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  • I am a creative.

    I am a creative.

    I am imaginative. What I do involves science. It is a puzzle. I prefer to let it be done through me rather than through me.

    I am imaginative. Not all aspiring artists approve of this tag. Not everyone see themselves in this manner. Some innovative persons incorporate technology into their work. That is the way they are, and I take that into account. Perhaps I also have a little bit of fear for them. However, my method is different; my being is unique.

    It distracts you to apologize and qualify in progress. That’s what my mind does to destroy me. I’ll leave it alone for today. I may regret and then qualify. after I’ve said what I should have. which is difficult enough.

    Except when it is simple and flows like a wine valley.

    Sometimes it does. Maybe what I need to make arrives right away. I’ve learned to avoid saying it right away because people think you don’t work hard enough when you know it’s the best idea when you’re on the go and you know it’s the best idea.

    Sometimes I just work until the thought strikes me. It occasionally arrives right away, but I don’t remind people for three weeks. Sometimes I get so excited about an thought that just came along that I blurt it out and didn’t stop myself. like a child who discovered a medal in one of his Cracker Jacks. Often I get away with this. Yes, that is the best plan, but sometimes another people disagree. The majority of the time, they don’t, and I regret that joy has faded.

    Joy should be saved for the meeting, where it will matter. not the informal gathering that two different gatherings precede that appointment. Nothing understands why we hold these gatherings. We keep saying we’re getting rid of them, but we keep discovering new ways to get them. They occasionally yet are good. But occasionally they detract from the actual job. Depending on what you do and where you do it, the ratio between when conferences are valuable and when they are a sad distraction vary. And who you are and how you go about doing it. I’ll go over it once more. I am imaginative. That is the design.

    Sometimes, despite many hours of diligent effort, someone is hardly useful. Often I have to accept that and move on to the next task.

    Don’t inquire about the procedure. I am imaginative.

    I am imaginative. I have no control over my goals. And I have no control over my best tips.

    I can nail ahead, fill in the blanks, or use images or information, which occasionally works. I can go for a move, which occasionally works. There is a Eureka that has nothing to do with sizzling fuel and flowing pots. I may be making dinner. I frequently know what to do when I awaken. The idea that may have saved me disappears almost as frequently as I become aware and part of the world once more in a senseless wind of oblivion. For inventiveness, in my opinion, originates in that other world. the one that we enter in ambitions and, possibly, before and after death. I’m not a writer, so that’s up to authors to think about. I am imaginative. Theologians are encouraged to build massive armies in their artistic globe, which they insist is real. That is yet another diversion, though. And a sad one. Possibly on a much bigger issue than whether or not I am creative. But that’s not how I came around, though.

    Often the outcome is evasion. also suffering. Do you know the actor who is tortured by the cliché? Even when the artist is trying to write a soft drink song, a call in a worn-out comedy, or a budget ask, that word is correct.

    Some individuals who detest the idea of being called artistic perhaps been closeted artists, but that’s between them and their gods. No offence here, that’s meant. Your assertions are also accurate. My needs are own, though.

    Artists acknowledge their work.

    Disadvantages are aware of cons, just like queers are aware of queers, just like real rappers are aware of actual rappers are aware of cons. People have a lot of regard for designers. We respect, follow, and nearly deify the excellent ones. Of course, it is dreadful to revere any person. We’ve been given a warning. We are more knowledgeable. We are aware of this. Because they are clay, like us, they squabble, they are depressed, they regret making the most important decisions, they are weak and hungry, they can be cruel, and they can be as ridiculous as we can. But. But. However, they produce this incredible point. They give birth to something that may not occur before them and couldn’t exist without. They are the inspirations ‘ parents. And since it’s only lying there, I suppose I should add that they are the inventor’s parents. Ba ho backside! That’s done, I suppose. Continue.

    Because we compare our personal small accomplishments to those of the great ones, designers denigrate them. Wonderful video I‘m not Miyazaki, so I‘m not. That is glory right then. That is glory straight out of the Bible. I created this drained small issue. It essentially fell off the back of the pumpkin truck. The carrots weren’t actually new, either.

    Artists is aware that they are at best Salieri. Yet Mozart’s original artists believe that.

    I am imaginative. I haven’t worked in advertising in 30 years, but my former artistic managers have been the ones who make my decisions. They are correct in doing so. When it really counts, my brain goes flat because I am too lazy and simplistic. No medication is available to treat artistic function.

    I am imaginative. Every project I create has a goal that makes Indiana Jones appear to be a retiree snoring in a balcony head. The more I pursue creativity, the faster I can finish my work, and the longer I brood and circle and gaze blankly before I can finish that work.

    I can move ten times more quickly than those who aren’t innovative, those who have just been creative for a short while, and those who have just had a short time of creative work. Only that I spend twice as long as they do putting the job off before I work ten times as quickly as they do. When I put my mind to it, I am so confident in my ability to do a wonderful career. I have an addiction to the delay jump. The climb also terrifies me.

    I am hardly a painter.

    I am imaginative. never a performer. Though as a child, I had a dream that I would one day become that. Some of us fear and criticize our talents because we are not Michelangelos and Warhols. That is narcissism, but at least we aren’t in elections.

    I am imaginative. Despite my belief in reason and science, my decisions are based on my own senses. and accept both the successes and the calamities that come with them.

    I am imaginative. Every term I’ve said these may irritate another artists who have different viewpoints. Ask a question to two designers, and you’ll find three responses. Our dispute, our interest in it, and our responsibility to our own truth, at least in my opinion, are the proof that we are creative, no matter how we does think about it.

    I am imaginative. I lament my lack of taste in almost all of the areas of human understanding that I know very little about. And I put my taste before all other things in the areas that are most dear to my soul, or perhaps more precisely, to my passions. Without my passions, I had probably have to spend time staring living in the eye, which almost none of us can do for very long. No seriously. No truly. Because so much in existence is intolerable if you really look at it.

    I am imaginative. I think that when I’m gone, some of the good parts of me will stay in the head of at least one additional person, just like a family does.

    Working frees me from worrying about my job.

    I am imaginative. I worry that my little product will disappear unexpectedly.

    I am imaginative. I spend way too much time making the next thing, given that almost nothing I create did achieve the level of brilliance I conceive of.

    I am imaginative. I think there is the greatest secret in the process. I think I have to consider it so strongly that I actually made the foolish decision to publish an essay I wrote without having to go through or edit. I swear I didn’t accomplish this frequently. But I did it right away because I was even more frightened of forgetting what I was saying because I was afraid of you seeing through my sad gestures toward the beautiful.

    There. I believe I said it correctly.

  • Opportunities for AI in Accessibility

    Opportunities for AI in Accessibility

    I was completely moved by Joe Dolson’s subsequent article on the crossing of AI and availability because I found it to be both skeptical about how widespread use of AI is. In fact, I’m very skeptical of AI myself, despite my role at Microsoft as an accessibility technology strategist who helps manage the AI for Accessibility award program. AI can be used in quite productive, equitable, and accessible ways, as well as harmful, exclusive, and harmful ways, just like with any tool. Additionally, there are a lot of uses in the subpar midsection as well.

    I’d like you to consider this a “yes … and” piece to complement Joe’s post. I’m just trying to reject what he’s saying, but I’m just trying to give some context to initiatives and opportunities where AI can make a difference for people with disabilities. To be clear, I want to take some time to talk about what’s possible in hope that we’ll find it one day. There are, and we’ve needed to address them, like, yesterday.

    Other words

    Joe’s article spends a lot of time examining how computer vision versions can create other words. He raises a number of legitimate points about the state of affairs right now. And while computer-vision concepts continue to improve in the quality and complexity of information in their information, their benefits aren’t wonderful. He argues to be accurate that the state of image research is currently very poor, especially for some graphic types, in large part due to the absence of contextual contexts in which to look at images ( as a result of having separate “foundation” models for words analysis and image analysis ). Today’s models aren’t trained to distinguish between images that are contextually relevant ( should probably have descriptions ) and those that are purely decorative ( couldn’t possibly need a description ) either. Nonetheless, I still think there’s possible in this area.

