in the an early screening of Brave New World as Cho. Sam would later work with Cho to create a Red Hulk counter after Sam came across Cho while working for Stark Industries. Although you should of course take this leak with a grain of salt, the rest of DanielRPK&#8217, s descriptions of the film match the finished version, lending some credibility to his claims.

    At any rate, Cho does n&#8217, t make it into Brave New World, but that does n&#8217, t mean he&#8217, s off the screen. He currently works as a junior scientist at Oscorp and is a part of the excellent animated series Your Friendly Neighborhood Spider-Man.

    Elijah Richardson as Eli Bradley

    In the finished version of Brave New World, Eli Bradley’s absence stands out in particular. Elijah Richardson portrays Eli in The Falcon and the Winter Soldier, and Eli lives with his grandfather, the disgruntled former Super Soldier, Isaiah Bradley. Carl Lumbly brilliantly portrays Isaiah in Brave New World. And yet, Eli neither appears on screen nor even gets a mention.

    As producer Nate Moore explained, Eli did appear in early drafts of the script. We want to make sure if a character is in the movie, they have something to do, according to Moore when we started to feel like there were too many characters to track. Seemingly getting in the way of Isaiah&#8217, s relationship with Sam, Eli got cut.

    In the comics, Eli is a founding member of the Young Avengers. Patriot, who was created by Allan Heinberg and Jim Cheung, claims to have inherited the same abilities as his grandfather and is the team’s captain. He later acknowledges that he used a mutant growth hormone to imitate the powers. Eli retired from the role of Patriot after the Young Avengers disbanded, but we&#8217, re sure to see a version of him as the MCU&#8217, s version of the team comes together.

    Julia Louis-Dreyfuss as Valentina Allegra de Fontaine

    Given how often she&#8217, s popped up in recent MCU entries, it &#8217, s almost shocking that Valentina Allegra de Fontaine didn&#8217, t show up to meddle in Sam Wilson&#8217, s first Captain America outing. Val figured in early versions of Brave New World, according to the generally trustworthy insider Jeff Sneider. In Black Panther: Wakanda Forever, Val was frustrated by her unsuccessful attempts to obtain vibranium and worked diligently to secure it. Her efforts involved the Serpent Society, which probably involved Seth Rollins &#8217, s character.

    Adamantium is undoubtedly important in the finished movie, and it is frequently suggested that we need a new cast of Avengers. However, Thunderbolts * gets set up through a cameo by Bucky, now apparently a U. S. Senator, and not by Val&#8217, s machinations.

    Mark Ruffalo as Bruce Banner

    Mark Ruffalo, one of the most uncertain potential Brave New World characters, said he would be in the film during an interview at the Santa Barbara Film Festival in 2024. It didn&#8217, t take long for other sources to clarify he would n&#8217, t be in the movie, but the confusion makes sense. Similar to a Captain America film, Brave New World functions as a sequel to The Incredible Hulk. Although Banner was portrayed by Edward Norton and not Ruffalo in that movie, it is a little strange that Brave New World would discuss President Ross’s unsuccessful attempts to kill the Hulk without having the Hulk appear.

    Still, it &#8217, s probably good that Banner didn&#8217, t drop by, making the movie even less of a Sam Wilson film than it already is.

    Captain America: Brave New World is now in theaters.

    The post Captain America 4: Diamondback, Seth Rollins, and the Marvel Characters Cut From the Movie appeared first on Den of Geek.

  • Yellowjackets Season 2 Recap: Who is the New Antler Queen?

    Yellowjackets Season 2 Recap: Who is the New Antler Queen?

    Between the past and present timescales of Yellowjackets, a lot can happen in a year. Lottie ( Simone Kessell ) made a surprise comeback in Season 2 and the Yellowjackets experienced a cold and unrelenting winter that they had endured in the past. From eating to cultish actions, there’s a lot to consider ]…]

    The article Yellowjackets Season 2 Review: Who is the New Antler Queen? second appeared on Den of Geek.

    This article contains spoilers for Captain America: Brave New World.

