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  • Humility: An Essential Value

    Humility: An Essential Value

    Humility, a writer’s most important quality, has a great circle to it. What about sincerity, an business manager’s necessary value? Or a surgeon’s? Or a teacher’s? They all have fantastic sounds. When humility is our guiding light, the course is usually available for fulfillment, development, relation, and commitment. We’re going to discuss why in this book.

    That said, this is a guide for developers, and to that conclusion, I’d like to begin with a story—well, a voyage, actually. It’s a personal one, and I’m going to make myself susceptible as well. I call it:

    The Ludicrous Pate of Justin: A Tale of its Author

    When I was coming out of arts school, a long-haired, goateed novice, write was a known quantity to me, design on the web, however, was riddled with complexities to understand and learn, a problem to be solved. Although I had formal training in typography, layout, and creative design, what most intrigued me was how these traditional skills could be applied to a young modern landscape. This theme may eventually form the rest of my profession.

    So I devoured HTML and JavaScript novels into the wee hours of the morning and self-taught myself how to code during my freshman year rather than student and go into print like many of my companions. I wanted—nay, needed—to better understand the underlying relevance of what my design decisions may think when rendered in a website.

    The so-called” Wild West” of website layout existed in the late 1990s and early 2000s. Manufacturers at the time were all figuring out how to use layout and visual connection to the online environment. What were the guidelines? How may we break them and also engage, entertain, and present information? How was my values, which include modesty, respect, and connection, coincide with that on a more general level? I was eager to find out.

    Those are amazing factors between non-career relationships and the world of style, even though I’m talking about a different time. What are your main passions, or ideals, that elevate medium? The main elements are all the same, basically the same as what we previously discussed earlier on the immediate parallels between what fulfills you, independent of the visible or online domains.

    First within tables, animated GIFs, Flash, then with Web Standards, divs, and CSS, there was personality, raw unbridled creativity, and unique means of presentment that often defied any semblance of a visible grid. Splash screens and “browser requirement” pages aplenty. Usability and accessibility were typically victims of such a creation, but such paramount facets of any digital design were largely (and, in hindsight, unfairly) disregarded at the expense of experimentation.

    For instance, this iteration of my personal portfolio site (” the pseudoroom” ) from that time was experimental if not a little overt in terms of the visual presentation of the idea of a living sketchbook. Very skeuomorphic. On this one, we would first sketch and then pass a Photoshop file back and forth to trick things out and play with various user interactions. I co-founded the creative project organizing app Milanote and my dear friend, fellow designer Marc Clancy. Then, I’d break it down and code it into a digital layout.

    Along with design folio pieces, the site also offered free downloads for Mac OS customizations: desktop wallpapers that were effectively design experimentation, custom-designed typefaces, and desktop icons.

    GUI Galaxy was a design, pixel art, and Mac-centric news portal that my friends and I conceptualized, designed, developed, and deployed around the same time.

    Design news portals were incredibly popular at the time, and they now considered Tweet-sized, small-format snippets of relevant news from the categories I previously covered. If you took Twitter, curated it to a few categories, and wrapped it in a custom-branded experience, you’d have a design news portal from the late 90s / early 2000s.

    We as designers had changed and developed a bandwidth-sensitive, award-winning, much more accessibility-conscious website. Still ripe with experimentation, yet more mindful of equitable engagement. There are a few content panes here, with both Mac-focused news and general news (tech, design ) to be seen. We also offered many of the custom downloads I cited before as present on my folio site but branded and themed to GUI Galaxy.

    The presentation layer consists of international design, illustration, and news author collaboration, and the backbone of the website was a homegrown CMS. And the collaboration effort here, in addition to experimentation on a’ brand’ and content delivery, was hitting my core. We were creating a global audience by creating something bigger than just one of us.

    Collaboration and connection transcend medium in their impact, immensely fulfilling me as a designer.

    Now, why am I taking you on this trip through design memory lane? Two reasons.

    First, there’s a reason for the nostalgia for that design era ( the” Wild West” era, as I put it ): the inherent exploration, personality, and creativity that dominated many design portals and personal portfolio websites. Ultra-finely detailed pixel art UI, custom illustration, bespoke vector graphics, all underpinned by a strong design community.

    The web design industry has experienced a period of stagnation in recent years. I suspect there’s a strong chance you’ve seen a site whose structure looks something like this: a hero image / banner with text overlaid, perhaps with a lovely rotating carousel of images ( laying the snark on heavy there ), a call to action, and three columns of sub-content directly beneath. Perhaps there are selections that vaguely relate to their respective content in an icon library.

    Design, as it’s applied to the digital landscape, is in dire need of thoughtful layout, typography, and visual engagement that goes hand-in-hand with all the modern considerations we now know are paramount: usability. accessibility. Load times and bandwidth- sensitive content delivery. A user-friendly presentation that connects with people wherever they are. We must be mindful of, and respectful toward, those concerns—but not at the expense of creativity of visual communication or via replicating cookie-cutter layouts.

    Pixel Issues

    Websites during this period were often designed and built on Macs whose OS and desktops looked something like this. Although this is Mac OS 7.5, 8 and 9 aren’t all that different.

    How could any single icon, at any point, stand out and grab my attention, fascinated me? In this example, the user’s desktop is tidy, but think of a more realistic example with icon pandemonium. How did it maintain cohesion among the group, for example, if an icon was a part of a larger system grouping ( fonts, extensions, control panels )?

    These were 32 x 32 pixel creations, utilizing a 256-color palette, designed pixel-by-pixel as mini mosaics. This, in my opinion, was the embodiment of digital visual communication under such absurd constraints. And often, ridiculous restrictions can yield the purification of concept and theme.

    So I started doing my homework and conducting research. I was a student of this new medium, hungry to dissect, process, discover, and make it my own.

    I wanted to see how I could use that 256-color palette to push the boundaries of a 32×32 pixel grid, expanding upon the idea of exploration. Those ridiculous constraints forced a clarity of concept and presentation that I found incredibly appealing. The challenge of throwing the digital gauntlet had been thrown at me. And so, in my dorm room into the wee hours of the morning, I toiled away, bringing conceptual sketches into mini mosaic fruition.

    These are some of my creations that I made using ResEdit, the only program I had at the time, to create icons. ResEdit was a clunky, built-in Mac OS utility not really made for exactly what we were using it for. Research is at the center of all of this endeavor. Challenge. Problem-solving Again, these core connection-based values are agnostic of medium.

    There’s one more design portal I want to talk about, which also serves as the second reason for my story to bring this all together.

    This is the Kaliber 1000, or K10k, short for. K10k was founded in 1998 by Michael Schmidt and Toke Nygaard, and was the design news portal on the web during this period. It was the ideal setting for me, my friend, with its pixel art-filled presentation, meticulous attention to detail, and many of the site’s more well-known designers who were invited to be news authors. With respect where respect is due, GUI Galaxy’s concept was inspired by what these folks were doing.

    For my part, the combination of my web design work and pixel art exploration began to get me some notoriety in the design scene. K10k eventually figured out that I was one of their very limited group of news writers who could contribute content to the website.

    Amongst my personal work and side projects —and now with this inclusion—in the design community, this put me on the map. My design work has also begun to appear on other design news portals, as well as in publications abroad and domestically as well as in various printed collections. With that degree of success while in my early twenties, something else happened:

    I actually changed into a massive asshole in about a year of high school, not less. The press and the praise became what fulfilled me, and they went straight to my head. My ego was inflated by them. I actually felt somewhat superior to my fellow designers.

    The casualties? My design stagnated. My evolution has stagnated, as is my evolution.

    I felt so supremely confident in my abilities that I effectively stopped researching and discovering. When I used to lead sketch concepts or iterations as my first instinctive step, I instead leaped right into Photoshop. I drew my inspiration from the smallest of sources ( and with blinders on ). My peers frequently vehemently disapproved of any criticism of my work. The most tragic loss: I had lost touch with my values.

    My ego almost destroyed some of my friendships and blossoming professional relationships. I was toxic in talking about design and in collaboration. But thankfully, candor was a gift from those same friends. They called me out on my unhealthy behavior.

    It’s true, I initially didn’t accept it, but after much reflection, I was able to accept it. I was soon able to accept, and process, and course correct. Although the realization made me feel uneasy, the re-awakening was necessary. I let go of the “reward” of adulation and re-centered upon what stoked the fire for me in art school. Most importantly, I regained my fundamental values.

    Always Students

    Following that temporary regression, I was able to advance in both my personal and professional design. And I could self-reflect as I got older to facilitate further growth and course correction as needed.

    Let’s take the Large Hadron Collider as an example. The LHC was designed” to help answer some of the fundamental open questions in physics, which concern the basic laws governing the interactions and forces among the elementary objects, the deep structure of space and time, and in particular the interrelation between quantum mechanics and general relativity”. Thank you, Wikipedia.

    Around fifteen years ago, in one of my earlier professional roles, I designed the interface for the application that generated the LHC’s particle collision diagrams. These diagrams are often regarded as works of art unto themselves because they depict what is actually happening inside the Collider during any given particle collision event.

    Designing the interface for this application was a fascinating process for me, in that I worked with Fermilab physicists to understand what the application was trying to achieve, but also how the physicists themselves would be using it. In order to accomplish this, in this role,

    I cut my teeth on usability testing, working with the Fermilab team to iterate and improve the interface. To me, how they spoke and what they talked about was like an alien tongue. And by making myself humble and working under the mindset that I was but a student, I made myself available to be a part of their world to generate that vital connection.

    I also had the opportunity to observe the physicists ‘ use of the tool in their own homes, on their own terminals, during my first ethnographic observation. For example, one takeaway was that due to the level of ambient light-driven contrast within the facility, the data columns ended up using white text on a dark gray background instead of black text-on-white. They could read through a lot of data at once and relieve their strain in the process. And Fermilab and CERN are government entities with rigorous accessibility standards, so my knowledge in that realm also grew. Another crucial form of communication was the barrier-free design.

    So to those core drivers of my visual problem-solving soul and ultimate fulfillment: discovery, exposure to new media, observation, human connection, and evolution. Before I entered those values, I had to check my ego before entering it, which opened the door to those values.

    An evergreen willingness to listen, learn, understand, grow, evolve, and connect yields our best work. I want to pay attention to the words “grow” and “evolve” in that statement in particular. If we are always students of our craft, we are also continually making ourselves available to evolve. Yes, we have years of practical design experience behind us. Or the focused lab sessions from a UX bootcamp. or the work portfolio with monograms. Or, ultimately, decades of a career behind us.

    However, with all that being said, experience does not make one an “expert.”

    As soon as we close our minds via an inner monologue of’ knowing it all’ or branding ourselves a” #thoughtleader” on social media, the designer we are is our final form. The artist we can be will never be there.

  • I am a creative.

    I am a creative.

    I have a creative side. Alchemy is what I do. It’s a secret. I prefer to let it be done through me rather than through me.

