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  • Humility: An Essential Value

    Humility: An Essential Value

    Humility, a writer’s necessary value—that has a good ring to it. What about sincerity, an business manager’s vital value? Or a doctor’s? Or a teacher’s? They all good wonderful. When humility is our guiding light, the course is usually available for fulfillment, development, relation, and commitment. In this book, we’re going to discuss about why.

    That said, this is a guide for developers, and to that conclusion, I’d like to begin with a story—well, a voyage, actually. It’s a personal one, and I’m going to make myself a little prone along the way. I call it:

    The Tale of Justin’s Preposterous Pate

    When I was coming out of arts school, a long-haired, goateed novice, write was a known quantity to me, design on the web, however, was riddled with complexities to understand and learn, a problem to be solved. Though I had been fully trained in graphic design, font, and design, what fascinated me was how these classic skills may be applied to a budding online landscape. This theme may eventually form the rest of my job.

    So rather than student and go into print like many of my friends, I devoured HTML and JavaScript novels into the wee hours of the morning and taught myself how to code during my freshman year. I wanted—nay, needed—to better understand the underlying relevance of what my design decisions may think when rendered in a website.

    The later ‘ 90s and early 2000s were the so-called” Wild West” of web design. Manufacturers at the time were all figuring out how to use layout and visual connection to the online environment. What were the laws? How may we break them and also engage, entertain, and present information? At a more micro level, how was my values, inclusive of modesty, admiration, and link, coincide in combination with that? I was eager to find out.

    Though I’m talking about a diverse time, those are amazing factors between non-career connections and the world of style. What are your main passions, or ideals, that elevate medium? It’s basically the same principle we discussed previously on the immediate parallels between what fulfills you, independent of the visible or online realms, the core themes are all the same.

    First within tables, animated GIFs, Flash, then with Web Standards, divs, and CSS, there was personality, raw unbridled creativity, and unique means of presentment that often defied any semblance of a visible grid. Splash screens and “browser requirement” pages aplenty. Usability and accessibility were typically victims of such a creation, but such paramount facets of any digital design were largely (and, in hindsight, unfairly) disregarded at the expense of experimentation.

    For example, this iteration of my personal portfolio site (” the pseudoroom” ) from that era was experimental, if not a bit heavy- handed, in the visual communication of the concept of a living sketchbook. Very skeuomorphic. I collaborated with fellow designer and dear friend Marc Clancy ( now a co-founder of the creative project organizing app Milanote ) on this one, where we’d first sketch and then pass a Photoshop file back and forth to trick things out and play with varied user interactions. Then, I’d break it down and code it into a digital layout.

    Along with design folio pieces, the site also offered free downloads for Mac OS customizations: desktop wallpapers that were effectively design experimentation, custom-designed typefaces, and desktop icons.

    From around the same time, GUI Galaxy was a design, pixel art, and Mac-centric news portal some graphic designer friends and I conceived, designed, developed, and deployed.

    Design news portals were incredibly popular during this period, featuring ( what would now be considered ) Tweet-size, small-format snippets of pertinent news from the categories I previously mentioned. If you took Twitter, curated it to a few categories, and wrapped it in a custom-branded experience, you’d have a design news portal from the late 90s / early 2000s.

    We as designers had evolved and created a bandwidth-sensitive, web standards award-winning, much more accessibility-conscious website. Still ripe with experimentation, yet more mindful of equitable engagement. You can see a couple of content panes here, noting general news (tech, design ) and Mac-centric news below. We also offered many of the custom downloads I cited before as present on my folio site but branded and themed to GUI Galaxy.

    The site’s backbone was a homegrown CMS, with the presentation layer consisting of global design + illustration + news author collaboration. And the collaboration effort here, in addition to experimentation on a’ brand’ and content delivery, was hitting my core. We were designing something bigger than any single one of us and connecting with a global audience.

    Collaboration and connection transcend medium in their impact, immensely fulfilling me as a designer.

    Now, why am I taking you down this trip of design memory lane? Two reasons.

    First, there’s a reason for the nostalgia for that design era ( the” Wild West” era, as I called it earlier ): the inherent exploration, personality, and creativity that saturated many design portals and personal portfolio sites. Ultra-finely detailed pixel art UI, custom illustration, bespoke vector graphics, all underpinned by a strong design community.

    Today’s web design has been in a period of stagnation. I suspect there’s a strong chance you’ve seen a site whose structure looks something like this: a hero image / banner with text overlaid, perhaps with a lovely rotating carousel of images ( laying the snark on heavy there ), a call to action, and three columns of sub-content directly beneath. Maybe an icon library is employed with selections that vaguely relate to their respective content.

    Design, as it’s applied to the digital landscape, is in dire need of thoughtful layout, typography, and visual engagement that goes hand-in-hand with all the modern considerations we now know are paramount: usability. Accessibility. Load times and bandwidth- sensitive content delivery. A responsive presentation that meets human beings wherever they’re engaging from. We must be mindful of, and respectful toward, those concerns—but not at the expense of creativity of visual communication or via replicating cookie-cutter layouts.

    Pixel Problems

    Websites during this period were often designed and built on Macs whose OS and desktops looked something like this. This is Mac OS 7.5, but 8 and 9 weren’t that different.

    Desktop icons fascinated me: how could any single one, at any given point, stand out to get my attention? In this example, the user’s desktop is tidy, but think of a more realistic example with icon pandemonium. Or, say an icon was part of a larger system grouping ( fonts, extensions, control panels ) —how did it also maintain cohesion amongst a group?

    These were 32 x 32 pixel creations, utilizing a 256-color palette, designed pixel-by-pixel as mini mosaics. To me, this was the embodiment of digital visual communication under such ridiculous constraints. And often, ridiculous restrictions can yield the purification of concept and theme.

    So I began to research and do my homework. I was a student of this new medium, hungry to dissect, process, discover, and make it my own.

    Expanding upon the notion of exploration, I wanted to see how I could push the limits of a 32×32 pixel grid with that 256-color palette. Those ridiculous constraints forced a clarity of concept and presentation that I found incredibly appealing. The digital gauntlet had been tossed, and that challenge fueled me. And so, in my dorm room into the wee hours of the morning, I toiled away, bringing conceptual sketches into mini mosaic fruition.

    These are some of my creations, utilizing the only tool available at the time to create icons called ResEdit. ResEdit was a clunky, built-in Mac OS utility not really made for exactly what we were using it for. At the core of all of this work: Research. Challenge. Problem- solving. Again, these core connection-based values are agnostic of medium.

    There’s one more design portal I want to talk about, which also serves as the second reason for my story to bring this all together.

    This is K10k, short for Kaliber 1000. K10k was founded in 1998 by Michael Schmidt and Toke Nygaard, and was the design news portal on the web during this period. With its pixel art-fueled presentation, ultra-focused care given to every facet and detail, and with many of the more influential designers of the time who were invited to be news authors on the site, well… it was the place to be, my friend. With respect where respect is due, GUI Galaxy’s concept was inspired by what these folks were doing.

    For my part, the combination of my web design work and pixel art exploration began to get me some notoriety in the design scene. Eventually, K10k noticed and added me as one of their very select group of news authors to contribute content to the site.

    Amongst my personal work and side projects —and now with this inclusion—in the design community, this put me on the map. My design work also began to be published in various printed collections, in magazines domestically and overseas, and featured on other design news portals. With that degree of success while in my early twenties, something else happened:

    I evolved—devolved, really—into a colossal asshole ( and in just about a year out of art school, no less ). The press and the praise became what fulfilled me, and they went straight to my head. They inflated my ego. I actually felt somewhat superior to my fellow designers.

    The casualties? My design stagnated. Its evolution—my evolution — stagnated.

    I felt so supremely confident in my abilities that I effectively stopped researching and discovering. When previously sketching concepts or iterating ideas in lead was my automatic step one, I instead leaped right into Photoshop. I drew my inspiration from the smallest of sources ( and with blinders on ). Any critique of my work from my peers was often vehemently dismissed. The most tragic loss: I had lost touch with my values.

    My ego almost cost me some of my friendships and burgeoning professional relationships. I was toxic in talking about design and in collaboration. But thankfully, those same friends gave me a priceless gift: candor. They called me out on my unhealthy behavior.

    Admittedly, it was a gift I initially did not accept but ultimately was able to deeply reflect upon. I was soon able to accept, and process, and course correct. The realization laid me low, but the re-awakening was essential. I let go of the “reward” of adulation and re-centered upon what stoked the fire for me in art school. Most importantly: I got back to my core values.

    Always Students

    Following that short-term regression, I was able to push forward in my personal design and career. And I could self-reflect as I got older to facilitate further growth and course correction as needed.

    As an example, let’s talk about the Large Hadron Collider. The LHC was designed” to help answer some of the fundamental open questions in physics, which concern the basic laws governing the interactions and forces among the elementary objects, the deep structure of space and time, and in particular the interrelation between quantum mechanics and general relativity”. Thanks, Wikipedia.

    Around fifteen years ago, in one of my earlier professional roles, I designed the interface for the application that generated the LHC’s particle collision diagrams. These diagrams are the rendering of what’s actually happening inside the Collider during any given particle collision event and are often considered works of art unto themselves.

    Designing the interface for this application was a fascinating process for me, in that I worked with Fermilab physicists to understand what the application was trying to achieve, but also how the physicists themselves would be using it. To that end, in this role,

    I cut my teeth on usability testing, working with the Fermilab team to iterate and improve the interface. How they spoke and what they spoke about was like an alien language to me. And by making myself humble and working under the mindset that I was but a student, I made myself available to be a part of their world to generate that vital connection.

    I also had my first ethnographic observation experience: going to the Fermilab location and observing how the physicists used the tool in their actual environment, on their actual terminals. For example, one takeaway was that due to the level of ambient light-driven contrast within the facility, the data columns ended up using white text on a dark gray background instead of black text-on-white. This enabled them to pore over reams of data during the day and ease their eye strain. And Fermilab and CERN are government entities with rigorous accessibility standards, so my knowledge in that realm also grew. The barrier-free design was another essential form of connection.

    So to those core drivers of my visual problem-solving soul and ultimate fulfillment: discovery, exposure to new media, observation, human connection, and evolution. What opened the door for those values was me checking my ego before I walked through it.

    An evergreen willingness to listen, learn, understand, grow, evolve, and connect yields our best work. In particular, I want to focus on the words’ grow’ and ‘ evolve’ in that statement. If we are always students of our craft, we are also continually making ourselves available to evolve. Yes, we have years of applicable design study under our belt. Or the focused lab sessions from a UX bootcamp. Or the monogrammed portfolio of our work. Or, ultimately, decades of a career behind us.

    But all that said: experience does not equal “expert”.

    As soon as we close our minds via an inner monologue of’ knowing it all’ or branding ourselves a” #thoughtleader” on social media, the designer we are is our final form. The designer we can be will never exist.

  • I am a creative.

    I am a creative.

    I am a artistic. What I do is alchemy. It is a secret. I do not so many do it, since let it be done through me.

    I am a innovative. Certainly all creative people like this brand. No all see themselves this method. Some creative individuals see research in what they do. That is their reality, and I regard it. Sometimes I even envy them, a minor. But my approach is different—my becoming is unique.

    Apologizing and qualifying in advance is a diversion. That’s what my mind does to destroy me. I set it aside for today. I may come back later to forgive and count. After I’ve said what I came to say. Which is challenging enough.

    Except when it is simple and flows like a river of liquor.

    Sometimes it does come that method. Maybe what I need to build comes in an instant. I have learned not to say it at that time, because if you admit that sometimes the thought just comes and it is the best idea and you know it is the best idea, they think you don’t work hard enough.

    Maybe I work and work and work until the plan comes. Often it comes suddenly and I don’t tell people for three weeks. Maybe I’m so excited by the idea that came immediately that I blurt it out, can’t help myself. Like a child who found a reward in his Cracker Jacks. Often I get away with this. Maybe other people agree: yes, that is the best idea. Most times they don’t and I regret having given way to joy.

