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  • User Research Is Storytelling

    User Research Is Storytelling

    I’ve been fascinated by shows since I was a child. I loved the figures and the excitement—but most of all the reports. I aspired to be an artist. And I believed that I’d get to do the things that Indiana Jones did and go on exciting activities. I also came up with concept films that my friends and I could create and sun in. But they never went any farther. However, I did end up working in user experience ( UI). Today, I realize that there’s an element of drama to UX— I hadn’t actually considered it before, but consumer research is story. And you must tell a compelling story to entice stakeholders, such as the product team and decision-makers, to learn more in order to get the most out of consumer research.

    Think of your favorite film. It more than likely follows a three-act construction that’s frequently seen in movies: the installation, the conflict, and the resolution. The second act shows what exists now, and it helps you get to understand the characters and the challenges and problems that they face. The fight begins in Act 2, which introduces the issue. Here, difficulties grow or get worse. The decision comes in the third and final action. This is where the issues are resolved and the figures learn and change. This structure, in my opinion, is also a fantastic way to think about customer research, and it might be particularly useful for explaining user research to others.

    Use story as a framework when conducting analysis.

    It’s sad to say, but many have come to see studies as being inconsequential. Research is typically one of the first things to go when expenses or deadlines are tight. Instead of investing in study, some goods professionals rely on manufacturers or—worse—their personal judgment to make the “right” options for users based on their experience or accepted best practices. That may lead some groups, but that approach can so easily miss the chance to solve people ‘ real issues. To be user-centered, this is something we really avoid. User study improves pattern. It keeps it on trail, pointing to problems and opportunities. Being aware of the problems with your goods and taking action can help you keep ahead of your competition.

    In the three-act structure, each action corresponds to a part of the process, and each part is important to telling the whole story. Let’s take a look at the various functions and how they relate to customer research.

    Act one: layout

    The basic study comes in handy because the layout is all about understanding the background. Basic research ( also called relational, discovery, or preliminary research ) helps you understand people and identify their problems. Just like in the movies, you’re learning about the difficulties users face, what options are available, and how those challenges impact them. To do basic research, you may conduct cultural inquiries or journal studies ( or both! ), which may assist you in identifying both problems and opportunities. It doesn’t need to get a great investment in time or money.

    Erika Hall writes about the most effective anthropology, which can be as straightforward as spending 15 hours with a customer and asking them to” Walk me through your morning yesterday.” That’s it. Give that one ask. Opened up and listen to them for 15 days. Do everything in your power to protect both your objectives and yourself. Bam, you’re doing ethnography”. Hall predicts that “[This ] will likely prove quite fascinating. In the very unlikely event that you didn’t learn anything new or helpful, carry on with increased confidence in your way”.

    I think this makes sense. And I love that this makes consumer studies so visible. You can simply attract individuals and carry out the recruitment process without having to make a lot of paperwork! This can offer a wealth of knowledge about your customers, and it’ll help you better understand them and what’s going on in their life. That’s what work one is really all about: understanding where people are coming from.

    Maybe Spool talks about the importance of basic research and how it may type the bulk of your research. If you can supplement what you’ve heard in the basic studies by using any more user data that you can obtain, such as surveys or analytics, to make recommendations that may need to be investigated further, you might as well use those that can be drawn from those that you can obtain. Together, all this information creates a clearer picture of the state of things and all its inadequacies. And that’s the start of a gripping tale. It’s the place in the story where you realize that the principal characters—or the people in this case—are facing issues that they need to conquer. This is where you begin to develop compassion for the figures and support their success, much like in the movies. And finally partners are now doing the same. Their concern may be with their company, which could be losing money because people are unable to complete specific tasks. Or probably they do connect with people ‘ problems. In either case, action one serves as your main strategy to pique the interest and interest of the participants.

    When partners begin to understand the value of basic research, that is open doors to more opportunities that involve users in the decision-making approach. And that can help product team become more user-centric. This rewards everyone—users, the goods, and partners. It’s similar to winning an Oscar for a film because it frequently results in a favorable and successful outcome for your item. And this can be an opportunity for participants to repeat this process with different items. The secret to this method is storytelling, and knowing how to tell a compelling story is the only way to entice partners to do more research.

    This brings us to work two, where you incrementally examine a design or idea to see whether it addresses the problems.

    Act two: fight

    Act two is all about digging deeper into the issues that you identified in action one. This typically involves conducting lateral study, such as accessibility tests, where you evaluate a potential solution ( such as a design ) to see if it addresses the problems you identified. The issues may include unfulfilled needs or problems with a circulation or procedure that’s tripping users away. Additional problems will arise in the course of action two of a film. It’s ok that you learn more about the characters as they grow and develop through this work.

    Usability tests should generally consist of five participants, according to Jakob Nielsen, who found that that number of users can usually identify the majority of the issues:” As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the second user, you are wasting your time by observing the same findings regularly but hardly learning much new.”

    There are parallels with storytelling here too, if you try to tell a story with too many characters, the plot may get lost. With fewer participants, each user’s struggles will be more memorable and accessible to other parties when presenting the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Usability tests have been conducted in person for decades, but you can also do them remotely using software like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You might consider in-person usability tests like watching a movie as opposed to remote testing like attending a play. There are advantages and disadvantages to each. Usability research in person is a much more extensive experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time feedback on what they’re seeing, including surprises, disagreements, and discussions about them. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors ‘ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If conducting usability testing in the field is like watching a play that is staged and controlled, where any two sessions may be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can meet users at their location to conduct your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. You have less control over how these sessions end as researchers, but this can occasionally help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. Usability tests in person offer a level of detail that is frequently absent from remote testing.

    That’s not to say that the “movies” —remote sessions—aren’t a good option. A wider audience can be reached through remote sessions. They allow a lot more stakeholders to be involved in the research and to see what’s going on. Additionally, they make the doors accessible to a much wider range of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.

    You can ask real users questions to understand their thoughts and understanding of the solution as a result of usability testing, whether it is done remotely or in person. This can help you not only identify problems but also glean why they’re problems in the first place. Additionally, you can test your own hypotheses and determine whether your reasoning is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. The excitement centers on Act 2, but there are also potential surprises in that Act. This is equally true of usability tests. Unexpected things that participants say frequently alter the way you look at things, and these unexpected revelations can lead to unexpected turns in the narrative.

    Unfortunately, user research is sometimes seen as expendable. Usability testing is also frequently the only research technique that some stakeholders believe they ever need, and too frequently. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users ( foundational research ), there’s not much to be gained by doing usability testing in the first place. Because you’re narrowing the scope of what you’re receiving feedback on without understanding the needs of the users. As a result, there’s no way of knowing whether the designs might solve a problem that users have. In the context of a usability test, it’s just feedback on a particular design.

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This demonstrates the value of conducting both directional and foundational research.

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can encourage stakeholders to take action on the issues that arise.

    Act three: resolution

    The third act is about resolving the issues from the first two acts, while the first two acts are about understanding the background and the tensions that can compel stakeholders to take action. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That includes the entire product team, including developers, UX experts, business analysts, delivery managers, product managers, and any other interested parties who have a say in the coming development. It allows the whole team to hear users ‘ feedback together, ask questions, and discuss what’s possible within the project’s constraints. Additionally, it enables the UX design and research teams to clarify, suggest alternatives, or provide more context for their choices. So you can get everyone on the same page and get agreement on the way forward.

    This act is primarily told through voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They offer the stakeholders their suggestions and suggestions for how to create this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. The most effective presenters employ the same methods as great storytellers: they create a conflict that needs to be settled by reminding people of the status quo and then revealing a better way, according to Duarte. ” That tension helps them persuade the audience to adopt a new mindset or behave differently”.

    This type of structure aligns well with research results, and particularly results from usability tests. It provides proof for “what is “—the issues you’ve identified. And “what could be “—your recommendations on how to address them. And so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick sketches of how a new design could function to solve a problem. These can help generate conversation and momentum. And this continues until the session is over, when you’ve concluded by bridging the gaps and offering suggestions for improvement. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage provides stakeholders with the next steps, and hopefully, the motivation to take those steps as well!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. The three-act structure of user research contains all the components for a good story:

      Act one: You meet the protagonists ( the users ) and the antagonists ( the problems affecting users ). This is the plot’s beginning. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. These techniques can produce personas, empathy maps, user journeys, and analytics dashboards.
      Act two: Next, there’s character development. The protagonists encounter problems and difficulties, which they must overcome, and there is conflict and tension. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. Usability findings reports, UX strategy documents, usability guidelines, and best practices can be included in the output of these.
      Act three: The protagonists triumph and you see what a better future looks like. Researchers may use techniques like storytelling, presentation decks, and digital media in act three. The output of these can be: presentation decks, video clips, audio clips, and pictures.

