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  • 15 of the Funniest Moments from ‘Dodgeball’

    15 of the Funniest Moments from ‘Dodgeball’

    Comedy is a tricky thing to get right, especially when a movie decides to build its entire story around one ridiculous idea. Some jokes land because of clever dialogue, while others work thanks to actors who commit so completely to the absurd that they never seem to realize how ridiculous they look. Dodgeball does a little of both. It takes a simple underdog sports story and fills it with bizarre characters, unexpected cameos, and visual gags that somehow keep escalating without completely falling apart. Nearly two decades later, plenty of those moments are still the first things fans remember whenever the movie comes up.

    Here are 15 of the funniest gags from Dodgeball.

    The post 15 of the Funniest Moments from ‘Dodgeball’ appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

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    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

  • 15 Movie Mistakes We Can’t Believe Made it All the Way Into the Final Cut

    15 Movie Mistakes We Can’t Believe Made it All the Way Into the Final Cut

    Nobody expects a movie to be perfect, especially when hundreds of people are working on the same production over months or even years. Even so, it’s always surprising when an obvious mistake slips past the cast, crew, editors, and studio executives before a film reaches theaters. Sometimes it’s a disappearing prop, a costume that suddenly changes between shots, or a crew member who accidentally wanders into the frame. Most viewers never notice these little errors the first time around, but once they’re pointed out, they’re almost impossible to ignore.

    Here are 15 movie mistakes we can’t believe made it all the way into the final cut.

    The post 15 Movie Mistakes We Can’t Believe Made it All the Way Into the Final Cut appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

    cnx.cmd.push(function() {
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    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

  • 15 Public Figures Who Don’t Let Age Define Them

    15 Public Figures Who Don’t Let Age Define Them

    Getting older doesn’t always mean slowing down. For some public figures, their later years turned out to be just as productive, and sometimes even more successful, than the decades that came before. Whether they were directing acclaimed films, winning major awards, leading countries, or continuing to perform for packed audiences, these men and women kept finding new ways to make an impact long after many people would have called it a career. Their achievements are a reminder that experience, determination, and creativity don’t come with an expiration date.

    Here are 15 public figures who continued doing remarkable work well into their later years.

    The post 15 Public Figures Who Don’t Let Age Define Them appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

  • 14 Times Movies Featured the Great-ish State of Florida

    14 Times Movies Featured the Great-ish State of Florida

    Florida has always been a popular setting in movies, but it’s not always the sun-soaked, postcard version people imagine. On screen, the state often shows up as a place where things feel a little off, a little louder, or a little more chaotic than expected. From crime stories and neon-lit nights to messy relationships and bad decisions, filmmakers have used Florida as the backdrop for some pretty wild narratives. Whether accurate or not, it’s become a go-to setting for stories that lean into excess, tension, and unpredictability.

    Here are 15 movies that take place in Florida in their own memorable way.

    The post 14 Times Movies Featured the Great-ish State of Florida appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

    cnx.cmd.push(function() {
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    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

  • 15 of the Funniest Gags from ‘Superbad’

    15 of the Funniest Gags from ‘Superbad’

    Superbad has been making people laugh since it hit theaters in 2007, and its mix of awkward friendships, terrible decisions, and unforgettable one-liners has helped it become one of the defining teen comedies of its generation. Much of that comes from the chemistry between its cast, but the movie is also packed with visual jokes, running gags, and situations that somehow keep getting more ridiculous. Whether you’ve watched it once or can quote half the script from memory, there are plenty of moments that still land years later.

    Here are 15 of the funniest gags from Superbad.

    The post 15 of the Funniest Gags from ‘Superbad’ appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

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    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

  • X-Men ’97 Just Opened the Way for a Fan-Favorite Character

    X-Men ’97 Just Opened the Way for a Fan-Favorite Character

    This article contains spoilers for X-Men ’97 season 2 episode 5 As X2 demonstrated, there’s nothing X-Men fans love better than a secret base full of hidden files. That 2003 movie pushed DVD pausing technology to its limits, as fans would freeze the frame to read the names that briefly displayed when Mystique, disguised as […]

    The post X-Men ’97 Just Opened the Way for a Fan-Favorite Character appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

  • Win a Copy of Prince of Swords, the Thrilling Next Chapter in Elise Kova’s Arcana Academy Series

    Win a Copy of Prince of Swords, the Thrilling Next Chapter in Elise Kova’s Arcana Academy Series

    In partnership with Penguin Random House The halls of Arcana Academy are opening once again, and if you’re ready for more tarot magic, dangerous romance, and high-stakes fantasy, we’ve got quite the opportunity for you. Thanks to our friends at Penguin Random House, we’re giving away five copies of Prince of Swords, the second novel […]

    The post Win a Copy of Prince of Swords, the Thrilling Next Chapter in Elise Kova’s Arcana Academy Series appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

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    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

  • The Odyssey Review: Christopher Nolan’s Grand Homecoming

    The Odyssey Review: Christopher Nolan’s Grand Homecoming

    Before we ever meet him, the Odysseus of Christopher Nolan’s The Odyssey has already been subsumed by myth. He is in the first scene, technically, bravely concealed within the wooden contours of a monumental horse left along the shores of Troy. Yet that is not the Odysseus Matt Damon actually plays in the even more […]

    The post The Odyssey Review: Christopher Nolan’s Grand Homecoming appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

  • Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise

    Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the […]

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

    cnx.cmd.push(function() {
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    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.