    Passion is best saved for the conference where it will make a difference. Certainly the casual get-together that accompanies that gathering by two different meetings. Anyone knows why we have all these sessions. We keep saying we’re doing away with them, but then only finding different ways to have them. Sometimes they are also good. But other days they are a distraction from the actual job. The percentages between when conferences are important, and when they are a sad distraction, vary, depending on what you do and where you do it. And who you are and how you do it. Once I digress. I am a artistic. That is the topic.

    Often many hours of hard and individual work produce something that is rarely serviceable. Often I have to accept that and move on to the next task.

    Don’t question about method. I am a innovative.

    I am a innovative. I don’t command my goals. And I don’t handle my best tips.

    I can nail aside, surround myself with information or photos, and maybe that works. I can go for a walk, and occasionally that works. I may be making breakfast and there’s a Eureka having nothing to do with sizzling oil and flowing pots. Usually I know what to do the moment I wake up. And then, nearly as often, as I become aware and part of the world once, the idea that may have saved me turns to vanishing sand in a senseless storm of nothingness. For imagination, I believe, comes from that other planet. The one we enter in aspirations, and possibly, before conception and after death. But that’s for writers to know, and I am not a writer. I am a innovative. And it’s for theologians to large armies about in their artistic world that they insist is true. But that is another diversion. And a sad one. Even on a much more important issue than whether I am a inventive or not. But nevertheless a diversion from what I came here to say.

    Often the process is mitigation. And hardship. You know the cliché about the tortured actor? It’s true, even when the artist ( and let’s put that noun in quotes ) is trying to write a soft drink jingle, a callback in a tired sitcom, a budget request.

    Some people who hate being called artistic may be closeted artists, but that’s between them and their angels. No offence meant. Your wisdom is correct, too. But mine is for me.

    Creatives understand artists.

    Creatives identify creatives like faggots recognize queers, like true rappers recognize true performers, like cons know cons. Creatives feel enormous regard for creatives. We love, respect, emulate, and nearly deify the excellent ones. To revere any man is, of course, a horrible mistake. We have been warned. We know much. We know people are simply people. They dispute, they are depressed, they regret their most critical decisions, they are weak and thirsty, they can be cruel, they can be just as terrible as we can, if, like us, they are clay. But. But. But they make this wonderful issue. They beginning anything that did not exist before them, and could not occur without them. They are the mother of suggestions. And I suppose, since it’s only lying it, I have to put that they are the mother of technology. Ba ho bum! Okay, that’s done. Continue.

    Creatives belittle our personal small successes, because we compare them to those of the wonderful people. Wonderful video! Also, I‘m no Miyazaki. Now THAT is glory. That is brilliance directly from the mind of God. This half-starved small item that I made? It more or less fell off the back of the pumpkin trailer. And the carrots weren’t actually new.

    Creatives knows that, at best, they are Salieri. Yet the creatives who are He think that.

    I am a innovative. I haven’t worked in advertising in 30 years, but in my hallucinations, it’s my previous artistic managers who judge me. And they are appropriate to do so. I am very lazy, overly simplistic, and when it actually counts, my mind goes blank. There is no medication for artistic function.

    I am a artistic. Every date I make is an experience that makes Indiana Jones look like a retiree snoring in a balcony seat. The longer I remain a artistic, the faster I am when I do my job and the longer I brood and move in circles and gaze blankly before I do that job.

    I am also 10 times faster than people who are not artistic, or people who have just been imaginative a short while, or people who have just been properly imaginative a short while. It’s just that, before I work 10 times as fast as they do, I spend twice as long as they do putting the work out. I am that confident in my ability to do a wonderful work when I put my mind to it. I am that attached to the excitement scramble of delay. I am also that scared of the climb.

    I am not an actor.

    I am a artistic. Not an actor. Though I dreamed, as a child, of eventually being that. Some of us disparage our products and like ourselves because we are not Michelangelos and Warhols. That is narcissism—but at least we aren’t in elections.

    I am a artistic. Though I believe in reason and science, I decide by intelligence and urge. And sit with what follows—the calamities as well as the successes.

    I am a artistic. Every term I’ve said these may offend another artists, who see things differently. Ask two artists a problem, get three ideas. Our dispute, our enthusiasm about it, and our responsibility to our own reality are, at least to me, the facts that we are artists, no matter how we may think about it.

    I am a artistic. I lament my lack of taste in the places about which I know very little, which is to suggest virtually all areas of human knowledge. And I trust my preference above all other items in the regions closest to my soul, or perhaps, more precisely, to my passions. Without my passions, I would probably have to spend my time looking career in the eye, and virtually none of us can do that for longer. No seriously. No truly. Because many in existence, if you really look at it, is intolerable.

    I am a innovative. I believe, as a family believes, that when I am gone, some little good part of me will take on in the head of at least one other people.

    Working saves me from worrying about job.

    I am a artistic. I live in despair of my little present immediately going ahead.

    I am a innovative. I am very active making the next thing to spend too much time seriously considering that almost nothing I make does come anywhere near the glory I awkwardly aspire to.

    I am a artistic. I believe in the greatest mystery of operation. I believe in it so much, I am actually foolish enough to submit an article I dictated into a small machine and didn’t take time to evaluate or revise. I won’t do this often, I promise. But I did it just now, because, as afraid as I might be of your seeing through my pitiful gestures toward the beautiful, I was even more afraid of forgetting what I came to say.

    There. I think I’ve said it.

  • Opportunities for AI in Accessibility

    Opportunities for AI in Accessibility

    In studying Joe Dolson’s new item on the crossroads of AI and affordability, I positively appreciated the suspicion that he has for AI in public as well as for the ways that many have been using it. In fact, I’m very skeptical of AI myself, despite my role at Microsoft as an accessibility technology strategist who helps manage the AI for Accessibility award program. As with any tool, AI can be used in quite productive, equitable, and visible ways, and it can also be used in dangerous, unique, and dangerous ones. And there are a ton of combines somewhere in the poor center as effectively.

    I’d like you to consider this a “yes … and” piece to complement Joe’s post. I’m not trying to reject any of what he’s saying but instead provide some awareness to projects and possibilities where AI can generate substantial differences for people with disabilities. To be clear, I’m not saying that there aren’t true threats or pressing problems with AI that need to be addressed—there are, and we’ve needed to address them, like, yesterday—but I want to take a little time to talk about what’s possible in hope that we’ll get there one day.

    Other words

    Joe’s part spends a lot of time talking about computer-vision types generating other words. He highlights a ton of true issues with the current state of things. And while computer-vision concepts continue to improve in the quality and complexity of information in their information, their benefits aren’t wonderful. As he rightly points out, the current state of image analysis is pretty poor—especially for certain image types—in large part because current AI systems examine images in isolation rather than within the contexts that they’re in ( which is a consequence of having separate “foundation” models for text analysis and image analysis ). Today’s models aren’t trained to distinguish between images that are contextually relevant ( that should probably have descriptions ) and those that are purely decorative ( which might not need a description ) either. Still, I still think there’s potential in this space.

    As Joe mentions, human-in-the-loop authoring of alt text should absolutely be a thing. And if AI can pop in to offer a starting point for alt text—even if that starting point might be a prompt saying What is this BS? That’s not right at all … Let me try to offer a starting point— I think that’s a win.

    Taking things a step further, if we can specifically train a model to analyze image usage in context, it could help us more quickly identify which images are likely to be decorative and which ones likely require a description. That will help reinforce which contexts call for image descriptions and it’ll improve authors ‘ efficiency toward making their pages more accessible.

    While complex images—like graphs and charts—are challenging to describe in any sort of succinct way ( even for humans ), the image example shared in the GPT4 announcement points to an interesting opportunity as well. Let’s suppose that you came across a chart whose description was simply the title of the chart and the kind of visualization it was, such as: Pie chart comparing smartphone usage to feature phone usage among US households making under$ 30, 000 a year. ( That would be a pretty awful alt text for a chart since that would tend to leave many questions about the data unanswered, but then again, let’s suppose that that was the description that was in place. ) If your browser knew that that image was a pie chart ( because an onboard model concluded this ), imagine a world where users could ask questions like these about the graphic:

    • Do more people use smartphones or feature phones?
    • How many more?
    • Is there a group of people that don’t fall into either of these buckets?
    • How many is that?

    Setting aside the realities of large language model ( LLM) hallucinations—where a model just makes up plausible-sounding “facts” —for a moment, the opportunity to learn more about images and data in this way could be revolutionary for blind and low-vision folks as well as for people with various forms of color blindness, cognitive disabilities, and so on. It could also be useful in educational contexts to help people who can see these charts, as is, to understand the data in the charts.

    Taking things a step further: What if you could ask your browser to simplify a complex chart? What if you could ask it to isolate a single line on a line graph? What if you could ask your browser to transpose the colors of the different lines to work better for form of color blindness you have? What if you could ask it to swap colors for patterns? Given these tools ‘ chat-based interfaces and our existing ability to manipulate images in today’s AI tools, that seems like a possibility.

    Now imagine a purpose-built model that could extract the information from that chart and convert it to another format. For example, perhaps it could turn that pie chart ( or better yet, a series of pie charts ) into more accessible ( and useful ) formats, like spreadsheets. That would be amazing!

    Matching algorithms

    Safiya Umoja Noble absolutely hit the nail on the head when she titled her book Algorithms of Oppression. While her book was focused on the ways that search engines reinforce racism, I think that it’s equally true that all computer models have the potential to amplify conflict, bias, and intolerance. Whether it’s Twitter always showing you the latest tweet from a bored billionaire, YouTube sending us into a Q-hole, or Instagram warping our ideas of what natural bodies look like, we know that poorly authored and maintained algorithms are incredibly harmful. A lot of this stems from a lack of diversity among the people who shape and build them. When these platforms are built with inclusively baked in, however, there’s real potential for algorithm development to help people with disabilities.

    Take Mentra, for example. They are an employment network for neurodivergent people. They use an algorithm to match job seekers with potential employers based on over 75 data points. On the job-seeker side of things, it considers each candidate’s strengths, their necessary and preferred workplace accommodations, environmental sensitivities, and so on. On the employer side, it considers each work environment, communication factors related to each job, and the like. As a company run by neurodivergent folks, Mentra made the decision to flip the script when it came to typical employment sites. They use their algorithm to propose available candidates to companies, who can then connect with job seekers that they are interested in, reducing the emotional and physical labor on the job-seeker side of things.

    When more people with disabilities are involved in the creation of algorithms, that can reduce the chances that these algorithms will inflict harm on their communities. That’s why diverse teams are so important.

    Imagine that a social media company’s recommendation engine was tuned to analyze who you’re following and if it was tuned to prioritize follow recommendations for people who talked about similar things but who were different in some key ways from your existing sphere of influence. For example, if you were to follow a bunch of nondisabled white male academics who talk about AI, it could suggest that you follow academics who are disabled or aren’t white or aren’t male who also talk about AI. If you took its recommendations, perhaps you’d get a more holistic and nuanced understanding of what’s happening in the AI field. These same systems should also use their understanding of biases about particular communities—including, for instance, the disability community—to make sure that they aren’t recommending any of their users follow accounts that perpetuate biases against (or, worse, spewing hate toward ) those groups.

    Other ways that AI can helps people with disabilities

    If I weren’t trying to put this together between other tasks, I’m sure that I could go on and on, providing all kinds of examples of how AI could be used to help people with disabilities, but I’m going to make this last section into a bit of a lightning round. In no particular order:

      Voice preservation. You may have seen the VALL-E paper or Apple’s Global Accessibility Awareness Day announcement or you may be familiar with the voice-preservation offerings from Microsoft, Acapela, or others. It’s possible to train an AI model to replicate your voice, which can be a tremendous boon for people who have ALS ( Lou Gehrig’s disease ) or motor-neuron disease or other medical conditions that can lead to an inability to talk. This is, of course, the same tech that can also be used to create audio deepfakes, so it’s something that we need to approach responsibly, but the tech has truly transformative potential.
    • Voice recognition. Researchers like those in the Speech Accessibility Project are paying people with disabilities for their help in collecting recordings of people with atypical speech. As I type, they are actively recruiting people with Parkinson’s and related conditions, and they have plans to expand this to other conditions as the project progresses. This research will result in more inclusive data sets that will let more people with disabilities use voice assistants, dictation software, and voice-response services as well as control their computers and other devices more easily, using only their voice.
    • Text transformation. The current generation of LLMs is quite capable of adjusting existing text content without injecting hallucinations. This is hugely empowering for people with cognitive disabilities who may benefit from text summaries or simplified versions of text or even text that’s prepped for Bionic Reading.