    The researcher plays a variety of roles, including producer, director, and storyteller. The participants have a small role, but they are significant characters ( in the research ). And the audience are the stakeholders. But the most important thing is to get the story right and to use storytelling to tell users ‘ stories through research. By the end, the parties should have a goal and a desire to solve the product’s flaws.

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. In the end, user research is beneficial to everyone, and all parties must be interested in the conclusion.

  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    I’ve lost count of the times I’ve watched promising thoughts go from zero to warrior in a few days before failing to deliver within weeks as a product developer for very long.

    Financial items, which is the industry in which I work, are no exception. It’s tempting to put as many features at the ceiling as possible and hope someone sticks because people’s true, hard-earned money is on the line, user expectations are high, and a crammed market. However, this strategy will lead to disaster. Why, please:

    The drawbacks of feature-first growth

    It’s easy to get swept up in the enthusiasm of developing innovative features when you start developing a financial product from scratch or are migrating existing client journeys from papers or telephony channels to online bank or mobile applications. They may believe,” If I may only add one more thing that solves this particular person problem, they’ll enjoy me”! But what happens if you eventually encounter a roadblock as a result of your safety team’s negligence? don’t like it? When a battle-tested film isn’t as well-known as you anticipated or when it fails due to unforeseen difficulty?

    The concept of Minimum Viable Product ( MVP ) comes into play in this context. Even if Jason Fried doesn’t usually refer to this concept, his book Getting Real and his audio Rework frequently discuss it. An MVP is a product that offers only sufficient value to your users to keep them interested, but not so much that it becomes difficult to keep up. Although the idea seems simple, it requires a razor-sharp eye, a brutal edge, and the courage to stand up for your position because” the Columbo Effect” makes it easy to fall for something when one always says” just one more thing …” to add.

    The issue with most fund apps is that they frequently turn out to be reflections of the company’s internal politics rather than an experience created purely for the customer. Instead of offering a distinct value statement that is focused on what people in the real world want, the focus should be on delivering as some features and functionalities as possible to satisfy the needs and wants of competing inside sections. These products may therefore quickly become a muddled mess of confusing, related, and finally unlovable client experiences—a feature salad, you might say.

    The significance of the foundation

    What’s a better course of action then? How may we create products that are user-friendly, firm, and, most importantly, stick?

    The concept of “bedrock” comes into play in this context. The mainstay of your product is really important to people, and Bedrock is that. It serves as the foundation for the fundamental building block that creates price and maintains relevance over time.

    The rock has to be in and around the standard servicing journeys in the world of retail bank, which is where I work. People only look at their existing account once every blue sky, but they do so daily. They purchase a credit card every year or every other year, but they at least once a month examine their stability and pay their bills.

    The key is in identifying the main jobs that people want to complete and working relentlessly to render them simple, reliable, and trustworthy.

    But how do you reach the foundation? By focusing on the” MVP” strategy, giving convenience precedence, and working incrementally toward a clear value proposition. This entails removing unneeded functions and putting the emphasis on providing genuine value to your users.

    It also requires some nerve, as your coworkers might not always agree on your eyesight right away. And in some cases, it might even mean making it clear to consumers that you won’t be coming over to their home and prepare their meal. Sometimes you need to use the sporadic “opinionated user interface design” ( i .e. clunky workaround for edge cases ) to test a concept or to give yourself some more time to work on something more crucial.

    Functional methods for creating stick-like economic items

    What are the main learnings I’ve made from my own research and practice, then?

    1. What issue are you attempting to resolve first, and why? For whom? Make sure your goal is unmistakable before beginning any work. Make certain it also complies with the goals of your business.
    2. Avoid the temptation to put too many features at once and focus on getting that right first. Choose one that actually adds price, and work from that.
    3. When it comes to financial goods, clarity is often more important than difficulty. Eliminate unwanted details and concentrate on what matters most.
    4. Accept constant iteration as Bedrock is a powerful process rather than a set destination. Continuously collect customer feedback, make improvements to your product, and move toward that foundation.
    5. Stop, appearance, and talk: You must test your product frequently in the field rather than just as part of the shipping process. Use it for yourself. A/B tests are run. User comments on Gear. Speak to users and make adjustments accordingly.

    The core dilemma

    This is an intriguing conundrum: sacrificing some of the potential for short-term growth in favor of long-term stability is at play. But the reward is worthwhile because products created with a concentrate on core will outlive and outperform their competitors and provide people with ongoing value over time.

    How do you begin your quest to rock, then? Get it gradually. Start by identifying the underlying factors that your customers actually care about. Focus on developing and improving a second, potent function that delivers real value. And most importantly, make an obsessive effort because, in the words of Abraham Lincoln, Alan Kay, or Peter Drucker ( whew! The best way to foretell the future is to build it, he said.

  • An Holistic Framework for Shared Design Leadership

    An Holistic Framework for Shared Design Leadership

    Picture this: Two people are conversing in what appears to be the same talk about the same pattern issue in a conference room at your tech company. One is talking about whether the staff has the proper skills to handle it. The other is examining whether the solution really addresses the user’s issue. Similar place, the same issue, and entirely different perspectives.

    This is the lovely, sometimes messy fact of having both a Design Manager and a Guide Designer on the same group. And you’re asking the right question if you’re wondering how to make this job without creating confusion, coincide, or the feared” to some cooks” situation.

    The conventional solution has been to create clear traces on an organizational chart. The Design Manager handles persons, the Lead Designer handles art. Problem is fixed, isn’t it? Except that fresh organizational charts are fantasy. In fact, both roles care greatly about crew health, style quality, and shipping great work.

    When you start thinking of your style organization as a pattern organism, the magic happens when you embrace the collide rather than fighting it.

    The biology of a good design team

    Here’s what I’ve learned from years of being on both flanks of this formula: think of your design team as a living organism. The layout manager is guided by the group dynamics, emotional security, and career growth. The Lead Designer is more focused on the body ( the user-generated design standards, the handcrafted skills ), than the hands-on work that is done.

    But just like mind and body aren’t totally separate systems, but, also, do these tasks overlap in significant ways. Without working in harmony with one another, you didn’t have a healthier person. The technique is to know where those aligns are and how to manage them gently.

    When we look at how good team really function, three critical devices emerge. Each requires the collaboration of both jobs, but one must assume the lead role in maintaining that system sturdy.

    The Nervous System: Persons & Psychology

    Major caretaker: Design Manager
    Supporting position: Direct Artist

    Indicators, comments, emotional health are all important components of the nervous program. When this technique is good, information flows easily, people feel safe to take risks, and the staff may react quickly to new problems.

    The main caregiver here is the Design Manager. They are keeping track of the team’s emotional signal, making sure feedback rings are good, and creating the conditions for people to develop. They’re hosting job meetings, managing task, and making sure no single burns out.

    However, the Lead Designer has a significant supporting position. They’re offering visual feedback on build development needs, identifying stagnant design skills in someone, and pointing out potential growth opportunities that the Design Manager might overlook.

    Design Manager tends to:

    • discussions about careers and career development
    • mental stability and dynamics of the group
    • Job management and resource planning
    • Performance evaluations and input mechanisms
    • Providing opportunities for learning

    Direct Custom supports by:

    • Giving craft-specific evaluation of team member growth
    • identifying opportunities for growth and style ability gaps
    • Providing design mentoring and assistance
    • indicating when a crew is prepared for more challenging tasks.

    The Muscular System: Design, Design, and Execution

    Major caregiver: Lead Designer
    Supporting position: Design Manager

    Strength, cooperation, and skill development are the hallmarks of the skeletal system. When this technique is healthy, the team can do complicated design work with precision, maintain regular quality, and adjust their craft to fresh challenges.

    The Lead Designer is in charge of everything here. They are raising the bar for quality work, providing craft instruction, and ensuring that shipping work is done to the highest standards. They’re the ones who can tell you if a design decision is sound or if we’re solving the right problem.

    However, the Design Manager has a significant supporting role. They’re making sure the team has the resources and support they need to perform their best work, such as proper nutrition and time for an athlete recovering.