    I am imaginative. This brand is never appropriate for all creatives. Not all people see themselves in this manner. Some innovative individuals incorporate technology into their work. That is their perception, and I regard it. Perhaps I also have a small envy for them. However, my being and approach are unique.

    It distracts you to apologize and qualify in progress. That’s what my mind does to destroy me. I’ll leave it alone for today. I may regret and then qualify. after I’ve said what I should have. Which is too difficult.

    Except when it flows like a beverage valley and is simple.

    Sometimes it does go that method. Maybe what I need to make arrives right away. When I say something at that moment, I’ve learned not to say it because people often don’t work hard enough to acknowledge that the idea is the best idea even when you know it’s the best idea.

    Maybe I just work until the thought strikes me. It occasionally arrives right away, but I don’t remind people for three weeks. Sometimes I blurt out the plan so quickly that I didn’t stop myself. like a child who discovered a reward in a box of Cracker Jacks. I occasionally manage to get away with this. Yes, that is the best plan, but often others disagree. They don’t usually, and I regret losing my joy.

    Passion should only be saved for the meet, when it matters. Certainly the informal get-together that comes before that meeting with two more discussions. Nobody understands why these conferences occur. We keep saying we’re going to get rid of them, but we just keep trying to find different ways to get them. They occasionally yet are good. But occasionally they detract from the real job. Depending on what you do and where you do it, the ratio between when conferences are valuable and when they are a sad distraction vary. also who you are and what you do. I’ll go over it once more. I have a creative side. That is the topic.

    Sometimes, despite many hours of diligent effort, someone is hardly useful. Maybe I have to accept that and move on to the next task.

    Don’t inquire about the procedure. I have a creative side.

    I am imaginative. My dreams are not in my power. And I have no power over my best tips.

    I may hammer away and often find it useful to surround myself with images or information. I can go for a move, which occasionally works. There is a Eureka that has nothing to do with sizzling fuel and flowing pots. I may be making dinner. I frequently have a plan for action when I wake up. The idea that may have saved me disappears almost as frequently as I become aware and part of the world once more in a senseless wind of oblivion. For imagination, in my opinion, comes from that other planet. the one that we enter in ambitions and, possibly, before and after death. But authors should be asking this, and I am not one of them. I have a creative side. And it’s for philosophers to build massive soldiers in their imaginative world that they claim to be true. But that is yet another diversion. And it’s sad. Possibly on a much bigger issue than whether or not I am creative. But that’s not how I came around, though.

    Often, the outcome is evasion. And suffering. Do you know the designer who is tortured by the cliché? Even when the artist attempts to create a soft drink song, a callback in a worn-out sitcom, or a budget request, that noun is real.

    Some individuals who detest the idea of being called artistic perhaps been closeted artists, but that’s between them and their gods. No offence here, that’s meant. Your facts is also true. But I should take care of me.

    Designers acknowledge their work.

    Negatives are aware of cons, just like queers are aware of queers, just like real rappers are aware of true rappers. Artists are highly revered by people in the world. We revere, follow, and nearly deify the great types. Of course, it is dreadful to revere any person. We have been given warning. We are more knowledgeable. We are aware of this. Because they are clay, like us, they squabble, they are unhappy, they regret making the most important decisions, they are weak and hungry, they can be cruel, and they can be as ridiculous as we can. But. But. However, they produce this incredible point. They give birth to something that may not occur before them and couldn’t exist without. They are the inspirations ‘ mother. And I suppose I should add that they are the mother of technology because it’s just lying it. Bad mee bum! That’s done, I suppose. Continue.

    Because we compare our personal small accomplishments to those of the great ones, designers denigrate them. Wonderful video I‘m not Miyazaki, though. That is glory right now. That is glory straight out of the mouth of God. This meagre much creation that I made? It essentially fell off the pumpkin vehicle. And the carrots weren’t actually new.

    Designers is aware that they are at best Salieri. That is what Mozart’s artists do, also.

    I am imaginative. In my hallucinations, my previous artistic managers are the ones who judge me because I haven’t worked in advertising in 30 times. They are correct in doing so. When it really counts, my brain goes flat because I am too lazy and simplistic. There is no treatment for innovative mania.

    I am imaginative. Every project I create has a goal that makes Indiana Jones appear older and snoring in a deck head. The more I pursue my creative endeavors, the faster I progress in my work, and the more I slog through loops and gaze blankly before beginning that task.

    I can move ten times more quickly than those who aren’t artistic, those who have only had a short-cut of creativity, and those who have just had a short-cut of creativity for work. Simply that I spend twice as long putting the work off as they do before I work ten times as quickly as they do. When I put my mind to it, I am so confident in my ability to do a great career. I have an addiction to the delay hurry. I also have a fear of the climb.

    I don’t create art.

    I am imaginative. hardly a musician. Though as a boy, I had a dream that I would one day become that. Some of us criticize our abilities and like our own selves because we are not Michelangelos and Warhols. At least we aren’t in elections, which is narcissism.

    I am imaginative. Despite my belief in reason and science, I make decisions based on my own senses and instincts. and accept both the successes and the calamities that come with them.

    I am imaginative. Every term I’ve said these may irritate another artists who have different viewpoints. Ask a question to two artists, and you’ll find three responses. No matter how we does think about it, our debate, our passion for it, and our responsibility to our own truth, at least in my opinion, are the best indications that we are creative.

    I am imaginative. I lament my lack of taste in almost all of the areas of human understanding, which I know very little about. And I put my ego before everything else in the areas that are most important to me, or perhaps more precisely, to my passions. Without my passions, I had probably have to spend time staring living in the eye, which almost none of us can do for very long. No seriously. Actually, not. Because living is so difficult to handle when you really look at it.

    I am imaginative. I think that when I leave, a small portion of me will stay in someone else’s head, just like a family does.

    Working frees me from worrying about my job.

    I am imaginative. I fear that my little product will disappear.

    I am imaginative. I’m too busy making the next thing to devote too much time to it, especially since practically everything I create did achieve the level of success I conceive of.

    I am imaginative. I think there is the greatest secret in the process. I think I have to consider it so strongly that I actually made the foolish decision to publish an essay I wrote without having to go through or edit. I swear I didn’t do this frequently. But I did it right away because I was even more frightened of forgetting what I was saying because I was afraid of you seeing through my sad movements toward the wonderful.

    There. I believe I’ve said it.

  • Opportunities for AI in Accessibility

    Opportunities for AI in Accessibility

    I was completely moved by Joe Dolson’s subsequent article on the crossing of AI and availability because I found it to be both skeptical about how widespread use of AI is. In fact, I’m very skeptical of AI myself, despite my role at Microsoft as an accessibility technology strategist who helps manage the AI for Accessibility award program. AI can be used in quite productive, equitable, and accessible ways, as well as harmful, exclusive, and harmful ways, just like with any tool. Additionally, there are a lot of uses in the subpar center as well.

    I’d like you to consider this a “yes … and” piece to complement Joe’s post. I’m just trying to contradict what he’s saying, but I’m just trying to give some context to initiatives and opportunities where AI can make a difference for people with disabilities. I want to take some time to talk about what’s possible in hope that we’ll get there one day. I’m no saying that there aren’t real challenges or pressing problems with AI that need to be addressed; there are.

    Other text

    Joe’s article spends a lot of time examining how computer vision versions can create other words. He raises a lot of valid points about the state of the world right now. And while computer-vision concepts continue to improve in the quality and complexity of information in their information, their benefits aren’t wonderful. He argues to be accurate that the state of image research is currently very poor, especially for some graphic types, in large part due to the absence of contextual contexts in which to look at images ( as a result of having separate “foundation” models for words analysis and image analysis ). Today’s models aren’t trained to distinguish between images that are contextually relevant ( should probably have descriptions ) and those that are purely decorative ( couldn’t possibly need a description ) either. However, I still think there’s possible in this area.

    As Joe points out, alt text editing via human-in-the-loop should be a given. And if AI can intervene and provide a starting point for alt text, even if the swift reads,” What is this BS?” That’s certainly correct at all … Let me try to offer a starting point— I think that’s a win.

    If we can specifically station a design to examine image usage in context, this may help us more quickly determine which images are likely to be elegant and which ones are likely to be descriptive. That will help clarify which situations require image descriptions, and it will increase authors ‘ effectiveness in making their sites more visible.

    While complex images—like graphs and charts—are challenging to describe in any sort of succinct way ( even for humans ), the image example shared in the GPT4 announcement points to an interesting opportunity as well. Let’s say you came across a map that merely stated the chart’s name and the type of representation it was:” Pie chart comparing smartphone use to have phone usage in US households making under$ 30, 000 annually.” ( That would be a pretty bad alt text for a chart because it would frequently leave many unanswered questions about the data, but let’s just assume that that was the description in place. ) If your browser knew that that image was a pie chart ( because an onboard model concluded this ), imagine a world where users could ask questions like these about the graphic:

    • Do more people use feature phones or smartphones?
    • How many more?
    • Is there a group of people that don’t fall into either of these buckets?
    • What number is that?

    For a moment, the chance to learn more about images and data in this way could be revolutionary for people who are blind and low vision as well as for those with various forms of color blindness, cognitive disabilities, and other issues. Putting aside the realities of large language model ( LLM) hallucinations, where a model just makes up plausible-sounding “facts,” It could also be useful in educational contexts to help people who can see these charts, as is, to understand the data in the charts.

    What if you could ask your browser to make a complicated chart simpler? What if you asked it to separate a single line from a line graph? What if you could ask your browser to transpose the colors of the different lines to work better for form of color blindness you have? What if you could ask it to switch colors for patterns? That seems like a possibility given the chat-based interfaces and our current ability to manipulate images in modern AI tools.

    Now imagine a purpose-built model that could extract the information from that chart and convert it to another format. Perhaps it could convert that pie chart (or, better yet, a series of pie charts ) into more usable ( and useful ) formats, like spreadsheets, for instance. That would be incredible!

    Matching algorithms

    When Safiya Umoja Noble chose to call her book Algorithms of Oppression, she hit the nail on the head. Although her book focused on the ways that search engines can foster racism, I believe it’s equally true that all computer models have the potential to foster conflict, prejudice, and intolerance. Whether it’s Twitter always showing you the latest tweet from a bored billionaire, YouTube sending us into a Q-hole, or Instagram warping our ideas of what natural bodies look like, we know that poorly authored and maintained algorithms are incredibly harmful. Many of these are the result of a lack of diversity in the people who create and build them. There is still a lot of potential for algorithm development when these platforms are built with inclusive features in mind.

    Take Mentra, for example. They serve as a network of people with disabilities. Based on more than 75 data points, they match job seekers with potential employers using an algorithm. On the job-seeker side of things, it considers each candidate’s strengths, their necessary and preferred workplace accommodations, environmental sensitivities, and so on. It takes into account the workplace, the communication environment, and other factors. Mentra made the decision to change the script when it came to the typical employment websites because it was run by neurodivergent people. They use their algorithm to propose available candidates to companies, who can then connect with job seekers that they are interested in, reducing the emotional and physical labor on the job-seeker side of things.