    The importance of diverse teams and data

    We need to recognize that our differences matter. Our lived experiences are influenced by the intersections of the identities that we exist in. These lived experiences—with all their complexities ( and joys and pain ) —are valuable inputs to the software, services, and societies that we shape. Our differences need to be represented in the data that we use to train new models, and the folks who contribute that valuable information need to be compensated for sharing it with us. Inclusive data sets yield more robust models that foster more equitable outcomes.

    Want a model that doesn’t demean or patronize or objectify people with disabilities? Make sure that you have content about disabilities that’s authored by people with a range of disabilities, and make sure that that’s well represented in the training data.

    Want a model that doesn’t use ableist language? You may be able to use existing data sets to build a filter that can intercept and remediate ableist language before it reaches readers. That being said, when it comes to sensitivity reading, AI models won’t be replacing human copy editors anytime soon.

    Want a coding copilot that gives you accessible recommendations from the jump? Train it on code that you know to be accessible.


    I have no doubt that AI can and will harm people … today, tomorrow, and well into the future. But I also believe that we can acknowledge that and, with an eye towards accessibility ( and, more broadly, inclusion ), make thoughtful, considerate, and intentional changes in our approaches to AI that will reduce harm over time as well. Today, tomorrow, and well into the future.


    Many thanks to Kartik Sawhney for helping me with the development of this piece, Ashley Bischoff for her invaluable editorial assistance, and, of course, Joe Dolson for the prompt.

  • The Wax and the Wane of the Web

    The Wax and the Wane of the Web

    I offer a second bit of advice to friends and family when they become new relatives: When you start to believe that you’ve got everything figured out, everything will change. Simply as you start to get the hang of injections, diapers, and ordinary sleep, it’s time for solid foods, potty training, and nighttime sleep. When you figure those away, it’s time for school and unique sleep. The cycle goes on and on.

    The same applies for those of us working in design and development these times. Having worked on the web for about three years at this point, I’ve seen the typical wax and wane of concepts, strategies, and systems. Each day that we as developers and designers get into a regular rhythm, some innovative idea or technology comes down to shake things up and copy our world.

    How we got below

    I built my first website in the mid-’90s. Design and development on the web back then was a free-for-all, with few established norms. For any layout aside from a single column, we used table elements, often with empty cells containing a single pixel spacer GIF to add empty space. We styled text with numerous font tags, nesting the tags every time we wanted to vary the font style. And we had only three or four typefaces to choose from: Arial, Courier, or Times New Roman. When Verdana and Georgia came out in 1996, we rejoiced because our options had nearly doubled. The only safe colors to choose from were the 216 “web safe” colors known to work across platforms. The few interactive elements (like contact forms, guest books, and counters) were mostly powered by CGI scripts (predominantly written in Perl at the time). Achieving any kind of unique look involved a pile of hacks all the way down. Interaction was often limited to specific pages in a site.

    The beginning of website standards

    At the turn of the century, a new cycle started. Crufty code littered with table layouts and font tags waned, and a push for web standards waxed. Newer technologies like CSS got more widespread adoption by browsers makers, developers, and designers. This shift toward standards didn’t happen accidentally or overnight. It took active engagement between the W3C and browser vendors and heavy evangelism from folks like the Web Standards Project to build standards. A List Apart and books like Designing with Web Standards by Jeffrey Zeldman played key roles in teaching developers and designers why standards are important, how to implement them, and how to sell them to their organizations. And approaches like progressive enhancement introduced the idea that content should be available for all browsers—with additional enhancements available for more advanced browsers. Meanwhile, sites like the CSS Zen Garden showcased just how powerful and versatile CSS can be when combined with a solid semantic HTML structure.

    Server-side languages like PHP, Java, and.NET overtook Perl as the predominant back-end processors, and the cgi-bin was tossed in the trash bin. With these better server-side tools came the first era of web applications, starting with content-management systems ( particularly in the blogging space with tools like Blogger, Grey Matter, Movable Type, and WordPress ). In the mid-2000s, AJAX opened doors for asynchronous interaction between the front end and back end. Suddenly, pages could update their content without needing to reload. A crop of JavaScript frameworks like Prototype, YUI, and jQuery arose to help developers build more reliable client-side interaction across browsers that had wildly varying levels of standards support. Techniques like image replacement let crafty designers and developers display fonts of their choosing. And technologies like Flash made it possible to add animations, games, and even more interactivity.

    These new technologies, standards, and techniques reinvigorated the industry in many ways. Web design flourished as designers and developers explored more diverse styles and layouts. But we still relied on tons of hacks. Early CSS was a huge improvement over table-based layouts when it came to basic layout and text styling, but its limitations at the time meant that designers and developers still relied heavily on images for complex shapes ( such as rounded or angled corners ) and tiled backgrounds for the appearance of full-length columns (among other hacks ). Complicated layouts required all manner of nested floats or absolute positioning ( or both ). Flash and image replacement for custom fonts was a great start toward varying the typefaces from the big five, but both hacks introduced accessibility and performance problems. And JavaScript libraries made it easy for anyone to add a dash of interaction to pages, although at the cost of doubling or even quadrupling the download size of simple websites.

    The web as software platform

    The symbiosis between the front end and back end continued to improve, and that led to the current era of modern web applications. Between expanded server-side programming languages ( which kept growing to include Ruby, Python, Go, and others ) and newer front-end tools like React, Vue, and Angular, we could build fully capable software on the web. Alongside these tools came others, including collaborative version control, build automation, and shared package libraries. What was once primarily an environment for linked documents became a realm of infinite possibilities.

    At the same time, mobile devices became more capable, and they gave us internet access in our pockets. Mobile apps and responsive design opened up opportunities for new interactions anywhere and any time.

    This combination of capable mobile devices and powerful development tools contributed to the waxing of social media and other centralized tools for people to connect and consume. As it became easier and more common to connect with others directly on Twitter, Facebook, and even Slack, the desire for hosted personal sites waned. Social media offered connections on a global scale, with both the good and bad that that entails.

    Want a much more extensive history of how we got here, with some other takes on ways that we can improve? Jeremy Keith wrote” Of Time and the Web“. Or check out the” Web Design History Timeline” at the Web Design Museum. Neal Agarwal also has a fun tour through” Internet Artifacts“.

    Where we are now

    In the last couple of years, it’s felt like we’ve begun to reach another major inflection point. As social-media platforms fracture and wane, there’s been a growing interest in owning our own content again. There are many different ways to make a website, from the tried-and-true classic of hosting plain HTML files to static site generators to content management systems of all flavors. The fracturing of social media also comes with a cost: we lose crucial infrastructure for discovery and connection. Webmentions, RSS, ActivityPub, and other tools of the IndieWeb can help with this, but they’re still relatively underimplemented and hard to use for the less nerdy. We can build amazing personal websites and add to them regularly, but without discovery and connection, it can sometimes feel like we may as well be shouting into the void.

    Browser support for CSS, JavaScript, and other standards like web components has accelerated, especially through efforts like Interop. New technologies gain support across the board in a fraction of the time that they used to. I often learn about a new feature and check its browser support only to find that its coverage is already above 80 percent. Nowadays, the barrier to using newer techniques often isn’t browser support but simply the limits of how quickly designers and developers can learn what’s available and how to adopt it.

    Today, with a few commands and a couple of lines of code, we can prototype almost any idea. All the tools that we now have available make it easier than ever to start something new. But the upfront cost that these frameworks may save in initial delivery eventually comes due as upgrading and maintaining them becomes a part of our technical debt.

    If we rely on third-party frameworks, adopting new standards can sometimes take longer since we may have to wait for those frameworks to adopt those standards. These frameworks—which used to let us adopt new techniques sooner—have now become hindrances instead. These same frameworks often come with performance costs too, forcing users to wait for scripts to load before they can read or interact with pages. And when scripts fail ( whether through poor code, network issues, or other environmental factors ), there’s often no alternative, leaving users with blank or broken pages.

    Where do we go from here?

    Today’s hacks help to shape tomorrow’s standards. And there’s nothing inherently wrong with embracing hacks —for now—to move the present forward. Problems only arise when we’re unwilling to admit that they’re hacks or we hesitate to replace them. So what can we do to create the future we want for the web?

    Build for the long haul. Optimize for performance, for accessibility, and for the user. Weigh the costs of those developer-friendly tools. They may make your job a little easier today, but how do they affect everything else? What’s the cost to users? To future developers? To standards adoption? Sometimes the convenience may be worth it. Sometimes it’s just a hack that you’ve grown accustomed to. And sometimes it’s holding you back from even better options.

    Start from standards. Standards continue to evolve over time, but browsers have done a remarkably good job of continuing to support older standards. The same isn’t always true of third-party frameworks. Sites built with even the hackiest of HTML from the’ 90s still work just fine today. The same can’t always be said of sites built with frameworks even after just a couple years.

    Design with care. Whether your craft is code, pixels, or processes, consider the impacts of each decision. The convenience of many a modern tool comes at the cost of not always understanding the underlying decisions that have led to its design and not always considering the impact that those decisions can have. Rather than rushing headlong to “move fast and break things”, use the time saved by modern tools to consider more carefully and design with deliberation.

    Always be learning. If you’re always learning, you’re also growing. Sometimes it may be hard to pinpoint what’s worth learning and what’s just today’s hack. You might end up focusing on something that won’t matter next year, even if you were to focus solely on learning standards. ( Remember XHTML? ) But constant learning opens up new connections in your brain, and the hacks that you learn one day may help to inform different experiments another day.

    Play, experiment, and be weird! This web that we’ve built is the ultimate experiment. It’s the single largest human endeavor in history, and yet each of us can create our own pocket within it. Be courageous and try new things. Build a playground for ideas. Make goofy experiments in your own mad science lab. Start your own small business. There has never been a more empowering place to be creative, take risks, and explore what we’re capable of.

    Share and amplify. As you experiment, play, and learn, share what’s worked for you. Write on your own website, post on whichever social media site you prefer, or shout it from a TikTok. Write something for A List Apart! But take the time to amplify others too: find new voices, learn from them, and share what they’ve taught you.

    Go forth and make

    As designers and developers for the web ( and beyond ), we’re responsible for building the future every day, whether that may take the shape of personal websites, social media tools used by billions, or anything in between. Let’s imbue our values into the things that we create, and let’s make the web a better place for everyone. Create that thing that only you are uniquely qualified to make. Then share it, make it better, make it again, or make something new. Learn. Make. Share. Grow. Rinse and repeat. Every time you think that you’ve mastered the web, everything will change.

  • To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    Photo this. You’ve joined a club at your business that’s designing innovative product features with an focus on technology or AI. Or your business has really implemented a personalization website. Either way, you’re designing with statistics. Then what? When it comes to designing for personalization, there are many warning stories, no immediately achievement, and some guidelines for the baffled.

    Between the dream of getting it right and the fear of it going wrong—like when we encounter “persofails” in the vein of a company constantly imploring daily consumers to buy more toilet seats—the personalization gap is true. It’s an particularly confusing place to be a modern professional without a map, a map, or a strategy.

    For those of you venturing into customisation, there’s no Lonely Planet and some tour guides because powerful personalization is so specific to each group’s skills, systems, and market place.

    But you can ensure that your team has packed its bags sensibly.

