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  • 12 Photos of People Who Never Knew They’d Be Famous

    12 Photos of People Who Never Knew They’d Be Famous

    Some photographs become fascinating only because of what happened afterward. A completely ordinary snapshot can suddenly feel extraordinary when you discover that the person in it would eventually become a world famous actor, athlete, musician, politician, or business figure. At the time, there was no reason for anyone to pay particular attention to them. They were simply young, unknown, and living a life that had not yet taken the turn that would make their face recognizable everywhere. Looking back at these pictures creates a strange feeling because the future is already there in the photograph, even though the person has absolutely no idea what is coming. These twelve images capture that moment.

    The post 12 Photos of People Who Never Knew They’d Be Famous appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
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    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

  • Silo Season 3 Episode 9 Is a Masterclass in Apocalyptic Dread

    Silo Season 3 Episode 9 Is a Masterclass in Apocalyptic Dread

    This article contains spoilers for Silo season 3 episode 9, “Farewell” Silo’s third season has flipped between the past and the present, with occasionally mixed results. In both eras, our characters have searched for answers, but in the penultimate episode, it all comes down to “why?” The first half is flashback-free and focuses on Bernard […]

    The post Silo Season 3 Episode 9 Is a Masterclass in Apocalyptic Dread appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
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    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

  • 14 Movies Who Had Their Budget Slashed, But Carried On Anyway

    14 Movies Who Had Their Budget Slashed, But Carried On Anyway

    Making a movie is already a complicated balancing act, but things get considerably harder when the money suddenly starts disappearing. Productions can lose financing, studios can cut costs, investors can pull out, or directors can be forced to rethink scenes that were supposed to be much bigger. Some movies responded by scaling back, getting creative, or simply finding ways to make the original idea work with whatever was left. Incredibly, a smaller budget does not always mean a smaller movie. These fifteen films all faced serious financial limitations during production, yet their filmmakers managed to keep going and deliver something audiences still remember.

    The post 14 Movies Who Had Their Budget Slashed, But Carried On Anyway appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
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    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

  • 15 Actors Willing to Make Fun of Their Own Work

    15 Actors Willing to Make Fun of Their Own Work

    Actors spend years building careers around performances that can become deeply associated with their public image, so admitting that something did not work takes a certain amount of confidence. Some have gone much further, happily parodying their biggest roles, making jokes about notorious flops, or appearing in projects that openly poke fun at their own careers. Instead of protecting every part of their filmography, these performers have shown they can laugh when things get awkward. That willingness can make them even more likable, especially when audiences already know the joke. These fifteen actors have all demonstrated that they are perfectly comfortable turning the spotlight back on themselves and having a little fun with their own work.

    The post 15 Actors Willing to Make Fun of Their Own Work appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
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    });

    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

  • 15 People Share Horrible Things Celebrities Did That Everyone Forgot Except Them

    15 People Share Horrible Things Celebrities Did That Everyone Forgot Except Them

    Celebrity scandals have a strange way of disappearing from the public conversation. Something can dominate headlines for a few weeks, become a punchline, and then slowly fade as the person involved continues their career. Meanwhile, some people never forget what happened, especially when they remember the story from a completely different angle than the version that became part of pop culture. Reddit users recently shared the incidents involving famous people that still bother them, including stories that are genuinely disturbing and others that are simply bizarre. These fifteen examples come from that discussion, with the details presented carefully since some involve allegations, disputed accounts, or serious misconduct.

    The post 15 People Share Horrible Things Celebrities Did That Everyone Forgot Except Them appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
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    });

    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

  • 14 Movies That Took One Weird Idea and Somehow Made It Work

    14 Movies That Took One Weird Idea and Somehow Made It Work

    Some movies start with an idea that sounds completely ridiculous when you say it out loud. A talking animal, an absurd premise, a bizarre character, or a concept that seems impossible to stretch across an entire feature can make you wonder how anyone ever got it approved. Then the movie actually works. Sometimes the strange idea becomes the entire source of its charm, while the filmmakers find just enough heart, humor, or creativity to make the premise feel completely natural within its own world. These fifteen movies pulled off that trick remarkably well, proving that even the strangest concept can become a great movie when everyone involved commits to it.

    The post 14 Movies That Took One Weird Idea and Somehow Made It Work appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

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    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

  • Famous People Who Were Already Successful Before Becoming Famous for Something Else

    Famous People Who Were Already Successful Before Becoming Famous for Something Else

    Some career changes involve starting over at the bottom. These people had already made it surprisingly far before deciding one successful career apparently wasn’t enough. A future sitcom star practiced medicine, a lifestyle icon worked on Wall Street, and one of television’s most recognizable cooks once spent her days working with nuclear policy. Others simply became so famous for their second act that it’s easy to forget the impressive career that came first. A few even managed a third one for good measure. Whether they switched industries completely or turned an existing talent into something much bigger, these famous names prove that becoming successful doesn’t always mean sticking with the thing that got you there.