    When more people with disabilities are involved in the development of algorithms, this can lower the likelihood that these algorithms will harm their communities. Diverse teams are crucial because of this.

    Imagine that a social media company’s recommendation engine was tuned to analyze who you’re following and if it was tuned to prioritize follow recommendations for people who talked about similar things but who were different in some key ways from your existing sphere of influence. For instance, if you were to follow a group of non-disabled white male academics who talk about AI, it might be advisable to follow those who are disabled, aren’t white, or aren’t men who also talk about AI. If you followed its advice, you might be able to understand what is happening in the AI field more fully and nuancedly. These same systems should also use their understanding of biases about particular communities—including, for instance, the disability community—to make sure that they aren’t recommending any of their users follow accounts that perpetuate biases against (or, worse, spewing hate toward ) those groups.

    Other ways that AI can assist people with disabilities

    If I weren’t attempting to combine this with other tasks, I’m sure I could go on and on, giving various examples of how AI could be used to assist people with disabilities, but I’m going to make this last section into a bit of a lightning round. In no particular order:

      Voice preservation You may have been aware of the voice-prescribing options from Microsoft, Acapela, or others, or you may have seen the VALL-E paper or Apple’s announcement for Global Accessibility Awareness Day. It’s possible to train an AI model to replicate your voice, which can be a tremendous boon for people who have ALS ( Lou Gehrig’s disease ) or motor-neuron disease or other medical conditions that can lead to an inability to talk. This technology can also be used to create audio deepfakes, so it’s something we need to approach responsibly, but the technology has truly transformative potential.
    • voice recognition Researchers like those in the Speech Accessibility Project are paying people with disabilities for their help in collecting recordings of people with atypical speech. As I type, they are currently hiring people with Parkinson’s and related conditions, and they intend to expand this list as the project develops. More people with disabilities will be able to use voice assistants, dictation software, and voice-response services as a result of this research, which will result in more inclusive data sets that will enable them to use their computers and other devices more easily and with just their voices.
    • Text transformation. The most recent generation of LLMs is capable of altering already-existing text without giving off hallucinations. This is incredibly empowering for those who have cognitive disabilities and who may benefit from text summaries, simplified versions, or even text that has been prepared for Bionic Reading.

    The importance of diverse teams and data

    Our differences must be acknowledged as important. The intersections of the identities we live in have an impact on our lived experiences. These lived experiences—with all their complexities ( and joys and pain ) —are valuable inputs to the software, services, and societies that we shape. Our differences must be reflected in the data we use to develop new models, and those who provide that valuable information must be compensated for doing so. More robust models are produced by inclusive data sets, which promote more justifiable outcomes.

    Want a model that doesn’t demean or patronize or objectify people with disabilities? Make sure that the training data includes information about disabilities written by people with a range of disabilities.

    Want a non-binary language model? You may be able to use existing data sets to build a filter that can intercept and remediate ableist language before it reaches readers. Despite this, AI models won’t be replacing human copy editors anytime soon when it comes to sensitivity reading.

    Want a copilot for coding that provides recomprehensible recommendations after the jump? Train it on code that you know to be accessible.


    I have no doubts about how dangerous AI can and will be for people today, tomorrow, and for the rest of the world. However, I also think that we can acknowledge this and make thoughtful, thoughtful, and intentional changes in our approaches to AI that will reduce harm over time as well. Today, tomorrow, and well into the future.


    Thanks to Kartik Sawhney for assisting me with writing this article, Ashley Bischoff for her invaluable editorial assistance, and of course Joe Dolson for the prompt.

  • The Wax and the Wane of the Web

    The Wax and the Wane of the Web

    When you begin to believe you have everything figured out, everything will change. This is a one piece of advice I can give to friends and family when they become fresh families. Simply as you start to get the hang of injections, diapers, and ordinary sleep, it’s time for solid foods, potty training, and nighttime sleep. When those are determined, school and occasional sleeps are in order. The cycle goes on and on.

    The same holds true for those of us who are currently employed in design and development. Having worked on the web for about three years at this point, I’ve seen the typical wax and wane of concepts, strategies, and systems. Every day we as developers and designers get into a routine pattern, a brand-new concept or technology emerges to shake things up and completely alter our planet.

    How we got below

    I built my first website in the mid-’90s. Design and development on the web back then was a free-for-all, with few established norms. For any layout aside from a single column, we used table elements, often with empty cells containing a single pixel spacer GIF to add empty space. We styled text with numerous font tags, nesting the tags every time we wanted to vary the font style. And we had only three or four typefaces to choose from: Arial, Courier, or Times New Roman. When Verdana and Georgia came out in 1996, we rejoiced because our options had nearly doubled. The only safe colors to choose from were the 216 “web safe” colors known to work across platforms. The few interactive elements (like contact forms, guest books, and counters) were mostly powered by CGI scripts (predominantly written in Perl at the time). Achieving any kind of unique look involved a pile of hacks all the way down. Interaction was often limited to specific pages in a site.

    website requirements were born.

    At the turn of the century, a new cycle started. Crufty code littered with table layouts and font tags waned, and a push for web standards waxed. Newer technologies like CSS got more widespread adoption by browsers makers, developers, and designers. This shift toward standards didn’t happen accidentally or overnight. It took active engagement between the W3C and browser vendors and heavy evangelism from folks like the Web Standards Project to build standards. A List Apart and books like Designing with Web Standards by Jeffrey Zeldman played key roles in teaching developers and designers why standards are important, how to implement them, and how to sell them to their organizations. And approaches like progressive enhancement introduced the idea that content should be available for all browsers—with additional enhancements available for more advanced browsers. Meanwhile, sites like the CSS Zen Garden showcased just how powerful and versatile CSS can be when combined with a solid semantic HTML structure.

    Server-side language like PHP, Java, and.NET took Perl as the primary back-end computers, and the cgi-bin was tossed in the garbage bin. The first age of internet programs started with content-management systems (especially those used in blogs like Blogger, Grey Matter, Movable Type, and WordPress ), with these better server-side equipment. In the mid-2000s, AJAX opened gates for sequential interaction between the front end and back close. Websites now no longer needed to refresh their pages ‘ content. A grain of Script frameworks like Prototype, YUI, and ruby arose to aid developers develop more credible client-side conversation across browsers that had wildly varying levels of standards support. Techniques like picture alternative enable the use of fonts by skilled developers and developers. And technology like Flash made it possible to include movies, sports, and even more engagement.

    The economy was reenergized by these new tools, requirements, and methods in many ways. Web style flourished as creators and designers explored more different styles and designs. However, we also depend on numerous tricks. Early CSS was a huge improvement over table-based layouts when it came to basic layout and text styling, but its limitations at the time meant that designers and developers still relied heavily on images for complex shapes ( such as rounded or angled corners ) and tiled backgrounds for the appearance of full-length columns (among other hacks ). All kinds of nested floats or absolute positioning ( or both ) were necessary for complicated layouts. Display and photo substitute for specialty styles was a great start toward varying the designs from the big five, but both tricks introduced convenience and efficiency issues. Additionally, JavaScript libraries made it simple to add a dash of interaction to pages without having to spend the money to double or even quadruple the download size for basic websites.

    The web as software platform

    The front-end and back-end symbiosis continued to improve, leading to the development of the modern web application. Between expanded server-side programming languages ( which kept growing to include Ruby, Python, Go, and others ) and newer front-end tools like React, Vue, and Angular, we could build fully capable software on the web. Along with these tools, there were additional options, such as shared package libraries, build automation, and collaborative version control. What was once primarily an environment for linked documents became a realm of infinite possibilities.

    Mobile devices increased in their capabilities as well, and they gave us access to the internet while we were traveling. Mobile apps and responsive design opened up opportunities for new interactions anywhere and any time.

    This fusion of potent mobile devices and potent development tools contributed to the growth of social media and other centralized tools for user interaction and consumption. As it became easier and more common to connect with others directly on Twitter, Facebook, and even Slack, the desire for hosted personal sites waned. Social media provided connections on a global scale, with both positive and negative outcomes.

    Want a much more extensive history of how we got here, with some other takes on ways that we can improve? ” Of Time and the Web” was written by Jeremy Keith. Or check out the” Web Design History Timeline” at the Web Design Museum. Additionally, Neal Agarwal takes a fascinating tour of” Internet Artifacts.”

    Where we are now

    It seems like we’ve reached yet another significant turning point in recent years. As social-media platforms fracture and wane, there’s been a growing interest in owning our own content again. There are many different ways to create websites, from the tried-and-true classic of hosting plain HTML files to static site generators to content management systems of all kinds. The fracturing of social media also comes with a cost: we lose crucial infrastructure for discovery and connection. Webmentions, RSS, ActivityPub, and other IndieWeb tools can be useful in this regard, but they’re still largely underdeveloped and difficult to use for the less geeky. We can build amazing personal websites and add to them regularly, but without discovery and connection, it can sometimes feel like we may as well be shouting into the void.

    Browser support for standards like web components like CSS, JavaScript, and other standards has increased, particularly with efforts like Interop. New technologies gain support across the board in a fraction of the time that they used to. When I first learn about a new feature, I frequently discover that its coverage is already over 80 % when I check the browser support. Nowadays, the barrier to using newer techniques often isn’t browser support but simply the limits of how quickly designers and developers can learn what’s available and how to adopt it.

    We can now prototype almost any idea with just a few commands and a few lines of code. All the tools that we now have available make it easier than ever to start something new. However, as the initial cost of these frameworks may be saved in the beginning, it eventually becomes due as their upkeep and maintenance becomes a component of our technical debt.

    If we rely on third-party frameworks, adopting new standards can sometimes take longer since we may have to wait for those frameworks to adopt those standards. These frameworks, which once made it easier to adopt new techniques sooner, have since evolved into obstacles. These same frameworks often come with performance costs too, forcing users to wait for scripts to load before they can read or interact with pages. And frequently, when scripts fail ( whether due to poor code, network problems, or other environmental factors ), users are left with blank or broken pages.

    Where do we go from here?

    Hacks of today help to shape standards for tomorrow. And there’s nothing inherently wrong with embracing hacks —for now—to move the present forward. Problems only arise when we refuse to acknowledge that they are hacks or when we refuse to take their place. So what can we do to create the future we want for the web?

    Build for the long haul. Optimize for performance, for accessibility, and for the user. weigh the costs of those user-friendly tools. They may make your job a little easier today, but how do they affect everything else? What is the price to the users? To future developers? To adoption of standards? Sometimes the convenience may be worth it. Sometimes it’s just a hack that you’ve gotten used to. And sometimes it’s holding you back from even better options.