  • Den of Geek Swings into SDCC with Spider-Man: Brand New Day on Collectible Variant Magazine Covers

    Den of Geek Swings into SDCC with Spider-Man: Brand New Day on Collectible Variant Magazine Covers

    Tom Holland and SPIDER-MAN: BRAND NEW DAY spin a web across the cover of Den of Geek’s 10th printed issue coming to San Diego Comic-Con, which includes a deep dive inside look at the superhero epic with the Web-Head himself, plus exclusive interviews with Zendaya, Jon Bernthal, and director Destin Daniel Cretton! Yearly subscriptions to […]

    The post Den of Geek Swings into SDCC with Spider-Man: Brand New Day on Collectible Variant Magazine Covers appeared first on Den of Geek.

    It’s been five years since the original Aliens: Fireteam Elite brought the iconic sci-fi franchise into the realm of squad-based third-person shooter action. The game has a sequel coming this year, with Aliens: Fireteam Elite 2 poised to double down on all things that made the first game so enjoyable while significantly adding to the overall action-packed experience. At Summer Game Fest 2026, we got a chance to play an early build of Aliens: Fireteam Elite 2 and here our first impressions of the upcoming sci-fi shooter sequel.

    The first major noticeable change in Aliens: Fireteam Elite 2 compared to the preceding game is that the experience now supports up to four-person co-op multiplayer whereas the original title revolved around teams of three players at a time. This increase in team sizes doesn’t mean the level of challenge is diminished at all, with the xenomorphs and synthetic enemies just as numerous and relentless as ever. In another new wrinkle from the original, the sequel also features new types of xenomorphs reflecting the different breeds seen throughout the franchise, each formidable in their own way.

    More than just adding the potential for a fourth teammate to join the fray, Aliens: Fireteam Elite 2 has created the Specialist class, in addition to bringing back the familiar character classes from the previous game. This new class also allows players to essentially customize their weapon loadout and other perks to optimize the overall experience if any of the established classes aren’t to their individual liking. Even beyond the class-specific weapon loadouts, players can customize their weapons themselves and expand their perk development as they progress deeper into the campaign mode and quick matches.

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    Jumping into the action ourselves, Aliens: Fireteam Elite 2 is easy to pick up and play, perfectly suited for quick matches whenever players get enough free time to dispatch some xenomorphs and synths. More than just mindlessly blasting away at waves of incoming enemies, the increase in team size really suits the experience for a more tightly coordinated group effort than the preceding game. While my teammates moved out and drew enemy attention, I found myself frequently being the soldier on the squad to mount flanking tactics, striking advancing enemies from their exposed side as they charged ahead, moving whenever I became the main focus of their hostile attention.

    The action itself is as frenetic as ever, with enemies pouring in clear area settings within the mission that we played, not unlike Warhammer 40,000: Darktide or Turok: Origins. The key difference here in Aliens: Fireteam Elite 2, of course, is that the game retains its third-person perspective, which really suits itself in scenarios where you’ve got to take cover from incoming attacks. To be clear, I was taking cover often, especially when contending with enemies capable of long-range attacks instead of simply rushing and physically overwhelming the squad.

    The technical presentation itself is marginally improved since the 2023 game, with the real emphasis made on ensuring that the gameplay runs smoothly; I didn’t detect any frame drops or visual hiccups during our time with this build. It’ll be interesting to see how the final build handles with a true online experience rather than the controlled setting at SGF, especially when it comes to things like random matchmaking. No cause for concern so far to be seen here, but I also acknowledge that I was in an optimized environment with the co-op situation already matched up.

    For someone who admittedly didn’t play a lot of the original Aliens: Fireteam Elite, I found the sequel to be incredibly accessible and intuitive when it came to learning the nuances of its combat mechanics. The different scenarios to use different weapons came naturally to the gameplay and I found myself switching instinctively in the heat of battle and when to rush in to revive downed teammates. Even in times when we felt overwhelmed, the difficulty never felt unfair and I bounced back relatively quickly to get right back into a given skirmish.

    In a way, Aliens: Fireteam Elite 2 feels like the version of the game that we should’ve received all along, actually taking advantage of its current-gen hardware capabilities and containing plenty of no-brainer quality of life improvements. We’re certainly not holding that against this game – we’ll happily take something overdue rather than turn our nose up at it – and anyone who gave the first game a miss should check this title out when it launches later this year. A solid squad-based experience, Aliens: Fireteam Elite 2 doesn’t reinvent the genre but, in fairness, it doesn’t try to. Instead, the sequel is an ambitious refinement of the previous game set to thrill returning players and newcomers alike.

    Developed by Cold Iron Studios and published by Daybreak Game Company, Aliens: Fireteam Elite 2 is expected to launch in Q3 2026 for PlayStation 5, Xbox Series X|S, and PC.

    The post Aliens: Fireteam Elite 2 Brings New Character Classes and Xenomorphs to the Franchise appeared first on Den of Geek.