    No one would say that Captain America: Brave New World is a jam-packed film. It&#8217, s stuffed with so many heroes and storylines from The Incredible Hulk, Eternals, and The Falcon and the Winter Soldier that Sam Wilson does n&#8217, t often feel like the main figure in his own movie.

    However, it could have had more Marvel figures in it. It’s no secret that Brave New World underwent reshoots that significantly altered the final product, including cutting out several of the movie’s original figures. It&#8217 ;s a testament to the cast and crew that Brave New World turned out to be a very enjoyable, soft action movie.

    It&#8217 ;s still hard to imagine what might have been if some of these cut characters had made it to the final cut. But let&#8217, s take a look at what about was, and how these figures may have affected Brave New World.

    Rosa Salazar as Diamondback

    Before the editor&#8217 ,’s blade fell upon her, Rachel Leighton, aka Diamondback, probably went the furthest into production. Diamondback also made it into some leaked Happy Meal adverts before being cut from the film, not only are there pictures of the figure on the cast.

    Played by Rosa Salazar of Alita: Battle Angel and the Short Treks standout &#8220, The Trouble With Edward, &#8221, Diamondback debuted during writer Mark Gruenwald &#8217, s defining run on Captain America. 1985 &#8217, s Captain America# 310, penciled by Paul Neary, introduced Rachel Leighton as a member of the Serpent Society. Although she was immediately drawn to Captain America, she didn’t really return until she and Sidewinder enlisted his assistance after the monster Viper took control of the Society.

    Finally, Rachel and Steve Rogers became fans, albeit in a troubled relationship. While Steve wanted to see the best in her, he couldn&#8217, t help but take problem with her associations to ugly characters, particularly the selfish Crossbones. Rachel, for her portion, resented Steve&#8217, s trust, especially since Crossbones was her perpetrator. After Rachel killed another Serpent Society part, the relationship ended, and the two have since had disagreements.

    It’s entirely possible that Sam would have had a passionate curiosity in Diamondback once the movie was finished. While she&#8217, s most usually associated with Rogers, Sam&#8217, s counseling history may have made him a natural to help her move from malevolence to courage. However, with Sam&#8217, s common graphic like curiosity Leila Taylor added to the film, played by Xosha Roquemore, and Giancarlo Esposito added as Serpent Society leader Sidewinder, Diamondback was perhaps deemed useless and removed late in the process.

    Seth Rollins joins the Serpent Society.

    In terms of the Serpent Society, Seth Rollins, a WWE star, was perhaps the most well-known inclusion and treatment from Brave New World. Seth Rollins is shown in the set photo above. No one has yet provided details, not yet Rollins, despite the fact that we knew he would be playing a part of Serpent ( as the group is known in the film, which gives it more of a James Bond Spectre think ). Most people assume Rollins played a Cobra or Anaconda, based on the established photos of his wardrobe.

    Neither Cobra nor Anaconda are especially rich figures, which suggests that Rollins may have just had the responsibility of lieutenant or big, somebody who gives Sam some problem in a single set-piece, but does n&#8217, t influence much of the story. However, rumors suggested that Rollins &#8217, s character would connect to plot involving the U. S. government stealing adamantium as its own counter to vibranium ( more on that later ).

    That theory is supported by the fact that the finished movie still contains a Serpent heavy. Strongman from Iceland Jóhannes Haukur Jóhannesson appears as Copperhead and does get tangled with Sam for a short while. Given that Cobra/Anaconda does suggest that Rollins was more of a bad genius, his loss provides a little more significant plot change.

    cnx. cmd. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Logan Kim portrays Amadeus Cho.

    Like Kamala Khan and Miles Morales, Amadeus Cho points to Marvel&#8217, s future, an exciting young character created within the past 20years. Cho made his first appearance in Greg Pak and Takeshi Miyazawa’s Amazing Fantasy# 15 in 2005, and his brilliant intellect earned him the title of the 7th Smartest Person in the World. His smarts also drew the attention of a jealous supergenius, who attacked Cho&#8217, s house and left his parents dead. Cho cobbled around with the Hulk and Hercules for a while before developing his own gamma abilities and becoming the Totally Awesome Hulk aka Brawn, a key member of the Champions.