    Start with standards. Standards continue to evolve over time, but browsers have done a remarkably good job of continuing to support older standards. Not all third-party frameworks are the same. Sites built with even the hackiest of HTML from the’ 90s still work just fine today. The same can’t always be said of websites created with frameworks even after a few years.

    Design with care. Consider the effects of each choice, whether it is your craft, which is code, pixels, or processes. The convenience of many a modern tool comes at the cost of not always understanding the underlying decisions that have led to its design and not always considering the impact that those decisions can have. Use the time saved by modern tools to think more carefully and make decisions with care rather than rushing to “move fast and break things.”

    Always be learning. If you’re constantly learning, you’re also developing. Sometimes it may be hard to pinpoint what’s worth learning and what’s just today’s hack. Even if you were to concentrate solely on learning standards, you might end up focusing on something that won’t matter next year. ( Remember XHTML? ) However, ongoing learning opens up new neural connections, and the techniques you learn in one day may be useful for guiding future experiments.

    Play, experiment, and be weird! This website we created is the most incredible experiment. It’s the single largest human endeavor in history, and yet each of us can create our own pocket within it. Be brave and make new friends. Build a playground for ideas. In your own bizarre science lab, perform bizarre experiments. Start your own small business. There has never been a place where we have more room to be creative, take risks, and discover our potential.

    Share and amplify. Share what you think has worked for you as you experiment, play, and learn. Write on your own website, post on whichever social media site you prefer, or shout it from a TikTok. Write something for A List Apart! But take the time to amplify others too: find new voices, learn from them, and share what they’ve taught you.

    Make a move and make it happen.

    As designers and developers for the web ( and beyond ), we’re responsible for building the future every day, whether that may take the shape of personal websites, social media tools used by billions, or anything in between. Let’s incorporate our values into the products we produce, and let’s improve the world for everyone. Create that thing that only you are uniquely qualified to make. Then share it, improve it, re-use it, or create something new. Learn. Make. Share. Grow. Rinse and repeat. Everything will change whenever you believe you have the ability to use the internet.

  • To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    Photo this. You’ve joined a club at your business that’s designing innovative product features with an focus on technology or AI. Or perhaps your business only started using a personalization website. Either way, you’re designing with statistics. What’s next? When it comes to designing for personalization, there are many warning stories, no immediately achievement, and some guidelines for the baffled.

    The personalization space is real, between the dream of getting it right and the fear of it going wrong ( like when we encounter “persofails” in the spirit of a company that regularly asks regular people to buy more toilet seats ). It’s an particularly confusing place to be a modern professional without a map, a map, or a strategy.

    There are no Lonely Planet and some tour guides for those of you who want to personalize because powerful personalization depends so much on each group’s talent, technology, and market position.

    But you can ensure that your group has packed its bags rationally.

    There’s a DIY method to increase your chances for achievement. You’ll at least at least disarm your boss ‘ irrational exuberance. Before the group you’ll need to properly plan.

    We refer to it as prepersonalization.

    Behind the song

    Take into account Spotify’s DJ element, which debuted this year.

    We’re used to seeing the polished final outcome of a personalization have. A personal have had to be developed, budgeted, and given priority before the year-end prize, the making-of-backstory, or the behind-the-scenes success chest. Before any customisation have goes live in your product or service, it lives amid a delay of valuable ideas for expressing consumer experiences more automatically.

    How do you decide where to position customisation wagers? How do you design regular interactions that didn’t journey up users or—worse—breed mistrust? We’ve found that for many well-known budgeted programs to support their continued investments, they initially required one or more workshops to join vital technologies users and stakeholders. Make yours count.

    We’ve closely observed the same evolution with our clients, from big tech to young startups. In our experiences with working on small and large personalization efforts, a program’s ultimate track record—and its ability to weather tough questions, work steadily toward shared answers, and organize its design and technology efforts—turns on how effectively these prepersonalization activities play out.

    Effective workshops consistently distinguish successful future endeavors from unsuccessful ones, saving countless hours of time, resources, and overall well-being in the process.

    A personalization practice involves a multiyear effort of testing and feature development. Your tech stack is not experiencing a switch-flip. It’s best managed as a backlog that often evolves through three steps:

    1. customer experience optimization ( CXO, also known as A/B testing or experimentation )
    2. always-on automations ( whether rules-based or machine-generated )
    3. mature features or standalone product development ( like Spotify’s DJ experience )?

    This is why we created our progressive personalization framework and why we’re field-testing an accompanying deck of cards: we believe that there’s a base grammar, a set of “nouns and verbs” that your organization can use to design experiences that are customized, personalized, or automated. These cards won’t be necessary for you. But we strongly recommend that you create something similar, whether that might be digital or physical.

    Set the timer for your kitchen.

    How long does it take to cook up a prepersonalization workshop? The evaluation activities that we suggest include can last for a number of weeks ( and frequently do ). For the core workshop, we recommend aiming for two to three days. Here are a summary of our broad approach and information on the most crucial first-day activities.

    The full arc of the wider workshop is threefold:

      Kickstart: This specifies the terms of engagement as you concentrate on both the potential and the team’s and leadership’s readiness and drive.
    1. Plan your work: This is the heart of the card-based workshop activities where you specify a plan of attack and the scope of work.
    2. Work your plan: This stage consists of making it possible for team members to individually present their own pilots, which each include a proof-of-concept project, business case, and operating model.

    Give yourself at least a day, split into two large time blocks, to power through a concentrated version of those first two phases.

    Kickstart: Apt your appetite

    We call the first lesson the “landscape of connected experience“. It looks at the possibilities for personalization in your company. A connected experience, in our parlance, is any UX requiring the orchestration of multiple systems of record on the backend. This might be a marketing-automation platform combined with a content-management system. It could be a digital-asset manager combined with a customer-data platform.

    Create a conversation by mentioning consumer and business-to-business examples of connected experience interactions that you admire, find familiar, or even dislike. This should cover a representative range of personalization patterns, including automated app-based interactions ( such as onboarding sequences or wizards ), notifications, and recommenders. These cards contain a catalog, which we have. Here’s a list of 142 different interactions to jog your thinking.

    The table must be set up for this. What are the possible paths for the practice in your organization? Here’s a long-form primer and a strategic framework for a broad perspective.

    Assess each example that you discuss for its complexity and the level of effort that you estimate that it would take for your team to deliver that feature ( or something similar ). We categorize connected experiences in our cards according to their functions, features, experiences, complete products, and portfolios. Size your own build here. This will help to draw attention to both the benefits of ongoing investment and the difference between what you currently offer and what you intend to deliver in the future.

    Next, have your team plot each idea on the following 2×2 grid, which lays out the four enduring arguments for a personalized experience. This is crucial because it emphasizes how personalization can affect your own methods of working as well as your external customers. It’s also a reminder ( which is why we used the word argument earlier ) of the broader effort beyond these tactical interventions.

    Each team member should decide where they would like to place your company’s emphasis on your product or service. Naturally, you can’t prioritize all of them. Here, the goal is to show how various departments may view their own benefits from the effort, which can vary from one department to the next. Documenting your desired outcomes lets you know how the team internally aligns across representatives from different departments or functional areas.

    The third and final Kickstart activity is about filling in the personalization gap. Is your customer journey well documented? Will data and privacy protection be a significant challenge? Do you have content metadata needs that you have to address? ( We’re pretty sure you do; it’s just a matter of recognizing the need’s magnitude and its solution. ) In our cards, we’ve noted a number of program risks, including common team dispositions. For instance, our Detractor card lists six protracted behavior that is harmful to the development of our country.

    Effectively collaborating and managing expectations is critical to your success. Consider the potential obstacles to your advancement in the future. Press the participants to name specific steps to overcome or mitigate those barriers in your organization. According to research, personalization initiatives face a number of common obstacles.

    At this point, you’ve hopefully discussed sample interactions, emphasized a key area of benefit, and flagged key gaps? Good, you’re ready to go on.

    Hit that test kitchen

    Next, let’s take a look at what you’ll need to create personalization recipes. Personalization engines, which are robust software suites for automating and expressing dynamic content, can intimidate new customers. Their capabilities are broad and potent, and they give you a variety of ways to organize your company. This presents the question: Where do you begin when you’re configuring a connected experience?

    The key here is to avoid treating the installed software like some imagined kitchen from a fantasy remodeling project ( as one of our client executives humorously put it ). These software engines are more like test kitchens where your team can begin devising, tasting, and refining the snacks and meals that will become a part of your personalization program’s regularly evolving menu.

    Over the course of the workshop, the final menu of the prioritized backlog will be created. And creating “dishes” is the way that you’ll have individual team stakeholders construct personalized interactions that serve their needs or the needs of others.

    The dishes will be made using recipes that have predetermined ingredients.

    Verify your ingredients

    Like a good product manager, you’ll make sure you have everything you need to make your desired interaction ( or that you can figure out what needs to be added to your pantry ) and that you validate with the right stakeholders present. These ingredients include the audience that you’re targeting, content and design elements, the context for the interaction, and your measure for how it’ll come together.

    Not just discovering requirements, it is. Documenting your personalizations as a series of if-then statements lets the team:

    1. compare findings to a unified approach for developing features, similar to how artists paint with the same color palette,
    2. specify a consistent set of interactions that users find uniform or familiar,
    3. and establish parity between all important performance indicators and performance metrics.

    This helps you streamline your designs and your technical efforts while you deliver a shared palette of core motifs of your personalized or automated experience.

    Create a recipe.

    What ingredients are important to you? Consider the construct of a who-what-when-why

    • Who are your key audience segments or groups?
    • What kind of content will you provide for them, what design elements, and under what circumstances?
    • And for which business and user benefits?

    Five years ago, we created these cards and card categories. We regularly play-test their fit with conference audiences and clients. And there are still fresh possibilities. But they all follow an underlying who-what-when-why logic.

    In the cards in the accompanying photo below, you can typically follow along with right to left in three examples of subscription-based reading apps.

    1. Nurture personalization: When a guest or an unknown visitor interacts with a product title, a banner or alert bar appears that makes it easier for them to encounter a related title they may want to read, saving them time.
    2. Welcome automation: An email is sent when a new user registers to highlight the breadth of the content catalog and convert them to happy subscribers.
    3. Winback automation: Before their subscription lapses or after a recent failed renewal, a user is sent an email that gives them a promotional offer to suggest that they reconsider renewing or to remind them to renew.

    We’ve also found that sometimes this process comes together more effectively by cocreating the recipes themselves, so a good preworkshop activity might be to think about what these cards might be for your organization. Start with a set of blank cards, and begin labeling and grouping them through the design process, eventually distilling them to a refined subset of highly useful candidate cards.

    The workshop’s later stages, which shift from focusing on cookbooks to focusing on customers, might seem more nuanced. Individual” cooks” will pitch their recipes to the team, using a common jobs-to-be-done format so that measurability and results are baked in, and from there, the resulting collection will be prioritized for finished design and delivery to production.

    Architecture must be improved to produce better kitchens.