    Lead Designer tends to:

    • Definition of system usage and design standards
    • Feedback on design work that meets the required standards
    • Experience direction for the product
    • Design choices and product-wide alignment
    • advancement of craft and innovation

    Design Manager supports by:

    • ensuring that all members of the team are aware of and adopting design standards
    • Confirming that the right course of action is being taken
    • Supporting practices and systems that scale without bottlenecking
    • facilitating team-wide design alignment
    • Providing resources and removing obstacles for outstanding craft work

    The Circulatory System: Strategy &amp, Flow

    Shared caretakers: Lead Designer and Design Manager, respectively.

    The circulatory system is about how decisions, energy, and information flow through the team. When this system is healthy, strategic direction is clear, priorities are aligned, and the team can respond quickly to new opportunities or challenges.

    True partnership occurs in this area. Although both roles are responsible for maintaining the circulation, they both have unique perspectives to offer.

    Lead Designer contributes:

    • The product fulfills the needs of the users.
    • overall experience and product quality
    • Strategic design initiatives
    • User needs based on research for each initiative

    Design Manager contributes:

    • Communication to team and stakeholders
    • Management of stakeholders and alignment
    • Team accountability across all levels
    • Strategic business initiatives

    Both parties work together on:

    • Co-creation of strategy and leadership
    • Team goals and prioritization approach
    • organizational structure decisions
    • Success frameworks and measures

    Keeping the Organism Healthy

    Understanding that all three systems must work together is the key to making this partnership sing. A team will eventually lose their way despite excellent craftmanship and poor psychological security. A team with great culture but weak craft execution will ship mediocre work. A team that has both but poor strategic planning will concentrate on the wrong things.

    Be Specific About the System You’re Defending.

    When you’re in a meeting about a design problem, it helps to acknowledge which system you’re primarily focused on. Everyone has context for their input.” I’m thinking about this from a team capacity perspective” ( nervous system ) or” I’m looking at this through the lens of user needs” ( muscular system ).

    This is not about staying in your path. It’s about being transparent as to which lens you’re using, so the other person knows how to best add their perspective.

    Create Positive Feedback Loops

    The partnerships that I’ve seen have the most effective partnerships that create clear feedback loops between the systems:

    Nervous system signals to muscular system:” The team is struggling with confidence in their design skills” → Lead Designer provides more craft coaching and clearer standards.

    The nervous system receives the message” The team’s craft skills are progressing more quickly than their project complexity.”

    We’re seeing patterns in team health and craft development that suggest we need to adjust our strategic priorities, both systems say to the circulatory system.

    Handle Handoffs Gracefully

    When something switches from one system to another, this partnership’s pivotal moment is. This might occur when a design standard ( muscular system ) needs to be implemented across the team ( nervous system ) or when a tactical initiative ( circulatory system ) requires specific craft execution ( muscular system ).

    Make these transitions explicit. The new component standards have been defined. Can you give me some ideas on how to get the team up to speed? or” We’ve agreed on this strategic direction. From here, I’ll concentrate on the particular user experience approach.

    Stay curious and avoid being territorial.

    The Design Manager who never thinks about craft, or the Lead Designer who never considers team dynamics, is like a doctor who only looks at one body system. Great design leadership requires both parties to be concerned with the entire organism, even when they are not the primary caregiver.

    Rather than making assumptions, one must ask questions. ” What do you think about the team’s craft development in this area”? or” How do you think this is affecting team morale and workload”? keeps both viewpoints present in every choice.

    When the Organism Gets Sick

    This partnership can go wrong even with clear roles. What are the most typical failure modes I’ve seen:

    System Isolation

    The Design Manager ignores craft development and only concentrates on the nervous system. The Lead Designer ignores team dynamics and concentrates solely on the muscular system. Both people retreat to their comfort zones and stop collaborating.

    The signs: Team members receive conflicting messages, poor morale, and poor communication.

    Reconnect with other people’s goals in the treatment. What are you both trying to achieve? It’s typically excellent design work that arrives on time from a capable team. Discover how both systems accomplish that goal.

    Poor Circulation

    There is no clear strategic direction, shifting priorities, or accepting responsibility for the flow of information.

    The symptoms are: Team members are unsure of their priorities, work is duplicated or dropped, and deadlines are missed.

    The treatment: Explicitly assign responsibility for circulation. Who is communicating with whom? How frequently? What’s the feedback loop?

    Autoimmune Response

    The other person’s expertise makes them feel threatened. The Design Manager thinks the Lead Designer is undermining their authority. The Design Manager is allegedly misunderstanding the craft, according to the lead designer.

    The signs: defensive behavior, territorial disputes, team members sucked into the middle.

    The treatment: Remember that you’re both caretakers of the same organism. The entire team suffers when one system fails. The team thrives when both systems are strong.

    The Payoff

    Yes, this model calls for more interaction. Yes, it requires that both parties be able to assume full responsibility for team health. But the payoff is worth it: better decisions, stronger teams, and design work that’s both excellent and sustainable.

    The best of both worlds can be found in strong people leadership and deep craft expertise when both roles are healthy and effective together. One person can help keep the team’s health when one is sick, on vacation, or overjoyed. When a decision requires both the people perspective and the craft perspective, you’ve got both right there in the room.

    Most importantly, the framework is flexible. You can use the same system thinking to new challenges as your team grows. Need to launch a design system? Both the muscular system ( standards and implementation ), the nervous system (team adoption and change management ), and both have a tendency to circulate ( communication and stakeholder alignment ).

    Bottom Line

    The relationship between a Design Manager and Lead Designer isn’t about dividing territories. It’s about multiplying impact. Magic occurs when both roles are aware that they are tending to various components of the same healthy organism.

    The mind and body work together. The team receives both the craft excellence and strategic thinking they need. And most importantly, the work that is distributed to users benefits both sides.

    So the next time you’re in that meeting room, wondering why two people are talking about the same problem from different angles, remember: you’re watching shared leadership in action. And if it’s functioning well, your design team’s mind and body are both strengthening.

  • The Long-Haul Leader with Chris Ducker

    The Long-Haul Leader with Chris Ducker

    The Long-Haul Leader with Chris Ducker written by John Jantsch read more at Duct Tape Marketing

    Listen to the full episode: Overview In this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Chris Ducker, serial entrepreneur, bestselling author, and founder of Youpreneur. Chris shares lessons from his new book, “The Long-Haul Leader: How to Lead and Win in the Long Game of Business,” and explains why sustainable success requires […]

    The Long-Haul Leader with Chris Ducker written by John Jantsch read more at Duct Tape Marketing

    Listen to the full episode:

    Overview

    In this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Chris Ducker, serial entrepreneur, bestselling author, and founder of Youpreneur. Chris shares lessons from his new book, “The Long-Haul Leader: How to Lead and Win in the Long Game of Business,” and explains why sustainable success requires patience, consistency, self-care, and transparency. The conversation covers the power of personal “operating systems,” the value of creative hobbies, the importance of prioritizing recovery, and how vulnerability and leading out loud foster loyalty and real connection in business and life.

    About the Guest

    Chris Ducker is a serial entrepreneur, bestselling author, and founder of Youpreneur, a global personal brand business education company. Recognized for his candid, actionable advice on entrepreneurship and personal brand leadership, Chris has helped countless business owners scale and lead for the long haul. His books, “Rise of the Youpreneur” and “The Long-Haul Leader,” offer roadmaps for building sustainable businesses—and lives—rooted in clarity, community, and authenticity.

    Actionable Insights

    • Short-term wins are loud, but true impact “whispers until it starts roaring”—sustainable success is built on patience, consistency, and showing up for the long haul.
    • “Hustle” is a season, not a lifestyle. Lasting growth comes from intentional focus, recovery, and doing unflashy work behind the scenes.
    • The Long-Haul Leader framework is built on four pillars: personal mastery, hobbies/pastimes, love/relationships, and impactful work—with balance and alignment at the core.
    • Creative hobbies and prioritizing recovery boost productivity and satisfaction—entrepreneurs with hobbies are more successful at work.
    • Measuring progress in these areas means tracking not just KPIs, but also personal growth, creative time, and meaningful relationships.
    • Transparency and “leading out loud” build trust—sharing both wins and struggles creates stronger teams and connections.
    • Reinvention is essential. Burnout and setbacks are part of the journey; prioritizing health, joy, and the right people is key to bouncing back.

