Blog

  • The Wax and the Wane of the Web

    The Wax and the Wane of the Web

    When you begin to believe you have everything figured out, everyone does change, in my experience. Simply as you start to get the hang of injections, diapers, and ordinary sleep, it’s time for solid foods, potty training, and nighttime sleep. When those are determined, school and occasional naps are in order. The cycle goes on and on.

    The same holds true for those of us who are currently employed in design and development. Having worked on the web for about three years at this point, I’ve seen the typical wax and wane of concepts, strategies, and systems. Every day we as developers and designers re-enter a routine music, a brand-new concept or technology emerges to shake things up and completely alter our world.

    How we got below

    I built my first website in the mid-’90s. Design and development on the web back then was a free-for-all, with few established norms. For any layout aside from a single column, we used table elements, often with empty cells containing a single pixel spacer GIF to add empty space. We styled text with numerous font tags, nesting the tags every time we wanted to vary the font style. And we had only three or four typefaces to choose from: Arial, Courier, or Times New Roman. When Verdana and Georgia came out in 1996, we rejoiced because our options had nearly doubled. The only safe colors to choose from were the 216 “web safe” colors known to work across platforms. The few interactive elements (like contact forms, guest books, and counters) were mostly powered by CGI scripts (predominantly written in Perl at the time). Achieving any kind of unique look involved a pile of hacks all the way down. Interaction was often limited to specific pages in a site.

    website requirements were born.

    At the turn of the century, a new cycle started. Crufty code littered with table layouts and font tags waned, and a push for web standards waxed. Newer technologies like CSS got more widespread adoption by browsers makers, developers, and designers. This shift toward standards didn’t happen accidentally or overnight. It took active engagement between the W3C and browser vendors and heavy evangelism from folks like the Web Standards Project to build standards. A List Apart and books like Designing with Web Standards by Jeffrey Zeldman played key roles in teaching developers and designers why standards are important, how to implement them, and how to sell them to their organizations. And approaches like progressive enhancement introduced the idea that content should be available for all browsers—with additional enhancements available for more advanced browsers. Meanwhile, sites like the CSS Zen Garden showcased just how powerful and versatile CSS can be when combined with a solid semantic HTML structure.

    Server-side language like PHP, Java, and.NET took Perl as the primary back-end computers, and the cgi-bin was tossed in the garbage bin. The first age of internet programs started with content-management systems (especially those used in blogs like Blogger, Grey Matter, Movable Type, and WordPress ), with these better server-side equipment. In the mid-2000s, AJAX opened gates for sequential interaction between the front end and back close. Websites now no longer needed to reload their pages ‘ content. A grain of Script frameworks like Prototype, YUI, and ruby arose to aid developers develop more credible client-side conversation across browsers that had wildly varying levels of standards support. Techniques like photo replacement enable skilled manufacturers and developers to show fonts of their choosing. And technology like Flash made it possible to include movies, sports, and even more engagement.

    These new methods, requirements, and systems greatly boosted the sector’s growth. Web style flourished as creators and designers explored more different styles and designs. However, we also relied heavily on numerous exploits. Early CSS was a huge improvement over table-based layouts when it came to basic layout and text styling, but its limitations at the time meant that designers and developers still relied heavily on images for complex shapes ( such as rounded or angled corners ) and tiled backgrounds for the appearance of full-length columns (among other hacks ). All kinds of nested floats or absolute positioning were required for complicated layouts ( or both ). Display and photo substitute for specialty styles was a excellent start toward varying the designs from the big five, but both tricks introduced convenience and efficiency issues. Additionally, JavaScript libraries made it simple for anyone to add a dash of interaction to pages, even at the expense of double or even quadrupling the download size of basic websites.

    The web as software platform

    The interplay between the front end and the back end continued to grow, which led to the development of the current era of modern web applications. Between expanded server-side programming languages ( which kept growing to include Ruby, Python, Go, and others ) and newer front-end tools like React, Vue, and Angular, we could build fully capable software on the web. Along with these tools, there were additional options, such as shared package libraries, build automation, and collaborative version control. What was once primarily an environment for linked documents became a realm of infinite possibilities.

    Mobile devices also increased in their capabilities, and they gave us access to internet in our pockets at the same time. Mobile apps and responsive design opened up opportunities for new interactions anywhere and any time.

    This fusion of potent mobile devices and potent development tools contributed to the growth of social media and other centralized tools for user interaction and consumption. As it became easier and more common to connect with others directly on Twitter, Facebook, and even Slack, the desire for hosted personal sites waned. Social media provided connections on a global scale, with both positive and negative outcomes.

    Want a much more extensive history of how we got here, with some other takes on ways that we can improve? ” Of Time and the Web” was written by Jeremy Keith. Or check out the” Web Design History Timeline” at the Web Design Museum. Additionally, Neal Agarwal takes a fascinating tour of” Internet Artifacts.”

    Where we are now

    It seems like we’ve reached yet another significant turning point in the last couple of years. As social-media platforms fracture and wane, there’s been a growing interest in owning our own content again. There are many different ways to create a website, from the tried-and-true classic of hosting plain HTML files to static site generators to content management systems of all varieties. The fracturing of social media also comes with a cost: we lose crucial infrastructure for discovery and connection. Webmentions, RSS, ActivityPub, and other IndieWeb tools can be useful in this regard, but they’re still largely underdeveloped and difficult to use for the less geeky. We can build amazing personal websites and add to them regularly, but without discovery and connection, it can sometimes feel like we may as well be shouting into the void.

    Browser support for standards like web components like CSS, JavaScript, and other standards has increased, particularly with efforts like Interop. New technologies gain support across the board in a fraction of the time that they used to. I frequently find out about a new feature and check its browser support only to discover that its coverage is already over 80 %. Nowadays, the barrier to using newer techniques often isn’t browser support but simply the limits of how quickly designers and developers can learn what’s available and how to adopt it.

    With a few commands and a few lines of code, we can currently prototype almost any concept. All the tools that we now have available make it easier than ever to start something new. However, the upfront cost these frameworks may save in initial delivery eventually comes down as the maintenance and upgrading they become a part of our technical debt.

    If we rely on third-party frameworks, adopting new standards can sometimes take longer since we may have to wait for those frameworks to adopt those standards. These frameworks, which previously made it easier to adopt new techniques sooner, have since evolved into obstacles. These same frameworks often come with performance costs too, forcing users to wait for scripts to load before they can read or interact with pages. And frequently, when scripts fail ( whether due to poor code, network problems, or other environmental factors ), users are left with blank or broken pages.

    Where do we go from here?

    Hacks of today help to shape standards for tomorrow. And there’s nothing inherently wrong with embracing hacks —for now—to move the present forward. Problems only arise when we refuse to acknowledge that they are hacks or when we choose not to replace them. So what can we do to create the future we want for the web?

    Build for the long haul. Optimize for performance, for accessibility, and for the user. weigh the costs of those user-friendly tools. They may make your job a little easier today, but how do they affect everything else? What is the cost to the users? To future developers? to the adoption of standards? Sometimes the convenience may be worth it. Sometimes it’s just a hack that you’ve gotten used to. And sometimes it’s holding you back from even better options.

    Start with standards. Standards continue to evolve over time, but browsers have done a remarkably good job of continuing to support older standards. The same holds true for third-party frameworks, though. Sites built with even the hackiest of HTML from the’ 90s still work just fine today. The same can’t be said about websites created with frameworks even after a few years.

    Design with care. Consider the effects of each choice, whether your craft is code, pixels, or processes. The convenience of many a modern tool comes at the cost of not always understanding the underlying decisions that have led to its design and not always considering the impact that those decisions can have. Use the time saved by modern tools to think more carefully and make decisions with care rather than rushing to “move fast and break things.”

    Always be learning. If you constantly learn, you also develop. Sometimes it may be hard to pinpoint what’s worth learning and what’s just today’s hack. Even if you were to concentrate solely on learning standards, you might end up focusing on something that won’t matter next year. ( Remember XHTML? ) However, ongoing learning opens up new connections in your brain, and the techniques you learn in one day may be used to guide different experiments in the future.

    Play, experiment, and be weird! The ultimate experiment is this web we created. It’s the single largest human endeavor in history, and yet each of us can create our own pocket within it. Be brave and try something new. Build a playground for ideas. Create absurd experiments in your own crazy science lab. Start your own small business. There has never been a place where we have more room to be creative, take risks, and discover our potential.

    Share and amplify. Share what you think has worked for you as you experiment, play, and learn. Write on your own website, post on whichever social media site you prefer, or shout it from a TikTok. Write something for A List Apart! But take the time to amplify others too: find new voices, learn from them, and share what they’ve taught you.

    Make a move and make it happen.

    As designers and developers for the web ( and beyond ), we’re responsible for building the future every day, whether that may take the shape of personal websites, social media tools used by billions, or anything in between. Let’s give everything we produce a positive vibe by infusing our values into everything we do. Create that thing that only you are uniquely qualified to make. Then share it, improve it, re-use it, or create something new. Learn. Make. Share. Grow. Rinse and repeat. Everything will change whenever you believe you have mastered the web.

  • To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    This is in the photo. You’ve joined a club at your business that’s designing innovative product features with an focus on technology or AI. Or perhaps your business only started using a personalization engine. Either way, you’re designing with statistics. What then? When it comes to designing for personalization, there are many warning stories, no immediately achievement, and some guidelines for the baffled.

    The personalization gap is real, between the dream of getting it right and the worry of it going wrong ( like when we encounter “persofails” similar to a company’s constant plea to regular people to purchase additional bathroom seats ). It’s an particularly confusing place to be a modern professional without a map, a map, or a strategy.

    There are no Lonely Planet and some tour guides for those of you who want to personalize because powerful customisation is so dependent on each group’s talent, technology, and market position.

    But you can ensure that your group has packed its carriers rationally.

    There’s a DIY method to increase your chances for achievement. You’ll at least at least disarm your boss ‘ irrational exuberance. Before the group you’ll need to properly plan.

    We refer to it as prepersonalization.

    Behind the song

    Take into account Spotify’s DJ feature, which was introduced last season.

    We’re used to seeing the polished final outcome of a personalization have. A personal have had to be developed, budgeted, and given priority before the year-end prize, the making-of-backstory, or the behind-the-scenes success chest. Before any customisation have goes live in your product or service, it lives amid a delay of valuable ideas for expressing consumer experiences more automatically.

    So how do you decide where to position your personalisation wagers? How do you design regular interactions that didn’t journey up users or—worse—breed mistrust? We’ve discovered that several budgeted programs foremost needed one or more workshops to join key stakeholders and domestic customers of the technology to justify their continuing investments. Create it count.

    We’ve witnessed the same evolution up near with our clients, from big tech to budding companies. In our experience with working on small and large personalization work, a program’s best monitor record—and its capacity to weather tough questions, work steadily toward shared answers, and manage its design and engineering efforts—turns on how successfully these prepersonalization activities play out.

    Successful seminars consistently distinguish successful future endeavors from ineffective ones, saving many hours of time, resources, and overall well-being in the process.

    A personalization training involves a protracted work of testing and function development. Your technical stack is not experiencing a switch-flip. It’s ideal managed as a delay that usually evolves through three actions:

    1. customer experience optimization ( CXO, also known as A/B testing or experimentation )
    2. always-on automations ( whether rules-based or machine-generated )
    3. mature features or standalone product development ( such as Spotify’s DJ experience )

    This is why we created our democratic personalization platform and why we’re field-testing an following deck of cards: we believe that there’s a foundation grammar, a set of “nouns and verbs” that your organization can use to style experiences that are customized, personalized, or automated. You won’t require these cards. But we strongly recommend that you create something similar, whether that might be digital or physical.

    Set the timer for the kitchen.

    How long does it take to cook up a prepersonalization workshop? The activities we suggest including during the assessment can ( and frequently do ) last for weeks. For the core workshop, we recommend aiming for two to three days. Details on the essential first-day activities are included in a summary of our broad approach.

    The full arc of the wider workshop is threefold:

      Kickstart: This specifies the terms of your engagement as you concentrate on both your team’s and your team’s readiness and drive.
    1. Plan your work: This is the heart of the card-based workshop activities where you specify a plan of attack and the scope of work.
    2. Work your plan: This stage consists of making it possible for team members to individually present their own pilots, which each include a proof-of-concept project, business case, and operating model.

    Give yourself at least a day, split into two large time blocks, to power through a concentrated version of those first two phases.

    Kickstart: Apt your appetite

    We call the first lesson the “landscape of connected experience“. It looks at the possibilities for personalization in your company. A connected experience, in our parlance, is any UX requiring the orchestration of multiple systems of record on the backend. A marketing-automation platform and a content-management system could be used together. It could be a digital-asset manager combined with a customer-data platform.

    Give examples of connected experience interactions that you admire, find familiar, or even dislike, as examples of consumer and business-to-business examples. This should cover a representative range of personalization patterns, including automated app-based interactions ( such as onboarding sequences or wizards ), notifications, and recommenders. These cards contain a catalog, which we have. Here’s a list of 142 different interactions to jog your thinking.

    It’s all about setting the tone. What are the possible paths for the practice in your organization? Here’s a long-form primer and a strategic framework for a broader perspective.

    Assess each example that you discuss for its complexity and the level of effort that you estimate that it would take for your team to deliver that feature ( or something similar ). In our cards, we break down connected experiences into five categories: functions, features, experiences, complete products, and portfolios. Size your own build here. This will help to draw attention to both the benefits of ongoing investment and the difference between what you currently offer and what you intend to deliver in the future.

    Next, have your team plot each idea on the following 2×2 grid, which lays out the four enduring arguments for a personalized experience. This is crucial because it emphasizes how personalization can affect your own methods of working as well as your external customers. It’s also a reminder ( which is why we used the word argument earlier ) of the broader effort beyond these tactical interventions.

    Each team member should decide where their focus should be placed for your product or service. Naturally, you can’t prioritize all of them. Here, the goal is to show how various departments may view their own benefits from the effort, which can vary from one department to the next. Documenting your desired outcomes lets you know how the team internally aligns across representatives from different departments or functional areas.