    Simplifying a customer experience is a complicated effort for those who are inside delivering it. Beware of anyone who contradicts your advice. With that being said,” Complicated problems can be hard to solve, but they are addressable with rules and recipes“.

    When a team overfits: they aren’t designing with their best data, personalization turns into a laughing line. Like a sparse pantry, every organization has metadata debt to go along with its technical debt, and this creates a drag on personalization effectiveness. For instance, your AI’s output quality is in fact impacted by your IA. Spotify’s poster-child prowess today was unfathomable before they acquired a seemingly modest metadata startup that now powers its underlying information architecture.

    You can’t stand the heat, unquestionably…

    Personalization technology opens a doorway into a confounding ocean of possible designs. Only a disciplined and highly collaborative approach can achieve the necessary concentration and intention. So banish the dream kitchen. Instead, head to the test kitchen to burn off the fantastical ideas that the doers in your organization have in store for time, to preserve job satisfaction and security, and to avoid unnecessary distractions. There are meals to serve and mouths to feed.

    You have a better chance of lasting success and sound beginnings with this workshop framework. Wiring up your information layer isn’t an overnight affair. However, you’ll have solid ground for success if you use the same cookbook and the same recipes. We designed these activities to make your organization’s needs concrete and clear, long before the hazards pile up.

    Your time well spent is being able to assess your unique situation and digital skills, despite the associated costs associated with investing in this kind of technology and product design. Don’t squander it. The pudding is the proof, as they say.

  • User Research Is Storytelling

    User Research Is Storytelling

    I’ve been fascinated by shows since I was a child. I loved the heroes and the excitement—but most of all the reports. I aspired to be an artist. And I believed that I’d get to do the things that Indiana Jones did and go on exciting activities. I also came up with concept movies that my friends and I could render and sun in. But they never went any farther. However, I did end up in the user experience ( UX) field. Today, I realize that there’s an element of drama to UX— I hadn’t actually considered it before, but consumer research is story. And you must tell a compelling story to entice stakeholders, such as the product team and decision-makers, to learn more in order to get the most out of consumer research.

    Think of your favourite film. It probably follows a three-act narrative architecture: the installation, the conflict, and the resolution, which is prevalent in literature. The second act shows what exists now, and it helps you get to know the characters and the challenges and problems that they face. The issue begins in Act 2, which introduces the issue. Here, difficulties grow or get worse. And the solution is the third and final work. This is where the issues are resolved and the figures learn and change. This structure, in my opinion, is also a fantastic way to think about customer research, and it might be particularly useful for explaining user research to others.

    Use story as a framework when conducting analysis.

    It’s sad to say, but many have come to view studies as being inconsequential. Research is typically one of the first things to go when expenses or deadlines are tight. Instead of investing in study, some goods professionals rely on manufacturers or—worse—their personal judgment to make the “right” options for users based on their experience or accepted best practices. That might lead to some groups getting in the way, but it’s too easy to overlook the real problems facing users. To be user-centered, this is something we really avoid. User study improves pattern. It keeps it on record, pointing to problems and opportunities. Being aware of the problems with your goods and taking action can help you be ahead of your competition.

    In the three-act structure, each action corresponds to a part of the process, and each part is important to telling the whole story. Let’s take a look at the various functions and how they relate to customer research.

    Act one: layout

    The basic study comes in handy because the layout is all about understanding the background. Basic research ( also called relational, discovery, or preliminary research ) helps you understand people and identify their problems. Like in the movies, you’re learning about the difficulties users face, what options are available, and how they are affected by them. To do basic research, you may conduct cultural inquiries or journal studies ( or both! ), which may assist you in identifying both problems and opportunities. It doesn’t need to be a great investment in time or money.

    Erika Hall discusses the most effective anthropology, which can be as straightforward as spending 15 hours with a customer and asking them to” Walk me through your morning yesterday.” That’s it. Provide that one ask. Opened up and listen to them for 15 days. Do everything in your power to protect both your objectives and yourself. Bam, you’re doing ethnography”. Hall predicts that “[This ] will likely prove quite fascinating. In the very unlikely event that you didn’t learn anything new or helpful, carry on with increased confidence in your way”.

    This makes perfect sense to me. And I love that this makes consumer research so visible. You can simply attract participants and carry out the recruitment process without having to create a lot of paperwork! This can offer a wealth of knowledge about your customers, and it’ll help you better understand them and what’s going on in their life. Understanding where people are coming from is what action one is really all about.

    Maybe Spool talks about the importance of basic research and how it may type the bulk of your research. If you can supplement what you’ve heard in the fundamental studies by using any more user data that you can obtain, such as surveys or analytics, to make recommendations that may need to be investigated further, you might as well use those that can be drawn from those that you can obtain. Together, all this information creates a clearer picture of the state of things and all its inadequacies. And that’s the start of a gripping tale. It’s the place in the story where you realize that the principal characters—or the people in this case—are facing issues that they need to conquer. This is where you begin to develop compassion for the characters and support their success, much like in films. And finally participants are now doing the same. Their business may lose money because users can’t finish particular tasks, which may be their love. Or probably they do connect with customers ‘ problems. In any case, action one serves as your main strategy to pique the interest and interest of the participants.

    When partners begin to understand the value of basic research, that is open doors to more opportunities that involve users in the decision-making approach. And that can help product team become more user-centric. This gains everyone—users, the goods, and partners. It’s similar to winning an Oscar for a film because it frequently results in a favorable and successful outcome for your item. And this can be an opportunity for participants to repeat this process with different products. The secret to this method is storytelling, and knowing how to tell a compelling story is the only way to entice participants to do more research.

    This brings us to work two, where you incrementally review a design or idea to see whether it addresses the problems.

    Act two: fight

    Act two is all about digging deeper into the issues that you identified in operate one. This typically involves conducting vertical research, such as accessibility tests, where you evaluate a potential solution ( such as a design ) to see if it addresses the problems you identified. The issues may include unfulfilled needs or problems with a circulation or procedure that’s tripping users away. More issues may come up in the process, much like in act two of a movie. It’s here that you learn more about the figures as they grow and develop through this action.

    According to Jakob Nielsen, five users should be normally in usability tests, which means that this number of users can generally identify the majority of the issues:” You learn less and less as you add more and more users because you will keep seeing the same things over and over again… After the second user, you are wasting your time by constantly observing the similar findings but no learning much new.”

    There are parallels with storytelling here too, if you try to tell a story with too many characters, the plot may get lost. With fewer participants, each user’s struggles will be more easily recalled and shared with other parties when discussing the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Usability tests have been conducted in person for decades, but you can also do them remotely using software like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You might interpret in-person usability tests as a form of theater watching as opposed to remote testing. There are advantages and disadvantages to each. Usability research in person is a much more valuable learning experience. Stakeholders can experience the sessions with other stakeholders. Additionally, you get real-time reactions, including surprises, disagreements, and discussions about what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors ‘ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If conducting usability testing in the field is like watching a play that is staged and controlled, where any two sessions may be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can conduct your research by meeting users at their locations. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. You have less control over how these sessions end as researchers, but this can occasionally help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. Usability tests in person offer a level of detail that is frequently absent from remote testing.

    That’s not to say that the “movies” —remote sessions—aren’t a good option. Remote training sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they make access to a much wider range of users in their own country. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.

    The advantage of usability testing, whether conducted remotely or in person, is that you can ask real users questions to understand their reasoning and understanding of the problem. This can help you not only identify problems but also glean why they’re problems in the first place. Additionally, you can test your own hypotheses and determine whether your reasoning is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. The excitement is in the second act, but there are also potential surprises in the third. This is equally true of usability tests. Unexpected things that participants say frequently alter the way you look at things, and these unexpected revelations can lead to unexpected turns in the narrative.

    Unfortunately, user research is sometimes seen as expendable. Usability testing is often the only method of research that some stakeholders believe they ever need, especially in this regard. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users ( foundational research ), there’s not much to be gained by doing usability testing in the first place. Because you’re narrowing the scope of what you’re receiving feedback on without understanding the needs of the users. As a result, there’s no way of knowing whether the designs might solve a problem that users have. In the context of a usability test, it’s only feedback on a particular design.

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This demonstrates the value of conducting both directional and foundational research.

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can encourage stakeholders to take action on the issues raised.

    Act three: resolution

    The third act is about resolving the issues raised by the first two acts, whereas the first two are about comprehending the context and the tensions that can compel action. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That includes all members of the product team, including developers, UX experts, business analysts, delivery managers, product managers, and any other interested parties. It allows the whole team to hear users ‘ feedback together, ask questions, and discuss what’s possible within the project’s constraints. Additionally, it enables the UX design and research teams to clarify, suggest alternatives, or provide more context for their choices. So you can get everyone on the same page and get agreement on the way forward.

    This act is primarily told through voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They provide the stakeholders with their suggestions and direction for developing this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. The most effective presenters employ the same methods as great storytellers: they create a conflict that needs to be settled by reminding people of the status quo and then revealing a better way, according to Duarte. ” That tension helps them persuade the audience to adopt a new mindset or behave differently”.

    This type of structure aligns well with research results, and particularly results from usability tests. It provides proof for “what is “—the issues you’ve identified. And “what could be “—your recommendations on how to address them. And so forth and forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick sketches of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the session is over when you’ve concluded everything by summarizing the key points and offering suggestions for a solution. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage provides stakeholders with the next steps and, hoped, the motivation to take those steps!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. The three-act structure of user research contains all the components of a good story:

      Act one: You meet the protagonists ( the users ) and the antagonists ( the problems affecting users ). This is the plot’s beginning. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. These techniques can produce personas, empathy maps, user journeys, and analytics dashboards as output.
      Act two: Next, there’s character development. The protagonists encounter problems and challenges, which they must overcome, and there is conflict and tension. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. Usability findings reports, UX strategy documents, usability guidelines, and best practices can be included in the output of these.
      Act three: The protagonists triumph and you see what a better future looks like. Researchers may use techniques like presentation decks, storytelling, and digital media in act three. The output of these can be: presentation decks, video clips, audio clips, and pictures.

    The researcher plays a variety of roles, including producer, director, and storyteller. The participants have a small role, but they are significant characters ( in the research ). And the audience are the stakeholders. But the most important thing is to get the story right and to use storytelling to tell users ‘ stories through research. By the end, the parties should leave with a goal and an eagerness to address the product’s flaws.

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. User research is ultimately a win-win situation for everyone, and all you need to do is pique stakeholders ‘ interest in how the story ends.

  • Build a Brand Gen Z Wants to Work (and Buy) From

    Build a Brand Gen Z Wants to Work (and Buy) From

    Create a Brand Gen Z Wants to Work ( and Purchase ) From by Jarret Redding read more at Duct Tape Marketing.

    The Duct Tape Marketing Podcast with Len Silverman In this instance of the Duct Tape Marketing Podcast, I interviewed Len Silverman, a former professional, past Learning Center landlord, and author of Mesh: Aligning Your Personal Brand with Gen Z. Len offers ]…] with over 30 years of experience and firsthand knowledge of the Gen Z labor.