    As Joe points out, human-in-the-loop editing of ctrl text should definitely be a factor. And if AI can intervene to provide a starting place for alt text, even if the swift may say What is this BS? That’s certainly correct at all … Let me try to offer a starting point— I think that’s a win.

    If we can specifically teach a design to consider image usage in context, it might be able to help us more swiftly distinguish between images that are likely to be beautiful and those that are more descriptive. That will help clarify which situations require image descriptions, and it will increase authors ‘ effectiveness in making their sites more visible.

    While complex images—like graphs and charts—are challenging to describe in any sort of succinct way ( even for humans ), the image example shared in the GPT4 announcement points to an interesting opportunity as well. Let’s say you came across a map that was simply the description of the chart’s name and the type of representation it was: Pie map comparing smartphone usage to have phone usage in US households earning under$ 30, 000 annually. ( That would be a pretty bad alt text for a chart because it would frequently leave many unanswered questions about the data, but let’s just assume that that was the description in place. ) If your website knew that that picture was a pie graph ( because an ship model concluded this ), imagine a world where people could ask questions like these about the creative:

    • Are there more smartphone users than have devices?
    • How many more are there?
    • Is there a group of people that don’t fall into either of these pots?
    • What number is that?

    For a moment, the chance to learn more about graphics and data in this way could be innovative for people who are blind and low vision as well as for those with various types of color blindness, cognitive impairments, and other issues. Putting aside the challenges of large language model ( LLM) hallucinations, where a model only makes up plausible-sounding “facts,” It could also be useful in educational contexts to help people who can see these charts, as is, to understand the data in the charts.

    What if you could ask your browser to make a complicated chart simpler? What if you asked it to separate a single line from a line graph? What if you could ask your browser to transpose the colors of the different lines to work better for form of color blindness you have? What if you asked it to switch colors in favor of patterns? That seems like a possibility given the chat-based interfaces and our current ability to manipulate images in today’s AI tools.

    Now imagine a purpose-built model that could extract the information from that chart and convert it to another format. Perhaps it could convert that pie chart (or, better yet, a series of pie charts ) into more usable ( and useful ) formats, like spreadsheets, for instance. That would be incredible!

    Matching algorithms

    When Safiya Umoja Noble chose to call her book Algorithms of Oppression, she hit the nail on the head. Although her book focused on the ways that search engines can foster racism, I believe it to be equally accurate to say that all computer models have the potential to amplify conflict, bias, and intolerance. Whether it’s Twitter always showing you the latest tweet from a bored billionaire, YouTube sending us into a Q-hole, or Instagram warping our ideas of what natural bodies look like, we know that poorly authored and maintained algorithms are incredibly harmful. A large portion of this is attributable to the lack of diversity in those who create and shape them. There is real potential for algorithm development when these platforms are built with inclusive features in, though.

    Take Mentra, for example. They serve as a network of employment for people who are neurodivers. They match job seekers with potential employers using an algorithm based on more than 75 data points. On the job-seeker side of things, it considers each candidate’s strengths, their necessary and preferred workplace accommodations, environmental sensitivities, and so on. It takes into account the workplace, the communication environment, and other factors. Mentra made the decision to change the script when it came to the typical employment websites because it was run by neurodivergent people. They use their algorithm to propose available candidates to companies, who can then connect with job seekers that they are interested in, reducing the emotional and physical labor on the job-seeker side of things.

    When more people with disabilities are involved in the development of algorithms, this can lower the likelihood that these algorithms will harm their communities. Diverse teams are crucial because of this.

    Imagine that a social media company’s recommendation engine was tuned to analyze who you’re following and if it was tuned to prioritize follow recommendations for people who talked about similar things but who were different in some key ways from your existing sphere of influence. For instance, if you followed a group of nondisabled white male academics who spoke about AI, it might be advisable to follow those who are disabled, aren’t white, or aren’t men who also speak about AI. If you followed its recommendations, you might learn more about what’s happening in the AI field. These same systems should also use their understanding of biases about particular communities—including, for instance, the disability community—to make sure that they aren’t recommending any of their users follow accounts that perpetuate biases against (or, worse, spewing hate toward ) those groups.

    Other ways that AI can assist people with disabilities

    I’m sure I could go on and on about using AI to assist people with disabilities, but I’m going to make this last section into a bit of a lightning round if I weren’t trying to put this together in between other tasks. In no particular order:

      Voice preservation You may be aware of the voice-prescribing options from Microsoft, Acapela, or others, or you may have seen the announcement for VALL-E or Apple’s Global Accessibility Awareness Day. It’s possible to train an AI model to replicate your voice, which can be a tremendous boon for people who have ALS ( Lou Gehrig’s disease ) or motor-neuron disease or other medical conditions that can lead to an inability to talk. We need to approach this tech responsibly because it has the potential to have a truly transformative impact, which is why it can also be used to create audio deepfakes.
    • voice recognition Researchers like those in the Speech Accessibility Project are paying people with disabilities for their help in collecting recordings of people with atypical speech. As I type, they are actively recruiting people with Parkinson’s and related conditions, and they intend to expand this to other conditions as the project develops. More people with disabilities will be able to use voice assistants, dictation software, and voice-response services as a result of this research, which will result in more inclusive data sets that will enable them to use their computers and other devices more easily and with just their voices.
    • Text transformation. The most recent generation of LLMs is capable of altering already-existing text without giving off hallucinations. This is incredibly empowering for those who have cognitive disabilities and who may benefit from text summaries or simplified versions, or even text that has been prepared for bionic reading.

    The importance of diverse teams and data

    Our differences must be acknowledged as important. The intersections of the identities that we exist in have an impact on our lived experiences. These lived experiences—with all their complexities ( and joys and pain ) —are valuable inputs to the software, services, and societies that we shape. Our differences must be reflected in the data we use to develop new models, and those who provide that valuable information must be compensated for doing so. Inclusive data sets produce stronger models that promote more justifiable outcomes.

    Want a model that doesn’t demean or patronize or objectify people with disabilities? Make sure that you include information about disabilities that is written by people who have a range of disabilities and that is well represented in the training data.

    Want a model that doesn’t speak in ableist language? You may be able to use existing data sets to build a filter that can intercept and remediate ableist language before it reaches readers. Despite this, AI models won’t soon replace human copy editors when it comes to sensitivity reading.

    Want a copilot for coding that provides recommendations that are accessible after the jump? Train it on code that you know to be accessible.


    I have no doubt that AI has the potential to harm people today, tomorrow, and long into the future. However, I also think we should acknowledge this and make thoughtful, thoughtful, and intentional changes to our approaches to AI that will reduce harm over time as well. Today, tomorrow, and well into the future.


    Many thanks to Kartik Sawhney for supporting the development of this article, Ashley Bischoff for providing me with invaluable editorial support, and, of course, Joe Dolson for the prompt.

  • The Wax and the Wane of the Web

    The Wax and the Wane of the Web

    When you begin to believe you have everything figured out, everything will change. This is a one piece of advice I can give to friends and family when they become innovative families. Simply as you start to get the hang of injections, diapers, and ordinary sleep, it’s time for solid foods, potty training, and nighttime sleep. When those are determined, school and occasional sleeps are in order. The cycle goes on and on.

    The same holds true for those of us who are currently employed in design and development. Having worked on the web for about three years at this point, I’ve seen the typical wax and wane of concepts, strategies, and systems. Every day we as developers and designers get into a routine pattern, a brand-new concept or technology emerges to shake things up and completely alter our planet.