    The third and final Kickstart activity is about filling in the personalization gap. Is your customer journey well documented? Will compliance with data and privacy be a significant challenge? Do you have content metadata needs that you have to address? ( We’re pretty sure you do; it’s just a matter of recognizing the need’s magnitude and its solution. ) In our cards, we’ve noted a number of program risks, including common team dispositions. For instance, our Detractor card lists six protracted behavior that is harmful to the development of our country.

    Effectively collaborating and managing expectations is critical to your success. Consider the potential obstacles to your progress in the future. Press the participants to name specific steps to overcome or mitigate those barriers in your organization. According to research, personalization initiatives face a number of common obstacles.

    At this point, you’ve hopefully discussed sample interactions, emphasized a key area of benefit, and flagged key gaps? Good, you’re all set to go on.

    Hit that test kitchen

    What will you need next to bring your personalized recipes to life. Personalization engines, which are robust software suites for automating and expressing dynamic content, can intimidate new customers. They give you a variety of options for how your organization can conduct its activities because of their broad and potent capabilities. This presents the question: Where do you begin when you’re configuring a connected experience?

    The key here is to avoid treating the installed software like some imagined kitchen from a fantasy remodeling project ( as one of our client executives humorously put it ). These software engines are more like test kitchens where your team can begin devising, tasting, and refining the snacks and meals that will become a part of your personalization program’s regularly evolving menu.

    Over the course of the workshop, the ultimate menu of the prioritized backlog will come together. And creating “dishes” is the way that you’ll have individual team stakeholders construct personalized interactions that serve their needs or the needs of others.

    The dishes will be made using recipes that have predetermined ingredients.

    Verify your ingredients

    Like a good product manager, you’ll make sure you have everything you need to make your desired interaction ( or that you can figure out what needs to be added to your pantry ) and that you validate with the right stakeholders present. These ingredients include the audience that you’re targeting, content and design elements, the context for the interaction, and your measure for how it’ll come together.

    This is not just about identifying needs. Documenting your personalizations as a series of if-then statements lets the team:

    1. compare findings to a common strategy for developing features, similar to how artists paint with the same color palette,
    2. specify a consistent set of interactions that users find uniform or familiar,
    3. and establish parity between all important performance indicators and performance metrics.

    This helps you streamline your designs and your technical efforts while you deliver a shared palette of core motifs of your personalized or automated experience.

    Create your recipe.

    What ingredients are important to you? Consider the construct of a who-what-when-why

    • Who are your key audience segments or groups?
    • What content, what design elements, and under what circumstances will you give them?
    • And for which business and user benefits?

    Five years ago, we created these cards and card categories. We regularly play-test their fit with conference audiences and clients. And there are still fresh possibilities. But they all follow an underlying who-what-when-why logic.

    In the cards in the accompanying photo below, you can typically follow along with right to left in three examples of subscription-based reading apps.

    1. Nurture personalization: When a guest or an unknown visitor interacts with a product title, a banner or alert bar appears that makes it easier for them to encounter a related title they may want to read, saving them time.
    2. Welcome automation: An email is sent when a newly registered user is a subscriber and is able to highlight the breadth of the content catalog.
    3. Winback automation: Before their subscription lapses or after a recent failed renewal, a user is sent an email that gives them a promotional offer to suggest that they reconsider renewing or to remind them to renew.

    We’ve also found that sometimes this process comes together more effectively by cocreating the recipes themselves, so a good preworkshop activity might be to think about what these cards might be for your organization. Start with a set of blank cards, and begin labeling and grouping them through the design process, eventually distilling them to a refined subset of highly useful candidate cards.

    The later stages of the workshop could be characterized as moving from focusing on a cookbook to a more nuanced customer-journey mapping. Individual” cooks” will pitch their recipes to the team, using a common jobs-to-be-done format so that measurability and results are baked in, and from there, the resulting collection will be prioritized for finished design and delivery to production.

    Better architecture is required for better kitchens.

    Simplifying a customer experience is a complicated effort for those who are inside delivering it. Beware of anyone who contradicts your advice. With that being said,” Complicated problems can be hard to solve, but they are addressable with rules and recipes“.

    When a team overfits: they aren’t designing with their best data, personalization turns into a laughing line. Like a sparse pantry, every organization has metadata debt to go along with its technical debt, and this creates a drag on personalization effectiveness. For instance, your AI’s output quality is in fact impacted by your IA. Spotify’s poster-child prowess today was unfathomable before they acquired a seemingly modest metadata startup that now powers its underlying information architecture.

    You can’t stand the heat, unquestionably…

    Personalization technology opens a doorway into a confounding ocean of possible designs. Only a deliberate and cooperative approach will produce the desired outcome. So banish the dream kitchen. Instead, head to the test kitchen to burn off the fantastical ideas that the doers in your organization have in store for time, to preserve job satisfaction and security, and to avoid unnecessary distractions. There are meals to serve and mouths to feed.

    You have a better chance of lasting success and sound beginnings with this workshop framework. Wiring up your information layer isn’t an overnight affair. However, if you use the same cookbook and the same recipe combination, you’ll have solid ground for success. We designed these activities to make your organization’s needs concrete and clear, long before the hazards pile up.

    Your time well spent is being able to assess your unique situation and digital skills, despite the associated costs associated with investing in this kind of technology and product design. Don’t squander it. The pudding is the proof, as they say.

  • User Research Is Storytelling

    User Research Is Storytelling

    I’ve been fascinated by movies since I was a child. I loved the heroes and the excitement—but most of all the reports. I aspired to be an artist. And I believed that I’d get to do the things that Indiana Jones did and go on interesting activities. I also came up with concept movies that my friends and I could render and sun in. But they never went any farther. However, I did end up working in user experience ( UI). Today, I realize that there’s an element of drama to UX— I hadn’t actually considered it before, but consumer research is story. And to get the most out of customer studies, you must tell a compelling story that involves stakeholders, including the product team and decision-makers, and piques their interest in learning more.

    Think of your favorite film. It more than likely follows a three-act narrative architecture: the installation, the turmoil, and the resolution. The second act shows what exists now, and it helps you get to know the characters and the challenges and problems that they face. The fight begins in Act 2, which introduces the issue. Here, issues grow or get worse. The decision is the third and final action. This is where the issues are resolved and the figures learn and change. This structure, in my opinion, is also a fantastic way to think about customer research, and I think it can be particularly useful for explaining consumer research to others.

    Use story as a framework for conducting research

    It’s sad to say, but many have come to see studies as being inconsequential. Research is frequently one of the first things to go when expenses or deadlines are tight. Instead of investing in study, some goods professionals rely on manufacturers or—worse—their personal judgment to make the “right” options for users based on their experience or accepted best practices. That may get groups a little bit out of the way, but that approach is therefore easily miss out on resolving people ‘ real issues. To be user-centered, this is something we really avoid. User study improves pattern. It keeps it on record, pointing to problems and opportunities. You can keep back of your competition by being aware of the problems with your goods and fixing them.

    In the three-act structure, each action corresponds to a part of the process, and each part is important to telling the whole story. Let’s examine the various functions and how they relate to consumer analysis.

    Act one: layout

    Fundamental analysis comes in handy because the layout is all about comprehending the background. Basic research ( also called conceptual, discovery, or preliminary research ) helps you understand people and identify their problems. Just like in the movies, you’re learning about the difficulties users face, what options are available, and how those challenges impact them. To do basic research, you may conduct situational inquiries or journal studies ( or both! ), which may assist you in identifying both problems and opportunities. It doesn’t need to be a great investment in time or money.

    Erika Hall writes about the most effective anthropology, which can be as straightforward as spending 15 hours with a customer and asking them to” Walk me through your morning yesterday.” That’s it. Give that one demand. Opened up and listen to them for 15 days. Do everything in your power to protect both your objectives and yourself. Bam, you’re doing ethnography”. According to Hall, “[This ] will likely prove quite fascinating. In the very unlikely event that you didn’t learn anything new or helpful, carry on with increased confidence in your way”.

    This makes sense to me in all its entirety. And I love that this makes consumer studies so visible. You can simply attract participants and carry out the recruitment process without having to make a lot of paperwork! This can offer a wealth of knowledge about your customers, and it’ll help you better understand them and what’s going on in their life. That’s exactly what work one is all about: understanding where people are coming from.

    Maybe Spool talks about the importance of basic research and how it may type the bulk of your research. If you can substitute what you’ve heard in the fundamental research by using more customer information that you can obtain, such as surveys or analytics, or to highlight areas that need more research. Together, all this information creates a clearer picture of the state of things and all its inadequacies. And that’s the start of a gripping tale. It’s the place in the story where you realize that the principal characters—or the people in this case—are facing issues that they need to conquer. This is where you begin to develop compassion for the figures and support their success, much like in the movies. And maybe partners are now doing the same. Their business may lose money because users can’t finish particular tasks, which may be their love. Or probably they do connect with people ‘ problems. In either case, action one serves as your main strategy to pique the interest and interest of the participants.

    When stakeholders begin to understand the value of basic research, that is open doors to more opportunities that involve users in the decision-making approach. And that can influence product teams ‘ focus on improving. This benefits everyone—users, the product, and stakeholders. It’s similar to winning an Oscar for a film because it frequently results in a favorable and successful outcome for your product. And this can be an incentive for stakeholders to repeat this process with other products. The secret to this process is storytelling, and knowing how to tell a compelling story is the only way to entice stakeholders to do more research.

    This brings us to act two, where you iteratively evaluate a design or concept to see whether it addresses the issues.

    Act two: conflict

    Act two is all about digging deeper into the problems that you identified in act one. In order to evaluate a potential solution ( such as a design ), you typically conduct directional research, such as usability tests, to see if it addresses the issues you identified. The issues could include unmet needs or problems with a flow or process that’s tripping users up. More problems will come up in the process, much like in the second act of a film. It’s here that you learn more about the characters as they grow and develop through this act.

    According to Jakob Nielsen, five users should be typically in usability tests, which means that this number of users can typically identify the majority of the issues:” As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new.”

    There are parallels with storytelling here too, if you try to tell a story with too many characters, the plot may get lost. With fewer participants, each user’s struggles will be more memorable and accessible to other parties when presenting the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Usability tests have been conducted in person for decades, but you can also conduct them remotely using software like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You might interpret in-person usability tests as a form of theater watching as opposed to remote testing. There are advantages and disadvantages to each. Usability research in person is a much more extensive experience. Stakeholders can experience the sessions with other stakeholders. Additionally, you get real-time reactions, including surprises, disagreements, and discussions about what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors ‘ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If conducting usability testing in the field is like watching a play that is staged and controlled, where any two sessions may be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can meet users at their location to conduct your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. You have less control over how these sessions end as researchers, but this can occasionally help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. Usability tests in person offer a level of detail that is frequently absent from remote testing.

    That’s not to say that the “movies” —remote sessions—aren’t a good option. A wider audience can be obtained from remote sessions. They allow a lot more stakeholders to be involved in the research and to see what’s going on. Additionally, they make the doors accessible to a much wider range of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.

    You can ask real users questions to understand their thoughts and understanding of the solution as a result of usability testing, whether it is done remotely or in person. This can help you not only identify problems but also glean why they’re problems in the first place. Additionally, you can test your own hypotheses and determine whether your reasoning is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. The excitement centers on Act 2, but there are also potential surprises in that Act. This is equally true of usability tests. Sometimes, participants will say unexpected things that alter the way you look at them, which can lead to unexpected turns in the story.

    Unfortunately, user research is sometimes seen as expendable. Usability testing is also frequently the only research technique that some stakeholders believe they ever need, and too frequently. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users ( foundational research ), there’s not much to be gained by doing usability testing in the first place. Because you’re narrowing the scope of what you’re receiving feedback on without understanding the needs of the users. As a result, there’s no way of knowing whether the designs might solve a problem that users have. In the context of a usability test, it’s only feedback on a particular design.

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This demonstrates the value of conducting both directional and foundational research.

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can encourage stakeholders to take action on the issues raised.

    Act three: resolution

    The third act is about resolving the issues from the first two acts, whereas the first two acts are about understanding the context and the tensions that can compel stakeholders to act. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That includes all members of the product team, including developers, UX experts, business analysts, delivery managers, product managers, and any other interested parties. It allows the whole team to hear users ‘ feedback together, ask questions, and discuss what’s possible within the project’s constraints. And it gives the UX design and research teams more time to clarify, suggest alternatives, or provide more context for their choices. So you can get everyone on the same page and get agreement on the way forward.

    Voiceover narration of this act is typically used with audience input. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They offer the stakeholders their suggestions and suggestions for how to create this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. The most effective presenters employ the same methods as great storytellers: they create a conflict that needs to be settled by reminding people of the status quo and then revealing a better way, according to Duarte. ” That tension helps them persuade the audience to adopt a new mindset or behave differently”.

    This type of structure aligns well with research results, and particularly results from usability tests. It provides proof for “what is “—the issues you’ve identified. And “what could be “—your recommendations on how to address them. And so forth and forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick sketches of how a new design could function to solve a problem. These can help generate conversation and momentum. And this continues until the session is over when you’ve concluded everything by summarizing the key points and offering suggestions for a solution. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. The stakeholders will now have the opportunity to take the next steps, and hopefully the will-power to do so!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. The three-act structure of user research contains all the components for a good story:

      Act one: You meet the protagonists ( the users ) and the antagonists ( the problems affecting users ). This is the plot’s beginning. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. These techniques can produce personas, empathy maps, user journeys, and analytics dashboards.
      Act two: Next, there’s character development. The protagonists encounter problems and challenges, which they must overcome, and there is conflict and tension. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. Usability findings reports, UX strategy documents, usability guidelines, and best practices can be included in the output of these.
      Act three: The protagonists triumph and you see what a better future looks like. Researchers may use techniques like storytelling, presentation decks, and digital media in act three. The output of these can be: presentation decks, video clips, audio clips, and pictures.