    Create a Brand Gen Z Wants to Work ( and Purchase ) From by Jarret Redding read more at Duct Tape Marketing.

    The Duct Tape Marketing Podcast with Len Silverman

    Len Silverman, a former professional, former owner of a Learning Center, and creator of Mesh: Aligning Your Personal Brand with Gen Z, was interviewed in this instance of the Duct Tape Marketing Podcast. With over 30 years of experience and firsthand information into the Gen Z labor, Len offers a clear strategy for businesses struggling to interact with this rising generation of employees and customers.

    Len explains why it’s a huge mistake to simply label Gen Z as “lazy” or “hard to control” in this context. Rather, businesses need to know Gen Z traits and align their business culture and company brand with what this generation really values—authenticity, flexibility, purpose, and opportunity. Whether you &#8217, re hiring Gen Z workers or advertising to them, the essential lies in understanding the crossing of personal brand and company personality.

    Len Silverman’s insights serve as a wake-up contact for any business looking to stay related, both in terms of customer wedding and the hiring marketplace. If you want your company to relate with the next century, it starts with getting real about who you are —and who they are.

    Important Remarks

    • Understand the Gen Z Workforce: Gen Z isn’t scared to spirit employers—but it’s usually due to broken hiring experience, not disillusionment. Modify, understand, and customize your process.
    • Personal Branding Matters: Gen Z anticipates that companies have a brand personality that reflects their personal values. They’re looking for position, not just a money.
    • This era wants coaching, never bureaucracy, according to the business culture. They crave situations where input is empty, and function drives work.
    • Consider Employee Journey, Not Really Customer Journey: Gen Z sees work as part of their life experience. Treat hiring and retention like a well-designed marketing funnels.
    • Authenticity Wins: Theatrical brand won’t last. It will be called out by Gen Z. Make sure your principles show up in your leadership, deeds, and contacts.
    • Mentorship Over Management: Help Gen Z through gaze mentors or structured applications to link habits, aspirations, and professional advancement.
    • Generational Awareness Creates Trust: Empathy, open dialogue, and common respect are the keys to closing the gender gap between Gen X management and Gen Z people.

    Chapters:

    • ]00: 09 ] Introduction to Len Silverman
    • What is the Personal Brand of Gen Z? [00: 53]
    • ]02: 56] Popular Stereotypes of Genz
    • ]04: 16 ] The Old Ways Aren&#8217, t Going to Work
    • The Employee Journey [06: 39]
    • ]08: 35] Necessity of Cultural Consistency
    • [10: 39] Changing Attitudes
    • ]12: 44] Gen Z Users
    • ]14: 19] Common Mistakes Trying to Align with Gen Z
    • [17: 11] Creating A People for Gen Z

    More About Len Silverman:

      Test out Len Silverman’s Website.

    • Connect with Len Silverman on LinkedIn
    • Read MESH: Aligning the Personal Brand of Gen Z with your Business Society by Len Silverman

     

    John Jantsch ( 00: 01.176 )

    Hello and welcome to another instance of the Duct Tape Marketing Podcast. This is John Jantsch and my host now is Len Silverman. With lots of people spread across multiple states, Lan has over 30 years of marketing experience. As a past Learning Center landlord, he has seen Gen Z grow up and has gotten to know the technology and what makes him tick. Maybe that’s why he wrote the book Mesh, Aligning Your Personal Brand with Gen Z of Gen, sad.

    I’ll test. This consider that all over again. Meshing blending your business culture with your personal brand to appeal to Gen Z. But Len, welcome to the present.

    Len Silverman ( 00: 39.317 )

    Bless you. Appreciate you having me,

    John Jantsch ( 00: 40. 864 )

    Thus, Gen Z is, as I recall, things like 13 to 28 years old then. Is that who we’re addressing here?

    Len Silverman ( 00: 49.097 )

    Yeah, very little. consider 1997 to be the start of that generation. But yes.

    John Jantsch ( 00: 52. 48 )

    Okay, okay. So the individual brand of Gen Z, what is that?

    Len Silverman ( 00: 58.643 )

    But, you lot of people these times are talking about specific brand. So I thought it would be really wonderful to kind of blend that with what I’m hearing about Gen Z on the street. But just to offer you a little bit of a frame around this, I started in the learning center company in 2004. So at that place, Gen Z was seven years old and I owned learning centers for 21 years. So I generally refer to these children as kids because I have seen them develop. Clearly some of them are young people, but

    As I speak with business owners and officials, I’ve been hearing about how difficult they are to work with and how they are incredibly difficult to understand. And generally, some people are saying that they’re sort of washing their hands of it. And that really was upsetting to me. And I realized that Gen Z must first be understood. And I’m not saying that you, as a business, have to completely change to join them where they are.

    However, I’m a firm believer that you need to know your customers, your components, and, in this situation, your prospective employees. But I go into a lot of depth in terms of why the century Gen Z is the way they are. You you didn’t ink anyone with a large brush. They are certainly not the same, but they, you know, went through a financial crisis in 2008 or 2009 and are now watching what has happened to their parents.

    who even thought they had secure jobs. They resulted in the entire nation being shut down for COVID. They naturally grew up with devices in their fingers for the most part. So their access to information and their view of the world is so much broader than mine was at that exact time that I think their ideas on working and being a part of a business are quite different than my technology, Gen X, was when we were initially coming out.

    John Jantsch ( 02: 35.064 )

    Yeah.

    John Jantsch ( 02: 54.828 )

    Yes, and I believe that every single one of it is fascinating. I’ve read some nation or political reports on centuries and a lot of it comes from what their kids experienced. That’s what they experienced as they were coming off. Similar to the fact that I was born in the 1960s. suggest, but my kids were post-World War II and it really has a lot of control, but from a…

    What are some of the stereotypes that people are using to describe the best expression, “hey, I don’t get it because X,” especially from a office perspective.

    Len Silverman ( 03: 38.045 )

    Yeah, probably the single I hear the most is, they’re stupid. They are not interested in working. They devil you. You’ll arrange an exam and, in some cases, actually hire them, even if they don’t show up on the job first. So those are some of the popular issues that I hear. I likewise hear actually quite a lot about. And I do want to start off by saying that I’m not saying this. These are the issues I’m hearing, but that they’re they’re sort of uptight that they will.

    John Jantsch ( 04 :03.192 )

    Yeah. Ideal.

    Len Silverman ( 04 :07.785 )

    they may sit in a meeting with senior executives and sound in like they have an identical seat at the table, which is an affront to baby boomer and Gen Xers. We simply don’t understand, to be honest.

    John Jantsch ( 04: 18.552 )

    Yeah. I’m not going to make this into a comic program, but I was. So who do you think? indicate, at first glance, you wrote this for even people who are hiring people, but I don’t think there’s a broader market for this, is it?

    Len Silverman ( 04: 27.817 )

    Hahaha!

    Len Silverman ( 04: 42.557 )

    People in a position where they are generally hiring need to know that they will need to make some changes or adjustments in their company to work with this generation, who currently makes up more than 20 % of the workforce, is what I really, truly, am trying to get people to pay attention to. And obviously it’s only going to continue to grow because these

    John Jantsch ( 05: 06. 67 )

    Mm.

    Len Silverman ( 05: 10.899 )

    these guys are becoming more of the age to work. The outdated methods of doing things are not always going to work. And I’ll give you a couple for instance, when I started working, and this was probably the same for you, John, we had mentors and they maybe didn’t call themselves mentors. Len, we don’t do this, I had people who would slam my shoulder against me. You don’t do this in the office. If you’re in a meeting with my boss, you don’t talk. That is what I was told.

    John Jantsch ( 05: 33.134 )

    Yeah.

    John Jantsch ( 5: 38. 606 )

    Yeah.

    Len Silverman ( 05: 41.203 )

    And in a lot of ways, I think that the folks that I’ve met with are almost a little afraid to have those kinds of conversations. However, I will tell you that Gen Z is looking for mentorship. It has to be positioned the right way for them. They speak and receive advice differently than we did, but they still want that kind of tutelage. The main thing is they want opportunities. I found them to be extremely entrepreneurial.

    John Jantsch ( 06: 06.594 )

    Yeah.

    Len Silverman ( 06: 10.035 )

    Whether they are acting independently or actively within an organization, that is. They’re basically doing what we call skill stacking. They just want to grow their own skill base, which means look for, you know, cross-functional opportunities for them and ways for them to grow their own personal skill, which hopefully they’ll continue to pay back to the company. But from their point of view, it also enables them to transfer those abilities elsewhere. So that’s another thing is you got to be aware you’re.

    interaction with a Gen Z employee might be shorter than it once was with a Gen X or Gen Y employee.

    John Jantsch ( 06: 43.085 )

    Yeah.

    John Jantsch ( 06: 48.494 )

    Would there be something in this book that I could use if I’m a 24 year old looking for a new place to work?

    Len Silverman ( 06: 58.847 )

    would be present. First of all, we talk about it you’re going to be very familiar with this. I know that you and I and a lot of other people have talked about the customer journey for a long time and I’m a big believer in it. I’m aware of the discussions about the employee journey, but I’ve never seen much where people actually observe how a customer journey and an employee journey interact. To me, they’re kind of one in the same. So, too,

    John Jantsch ( 07: 08.974 )

    Sure. Right.

    John Jantsch ( 07: 17.272 )

    Mm-hmm.

    Len Silverman ( 07 :27.847 )

    If I was a younger employee just starting out, I’d be looking at companies very differently. I would be looking at kind of the pre-application process, what kind of brand they’re positioning themselves with out in the marketplace. What are the things they’re going to make me like and trust them to do if I get to know them? I would be actively looking for companies that are talking about the things that are important to me. And I bring up those in the book.

    John Jantsch ( 07: 33.806 )

    Mm-hmm.

    Len Silverman ( 07: 57.225 )

    I also give the employer the advice that some of the hoops you have to go through when applying to a company are just no longer working. So you’ve got to make it transparent, quick. I won’t say easy, but at least it will be manageable for the applicant. So I think that to help Gen Z sort of understand and identify those companies that are clearly

    John Jantsch ( 08: 08.428 )

    Yes, yes.

    Len Silverman ( 08: 26.293 )

    Making a connection with them will greatly facilitate their efforts to avoid what I refer to as crop dusting, which produces 40 or 50 resumes per day. Because that’s very disheartening when you do that. So they can spot things that I’m talking about in the book to identify those companies who are clearly making an outreach to them.

    John Jantsch ( 08:38.124 )

    Yeah. Yes. Yes.

    John Jantsch ( 08: 47.79 )

    So there was a time when, you might say, this is a prestigious company. This is a big company. You are aware that they are well-paid. mean, those were like, that was like the checklist, right? Now it might be paid a lot of flexibility for time off. They, they donate to causes I believe in how much of that brand balance is kind of just playing to who they’re trying to draw attention to. mean, because the problem with brand and culture is it’s kind of hard to fake it.