    Great Moments (with Timestamps)

    • 01:22 – The Dangers of Short-Termism and the Power of the Long Game
      Chris explains how patience and consistency outlast hustle culture for real business impact.
    • 05:02 – Focus Over Followers
      Why clarity, intention, and saying “no” matter more than chasing every shiny object or platform.
    • 07:28 – The Operating System for Long-Haul Leadership
      Chris introduces his four-part framework: personal mastery, hobbies, relationships, and impactful work.
    • 11:39 – Hobbies and Recovery Aren’t Optional
      Research (and Chris’s own experience) show creative hobbies and recovery time dramatically improve performance.
    • 16:38 – The Power of Analog and Using Your Hands
      How woodworking, painting, and hands-on hobbies can boost mental clarity and satisfaction.
    • 17:06 – Burnout and Reinvention
      Chris shares his own story of hitting rock bottom, recovering, and reshaping his business and life.
    • 20:07 – Leading Out Loud: The Value of Vulnerability
      Why openness, transparency, and sharing the journey matter for modern leadership.
    • 22:36 – Writing the Book as Memoir, Roadmap, and Call to Action
      Chris describes how personal stories and practical frameworks combine to help others lead for the long haul.

    Pulled Quotes

    “Short-term wins are loud. Long-term impact whispers—until it starts roaring.”
    — Chris Ducker

    “Hustle is a season, not a lifestyle. Prioritizing recovery and the right people is the secret to lasting success.”
    — Chris Ducker

    John Jantsch (00:00.898)

    Hello and welcome to another episode of the Duck Tape Marketing Podcast. This is John Jantsch and my guest today is Chris Ducker. He’s a serial entrepreneur, bestselling author and founder of Youpnur, a global personal brand business education company. He’s recognized for his candid actionable advice on entrepreneurship, business growth and personal brand leadership. He’s been on this show before with a couple of his other books, For Sure Rise of the Youpnur, I think.

    shaped countless business owners to scale and lead. And we’re going to talk about his latest book, The Long-Haul Leader, How to Lead and Win in the Long Game of Business. So Chris, welcome to the show.

    @ChrisDucker (00:39.814)

    Yeah, thanks for having me back, John. Appreciate it.

    John Jantsch (00:41.666)

    So serial entrepreneur, know, my mind goes to like Frosted Flakes or something, is there a favorite serial in the UK that we don’t have over here maybe?

    @ChrisDucker (00:53.01)

    Boy, I don’t know. That’s a really good question to kick off the chat. I’m pretty sure that we’ve got everything you’ve got and you’ve probably got about another gazillion other serials that we don’t have, I would think.

    John Jantsch (01:06.359)

    You’ve certainly got something dry and drier and tastelesser.

    @ChrisDucker (01:11.784)

    I was going say we generally don’t do cereal in our house. I think the last time I had a bowl of cereal, was probably something bland and boring like cornflakes or something like that.

    John Jantsch (01:22.094)

    Okay. All right. So in the book, you take on something you call short-termism, which I guess is obviously the opposite of the long haul. Was there a time in your business? mean, a lot of authors are really just writing like from the insights they’ve had over, you know, growing their own businesses. When did you realize the long game? Was it, did you have to be in the long game to realize the long game’s value?

    @ChrisDucker (01:39.335)

    Yep.

    @ChrisDucker (01:50.024)

    That’s a question. I think that I probably felt it initially, probably maybe 10 years or so ago when we opened up the doors to Uprenur. At that point, I’d already had two other businesses that were both doing very, very well indeed. Funnily enough, both those businesses we’ve now exited and sold over recent years. So the only business that we run now day to day is Uprenur.

    And we’ve niched that down now to serve business authors and help them not only write and market their books and launch their books, but also to build businesses around their books and the frameworks that live within them. And that’s going really, really well right now as well. So I believe that when we opened up the doors to Upino, there was a lot of kind of membership sites out there teaching you how to market and your business and grow your business, become a creator and all that kind of stuff. But for me,

    John Jantsch (02:29.976)

    Mm-hmm.

    @ChrisDucker (02:48.584)

    I remember saying, this is going to be probably like the next 10, 15 years of my life, I think. Like I felt really quite positive and confident on that fact. And the the real reason here is that the other factor here is I think that ultimately, particularly as an entrepreneur, like we’re kind of conditioned to go after those quick wins, right? Those fast wins, those shiny object wins, as I call them, but

    John Jantsch (03:09.432)

    Mm-hmm.

    @ChrisDucker (03:13.85)

    If you think about how short-term wins are quite loud, you go for something, you grab them, you celebrate it in a loud way, the way I look at long-term impact is really it whispers and whispers and whispers until it starts roaring. I’m all about the roar at this point. The real game should be patience and consistency and showing up even when it’s not sexy, doing the un…

    the unflashy work behind the scenes and all that kind of stuff. And so, yeah, I think there’s certainly something to be said for hustle, right? And hustle culture. There’s nothing wrong with a little hustle every now and then. And you will hustle anyway, just naturally by being a business owner, a deadline, a project that you want to get out the door by a certain date or something along those lines. But generally speaking, it’s not sustainable to be in that hustle mindset for too long. In fact, hustle, if you think about it, is a season.

    It’s not a lifestyle. I talk about that in the book, obviously.

    John Jantsch (04:10.254)

    Yeah. But help me a little bit. mean, I get this. I’ve been doing this 30 years, you know, so I get, you know, what happens is you, you develop muscles and you develop memory and that helps you with the long game. Like every year in our business, February is a terrible month. And it must have something to do with, you know, the cycle of, of, know, what people do in business. You know, it’s like everybody wants to close the year and, you know, big time. And then there’s like kind of this exhale.

    And so younger members of my team are like, leads are way down, know, business is way down. What are we going to do? And I’m like, it’s always this way. You know, just, just wait for March. It’ll be fine. You know, but, that until you’ve been through it 10 times, you know, it’s hard to have that mindset. So how does a, how does a younger entrepreneur in this case, develop that long-term mindset without kind of the, benefit of, you hindsight.

    @ChrisDucker (04:45.869)

    Yeah. Yeah.

    @ChrisDucker (05:02.982)

    Yeah, I think, you know, particularly the younger generation, my daughter, Chloe, as I know your daughter’s with your company, Chloe’s been with us now for six years. She’s our COO at Upanose. She’s amazing, but she’s also quite kind of KPI and kind of target focused and she wants to kind of chase down the next goal quite a bit. And I, you know, I always say that first and foremost, leadership in general, leading the game in whatever niche you’re in is not about being

    John Jantsch (05:17.474)

    Yeah.

    @ChrisDucker (05:32.11)

    everywhere. Genuinely, it’s not. It’s about being where it really matters. So you don’t have to worry about being on every platform, chasing down every goal, every verification badge that you can get and all that kind of stuff. It’s about choosing your presence with intention and working from a place of non-insecurity or no insecurity. The other thing is that

    John Jantsch (05:33.409)

    Mm-hmm.

    @ChrisDucker (05:59.654)

    I kind of like the idea. Like I’ve been saying this a lot recently, particularly to younger people. My son is 16 now and he’s, he’s a big music fan and he’s kind of creating his own music and he’s putting it up on Spotify and YouTube and all these kinds of places. And he gets like really, that I just hit 200 subscribers and you know, it just hit a thousand streams and all this kind of stuff. And I keep saying, look, you don’t need more followers. You don’t need more followers. You just need more focus, right? You’ve got to like focus on the clarity.

    Don’t worry about constant content out, know, da, da, da, da, da, know, every available opportunity, like build that focus, knock out something really good on a weekly or a monthly basis. And the momentum will follow plain and simple. And so I think overall, the question is, yes, I can respect people want quick wins and they want to chase down those, those goals, but ultimately any kind of suggest or rather any kind of success that kind of, or suggest that you’re, you know,

    have bad health because of it or family or start doing it from a place of non-committal joy. That’s pure sacrifice right there. That’s not success. I want my kids to be successful just like I want all my clients to be successful as well.

    John Jantsch (07:13.518)

    Well, before we get too much further in the show, the book is built, I mean, as all good books, you give people a, it’s not just a concept, here’s a framework. Here’s actually the steps to do it. So you want to kind of as high level as you want to go unpack what the steps are in the framework.

    @ChrisDucker (07:22.482)

    Yep.

    @ChrisDucker (07:28.456)

    Yeah. So when I first started writing the book, so this all came about out of 2021, we were in the middle of pandemic. I had a burnout, a pretty bad burnout. I was actually diagnosed with anxiety, depression, which I didn’t see coming at all. And I had phase three adrenal failure, which basically meant that my adrenal glands, which are two little glands that sit on top of your kidneys, they create cortisol, which is your stress hormone, right?