    According to insider DanielRPK, Logan Kim, best known as Podcast from Ghostbusters: Afterlife, appeared in the an early screening of Brave New World as Cho. Sam would later work with Cho to create a counter to the Red Hulk after learning about Cho while working for Stark Industries. Although you should of course take this leak with a grain of salt, the rest of DanielRPK&#8217, s descriptions of the film match the finished version, lending some credibility to his claims.

    At any rate, Cho does n&#8217, t make it into Brave New World, but that does n&#8217, t mean he&#8217, s off the screen. He currently works as a junior scientist at Oscorp and is a part of the excellent animated series Your Friendly Neighborhood Spider-Man.

    Elijah Richardson as Eli Bradley

    In the finished version of Brave New World, Eli Bradley’s absence stands out in particular. Elijah Richardson, the disgruntled former Super Soldier, lives with his grandfather Isaiah Bradley, as portrayed by Elijah Richardson in The Falcon and the Winter Soldier. Isaiah plays a significant role in Brave New World, which is beautifully performed by Carl Lumbly. And yet, Eli neither appears on screen nor even gets a mention.

    As producer Nate Moore explained, Eli did appear in early drafts of the script. We started to think that there were too many characters to track, and we want to make sure if a character is in the movie, they have something to do, according to Moore. Seemingly getting in the way of Isaiah&#8217, s relationship with Sam, Eli got cut.

    In the comics, Eli is a founding member of the Young Avengers. Patriot, who was created by Allan Heinberg and Jim Cheung, claims to have inherited the same abilities as his grandfather and is the team’s captain. He later acknowledges that he used a Mutant Growth Hormone to imitate the powers. Eli retired from the role of Patriot after the Young Avengers disbanded, but we&#8217, re sure to see a version of him as the MCU&#8217, s version of the team comes together.

    Julia Louis-Dreyfuss as Valentina Allegra de Fontaine

    Given how often she&#8217, s popped up in recent MCU entries, it &#8217, s almost shocking that Valentina Allegra de Fontaine didn&#8217, t show up to meddle in Sam Wilson&#8217, s first Captain America outing. Val was a key character in early versions of Brave New World, according to a reliable insider like Jeff Sneider. In Black Panther: Wakanda Forever, Val was frustrated by her unsuccessful attempts to obtain vibranium and worked diligently to secure it. Her efforts involved the Serpent Society, which probably involved Seth Rollins &#8217, s character.

    Adamantium is undoubtedly important in the finished movie, and it is frequently suggested that we need a new cast of Avengers. However, Thunderbolts * gets set up through a cameo by Bucky, now apparently a U. S. Senator, and not by Val&#8217, s machinations.

    Mark Ruffalo as Bruce Banner

    Mark Ruffalo, one of the most uncertain of the Brave New World potential cast members, said he would appear in the film during an interview at the Santa Barbara Film Festival in 2024. It didn&#8217, t take long for other sources to clarify he would n&#8217, t be in the movie, but the confusion makes sense. Similar to a Captain America film, Brave New World functions as a sequel to The Incredible Hulk. It is a little odd that Brave New World would spend so much time discussing President Ross ‘ attempts to kill the Hulk without having the Hulk appear in the movie, despite Edward Norton and not Ruffalo starring in Banner.

    Still, it &#8217, s probably good that Banner didn&#8217, t drop by, making the movie even less of a Sam Wilson film than it already is.

    Captain America: Brave New World is now in theaters.

    The post Captain America 4: Diamondback, Seth Rollins, and the Marvel Characters Cut From the Movie appeared first on Den of Geek.

  • The 20 Best Saturday Night Live Cast Members Ranked

    The 20 Best Saturday Night Live Cast Members Ranked

    Yet lapsed and casual viewers are reminded of their affection for the sketch comedy establishment by the 50th anniversary of Saturday Night Live. For 50 times, SNL has helped design society. It has given many generations a rallying even when its contributions are as minor as a sketch that you don’t catch the next day.