    How we got below

    I built my first website in the mid-’90s. Design and development on the web back then was a free-for-all, with few established norms. For any layout aside from a single column, we used table elements, often with empty cells containing a single pixel spacer GIF to add empty space. We styled text with numerous font tags, nesting the tags every time we wanted to vary the font style. And we had only three or four typefaces to choose from: Arial, Courier, or Times New Roman. When Verdana and Georgia came out in 1996, we rejoiced because our options had nearly doubled. The only safe colors to choose from were the 216 “web safe” colors known to work across platforms. The few interactive elements (like contact forms, guest books, and counters) were mostly powered by CGI scripts (predominantly written in Perl at the time). Achieving any kind of unique look involved a pile of hacks all the way down. Interaction was often limited to specific pages in a site.

    the development of online standards

    At the turn of the century, a new cycle started. Crufty code littered with table layouts and font tags waned, and a push for web standards waxed. Newer technologies like CSS got more widespread adoption by browsers makers, developers, and designers. This shift toward standards didn’t happen accidentally or overnight. It took active engagement between the W3C and browser vendors and heavy evangelism from folks like the Web Standards Project to build standards. A List Apart and books like Designing with Web Standards by Jeffrey Zeldman played key roles in teaching developers and designers why standards are important, how to implement them, and how to sell them to their organizations. And approaches like progressive enhancement introduced the idea that content should be available for all browsers—with additional enhancements available for more advanced browsers. Meanwhile, sites like the CSS Zen Garden showcased just how powerful and versatile CSS can be when combined with a solid semantic HTML structure.

    Server-side language like PHP, Java, and.NET took Perl as the primary back-end computers, and the cgi-bin was tossed in the garbage bin. The first age of internet programs started with content-management systems (especially those used in blogs like Blogger, Grey Matter, Movable Type, and WordPress ), with these better server-side equipment. In the mid-2000s, AJAX opened gates for sequential interaction between the front end and back finish. Pages was now revise their content without having to reload it. A grain of Script frameworks like Prototype, YUI, and ruby arose to aid developers develop more credible client-side conversation across browsers that had wildly varying levels of standards support. Techniques like photo alternative enable skilled manufacturers and designers to use fonts of their choosing. And technology like Flash made it possible to include movies, sports, and even more engagement.

    These new methods, requirements, and solutions greatly reenergized the sector. Web style flourished as creators and designers explored more different styles and designs. However, we also relied heavily on numerous tricks. Early CSS was a huge improvement over table-based layouts when it came to basic layout and text styling, but its limitations at the time meant that designers and developers still relied heavily on images for complex shapes ( such as rounded or angled corners ) and tiled backgrounds for the appearance of full-length columns (among other hacks ). All kinds of nested floats or absolute positioning ( or both ) were necessary for complicated layouts. Display and photo substitute for specialty styles was a excellent start toward varying the designs from the big five, but both tricks introduced convenience and efficiency issues. Additionally, JavaScript libraries made it simple to add a dash of interaction to pages without having to spend the money to double or even quadruple the download size for basic websites.

    The web as software platform

    The front-end and back-end symbiosis continued to improve, leading to the development of the modern web application. Between expanded server-side programming languages ( which kept growing to include Ruby, Python, Go, and others ) and newer front-end tools like React, Vue, and Angular, we could build fully capable software on the web. Along with these tools, there were additional options, such as shared package libraries, build automation, and collaborative version control. What was once primarily an environment for linked documents became a realm of infinite possibilities.

    Mobile devices increased in their capabilities as well, and they gave us access to the internet in our pockets at the same time. Mobile apps and responsive design opened up opportunities for new interactions anywhere and any time.

    The development of social media and other centralized tools for people to connect and use resulted from this combination of potent mobile devices and potent development tools. As it became easier and more common to connect with others directly on Twitter, Facebook, and even Slack, the desire for hosted personal sites waned. Social media provided connections on a global scale, with both positive and negative outcomes.

    Want a much more extensive history of how we got here, with some other takes on ways that we can improve? ” Of Time and the Web” was written by Jeremy Keith. Or check out the” Web Design History Timeline” at the Web Design Museum. Additionally, Neal Agarwal takes a fascinating tour of” Internet Artifacts.”

    Where we are now

    It seems like we’ve been at a new significant inflection point over the past couple of years. As social-media platforms fracture and wane, there’s been a growing interest in owning our own content again. From the tried-and-true classic of hosting plain HTML files to static site generators and content management systems of all kinds, there are many different ways to create websites. The fracturing of social media also comes with a cost: we lose crucial infrastructure for discovery and connection. Webmentions, RSS, ActivityPub, and other IndieWeb tools can be useful in this regard, but they’re still largely underdeveloped and difficult to use for the less geeky. We can build amazing personal websites and add to them regularly, but without discovery and connection, it can sometimes feel like we may as well be shouting into the void.

    Browser support for CSS, JavaScript, and other web components has increased, particularly with initiatives like Interop. New technologies gain support across the board in a fraction of the time that they used to. I frequently find out about a new feature and check its browser support only to discover that its coverage is already over 80 %. Nowadays, the barrier to using newer techniques often isn’t browser support but simply the limits of how quickly designers and developers can learn what’s available and how to adopt it.

    We can prototype almost any idea today with just a few commands and a few lines of code. All the tools that we now have available make it easier than ever to start something new. However, as the initial cost of these frameworks may be saved in the beginning, it eventually becomes due as their upkeep and maintenance becomes a component of our technical debt.

    If we rely on third-party frameworks, adopting new standards can sometimes take longer since we may have to wait for those frameworks to adopt those standards. These frameworks, which previously made it easier to adopt new techniques sooner, have since evolved into obstacles. These same frameworks often come with performance costs too, forcing users to wait for scripts to load before they can read or interact with pages. And frequently, when scripts fail ( whether due to poor code, network problems, or other environmental factors ), users are left with blank or broken pages.

    Where do we go from here?

    Hacks of today help to shape standards for tomorrow. And there’s nothing inherently wrong with embracing hacks —for now—to move the present forward. Problems only arise when we refuse to acknowledge that they are hacks or when we choose not to replace them. So what can we do to create the future we want for the web?

    Build for the long haul. Optimize for performance, for accessibility, and for the user. weigh the price of those user-friendly tools. They may make your job a little easier today, but how do they affect everything else? What is the cost to the users? To future developers? To adoption of standards? Sometimes the convenience may be worth it. Sometimes it’s just a hack that you’ve gotten used to. And sometimes it’s holding you back from even better options.

    Start with standards. Standards continue to evolve over time, but browsers have done a remarkably good job of continuing to support older standards. The same isn’t always the case with third-party frameworks. Sites built with even the hackiest of HTML from the’ 90s still work just fine today. Even after a few years, the same can’t be said about websites created with frameworks.

    Design with care. Consider the effects of each choice, whether your craft is code, pixels, or processes. The convenience of many a modern tool comes at the cost of not always understanding the underlying decisions that have led to its design and not always considering the impact that those decisions can have. Use the time saved by modern tools to consider more carefully and design with consideration rather than rush to “move fast and break things”

    Always be learning. If you constantly learn, you also develop. Sometimes it may be hard to pinpoint what’s worth learning and what’s just today’s hack. Even if you were to concentrate solely on learning standards, you might end up focusing on something that won’t matter next year. ( Remember XHTML? ) However, ongoing learning opens up new connections in your brain, and the techniques you learn in one day may be used to guide different experiments in the future.

    Play, experiment, and be weird! The ultimate experiment is this web that we’ve created. It’s the single largest human endeavor in history, and yet each of us can create our own pocket within it. Be brave and make new friends. Build a playground for ideas. Create absurd experiments in your own crazy science lab. Start your own small business. There has never been a place where we have more room to be creative, take risks, and discover our potential.

    Share and amplify. As you play, experiment, and learn, share what has worked for you. Write on your own website, post on whichever social media site you prefer, or shout it from a TikTok. Write something for A List Apart! But take the time to amplify others too: find new voices, learn from them, and share what they’ve taught you.

    Go ahead and create.

    As designers and developers for the web ( and beyond ), we’re responsible for building the future every day, whether that may take the shape of personal websites, social media tools used by billions, or anything in between. Let’s give everything we produce a positive vibe by infusing our values into everything we do. Create that thing that only you are uniquely qualified to make. Then distribute it, improve it, re-use it, or create something new with it. Learn. Make. Share. Grow. Rinse and repeat. Everything will change whenever you believe you have mastered the web.