    They flatlined, they weren’t creating any cortisol, so I couldn’t handle stress. And the more stress it got, the worse it got and so on and so on. So I had to take a period of time off and kind of recoup and relook at things. And I noticed when I was writing notes down, and I was doing this mostly for me at this point, not for the book, but whenever I was writing notes down or listening to a podcast or watching a video or whatever it was, talking to somebody, I noticed that the…

    The notes I was taking, the things I was taking away from these discussions kept landing in four very, very distinct buckets. And they were hobbies and pastimes, which was a big one out of left field. It didn’t see that coming at all. It was love and relationships. It was personal mastery, so upgrading yourself, et cetera. And then the work that you do, right? And so I sat down and I kind of…

    worked through this and looked at how we could put this into a framework when we actually started planning the book. And that’s what we did. We basically put it into this four step, if you imagine a bit of a Venn diagram, it’s the only image in the entire book. There’s one image in the whole book and this is it. And we’ve called it the long haul leader life OS or operating system. Because my mindset was, well, if our phones have got an OS, our computers have got an OS, why can’t we have an OS as well?

    And so if you imagine where personal mastery and hobbies and pastimes kind of overlap, the time that we spend doing those things represents the balance that we have between our self-improvement and obviously the activities that we enjoy doing. Where hobbies and relationships and love clash, memories, right, the actual memories that we create, they reflect those meaningful

    John Jantsch (09:26.488)

    Mm.

    @ChrisDucker (09:42.212)

    experiences that we create, right, while we’re pursuing these passions and nurturing these relationships and whatnot. And then going further, where love and relationships and the work that we do, or impactful work, as I talk about it in the book, where those actually overlap, then what we’re talking about here is like, showing how meaningful work ultimately enables personal freedom, but also strengthens the relationships both at work and away from work as well. And then finally,

    the personal mastery side of things and how that clashes and overlaps with the work that we do. This kind of like excites me a lot is it all comes down to the clients and they reflect the value and the influence that we generate from the people that we work with and how we apply our own expertise into our work. it’s a business book. And it’s interesting with my publisher, we have a pretty long drawn out discussion over like, how do we position this? Is it a leadership book? Is it a self-help book?

    John Jantsch (10:36.536)

    Yeah.

    @ChrisDucker (10:40.186)

    Is it personal development? it business? We ended up sticking it into a leadership category, but ultimately it’s a little bit of all of those things. And I’m kind of joking a little bit when I talk to friends about it, saying when it’s kind of part memoir, part roadmap, and that’s kind of where we’re going.

    John Jantsch (10:56.142)

    Well, I’ve always said that I think entrepreneurship is probably the ultimate personal development. Yeah, I mean, so, I mean, I think you could rightly call personal development or self-help even because I mean, regardless if you’re running a business, mean, almost everybody has those four areas at some level in their life, even if they’re working for a company.

    @ChrisDucker (11:04.04)

    it totally is. If you want to do it right.

    @ChrisDucker (11:21.01)

    Yeah.

    John Jantsch (11:24.758)

    All good frameworks come with a way to measure. Are we making progress? Are we setting the right priorities? How do you suggest, especially when you start getting into things like hobbies, as you’ve mentioned, mean, how do you measure like, I doing it right?

    @ChrisDucker (11:39.27)

    Yeah, the hobbies thing, like I said, came out of left field. I didn’t see this one coming. I, through the research that we did through the book, the people that were interviewed for the book and things like that, it was pretty apparent to me that those entrepreneurs, very specifically entrepreneurs, as well as C-suite executives and things like that, but mostly entrepreneurs that we talked to, those that had hobbies were a heck of a lot productive and more successful in their work compared to people that did not have hobbies.

    John Jantsch (11:42.445)

    Yeah.

    John Jantsch (11:46.072)

    me

    John Jantsch (12:00.056)

    Thanks.

    @ChrisDucker (12:09.16)

    I started looking into this even further and I found that creative hobbies, very specifically things like painting or anything to do with music and that kind of stuff. I’m a watercolour, nature watercolour. Yeah. And I also do bonsai as well, which is quite creative as well. Got to keep the things alive first and foremost. So the horticulture side of things comes in the play first. But yeah, so what we found with the creative hobbies was really interesting. So

    John Jantsch (12:10.958)

    Okay.

    John Jantsch (12:16.426)

    Mm-hmm. And I think you do painting, don’t you? Yeah, yeah, yeah, yeah, yeah, yeah.

    Okay.

    John Jantsch (12:29.069)

    Yeah.

    Yeah.

    @ChrisDucker (12:39.036)

    I went down a rabbit hole and I started looking at like, there any famous people that are like in corporate America, corporate world who have got like creative hobbies? There’s one guy we found, David Solomon, who is the CEO of Goldman Sachs. David Solomon is also known as DJ D Sol. And he is one of the most sought after dance DJs in America. Everything he makes, he gives to charity because he doesn’t need the money, obviously.

    John Jantsch (12:45.26)

    Mm-hmm. Mm-hmm.

    John Jantsch (13:00.608)

    funny.

    @ChrisDucker (13:08.232)

    But when you look at the statistic, and this came out of a Forbes survey, I believe, that if you engage in a creative hobby as an entrepreneur or a high level executive for a minimum of two hours a week, on average, you’re looking at about a 30 % boost on your performance at work, which is pretty telling. So the overall arching message here is go get a hobby and make it a creative one, ultimately.

    John Jantsch (13:29.154)

    Yeah.

    John Jantsch (13:35.618)

    I mean, did the research suggest why that is though? I mean, what does it rewire your brain? Is it like give you something else to think about? Yeah, yeah, yeah,

    @ChrisDucker (13:39.24)

    I think it comes down to prioritizing recovery fundamentally. It’s prioritizing recovery. And that is what I’ve personally seen as well in me stepping away from work more often. The work that I do now, Monday, because I don’t work Fridays, I haven’t worked Fridays for many, years. Monday to Friday, I work 10 a.m. to 4 p.m.

    So it’s not a lot of time quote unquote in the office, but I am more productive than I ever have been. And I go out on nature walks almost every day. I’m very blessed to live in the countryside here in England. So I’m out and about on nature and everything pretty regularly become a little bit of a birdwatcher. Actually, I’m the guy walking around with a big lens now in the morning, just in case something cool pops out of a bush somewhere. But on a very serious note, have noticed unreservedly noticed that

    John Jantsch (14:21.048)

    Mm-hmm.

    @ChrisDucker (14:32.912)

    I feel more confident in the work that I’m doing. I get more done. I’m hitting my KPIs. My to-do lists disappear almost on a daily, if not definitely a weekly basis. And my team started the follow suit as well. So we’re now a no work Friday company. And everybody loves that, obviously, a four day work week. And there is just something about prioritizing your recovery that allows you to become better at what you do at work.

    John Jantsch (14:58.03)

    I wonder sometimes too, if people like us that have their hands on a keyboard a lot of days and we’re staring into virtual cameras. I wonder if there’s also something, if we want to go down another rabbit hole to doing a hobby that uses your hands, that is analog, that really gets you away from a computer screen completely. I actually enjoy woodworking. I build furniture and things. I always say that all the time. I mean, there’s something.

    about holding this thing that used to be alive, you know, this tree that used to be alive. And I think there is something physical as well as mental about that.

    @ChrisDucker (15:37.224)

    I went to a conference, fair. was the Global Bird Fair just last weekend. I’ll show you something on camera here. So if you’re listening on audio, sorry, you’re going to miss this. But I bought this. This is a little nut hatch. Yeah. And I paid, think probably the equivalent of about $90 US for it. But I didn’t necessarily buy it because I wanted this to sit on my desk, although it does look pretty cool.

    John Jantsch (15:49.513)

    yeah, yeah, a little carved nut touch, yeah.

    @ChrisDucker (16:06.128)

    I bought it because after talking with the sculptor for 30 minutes, I was invested in the journey. I was invested in what he was all about. This guy was retired, mid seventies, does about five hours a day in his workshop, pretty much seven days a week. Loves what he does and travels the country selling his woodwork and making a little money after retirement. But it was the joy.

    John Jantsch (16:13.037)

    Yeah, yeah, yeah.

    John Jantsch (16:23.042)

    Yeah.

    @ChrisDucker (16:32.196)

    in his face and his words when he spoke about doing what he did and what he loved. And there’s something to be said for that, you know?

    John Jantsch (16:32.227)

    haha

    John Jantsch (16:38.798)

    Yeah, 100%. Well, we could do a whole nother show on this. We better get back to another topic in the book that you cover a lot. And again, you use yourself, I think of stories of reinvention. there a particularly painful, people love painful stories, or is there a particularly painful one or maybe something that you got through because of maybe taking this long haul approach?