    There’s a DIY formula to increase your chances for success. At minimum, you’ll defuse your boss’s irrational exuberance. Before the party you’ll need to effectively prepare.

    We call it prepersonalization.

    Behind the music

    Consider Spotify’s DJ feature, which debuted this past year.

    We’re used to seeing the polished final result of a personalization feature. Before the year-end award, the making-of backstory, or the behind-the-scenes victory lap, a personalized feature had to be conceived, budgeted, and prioritized. Before any personalization feature goes live in your product or service, it lives amid a backlog of worthy ideas for expressing customer experiences more dynamically.

    So how do you know where to place your personalization bets? How do you design consistent interactions that won’t trip up users or—worse—breed mistrust? We’ve found that for many budgeted programs to justify their ongoing investments, they first needed one or more workshops to convene key stakeholders and internal customers of the technology. Make yours count.

    ​ From Big Tech to fledgling startups, we’ve seen the same evolution up close with our clients. In our experiences with working on small and large personalization efforts, a program’s ultimate track record—and its ability to weather tough questions, work steadily toward shared answers, and organize its design and technology efforts—turns on how effectively these prepersonalization activities play out.

    Time and again, we’ve seen effective workshops separate future success stories from unsuccessful efforts, saving countless time, resources, and collective well-being in the process.

    A personalization practice involves a multiyear effort of testing and feature development. It’s not a switch-flip moment in your tech stack. It’s best managed as a backlog that often evolves through three steps:

    1. customer experience optimization ( CXO, also known as A/B testing or experimentation )
    2. always-on automations ( whether rules-based or machine-generated )
    3. mature features or standalone product development ( such as Spotify’s DJ experience )

    This is why we created our progressive personalization framework and why we’re field-testing an accompanying deck of cards: we believe that there’s a base grammar, a set of “nouns and verbs” that your organization can use to design experiences that are customized, personalized, or automated. You won’t need these cards. But we strongly recommend that you create something similar, whether that might be digital or physical.

    Set your kitchen timer

    How long does it take to cook up a prepersonalization workshop? The surrounding assessment activities that we recommend including can ( and often do ) span weeks. For the core workshop, we recommend aiming for two to three days. Here’s a summary of our broader approach along with details on the essential first-day activities.

    The full arc of the wider workshop is threefold:

      Kickstart: This sets the terms of engagement as you focus on the opportunity as well as the readiness and drive of your team and your leadership..
    1. Plan your work: This is the heart of the card-based workshop activities where you specify a plan of attack and the scope of work.
    2. Work your plan: This phase is all about creating a competitive environment for team participants to individually pitch their own pilots that each contain a proof-of-concept project, its business case, and its operating model.

    Give yourself at least a day, split into two large time blocks, to power through a concentrated version of those first two phases.

    Kickstart: Whet your appetite

    We call the first lesson the “landscape of connected experience“. It explores the personalization possibilities in your organization. A connected experience, in our parlance, is any UX requiring the orchestration of multiple systems of record on the backend. This could be a content-management system combined with a marketing-automation platform. It could be a digital-asset manager combined with a customer-data platform.

    Spark conversation by naming consumer examples and business-to-business examples of connected experience interactions that you admire, find familiar, or even dislike. This should cover a representative range of personalization patterns, including automated app-based interactions ( such as onboarding sequences or wizards ), notifications, and recommenders. We have a catalog of these in the cards. Here’s a list of 142 different interactions to jog your thinking.

    This is all about setting the table. What are the possible paths for the practice in your organization? If you want a broader view, here’s a long-form primer and a strategic framework.

    Assess each example that you discuss for its complexity and the level of effort that you estimate that it would take for your team to deliver that feature ( or something similar ). In our cards, we divide connected experiences into five levels: functions, features, experiences, complete products, and portfolios. Size your own build here. This will help to focus the conversation on the merits of ongoing investment as well as the gap between what you deliver today and what you want to deliver in the future.

    Next, have your team plot each idea on the following 2×2 grid, which lays out the four enduring arguments for a personalized experience. This is critical because it emphasizes how personalization can not only help your external customers but also affect your own ways of working. It’s also a reminder ( which is why we used the word argument earlier ) of the broader effort beyond these tactical interventions.

    Each team member should vote on where they see your product or service putting its emphasis. Naturally, you can’t prioritize all of them. The intention here is to flesh out how different departments may view their own upsides to the effort, which can vary from one to the next. Documenting your desired outcomes lets you know how the team internally aligns across representatives from different departments or functional areas.

    The third and final kickstart activity is about naming your personalization gap. Is your customer journey well documented? Will data and privacy compliance be too big of a challenge? Do you have content metadata needs that you have to address? ( We’re pretty sure that you do: it’s just a matter of recognizing the relative size of that need and its remedy. ) In our cards, we’ve noted a number of program risks, including common team dispositions. Our Detractor card, for example, lists six stakeholder behaviors that hinder progress.

    Effectively collaborating and managing expectations is critical to your success. Consider the potential barriers to your future progress. Press the participants to name specific steps to overcome or mitigate those barriers in your organization. As studies have shown, personalization efforts face many common barriers.

    At this point, you’ve hopefully discussed sample interactions, emphasized a key area of benefit, and flagged key gaps? Good—you’re ready to continue.

    Hit that test kitchen

    Next, let’s look at what you’ll need to bring your personalization recipes to life. Personalization engines, which are robust software suites for automating and expressing dynamic content, can intimidate new customers. Their capabilities are sweeping and powerful, and they present broad options for how your organization can conduct its activities. This presents the question: Where do you begin when you’re configuring a connected experience?

    What’s important here is to avoid treating the installed software like it were a dream kitchen from some fantasy remodeling project ( as one of our client executives memorably put it ). These software engines are more like test kitchens where your team can begin devising, tasting, and refining the snacks and meals that will become a part of your personalization program’s regularly evolving menu.

    The ultimate menu of the prioritized backlog will come together over the course of the workshop. And creating “dishes” is the way that you’ll have individual team stakeholders construct personalized interactions that serve their needs or the needs of others.

    The dishes will come from recipes, and those recipes have set ingredients.

    Verify your ingredients

    Like a good product manager, you’ll make sure—andyou’ll validate with the right stakeholders present—that you have all the ingredients on hand to cook up your desired interaction ( or that you can work out what needs to be added to your pantry ). These ingredients include the audience that you’re targeting, content and design elements, the context for the interaction, and your measure for how it’ll come together.

    This isn’t just about discovering requirements. Documenting your personalizations as a series of if-then statements lets the team:

    1. compare findings toward a unified approach for developing features, not unlike when artists paint with the same palette,
    2. specify a consistent set of interactions that users find uniform or familiar,
    3. and develop parity across performance measurements and key performance indicators too.

    This helps you streamline your designs and your technical efforts while you deliver a shared palette of core motifs of your personalized or automated experience.

    Compose your recipe

    What ingredients are important to you? Think of a who-what-when-why construct:

    • Who are your key audience segments or groups?
    • What kind of content will you give them, in what design elements, and under what circumstances?
    • And for which business and user benefits?

    We first developed these cards and card categories five years ago. We regularly play-test their fit with conference audiences and clients. And we still encounter new possibilities. But they all follow an underlying who-what-when-why logic.

    Here are three examples for a subscription-based reading app, which you can generally follow along with right to left in the cards in the accompanying photo below.

    1. Nurture personalization: When a guest or an unknown visitor interacts with a product title, a banner or alert bar appears that makes it easier for them to encounter a related title they may want to read, saving them time.
    2. Welcome automation: When there’s a newly registered user, an email is generated to call out the breadth of the content catalog and to make them a happier subscriber.
    3. Winback automation: Before their subscription lapses or after a recent failed renewal, a user is sent an email that gives them a promotional offer to suggest that they reconsider renewing or to remind them to renew.

    A useful preworkshop activity may be to think through a first draft of what these cards might be for your organization, although we’ve also found that this process sometimes flows best through cocreating the recipes themselves. Start with a set of blank cards, and begin labeling and grouping them through the design process, eventually distilling them to a refined subset of highly useful candidate cards.

    You can think of the later stages of the workshop as moving from recipes toward a cookbook in focus—like a more nuanced customer-journey mapping. Individual” cooks” will pitch their recipes to the team, using a common jobs-to-be-done format so that measurability and results are baked in, and from there, the resulting collection will be prioritized for finished design and delivery to production.

    Better kitchens require better architecture

    Simplifying a customer experience is a complicated effort for those who are inside delivering it. Beware anyone who says otherwise. With that being said,” Complicated problems can be hard to solve, but they are addressable with rules and recipes“.

    When personalization becomes a laugh line, it’s because a team is overfitting: they aren’t designing with their best data. Like a sparse pantry, every organization has metadata debt to go along with its technical debt, and this creates a drag on personalization effectiveness. Your AI’s output quality, for example, is indeed limited by your IA. Spotify’s poster-child prowess today was unfathomable before they acquired a seemingly modest metadata startup that now powers its underlying information architecture.

    You can definitely stand the heat …

    Personalization technology opens a doorway into a confounding ocean of possible designs. Only a disciplined and highly collaborative approach will bring about the necessary focus and intention to succeed. So banish the dream kitchen. Instead, hit the test kitchen to save time, preserve job satisfaction and security, and safely dispense with the fanciful ideas that originate upstairs of the doers in your organization. There are meals to serve and mouths to feed.

    This workshop framework gives you a fighting shot at lasting success as well as sound beginnings. Wiring up your information layer isn’t an overnight affair. But if you use the same cookbook and shared recipes, you’ll have solid footing for success. We designed these activities to make your organization’s needs concrete and clear, long before the hazards pile up.

    While there are associated costs toward investing in this kind of technology and product design, your ability to size up and confront your unique situation and your digital capabilities is time well spent. Don’t squander it. The proof, as they say, is in the pudding.

  • User Research Is Storytelling

    User Research Is Storytelling

    Always since I was a child, I’ve been fascinated with movies. I loved the heroes and the excitement—but most of all the reports. I wanted to be an actor. And I believed that I’d get to do the things that Indiana Jones did and go on fascinating experiences. I also dreamed up suggestions for videos that my friends and I could render and sun in. But they never went any farther. I did, however, end up working in user experience ( UX). Today, I realize that there’s an element of drama to UX— I hadn’t actually considered it before, but consumer research is story. And to get the most out of consumer research, you need to show a good account where you bring stakeholders—the solution team and choice makers—along and getting them interested in learning more.

    Think of your favorite film. More than likely it follows a three-act construction that’s frequently seen in story: the layout, the fight, and the quality. The second act shows what exists now, and it helps you get to know the characters and the challenges and problems that they face. Act two introduces the fight, where the action is. Here, difficulties grow or get worse. And the third and final work is the solution. This is where the issues are resolved and the figures learn and change. I believe that this architecture is also a great way to think about customer study, and I think that it can be particularly helpful in explaining person exploration to others.

    Use story as a framework to complete research

    It’s sad to say, but many have come to see studies as being dispensable. If finances or timelines are strong, analysis tends to be one of the first points to go. Instead of investing in study, some goods professionals rely on manufacturers or—worse—their personal judgment to make the “right” options for users based on their experience or accepted best practices. That may get clubs some of the way, but that strategy is so easily miss out on solving people ‘ real problems. To be user-centered, this is something we really avoid. User study puts style. It keeps it on trail, pointing to problems and opportunities. Being aware of the issues with your product and reacting to them can help you stay away of your competition.

    In the three-act structure, each action corresponds to a part of the process, and each part is important to telling the whole story. Let’s look at the different functions and how they align with customer study.

    Act one: installation

    The setup is all about understanding the history, and that’s where basic research comes in. Basic research ( also called conceptual, discovery, or original research ) helps you understand people and identify their problems. You’re learning about what exists today, the problems people have, and how the problems affect them—just like in the videos. To do foundational research, you can conduct contextual inquiries or diary studies ( or both! ), which can help you start to identify problems as well as opportunities. It doesn’t need to be a huge investment in time or money.