    The post Famous People Who Were Already Successful Before Becoming Famous for Something Else appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

  • 40 Years Later, People Still Misunderstand the End of David Lynch’s Blue Velvet

    40 Years Later, People Still Misunderstand the End of David Lynch’s Blue Velvet

    When moviegoers walked out of theaters in September of 1986, having just watched David Lynch‘s fourth film, Blue Velvet, they felt a variety of emotions. Some were disgusted by the existence of people like Frank Booth, Dennis Hopper’s aggressive embodiment of evil. Some were angry at suburbs and small towns, the idyllic places that Lynch […]

    The post 40 Years Later, People Still Misunderstand the End of David Lynch’s Blue Velvet appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

  • Beyond The Avengers: Marvel’s Forgotten Other Superhero Teams

    Beyond The Avengers: Marvel’s Forgotten Other Superhero Teams

    Even those most excited for Avengers: Doomsday have to admit that this upcoming Avengers film isn’t really an Avengers film. In fact, none of the Avengers movies past Age of Ultron have really been about a discrete team of Earth’s mightiest heroes. And that’s okay, because the Marvel Universe is vast and rich, but the […]

    The post Beyond The Avengers: Marvel’s Forgotten Other Superhero Teams appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

  • Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers

    Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox […]

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.

    Between games like Hades and Diablo, the dungeon-crawler space has plenty of fan-favorite titles, but Glowmade is bringing something fresh and vibrantly exciting to the genre with its upcoming game Rogue Fortune. Developed by Glowmade and unveiled as part of Gamescom 2026’s Xbox Showcase, the game is set for a 2027 launch on on Xbox Series X|S, PC, PlayStation 5, and the Nintendo Switch 2. In addition to the expected hack-and-slash action and exploration with a roguelite mechanic to keep the experience surprising across every playthrough, the game also introduces a puzzle-solving mechanic.

    Rogue Fortune has players delve into dungeons to recover as much loot as they can, with a variety of character classes available for them to choose from, each with their own unique mechanics. But the most intriguing element within the game has players regularly organize relics with geometric components that they’ve obtained as they proceed on their gold-grabbing quest. These puzzle configurations have different effects and perks depending on how they’re organized as players harness their arcane potential. It was this mechanic that got Glowmade particularly excited in the project while distinguishing it from the other dungeon-crawlers that are already out.

    “We just love these games and wanted to make one that’s super cool. We don’t just want to make the same game again because that’s been done and done really, really well,” explains Glowmade studio head and co-founder Jonny Hopper in an exclusive interview with Den of Geek. “Mike Green, who is our design director, he’s been doodling with this tetromino-shaped puzzle mechanic in his head for a while now. He’s always wanted to use it. There are a couple of examples, but there isn’t really anything that does this well or this particular kind of inventory management puzzle in a dungeon crawler like this. That’s a fun challenge and a gap.”

    These puzzle pieces are assembled at locations found throughout the various levels of the dungeons, giving players a chance to reconfigure their build before diving back into the hack-and-slash action. This isn’t just done by sticking as many relic pieces together as players can but by organizing and interfacing them together to get the most out of their potential. This adds another major strategic element to the game and one that the creative team at Glowmade can’t wait to see how players use to their advantage once the game launches.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    “The thing that I’m really looking forward to seeing is when people start to ‘break’ the game,” Hopper shares. “They feel like they’ve made a build that’s so OP that it shouldn’t be allowed. We probably know that it can happen and we haven’t tried to stop it because it’s fun and rewarding. You become like a real force of destruction throughout the level. That’s a really exciting thing to see.”

    More than just providing an underlying narrative premise, the gold-grabbing element to Rogue Fortune is also a major part of its gameplay and the strategy on how to proceed. Players constantly are picking up gold as they progress through dungeons but every major action and setback also costs them gold, taking away from the loot they’ve accumulated so far on a given playthrough. Upon completing a level, players can leave the dungeon with the treasure that they’ve gathered or run the risk of delving deeper to gain even more loot or even spend some of their gold to upgrade their character. This adds another strategic element to the game informing how players proceed.

    “The game becomes different because you’re not blitzing about dodging everything,” observes Hopper. “You’ve got to think about how you approach it differently. There is that strategic element that I think is really interesting. Just because you can complete the game on the default character class does not necessarily mean that you’re going to breeze through.”

    While so many dungeon-crawlers feel perpetually shrouded in darkness, Rogue Fortune provides players with much more vibrant environments to explore. The classic medieval fantasy tropes are still there, but there is a brighter art design with colorful magic and warmer levels than many fans of the genre may be accustomed to. For Glowmade, this fit right in with the studio’s sensibilities as they were designing and building the game.

    “If you saw King of Meat, you know that it was different but also recognizably similar in terms of the art style. Adam Sibbick is our art director and he’s able to put these wonderful things in his head onto paper,” Hopper adds. “To use the skills of the people that we’ve got, we let them build that house style and marry that with the tone of the game. Just because it’s a dungeon, why does it have to be dark? It’s magical, arcane, and mysterious, so how does that manifest itself? With orbs of light, lava, and loads of weird stuff that we haven’t shown yet. All of that stuff is just cool and a slightly different take on it.”

    Set for a multiplatform release in 2027, Rogue Fortune is ready to bring a unique twist on the dungeon-crawler genre, one that favors strategy on multiple fronts and promises that no two playthroughs will be alike. Bringing fresh and vibrant fun, the upcoming indie game retains what makes the genre so appealing while subtly redefining what its gameplay can be.

    Rogue Fortune is developed by Glowmade and will be released in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

    The post Rogue Fortune Puts a Puzzle-Fueled Twist on Dungeon-Crawlers appeared first on Den of Geek.