    @ChrisDucker (16:43.549)

    Ha

    @ChrisDucker (17:06.408)

    Well, I mean, it’s the burnout of 2021. know, that was, it was interesting because that year we had a phenomenal year business-wise. We made a whole bunch of money. We served probably well over 300 people within our UPINR programs, maybe even a little more actually. It was just a great year and all the work I was doing, like genuinely John, like I was loving it. Loving the work.

    John Jantsch (17:08.492)

    Yeah, yeah, yeah.

    @ChrisDucker (17:32.636)

    love the people we’re working with, love doing the track, you know, everything that we were doing to kind of like, you know, turn up and train people and all the rest of it. was just a great year, but little did I know deep down, I was just wearing myself out further and further and further and further. And when you hit a rock bottom, like, like if you’d have asked me five, like seven, eight years ago, do you ever think you’ll be treated like clinically with drugs for depression, Chris? I would have called you mad, mad. Yeah. There I was.

    John Jantsch (17:35.534)

    you

    John Jantsch (17:56.407)

    Mmm, yeah.

    @ChrisDucker (18:01.786)

    on antidepressants for 18 months to bounce back from it. So it was very much a fish out of water situation for me. I didn’t really feel it coming all that much. And when it hit me, it hit me really, really, really hard. And I did what most kind of quite addictive personality type people do. And I kind of went all in on it. And I, you know, I went down, I went down the nutrition route, the

    the whole kind of biohacking route. did a whole bunch of blood work. I started wearing a wearable to track everything from sleep and recovery and the heart rate and all the rest of it. know, red light therapy, cold plunges, saunas, PT sessions every other day, all that stuff. Because I’m like, I need to get better. Like I can’t, you know, yes, I can afford to take six months off, but my business can’t allow me to take six months off like this.

    John Jantsch (18:31.97)

    Mm-hmm.

    John Jantsch (18:49.933)

    Yeah.

    @ChrisDucker (18:57.84)

    And so it was really, really, really tough. But the things that I talk about in the book are real. Double downing on things like recovering and enjoying hobbies more, spending more time with the people that you love and you respect and want to be around a lot more, focusing on learning new things as well and understanding that in order to lead, you have to continue to learn. You have to. And then really just like the…

    focus of working with the right people. That was the big change that I made coming back out from it was that I was done working with the wrong type of people. When I started looking at things a lot more granularly, I realized, that guy’s a pain in the butt to deal with. This group I don’t want to work with anymore and so on so on and so on. And we fired a whole bunch of clients, hired a whole bunch of new ones and rejigged a whole bunch of different stuff that we were doing program-wise, messaging-wise.

    John Jantsch (19:54.307)

    Mm-hmm.

    @ChrisDucker (19:54.812)

    marketing language wise, everything. So that was the big, you know, the kind of the big painful story that now I’m happy to say is, you know, we’re in a much better spot than we’ve ever been.

    John Jantsch (20:07.374)

    So one of the things that I think this long haul approach is, and you talk about it in the book, it takes a lot of transparency. people realize that you’re in the long haul if you’re, I think you even call it leading out loud. You share the good things, you share the bad things, you share where we’re going, get everybody on the same page. How, especially for a leader, that that might feel like, wait, we don’t do that, do we?

    We don’t share the books. don’t, you know, I mean, how do you get somebody to realize the value in doing that?

    @ChrisDucker (20:34.279)

    Yeah.

    @ChrisDucker (20:40.882)

    Here’s the thing, I didn’t do it either. I didn’t do it. Now, I didn’t do it mostly because I’m a stupid man and we have idiot brains, you know, most of us, but I mean, I think some of it was down to pride. You know, I’m the patriarch of my family, what, four children and an amazing family and they look up to me for pretty much everything. And I love that most days, right? And…

    think part of it was that. The other part very clearly was business because people were coming to me to know how to build their business with balance and their business with profitability and purpose built in. And here I am burning out like there’s something broken here and I can’t let them know that I’m going through this. So I had to kind of almost power through it in a way. And actually it was last year when we were hanging out in Nashville.

    John Jantsch (21:33.144)

    Yep. Yeah.

    @ChrisDucker (21:39.11)

    with each other. was sitting down when our time together had finished and myself and my buddy Pat Flynn were hanging out. he and our families are very, very close families. We spent a lot of time with each other. And I hadn’t even told him. And we’re talking three years after the fact, after I was diagnosed and put on meds and all the rest of it. And when I was telling him about it, finally face to face properly that we hadn’t seen each other since the pandemic, he started tearing up and he was just like,

    John Jantsch (21:53.806)

    Hmm. Hmm.

    @ChrisDucker (22:08.448)

    believe you went through all this without telling me. Like it’s awesome that you’re on the other side of it, but like, bro, you should have told me kind of thing. know, like this is messed up. We’re supposed to be friends. So I kept it in, John, kept it all in for those two main reasons. And I’ve hated myself for it. And when I started writing the book, really got into it at around the beginning of last year, it wrapped up. We wrapped the editing up in around September last year.

    John Jantsch (22:10.638)

    Yes.

    John Jantsch (22:20.876)

    Mm-hmm. Yeah.

    @ChrisDucker (22:36.444)

    But when I really got into the writing, was like, I can go two ways here. I can continue to kind of put a bit of a cloak and smoke and mirror style here in place and kind of just skate around the edges. Or I can really open the kimono up and just, you know, just, just, just be super vulnerable and, and just give it all, just put it all out there. And which is, that’s what I decided to do.

    And the folks that I’ve spoken to about the book, are half a dozen or so folks that had like an advanced PDF version a few months back before we finalized everything. They were like, man, this is like, the fact that you’re doing this is huge because people in our industry just don’t do this. This has the opportunity of genuinely, like, hopefully changing some lives, like for real, not just business lives, but like lives, lives. And so I’m glad I made the decision to be a little bit more open about it all.

    John Jantsch (23:30.222)

    Well, awesome. Chris, I appreciate you taking a few moments to stop by the Duct Tape Marketing Podcast. Anywhere you want to invite people to learn more about you, your work, obviously the long haul leader.

    @ChrisDucker (23:38.728)

    Yeah, I mean, if anybody does want to read the book, they can preorder it at longhaulleader.com. The official publication date is September 2. And if they preorder before that date, just send us a copy of your receipt. We’ll give you a load of bonuses. All the info is on that page. And if they want to connect on me, just chrisducker.com. Nice and easy.

    John Jantsch (23:57.198)

    Again, appreciate you dropping by and I look forward to seeing you in Nashville soon.

    @ChrisDucker (24:03.91)

    Yeah, right back at you, my friend.

    John Jantsch (24:05.688)

    Take care.

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    The documentary’s intensely intimate footage, which includes the tense string score by Dan Deacon, amps up the intensity of the film, adding a sense of suspense to the film &#8217 ,s participants. It&#8217 ;s an approach that does justice to the vivid role play practiced by the documentary &#8217, s stars. It&#8217 ;s does bring a welcome sense of drama.

    The film was produced by Concordia Studio ( Davis Guggenheim&#8217, Muck Media’s production company ) in collaboration with Tribeca Films. The studio is kicking off Tribeca’s summer slate with bold storytelling from emerging talent and a range of genres and viewpoints that accompany We Can Be Heroes.

    Co-director Carina Mia Wong started out with Vice in 2016 with a wealth of experience in television news production. In 2008, Alex Simmons began making music videos and soon transitioned to producing and directing television documentaries. He recently collaborated with Wong on the television series Trafficked with Mariana Van Zeller and made his feature directorial debut with Buddymoon in 2016.

    On Tuesday, July 29th, We Can Be Heroes will be available streaming services like Kanopy, Kinema, Fandango At Home, Apple TV, and Amazon Prime Video.

    The first post of the EXCLUSIVE: We Can Be Heroes trailer features young LARPers on a journey to self-discovery first appeared on Den of Geek.

  • Comic Book Spotlight – Building a Comic Community

    Comic Book Spotlight – Building a Comic Community

    A craft market in an ancient World War II tower in the Port of Los Angeles is not the first place you would expect to find a lively, buzzy graphic factory, which is featured in this article. However, there is a small monument to nerdery that is owned by [ …] right behind Pepper’s Cafe.

    The article Building a Comic Community: Comic Book Spotlight first appeared on Den of Geek.

    LRP, a global sensation that gives fantasy fans the chance to experience the beautiful lives of the characters they create, is a global phenomenon. The documentary We Can Get Heroes, starring Alex Simmons and Carina Mia Wong, follows the adventures of a special group of young LARPers who are finding their voices and their place in the larger dream world as they build the personalities and relationships that will take them into adulthood.