  • To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    To Ignite a Personalization Practice, Run this Prepersonalization Workshop

    Image this. You’ve joined a club at your business that’s designing innovative product features with an focus on technology or AI. Or perhaps your business only started using a personalization engine. Either way, you’re designing with information. What’s next? When it comes to designing for personalization, there are many warning stories, no immediately achievement, and some guidelines for the baffled.

    The personalization space is real, between the dream of getting it right and the worry of it going wrong ( like when we encounter “persofails” similar to a company’s constant plea to regular people to purchase additional bathroom seats ). It’s an particularly confusing place to be a modern professional without a map, a map, or a strategy.

    There are no Lonely Planet and some tour guides for those of you who want to personalize because powerful customisation is so dependent on each group’s talent, technology, and market position.

    But you can ensure that your group has packed its carriers rationally.

    There’s a DIY method to increase your chances for victory. You’ll at least at least disarm your boss ‘ irrational exuberance. Before the group you’ll need to properly plan.

    It’s known as prepersonalization.

    Behind the audio

    Take into account Spotify’s DJ element, which debuted this year.

    We’re used to seeing the polished final outcome of a personalization have. A personal have had to be conceived, budgeted, and prioritized before the year-end prize, the making-of-backstory, or the behind-the-scenes success chest. Before any customisation have goes live in your product or service, it lives amid a delay of valuable ideas for expressing consumer experiences more automatically.

    How do you decide where to position personalization wagers? How do you design regular interactions that didn’t journey up users or—worse—breed mistrust? We’ve found that for many well-known budgeted programs to support their continued investments, they initially required one or more workshops to join vital technologies users and stakeholders. Make it matter.

    We’ve closely monitored the same evolution with our consumers, from major software to young companies. In our experience with working on small and large personalization work, a program’s best monitor record—and its capacity to weather tough questions, work steadily toward shared answers, and manage its design and engineering efforts—turns on how successfully these prepersonalization activities play out.

    Effective workshops consistently distinguish successful future endeavors from unsuccessful ones, saving countless hours of time, resources, and overall well-being in the process.

    A personalization practice involves a multiyear effort of testing and feature development. It’s not a tech stack switch-flip. It’s best managed as a backlog that often evolves through three steps:

    1. customer experience optimization ( CXO, also known as A/B testing or experimentation )
    2. always-on automations ( whether rules-based or machine-generated )
    3. mature features or standalone product development ( such as Spotify’s DJ experience )

    This is why we created our progressive personalization framework and why we’re field-testing an accompanying deck of cards: we believe that there’s a base grammar, a set of “nouns and verbs” that your organization can use to design experiences that are customized, personalized, or automated. These cards are not necessary for you. But we strongly recommend that you create something similar, whether that might be digital or physical.

    Set the timer for your kitchen.

    How long does it take to cook up a prepersonalization workshop? The evaluation activities that we suggest including can ( and frequently do ) last for weeks. For the core workshop, we recommend aiming for two to three days. Here are a summary of our broad approach and information on the most crucial first-day activities.

    The full arc of the wider workshop is threefold:

      Kickstart: This specifies the terms of engagement as you concentrate on the potential, the readiness and drive of your team, and your leadership.
    1. Plan your work: This is the heart of the card-based workshop activities where you specify a plan of attack and the scope of work.
    2. Work your plan: This stage consists of making it possible for team members to individually pitch their own pilots that each include a proof-of-concept project, business case, and operating model.

    Give yourself at least a day, split into two large time blocks, to power through a concentrated version of those first two phases.

    Kickstart: Apt your appetite

    We call the first lesson the “landscape of connected experience“. It looks at the possibilities for personalization at your company. A connected experience, in our parlance, is any UX requiring the orchestration of multiple systems of record on the backend. A marketing-automation platform and a content-management system could be used together. It could be a digital-asset manager combined with a customer-data platform.

    Create a conversation by mentioning consumer and business-to-business examples of connected experience interactions that you admire, find familiar, or even dislike. This should cover a representative range of personalization patterns, including automated app-based interactions ( such as onboarding sequences or wizards ), notifications, and recommenders. These are in the cards, which we have a catalog of. Here’s a list of 142 different interactions to jog your thinking.

    It’s all about setting the tone. What are the possible paths for the practice in your organization? Here’s a long-form primer and a strategic framework for a broader perspective.

    Assess each example that you discuss for its complexity and the level of effort that you estimate that it would take for your team to deliver that feature ( or something similar ). We categorize connected experiences in our cards according to their functions, features, experiences, complete products, and portfolios. Size your own build here. This will help to draw attention to both the benefits of ongoing investment and the difference between what you currently offer and what you intend to deliver in the future.

    Next, have your team plot each idea on the following 2×2 grid, which lays out the four enduring arguments for a personalized experience. This is crucial because it emphasizes how personalization can affect your own methods of working as well as your external customers. It’s also a reminder ( which is why we used the word argument earlier ) of the broader effort beyond these tactical interventions.

    Each team member should decide where they would like to place your company’s emphasis on your product or service. Naturally, you can’t prioritize all of them. Here, the goal is to show how various departments may view their own benefits from the effort, which can vary from one department to the next. Documenting your desired outcomes lets you know how the team internally aligns across representatives from different departments or functional areas.

    The third and final KickStart activity is about filling in the personalization gap. Is your customer journey well documented? Will compliance with data and privacy be a significant challenge? Do you have content metadata needs that you have to address? It’s just a matter of acknowledging the magnitude of that need and finding a solution ( we’re fairly certain that you do ). In our cards, we’ve noted a number of program risks, including common team dispositions. For instance, our Detractor card lists six protracted behavior that is harmful to the development of our country.

    Effectively collaborating and managing expectations is critical to your success. Consider the potential obstacles to your advancement in the future. Press the participants to name specific steps to overcome or mitigate those barriers in your organization. According to research, personalization initiatives face a number of common obstacles.

    At this point, you’ve hopefully discussed sample interactions, emphasized a key area of benefit, and flagged key gaps? Good, you’re ready to go on.

    Hit that test kitchen

    Next, let’s take a look at what you’ll need to create personalization recipes. Personalization engines, which are robust software suites for automating and expressing dynamic content, can intimidate new customers. They give you a variety of options for how your organization can conduct its activities because of their broad and potent capabilities. This presents the question: Where do you begin when you’re configuring a connected experience?

    The key here is to avoid treating the installed software ( as one of our client executives humorously put it ) like some sort of dream kitchen. These software engines are more like test kitchens where your team can begin devising, tasting, and refining the snacks and meals that will become a part of your personalization program’s regularly evolving menu.

    Over the course of the workshop, the ultimate menu of the prioritized backlog will come together. And creating “dishes” is the way that you’ll have individual team stakeholders construct personalized interactions that serve their needs or the needs of others.

    The dishes will be made using recipes that have predetermined ingredients.

    Verify your ingredients

    Like a good product manager, you’ll make sure you have everything you need to make your desired interaction ( or that you can figure out what needs to be added to your pantry ) and that you validate with the right stakeholders present. These ingredients include the audience that you’re targeting, content and design elements, the context for the interaction, and your measure for how it’ll come together.

    Not just discovering requirements, it is. Documenting your personalizations as a series of if-then statements lets the team:

    1. compare findings to a common method for developing features, similar to how artists paint with the same color palette,
    2. specify a consistent set of interactions that users find uniform or familiar,
    3. and establish parity among performance indicators and key performance indicators as well.

    This helps you streamline your designs and your technical efforts while you deliver a shared palette of core motifs of your personalized or automated experience.

    Create a recipe.

    What ingredients are important to you? Consider the construct of a who-what-when-why

    • Who are your key audience segments or groups?
    • What kind of content will you offer them, what design elements, and under what circumstances?
    • And for which business and user benefits?

    Five years ago, we created these cards and card categories. We regularly play-test their fit with conference audiences and clients. And we still come across fresh possibilities. But they all follow an underlying who-what-when-why logic.