    Erika Hall writes about minimum viable ethnography, which can be as simple as spending 15 minutes with a user and asking them one thing:”‘ Walk me through your day yesterday.’ That’s it. Present that one request. Shut up and listen to them for 15 minutes. Do your damndest to keep yourself and your interests out of it. Bam, you’re doing ethnography”. According to Hall, “]This ] will probably prove quite illuminating. In the highly unlikely case that you didn’t learn anything new or useful, carry on with enhanced confidence in your direction”.

    This makes total sense to me. And I love that this makes user research so accessible. You don’t need to prepare a lot of documentation, you can just recruit participants and do it! This can yield a wealth of information about your users, and it’ll help you better understand them and what’s going on in their lives. That’s really what act one is all about: understanding where users are coming from.

    Jared Spool talks about the importance of foundational research and how it should form the bulk of your research. If you can draw from any additional user data that you can get your hands on, such as surveys or analytics, that can supplement what you’ve heard in the foundational studies or even point to areas that need further investigation. Together, all this data paints a clearer picture of the state of things and all its shortcomings. And that’s the beginning of a compelling story. It’s the point in the plot where you realize that the main characters—or the users in this case—are facing challenges that they need to overcome. Like in the movies, this is where you start to build empathy for the characters and root for them to succeed. And hopefully stakeholders are now doing the same. Their sympathy may be with their business, which could be losing money because users can’t complete certain tasks. Or maybe they do empathize with users ‘ struggles. Either way, act one is your initial hook to get the stakeholders interested and invested.

    Once stakeholders begin to understand the value of foundational research, that can open doors to more opportunities that involve users in the decision-making process. And that can guide product teams toward being more user-centered. This benefits everyone—users, the product, and stakeholders. It’s like winning an Oscar in movie terms—it often leads to your product being well received and successful. And this can be an incentive for stakeholders to repeat this process with other products. Storytelling is the key to this process, and knowing how to tell a good story is the only way to get stakeholders to really care about doing more research.

    This brings us to act two, where you iteratively evaluate a design or concept to see whether it addresses the issues.

    Act two: conflict

    Act two is all about digging deeper into the problems that you identified in act one. This usually involves directional research, such as usability tests, where you assess a potential solution ( such as a design ) to see whether it addresses the issues that you found. The issues could include unmet needs or problems with a flow or process that’s tripping users up. Like act two in a movie, more issues will crop up along the way. It’s here that you learn more about the characters as they grow and develop through this act.

    Usability tests should typically include around five participants according to Jakob Nielsen, who found that that number of users can usually identify most of the problems:” As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new”.

    There are parallels with storytelling here too, if you try to tell a story with too many characters, the plot may get lost. Having fewer participants means that each user’s struggles will be more memorable and easier to relay to other stakeholders when talking about the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Researchers have run usability tests in person for decades, but you can also conduct usability tests remotely using tools like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You can think of in-person usability tests like going to a play and remote sessions as more like watching a movie. There are advantages and disadvantages to each. In-person usability research is a much richer experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time reactions—including surprise, agreement, disagreement, and discussions about what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors ‘ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If in-person usability testing is like watching a play—staged and controlled—then conducting usability testing in the field is like immersive theater where any two sessions might be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can go out to meet users at their location to do your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. As researchers, you have less control over how these sessions go, but this can sometimes help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. In-person usability tests provide another level of detail that’s often missing from remote usability tests.

    That’s not to say that the “movies” —remote sessions—aren’t a good option. Remote sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they open the doors to a much wider geographical pool of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.

    The benefit of usability testing, whether remote or in person, is that you get to see real users interact with the designs in real time, and you can ask them questions to understand their thought processes and grasp of the solution. This can help you not only identify problems but also glean why they’re problems in the first place. Furthermore, you can test hypotheses and gauge whether your thinking is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. Act two is the heart of the story—where the excitement is—but there can be surprises too. This is equally true of usability tests. Often, participants will say unexpected things, which change the way that you look at things —and these twists in the story can move things in new directions.

    Unfortunately, user research is sometimes seen as expendable. And too often usability testing is the only research process that some stakeholders think that they ever need. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users ( foundational research ), there’s not much to be gained by doing usability testing in the first place. That’s because you’re narrowing the focus of what you’re getting feedback on, without understanding the users ‘ needs. As a result, there’s no way of knowing whether the designs might solve a problem that users have. It’s only feedback on a particular design in the context of a usability test.

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This illustrates the importance of doing both foundational and directional research.

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can help motivate stakeholders to address the issues that come up.

    Act three: resolution

    While the first two acts are about understanding the background and the tensions that can propel stakeholders into action, the third part is about resolving the problems from the first two acts. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That means the whole product team, including developers, UX practitioners, business analysts, delivery managers, product managers, and any other stakeholders that have a say in the next steps. It allows the whole team to hear users ‘ feedback together, ask questions, and discuss what’s possible within the project’s constraints. And it lets the UX research and design teams clarify, suggest alternatives, or give more context behind their decisions. So you can get everyone on the same page and get agreement on the way forward.

    This act is mostly told in voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They give the stakeholders their recommendations and their guidance on creating this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. ” The most effective presenters use the same techniques as great storytellers: By reminding people of the status quo and then revealing the path to a better way, they set up a conflict that needs to be resolved”, writes Duarte. ” That tension helps them persuade the audience to adopt a new mindset or behave differently”.

    This type of structure aligns well with research results, and particularly results from usability tests. It provides evidence for “what is “—the problems that you’ve identified. And “what could be “—your recommendations on how to address them. And so on and so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick mockups of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the end of the session when you’ve wrapped everything up in the conclusion by summarizing the main issues and suggesting a way forward. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage gives stakeholders the next steps and hopefully the momentum to take those steps!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. All the elements of a good story are there in the three-act structure of user research:

      Act one: You meet the protagonists ( the users ) and the antagonists ( the problems affecting users ). This is the beginning of the plot. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. The output of these methods can include personas, empathy maps, user journeys, and analytics dashboards.
      Act two: Next, there’s character development. There’s conflict and tension as the protagonists encounter problems and challenges, which they must overcome. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. The output of these can include usability findings reports, UX strategy documents, usability guidelines, and best practices.
      Act three: The protagonists triumph and you see what a better future looks like. In act three, researchers may use methods including presentation decks, storytelling, and digital media. The output of these can be: presentation decks, video clips, audio clips, and pictures.

    The researcher has multiple roles: they’re the storyteller, the director, and the producer. The participants have a small role, but they are significant characters ( in the research ). And the stakeholders are the audience. But the most important thing is to get the story right and to use storytelling to tell users ‘ stories through research. By the end, the stakeholders should walk away with a purpose and an eagerness to resolve the product’s ills.

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. Ultimately, user research is a win-win for everyone, and you just need to get stakeholders interested in how the story ends.

  • The Truth About SEO, AI, and Content in 2025

    The Truth About SEO, AI, and Content in 2025

    The Truth About SEO, AI, and Content in 2025 written by John Jantsch read more at Duct Tape Selling

     The Duct Tape Marketing Podcast with Bruce Clay In this episode of the Duct Tape Marketing Podcast, I interviewed Bruce Clay, widely regarded as the” Father of SEO”. With a career spanning nearly three decades, Bruce has witnessed every major change in search engine optimization—from the first days of plain keyword ranking to today’s ]…]

    The Truth About SEO, AI, and Content in 2025 written by John Jantsch read more at Duct Tape Selling

    

    The Duct Tape Marketing Podcast with Bruce Clay

    In this instance of the Duct Tape Marketing Podcast, I interviewed Bruce Clay, commonly regarded as the &#8220, Father of SEO. &#8221, With a career spanning nearly three decades, Bruce has witnessed every major change in search engine optimization—from the first days of plain term ranking to today’s AI-driven environment.

    During our talk, Bruce shared effective insight into how Google position, AI-generated articles, and SEO technique are evolving in 2025. We discussed the effect of search engine algorithms, the role of content marketing, and why companies must rethink their approach to website optimization and organic traffic.

    Search is changing rapidly, and Bruce Clay’s insights emphasize why businesses had adjust or risk being left behind. Whether you &#8217, re an SEO consultant, professional, or business owner, focusing on SEO technique, usefulness, and high-quality information will be important in 2025.

    Key Takeaways:

    • Quality Over Quantity – Google now prioritizes on-page SEO and content marketing strategies that focus on user experience rather than sheer volume of content.

    • AI-Generated Content Needs a Human Touch – AI can create thousands of pages, but search engines favor SEO best practices that combine automation with human expertise.

    • Link Building is Still Relevant— But Different – Google ignores low-quality links, meaning only the highest-authority backlinks contribute to organic traffic and rankings.
    • SEO Success Depends on Usability – Factors like site navigation, search engine algorithms, and mobile-friendly design impact website optimization more than ever.

    • The Rise of AI Overviews – Google’s AI-generated answers are shifting how users interact with search results, making SEO consultants rethink search engine optimization strategies.
    • Brand Mentions Are More Valuable Than Ever– As AI prioritizes trusted sources, appearing in podcasts, guest blogs, and digital marketing discussions is key to staying relevant.

    Chapters:

      ]00: 09 ] Introducing Bruce Clay

    • ]00: 53] SEO in 1996
    • ]04: 47] The Growing Importance of SEO
    • ]11: 19] How to Create Quality Content for SEO
    • ]14: 50] Is Zero-Click the End of SEO?
    • ]18: 59] Guest Podcasting Can Help SEO

    More About Bruce Clay:

    Check out Bruce Clay &#8217, s Website
    Connect with Bruce Clay on LinkedIn

    This episode of the Duct Tape Marketing Podcast is brought to you by

    Want to elevate your marketing game? AdCritter pairs Connected TV ads with precise digital retargeting to drive real results. Discover how their full-funnel strategy can help your business grow smarter. Let them know Duct Tape Marketing sent you, and you’ll get a dollar-for-dollar match on your first campaign! Learn more at adcritter.com.

    John Jantsch ( 00: 01.26 )

    Hello and welcome to another episode of the Duct Tape Marketing Podcast. This is John Jantsch. My guest today is Bruce Clay. He is known professionally as the father of SEO. He’s been a world renowned expert in the field of SEO since 1996. A lot of people couldn’t spell SEO in 1996, probably, right? Bruce programmed the first webpage analysis tool. created the search engine relationship chart, which is earned

    Bruce Clay ( 00: 22.021 )

    .

    John Jantsch ( 00: 27.734 )

    over 300, 000 or did earn over 300, 000 downloads in its first month. He wrote and taught how to optimize websites to be found in search, establishing bruceclay .com as the trusted source for how-to information in the field of search engine optimization. So Bruce, welcome to the show.

    Bruce Clay ( 00: 46.083 )

    Thank you very much. Glad to be here.

    John Jantsch ( 00: 48.174 )

    So I would ask you to tell me about your history in involvement in SEO, but that would take the whole show probably, right? So let’s just start with, what was kind of the kernel of SEO? Like 1996, a lot of people didn’t have websites. So what did SEO look like when you first got started?

    Bruce Clay ( 01: 07.333 )

    Let me give you a little bit of background. My background is programming. You know, I have one of these degrees in math and computer science, but I also have an MBA. So I was looking for something that was marketing, but programming and a long-term search, which is an algorithm.

    John Jantsch ( 01: 16.302 )

    Mm.

    Bruce Clay ( 01: 32.823 )

    So that’s what really attracted me to it in its entirety. I got in, programmed some stuff, came up with some of the first tools, and started doing optimization. I have a background in mainframe optimization, so I just moved it over and started optimizing web pages. And they were

    John Jantsch ( 01: 51.512 )

    Yeah, okay.

    Bruce Clay ( 02: 00.889 )

    You know, I was trying to become a consultant, right? And consultants name the company after them and they do consulting and that’s what consultants do, right? And there weren’t a lot of people that were really aware of the power of marketing online, but a lot of companies had websites. They were catching on.

    John Jantsch ( 02: 11.736 )

    Yeah. Right.