    The researcher plays a variety of roles, including producer, director, and storyteller. The participants have a small role, but they are significant characters ( in the research ). And the audience is one of the stakeholders. But the most important thing is to get the story right and to use storytelling to tell users ‘ stories through research. By the end, the parties should leave with a goal and an eagerness to address the product’s flaws.

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. In the end, user research is beneficial for everyone, and all you need to do is pique stakeholders ‘ interest in how the story ends.

  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    As a solution contractor for too many times, I can’t recall how many times I’ve seen promising ideas go from being heroes in a few weeks to being useless within months.

    Financial items, which is the area of my specialization, are no exception. It’s tempting to put as many features at the ceiling as possible and hope someone sticks because people’s true, hard-earned money is on the line, user expectations are high, and a crammed market. However, this strategy is a formula for disaster. Why, please:

    The fatalities of feature-first growth

    It’s simple to get swept up in the enthusiasm of developing innovative features when you start developing a financial product from scratch or are migrating existing client journeys from papers or telephony channels to online bank or mobile apps. You might be thinking,” If I can only put one more thing that solves this particular person problem, they’ll appreciate me”! What happens, however, when you eventually encounter a roadblock caused by your safety team? don’t like it? When a difficult-fought film fails to win over viewers or fails due to unanticipated difficulty?

    The concept of Minimum Viable Product ( MVP ) comes into play in this context. Even if Jason Fried doesn’t usually refer to this concept, his book Getting Real and his radio Rework frequently discuss it. An MVP is a product that offers only enough significance to your users to keep them interested without becoming too hard or frustrating to use. Although the idea seems simple, it requires a razor-sharp eye, a ruthless edge, and the courage to stand up for your position because it is easy to fall for” the Columbo Effect” when there is always” just one more thing …” to add.

    The issue with most fund apps is that they frequently turn out to be reflections of the company’s internal politics rather than an experience created purely for the customer. Instead of offering a distinct value statement that is focused on what people in the real world want, the focus should be on delivering as some features and functionalities as possible to satisfy the needs and wants of competing inside sections. As a result, these products can very quickly became a mixed bag of misleading, related, and finally unhappy customer experiences—a feature salad, you might say.

    The significance of the foundation

    What is a better strategy, then? How may we create products that are user-friendly, firm, and, most importantly, stick?

    The concept of “bedrock” comes into play in this context. Rock is the main feature of your solution that really matters to customers. It serves as the foundation for the fundamental building block that creates price and maintains relevance over time.

    The core must be in and around the standard servicing journeys in the retail banking industry, which is where I work. Individuals only look at their existing account once every five minutes, but they also look at it daily. They purchase a credit card every year or every other year, but they at least once a month assess their stability and pay their bills.

    The key is in identifying the main jobs that people want to complete and working relentlessly to render them simple, reliable, and trustworthy.

    How can you reach the foundation, though? By focusing on the” MVP” strategy, giving clarity the top priority, and working toward a distinct value proposition. This means avoiding unnecessary functions and putting your customers first, and adding real value.

    It also requires having some nerve, as your coworkers might not always agree with you immediately. And in some cases, it might even mean making it clear to clients that you won’t be coming over to their home to prepare their meal. Sometimes you may need to use the sporadic “opinionated user interface design” ( i .e. clunky workaround for edge cases ) to test a concept or to give yourself some room to work on something more crucial stuff.

    Functional methods for creating stick-like economic products

    What are the main learnings I’ve made from my own research and practice, then?

    1. What trouble are you trying to solve first, and make a distinct “why”? Who is it for? Make sure your goal is unmistakable before beginning any work. Make certain it also aligns with the goals of your business.
    2. Avoid putting too many features on the list at again; instead, focus on getting that right first. Choose one that actually adds benefit, and work from that.
    3. Give clarity the precedence it deserves over difficulty when it comes to financial products. Eliminate unwanted details and concentrate solely on what matters most.
    4. Accept constant iteration: Bedrock is not a fixed destination; it is a fluid process. Continuously collect customer feedback, make product improvements, and advance in that direction.
    5. Stop, look, and listen: Don’t just go through with testing your product as part of the delivery process; test it frequently in the field. Use it for yourself. Work A/B testing. User comments on Gatter. Speak to the users of it and make adjustments accordingly.

    The foundational dilemma

    This is an intriguing conundrum: sacrificing some of the potential for short-term progress in favor of long-term stability. But the reward is worthwhile because products built with a focus on rock will outlive and surpass their rivals over time and provide users with long-term value.

    How do you begin your quest for core, then? Consider it gradually. Start by identifying the essential components that your customers actually care about. Focus on developing and improving a second, potent have that delivers real value. And most importantly, make an obsessive effort because, in the words of Abraham Lincoln, Alan Kay, or Peter Drucker ( whew! The best way to foretell the future is to build it, he said.

  • How Doom Changed Gaming Forever

    How Doom Changed Gaming Forever

    I had to walk meetings of Mortal Kombat and Wolfenstein 3D apart from my mother’s perceptive eye because she never liked playing violent games. One game that was so notorious that I had to take extra precautions in playing it, either on our family computer ( thanks, shareware! ) [ …] or even at friends ‘ homes.

    The article How Doom Changed Gaming Forever appeared first on Den of Geek.

    The ideal combination would be robberies and movies. Both require a great team, a ton of personality, and clock accuracy in an atmosphere where everything is ready to go bad. Some things compare to the satisfaction of watching it all come together and fall apart, despite the training we’ve received to know that the ideal crime is as uncommon as the riches that film thieves seek to take. The best attack shows draw us in time and time again to the idea of it all. &nbsp,

    And while we’re here to enjoy the best attack movies, please observe that identifying a attack film can be as large of a task as pulling off the best plan. I made a general effort to draw a line between simple robberies, con artist movies, violence movies, and the attack genre itself. It’s a narrow range, but the best attack movies usually focus on the job, the team, the strategy, and, more often than not, the fallout. &nbsp,

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ),.

    15. Dead Presidents ( 1995 ) )

    ” It&#8217, s not your fault you &#8217, ve been brainwashed by America”. Revolutionist Delilah Benson elicits cold comfort from veteran Vietnam specialist Anthony Curtis with these thoughts and effectively sums up the spirit that pushes this attack movie from executives Albert Hughes and Allen Hughes.

    Many like they did with Menace II Society, the Hughes boys use this tale of people forced to turn to a life of violence to glow a light on the problems that plague some Black people who’ve been forced to the outskirts of society. However, with Dead Presidents, they expand their scope of investigation into how many soldiers who were forced into lives back home after a war, especially the Vietnam War, had never imagined they would have to endure. It’s heavy material but the Hughes Brothers keep it infinitely watchable thanks to their incredible visual style, some killer performances, and one of the best soundtracks of the ‘ 90s. &nbsp,

    14. Three Kings ( 1999 )

    Director David O. Russell was reportedly drawn to the concept for Three Kings as soon as he saw the words “heist set in the Gulf War”. Russell then shepherded that brilliant elevator pitch through a terrifying filming process, pleading with pretty much everyone ( including story creator John Ridley and star George Clooney ). And while the director ultimately delivered a heist movie set in the Gulf War, somewhere along the way, Three Kings became something much greater.

    In the final days of the Gulf War, three soldiers trying to find a fortune in gold bullion, as it turns out, account for a large portion of the drama in Three Kings. That part proves to be surprisingly simple. When those same soldiers attempt to solve the moral quandary of what they are about to get away with, things get much more complicated. Three Kings features the kind of nuanced observations about America’s involvement in the Middle East that we wouldn’t see again for a long time after 9/11. They are also tucked into an incredible heist adventure that addresses the ethics of thievery. &nbsp,

    13. The Thomas Crown Affair ( 1999 )

    There is something particularly slick about being an art thief, at the risk of needlessly glorifying crime. Anyone can recognize at least the monetary value of stealing cash or jewels, but art thieves inherently exhibit a taste for the finer things in life. The Thomas Crown Affair from 1999 is largely due to its extreme criminality. &nbsp,

    While this remake of the 1968 original film, which was a 1999 remake, benefits from better pacing ( what else would you expect from legendary action director John McTiernan? ), the heart of the film is still its two leads. Based on their desires, interests, and growing respect for one another’s abilities, Pierce Brosnan and Rene Russo have a genuinely sexy ( and refreshingly age-appropriate ) love affair. It all builds toward a genius final heist that nourishes the soul and mind. &nbsp,

    12. ( 2016 ) Hell or High Water

    Hell or High Water dances around that thin line which separates the heist genre from other crime films, but it’s ultimately too difficult to ignore the ways this movie views the economic and class factors that contribute to the decision to” steal”.

    Hell or High Water, a story based on the Yellowstone-based author Taylor Sheridan, centers on two brothers who start robbing banks to save the family farm. Essentially a Western heist film, Hell or High Water is packed with people trying to carve something for themselves out of a corner of the world that time seems to have forgotten. This film brilliantly explores the desperation of criminality, suggesting that “getting even” is another way to say you are merely trying to free yourself of unfathomable debts. &nbsp, &nbsp,

    11. A Fish Called Wanda ( 1988 )

    It’s surprising that there aren’t more ( or better ) comedy heist movies given that many movie heists ultimately end in spectacular ways. Even if there were, it would be hard for them to beat the offbeat brilliance of A Fish Called Wanda. &nbsp,

    What would otherwise be a relatively straightforward heist story about a jewelry robbery soon becomes complicated by both criminal circumstances and the truly unhinged personalities of the job’s willing ( and unwilling ) main players. Even when the ensemble is theoretically working together, Kevin Kline steals the show in a performance that is more Oscar-worthy than it is typically remembered as. However, the real joy is in seeing the entire group try to get one over one. &nbsp,

    10. Inception ( 2010 )

    It seems strange to refer to Inception as a heist film. It most certainly is, but Christopher Nolan‘s story of a group of operatives who perform corporate espionage by diving into people’s dreams goes to such … places that it’s sometimes easy to forget that there’s a heist at the heart of it all.

    However, it is that heist that Nolan can use to explore the absurd conceptual and visual locations he so frequently explores in Inception. The best heist stories are fundamentally twisty tales that find ways to keep us engaged through every turn. Nolan simply reaches completely new heights by bending reality to fit the narrative of this crew’s desperate quest to escape before everything comes to a head. By regularly returning to that simple genre conceit, Nolan delivers some of the most mind-bending concepts we’ve ever seen in a major release without losing too much of the enraptured audience. &nbsp,

    9. The League of Gentlemen ( 1960 )

    There is a quaintness to The League of Gentlemen that speaks to both its pure, essential” Britishness” and the fact that it was made well before the typical heist movie formula was finalized. Some people may find the story of specialists robbing a bank a little sluggish and familiar. &nbsp,

    However, The League of Gentlemen deserves a lot of love because it is one of the first instances of this kind of “getting the gang together” style of heist movie. It’s also one of the most lovable, clever, and strangely wholesome versions of that concept. Nothing in this fundamental heist film is taken for granted, and the cast and crew’s enthusiasm for the genius of the entire thing makes navigating those genre tropes that have always been enjoyable ( previously they were tropes ) that much more enjoyable. This also remains one of the best examples of a movie that wants us to love its thieves while still delivering the” crime doesn’t pay” finale that this era of film demanded. &nbsp,

    8. Inside Man ( 2005 )

    I will eternally envy those who get to watch Inside Man for the first time. What begins as one of the most cleverly planned logistical heist movies ever made, evolving from a seemingly standard tale of a police officer trying to thwart a bank robbery to what honestly feels under director Spike Lee‘s standards.

    Though many heist movies revolve around” the plan”, few movies celebrate the art of slowly watching that plan unfold as well as Inside Man does. Every scene adds another layer to the expanding cast of characters who are ensnared in this incredible unfolding event. By the time you get to the final reveal, you’ll be reaching for a cigarette regardless of whether you ever smoked. &nbsp,

    7. Sexy Beast ( 2000 )

    Though strangely conventional by director Jonathan Glazer’s standards, Sexy Beast is rather unconventional by those of the heist movie. The heist itself occurs at the very end of the movie, and it is a remarkably low-tech affair that emphasizes the brutality of its perpetrators rather than attempting to impress you with their criminal cleverness. The bulk of the movie instead focuses on Gal: a former safecracker who receives an unwelcome visit from an old accomplice named Don Logan, who is determined to get him to pull off one last job. &nbsp,

    As Don Logan, Sir Ben Kingsley delivers one of the greatest and most terrifying performances in the history of crime cinema. If anything, “in the history of crime cinema” serves as a pointless qualifier that limits the scope of his 89-minute thriller’s tautness. If you can look past Kingsley’s magnetic madness, you’ll find a quieter, slightly surreal film that gives the pull of the underworld a physical form and grapples with the horror of the idea that you’ve already made the decision that will define your life. &nbsp,

    6. Jackie Brown ( 2000 )

    Jackie Brown is an airline stewardess who has just been caught smuggling cash for her gun-running employer. Her employer wants her dead, and the DEA wants her to cooperate. However, Jackie forms a bold plan to escape prosecution, steal her employer’s money, and cash out on the bad hand that life has dealt her. &nbsp,

    Time is almost always a factor in heist movies. Before the cops arrive, the game is over, and the officers are forced to race against the clock. And while there is a time-sensitive plan to steal$ 500, 000 in Jackie Brown, most of our characters are racing against time itself. The only thing scarier than being caught is realizing you missed your shot, which is the only thing in this brilliant thriller with career-best performances from Robert Forster and Pam Grier. Due respect to Inglourious Basterds, but this character-driven heist thriller adapted from an Elmore Leonard novel may be Quentin Tarantino‘s real masterpiece.