    In the cards in the accompanying photo below, you can typically follow along with right to left in three examples of subscription-based reading apps.

    1. Nurture personalization: When a guest or an unknown visitor interacts with a product title, a banner or alert bar appears that makes it easier for them to encounter a related title they may want to read, saving them time.
    2. Welcome automation: An email is sent when a newly registered user is a subscriber and is able to highlight the breadth of the content catalog.
    3. Winback automation: Before their subscription lapses or after a recent failed renewal, a user is sent an email that gives them a promotional offer to suggest that they reconsider renewing or to remind them to renew.

    We’ve also found that cocreating the recipes themselves can sometimes be the most effective way to start brainstorming about what these cards might be for your organization. Start with a set of blank cards, and begin labeling and grouping them through the design process, eventually distilling them to a refined subset of highly useful candidate cards.

    The later stages of the workshop could be characterized as moving from focusing on a cookbook to a more nuanced customer-journey mapping. Individual” cooks” will pitch their recipes to the team, using a common jobs-to-be-done format so that measurability and results are baked in, and from there, the resulting collection will be prioritized for finished design and delivery to production.

    Better architecture is required for better kitchens.

    Simplifying a customer experience is a complicated effort for those who are inside delivering it. Beware of anyone who contradicts your advice. With that being said,” Complicated problems can be hard to solve, but they are addressable with rules and recipes“.

    When a team overfits: they aren’t designing with their best data, personalization turns into a laughing line. Like a sparse pantry, every organization has metadata debt to go along with its technical debt, and this creates a drag on personalization effectiveness. For instance, your AI’s output quality is in fact impacted by your IA. Spotify’s poster-child prowess today was unfathomable before they acquired a seemingly modest metadata startup that now powers its underlying information architecture.

    You can’t stand the heat, unquestionably…

    Personalization technology opens a doorway into a confounding ocean of possible designs. Only a disciplined and highly collaborative approach will produce the necessary concentration and intention for success. So banish the dream kitchen. Instead, head to the test kitchen to save time, preserve job security, and avoid imagining the creative concepts that come from your organization’s masters. There are meals to serve and mouths to feed.

    You have a better chance of lasting success and sound beginnings with this workshop framework. Wiring up your information layer isn’t an overnight affair. However, if you use the same cookbook and the same recipe combination, you’ll have solid ground for success. We designed these activities to make your organization’s needs concrete and clear, long before the hazards pile up.

    Although there are associated costs associated with purchasing this kind of technology and product design, your time well spent is on sizing up and confronting your unique situation and digital skills. Don’t squander it. The pudding is the proof, as they say.

  • User Research Is Storytelling

    User Research Is Storytelling

    I’ve been fascinated by movies since I was a child. I loved the heroes and the excitement—but most of all the reports. I aspired to be an artist. And I believed that I’d get to do the things that Indiana Jones did and go on exciting activities. Yet my friends and I had movie ideas to make and sky in. But they never went any farther. However, I did end up working in user experience ( UI). Today, I realize that there’s an element of drama to UX— I hadn’t actually considered it before, but consumer research is story. And to get the most out of customer studies, you must tell a compelling story that involves stakeholders, including the product team and decision-makers, and piques their interest in learning more.

    Think of your favorite film. It more than likely follows a three-act construction that’s frequently seen in movies: the layout, the conflict, and the resolution. The second act shows what exists now, and it helps you get to know the figures and the challenges and problems that they face. Act two sets the scene for the fight and the activity begins. Here, difficulties grow or get worse. And the solution is the third and final work. This is where the issues are resolved and the figures learn and change. This construction, in my opinion, is also a fantastic way to think about consumer research, and it might be particularly useful for introducing user research to others.

    Use story as a framework for conducting analysis

    It’s sad to say, but many have come to see studies as being inconsequential. Research is typically one of the first things to go when finances or deadlines are tight. Instead of investing in study, some goods professionals rely on manufacturers or—worse—their personal judgment to make the “right” options for users based on their experience or accepted best practices. That might lead to some groups getting in the way, but it’s too easy to overlook the real problems facing users. To be user-centered, this is something we really avoid. User study improves style. It keeps it on trail, pointing to problems and opportunities. Being aware of problems with your goods and taking corrective actions can help you keep ahead of your competition.

    In the three-act structure, each action corresponds to a part of the process, and each part is important to telling the whole story. Let’s take a look at the various functions and how they relate to consumer research.

    Act one: layout

    The fundamental research comes in handy because the layout is all about understanding the background. Basic research ( also called relational, discovery, or preliminary research ) helps you understand people and identify their problems. Just like in the movies, you’re learning about the difficulties customers face, what options are available, and how those challenges impact them. To do basic research, you may conduct cultural inquiries or journal studies ( or both! ), which may assist you in identifying both challenges and opportunities. It doesn’t need to be a great investment in time or money.

    Erika Hall discusses the most effective anthropology, which can be as straightforward as spending 15 hours with a customer and asking them to” Walk me through your morning yesterday.” That’s it. Provide that one ask. Opened up and listen to them for 15 days. Do everything in your power to protect both your objectives and yourself. Bam, you’re doing ethnography”. Hall predicts that “[This ] will definitely prove quite fascinating. In the very unlikely event that you didn’t learn anything new or helpful, carry on with increased confidence in your way”.

    This makes sense to me in all its entirety. And I love that this makes consumer research so visible. You don’t need to make a lot of paperwork; you can only attract people and do it! This can offer a wealth of knowledge about your customers, and it’ll help you better understand them and what’s going on in their life. That’s exactly what work one is all about: understanding where people are coming from.

    Maybe Spool talks about the importance of basic research and how it may type the bulk of your research. If you can complement what you’ve heard in the fundamental studies by using any more user data that you can obtain, such as surveys or analytics, or if you can identify areas that need more investigation. Together, all this information creates a clearer picture of the state of things and all its deficiencies. And that’s the start of a gripping tale. It’s the place in the story where you realize that the principal characters—or the people in this case—are facing issues that they need to conquer. This is where you begin to develop compassion for the characters and support their success, much like in films. And finally participants are now doing the same. Their concern may be with their company, which could be losing money because consumers are unable to complete specific tasks. Or probably they do connect with people ‘ problems. In any case, work one serves as your main strategy to pique the interest and interest of the participants.

    When partners begin to understand the value of basic research, that is open doors to more opportunities that involve users in the decision-making approach. And that can influence product team ‘ focus on improving. This gains everyone—users, the goods, and partners. It’s similar to winning an Oscar for a film; it frequently results in a favorable reception and success for your item. And this can be an opportunity for participants to repeat this process with different products. The secret to this method is storytelling, and knowing how to tell a compelling story is the only way to entice partners to do more research.

    This brings us to work two, where you incrementally review a design or idea to see whether it addresses the problems.

    Act two: issue

    Act two is all about digging deeper into the issues that you identified in operate one. In order to evaluate a potential alternative ( such as a design ), you typically conduct vertical research, such as usability tests, to see if it addresses the problems you identified. The issues may include unfulfilled needs or problems with a circulation or procedure that’s tripping users off. Additional problems will arise in the course of action two of a film. It’s ok that you learn more about the characters as they grow and develop through this work.

    Usability tests should generally consist of five participants, according to Jakob Nielsen, who found that that number of users can usually identify the majority of the issues:” As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the second user, you are wasting your time by observing the same findings regularly but hardly learning much new.”

    There are parallels with storytelling here too, if you try to tell a story with too many characters, the plot may get lost. With fewer participants, each user’s struggles will be more easily recalled and shared with other parties when discussing the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Usability tests have been conducted in person for decades, but you can also do them remotely using software like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You might interpret in-person usability tests as a form of theater watching as opposed to remote testing. There are advantages and disadvantages to each. Much more in-depth research is conducted on user experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time feedback on what they’re seeing, including surprises, disagreements, and discussions about them. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors ‘ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If conducting usability testing in the field is like watching a play that is staged and controlled, where any two sessions may be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can meet users at their location to conduct your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. You have less control over how these sessions end as researchers, but this can occasionally help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. Usability tests in person offer a level of detail that is frequently absent from remote testing.