    Above, watch the unique truck for We Can Get Heroes.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Film&#8217, s official press release describes it as a &#8220, greatly accepting environment [that ] has given neurodivergent, queer, and self-proclaimed nerdy teenagers the space and community for self-discovery that they have never found anywhere else. It depicts the life and intersecting ties of spectators at a LARP camp in upstate New York. We Can Get Heroes, &#8221, lifts the lid on this intellectual world by demonstrating how the young LARPers &#8220 discover inward strength, recover from past traumas, and come as the heroes they were meant to be, both in the real world and in the fantasy world. &#8221, &nbsp,

    We Can Get Heroes has won the SXSW Documentary Feature Competition Special Jury Award for courage and compassion in 2024, and it has received widespread important admiration. The film, which opened a zealous discussion at recognized festivals like Sheffield DocFest, Mountainfilm, Seattle International Film Festival, Brooklyn Film Festival, Woodstock Film Festival, Nashville Film Festival, Nevada City Film Festival, Bentonville Film Festival, and more, will be the home movie launch of the film.

    Shard Dorpington, the glass-throated child who is completely immersed in the persona of their LARP character, is undoubtedly a breakout favorite. Shard, a custom-made Tumblr meme, epitomizes the magical realism at the heart of We Can Be Heroes ‘#8217 fascinating exploration. Are we really moving one step closer to altering our realities as we try to incorporate fantasy into our own lives? The film promises to provide a variety of solutions that will enable us to discover our own.

    The documentary’s intensely personal footage, which includes Dan Deacon’s tense string score, amps up its intensity, while also adding a sense of suspense to the film’s participants ‘ incredibly private footage. It&#8217 ;s an approach that does justice to the vivid role play practiced by the documentary &#8217, s stars. It&#8217 ;s does bring a welcome sense of drama.

    The film was produced by Concordia Studio ( Davis Guggenheim&#8217, Muck Media’s production company ) in collaboration with Tribeca Films. The studio is kicking off Tribeca&#8217, s summer slate, by focusing on bold storytelling from emerging talent and presenting We Can Be Heroes from a variety of genres and viewpoints.

    Co-director Carina Mia Wong started out with Vice in 2016 with a wealth of experience in television news production. In 2008, Alex Simmons began making music videos and soon transitioned to producing and directing television documentaries. He recently collaborated with Wong on the television series Trafficked with Mariana Van Zeller and made his feature directorial debut with Buddymoon in 2016.

    On July 29th, We Can Be Heroes will be available streaming on Kanopy, Kinema, Fandango At Home, Apple TV, and Amazon Prime Video.

    The first post of the EXCLUSIVE: We Can Be Heroes trailer features young LARPers on a journey to self-discovery first appeared on Den of Geek.

  • Den of Geek and eBay Live’s Summer of Superman Culminates in DC Original Art Auction

    Den of Geek and eBay Live’s Summer of Superman Culminates in DC Original Art Auction

    The planet stopped five years ago, according to Collector’s Digest, an editorial set powered by this article. People, products, and money no longer moved, and we all needed some assistance. One firm was there for booksellers and their employees. A group of humorous advantages, some of whom had been working with, were there when the pandemic struck.

    Summers of Superman Culminates in a DC Original Art Auction was originally published on Den of Geek and craigslist Live.

    Live action role-playing ( LARP ) is a global phenomenon that gives fantasy fans the chance to experience the magical lives of the characters they create. We Can Get Heroes, a documentary starring Alex Simmons and Carina Mia Wong, follows the adventures of a special group of young LARPers finding their voices and their place in the larger fantasy world as they build the personalities and relationships that will bring them into age.

    Above, watch the special trailer for We Can Get Heroes.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Film&#8217, s official press release describes it as a &#8220, greatly accepting environment [that ] has given neurodivergent, queer, and self-proclaimed nerdy teenagers the space and community for self-discovery that they have never found anywhere else. It depicts the life and intersecting ties of spectators at a LARP camp in upstate New York. We Can Get Heroes &#8221, lifts the lid on this intellectual world by demonstrating how the young LARPers &#8220 learn inward strength, recover from past traumas, and rise as the heroes they are meant to become, both in the fantasy world and in the real world. &#8221, &nbsp,

    We Can Be Heroes won the SXSW Documentary Feature Competition Special Jury Award for bravery and empathy in 2024, which has won numerous critical awards. The documentary, which opened a passionate discussion at renowned festivals like Sheffield DocFest, Mountainfilm, Seattle International Film Festival, Brooklyn Film Festival, Woodstock Film Festival, Nashville Film Festival, Nevada City Film Festival, Bentonville Film Festival, and more, will be the home video premiere of the documentary.

    Shard Dorpington, the glass-throated child who is completely immersed in the persona of their LARP character, is undoubtedly a breakout favorite. Shard, a custom-made Tumblr meme, epitomizes the magical realism at the heart of We Can Be Heroes ‘#8217 fascinating exploration. Are we actually one step closer to altering our realities as we try to incorporate fantasy into our own lives? The film promises to provide a variety of solutions that will help us discover our own.

    The documentary’s intensely personal footage, which includes Dan Deacon’s tense string score, amps up its intensity, while also adding a sense of suspense to the film’s participants ‘ incredibly private footage. It&#8217 ;s a method that does justice to the vivid role play the documentary &#8217 ,s stars practice. It also brings a welcome sense of drama.

    The film was produced by Concordia Studio ( Davis Guggenheim&#8217, Muck Media’s production company ) in collaboration with Tribeca Films. The studio is kicking off Tribeca&#8217, s summer slate, by focusing on bold storytelling from emerging talent and presenting We Can Be Heroes from a variety of genres and viewpoints.

    Co-director Carina Mia Wong started out with Vice in 2016 with a wealth of experience in television news production. In 2008, Alex Simmons began making music videos and soon transitioned to producing and directing television documentaries. In 2016, he made his feature-directing debut with Buddymoon, and he most recently collaborated with Mariana Van Zeller on the television series Trafficked.

    On Tuesday, July 29th, We Can Be Heroes will be available streaming services like Kanopy, Kinema, Fandango At Home, Apple TV, and Amazon Prime Video.

    The first post of the EXCLUSIVE: We Can Be Heroes trailer features young LARPers on a journey to self-discovery first appeared on Den of Geek.

  • Mike’d Up Podcast Auctions Off Comic Relics for a Good Cause

    Mike’d Up Podcast Auctions Off Comic Relics for a Good Cause

    This article is a part of Collector’s Digest, an editor board powered by the sentiment that:” Everyone loves a hero team-up. Big Apple Comic Con, a wall of the New York City cartoons image for years, was the brainchild of Mike Carbonaro, or” Carbo,” as he’s known. The founder of Spineworks Comics, a preservation, grading, and [ …] is Mike Raphael.

    On Den of Geek, the second article Mike’d Up Podcast bids off humorous relics for a good reason first appeared.

    Live action role-playing ( LARP ) is a global phenomenon that gives fantasy fans the chance to experience the magical lives of the characters they create. A group of young LARPers who are struggling to find their accents and their place in the larger dream world are followed by the film We Can Get Heroes, starring Carina Mia Wong and Alex Simmons.

    Below is the unique We Can Get Heroes truck premiere.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Film&#8217, s official press release describes it as a &#8220, greatly accepting environment [that ] has given neurodivergent, queer, and self-proclaimed nerdy teenagers the space and community for self-discovery that they have never found anywhere else. It depicts the life and intersecting ties of spectators at a LARP camp in upstate New York. We Can Get Heroes revers the curtain on this intellectual world by demonstrating how the young LARPers &#8220 learn inward strength, recover from past traumas, and become the heroes they are meant to become, both in the fantasy world and in the real world. &#8221, &nbsp,

    We Can Get Heroes has won the SXSW Documentary Feature Competition Special Jury Award for courage and compassion in 2024, and it has received widespread important admiration. The documentary’s home movie launch will be the film that sparked a fiery discussion at famous events like Sheffield DocFest, Mountainfilm, Seattle International Film Festival, Brooklyn Film Festival, Woodstock Film Festival, Nashville Film Festival, Nevada City Film Festival, Bentonville Film Festival, and more.

    Shard Dorpington, the glass-throated child who is absolutely immersed in their LARP character, is undoubtedly a breakout hit. Shard, a custom-made Tumblr meme, epitomizes the magical realism at the heart of We Can Get Heroes ‘#8217 fascinating investigation. Are we really moving one step closer to altering our experiences as we attempt to embodie story in our own life? The film promises to provide a variety of solutions that may enable us to discover our individual.