    5. Le Cercle Rouge ( 1970 )

    Three men at the end of their ropes enter each other’s lives just in time to pull off a stunning jewelry heist in this Jean-Pierre Melville classic. The setup may seem familiar to fans of the genre, but Melville is less interested in subverting the genre than he is in gathering and sharing every ounce of cinematic majesty that can be mined from that concept. &nbsp,

    And unlike the film’s protagonists, we’re all left richer at the end of the experience. Le Cercle Rouge is undoubtedly one of Melville’s greatest stylistic achievements and the most visually stunning heist film ever produced. The minimalist dialog allows us to lose ourselves in this tour of wonderfully imagined noir locales guided by some of the most cinematically cool, but morally empty, criminals you’ll spend time with on either side of the screen. &nbsp,

    4. 1950’s The Asphalt Jungle

    After directing some of the greatest noir and adventure films ever made, John Huston decided to combine both styles in a crime movie that proved to be one of the foundational pieces of the entire heist genre. The Asphalt Jungle offers so much more than just the star power, despite the possibility that any film that combines the likes of John Huston, a young Marilyn Monroe, and Sterling Hayden is bound to be at least as entertaining. &nbsp,

    This is a tale of criminals attempting to reclaim their piece of the perfect plan, which only the best noirs of this time can do. Desperate crooks gather in smoky backrooms to discuss the upcoming job with a kind of blue-collar professionalism that exhibits their casualness without underselling the scope of what they are about to do. Although it shouldn’t surprise you to learn that things don’t go as planned ( it was 1950, after all ), Houston’s portrayal of these criminals set the stage for the heist genre’s and far beyond.

    3. Heat ( 1995 ) )

    Does any line summarize the heist genre as well as “don’t let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner”? While Michael Mann showed off his strong crime story skills in his excellent debut feature film, Thief, there are many good reasons to think that Heat is the director’s definitive crime film. &nbsp,

    An all-star cast performs their best work in almost perfect harmony in Heat, just like the best heist crews. While this movie is rightfully remembered for its breathtaking bank robbery shootout ( perhaps the best shootout ever put on film ), the many, many rewatches of this movie we’ve all enjoyed often reveal something equally incredible during those quieter moments. The gruff hyper-masculine coolness found in the best David Mamet works may help, but it ultimately resembles a story of professionals struggling to control their own selves. &nbsp,

    2. Rififi ( 1955 )

    Rififi, which was made by blacklisted director Jules Dassin while he was a prisoner of war in France, demonstrates that seemingly impossible combination of rage and craft that Dassin himself appeared to possess at that special time in his life. It may not be the first heist movie, but nearly every heist film that follows owes a debt to the way it balanced” the job” with what happens next. &nbsp,

    Rififi‘s stunning heist sequence ( which is shot in real time and presented without dialogue ) is conceptually brilliant and actually seems to go off without much of a hitch. When the heist crew attempts to collaborate on the job, the problems arise later. Rififi explores the curse of sudden fortune by showing how money can not alter the paths that led to these men doing something so desperate in the first place. &nbsp,

    1. Ocean’s Eleven ( 2001 )

    Many of the best heist movies ultimately deal with the futility and tragedy of crime. That’s understandable and morally righteous. However, we are also often attracted to heist movies because they are so damn cool. No heist movie is cooler than Ocean’s Eleven, despite the numerous cool criminals and crews in the wide world of heist movies. &nbsp,

    Steven Soderbergh’s story of a man named Danny Ocean, who is assembling the perfect heist crew after being paroled, is one of the most relentlessly entertaining movies ever made. Perfectly paced, gorgeously shot, and loaded with incredible performances, it’s even somehow cooler than the 1960 original that starred the Rat Pack. It rightfully remains the go-to option for millions who simply want to enjoy the art of the heist. 

    The post The 15 Best Heist Movies Ever Made, Ranked appeared first on Den of Geek.

  • House of the Dragon Season 3 Finally Gears Up For Action With New Cast

    House of the Dragon Season 3 Finally Gears Up For Action With New Cast

    stutters. Bludgeonings. cutting men from the thigh to the throat. Slipping on innards. Defending a horse with a second blow. And dead but mangled after war that they’re only distinguishable by their shoe size. []These are the rumored accomplishments of the Westerosi battle knights that were recently confirmed by Variety as being part of House of the Dragon.

    The article House of the Dragon Season 3 Suddenly Gears Up For Action With New Cast appeared second on Den of Geek.

    The ideal combination would be thefts and movies. Both require a great team, a ton of personality, and clockwork accuracy in an atmosphere where everything is ready to go bad. Some things compare to the satisfaction of watching it all come along and fall off, even though we’ve been trained to realize that the ideal crime is as uncommon as the jewels that movie criminals seek to take. The best attack shows draw us in time and time again to the idea of it all. &nbsp,

    And while we’re here to enjoy the best attack movies, please observe that identifying a attack film can be as large of a task as pulling off the best plan. I made a general effort to draw a line between simple robberies, con artist movies, murder movies, and the attack genre itself. It’s a narrow range, but the best attack movies usually focus on the job, the team, the strategy, and, more often than not, the fallout. &nbsp,

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ),

    15. Dead Presidents ( 1995 ) )

    ” It&#8217, s not your fault you &#8217, ve been brainwashed by America”. Revolutionist Delilah Benson sums up the spirit that pushes this heist movie from executives Albert Hughes and Allen Hughes with these words:” Returning Vietnam War veterinarian Anthony Curtis is cold comforted by revolutionary Delilah Benson.”

    Many like they did with Menace II Society, the Hughes boys use this tale of people forced to turn to a life of violence to glow a light on the problems that plague some Black people who’ve been forced to the outskirts of society. However, they expand their scope with Dead Presidents to show how many soldiers who had been forced into lives they had never imagined they would endure during war, especially the Vietnam War. It’s heavy material but the Hughes Brothers keep it infinitely watchable thanks to their incredible visual style, some killer performances, and one of the best soundtracks of the ‘ 90s. &nbsp,

    14. Three Kings ( 1999 )

    Director David O. Russell was reportedly drawn to the concept for Three Kings as soon as he saw the words “heist set in the Gulf War”. Russell then shepherded that brilliant elevator pitch through a terrifying filming process, piss off pretty much everyone ( including George Clooney and John Ridley, the film’s creator ). And while the director ultimately delivered a heist movie set in the Gulf War, somewhere along the way, Three Kings became something much greater.

    In the final days of the Gulf War, three soldiers trying to find a fortune in gold bullion, as it turns out, account for a large portion of the drama in Three Kings. That part proves to be surprisingly simple. When those same soldiers attempt to escape the moral quandary of what they are about to get away with, things get much more difficult. Three Kings features the kind of nuanced observations about America’s involvement in the Middle East that we wouldn’t see again for a long time after 9/11. Additionally, it encircles an incredible heist adventure that addresses the morality of thievery. &nbsp,

    13. The Thomas Crown Affair ( 1999 )

    Being an art thief is a particularly slick thing, at the risk of needlessly glorifying crime. Anyone can recognize at least the monetary value of stealing cash or jewels, but art thieves inherently exhibit a taste for the finer things in life. The Thomas Crown Affair from 1999 is a big part of the reason that suave criminality stands out from the crowd. &nbsp,

    While this remake of the 1968 original film, which was a 1999 remake, benefits from better pacing ( what else would you expect from legendary action director John McTiernan? ), the heart of the film is still its two leads. Based on their desires, interests, and growing respect for each other’s abilities, Pierce Brosnan and Rene Russo have a genuinely sexy ( and refreshingly age-appropriate ) love affair. It all builds toward a genius final heist that nourishes the soul and mind. &nbsp,

    12. ( 2016 ) Hell or High Water

    Hell or High Water dances around that thin line which separates the heist genre from other crime films, but it’s ultimately too difficult to ignore the ways this movie views the economic and class factors that contribute to the decision to” steal”.

    Hell or High Water, a story based on the Yellowstone-based author Taylor Sheridan, centers on two brothers who start robbing banks to save the family farm. Essentially a Western heist film, Hell or High Water is packed with people trying to carve something for themselves out of a corner of the world that time seems to have forgotten. This film brilliantly explores the desperation of criminality, suggesting that “getting even” is another way to say you are merely trying to free yourself of unfathomable debts. &nbsp, &nbsp,

    11. A Fish Called Wanda ( 1988 )

    It’s surprising that there aren’t more ( or better ) comedy heist movies given that many movie heists ultimately end in spectacular ways. Even if there were, it would be hard for them to beat the offbeat brilliance of A Fish Called Wanda. &nbsp,

    What would otherwise be a relatively straightforward heist story about a jewelry robbery soon becomes complicated by both criminal circumstances and the truly unhinged personalities of the job’s willing ( and unwilling ) main players. Even when the ensemble is theoretically working together, Kevin Kline steals the show in a performance that is more Oscar-worthy than it is typically remembered as. However, the real joy is in seeing the entire group try to get one over one. &nbsp,

    10. Inception ( 2010 )

    Calling Inception a heist movie seems odd to me. It most certainly is, but Christopher Nolan‘s story of a group of operatives who perform corporate espionage by diving into people’s dreams goes to such … places that it’s sometimes easy to forget that there’s a heist at the heart of it all.

    Nolan can explore the wild conceptual and visual spaces he so frequently explores in Inception thanks to that heist. The best heist stories are fundamentally twisty tales that find ways to keep us engaged through every turn. Nolan simply reaches entirely new heights by bending reality itself to fit the story of this crew’s desperate quest to get the goods and leave before everything comes to a crashing berm. By regularly returning to that simple genre conceit, Nolan delivers some of the most mind-bending concepts we’ve ever seen in a major release without losing too much of the enraptured audience. &nbsp,

    9. The League of Gentlemen ( 1960 )

    There is a quaintness to The League of Gentlemen that speaks to both its pure, essential” Britishness” and the fact that it was made well before the typical heist movie formula was finalized. Some people may find the story of specialists robbing a bank a little sluggish and familiar. &nbsp,

    However, The League of Gentlemen deserves a lot of love because it is one of the first heist movies with the “getting the gang together” formula. It’s also one of the most lovable, clever, and strangely wholesome versions of that concept. Nothing in this fundamental heist film is taken for granted, and the cast and crew’s enthusiasm for the genius of the entire thing makes navigating those genre tropes that have always been enjoyable ( previously they were tropes ) that much more enjoyable. This also remains one of the best examples of a movie that wants us to love its thieves while still delivering the” crime doesn’t pay” finale that this era of film demanded. &nbsp,

    8. Inside Man ( 2005 )

    I will eternally envy those who get to watch Inside Man for the first time. What begins as one of the most cleverly planned logistical heist movies ever made, evolving from a seemingly standard tale of a police officer trying to thwart a bank robbery to what honestly feels under director Spike Lee‘s standards.

    Though many heist movies revolve around” the plan”, few movies celebrate the art of slowly watching that plan unfold as well as Inside Man does. Every scene adds another layer to the expanding cast of characters who are ensnared in this incredible unfolding event. By the time you get to the final reveal, you’ll be reaching for a cigarette regardless of whether you ever smoked. &nbsp,

    7. Sexy Beast ( 2000 )

    Though strangely conventional by director Jonathan Glazer’s standards, Sexy Beast is rather unconventional by those of the heist movie. The heist itself occurs at the very end of the movie, and it highlights the brutality of its perpetrators rather than distracting you with their criminal cleverness. The bulk of the movie instead focuses on Gal: a former safecracker who receives an unwelcome visit from an old accomplice named Don Logan, who is determined to get him to pull off one last job. &nbsp,

    As Don Logan, Sir Ben Kingsley delivers one of the greatest and most terrifying performances in the history of crime cinema. If anything, “in the history of crime cinema” is a pointless qualifier that limits the scope of what he can accomplish in an 89-minute thriller that is taut. If you can look past Kingsley’s magnetic madness, you’ll find a quieter, slightly surreal film that gives the pull of the underworld a physical form and grapples with the horror of the idea that you’ve already made the decision that will define your life. &nbsp,

    6. Jackie Brown ( 2000 )

    Jackie Brown is an airline stewardess who has just been caught smuggling cash for her gun-running employer. Her employer wants her dead, and the DEA wants her to cooperate. However, Jackie forms a bold plan to escape prosecution, steal her employer’s money, and cash out on the bad hand that life has dealt her. &nbsp,

    Time is almost always a factor in heist movies. Before the cops show up, they are forced to race against the clock, and the game is over. And while there is a time-sensitive plan to steal$ 500, 000 in Jackie Brown, most of our characters are racing against time itself. The only thing scarier than getting caught is realizing that you missed your shot, which is a key component of this brilliant thriller, which is anchored by career-best performances from Robert Forster and Pam Grier. Due respect to Inglourious Basterds, but this character-driven heist thriller adapted from an Elmore Leonard novel may be Quentin Tarantino‘s real masterpiece.

    5. Le Cercle Rouge ( 1970 )

    Three men at the end of their ropes enter each other’s lives just in time to pull off a stunning jewelry heist in this Jean-Pierre Melville classic. The setup may seem familiar to fans of the genre, but Melville is less interested in subverting the genre than he is in gathering and sharing every ounce of cinematic majesty that can be mined from that concept. &nbsp,

    And unlike the film’s protagonists, we’re all left richer at the end of the experience. Le Cercle Rouge is undoubtedly one of Melville’s greatest stylistic achievements and the most visually stunning heist film ever produced. The minimalist dialog allows us to lose ourselves in this tour of wonderfully imagined noir locales guided by some of the most cinematically cool, but morally empty, criminals you’ll spend time with on either side of the screen. &nbsp,

    4. The Asphalt Jungle ( 1950 ) )

    After directing some of the greatest noir and adventure films ever made, John Huston decided to combine both styles in a crime movie that proved to be one of the foundational pieces of the entire heist genre. The Asphalt Jungle offers so much more than just the star power, despite the possibility that any film that combines the incomparable Sterling Hayden, a young Marilyn Monroe, and John Huston in his prime is bound to be at least at least entertaining. &nbsp,

    This tale of criminals attempting to reclaim their piece of the perfect plan is wonderfully sweaty in the manner only the best noirs of this time can be. Desperate crooks gather in smoky backrooms to discuss the upcoming job with a kind of blue-collar professionalism that exhibits their casualness without underselling the scope of what they are about to do. Although it shouldn’t surprise you to learn that things don’t go as planned ( it was 1950, after all ), Houston’s appreciation of these criminals helped pave the way for the heist genre’s and far beyond.