    The second article on Den of Geek was The 20 Best Saturday Night Live Cast Members Ranked.

    This article contains spoilers for Captain America: Brave New World.

    No one would say that Captain America: Brave New World is a jam-packed video. It&#8217, s stuffed with so many heroes and storylines from The Incredible Hulk, Eternals, and The Falcon and the Winter Soldier that Sam Wilson does n&#8217, t often feel like the main figure in his own movie.

    However, it could have had even more World characters in it. It&#8217 ;s no solution that Brave New World underwent reshoots that fundamentally altered the finished product, including cutting various figures who had previously been in the movie’s moments. It&#8217 ;s a testament to the cast and crew that Brave New World turned out to be a very enjoyable, polished action movie.

    It’s still difficult to imagine what might have been if some of these cut heroes had made it to the finished piece. But let&#8217, s take a look at what about was, and how these figures may have affected Brave New World.

    Rosa Salazar as Diamondback

    Before the editor&#8217, s edge fell upon her, Rachel Leighton aka Diamondback definitely got the far into production. Before Diamondback was cut from the movie, there are also pictures of the figure on collection.

    Played by Rosa Salazar of Alita: Battle Angel and the Short Treks standout &#8220, The Trouble With Edward, &#8221, Diamondback debuted during writer Mark Gruenwald &#8217, s defining run on Captain America. 1985 &#8217, s Captain America# 310, penciled by Paul Neary, introduced Rachel Leighton as a member of the Serpent Society. Although she was immediately drawn to Captain America, her feelings didn’t last until she and Sidewinder enlisted his assistance after the criminal Viper overtook the Society.

    Finally, Rachel and Steve Rogers became fans, albeit in a troubled relationship. While Steve wanted to see the best in her, he couldn&#8217, t help but take problem with her associations to ugly characters, particularly the selfish Crossbones. Rachel, for her portion, resented Steve&#8217, s trust, especially since Crossbones was her offender. After Rachel killed another Serpent Society part, the relationship ended, and the two have had brushes always since, but they have never entirely reconciled.

    It’s entirely possible that Sam would have had a passionate interest in Diamondback once the movie was finished. While she&#8217, s most frequently associated with Rogers, Sam&#8217, s counseling history may have made him a natural to help her move from malevolence to courage. However, with Sam&#8217, s common graphic like curiosity Leila Taylor added to the film, played by Xosha Roquemore, and Giancarlo Esposito added as Serpent Society leader Sidewinder, Diamondback was perhaps deemed useless and removed late in the process.

    Seth Rollins joins the Serpent Society.

    In terms of the Serpent Society, Seth Rollins, a WWE star, was perhaps the most well-known inclusion and treatment from Brave New World. Seth Rollins is shown in the set photo above. No one has yet provided details, not yet Rollins, despite the fact that we knew he would be playing a part of Serpent ( as the group is known in the film, which gives it more of a James Bond Spectre think ). Most people assume that Rollins played a variant of Cobra or Anaconda, based on the set images of Rollins in outfit.

    Neither Cobra nor Anaconda are especially rich figures, which suggests that Rollins may have just had the responsibility of lieutenant or big, somebody who gives Sam some problem in a single set-piece, but does n&#8217, t influence much of the story. However, rumors suggested that Rollins &#8217, s character would connect to plot involving the U. S. government stealing adamantium as its own counter to vibranium ( more on that later ).

    That theory is supported by the fact that the finished movie still contains a Serpent heavy. Strongman from Iceland Jóhannes Haukur Jóhannesson appears as Copperhead and does briefly get into a tangle with Sam. Given that Cobra/Anaconda does suggest that Rollins was more of a bad genius, his loss provides a little more significant plot change.

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    Logan Kim portrays Amadeus Cho.