    The documentary’s intensely intimate footage, which includes the tense string score by Dan Deacon, amps up the intensity of the film, adding a sense of suspense to the film &#8217 ,s participants. It&#8217 ;s a method that does justice to the vivid role play the documentary &#8217 ,s stars practice. It also brings a welcome sense of drama.

    The film was produced by Concordia Studio ( Davis Guggenheim&#8217, Muck Media’s production company ) in collaboration with Tribeca Films. The workshop is kicking off Tribeca’s summer slate with We Can Get Heroes, which will feature fresh voices from emerging talent and spans a variety of genres and viewpoints.

    Co-director Carina Mia Wong has a wealth of experience in television news creation, starting with Vice in 2016. In 2008, Alex Simmons began making music videos and rapidly transitioned to producing and directing broadcast movies. He recently collaborated with Wong on the television set Trafficked with Mariana Van Zeller and made his have directorial debut with Buddymoon in 2016.

    On July 29th, We Can Get Heroes will be available streaming on Kanopy, Kinema, Fandango At Home, Apple TV, and Amazon Prime Video.

    Fresh LARPers on a Road to Self-Discovery are featured in the EXCLUSIVE: We Can Get Heroes Video, which first appeared on Den of Geek.

  • War of the Worlds and the Post-9/11 Blockbusters

    War of the Worlds and the Post-9/11 Blockbusters

    Obviously, War of the Worlds is a large sci-fi film about aliens encircling the Earth. It begins with the narration of Morgan Freeman about envious observers who are observing our planet from a distance, and it is full of the great, thrilling sequences that Steven Spielberg created. War of the]… Despite being for the first people to watch the movie in 2005…

    The post-War of the Worlds and post-9/11 movies initially appeared on Den of Geek.

    LRP ( live action role-playing ) is a global phenomenon that gives fantasy fans the chance to experience the magical lives of the characters they create. The documentary We Can Get Heroes, starring Alex Simmons and Carina Mia Wong, follows the adventures of a special group of young LARPers who are finding their voices and their place in the larger dream world as they build the personalities and relationships that will take them into adulthood.

    Check out the first official video for We Can Get Heroes above.

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Film&#8217, s official press release describes it as a &#8220, greatly accepting environment [that ] has given neurodivergent, queer, and self-proclaimed nerdy teenagers the space and community for self-discovery that they have never found anywhere else. It depicts the life and intersecting ties of spectators at a LARP camp in upstate New York. We Can Get Heroes, &#8221, lifts the lid on this intellectual world by demonstrating how the young LARPers &#8220 discover inward strength, recover from past traumas, and come as the heroes they were meant to be, both in the real world and in the fantasy world. &#8221, &nbsp,

    We Can Get Heroes won the SXSW Documentary Feature Competition Special Jury Award for courage and compassion in 2024, which has won numerous essential awards. The documentary’s home movie launch will be the film that sparked a fiery discussion at famous events like Sheffield DocFest, Mountainfilm, Seattle International Film Festival, Brooklyn Film Festival, Woodstock Film Festival, Nashville Film Festival, Nevada City Film Festival, Bentonville Film Festival, and more.

    Shard Dorpington, the glass-throated child who is absolutely immersed in the image of their LARP character, is undoubtedly a breakthrough popular. Shard, a custom-made Tumblr meme, epitomizes the magical realism at the heart of We Can Get Heroes ‘#8217 fascinating investigation. Are we really moving one step closer to altering our experiences as we try to incorporate fantasy into our own lives? The film promises to provide a variety of solutions that will help us discover our unique.

    The documentary’s intensely intimate footage, which includes the tense string score by Dan Deacon, amps up the intensity of the film, adding a sense of suspense to the film &#8217 ,s participants. It&#8217 ;s a method that does justice to the vivid role play the documentary &#8217 ,s stars practice. It also brings a welcome sense of drama.

    Tribeca Films produced the film in collaboration with Concordia Studio ( Davis Guggenheim&#8217, Muck Media’s production company ) and Muck Media. The workshop is kicking off Tribeca’s summer slate with strong storytelling from emerging talent and a range of genres and viewpoints that accompany We Can Get Heroes.

    Co-director Carina Mia Wong started out with Vice in 2016 with a wealth of experience in television media production. In 2008, Alex Simmons began making music videos and rapidly transitioned to producing and directing broadcast movies. He recently collaborated with Wong on the television set Trafficked with Mariana Van Zeller and made his characteristic directorial debut with Buddymoon in 2016.

    On Tuesday, July 29th, We You Get Heroes will be available streaming services like Kanopy, Kinema, Fandango At Home, Apple TV, and Amazon Prime Video.

    The first post of the EXCLUSIVE: We Can Get Heroes trailer features younger LARPers on a journey to self-discovery first appeared on Den of Geek.

  • Kaiju Collecting: A Guide To The Best Godzilla SDCC Exclusives

    Kaiju Collecting: A Guide To The Best Godzilla SDCC Exclusives

    The King of the Monsters has transcended his visual roots as the King of the Monsters continues to evolve as part of Collector’s Digest, an editorial set powered by. Kaiju enthusiasts and Godzilla connoisseurs now have more methods than ever to honor Toho’s Mightiest Monster! It will require much more than just a giant who can stop it.

    The first article on Den of Geek was Kaiju Collecting: A Guide To The Best Godzilla SDCC Editions.

    LRP, a global sensation that gives fantasy fans the chance to experience the beautiful lives of the characters they create, is a global phenomenon. The documentary We Can Get Heroes, starring Alex Simmons and Carina Mia Wong, follows the adventures of a special group of young LARPers who are finding their voices and their place in the larger dream world as they build the personalities and relationships that will bring them into adulthood.

    Above, watch the unique truck for We Can Get Heroes.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Film&#8217, s official press release describes it as a &#8220, greatly accepting environment [that ] has given neurodivergent, queer, and self-proclaimed nerdy teenagers the space and community for self-discovery that they have never found anywhere else. It depicts the life and intersecting ties of spectators at a LARP camp in upstate New York. We Can Get Heroes, &#8221, lifts the lid on this intellectual world by demonstrating how the young LARPers &#8220 discover inward strength, recover from past traumas, and come as the heroes they were meant to be, both in the real world and in the fantasy world. &#8221, &nbsp,

    We Can Get Heroes won the SXSW Documentary Feature Competition Special Jury Award for courage and compassion in 2024, which has won numerous essential awards. The film, which opened a zealous discussion at famous events like Sheffield DocFest, Mountainfilm, Seattle International Film Festival, Brooklyn Film Festival, Woodstock Film Festival, Nashville Film Festival, Nevada City Film Festival, Bentonville Film Festival, and more, will be the home movie launch of the film.

    Shard Dorpington, the glass-throated child who is completely immersed in their LARP character, is undoubtedly a breakout hit. Shard, a custom-made Tumblr meme, epitomizes the magical realism at the heart of We Can Be Heroes ‘#8217, a fascinating exploration. Are we actually one step closer to altering our realities as we try to incorporate fantasy into our own lives? The film promises to provide a variety of solutions that will help us discover our own.

    The documentary’s intensely personal footage, which includes Dan Deacon’s tense string score, amps up its intensity, while also adding a sense of suspense to the film’s participants ‘ incredibly private footage. It&#8217 ;s an approach that does justice to the vivid role play practiced by the documentary &#8217, s stars. It&#8217 ;s does bring a welcome sense of drama.

    The film was produced by Tribeca Films in collaboration with Concordia Studio ( Davis Guggenheim&#8217, Muck Media’s production company ) and Muck Media. The studio is kicking off Tribeca’s summer slate with We Can Be Heroes, which will feature fresh voices from emerging talent and spans a variety of genres and viewpoints.

    Carina Mia Wong, co-director, has a wealth of experience in producing television news for the first time since joining Vice in 2016. In 2008, Alex Simmons began making music videos and soon transitioned to producing and directing television documentaries. He recently collaborated with Wong on the television series Trafficked with Mariana Van Zeller and made his feature directorial debut with Buddymoon in 2016.

    On Tuesday, July 29th, We Can Be Heroes will be available streaming services like Kanopy, Kinema, Fandango At Home, Apple TV, and Amazon Prime Video.

    Young LARPers on a Road to Self-Discovery are featured in the EXCLUSIVE: We Can Be Heroes Trailer, which first appeared on Den of Geek.