    3. Heat ( 1995 )

    Does any line summarize the heist genre as well as “don’t let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner”? While Michael Mann showed off his strong crime story skills in his excellent debut feature film, Thief, there are many good reasons to think that Heat is the director’s definitive crime film. &nbsp,

    Like the best heist crews, Heat features an all-star cast performing in almost perfect harmony. While this movie is rightfully remembered for its breathtaking bank robbery shootout ( perhaps the best shootout ever put on film ), the many, many rewatches of this movie we’ve all enjoyed often reveal something equally incredible during those quieter moments. The gruff hyper-masculine coolness found in the best David Mamet works may help, but it ultimately resembles a story of professionals struggling to control their own selves. &nbsp,

    2. Rififi ( 1955 )

    Rififi, which was made by blacklisted director Jules Dassin while he was a prisoner of war in France, demonstrates that seemingly impossible combination of rage and craft that Dassin himself appeared to possess at that special time in his life. It may not be the first heist movie, but nearly every heist film that follows owes a debt to the way it balanced” the job” with what happens next. &nbsp,

    Rififi‘s stunning heist sequence ( which is shot in real time and presented without dialogue ) is conceptually brilliant and actually seems to go off without much of a hitch. The issues arise when the heist crew tries to collaborate as they did while on the job. Rififi explores the curse of sudden fortune by showing how money can not alter the paths that led to these men doing something so desperate in the first place. &nbsp,

    1. Ocean’s Eleven ( 2001 )

    Many of the best heist movies ultimately deal with the futility and tragedy of crime. That is morally correct and understandable. However, we are also often attracted to heist movies because they are so damn cool. No heist movie is cooler than Ocean’s Eleven, despite the numerous cool criminals and crews that exist in heist movies. &nbsp,

    Steven Soderbergh’s story of a man named Danny Ocean, who is assembling the perfect heist crew after being paroled, is one of the most relentlessly entertaining movies ever made. Perfectly paced, gorgeously shot, and loaded with incredible performances, it’s even somehow cooler than the 1960 original that starred the Rat Pack. It rightfully remains the go-to option for millions who simply want to enjoy the art of the heist. 

    The post The 15 Best Heist Movies Ever Made, Ranked appeared first on Den of Geek.

  • The 15 Best Heist Movies Ever Made, Ranked

    The 15 Best Heist Movies Ever Made, Ranked

    Robberies and movies are the ideal combination. Both require a great team, a ton of personality, and clock accuracy in an atmosphere where everything is ready to go bad. Few things surpass the [ ] ] despite the training to realize that the ideal crime is as uncommon as the treasures that movie thieves smuggle.

    The article The 15 Best Attack Movies Ever Made, Ranked appeared initially on Den of Geek.

    Movies and robberies make the ideal combination. Both require a great team, a ton of personality, and clock accuracy in an atmosphere where everything is ready to go bad. Few things can compare to the satisfaction of watching it all come together and fall off, even though we’ve been trained to realize that the best offense is as unique as the treasures that film thieves attempt to steal. The best attack shows draw us in time and time again to the idea of it all. &nbsp,

    And while we’re here to enjoy the best attack movies, please observe that identifying a attack film can be as large of a task as pulling off the best plan. I frequently tried to draw a line between heist movies, con artist movies, basic robberies, and crime movies itself. It’s a narrow range, but the best attack movies usually focus on the job, the team, the strategy, and, more often than not, the fallout. &nbsp,

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ),.

    15. Dead Presidents ( 1995 )

    ” It&#8217, s not your fault you &#8217, ve been brainwashed by America”. Revolutionist Delilah Benson sums up the spirit behind this attack movie from executives Albert Hughes and Allen Hughes in a poignant way by offering cold comfort to Vietnam vet Anthony Curtis who is currently a veteran of the Vietnam War.

    Many like they did with Menace II Society, the Hughes boys use this tale of people forced to turn to a life of violence to glow a light on the problems that plague some Black people who’ve been forced to the outskirts of society. However, in Dead Presidents, they expand their scope of investigation into how many soldiers who had been forced into lives back home after a war, especially the Vietnam War, never imagined they would have to endure. It’s heavy material but the Hughes Brothers keep it infinitely watchable thanks to their incredible visual style, some killer performances, and one of the best soundtracks of the ‘ 90s. &nbsp,

    14. Three Kings ( 1999 )

    Director David O. Russell was reportedly drawn to the concept for Three Kings as soon as he saw the words “heist set in the Gulf War”. From there, Russell shepherded that brilliant elevator pitch through a terrifying filming process, pleading with pretty much everyone ( including story creator John Ridley and star George Clooney ). And while the director ultimately delivered a heist movie set in the Gulf War, somewhere along the way, Three Kings became something much greater.

    In the final days of the Gulf War, three soldiers trying to find a fortune in gold bullion, as it turns out, account for a large portion of the drama in Three Kings. That part proves to be surprisingly simple. When those same soldiers attempt to solve the moral quandary of what they are about to get away with, things get much more complicated. Three Kings features the kind of nuanced observations about America’s involvement in the Middle East that we wouldn’t see again for a long time after 9/11. They are also tucked into an incredible heist adventure that addresses the morality of thievery. &nbsp,

    13. The Thomas Crown Affair ( 1999 )

    Being an art thief is a particularly slick thing, at the risk of needlessly glorifying crime. Anyone can recognize at least the monetary value of stealing cash or jewels, but art thieves inherently exhibit a taste for the finer things in life. That extreme crime is a large part of the reason why 1999’s The Thomas Crown Affair stands out from the crowd. &nbsp,

    What else would you anticipate from legendary action director John McTiernan, despite the improved pacing in this 1999 remake of the 1968 original film? ), the heart of the film is still its two leads. Based on their desires, interests, and growing respect for each other’s abilities, Pierce Brosnan and Rene Russo have a genuinely sexy ( and refreshingly age-appropriate ) love affair. It all builds toward a genius final heist that nourishes the soul and mind. &nbsp,

    12. ( 2016 ) Hell or High Water

    Hell or High Water dances around that thin line which separates the heist genre from other crime films, but it’s ultimately too difficult to ignore the ways this movie views the economic and class factors that contribute to the decision to” steal”.

    The two brothers who begin bank robbers in order to save the family farm are the subjects of Taylor Sheridan’s Yellowstone novel Hell or High Water. Essentially a Western heist film, Hell or High Water is packed with people trying to carve something for themselves out of a corner of the world that time seems to have forgotten. This film brilliantly explores the desperation of criminality, suggesting that “getting even” is another way to say you are merely trying to free yourself of unfathomable debts. &nbsp, &nbsp,

    11. A Fish Called Wanda ( 1988 )

    It’s surprising that there aren’t more ( or better ) comedy heist movies given that many movie heists ultimately end in spectacular ways. Even if there were, it would be hard for them to beat the offbeat brilliance of A Fish Called Wanda. &nbsp,

    What would otherwise be a relatively straightforward heist story about a jewelry robbery soon becomes complicated by both criminal circumstances and the truly unhinged personalities of the job’s willing ( and unwilling ) main players. Yes, Kevin Kline steals the show in a performance that is more Oscar-worthy than it is typically remembered as, but the real joy is in being able to see the ensemble constantly try to win over each other, even when they are technically cooperating. &nbsp,

    10. Inception ( 2010 )

    Calling Inception a heist film seems odd. It most certainly is, but Christopher Nolan‘s story of a group of operatives who perform corporate espionage by diving into people’s dreams goes to such … places that it’s sometimes easy to forget that there’s a heist at the heart of it all.

    Yet it’s that heist that allows Nolan to explore the bizarre conceptual and visual locations he so frequently explores in Inception. The best heist stories are fundamentally twisty tales that find ways to keep us engaged through every turn. Nolan simply reaches entirely new heights by bending reality to fit the story of this crew’s desperate quest to get the goods and leave before everything comes to a head. By regularly returning to that simple genre conceit, Nolan delivers some of the most mind-bending concepts we’ve ever seen in a major release without losing too much of the enraptured audience. &nbsp,

    9. The League of Gentlemen ( 1960 )

    There is a quaintness to The League of Gentlemen that speaks to both its pure, essential” Britishness” and the fact that it was made well before the typical heist movie formula was finalized. Some people may find the story of specialists robbing a bank a little sluggish and familiar. &nbsp,

    However, The League of Gentlemen deserves a lot of love because it is one of the first instances of this kind of “getting the gang together” style of heist movie. It’s also one of the most lovable, clever, and strangely wholesome versions of that concept. This fundamental heist film is not taken for granted, and the cast and crew’s enthusiasm for the genius of the entire thing makes it even more enjoyable to navigate those genre tropes that have always been enjoyable ( previously known as tropes ). This also remains one of the best examples of a movie that wants us to love its thieves while still delivering the” crime doesn’t pay” finale that this era of film demanded. &nbsp,

    8. Inside Man ( 2005 )

    I will eternally envy those who get to watch Inside Man for the first time. What starts off as a seemingly standard tale of a police officer attempting to stop a bank robbery quickly turns into one of the most clever logistical heist movies ever produced.

    Though many heist movies revolve around” the plan”, few movies celebrate the art of slowly watching that plan unfold as well as Inside Man does. Every scene adds another layer to the growing cast of characters who are ensnared in this incredible event. By the time you get to the final reveal, you’ll be reaching for a cigarette regardless of whether you ever smoked. &nbsp,

    7. Sexy Beast ( 2000 )

    Though strangely conventional by director Jonathan Glazer’s standards, Sexy Beast is rather unconventional by those of the heist movie. The heist itself occurs at the very end of the movie, and it is a remarkably low-tech incident that emphasizes the brutality of its perpetrators rather than trying to impress you with their criminal cleverness. The bulk of the movie instead focuses on Gal: a former safecracker who receives an unwelcome visit from an old accomplice named Don Logan, who is determined to get him to pull off one last job. &nbsp,

    As Don Logan, Sir Ben Kingsley delivers one of the greatest and most terrifying performances in the history of crime cinema. In the end, “in the history of crime cinema” is a pointless qualifier that limits what he can accomplish in an 89-minute thriller that is taut. If you can look past Kingsley’s magnetic madness, you’ll find a quieter, slightly surreal film that gives the pull of the underworld a physical form and grapples with the horror of the idea that you’ve already made the decision that will define your life. &nbsp,

    6. Jackie Brown ( 2000 )

    Jackie Brown is an airline stewardess who has just been caught smuggling cash for her gun-running employer. Her employer wants her dead, and the DEA wants her to cooperate. However, Jackie forms a bold plan to escape prosecution, steal her employer’s money, and cash out on the bad hand that life has dealt her. &nbsp,

    Time is almost always a factor in heist movies. Before the cops show up, they are forced to race against the clock, and the game is over. And while there is a time-sensitive plan to steal$ 500, 000 in Jackie Brown, most of our characters are racing against time itself. The only thing scarier than getting caught is realizing that you missed your shot, which is a key component of this brilliant thriller, which is anchored by career-best performances from Robert Forster and Pam Grier. Due respect to Inglourious Basterds, but this character-driven heist thriller adapted from an Elmore Leonard novel may be Quentin Tarantino‘s real masterpiece.

    5. Le Cercle Rouge ( 1970 )

    Three men at the end of their ropes enter each other’s lives just in time to pull off a stunning jewelry heist in this Jean-Pierre Melville classic. The setup may seem familiar to fans of the genre, but Melville is less interested in subverting the genre than he is in gathering and sharing every ounce of cinematic majesty that can be mined from that concept. &nbsp,

    And unlike the film’s protagonists, we’re all left richer at the end of the experience. One of Melville’s greatest stylistic achievements is Le Cercle Rouge, which is perhaps his most visually stunning heist film ever produced. The minimalist dialog allows us to lose ourselves in this tour of wonderfully imagined noir locales guided by some of the most cinematically cool, but morally empty, criminals you’ll spend time with on either side of the screen. &nbsp,

    4. 1950’s The Asphalt Jungle

    After directing some of the greatest noir and adventure films ever made, John Huston decided to combine both styles in a crime movie that proved to be one of the foundational pieces of the entire heist genre. The Asphalt Jungle offers so much more than just the star power, despite the possibility that any film that combines the incomparable Sterling Hayden, a young Marilyn Monroe, and John Huston in his prime is bound to be at least at least entertaining. &nbsp,

    This is a tale of criminals attempting to reclaim their piece of the perfect plan, which only the best noirs of this time can do. Desperate crooks gather in smoky backrooms to discuss the upcoming job with a kind of blue-collar professionalism that exhibits their casualness without underselling the scope of what they are about to do. Although it shouldn’t surprise you to learn that things don’t go as planned ( it was 1950, after all ), Houston’s portrayal of these criminals set the stage for the heist genre’s and far beyond.