    That’s not to say that the “movies” —remote sessions—aren’t a good option. A wider audience can be obtained from remote sessions. They allow a lot more stakeholders to be involved in the research and to see what’s going on. Additionally, they make the doors accessible to a much wider range of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working.

    You can ask real users questions to understand their thoughts and understanding of the solution as a result of usability testing, whether it is done remotely or in person. This can help you not only identify problems but also glean why they’re problems in the first place. You can also test your own ideas and determine whether they are true. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. The excitement is in the second act, but there are also potential surprises in the third. This is equally true of usability tests. Unexpected things that participants say frequently alter the way you look at things, and these unexpected revelations can lead to unexpected turns in the narrative.

    Unfortunately, user research is sometimes seen as expendable. Usability testing is also frequently the only research technique that some stakeholders believe they ever need, and too frequently. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users ( foundational research ), there’s not much to be gained by doing usability testing in the first place. Because you narrow down the subject matter of your feedback without understanding the needs of the users. As a result, there’s no way of knowing whether the designs might solve a problem that users have. In the context of a usability test, it’s just feedback on a particular design.

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This demonstrates the value of conducting both directional and foundational research.

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can encourage stakeholders to take action on the issues that arise.

    Act three: resolution

    The third act is about resolving the issues from the first two acts, while the first two acts are about understanding the background and the tensions that can compel stakeholders to take action. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That includes all members of the product team, including developers, UX experts, business analysts, delivery managers, product managers, and any other interested parties. It allows the whole team to hear users ‘ feedback together, ask questions, and discuss what’s possible within the project’s constraints. And it gives the UX design and research teams more time to clarify, suggest alternatives, or provide more context for their choices. So you can get everyone on the same page and get agreement on the way forward.

    Voiceover narration of this act is typically used with audience input. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They offer the stakeholders their suggestions and suggestions for how to create this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. The most effective presenters employ the same methods as great storytellers: they create a conflict that needs to be settled by reminding people of the status quo and then revealing a better way, according to Duarte. ” That tension helps them persuade the audience to adopt a new mindset or behave differently”.

    This type of structure aligns well with research results, and particularly results from usability tests. It provides proof for “what is “—the issues you’ve identified. And “what could be “—your recommendations on how to address them. And so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick sketches of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the session is over when you’ve concluded by bridging the gaps and offering suggestions for improvement. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. The stakeholders will now have the opportunity to take the next steps, and hopefully the will-power to do so!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. The three-act structure of user research contains all the components of a good story:

      Act one: You meet the protagonists ( the users ) and the antagonists ( the problems affecting users ). The plot begins here. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. These techniques can produce personas, empathy maps, user journeys, and analytics dashboards as output.
      Act two: Next, there’s character development. The protagonists face problems and difficulties, which they must overcome, and there is conflict and tension. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. Usability findings reports, UX strategy documents, usability guidelines, and best practices can be included in the output of these.
      Act three: The protagonists triumph and you see what a better future looks like. Researchers may use techniques like presentation decks, storytelling, and digital media in act three. The output of these can be: presentation decks, video clips, audio clips, and pictures.

    The researcher performs a number of tasks: they are the producer, the director, and the storyteller. The participants have a small role, but they are significant characters ( in the research ). And the audience are the stakeholders. But the most important thing is to get the story right and to use storytelling to tell users ‘ stories through research. By the end, the parties should have a goal and a desire to solve the product’s flaws.

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. In the end, user research is beneficial for everyone, and all you need to do is pique stakeholders ‘ interest in how the story ends.

  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    I’ve lost count of the times I’ve watched promising thoughts go from zero to warrior in a few days before failing to deliver within weeks as a product developer for very long.

    Financial items, which is the area of my specialization, are no exception. It’s tempting to put as many features at the ceiling as possible and hope someone sticks because people’s true, hard-earned money is on the line, user expectations are high, and a crammed market. However, this strategy is a formula for disaster. Why, please:

    The fatalities of feature-first growth

    It’s easy to get swept up in the enthusiasm of developing innovative features when you start developing a financial product from scratch or are migrating existing user journeys from papers or telephony channels to online bank or mobile applications. They may think,” If I may only add one more thing that solves this particular person problem, they’ll appreciate me”! What happens, however, when you eventually encounter a roadblock caused by your security team? don’t like it? When a battle-tested film isn’t as well-known as you anticipated, or when it fails due to unforeseen difficulty?

    The concept of Minimum Viable Product ( MVP ) comes into play in this area. Even if Jason Fried doesn’t usually refer to this concept, his book Getting Real and his audio Rework frequently discuss it. An MVP is a product that offers only enough value to your users to keep them interested, but not so much that it becomes difficult to keep up. Although it seems like an easy idea, it requires a razor-sharp eye, a ruthless edge, and the courage to stand up for your position because it is easy to fall for” the Columbo Effect” when there is always” just one more thing …” to add.

    The issue with most fund apps is that they frequently turn out to be reflections of the company’s internal politics rather than an experience created purely for the customer. This implies that the priority should be given to delivering as some features and functionalities as possible in order to satisfy the requirements and wishes of competing internal departments as opposed to crafting a compelling value proposition that is focused on what people in the real world actually want. These products may therefore quickly become a muddled mess of confusing, related, and finally unlovable client experiences—a feature salad, you might say.

    The significance of the foundation

    What’s a better course of action then? How can we create items that are reliable, user-friendly, and most importantly, stick?

    The concept of “bedrock” comes into play here. The main component of your item that really matters to people is Bedrock. The foundation of worth and relevance over time is built upon it.

    The rock must be in and around the standard servicing journeys in the retail banking industry, which is where I work. People only look at their existing accounts once every five minutes, but they also look at it daily. They sign up for a credit card every year or two, but they check their balance and pay their bill at least once a quarter.

    The key is in identifying the main tasks that individuals want to complete and therefore persistently striving to make them simple, reliable, and trustworthy.

    But how do you reach the foundation? By focusing on the” MVP” strategy, giving convenience precedence, and working iteratively toward a clear value proposition. This entails removing unwanted functions and putting the emphasis on providing genuine value to your users.

    It also requires having some nerve, as your coworkers might not always agree with you immediately. And in some cases, it might even mean making it clear to consumers that you won’t be coming over to their home and prepare their meal. Sometimes you need to use the sporadic “opinionated user interface design” ( i .e. clunky workaround for edge cases ) to test a concept or to give yourself some more time to work on something more crucial.

    Functional methods for creating stick-like financial goods

    What are the main learnings I’ve made from my own research and practice?

    1. What issue are you attempting to resolve first, and why? Who is it for? Before beginning any construction, make sure your goal is completely clear. Make certain it also aligns with the goals of your business.
    2. Avoid the temptation to put too many characteristics at once by focusing on one, key feature and focusing on getting that right before moving on to something else. Choose one that actually adds price, and work from that.
    3. When it comes to financial goods, clarity is often more important than difficulty. Eliminate unwanted details and concentrate solely on what matters most.
    4. Accept ongoing iteration as Bedrock is a powerful process rather than a fixed destination. Continuously collect customer feedback, make improvements to your product, and move toward that foundation.
    5. Stop, appearance, and talk: You must test your product frequently in the field rather than just as part of the shipping process. Use it for yourself. A/B tests are run. User opinions on Gear. Speak to those who use it, and change things up correctly.

    The foundational conundrum

    This is an intriguing conundrum: sacrificing some of the potential for short-term growth in favor of long-term stability is at play. But the reward is worthwhile: products built with a focus on rock will outlive and surpass their rivals over time and provide users with long-term value.

    How do you begin your quest to rock, then? Take it slowly. Start by identifying the underlying factors that your customers actually care about. Concentrate on developing and improving a second, potent function that delivers real value. And most importantly, make an obsessive effort because, whatever you think, Abraham Lincoln, Alan Kay, or Peter Drucker, you can’t deny it! The best way to foretell the future is to build it, he said.