    Bruce Clay ( 02: 28.325 )

    If we remember back to 1996, that was when Al Gore invented the internet, right? I mean, the hype was started. This is where you got to be. And a few people. And by the way, I was being found not because people knew to use a search engine to find me, but I was high activity in newsletters. Right? So.

    John Jantsch ( 02: 33.762 )

    Right.

    Yeah, yeah.

    John Jantsch ( 02: 54.979 )

    Yeah.

    Bruce Clay ( 02: 58.223 )

    People who would stumble into a newsletter would find some of my articles and then they would call me. And the original websites were small, let’s face it. mean, now there’s thousands of pages, but back then, you you get a 50 page website, it’s pretty good size.

    John Jantsch ( 03: 12.654 )

    yeah. Yeah.

    John Jantsch ( 03: 19.246 )

    Well, they were kind of brochure aware, you know, is how people kind of looked at him. So it was like, need, we need to put our products on there and how do people contact us? And that’s it. Yeah.

    Bruce Clay ( 03: 28.941 )

    Yeah. And quite frankly, that was my website. And when I think back about it, it was so weird because there were no rules. Right. And my very first website, the home page had a logo, had a paragraph about what we do, and then a paragraph about the main topics of the website. And those paragraphs were my only navigation.

    John Jantsch ( 03: 32.312 )

    Sure, it was everybody’s first one.

    John Jantsch ( 03: 37.795 )

    Yeah, yeah.

    John Jantsch ( 03: 58.584 )

    Yeah. Right, right, right.

    Bruce Clay ( 03: 59.277 )

    I didn’t have navigation across the top or down the side. You go in, you read the paragraph, you click, you go into that section. And when I think back about

    John Jantsch ( 04: 07.128 )

    Well, please tell me you had a sign my guestbook link on there somewhere so you could capture an email, right?

    Bruce Clay ( 04: 15.073 )

    No, I wasn’t even doing that. I mean, was, I’m, my philosophy for many, many years is I answer questions until they surrender. I gave away everything, all the information I could. But people who wanted to rank, that was why they called me. And they contacted me by email, because my email was in the footer, our phone number.

    And the very first day, it was Wild West. mean, it was there were no rules. Right. This is three years before Google.

    John Jantsch ( 04: 56.535 )

    All right.

    Bruce Clay ( 04: 57.965 )

    I mean, Excite, AltaVista, Infoseek, I mean…

    John Jantsch ( 05: 00.12 )

    Yeah, yeah, yeah. AOL, AOL was in there already, I think even.

    Bruce Clay ( 05: 03.247 )

    This is back in 96. In 96, we were still on motive.

    John Jantsch ( 05: 09.198 )

    Yeah, yeah, sure. All right, well, let’s fast forward. We’ll go back and forth a little bit here, but I would say 2005. I’m going to pin it there, maybe beyond that, but not only were websites very prevalent, know, blogging had come on the scene. You and I were talking about podcasting. I started my podcast in 2005.

    Bruce Clay ( 05: 11.503 )

    So…

    John Jantsch ( 05: 35.82 )

    And certainly SEO had become really a significant marketing channel and practice. mean, you had SEO firms that that’s all they did. talk a little bit about, you know, maybe how important SEO had become at that point. I’m going to fast forward to where we are today, but say, you know, 20 years ago, how important it become and, you know, how people were winning.

    Bruce Clay ( 06: 04.229 )

    Well, there was no effective social media environment. There were newsletters and email. That’s always been here. But SEO on a bang for the buck was highly effective. Remember, for many years, even when Google started, it was just 10 blue links. They weren’t even promoting a lot of ad sales.

    John Jantsch ( 06: 29.23 )

    Sure. Yeah, yeah, of course.

    Bruce Clay ( 06: 34.309 )

    it was, it was very weird. advertising online was just getting going on a lot of environments. but for traffic purposes, it was really, you had SEO and, it was common to have, because Google came out in, 98, 99.

    PageRank promoted a lot of people to do links. So there was a lot of early stage spam that were out, they were buying links. There’s no such thing as a bad link. Every link counts, you know, one of those kinds of things. And in fact, was whoever dies with the most links wins. And quality didn’t matter and sentiment didn’t matter. I could say I hate you or I love you and it’s

    still page rank. So it was pretty wild at those early stages. If you fast forward to today, Google has exactly the opposite. They only count your best links and the rest are ignored. Going out and getting more links is usually a waste because they’re not going to be the best. And if they’re not the best, Google doesn’t need them.

    John Jantsch ( 07: 50.595 )

    Right.

    John Jantsch ( 07: 58.275 )

    Yeah.

    Bruce Clay ( 08: 02.497 )

    My speculation is Google only uses 20 % of your links and then they only use the ones that are recent. Freshness of your link inventory counts. So yeah, what was going back then for PageRank and manipulation and spamming, those days are long gone. So the actual SEO has changed.

    John Jantsch ( 08: 27.138 )

    Yeah, well, I would say 15 years ago, so moving up a little further forward, all of sudden content became everything. know, people, more content, blog content, know-how content, you know, to the point where it became ridiculous, but it still became a huge, you couldn’t do SEO without new volumes of content.

    Bruce Clay ( 08: 50.989 )

    And that is especially true today. However, the usability of the content has changed dramatically. And you see, I mean, I’m in the same boat as everybody else. We have clients that come to us and say, I just need content. And the answer is more of the same doesn’t help. Let me help the listeners.

    If I want to rank for Mouse.

    Doing 20 pages on the keyword of mouse is counterproductive and actually hurts your ranking. What you need to do is build a hierarchy of mouse and then the types of mice and et cetera. You build a content expertise and the quality of each page is why the search engine wants you. But having 20 of them on mouse

    is not going to help you. also, if you have a lot of pages on information that’s 20 years old, that doesn’t help you. Classic example. I had 6, 000 pages on my website. But early on, I would go to conferences, and we would, I’d have a team go, and we would live blog sessions.

    John Jantsch ( 10: 24.14 )

    Yep.

    Bruce Clay ( 10: 25.029 )

    which were great and we’d have links from the people who were speaking and it was wonderful. However, live blogging a session from 2004 on SEO does no good today.

    John Jantsch ( 10: 38.91 )

    A little bit irrelevant, right?

    Bruce Clay ( 10: 40.677 )

    That’s not relevant. And so I went through a process. cut out, I’m down 1800 blog pages, which by the way, still a lot, compared to 4, 000, I mean, I had a ton of pages that I cut off my site. And so it isn’t an issue of quantity. It actually turns out that the current issue is the quality of your page.

    John Jantsch ( 10: 49.998 )

    Yeah, sure.

    Bruce Clay ( 11: 10.997 )

    and the fact that you only have one of them. And so you gotta build a hierarchy, you gotta understand architecture, gotta understand how to build it. And now along comes AI. And I can generate a thousand pages a day. And I mean, it’s crazy because those pages are terrible.

    John Jantsch ( 11: 32.826 )

    So let’s talk a little bit about, mentioned the word quality and I think everybody gets that. It’s like that phrase, quality over quantity, everybody gets that fundamentally, how do you, what does quality mean? I know Google tries to give like the EAT guidelines and things like that, but like how should somebody who’s trying to promote their business go about thinking about creating a quality page or quality content?

    Bruce Clay ( 11: 57.957 )

    think that, well, you would look at the Google Quality Rater Guidelines. It’s 160 pages. And you would go through that. And Google does a moderately good job of defining quality. That’s where they’ve defined the EEAT definitions and things like that. However, Google.

    also has usability, which isn’t really well defined anywhere. I mean, what makes a page useful? I mean, little things that a site wouldn’t do are usability factors. For instance, do I have jump links at the top of the page? That’s clearly a usability factor. It’s not so much an SEO factor. Do I have breadcrumbs? Clearly a usability factor.

    Do I have search on the page? A usability factor, right? Are my links easily seen? A usability factor. And all of those things are also part of what causes you to rank. And I can look at my keywords and do I have them in the right tags and am I running a schema and do I define things correctly?

    but that has little to do with is it usable? I mean, okay, I have the keyword in there too many times. I’m a spammer, but that isn’t usable, right? It doesn’t affect usability and usability is an external factor now. So sites that used to rank number one and vanish, that page isn’t less content-wise, less valuable. It’s a

    John Jantsch ( 13: 40.077 )

    Yeah.

    Bruce Clay ( 13: 53.817 )

    The standards have changed. And now usability is a big factor. AI. When AI came out, and I want to mention this, AI came out and originally Google said it has to be human created. Then they changed it. Actual on their website, they changed it to where it has to be useful to humans. Right? Which is a good factor. I think it’s great.

    John Jantsch ( 13: 55.331 )

    Yeah.

    John Jantsch ( 14: 17.474 )

    Yeah.

    Bruce Clay ( 14: 23.609 )

    However, it was interpreted that AI is okay. And our tests show that if we have a bunch of pages, AI will always be last among equals.

    And Google has now got a statement out that says, what we expect of your page is that it is consistent with common knowledge and creates new knowledge. Right? They sound a little diametrically opposed, but, and it’s because the LLM is built based upon common knowledge and consensus. But

    John Jantsch ( 14: 55.448 )

    Yeah.

    Bruce Clay ( 15: 06.015 )

    they’re expecting the human touch to be, and this is my creativity component. And how it’s going to work in the future is something else. But those factors, other than just usability, affect how you rank.

    John Jantsch ( 15: 23.63 )

    So you mentioned earlier the idea of the original Google home screen had the 10 links and nothing else on it. Well, now it’s a shopping mall, right? It’s got all kinds of ads on it. It’s got things for like local, for maps. It’s got organic stuff. It’s got the AI overview. So a lot of people today are screaming about this whole zero click thing is the end of SEO. I’m curious where you stand on that sort of extreme.

    mentality.

    Bruce Clay ( 15: 54.681 )

    Well, yeah, that is somewhat extreme because, and wrong. If you want to rank in social, you participate in social and you have your followers. If you want to rank in organic, you qualify based upon the SEO components that allow you to rank in organic. If you want to rank in AI, right, it isn’t

    really so much the social component about who you are. And it isn’t the SEO component about who you are. When a consensus is built, individuals are lost. It’s collective information, right? The problem is that the LLM doesn’t go out and spy their websites and chase links or worry about canonicals or

    care about your schemas. What it does is it gathers all this information, puts it into an LLM. Now it keeps track of sites, but it’s really consensus information. If you look at search for chat GPT, in order to qualify to be in their search results, they rely on Bing to have previously said,

    You’re a trusted site.

    John Jantsch ( 17: 24.226 )

    Right.

    Bruce Clay ( 17: 26.549 )

    AIO requires that Google has you near the top of the results so that they know you’re not a spammer, you’re a trusted site. And then those trusted sites are aggregated to form their results. So the LLM really has the search component as a filter. And that means that you still have to do SEO.

    John Jantsch ( 17: 35.928 )

    Right.

    John Jantsch ( 17: 48.972 )

    Yeah. Yeah. Yeah. Yeah. Yeah. So, so if I can maybe summarize that a little bit, your, keywords or keyword phrases that you’re ranking for today, highly, probably makes it more likely that you’re going to start seeing some chat GPT traffic, for example, for, for, for similar searches. Yeah.

    Bruce Clay ( 18: 08.453 )

    You could very well. Right, now the chat, using chat GPT or AIO, either one, they’re question-based. They’re typically information rather than transactional. And we have written a lot of tools. We have a product called Prerider. And what it does is it analyzes the intent of the page.

    And then the intent of the competition and matches them. Right. So you find that intent is important. All this stuff is very, important. But what triggers all that, and this is a very complex world, what triggers it is, is it a question, a how question? And about 16 % of all searches in the Google world are how.

    John Jantsch ( 18: 45.72 )

    Yeah, sure.

    Bruce Clay ( 19: 07.663 )

    So that’s what triggers the AIO. That means that my website has to answer questions. It means that my website to be an AIO has to have an informational bias, right? Transactional sites are harder to have an AIO even show up. So information, how do I do this type query?

    John Jantsch ( 19: 29.89 )

    Yeah.