    You are aware that it typically appears, you are aware, in some way or another. So how much, you know, is, a company, you know, this, this idea of aligning their brand, you know, how much of that is, is intentional. How much of that is just, Hey, we’re already doing this stuff. Simply put, we’re not communicating it.

    Len Silverman ( 09: 35.445 )

    It’s very purposeful, in my opinion. As matter of fact, I just made a LinkedIn post about five minutes before we jumped on here. And it talks about that kind of consistency that you can, you could talk about culture all day long, but at the end of the day, your culture will show itself through how you and your leaders represent your company on a daily basis. Therefore, in my opinion, there is work that needs to be done for those businesses that are serious about this. You know, you need a, you need a quick audit to make sure that your

    John Jantsch ( 09: 47.118 )

    Mm-hmm.

    100 %. Yes.

    Len Silverman ( 10: 05.441 )

    of experience and your brand as a company are what you think that they are. Because otherwise, you’re going to keep getting these glancing blows where Gen Zers will try you out and they’re going to find out pretty quickly whether or not you’re fit. And they’ll go find something else because they clearly have a work to live attitude versus a live to work attitude. So if it’s not you,

    John Jantsch ( 10: 19 / 30 )

    Mm-hmm.

    Len Silverman ( 10: 31.807 )

    until they can find the next full-time position, they’ll go find some gig work. So you really do need to look at your own internals and make sure that your company on a daily basis is what you think that it is, monitor and manage that, and then go out there looking for that new employee base. Your retention will be much better.

    John Jantsch ( 10: 36.237 )

    Yeah. Yes.

    John Jantsch ( 10: 53.41 )

    You know, I wonder how much generations, whatever all the letters we apply to them, millennials and Gen Xs, I wonder how much they could learn from that. Because, you know, there was that type of, and they were just lazy, you know, and they didn’t want to work hard, you know. And some of it was like, no, they just want to have a life. And you know, I’m working 80 hours per week, you know, because I believe that’s how it’s done.

    And if they don’t want to do that, then like they’re wrong. So I’m, you know, I wonder how much the, um, you know, the new workplace, the modern workplace in the world could actually maybe gain from, uh, a different mindset.

    Len Silverman ( 11: 34.889 )

    You know, I remember clearly, I can’t remember if I talk about this story in the book or not, but I remember clearly one of the very first corporate jobs that I got. My boss called me in his office after about six months to say, Len, I gotta tell you, I really appreciate your work ethic. And I had no idea what he was talking about. He said, you come in on time, when you go to lunch, you only take an hour for lunch. And he said,” I gotta tell you, I’ve worked with a number of people my age,” which is very unusual.

    Okay, and I’m Janette. So I don’t believe what we’re discussing right now is anything entirely new. I think every older generation in a way kind of thinks the younger generation is a bunch of screw ups, which, you know, clearly they’re not. But what’s different today is I think we all talk more openly. I believe that having these conversations is much simpler than it once was. So now is a great time for employers to pick up on.

    John Jantsch ( 12: 06. 711 )

    Yeah, right.

    John Jantsch ( 12: 11.426 )

    Yes, every generation, right?

    Len Silverman ( 12: 35.623 )

    and take note that, once more, this workforce is expanding. We have got to figure out how to make this work for everybody. And you mentioned work-life balance is going to be incredibly important for this generation. They will evaluate your level of community impact, as you may well know. So there are things that you could pay attention to and kind of put in place again, before you go out there full throatedly trying to hire these younger people.

    John Jantsch ( 13: 03. 16 )

    You know, we’ve spent most of our time talking about employing the generation, but there’s a lot of them that could be customers too, right? And so would a similar kind of brand alignment, you know, apply to your marketing messaging?

    Len Silverman ( 13: 06.378 )

    Yeah.

    Len Silverman ( 13: 18.421 )

    Which is precisely, and I’m glad you brought that up, it’s precisely the reason I believe that the employee journey and the customer journey are so closely related. Because early in that process, it doesn’t matter if you’re positioning your brand for employees or for customers, that voice should be the same. And so I do think that this has a huge impact. The book clearly explains what’s important to Gen Z consumers if you want to target them.

    John Jantsch ( 13: 25.08 )

    Yeah. Yes.

    Len Silverman ( 13: 47. 303 )

    and can really help a company to kind of align not just their communication, but more importantly, what they’re doing every day with what Gen Z is looking.

    John Jantsch ( 13: 55.298 )

    Yes, there is definitely a growing trend in marketing circles around the notion of employee branding, where the idea that you’re a cool company to work for also serves as a strong marketing message.

    Len Silverman ( 14: 01.545 )

    Hmm?

    Len Silverman ( 14. 45. )

    Right.

    I think it is. Yes. We, as a company, want to be the cool kids, and it’s, it’s a good idea to work for one that you could be proud of because, as you know, the bottom of the marketing hourglass is basically repeat and refer, which is being an advocate for your company out in the marketplace to find new employees. our end goal is really the same. And that’s to turn these employee clients into advocates for our, for our company.

    John Jantsch ( 14: 22.348 )

    Yes. Exactly.

    John Jantsch ( 14: 40.312 )

    So I believe that many businesses realized that if we don’t sort of rebalance our brand, regardless of whether they intended to or not, we won’t find the people we want. What are some of the mistakes you see people that are actually trying to change? What has either been their perception or their reality? What are some mistakes made in trying to sort of re-adapt and align with this current generation?

    Len Silverman ( 15: 06.345 )

    You know, it’s difficult to tell whether it was intentional or not because I believe the jury is still a little bit out. But, you know, we’ve read in the press about DEI initiatives. And, you know, right down the street from me, we have Tractor Supply as an example, and they had initiated DEI as a department. And then they resisted doing that because their target audience was being hostile. So were they doing that in order to grow sales, or were they doing that

    John Jantsch ( 15: 1494 )

    Mm-hmm.

    Len Silverman ( 15: 35.547 )

    in order to attract this younger generation. I’m not sure which it is, but it ultimately turned out to be a misalignment with their corporate culture. So I would say if you’re doing these kinds of things, if you are looking to use pronouns with all of your employees, just make sure that that absolutely aligns with the company you are. And you’re not just doing that to apease anyone.

    John Jantsch ( 15: 46.401 )

    Right.

    John Jantsch ( 15: 55.246 )

    Thanks

    Len Silverman ( 16: 04. 777 )

    Gen Z. Does that make sense, then? Those are the mistakes that I see. If you’re genuine, you’re fine.

    John Jantsch ( 16: 05. 666 )

    Yeah. Yes. A hundred percent.

    Well, and I think you go to really the root of all of this is be who you are is probably going to now, there some things that you can do to where I see people making mistakes is they have that alignment, but they just don’t communicate. You know, it’s like, well, we do that, of course. That’s, know, that’s the right thing to do, you know, as opposed to, but then can you take that too far? And you are aware that you observe businesses.

    Len Silverman ( 16: 27.977 )

    Right.

    Len Silverman ( 16: 32.732 )

    Yeah.

    John Jantsch ( 16: 39.534 )

    promoting their environmental consciousness. And it’s like,” Make Styrofoam.” So how far is too far?

    Len Silverman ( 16: 48.019 )

    But they are aware of it.

    Len Silverman ( 16: 54.843 )

    You know, I believe that is a very intriguing point. And I think that is for each company and possibly its own board of directors and its customers and its employees to kind of decide for themselves. But you know, again, in marketing, we talk about content pillars. And if I were the company we’re talking about, I would come up with three or four areas that I would talk about, and then I would weigh them. So

    I might spend 10 to 15 percent of my time talking about environmental issues if they are important but perhaps not the most significant. And that would be internal conversations first to make sure that we do have that right mix that feels right.

    John Jantsch ( 17: 38.158 )

    How would you advise a business that wants to rebrand their brand? It’s also important to remember that our culture is based on what we believe and will continue to live up to. How does somebody like that attract, so they attract folks that want a job. How do they acquire that, and how do they develop them into A players? They may be a little bit misaligned initially, but is there a way to then say, look,

    Here’s how we do it here. Why do we do it in this manner, please. And some will fall off, but some will turn in day players.

    Len Silverman ( 18: 10 )

    You hit the nail on the head. We do it this way and this is why we do it this way. That’s the most crucial factor for this generation. They want to understand why. And the justifications are going to be there if you’ve created a culture that I believe we’re both talking about. And the other thing, I’ll go back to the mentorship thing again. You know, I talk about this in the book. For these new employees, I believe it is crucial.

    You could set up a buddy, could be a peer mentor, it could be a leadership mentor, but someone who reinforces that message and helps that newer employee to shape how they’re presenting themselves to align with the company, most importantly, understanding why we’re asking to do that. And it might be that I’ve been on your social media accounts and I’ve got to tell you that some of those activities don’t really align with what we’re doing. And let me tell you why, this is my customer.

    and my customer doesn’t really like to see that on social media. ok. Well, that becomes pretty clear.

    John Jantsch ( 1992: 09.442 )

    Yeah. Yes. All right. Let’s talk about abbreviations and punctuation. No, I’m just kidding. I’m just kidding. We’re not going to go there. So, so Len, I appreciate you taking a few moments to stop by. Where can where would you invite people to connect with you? Find out more about your work, but then obviously more about the book Mesh.

    Len Silverman ( 19: 18.389 )

    It’s dangerous stuff to talk about.

    Len Silverman ( 19: 35. 687 )

    It is very simple. Lensilverman.com is the place to go.

    John Jantsch ( 19: 42.606 )

    Awesome. Well, that’s great. I think, it’ll be interesting to see, you know, we’re talking about Gen Z now what’s the next generation and what’s going to be like their iteration, right? that’s how we’re referring to them. We’re going back to a, okay. Okay. Okay. Awesome. I appreciate you taking a few moments to pass by, once more. Hopefully we’ll see you out there on the road someday soon.

    Len Silverman ( 19: 54.835 )

    Yes, Gen Alpha. That’s what we’re calling him,

    Len Silverman ( 20: 07.093 )

    Thanks, John.

    powered by
  • Avengers: Doomsday Cast Announced

    Avengers: Doomsday Cast Announced

    When Doctor Doom posed as Robert Downey Jr., who would be appearing in Avengers: Doomsday, onstage and removed his helmet, Marvel shocked all at San Diego Comic-Con next year. Marvel is presently revealing the rest of the Avengers: Doomsday cast in an equally bold way. Marvel[/… on their principal Twitter feed.

    The first article on Den of Geek: Avengers: Doomsday Cast Announced appeared second.

    This article contains spoilers for Reacher’s year three episode.