    Like Kamala Khan and Miles Morales, Amadeus Cho points to Marvel&#8217, s future, an exciting young character created within the past 20years. Cho made his first appearance in Greg Pak and Takeshi Miyazawa’s Amazing Fantasy# 15 in 2005, and his brilliant intellect earned him the title of the 7th Smartest Person in the World. His smarts also drew the attention of a jealous supergenius, who attacked Cho&#8217, s house and left his parents dead. Cho cobbled around with the Hulk and Hercules for a while before developing his own gamma abilities and becoming the Totally Awesome Hulk aka Brawn, a key member of the Champions.

    According to insider DanielRPK, Logan Kim, best known as Podcast from Ghostbusters: Afterlife, appeared in the an early screening of Brave New World as Cho. Sam first encountered Cho while working for Stark Industries, and Cho would later assist Sam in creating a Red Hulk counter. Although you should of course take this leak with a grain of salt, the rest of DanielRPK&#8217, s descriptions of the film match the finished version, lending some credibility to his claims.

    At any rate, Cho does n&#8217, t make it into Brave New World, but that does n&#8217, t mean he&#8217, s off the screen. He currently appears as a junior scientist at Oscorp in the excellent animated series Your Friendly Neighborhood Spider-Man.

    Elijah Richardson as Eli Bradley

    In the finished version of Brave New World, Eli Bradley’s absence stands out in particular. Elijah Richardson, the disgruntled former Super Soldier, lives with his grandfather Isaiah Bradley, as portrayed by Elijah Richardson in The Falcon and the Winter Soldier. Isaiah is superbly played by Carl Lumbly in Brave New World. And yet, Eli neither appears on screen nor even gets a mention.

    As producer Nate Moore explained, Eli did appear in early drafts of the script. We want to make sure if a character is in the movie, they have something to do, according to Moore, and we started to feel like there were too many characters to track. Seemingly getting in the way of Isaiah&#8217, s relationship with Sam, Eli got cut.

    In the comics, Eli is a founding member of the Young Avengers. Patriot, who was created by Allan Heinberg and Jim Cheung, claims to have inherited the same abilities as his grandfather and is the team’s captain. He later acknowledges that he used a mutant growth hormone to imitate the powers. Eli retired from the role of Patriot after the Young Avengers disbanded, but we&#8217, re sure to see a version of him as the MCU&#8217, s version of the team comes together.

    Julia Louis-Dreyfuss as Valentina Allegra de Fontaine

    Given how often she&#8217, s popped up in recent MCU entries, it &#8217, s almost shocking that Valentina Allegra de Fontaine didn&#8217, t show up to meddle in Sam Wilson&#8217, s first Captain America outing. Val was a key character in early versions of Brave New World, according to a reliable insider like Jeff Sneider. In Black Panther: Wakanda Forever, Val was frustrated by her unsuccessful attempts to obtain vibranium and worked diligently to secure it. Her efforts involved the Serpent Society, which probably involved Seth Rollins &#8217, s character.

    Adamantium is undoubtedly important in the finished movie, and there is much discussion about needing a new cast of Avengers. However, Thunderbolts * gets set up through a cameo by Bucky, now apparently a U. S. Senator, and not by Val&#8217, s machinations.

    Mark Ruffalo as Bruce Banner

    Mark Ruffalo, one of the most uncertain of the Brave New World potential cast members, said he would appear in the film during an interview at the Santa Barbara Film Festival in 2024. It didn&#8217, t take long for other sources to clarify he would n&#8217, t be in the movie, but the confusion makes sense. Similar to a Captain America film, Brave New World functions as a sequel to The Incredible Hulk. It is a little odd that Brave New World would spend so much time discussing President Ross &#8217’s attempts to kill the Hulk without having the Hulk show up, despite Edward Norton and not Ruffalo playing Banner in that movie.

    Still, it &#8217, s probably good that Banner didn&#8217, t drop by, making the movie even less of a Sam Wilson film than it already is.

    Captain America: Brave New World is now in theaters.

    The post Captain America 4: Diamondback, Seth Rollins, and the Marvel Characters Cut From the Movie appeared first on Den of Geek.