    3. Heat ( 1995 ) )

    Does any line summarize the heist genre as well as “don’t let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner”? While Michael Mann’s excellent debut feature film, Thief, brilliantly demonstrated his crime story credentials, there are many good reasons to think Heat is the director’s definitive crime film. &nbsp,

    An all-star cast performs their best work in almost perfect harmony in Heat, just like the best heist crews. While this movie is rightfully remembered for its breathtaking bank robbery shootout ( perhaps the best shootout ever put on film ), the many, many rewatches of this movie we’ve all enjoyed often reveal something equally incredible during those quieter moments. The gruff hyper-masculine coolness in the best David Mamet works may help, but Heat ultimately is a tale of professionals struggling to control what they can leave behind. &nbsp,

    2. Rififi ( 1955 )

    Rififi, a film that blacklisted director Jules Dassin made while he was in exile in France, demonstrates the seemingly impossible chemistry of rage and craft that Dassin himself appeared to possess at that special time in his life. It may not be the first heist movie, but nearly every heist film that follows owes a debt to the way it balanced” the job” with what happens next. &nbsp,

    Rififi‘s stunning heist sequence ( which is shot in real time and presented without dialogue ) is conceptually brilliant and actually seems to go off without much of a hitch. When the heist crew tries to collaborate as they did on the job, the issues come later. Rififi explores the curse of sudden fortune by showing how money can not alter the paths that led to these men doing something so desperate in the first place. &nbsp,

    1. Ocean’s Eleven ( 2001 )

    Many of the best heist movies ultimately deal with the futility and tragedy of crime. That’s understandable and morally righteous. However, we are also often attracted to heist movies because they are so damn cool. No heist movie is cooler than Ocean’s Eleven, despite the numerous cool criminals and crews in the wide world of heist movies. &nbsp,

    Steven Soderbergh’s story of a man named Danny Ocean, who is assembling the perfect heist crew after being paroled, is one of the most relentlessly entertaining movies ever made. Perfectly paced, gorgeously shot, and loaded with incredible performances, it’s even somehow cooler than the 1960 original that starred the Rat Pack. It rightfully remains the go-to option for millions who simply want to enjoy the art of the heist. 

    The article The 15 Best Attack Movies Ever Made, Ranked appeared initially on Den of Geek.

  • That’s Not My Burnout

    That’s Not My Burnout

    Are you like me, reading about persons fading away as they burn over, and feeling unable to connect? Do you feel like your feelings are invisible to the earth because you’re experiencing burnout different? When stress starts to press down on us, our main comes through more. Beautiful, quiet souls get softer and dissipate into that remote and distracted fatigue we’ve all read about. But some of us, those with fires constantly burning on the sides of our key, getting hotter. In my soul I am flames. When I face fatigue I twice over, triple down, burning hotter and hotter to try to best the issue. I don’t fade— I am engulfed in a passionate stress.

    But what on earth is a passionate stress?

    Imagine a person determined to do it all. She has two wonderful children whom she, along with her father who is also working mildly, is homeschooling during a crisis. She has a demanding customer fill at work—all of whom she loves. She gets up early to get some movement in ( or frequently catch up on work ), does meal training as the children are eating breakfast, and gets to work while positioning herself near “fourth quality” to listen in as she juggles clients, jobs, and expenses. Sound like a bit? Yet with a supportive group both at home and at work, it is.

    Sounds like this person has too much on her disk and needs self-care. But no, she doesn’t have occasion for that. In truth, she starts to feel like she’s dropping balloons. No accomplishing much. There’s not enough of her to be here and there, she is trying to divide her head in two all the time, all time, every time. She starts to fear herself. And as those thoughts creep in more and more, her domestic tale becomes more and more important.

    Instantly she KNOWS what she needs to do! She really Would MORE.

    This is a challenging and dangerous period. Hear why? Because when she doesn’t end that new purpose, that storyline will get worse. Immediately she’s failing. She isn’t doing much. SHE is not enough. She may fail, she might fail her home… so she’ll get more she should accomplish. She doesn’t nap as much, proceed because much, all in the attempts to do more. Caught in this period of trying to prove herself to herself, not reaching any purpose. Not feeling “enough”.

    But, yeah, that’s what zealous burnout looks like for me. It doesn’t happen overnight in some magnificent sign but rather carefully builds over weeks and months. My burning out procedure looks like speeding up, not a man losing focus. I rate up and up and up… and therefore I simply stop.

    I am the one who had

    It’s amusing the things that shape us. Through the glass of youth, I viewed the worries, problems, and sacrifices of someone who had to make it all work without having much. I was happy that my mom was so competent and my dad sympathetic, I never went without and also got an extra here or there.

    Growing up, I did not think pity when my family paid with meal stamps, in truth, I’d have probably taken on any debate on the topic, orally eviscerating anyone who dared to criticize the disabled person trying to make sure all our needs were met with so little. As a child, I watched the way the fear of not making those ends meet impacted people I love. As the non-disabled person in my home, I would take on many of the physical tasks because I was” the one who could” make our lives a little easier. I learned early to associate fears or uncertainty with putting more of myself into it— I am the one who can. I learned early that when something frightens me, I can double down and work harder to make it better. I can own the challenge. When people have seen this in me as an adult, I’ve been told I seem fearless, but make no mistake, I’m not. If I seem fearless, it’s because this behavior was forged from other people’s fears.

    And here I am, more than 30 years later still feeling the urge to mindlessly push myself forward when faced with overwhelming tasks ahead of me, assuming that I am the one who can and therefore should. I find myself driven to prove that I can make things happen if I work longer hours, take on more responsibility, and do more.

    I do not see people who struggle financially as failures, because I have seen how strong that tide can be—it pulls you along the way. I truly get that I have been privileged to be able to avoid many of the challenges that were present in my youth. That said, I am still” the one who can” who feels she should, so if I were faced with not having enough to make ends meet for my own family, I would see myself as having failed. Though I am supported and educated, most of this is due to good fortune. I will, however, allow myself the arrogance of saying I have been careful with my choices to have encouraged that luck. My identity stems from the idea that I am” the one who can” so therefore feel obligated to do the most. I can choose to stop, and with some quite literal cold water splashed in my face, I’ve made the choice to before. But that choosing to stop is not my go-to, I move forward, driven by a fear that is so a part of me that I barely notice it’s there until I’m feeling utterly worn away.

    So why all the history? You see, burnout is a fickle thing. I have heard and read a lot about burnout over the years. Burnout is real. Especially now, with COVID, many of us are balancing more than we ever have before—all at once! It’s hard, and the procrastinating, the avoidance, the shutting down impacts so many amazing professionals. There are important articles that relate to what I imagine must be the majority of people out there, but not me. That’s not what my burnout looks like.

    The dangerous invisibility of zealous burnout

    A lot of work environments see the extra hours, extra effort, and overall focused commitment as an asset ( and sometimes that’s all it is ). They see someone trying to rise to challenges, not someone stuck in their fear. Many well-meaning organizations have safeguards in place to protect their teams from burnout. But in cases like this, those alarms are not always tripped, and then when the inevitable stop comes, some members of the organization feel surprised and disappointed. And sometimes maybe even betrayed.

    Parents—more so mothers, statistically speaking—are praised as being so on top of it all when they can work, be involved in the after-school activities, practice self-care in the form of diet and exercise, and still meet friends for coffee or wine. During COVID many of us have binged countless streaming episodes showing how it’s so hard for the female protagonist, but she is strong and funny and can do it. It’s a “very special episode” when she breaks down, cries in the bathroom, woefully admits she needs help, and just stops for a bit. Truth is, countless people are hiding their tears or are doom-scrolling to escape. We know that the media is a lie to amuse us, but often the perception that it’s what we should strive for has penetrated much of society.

    Women and burnout

    I love men. And though I don’t love every man ( heads up, I don’t love every woman or nonbinary person either ), I think there is a beautiful spectrum of individuals who represent that particular binary gender.

    That said, women are still more often at risk of burnout than their male counterparts, especially in these COVID stressed times. Mothers in the workplace feel the pressure to do all the “mom” things while giving 110 %. Mothers not in the workplace feel they need to do more to” justify” their lack of traditional employment. Women who are not mothers often feel the need to do even more because they don’t have that extra pressure at home. It’s vicious and systemic and so a part of our culture that we’re often not even aware of the enormity of the pressures we put on ourselves and each other.

    And there are prices beyond happiness too. Harvard Health Publishing released a study a decade ago that “uncovered strong links between women’s job stress and cardiovascular disease”. The CDC noted,” Heart disease is the leading cause of death for women in the United States, killing 299, 578 women in 2017—or about 1 in every 5 female deaths”.

    This relationship between work stress and health, from what I have read, is more dangerous for women than it is for their non-female counterparts.

    But what if your burnout isn’t like that either?

    That might not be you either. After all, each of us is so different and how we respond to stressors is too. It’s part of what makes us human. Don’t stress what burnout looks like, just learn to recognize it in yourself. Here are a few questions I sometimes ask friends if I am concerned about them.

    Are you happy? This simple question should be the first thing you ask yourself. Chances are, even if you’re burning out doing all the things you love, as you approach burnout you’ll just stop taking as much joy from it all.

    Do you feel empowered to say no? I have observed in myself and others that when someone is burning out, they no longer feel they can say no to things. Even those who don’t” speed up” feel pressure to say yes to not disappoint the people around them.

    What are three things you’ve done for yourself? Another observance is that we all tend to stop doing things for ourselves. Anything from skipping showers and eating poorly to avoiding talking to friends. These can be red flags.

    Are you making excuses? Many of us try to disregard feelings of burnout. Over and over I have heard,” It’s just crunch time”,” As soon as I do this one thing, it will all be better”, and” Well I should be able to handle this, so I’ll figure it out”. And it might really be crunch time, a single goal, and/or a skill set you need to learn. That happens—life happens. BUT if this doesn’t stop, be honest with yourself. If you’ve worked more 50-hour weeks since January than not, maybe it’s not crunch time—maybe it’s a bad situation that you’re burning out from.

    Do you have a plan to stop feeling this way? If something is truly temporary and you do need to just push through, then it has an exit route with a
    defined end.

    Take the time to listen to yourself as you would a friend. Be honest, allow yourself to be uncomfortable, and break the thought cycles that prevent you from healing.

    So now what?

    What I just described is a different path to burnout, but it’s still burnout. There are well-established approaches to working through burnout:

    • Get enough sleep.
    • Eat healthy.
    • Work out.
    • Get outside.
    • Take a break.
    • Overall, practice self-care.

    Those are hard for me because they feel like more tasks. If I’m in the burnout cycle, doing any of the above for me feels like a waste. The narrative is that if I’m already failing, why would I take care of myself when I’m dropping all those other balls? People need me, right?

    If you’re deep in the cycle, your inner voice might be pretty awful by now. If you need to, tell yourself you need to take care of the person your people depend on. If your roles are pushing you toward burnout, use them to help make healing easier by justifying the time spent working on you.

    To help remind myself of the airline attendant message about putting the mask on yourself first, I have come up with a few things that I do when I start feeling myself going into a zealous burnout.

    Cook an elaborate meal for someone!

    OK, I am a “food-focused” individual so cooking for someone is always my go-to. There are countless tales in my home of someone walking into the kitchen and turning right around and walking out when they noticed I was” chopping angrily”. But it’s more than that, and you should give it a try. Seriously. It’s the perfect go-to if you don’t feel worthy of taking time for yourself—do it for someone else. Most of us work in a digital world, so cooking can fill all of your senses and force you to be in the moment with all the ways you perceive the world. It can break you out of your head and help you gain a better perspective. In my house, I’ve been known to pick a place on the map and cook food that comes from wherever that is ( thank you, Pinterest ). I love cooking Indian food, as the smells are warm, the bread needs just enough kneading to keep my hands busy, and the process takes real attention for me because it’s not what I was brought up making. And in the end, we all win!

    Vent like a foul-mouthed fool

    Be careful with this one!

    I have been making an effort to practice more gratitude over the past few years, and I recognize the true benefits of that. That said, sometimes you just gotta let it all out—even the ugly. Hell, I’m a big fan of not sugarcoating our lives, and that sometimes means that to get past the big pile of poop, you’re gonna wanna complain about it a bit.

    When that is what’s needed, turn to a trusted friend and allow yourself some pure verbal diarrhea, saying all the things that are bothering you. You need to trust this friend not to judge, to see your pain, and, most importantly, to tell you to remove your cranium from your own rectal cavity. Seriously, it’s about getting a reality check here! One of the things I admire the most about my husband ( though often after the fact ) is his ability to break things down to their simplest. ” We’re spending our lives together, of course you’re going to disappoint me from time to time, so get over it” has been his way of speaking his dedication, love, and acceptance of me—and I could not be more grateful. It also, of course, has meant that I needed to remove my head from that rectal cavity. So, again, usually those moments are appreciated in hindsight.

    Pick up a book!

    There are many books out there that aren’t so much self-help as they are people just like you sharing their stories and how they’ve come to find greater balance. Maybe you’ll find something that speaks to you. Titles that have stood out to me include:

    • Thrive by Arianna Huffington
    • Tools of Titans by Tim Ferriss
    • Girl, Stop Apologizing by Rachel Hollis
    • Dare to Lead by Brené Brown

    Or, another tactic I love to employ is to read or listen to a book that has NOTHING to do with my work-life balance. I’ve read the following books and found they helped balance me out because my mind was pondering their interesting topics instead of running in circles:

    • The Drunken Botanist by Amy Stewart
    • Superlife by Darin Olien
    • A Brief History of Everyone Who Ever Lived by Adam Rutherford
    • Gaia’s Garden by Toby Hemenway

    If you’re not into reading, pick up a topic on YouTube or choose a podcast to subscribe to. I’ve watched countless permaculture and gardening topics in addition to how to raise chickens and ducks. For the record, I do not have a particularly large food garden, nor do I own livestock of any kind… yet. I just find the topic interesting, and it has nothing to do with any aspect of my life that needs anything from me.

    Forgive yourself

    You are never going to be perfect—hell, it would be boring if you were. It’s OK to be broken and flawed. It’s human to be tired and sad and worried. It’s OK to not do it all. It’s scary to be imperfect, but you cannot be brave if nothing were scary.

    This last one is the most important: allow yourself permission to NOT do it all. You never promised to be everything to everyone at all times. We are more powerful than the fears that drive us.

    This is hard. It is hard for me. It’s what’s driven me to write this—that it’s OK to stop. It’s OK that your unhealthy habit that might even benefit those around you needs to end. You can still be successful in life.

    I recently read that we are all writing our eulogy in how we live. Knowing that your professional accomplishments won’t be mentioned in that speech, what will yours say? What do you want it to say?

    Look, I get that none of these ideas will “fix it”, and that’s not their purpose. None of us are in control of our surroundings, only how we respond to them. These suggestions are to help stop the spiral effect so that you are empowered to address the underlying issues and choose your response. They are things that work for me most of the time. Maybe they’ll work for you.