    We’ve all been waiting for the battle in Reacher’s year three episode. Even for those who haven’t read the book Reacher vs. Paulie, or as I like to call it Great Child vs. Paulie, this time is based on. Bigger Boy, has been immortalized in the imagination of the constellations since these two first spied on one another. In episode 2, we were given a brief glimpse of how a fight between them might look, but that is far beyond the glorious yet terrible final confrontation in episode 8 of” Unfinished Business,” which was so terrible that it knocked actor Alan Ritchson unconscious while filming.

    Quinn ( Brian Tee ) has been cared for permanently by Reacher ( Alan Ritchson ) and his small but powerful team at the Beck’s mansion. Paulie ( Olivier Richters ), Quinn’s massive henchman, is standing in their way. Reacher then uses his best efforts to advance Paulie while doing what he does best: leading the people.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Reacher initially has the advantage of surprise, but he quickly finds himself fighting for his life against a man half his length. Immediately Paulie and Reacher start fighting in a nearby garage, Paulie hurling Reacher through a post, through the door, and finally onto a table.

    If Reacher appeared to have actually gotten the wind out of him at this point, it was because Ritchson was incapacitated during the ploy. Even despite the opposition from his staff, Richson insisted on performing this stunt because he wanted the audience to see it as true. And I get the brilliant idea to perform a daredevil because I wanted the viewers to know that I was doing it for us. I&#8217, m taking one for Reacher and we&#8217, re all in this together, &#8217″, Ritchson told Entertainment Weekly. And so I wanted the lens to come up and just kept putting it on my experience the entire time while getting smashed through a board on the house floors. &#8221,

    The comedian a day and a half after was “waking up” having explained to his children, who were on set during shooting, that he was fine after being smashed through the board and into” the seventh circle of hell,” as Ritchson describes it.

    Ritchson was finally able to continue filming this fight because he came out reasonably well and relatively alive. It took three days to picture the entire series, according to the artist, which is not surprising given that the car is just one of many locations across the Beck house these two circle off in.

    Reacher recovers after being knocked through the board. It seems like both of these hefty guys are essentially invincible for a while as they continue to survive whatever the other throws at them. Paulie also finds his way back to shore after Reacher finds him atop the rough sea waters that borders the castle. &nbsp,

    Finally, Reacher discovers a way to outwit Paulie, just as he did in the gym at the beginning of the season. Reacher encroaches on Paulie’s small security shed, causing it to backfire when she tries to fire it at him. Even for Paulie, recovering from an explosive gunshot to the throat is a nearly impossible task.

    Even though we are aware that Reacher will ultimately emerge victorious, it’s an exciting fight to watch. The 28-minute or so that the show is dedicated to giving the viewers what they want from these long action scenes is a fact that took three weeks for them to complete. Ritchson put himself in danger by doing this right because he had a good shot. &nbsp,

    Book fans have been anticipating this conflict ever since it was revealed that this season’s Persuader adaptation will be shown, and the show did just that on this occasion. Not every day does Jack Reacher meet his slightly bigger match and miraculously live to tell the story. One of the best things that this show has accomplished so far is Reacher vs. Paulie, and we can’t wait to see what this beefy action hero’s next project will be.

    The first post From Den of Geek appeared in Reacher&#8217, s Season 3 Finale Fight Was Even More Grueling Than It Looked.

  • Scream 3: Parker Posey’s Jennifer Is the Franchise’s Most Underrated Character

    Scream 3: Parker Posey’s Jennifer Is the Franchise’s Most Underrated Character

    What is your preferred terrible film, in your opinion? Forget about “I’ll get best back.” The line that Jennifer Jolie delivers as she is stabbed by Ghostface is what this polite writer believes to be the fundamental line of the Scream company:” You can’t eliminate me”! She yells in amazement. In Stab 3, I’m the criminal! I’m the one who kills”! Yes, that ]… ]

    The second article on Den of Geek was Scream 3: Parker Posey’s Jennifer Is the Franchise’s Most Underappreciated Character.

    The Reacher time three episode has spoilers in this article.

    We’ve all been waiting for the battle in Reacher’s year three episode. For those who haven’t read Reacher vs. Paulie, or as I like to visit it, Big Boy vs. Paulie, that this time is based on. Bigger Boy has been immortalized in the hearts of the constellations since these two first met. In show 2, we had a brief glimpse of what a fight between them may look like, but it isn’t as epic as the bloody yet terrible last fight in episode 8″ Empty Business,” which was so terrible it knocked star Alan Ritchson comatose during filming.

    Reacher ( Alan Ritchson ) and his small but formidable team have arrived at the Beck’s mansion to take care of Quinn ( Brian Tee ) once and for all. Paulie ( Olivier Richters ), Quinn’s massive henchman, is standing in their way. Reacher then uses his best efforts to advance Paulie while doing what he does best: leading the people.

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    Reacher uses the element of surprise to gain control of the situation, but he quickly finds himself fighting for his life against a man half his size. Immediately Paulie and Reacher cross paths through a blog, a nearby car, and later into a table.

    If Reacher appeared to really get the wind out of him at this point, it’s because Ritchson was knocked unconscious by the ploy during filming. Even despite the opposition from his group, Richson insisted on performing this stunt because he wanted the audience to see it as true. And I get the brilliant idea to perform a daredevil because I wanted the market to know that I was doing it for us. I&#8217, m taking one for Reacher and we&#8217, re all in this together, &#8217″, Ritchson told Entertainment Weekly. ” And so I wanted the lens to come up and keep my face the entire time while I was smashed through a board on the house ground.” &#8221,

    The comedian a day and a half after was “waking up” having explained to his children, who were on set during shooting, that he was fine after being smashed through the board and into” the seventh circle of hell,” as Ritchson describes it.

    Sadly, Ritchson came out fairly well and was able to eventually proceed filming this fight. It took three days to picture the entire series, according to the artist, which is not surprising given that the car is just one of many locations across the Beck house these two circle off in.

    Reacher recovers after being knocked through the board. It seems like both of these hefty guys are essentially invincible for a while as they continue to survive whatever the other throws at them. Paulie also finds his way back to shore after Reacher finds him atop the rough sea waters that borders the castle. &nbsp,

    Reacher finally discovers a way to outwit Paulie, just as he did in the gym at the beginning of the season. Reacher encroaches on Paulie’s small security shed, causing it to backfire when she tries to fire it at him. Even for Paulie, recovering from an explosive gunshot to the throat is nearly impossible.

    Even though we are aware that Reacher will eventually emerge victorious, it’s a fascinating fight to watch. The 28-minute or so that the show is dedicated to giving the viewers what they want from these long action scenes is a fact that took three weeks for them to complete. Ravichson put himself in danger by doing this right because he was so dedicated to doing it in the first place. &nbsp,

    Book fans have been anticipating this conflict ever since it was revealed that this season’s Persuader adaptation will be shown, and the show did just that. Not every day does Jack Reacher meet his slightly bigger match and miraculously live to tell the story. One of the best things that this show has accomplished so far is Reacher vs. Paulie, and we can’t wait to see what this beefy action hero’s next project will be.

    The first post from Den of Geek was Reacher&#8217’s Season 3 Finale Fight Was Even More Grueling Than It Looked.

  • Doctor Who Series 15 Avoids an “Essential” Part of the Show, Says Russell T Davies

    Doctor Who Series 15 Avoids an “Essential” Part of the Show, Says Russell T Davies

    Rose Tyler wished to leave her miserable existence. The Doctor and Martha Jones developed romantic feelings. Donna Noble realized that outside, she was bigger. First on her Dowdy Man, Amy Pond made an impression. By being whatever, outside, and all at once, Claudia Oswald saved the Doctor. Every ]]… had an nature unknown to solve…

    The article Russell T Davies Says He Avoids an” Vital” Part of the Show appeared first on Den of Geek.

    This article contains spoilers for Reacher’s year three episode.

    The Reacher year 3 episode has suddenly given us the battle we’ve been anticipating. For those who haven’t read Reacher vs. Paulie, or as I like to visit it, Big Boy vs. Paulie, that this year is based on. Bigger Boy, has been immortalized in the imagination of the constellations since these two first spied on one another. In show 2, we were given a small glimpse of what a fight between them may look like, but that doesn’t compare to the bloody yet terrible last fight in episode 8″ Unfinished Business,” which was so brutal that it knocked actor Alan Ritchson unconscious while filming.

    Reacher ( Alan Ritchson ) and his small but formidable team have arrived at the Beck’s mansion to take care of Quinn ( Brian Tee ) once and for all. Paulie ( Olivier Richters ), Quinn’s massive henchman, is standing in their way. Reacher then uses his best efforts to advance Paulie while doing what he does best: leading the people.

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Reacher uses the element of surprise to gain control of the situation, but he quickly finds himself fighting for his life against a man half his size. Immediately Paulie and Reacher cross paths through a blog, a nearby car, and later into a table.

    If Reacher appeared to really get the wind out of him at this point, it’s because Ritchson was knocked unconscious by the ploy during filming. Even with the support of his crew, Ritchson insisted on performing this stunt because he wanted the audience to see it as true. And I get the brilliant idea to do a prank because I wanted the market to know that I was doing this for us. I&#8217, m taking one for Reacher and we&#8217, re all in this together, &#8217″, Ritchson told Entertainment Weekly. And so I wanted the lens to come up and just kept putting it on my experience the entire time while getting smashed through a board on the house floors. &#8221,

    The comedian a day and a half after was “waking up” having explained to his children, who were on set during shooting, that he was fine after being smashed through the board and into” the seventh circle of hell,” as Ritchson describes it.

    Sadly, Ritchson came out fairly well and was able to eventually proceed filming this fight. The artist claims that it took three weeks to complete the collection, which is not surprising given that the car is just one of the many locations across the Beck house where these two circle off.

    Reacher recovers after being knocked through the board. It seems like both of these hefty guys are essentially invincible for a while as they continue to survive whatever the other throws at them. Paulie also finds his way back to shore after Reacher finds him atop the rough sea waters that borders the castle. &nbsp,

    Reacher finally discovers a way to outwit Paulie, just as he did in the gym at the beginning of the season. Reacher encroaches on Paulie’s small security shed, causing it to backfire when Paulie tries to fire it at him. Even for Paulie, recovering from an explosive gunshot to the throat is a nearly impossible task.

    It’s a fascinating fight to watch, despite the fact that we are aware of the good chances that Reacher will eventually prevail. It took them three weeks to shoot the 28 minutes or so that we can see on screen, which shows how dedicated the show is to giving the audience what they want from these lengthy action scenes. Ritchson put himself in danger by doing this right because he had a good shot. &nbsp,

    Book fans have been anticipating this conflict ever since it was revealed that this season’s Persuader adaptation will be shown, and the show did just that. Not every day does Jack Reacher meet his slightly bigger match and miraculously survive. One of the best things that this show has accomplished so far is Reacher vs. Paulie, and we can’t wait to see what this beefy action hero’s next project will be.

    The first post from Den of Geek was Reacher&#8217’s Season 3 Finale Fight Was Even More Grueling Than It Looked.