    Bruce Clay ( 19: 37.059 )

    That is really the trigger. So I have to have a website that qualifies for the question being asked of the chat world.

    John Jantsch ( 19: 47.608 )

    Yeah, sure. Yep. So I’ve got one final question. You’re on this podcast and I’ve always on top of hosting a podcast, actually also am part owner in a podcast booking service. We book a lot of our clients on those and I tell people all the time that being a guest on a podcast is a great, well,

    You get exposure, you get content, you get backlinks. I’m curious how you think about, know, cause we, we went through that period where everybody did guest blogging and that stuff just got buried. And I’ve really trying to preach people guest podcasting. So I’m curious your take on that. Do you see that as a strong SEO play still?

    Bruce Clay ( 20: 33.677 )

    I think that podcasts are a massive play. Now, so I’ll come up with the next level. It turns out that since AI is all question-based and because they are not doing searches and establishing all this stuff, they’re relying on the search engines.

    mentions are really important. And I think that podcasts are one of the best PR components that there is right now. I’m on a podcast. I believe the podcasts are going to be massive. They are exactly what the doctor ordered in order to get what’s referred to as mentions.

    John Jantsch ( 21: 04.174 )

    Yeah, yep.

    John Jantsch ( 21: 18.274 )

    Right.

    Bruce Clay ( 21: 30.245 )

    And I think that in the AI world, the brand mention is, is dominant. Rand Fishkin just did a session that I watched and he emphasized that a lot of his traffic is from brand mentions of his name associated with certain words and it causes him to get traffic. And I think that.

    John Jantsch ( 21: 50.542 )

    Yep. Yeah.

    Bruce Clay ( 21: 59.311 )

    There’s a lot of people who are concerned about with AIO, you might get less traffic from organic results. I also believe that podcasts and YouTube and all these other mechanisms out there are very, important. And you have to be there. If you’re not there in a year from now, you’re going to be really sad.

    John Jantsch ( 22: 23.694 )

    Yeah. Yeah.

    John Jantsch ( 22: 29.1 )

    Yeah, you’re speaking my language. Well, Bruce, I appreciate you taking a moment to drop by the Duct Tape Marketing Podcast. Where would you invite people to find out more about your work and connect with you?

    Bruce Clay ( 22: 41.199 )

    Well, my website, as I said, I’m a consultant, right? brucoclay .com. It was rather nice and easy to get at the time. brucoclay .com. And then I have other websites that link from there. seotraining.com, seotools.com. Great names, right? And Free Rider, I’ve got others, but brucoclay .com is the best way to reach me.

    John Jantsch ( 22: 44.49 )

    Right. Yeah.

    John Jantsch ( 22: 50.432 )

    Sure, man.

    John Jantsch ( 22: 59.776 )

    Yeah, yeah, yeah.

    Yeah. Awesome. Well, I appreciate that. I did the same thing. I started my company was Jantz Communications, consulting, right? Before I went to Duct Tape Marketing. So I get it. Again, I appreciate you stopping by and hopefully we’ll run into you one of these days out there on the road.

    Bruce Clay ( 23: 19.159 )

    Okay, great, thank you.

    powered by

     

  • Why Has Sci-Fi TV Stopped Imagining Our Future?

    Why Has Sci-Fi TV Stopped Imagining Our Future?

    There is no better way to start a long and tedious scientific literature fans battle than by asking for a description of the music. But to keep things simple, let’s go with the Oxford Dictionary’s language:” Fiction based on imagined future scientific or technological advancements and significant social or environmental changes, generally portraying area or ]…]

    The article Why Has Sci-Fi Television Stopped Imagining Our Future? appeared second on Den of Geek.

    The cast process for any film is a hard point, one that involves complex factors such as figuring out schedules, accessibility, science, or even just aligned visions. And then there are instances where it just clicks. The many-hyphenated musical and artistic skills Flying Lotus had precisely such a time while looking for the prospect of his new sci-fi/horror genre-bender, Ash. He had a time when he met Eiza González.

    &#8220, It was the first point she said to me, &#8221, Flying Lotus recalls of their earliest talk while visiting the Den of Geek workshop at SXSW. &#8220, She said, &#8216, You know, the storyline reminds me of Silent Hill. ‘ &#8221, The smile practically bursts from the director &#8217, s face when the memory comes back. &#8220, I was like she&#8217, s best! &#8221,

    When you see the finished picture, the effects are accurate. Set in a distant future on a strange alien world, Ash is a bizarre vision filled with dread, mystery &#8212, and even a dizzying first-person action sequence where González &#8217, s protagonist, a woman named Riya, must defend herself against a hostile force. Suddenly, a film told wholly from Riya&#8217, s personal point-of-view literalizes it in a battle field with scalpels, fire, and apparently a martial art legend.

    &#8220, It reminded me of Silent Hill 2, &#8221, González specifies about the whole video. &#8220, I used to perform Silent Hill eagerly and]Ash ] really reminded me of that feeling. ]And this ] strength was always something that I wanted to do, and I loved the first-person view in films. It only gives you a sense of being in it, and even creates so much worry. I thought that was heroin. &#8221,

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    The relationship between Ash and memorable video game pictures is n&#8217, t fully an accident either. As FlyLo confirms, he worked with gaming equipment when designing photos for the movie: &#8220, I spent a lot of time learning False Engine and trying to learn visible results because I wanted to do some pre-visualizations, and I really was n&#8217, t satisfied with my designs, &#8221, he explains.

    Yes, that &#8217, s a unique technique for video growth, but Ash is an exclusive taking on the proverbial disturbed spacecraft video. &#8220, The script]written by Jonni Remmler ] came like a jigsaw puzzle, &#8221, Flying Lotus observes. &#8220, It didn&#8217, t have to be constructed that means, but it just happened to be constructed in a way that was like, &#8216, What is this? ‘ &#8221,

    When Ash begins, González &#8217, s figure Riya awakens on a desolated flight with no clear recollection of how she got there or even who she is. All she knows for sure is the world outside is bleakly harsh, gloomy in menacing psychedelic colors and pinks. But that seems pitcuresque when compared to how evidently all of Riya&#8217, s personnel onboard the ship has been wiped out by&#8230, things.

    &#8220, The video is from Riya&#8217, s view, and the colors and the physical tone is a reflection of her mood, &#8221, the helmer says about his movie&#8217, s expressive look. &#8220, I don&#8217, t want to spoil too much, but it corresponds to what she&#8217, s dealing with emotionally. &#8221,

    &#8220, It&#8217, s purposeful, &#8221, González agrees. &#8220, The director has a visual idea, and we had measured every single part of where her fevers are coming, why they &#8217, re coming, and how the colors correlated. That became a roadmap for us to dive into the performance. &#8221, It also proved to be an expressionistic way to help the star build a character who due to having amnesia does n&#8217, t even know herself.

    &#8220, She&#8217, s sort of like a newborn baby, &#8221, González says. &#8220, It was very tender and vulnerable for me as an actress, because I felt like a little girl in many of these scenes, and I think you can see it, especially with Aaron. &#8221,

    The Aaron in question is Breaking Bad&#8216, s Aaron Paul, an thespian who González has been friends with for years, and whose sense of warmth and familiarity created a great wellspring to build what is ironically a much more strained dynamic onscreen.

    &#8220, This]script] came to Eiza and I&#8217, s desk at the same time, so it was just nice to have each other &#8217, s back from the beginning, &#8221, Paul tells us about what is almost a two-hander aspect to the film. While Riya does n&#8217, t know anything that is going on, Paul&#8217, s character Brion seemingly has all the answers, although he comes into the film as his own mystery.

    &#8220, When he shows up, he&#8217, s been orbital monitoring around the planet, so he has n&#8217, t been with the group for some time, &#8221, Paul says. &#8220, He&#8217, s been on a solo journey in his spaceship by himself doing God knows what. But then he gets an SOS call from]Riya ] and he shows up and the entire crew is massacred. So he&#8217, s just trying to figure out what the hell happened but then, also if he can trust her. &#8221,

    Much of the appeal about Ash, though, is about mystery and tone, the unknown and dread. That seeps into even the musical score, which of course is a crucial component for a filmmaker who is also a musician, producer, and the film &#8217, s composer.

    &#8220, It&#8217, s funny because I had a vision for it originally, but that changed when I started cutting the movie together, &#8221, Flying Lotus says of the film &#8217, s hypnotic soundscape. &#8220, The original thing I wanted to do just was n&#8217, t working. I had to try a bunch of different stuff. I threw different sounds at the wall, and I started]to become ] really obsessed with Halloween at the time. I was watching John Carpenter &#8216, s stuff quite a bit, and I just thought about how when he did Halloween he was up against it for time, and he had to do this soundtrack pretty much by himself. I tried to feel that spirit and thought to myself, &#8216, What can I do alone in New Zealand with minimal gear? How do I do that thing and still bring something new to it and make it interesting to myself? ‘ &#8221,

    Whether dealing with the visuals or the music, those types of questions matter because Ash takes advantage of the freedom offered by genre movies &#8212, as well as independent cinema.

    &#8220, Independent filmmaking is challenging, &#8221, González points out. And with Ash, she says &#8220, here comes someone with a vision and an exciting story. I have been really happy to see that the independent filmmaking is taking a cool turn, because that &#8217, s how you create new styles, new visual imagery. That&#8217, s how you bring a fresh take into filmmaking. &#8221,

    For Flying Lotus, he&#8217, s just happy to make a genre movie to connect with the audience in a new way. &#8220, Genre films are the movies you want to go see on Friday night. Some of them may be forgettable, but you just want to have a good time sometimes and escape the crazy world that we live in. &#8221,

    With Ash, however, it seems the intent is to escape one crazy world in order to find something crazier, more bizarre, and just maybe dope as hell.

    Ash premiered at SXSW on March 11 and opens in theaters on March 21.

    The post Ash: Eiza González and Aaron Paul Take Us Inside Flying Lotus ‘ Psychedelic Sci-Fi Horror appeared first on Den of Geek.

  • Ash: Eiza González and Aaron Paul Take Us Inside Flying Lotus’ Psychedelic Sci-Fi Horror

    Ash: Eiza González and Aaron Paul Take Us Inside Flying Lotus’ Psychedelic Sci-Fi Horror

    The castings process for any film is a tricky point, one that involves complex factors such as figuring out schedules, accessibility, science, or even just aligned visions. And then there are instances where it just clicks. The many-hyphenated musical and artistic talent Flying Lotus had exactly such a moment while looking for the lead of]… ]

    The article Ash: Eiza González and Aaron Paul Get Us Inside Flying Lotus ‘ Psychedelic Sci-Fi Horror appeared second on Den of Geek.

    The cast process for any film is a hard point, one that involves complex factors such as figuring out schedules, accessibility, science, or even just aligned visions. And then there are instances where it just clicks. The many-hyphenated musical and artistic skills Flying Lotus had precisely such a time while looking for the prospect of his new sci-fi/horror genre-bender, Ash. He had a time when he met Eiza González.

    &#8220, It was the first point she said to me, &#8221, Flying Lotus recalls of their earliest talk while visiting the Den of Geek workshop at SXSW. &#8220, She said, &#8216, You know, the storyline reminds me of Silent Hill. ‘ &#8221, The smile practically bursts from the director &#8217, s face when the memory comes back. &#8220, I was like she&#8217, s best! &#8221,

    When you see the finished picture, the effects are accurate. Set in a distant future on a strange alien world, Ash is a bizarre vision filled with dread, mystery &#8212, and even a dizzying first-person action sequence where González &#8217, s protagonist, a woman named Riya, must defend herself against a hostile force. Suddenly, a film told wholly from Riya&#8217, s personal point-of-view literalizes it in a battle field with scalpels, fire, and apparently a martial art legend.