  • An Holistic Framework for Shared Design Leadership

    An Holistic Framework for Shared Design Leadership

    Picture this: You’re in a meeting room at your tech company, and two people are having what looks like the same conversation about the same design problem. One is talking about whether the team has the right skills to tackle it. The other is diving deep into whether the solution actually solves the user’s problem. Same room, same problem, completely different lenses.

    This is the beautiful, sometimes messy reality of having both a Design Manager and a Lead Designer on the same team. And if you’re wondering how to make this work without creating confusion, overlap, or the dreaded “too many cooks” scenario, you’re asking the right question.

    The traditional answer has been to draw clean lines on an org chart. The Design Manager handles people, the Lead Designer handles craft. Problem solved, right? Except clean org charts are fantasy. In reality, both roles care deeply about team health, design quality, and shipping great work. 

    The magic happens when you embrace the overlap instead of fighting it—when you start thinking of your design org as a design organism.

    The Anatomy of a Healthy Design Team

    Here’s what I’ve learned from years of being on both sides of this equation: think of your design team as a living organism. The Design Manager tends to the mind (the psychological safety, the career growth, the team dynamics). The Lead Designer tends to the body (the craft skills, the design standards, the hands-on work that ships to users).

    But just like mind and body aren’t completely separate systems, so, too, do these roles overlap in important ways. You can’t have a healthy person without both working in harmony. The trick is knowing where those overlaps are and how to navigate them gracefully.

    When we look at how healthy teams actually function, three critical systems emerge. Each requires both roles to work together, but with one taking primary responsibility for keeping that system strong.

    The Nervous System: People & Psychology

    Primary caretaker: Design Manager
    Supporting role: Lead Designer

    The nervous system is all about signals, feedback, and psychological safety. When this system is healthy, information flows freely, people feel safe to take risks, and the team can adapt quickly to new challenges.

    The Design Manager is the primary caretaker here. They’re monitoring the team’s psychological pulse, ensuring feedback loops are healthy, and creating the conditions for people to grow. They’re hosting career conversations, managing workload, and making sure no one burns out.

    But the Lead Designer plays a crucial supporting role. They’re providing sensory input about craft development needs, spotting when someone’s design skills are stagnating, and helping identify growth opportunities that the Design Manager might miss.

    Design Manager tends to:

    • Career conversations and growth planning
    • Team psychological safety and dynamics
    • Workload management and resource allocation
    • Performance reviews and feedback systems
    • Creating learning opportunities

    Lead Designer supports by:

    • Providing craft-specific feedback on team member development
    • Identifying design skill gaps and growth opportunities
    • Offering design mentorship and guidance
    • Signaling when team members are ready for more complex challenges

    The Muscular System: Craft & Execution

    Primary caretaker: Lead Designer
    Supporting role: Design Manager

    The muscular system is about strength, coordination, and skill development. When this system is healthy, the team can execute complex design work with precision, maintain consistent quality, and adapt their craft to new challenges.

    The Lead Designer is the primary caretaker here. They’re setting design standards, providing craft coaching, and ensuring that shipping work meets the quality bar. They’re the ones who can tell you if a design decision is sound or if we’re solving the right problem.

    But the Design Manager plays a crucial supporting role. They’re ensuring the team has the resources and support to do their best craft work, like proper nutrition and recovery time for an athlete.

    Lead Designer tends to:

    • Definition of design standards and system usage
    • Feedback on what design work meets the standard
    • Experience direction for the product
    • Design decisions and product-wide alignment
    • Innovation and craft advancement

    Design Manager supports by:

    • Ensuring design standards are understood and adopted across the team
    • Confirming experience direction is being followed
    • Supporting practices and systems that scale without bottlenecking
    • Facilitating design alignment across teams
    • Providing resources and removing obstacles to great craft work

    The Circulatory System: Strategy & Flow

    Shared caretakers: Both Design Manager and Lead Designer

    The circulatory system is about how information, decisions, and energy flow through the team. When this system is healthy, strategic direction is clear, priorities are aligned, and the team can respond quickly to new opportunities or challenges.

    This is where true partnership happens. Both roles are responsible for keeping the circulation strong, but they’re bringing different perspectives to the table.

    Lead Designer contributes:

    • User needs are met by the product
    • Overall product quality and experience
    • Strategic design initiatives
    • Research-based user needs for each initiative

    Design Manager contributes:

    • Communication to team and stakeholders
    • Stakeholder management and alignment
    • Cross-functional team accountability
    • Strategic business initiatives

    Both collaborate on:

    • Co-creation of strategy with leadership
    • Team goals and prioritization approach
    • Organizational structure decisions
    • Success measures and frameworks

    Keeping the Organism Healthy

    The key to making this partnership sing is understanding that all three systems need to work together. A team with great craft skills but poor psychological safety will burn out. A team with great culture but weak craft execution will ship mediocre work. A team with both but poor strategic circulation will work hard on the wrong things.

    Be Explicit About Which System You’re Tending

    When you’re in a meeting about a design problem, it helps to acknowledge which system you’re primarily focused on. “I’m thinking about this from a team capacity perspective” (nervous system) or “I’m looking at this through the lens of user needs” (muscular system) gives everyone context for your input.

    This isn’t about staying in your lane. It’s about being transparent as to which lens you’re using, so the other person knows how to best add their perspective.

    Create Healthy Feedback Loops

    The most successful partnerships I’ve seen establish clear feedback loops between the systems:

    Nervous system signals to muscular system: “The team is struggling with confidence in their design skills” → Lead Designer provides more craft coaching and clearer standards.

    Muscular system signals to nervous system: “The team’s craft skills are advancing faster than their project complexity” → Design Manager finds more challenging growth opportunities.

    Both systems signal to circulatory system: “We’re seeing patterns in team health and craft development that suggest we need to adjust our strategic priorities.”

    Handle Handoffs Gracefully

    The most critical moments in this partnership are when something moves from one system to another. This might be when a design standard (muscular system) needs to be rolled out across the team (nervous system), or when a strategic initiative (circulatory system) needs specific craft execution (muscular system).

    Make these transitions explicit. “I’ve defined the new component standards. Can you help me think through how to get the team up to speed?” or “We’ve agreed on this strategic direction. I’m going to focus on the specific user experience approach from here.”

    Stay Curious, Not Territorial

    The Design Manager who never thinks about craft, or the Lead Designer who never considers team dynamics, is like a doctor who only looks at one body system. Great design leadership requires both people to care about the whole organism, even when they’re not the primary caretaker.

    This means asking questions rather than making assumptions. “What do you think about the team’s craft development in this area?” or “How do you see this impacting team morale and workload?” keeps both perspectives active in every decision.

    When the Organism Gets Sick

    Even with clear roles, this partnership can go sideways. Here are the most common failure modes I’ve seen:

    System Isolation

    The Design Manager focuses only on the nervous system and ignores craft development. The Lead Designer focuses only on the muscular system and ignores team dynamics. Both people retreat to their comfort zones and stop collaborating.

    The symptoms: Team members get mixed messages, work quality suffers, morale drops.

    The treatment: Reconnect around shared outcomes. What are you both trying to achieve? Usually it’s great design work that ships on time from a healthy team. Figure out how both systems serve that goal.

    Poor Circulation

    Strategic direction is unclear, priorities keep shifting, and neither role is taking responsibility for keeping information flowing.

    The symptoms: Team members are confused about priorities, work gets duplicated or dropped, deadlines are missed.

    The treatment: Explicitly assign responsibility for circulation. Who’s communicating what to whom? How often? What’s the feedback loop?

    Autoimmune Response

    One person feels threatened by the other’s expertise. The Design Manager thinks the Lead Designer is undermining their authority. The Lead Designer thinks the Design Manager doesn’t understand craft.

    The symptoms: Defensive behavior, territorial disputes, team members caught in the middle.