    Does this sound familiar?

    If this sounds familiar, it’s not just you. Don’t let your negative self-talk tell you that you “even burn out wrong”. It’s not wrong. Even if rooted in fear like my own drivers, I believe that this need to do more comes from a place of love, determination, motivation, and other wonderful attributes that make you the amazing person you are. We’re going to be OK, ya know. The lives that unfold before us might never look like that story in our head—that idea of “perfect” or “done” we’re looking for, but that’s OK. Really, when we stop and look around, usually the only eyes that judge us are in the mirror.

    Do you remember that Winnie the Pooh sketch that had Pooh eat so much at Rabbit’s house that his buttocks couldn’t fit through the door? Well, I already associate a lot with Rabbit, so it came as no surprise when he abruptly declared that this was unacceptable. But do you recall what happened next? He put a shelf across poor Pooh’s ankles and decorations on his back, and made the best of the big butt in his kitchen.

    At the end of the day we are resourceful and know that we are able to push ourselves if we need to—even when we are tired to our core or have a big butt of fluff’ n’ stuff in our room. None of us has to be afraid, as we can manage any obstacle put in front of us. And maybe that means we will need to redefine success to allow space for being uncomfortably human, but that doesn’t really sound so bad either.

    So, wherever you are right now, please breathe. Do what you need to do to get out of your head. Forgive and take care.

  • Asynchronous Design Critique: Giving Feedback

    Asynchronous Design Critique: Giving Feedback

    Feedback, in whichever form it takes, and whatever it may be called, is one of the most effective soft skills that we have at our disposal to collaboratively get our designs to a better place while growing our own skills and perspectives.

    Feedback is also one of the most underestimated tools, and often by assuming that we’re already good at it, we settle, forgetting that it’s a skill that can be trained, grown, and improved. Poor feedback can create confusion in projects, bring down morale, and affect trust and team collaboration over the long term. Quality feedback can be a transformative force. 

    Practicing our skills is surely a good way to improve, but the learning gets even faster when it’s paired with a good foundation that channels and focuses the practice. What are some foundational aspects of giving good feedback? And how can feedback be adjusted for remote and distributed work environments? 

    On the web, we can identify a long tradition of asynchronous feedback: from the early days of open source, code was shared and discussed on mailing lists. Today, developers engage on pull requests, designers comment in their favorite design tools, project managers and scrum masters exchange ideas on tickets, and so on.

    Design critique is often the name used for a type of feedback that’s provided to make our work better, collaboratively. So it shares a lot of the principles with feedback in general, but it also has some differences.

    The content

    The foundation of every good critique is the feedback’s content, so that’s where we need to start. There are many models that you can use to shape your content. The one that I personally like best—because it’s clear and actionable—is this one from Lara Hogan.

    While this equation is generally used to give feedback to people, it also fits really well in a design critique because it ultimately answers some of the core questions that we work on: What? Where? Why? How? Imagine that you’re giving some feedback about some design work that spans multiple screens, like an onboarding flow: there are some pages shown, a flow blueprint, and an outline of the decisions made. You spot something that could be improved. If you keep the three elements of the equation in mind, you’ll have a mental model that can help you be more precise and effective.

    Here is a comment that could be given as a part of some feedback, and it might look reasonable at a first glance: it seems to superficially fulfill the elements in the equation. But does it?

    Not sure about the buttons’ styles and hierarchy—it feels off. Can you change them?

    Observation for design feedback doesn’t just mean pointing out which part of the interface your feedback refers to, but it also refers to offering a perspective that’s as specific as possible. Are you providing the user’s perspective? Your expert perspective? A business perspective? The project manager’s perspective? A first-time user’s perspective?

    When I see these two buttons, I expect one to go forward and one to go back.

    Impact is about the why. Just pointing out a UI element might sometimes be enough if the issue may be obvious, but more often than not, you should add an explanation of what you’re pointing out.

    When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow.

    The question approach is meant to provide open guidance by eliciting the critical thinking in the designer receiving the feedback. Notably, in Lara’s equation she provides a second approach: request, which instead provides guidance toward a specific solution. While that’s a viable option for feedback in general, for design critiques, in my experience, defaulting to the question approach usually reaches the best solutions because designers are generally more comfortable in being given an open space to explore.

    The difference between the two can be exemplified with, for the question approach:

    When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Would it make sense to unify them?

    Or, for the request approach:

    When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same pair of forward and back buttons.

    At this point in some situations, it might be useful to integrate with an extra why: why you consider the given suggestion to be better.

    When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.

    Choosing the question approach or the request approach can also at times be a matter of personal preference. A while ago, I was putting a lot of effort into improving my feedback: I did rounds of anonymous feedback, and I reviewed feedback with other people. After a few rounds of this work and a year later, I got a positive response: my feedback came across as effective and grounded. Until I changed teams. To my shock, my next round of feedback from one specific person wasn’t that great. The reason is that I had previously tried not to be prescriptive in my advice—because the people who I was previously working with preferred the open-ended question format over the request style of suggestions. But now in this other team, there was one person who instead preferred specific guidance. So I adapted my feedback for them to include requests.

    One comment that I heard come up a few times is that this kind of feedback is quite long, and it doesn’t seem very efficient. No… but also yes. Let’s explore both sides.

    No, this style of feedback is actually efficient because the length here is a byproduct of clarity, and spending time giving this kind of feedback can provide exactly enough information for a good fix. Also if we zoom out, it can reduce future back-and-forth conversations and misunderstandings, improving the overall efficiency and effectiveness of collaboration beyond the single comment. Imagine that in the example above the feedback were instead just, “Let’s make sure that all screens have the same two forward and back buttons.” The designer receiving this feedback wouldn’t have much to go by, so they might just apply the change. In later iterations, the interface might change or they might introduce new features—and maybe that change might not make sense anymore. Without the why, the designer might imagine that the change is about consistency… but what if it wasn’t? So there could now be an underlying concern that changing the buttons would be perceived as a regression.

    Yes, this style of feedback is not always efficient because the points in some comments don’t always need to be exhaustive, sometimes because certain changes may be obvious (“The font used doesn’t follow our guidelines”) and sometimes because the team may have a lot of internal knowledge such that some of the whys may be implied.

    So the equation above isn’t meant to suggest a strict template for feedback but a mnemonic to reflect and improve the practice. Even after years of active work on my critiques, I still from time to time go back to this formula and reflect on whether what I just wrote is effective.

    The tone

    Well-grounded content is the foundation of feedback, but that’s not really enough. The soft skills of the person who’s providing the critique can multiply the likelihood that the feedback will be well received and understood. Tone alone can make the difference between content that’s rejected or welcomed, and it’s been demonstrated that only positive feedback creates sustained change in people.

    Since our goal is to be understood and to have a positive working environment, tone is essential to work on. Over the years, I’ve tried to summarize the required soft skills in a formula that mirrors the one for content: the receptivity equation.

    Respectful feedback comes across as grounded, solid, and constructive. It’s the kind of feedback that, whether it’s positive or negative, is perceived as useful and fair.

    Timing refers to when the feedback happens. To-the-point feedback doesn’t have much hope of being well received if it’s given at the wrong time. Questioning the entire high-level information architecture of a new feature when it’s about to ship might still be relevant if that questioning highlights a major blocker that nobody saw, but it’s way more likely that those concerns will have to wait for a later rework. So in general, attune your feedback to the stage of the project. Early iteration? Late iteration? Polishing work in progress? These all have different needs. The right timing will make it more likely that your feedback will be well received.

    Attitude is the equivalent of intent, and in the context of person-to-person feedback, it can be referred to as radical candor. That means checking before we write to see whether what we have in mind will truly help the person and make the project better overall. This might be a hard reflection at times because maybe we don’t want to admit that we don’t really appreciate that person. Hopefully that’s not the case, but that can happen, and that’s okay. Acknowledging and owning that can help you make up for that: how would I write if I really cared about them? How can I avoid being passive aggressive? How can I be more constructive?

    Form is relevant especially in a diverse and cross-cultural work environments because having great content, perfect timing, and the right attitude might not come across if the way that we write creates misunderstandings. There might be many reasons for this: sometimes certain words might trigger specific reactions; sometimes nonnative speakers might not understand all the nuances of some sentences; sometimes our brains might just be different and we might perceive the world differently—neurodiversity must be taken into consideration. Whatever the reason, it’s important to review not just what we write but how.

    A few years back, I was asking for some feedback on how I give feedback. I received some good advice but also a comment that surprised me. They pointed out that when I wrote “Oh, […],” I made them feel stupid. That wasn’t my intent! I felt really bad, and I just realized that I provided feedback to them for months, and every time I might have made them feel stupid. I was horrified… but also thankful. I made a quick fix: I added “oh” in my list of replaced words (your choice between: macOS’s text replacement, aText, TextExpander, or others) so that when I typed “oh,” it was instantly deleted. 

    Something to highlight because it’s quite frequent—especially in teams that have a strong group spirit—is that people tend to beat around the bush. It’s important to remember here that a positive attitude doesn’t mean going light on the feedback—it just means that even when you provide hard, difficult, or challenging feedback, you do so in a way that’s respectful and constructive. The nicest thing that you can do for someone is to help them grow.

    We have a great advantage in giving feedback in written form: it can be reviewed by another person who isn’t directly involved, which can help to reduce or remove any bias that might be there. I found that the best, most insightful moments for me have happened when I’ve shared a comment and I’ve asked someone who I highly trusted, “How does this sound?,” “How can I do it better,” and even “How would you have written it?”—and I’ve learned a lot by seeing the two versions side by side.

    The format

    Asynchronous feedback also has a major inherent advantage: we can take more time to refine what we’ve written to make sure that it fulfills two main goals: the clarity of communication and the actionability of the suggestions.

    Let’s imagine that someone shared a design iteration for a project. You are reviewing it and leaving a comment. There are many ways to do this, and of course context matters, but let’s try to think about some elements that may be useful to consider.

    In terms of clarity, start by grounding the critique that you’re about to give by providing context. Specifically, this means describing where you’re coming from: do you have a deep knowledge of the project, or is this the first time that you’re seeing it? Are you coming from a high-level perspective, or are you figuring out the details? Are there regressions? Which user’s perspective are you taking when providing your feedback? Is the design iteration at a point where it would be okay to ship this, or are there major things that need to be addressed first?

    Providing context is helpful even if you’re sharing feedback within a team that already has some information on the project. And context is absolutely essential when giving cross-team feedback. If I were to review a design that might be indirectly related to my work, and if I had no knowledge about how the project arrived at that point, I would say so, highlighting my take as external.

    We often focus on the negatives, trying to outline all the things that could be done better. That’s of course important, but it’s just as important—if not more—to focus on the positives, especially if you saw progress from the previous iteration. This might seem superfluous, but it’s important to keep in mind that design is a discipline where there are hundreds of possible solutions for every problem. So pointing out that the design solution that was chosen is good and explaining why it’s good has two major benefits: it confirms that the approach taken was solid, and it helps to ground your negative feedback. In the longer term, sharing positive feedback can help prevent regressions on things that are going well because those things will have been highlighted as important. As a bonus, positive feedback can also help reduce impostor syndrome.

    There’s one powerful approach that combines both context and a focus on the positives: frame how the design is better than the status quo (compared to a previous iteration, competitors, or benchmarks) and why, and then on that foundation, you can add what could be improved. This is powerful because there’s a big difference between a critique that’s for a design that’s already in good shape and a critique that’s for a design that isn’t quite there yet.

    Another way that you can improve your feedback is to depersonalize the feedback: the comments should always be about the work, never about the person who made it. It’s “This button isn’t well aligned” versus “You haven’t aligned this button well.” This is very easy to change in your writing by reviewing it just before sending.

    In terms of actionability, one of the best approaches to help the designer who’s reading through your feedback is to split it into bullet points or paragraphs, which are easier to review and analyze one by one. For longer pieces of feedback, you might also consider splitting it into sections or even across multiple comments. Of course, adding screenshots or signifying markers of the specific part of the interface you’re referring to can also be especially useful.

    One approach that I’ve personally used effectively in some contexts is to enhance the bullet points with four markers using emojis. So a red square 🟥 means that it’s something that I consider blocking; a yellow diamond 🔶 is something that I can be convinced otherwise, but it seems to me that it should be changed; and a green circle 🟢 is a detailed, positive confirmation. I also use a blue spiral 🌀 for either something that I’m not sure about, an exploration, an open alternative, or just a note. But I’d use this approach only on teams where I’ve already established a good level of trust because if it happens that I have to deliver a lot of red squares, the impact could be quite demoralizing, and I’d reframe how I’d communicate that a bit.

    Let’s see how this would work by reusing the example that we used earlier as the first bullet point in this list:

    • 🔶 Navigation—When I see these two buttons, I expect one to go forward and one to go back. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.
    • 🟢 Overall—I think the page is solid, and this is good enough to be our release candidate for a version 1.0.
    • 🟢 Metrics—Good improvement in the buttons on the metrics area; the improved contrast and new focus style make them more accessible.
    •  🟥  Button Style—Using the green accent in this context creates the impression that it’s a positive action because green is usually perceived as a confirmation color. Do we need to explore a different color?
    • 🔶Tiles—Given the number of items on the page, and the overall page hierarchy, it seems to me that the tiles shouldn’t be using the Subtitle 1 style but the Subtitle 2 style. This will keep the visual hierarchy more consistent.
    • 🌀 Background—Using a light texture works well, but I wonder whether it adds too much noise in this kind of page. What is the thinking in using that?

    What about giving feedback directly in Figma or another design tool that allows in-place feedback? In general, I find these difficult to use because they hide discussions and they’re harder to track, but in the right context, they can be very effective. Just make sure that each of the comments is separate so that it’s easier to match each discussion to a single task, similar to the idea of splitting mentioned above.