    &#8220, It reminded me of Silent Hill 2, &#8221, González specifies about the whole video. &#8220, I used to enjoy Silent Hill eagerly and]Ash ] really reminded me of that feeling. ]And this ] strength was always something that I wanted to do, and I loved the first-person view in films. It only gives you a sense of being in it, and even creates so much worry. I thought that was heroin. &#8221,

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    The relationship between Ash and memorable video game pictures is n&#8217, t fully an accident either. As FlyLo confirms, he worked with gaming equipment when designing photos for the movie: &#8220, I spent a lot of time learning False Engine and trying to learn visible results because I wanted to do some pre-visualizations, and I really was n&#8217, t satisfied with my designs, &#8221, he explains.

    Yes, that &#8217, s a special technique for video growth, but Ash is an unique take on the proverbial disturbed spacecraft video. &#8220, The script]written by Jonni Remmler ] came like a jigsaw puzzle, &#8221, Flying Lotus observes. &#8220, It didn&#8217, t have to be constructed that way, but it just happened to be constructed in a way that was like, &#8216, What is this? ‘ &#8221,

    When Ash begins, González &#8217, s character Riya awakens on a desolated shuttle with no clear memory of how she got there or even who she is. All she knows for certain is the planet outside is bleakly oppressive, overcast in menacing psychedelic reds and purples. Yet that seems pitcuresque when compared to how seemingly all of Riya&#8217, s crew onboard the ship has been wiped out by&#8230, something.

    &#8220, The movie is from Riya&#8217, s perspective, and the colors and the visual tone is a reflection of her headspace, &#8221, the helmer says about his movie&#8217, s evocative look. &#8220, I don&#8217, t want to spoil too much, but it corresponds to what she&#8217, s dealing with emotionally. &#8221,

    &#8220, It&#8217, s purposeful, &#8221, González agrees. &#8220, The director has a visual idea, and we had measured every single part of where her fevers are coming, why they &#8217, re coming, and how the colors correlated. That became a roadmap for us to dive into the performance. &#8221, It also proved to be an expressionistic way to help the star build a character who due to having amnesia does n&#8217, t even know herself.

    &#8220, She&#8217, s sort of like a newborn baby, &#8221, González says. &#8220, It was very tender and vulnerable for me as an actress, because I felt like a little girl in many of these scenes, and I think you can see it, especially with Aaron. &#8221,

    The Aaron in question is Breaking Bad&#8216, s Aaron Paul, an thespian who González has been friends with for years, and whose sense of warmth and familiarity created a great wellspring to build what is ironically a much more strained dynamic onscreen.

    &#8220, This]script] came to Eiza and I&#8217, s desk at the same time, so it was just nice to have each other &#8217, s back from the beginning, &#8221, Paul tells us about what is almost a two-hander aspect to the film. While Riya does n&#8217, t know anything that is going on, Paul&#8217, s character Brion seemingly has all the answers, although he comes into the film as his own mystery.

    &#8220, When he shows up, he&#8217, s been orbital monitoring around the planet, so he has n&#8217, t been with the group for some time, &#8221, Paul says. &#8220, He&#8217, s been on a solo journey in his spaceship by himself doing God knows what. But then he gets an SOS call from]Riya ] and he shows up and the entire crew is massacred. So he&#8217, s just trying to figure out what the hell happened but then, also if he can trust her. &#8221,

    Much of the appeal about Ash, though, is about mystery and tone, the unknown and dread. That seeps into even the musical score, which of course is a crucial component for a filmmaker who is also a musician, producer, and the film &#8217, s composer.

    &#8220, It&#8217, s funny because I had a vision for it originally, but that changed when I started cutting the movie together, &#8221, Flying Lotus says of the film &#8217, s hypnotic soundscape. &#8220, The original thing I wanted to do just was n&#8217, t working. I had to try a bunch of different stuff. I threw different sounds at the wall, and I started]to become ] really obsessed with Halloween at the time. I was watching John Carpenter &#8216, s stuff quite a bit, and I just thought about how when he did Halloween he was up against it for time, and he had to do this soundtrack pretty much by himself. I tried to feel that spirit and thought to myself, &#8216, What can I do alone in New Zealand with minimal gear? How do I do that thing and still bring something new to it and make it interesting to myself? ‘ &#8221,

    Whether dealing with the visuals or the music, those types of questions matter because Ash takes advantage of the freedom offered by genre movies &#8212, as well as independent cinema.

    &#8220, Independent filmmaking is challenging, &#8221, González points out. And with Ash, she says &#8220, here comes someone with a vision and an exciting story. I have been really happy to see that the independent filmmaking is taking a cool turn, because that &#8217, s how you create new styles, new visual imagery. That&#8217, s how you bring a fresh take into filmmaking. &#8221,

    For Flying Lotus, he&#8217, s just happy to make a genre movie to connect with the audience in a new way. &#8220, Genre films are the movies you want to go see on Friday night. Some of them may be forgettable, but you just want to have a good time sometimes and escape the crazy world that we live in. &#8221,

    With Ash, however, it seems the intent is to escape one crazy world in order to find something crazier, more bizarre, and just maybe dope as hell.

    Ash premiered at SXSW on March 11 and opens in theaters on March 21.

    The article Ash: Eiza González and Aaron Paul Get Us Inside Flying Lotus ‘ Psychedelic Sci-Fi Horror appeared second on Den of Geek.

  • The Final Destination Franchise Saved American Horror in the 2000s

    The Final Destination Franchise Saved American Horror in the 2000s

    Michael. Freddy. Chucky. Jason. These symbols of dread defined the music and set the standard for a great horror movie. They taught the world that villains needed a unique look, a peculiar story, and a set of guidelines for defeating them. Moreover, they established that monsters needed a gimmick, some specific manner for taking out ]… ]

    The article The Final Destination Franchise Saved American Horror in the 2000s appeared initially on Den of Geek.

    The cast process for any film is a hard point, one that involves complex factors such as figuring out schedules, accessibility, science, or even just aligned visions. And then there are occasions where it just clicks. The many-hyphenated musical and artistic skills Flying Lotus had precisely such a time while looking for the prospect of his new sci-fi/horror genre-bender, Ash. He had a time when he met Eiza González.

    &#8220, It was the first point she said to me, &#8221, Flying Lotus recalls of their earliest talk while visiting the Den of Geek workshop at SXSW. &#8220, She said, &#8216, You know, the storyline reminds me of Silent Hill. ‘ &#8221, The smile practically bursts from the director &#8217, s face when the memory comes back. &#8220, I was like she&#8217, s best! &#8221,

    When you see the finished picture, the effects are accurate. Set in a distant future on a strange alien world, Ash is a bizarre vision filled with dread, mystery &#8212, and even a dizzying first-person action sequence where González &#8217, s protagonist, a woman named Riya, must defend herself against a hostile force. Suddenly, a video told wholly from Riya&#8217, s personal point-of-view literalizes it in a battle field with scalpels, fire, and apparently a martial art legend.

    &#8220, It reminded me of Silent Hill 2, &#8221, González specifies about the whole picture. &#8220, I used to enjoy Silent Hill eagerly and]Ash ] really reminded me of that feeling. ]And this ] strength was always something that I wanted to do, and I loved the first-person view in films. It only gives you a sense of being in it, and even creates so much worry. I thought that was heroin. &#8221,

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    The relationship between Ash and memorable video game pictures is n&#8217, t fully an accident either. As FlyLo confirms, he worked with gaming equipment when designing photos for the movie: &#8220, I spent a lot of time learning False Engine and trying to learn visible results because I wanted to do some pre-visualizations, and I really was n&#8217, t satisfied with my designs, &#8221, he explains.

    Yes, that &#8217, s a unique technique for video growth, but Ash is an exclusive taking on the proverbial disturbed spacecraft video. &#8220, The script]written by Jonni Remmler ] came like a jigsaw puzzle, &#8221, Flying Lotus observes. &#8220, It didn&#8217, t have to be constructed that means, but it just happened to be constructed in a way that was like, &#8216, What is this? ‘ &#8221,

    When Ash begins, González &#8217, s personality Riya awakens on a desolated flight with no clear recollection of how she got there or even who she is. All she knows for sure is the world outside is bleakly harsh, gloomy in menacing kaleidoscopic reds and pinks. But that seems pitcuresque when compared to how evidently all of Riya&#8217, s personnel onboard the ship has been wiped out by&#8230, things.

    &#8220, The video is from Riya&#8217, s view, and the colors and the physical tone is a reflection of her mood, &#8221, the stamper says about his movie&#8217, s expressive look. &#8220, I don&#8217, t want to spoil too much, but it corresponds to what she&#8217, s dealing with emotionally. &#8221,

    &#8220, It&#8217, s purposeful, &#8221, González agrees. &#8220, The director has a visual idea, and we had measured every single part of where her fevers are coming, why they &#8217, re coming, and how the colors correlated. That became a roadmap for us to dive into the performance. &#8221, It also proved to be an expressionistic way to help the star build a character who due to having amnesia does n&#8217, t even know herself.

    &#8220, She&#8217, s sort of like a newborn baby, &#8221, González says. &#8220, It was very tender and vulnerable for me as an actress, because I felt like a little girl in many of these scenes, and I think you can see it, especially with Aaron. &#8221,

    The Aaron in question is Breaking Bad&#8216, s Aaron Paul, an thespian who González has been friends with for years, and whose sense of warmth and familiarity created a great wellspring to build what is ironically a much more strained dynamic onscreen.

    &#8220, This]script] came to Eiza and I&#8217, s desk at the same time, so it was just nice to have each other &#8217, s back from the beginning, &#8221, Paul tells us about what is almost a two-hander aspect to the film. While Riya does n&#8217, t know anything that is going on, Paul&#8217, s character Brion seemingly has all the answers, although he comes into the film as his own mystery.

    &#8220, When he shows up, he&#8217, s been orbital monitoring around the planet, so he has n&#8217, t been with the group for some time, &#8221, Paul says. &#8220, He&#8217, s been on a solo journey in his spaceship by himself doing God knows what. But then he gets an SOS call from]Riya ] and he shows up and the entire crew is massacred. So he&#8217, s just trying to figure out what the hell happened but then, also if he can trust her. &#8221,

    Much of the appeal about Ash, though, is about mystery and tone, the unknown and dread. That seeps into even the musical score, which of course is a crucial component for a filmmaker who is also a musician, producer, and the film &#8217, s composer.

    &#8220, It&#8217, s funny because I had a vision for it originally, but that changed when I started cutting the movie together, &#8221, Flying Lotus says of the film &#8217, s hypnotic soundscape. &#8220, The original thing I wanted to do just was n&#8217, t working. I had to try a bunch of different stuff. I threw different sounds at the wall, and I started]to become ] really obsessed with Halloween at the time. I was watching John Carpenter &#8216, s stuff quite a bit, and I just thought about how when he did Halloween he was up against it for time, and he had to do this soundtrack pretty much by himself. I tried to feel that spirit and thought to myself, &#8216, What can I do alone in New Zealand with minimal gear? How do I do that thing and still bring something new to it and make it interesting to myself? ‘ &#8221,

    Whether dealing with the visuals or the music, those types of questions matter because Ash takes advantage of the freedom offered by genre movies &#8212, as well as independent cinema.

    &#8220, Independent filmmaking is challenging, &#8221, González points out. And with Ash, she says &#8220, here comes someone with a vision and an exciting story. I have been really happy to see that the independent filmmaking is taking a cool turn, because that &#8217, s how you create new styles, new visual imagery. That&#8217, s how you bring a fresh take into filmmaking. &#8221,

    For Flying Lotus, he&#8217, s just happy to make a genre movie to connect with the audience in a new way. &#8220, Genre films are the movies you want to go see on Friday night. Some of them may be forgettable, but you just want to have a good time sometimes and escape the crazy world that we live in. &#8221,

    With Ash, however, it seems the intent is to escape one crazy world in order to find something crazier, more bizarre, and just maybe dope as hell.

    Ash premiered at SXSW on March 11 and opens in theaters on March 21.

    The post Ash: Eiza González and Aaron Paul Take Us Inside Flying Lotus ‘ Psychedelic Sci-Fi Horror appeared first on Den of Geek.