    One final note: say the obvious. Sometimes we might feel that something is obviously good or obviously wrong, and so we don’t say it. Or sometimes we might have a doubt that we don’t express because the question might sound stupid. Say it—that’s okay. You might have to reword it a little bit to make the reader feel more comfortable, but don’t hold it back. Good feedback is transparent, even when it may be obvious.

    There’s another advantage of asynchronous feedback: written feedback automatically tracks decisions. Especially in large projects, “Why did we do this?” could be a question that pops up from time to time, and there’s nothing better than open, transparent discussions that can be reviewed at any time. For this reason, I recommend using software that saves these discussions, without hiding them once they are resolved. 

    Content, tone, and format. Each one of these subjects provides a useful model, but working to improve eight areas—observation, impact, question, timing, attitude, form, clarity, and actionability—is a lot of work to put in all at once. One effective approach is to take them one by one: first identify the area that you lack the most (either from your perspective or from feedback from others) and start there. Then the second, then the third, and so on. At first you’ll have to put in extra time for every piece of feedback that you give, but after a while, it’ll become second nature, and your impact on the work will multiply.

    Thanks to Brie Anne Demkiw and Mike Shelton for reviewing the first draft of this article.

  • Asynchronous Design Critique: Getting Feedback

    Asynchronous Design Critique: Getting Feedback

    “Any comment?” is probably one of the worst ways to ask for feedback. It’s vague and open ended, and it doesn’t provide any indication of what we’re looking for. Getting good feedback starts earlier than we might expect: it starts with the request. 

    It might seem counterintuitive to start the process of receiving feedback with a question, but that makes sense if we realize that getting feedback can be thought of as a form of design research. In the same way that we wouldn’t do any research without the right questions to get the insights that we need, the best way to ask for feedback is also to craft sharp questions.

    Design critique is not a one-shot process. Sure, any good feedback workflow continues until the project is finished, but this is particularly true for design because design work continues iteration after iteration, from a high level to the finest details. Each level needs its own set of questions.

    And finally, as with any good research, we need to review what we got back, get to the core of its insights, and take action. Question, iteration, and review. Let’s look at each of those.

    The question

    Being open to feedback is essential, but we need to be precise about what we’re looking for. Just saying “Any comment?”, “What do you think?”, or “I’d love to get your opinion” at the end of a presentation—whether it’s in person, over video, or through a written post—is likely to get a number of varied opinions or, even worse, get everyone to follow the direction of the first person who speaks up. And then… we get frustrated because vague questions like those can turn a high-level flows review into people instead commenting on the borders of buttons. Which might be a hearty topic, so it might be hard at that point to redirect the team to the subject that you had wanted to focus on.

    But how do we get into this situation? It’s a mix of factors. One is that we don’t usually consider asking as a part of the feedback process. Another is how natural it is to just leave the question implied, expecting the others to be on the same page. Another is that in nonprofessional discussions, there’s often no need to be that precise. In short, we tend to underestimate the importance of the questions, so we don’t work on improving them.

    The act of asking good questions guides and focuses the critique. It’s also a form of consent: it makes it clear that you’re open to comments and what kind of comments you’d like to get. It puts people in the right mental state, especially in situations when they weren’t expecting to give feedback.

    There isn’t a single best way to ask for feedback. It just needs to be specific, and specificity can take many shapes. A model for design critique that I’ve found particularly useful in my coaching is the one of stage versus depth.

    Stage” refers to each of the steps of the process—in our case, the design process. In progressing from user research to the final design, the kind of feedback evolves. But within a single step, one might still review whether some assumptions are correct and whether there’s been a proper translation of the amassed feedback into updated designs as the project has evolved. A starting point for potential questions could derive from the layers of user experience. What do you want to know: Project objectives? User needs? Functionality? Content? Interaction design? Information architecture? UI design? Navigation design? Visual design? Branding?

    Here’re a few example questions that are precise and to the point that refer to different layers:

    • Functionality: Is automating account creation desirable?
    • Interaction design: Take a look through the updated flow and let me know whether you see any steps or error states that I might’ve missed.
    • Information architecture: We have two competing bits of information on this page. Is the structure effective in communicating them both?
    • UI design: What are your thoughts on the error counter at the top of the page that makes sure that you see the next error, even if the error is out of the viewport? 
    • Navigation design: From research, we identified these second-level navigation items, but once you’re on the page, the list feels too long and hard to navigate. Are there any suggestions to address this?
    • Visual design: Are the sticky notifications in the bottom-right corner visible enough?

    The other axis of specificity is about how deep you’d like to go on what’s being presented. For example, we might have introduced a new end-to-end flow, but there was a specific view that you found particularly challenging and you’d like a detailed review of that. This can be especially useful from one iteration to the next where it’s important to highlight the parts that have changed.

    There are other things that we can consider when we want to achieve more specific—and more effective—questions.

    A simple trick is to remove generic qualifiers from your questions like “good,” “well,” “nice,” “bad,” “okay,” and “cool.” For example, asking, “When the block opens and the buttons appear, is this interaction good?” might look specific, but you can spot the “good” qualifier, and convert it to an even better question: “When the block opens and the buttons appear, is it clear what the next action is?”

    Sometimes we actually do want broad feedback. That’s rare, but it can happen. In that sense, you might still make it explicit that you’re looking for a wide range of opinions, whether at a high level or with details. Or maybe just say, “At first glance, what do you think?” so that it’s clear that what you’re asking is open ended but focused on someone’s impression after their first five seconds of looking at it.

    Sometimes the project is particularly expansive, and some areas may have already been explored in detail. In these situations, it might be useful to explicitly say that some parts are already locked in and aren’t open to feedback. It’s not something that I’d recommend in general, but I’ve found it useful to avoid falling again into rabbit holes of the sort that might lead to further refinement but aren’t what’s most important right now.

    Asking specific questions can completely change the quality of the feedback that you receive. People with less refined critique skills will now be able to offer more actionable feedback, and even expert designers will welcome the clarity and efficiency that comes from focusing only on what’s needed. It can save a lot of time and frustration.

    The iteration

    Design iterations are probably the most visible part of the design work, and they provide a natural checkpoint for feedback. Yet a lot of design tools with inline commenting tend to show changes as a single fluid stream in the same file, and those types of design tools make conversations disappear once they’re resolved, update shared UI components automatically, and compel designs to always show the latest version—unless these would-be helpful features were to be manually turned off. The implied goal that these design tools seem to have is to arrive at just one final copy with all discussions closed, probably because they inherited patterns from how written documents are collaboratively edited. That’s probably not the best way to approach design critiques, but even if I don’t want to be too prescriptive here: that could work for some teams.

    The asynchronous design-critique approach that I find most effective is to create explicit checkpoints for discussion. I’m going to use the term iteration post for this. It refers to a write-up or presentation of the design iteration followed by a discussion thread of some kind. Any platform that can accommodate this structure can use this. By the way, when I refer to a “write-up or presentation,” I’m including video recordings or other media too: as long as it’s asynchronous, it works.

    Using iteration posts has many advantages:

    • It creates a rhythm in the design work so that the designer can review feedback from each iteration and prepare for the next.
    • It makes decisions visible for future review, and conversations are likewise always available.
    • It creates a record of how the design changed over time.
    • Depending on the tool, it might also make it easier to collect feedback and act on it.

    These posts of course don’t mean that no other feedback approach should be used, just that iteration posts could be the primary rhythm for a remote design team to use. And other feedback approaches (such as live critique, pair designing, or inline comments) can build from there.

    I don’t think there’s a standard format for iteration posts. But there are a few high-level elements that make sense to include as a baseline:

    1. The goal
    2. The design
    3. The list of changes
    4. The questions

    Each project is likely to have a goal, and hopefully it’s something that’s already been summarized in a single sentence somewhere else, such as the client brief, the product manager’s outline, or the project owner’s request. So this is something that I’d repeat in every iteration post—literally copy and pasting it. The idea is to provide context and to repeat what’s essential to make each iteration post complete so that there’s no need to find information spread across multiple posts. If I want to know about the latest design, the latest iteration post will have all that I need.

    This copy-and-paste part introduces another relevant concept: alignment comes from repetition. So having posts that repeat information is actually very effective toward making sure that everyone is on the same page.

    The design is then the actual series of information-architecture outlines, diagrams, flows, maps, wireframes, screens, visuals, and any other kind of design work that’s been done. In short, it’s any design artifact. For the final stages of work, I prefer the term blueprint to emphasize that I’ll be showing full flows instead of individual screens to make it easier to understand the bigger picture. 

    It can also be useful to label the artifacts with clear titles because that can make it easier to refer to them. Write the post in a way that helps people understand the work. It’s not too different from organizing a good live presentation. 

    For an efficient discussion, you should also include a bullet list of the changes from the previous iteration to let people focus on what’s new, which can be especially useful for larger pieces of work where keeping track, iteration after iteration, could become a challenge.

    And finally, as noted earlier, it’s essential that you include a list of the questions to drive the design critique in the direction you want. Doing this as a numbered list can also help make it easier to refer to each question by its number.

    Not all iterations are the same. Earlier iterations don’t need to be as tightly focused—they can be more exploratory and experimental, maybe even breaking some of the design-language guidelines to see what’s possible. Then later, the iterations start settling on a solution and refining it until the design process reaches its end and the feature ships.

    I want to highlight that even if these iteration posts are written and conceived as checkpoints, by no means do they need to be exhaustive. A post might be a draft—just a concept to get a conversation going—or it could be a cumulative list of each feature that was added over the course of each iteration until the full picture is done.

    Over time, I also started using specific labels for incremental iterations: i1, i2, i3, and so on. This might look like a minor labelling tip, but it can help in multiple ways:

    • Unique—It’s a clear unique marker. Within each project, one can easily say, “This was discussed in i4,” and everyone knows where they can go to review things.
    • Unassuming—It works like versions (such as v1, v2, and v3) but in contrast, versions create the impression of something that’s big, exhaustive, and complete. Iterations must be able to be exploratory, incomplete, partial.
    • Future proof—It resolves the “final” naming problem that you can run into with versions. No more files named “final final complete no-really-its-done.” Within each project, the largest number always represents the latest iteration.

    To mark when a design is complete enough to be worked on, even if there might be some bits still in need of attention and in turn more iterations needed, the wording release candidate (RC) could be used to describe it: “with i8, we reached RC” or “i12 is an RC.”

    The review

    What usually happens during a design critique is an open discussion, with a back and forth between people that can be very productive. This approach is particularly effective during live, synchronous feedback. But when we work asynchronously, it’s more effective to use a different approach: we can shift to a user-research mindset. Written feedback from teammates, stakeholders, or others can be treated as if it were the result of user interviews and surveys, and we can analyze it accordingly.

    This shift has some major benefits that make asynchronous feedback particularly effective, especially around these friction points:

    1. It removes the pressure to reply to everyone.
    2. It reduces the frustration from swoop-by comments.
    3. It lessens our personal stake.

    The first friction point is feeling a pressure to reply to every single comment. Sometimes we write the iteration post, and we get replies from our team. It’s just a few of them, it’s easy, and it doesn’t feel like a problem. But other times, some solutions might require more in-depth discussions, and the amount of replies can quickly increase, which can create a tension between trying to be a good team player by replying to everyone and doing the next design iteration. This might be especially true if the person who’s replying is a stakeholder or someone directly involved in the project who we feel that we need to listen to. We need to accept that this pressure is absolutely normal, and it’s human nature to try to accommodate people who we care about. Sometimes replying to all comments can be effective, but if we treat a design critique more like user research, we realize that we don’t have to reply to every comment, and in asynchronous spaces, there are alternatives:

    • One is to let the next iteration speak for itself. When the design evolves and we post a follow-up iteration, that’s the reply. You might tag all the people who were involved in the previous discussion, but even that’s a choice, not a requirement. 
    • Another is to briefly reply to acknowledge each comment, such as “Understood. Thank you,” “Good points—I’ll review,” or “Thanks. I’ll include these in the next iteration.” In some cases, this could also be just a single top-level comment along the lines of “Thanks for all the feedback everyone—the next iteration is coming soon!”
    • Another is to provide a quick summary of the comments before moving on. Depending on your workflow, this can be particularly useful as it can provide a simplified checklist that you can then use for the next iteration.

    The second friction point is the swoop-by comment, which is the kind of feedback that comes from someone outside the project or team who might not be aware of the context, restrictions, decisions, or requirements—or of the previous iterations’ discussions. On their side, there’s something that one can hope that they might learn: they could start to acknowledge that they’re doing this and they could be more conscious in outlining where they’re coming from. Swoop-by comments often trigger the simple thought “We’ve already discussed this…”, and it can be frustrating to have to repeat the same reply over and over.

    Let’s begin by acknowledging again that there’s no need to reply to every comment. If, however, replying to a previously litigated point might be useful, a short reply with a link to the previous discussion for extra details is usually enough. Remember, alignment comes from repetition, so it’s okay to repeat things sometimes!

    Swoop-by commenting can still be useful for two reasons: they might point out something that still isn’t clear, and they also have the potential to stand in for the point of view of a user who’s seeing the design for the first time. Sure, you’ll still be frustrated, but that might at least help in dealing with it.

    The third friction point is the personal stake we could have with the design, which could make us feel defensive if the review were to feel more like a discussion. Treating feedback as user research helps us create a healthy distance between the people giving us feedback and our ego (because yes, even if we don’t want to admit it, it’s there). And ultimately, treating everything in aggregated form allows us to better prioritize our work.

    Always remember that while you need to listen to stakeholders, project owners, and specific advice, you don’t have to accept every piece of feedback. You have to analyze it and make a decision that you can justify, but sometimes “no” is the right answer. 

    As the designer leading the project, you’re in charge of that decision. Ultimately, everyone has their specialty, and as the designer, you’re the one who has the most knowledge and the most context to make the right decision. And by listening to the feedback that you’ve received, you’re making sure that it’s also the best and most balanced decision.

    Thanks to Brie Anne Demkiw and Mike Shelton for reviewing the first draft of this article.