    The treatment: Remember that you’re both caretakers of the same organism. When one system fails, the whole team suffers. When both systems are healthy, the team thrives.

    The Payoff

    Yes, this model requires more communication. Yes, it requires both people to be secure enough to share responsibility for team health. But the payoff is worth it: better decisions, stronger teams, and design work that’s both excellent and sustainable.

    When both roles are healthy and working well together, you get the best of both worlds: deep craft expertise and strong people leadership. When one person is out sick, on vacation, or overwhelmed, the other can help maintain the team’s health. When a decision requires both the people perspective and the craft perspective, you’ve got both right there in the room.

    Most importantly, the framework scales. As your team grows, you can apply the same system thinking to new challenges. Need to launch a design system? Lead Designer tends to the muscular system (standards and implementation), Design Manager tends to the nervous system (team adoption and change management), and both tend to circulation (communication and stakeholder alignment).

    The Bottom Line

    The relationship between a Design Manager and Lead Designer isn’t about dividing territories. It’s about multiplying impact. When both roles understand they’re tending to different aspects of the same healthy organism, magic happens.

    The mind and body work together. The team gets both the strategic thinking and the craft excellence they need. And most importantly, the work that ships to users benefits from both perspectives.

    So the next time you’re in that meeting room, wondering why two people are talking about the same problem from different angles, remember: you’re watching shared leadership in action. And if it’s working well, both the mind and body of your design team are getting stronger.

  • Marketing in the Era of Uber Trends

    Marketing in the Era of Uber Trends

    Marketing in the Era of Uber Trends written by John Jantsch read more at Duct Tape Marketing

    Listen to the full episode: Overview In this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Michael Tchong, innovation expert, futurist, and founder of Uber Trends. Named “America’s most influential trend spotter” by Daily Telegraph, Michael has helped brands like Apple, Amex, and Mercedes-Benz anticipate seismic shifts in technology and consumer behavior. Michael […]

    Marketing in the Era of Uber Trends written by John Jantsch read more at Duct Tape Marketing

    Listen to the full episode:

    Overview

    In this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Michael Tchong, innovation expert, futurist, and founder of Uber Trends. Named “America’s most influential trend spotter” by Daily Telegraph, Michael has helped brands like Apple, Amex, and Mercedes-Benz anticipate seismic shifts in technology and consumer behavior. Michael breaks down the difference between fleeting fads and true “Uber Trends,” shares his process for pattern recognition and trend validation, and explains why transparency, instant gratification, and user experience are core forces reshaping marketing, business, and culture.

    About the Guest

    Michael Tchong is a renowned innovation expert, sought-after speaker, and the founder of Uber Trends. He’s been recognized as America’s top trend spotter and has guided Fortune 500 companies in anticipating and capitalizing on shifts that drive consumer behavior and technology. Michael is the author of “Ubertrends: How Trends and Innovation Are Transforming Our Future,” founder of the Uber Trends Academy, and a passionate advocate for leveraging deep trend insight for competitive advantage.

    Actionable Insights

    • Uber Trends are massive, value-shifting waves that reshape society and spark dozens of subtrends—unlike shallow fads, they create lasting change.
    • Pattern recognition and connecting data “dots” is the key skill for trend spotting; analyzing headlines, reading research critically, and tagging patterns are daily habits for Michael.
    • Time compression, instant gratification, and “TBD” (too busy disorder) are core Uber Trends affecting everything from TikTok to retail hours—businesses must adapt to shorter attention spans and higher expectations.
    • User experience and transparency are essential for future-ready businesses; consumers demand seamless journeys, clear pricing, and visible customer support.
    • The explosion of martech and AI tools signals a “great martech displacement”—disruption is coming from nimble new players, not industry incumbents.
    • Marketers and business owners should focus on finding pain points tied to Uber Trends and build innovation around solving them (not just chasing the latest app or fad).
    • Trendspotting is a skill anyone can build: Read widely, analyze patterns, maintain a trend database, and be skeptical about research and survey data.
    • The future belongs to those who can connect systemic shifts to actionable business ideas—turning trend insight into competitive advantage.

    Great Moments (with Timestamps)

    • 01:09 – Uber Trends vs. Micro Trends
      Michael explains his framework and why only a few shifts truly change society.
    • 03:18 – What Makes an Uber Trend?
      Massive, value-shifting, and “changes people,” not just culture.
    • 04:42 – Pattern Recognition and Connecting the Dots
      Why trend spotting is about data analysis and seeing the big picture.
    • 08:31 – Turning Trends Into Business Innovation
      How leaders can build around pain points and lasting shifts, not fads.
    • 10:25 – The Great Martech Displacement
      Why 40,000 new AI apps are disrupting traditional marketing tech stacks.
    • 13:19 – User Experience as the Ultimate Differentiator
      Why transparency, customer support, and frictionless journeys are the new competitive edge.
    • 15:15 – Transparency, Pricing, and the Self-Led Buyer Journey
      Marketing must adapt as buyers expect everything to be visible before talking to sales.
    • 17:14 – Spotting Trends Early—and What Michael Missed
      Reflections on time compression, instant gratification, and what’s next.
    • 20:14 – Habits for Marketers Who Want to Spot Trends
      Michael’s daily reading, trend database, and tips for separating signal from noise.

    Insights

    “Uber Trends are not fads—they’re massive, value-shifting waves that actually change people, not just society.”

    “Pattern recognition is the heart of trend spotting. It’s about connecting the dots and seeing the big picture among all the noise.”

    “Time compression, instant gratification, and higher expectations are pushing businesses to deliver user experiences that are fast, transparent, and frictionless.”

    “The martech world is being disrupted—not by incumbents, but by nimble new AI players who understand the next wave.”

    “Anyone can learn to spot trends—read widely, question research, maintain a database, and always look for actionable patterns you can build a business around.”

    John Jantsch (00:00.93)

    Hello and welcome to another episode of the Duct Tape Marketing Podcast. This is John Jantsch. My guest today is Michael Tchong. He’s an innovation expert, sought after speaker and founder of Uber Trends. He’s recognized as America’s most influential trend spotter by Daily Telegraph. Michael has helped companies like Apple, American Express and Mercedes-Benz anticipate and capitalize on seismic shifts in consumer behavior and technology. He’s known for his energetic

    presentations, uncanny predictions and unique frameworks for decoding the future. So, Michael, welcome to the show.

    Michael Tchong (00:37.382)

    thank you for having me, John. It’s a pleasure to be here, especially with someone who is in the digital marketing arena.

    John Jantsch (00:44.59)

    for many years before we had digital marketing in fact, but still in it. So as I read in your bio, you’ve been called America’s most influential trend spotter. So I’m wondering, do you have a kind of a personal process for identifying, know, real lasting trends versus kind of passing fads? you got a methodology that generally is on target?

    Michael Tchong (01:09.197)

    Well, I think that and I have a book called uber trends how trends and innovation are transforming our future I am really focused on my eight uber trends because they are what I consider to be value shift inducing trends most trends just skim the social surface so

    Those eight uber trends, the digital lifestyle, the marriage of man and machine, generation ecstasy, been there, done that, voyeur orgasm, I like to watch. I know these are, you know, stand out waves that I believe repercuss through society, rippling across our social surface and creating many, sub trends in their wake. that now, so if a if I see a phenomenon that is

    John Jantsch (01:44.334)

    Yeah.

    Michael Tchong (02:02.637)

    tied to one of these trends, then I know it’s part of a lasting happening. think that that’s really how you have to look at it. So for example, you know, the experience if inflation, which is one of my Uber trends, is, of course, quite appropriate for Las Vegas, because we have so many.

    John Jantsch (02:10.87)

    Mmm. Okay.

    John Jantsch (02:27.278)

    Yeah

    Michael Tchong (02:29.837)

    of Meow Wolf, and now we have the Universal Horror Experience, and you’ve got the Sphere. These are all things that are aimed directly under the aegis of Generation XTC at an audience that’s become so bored and so immune to excitement because they want to move on to the next thing, just like, you know, been there, done that suggests.

    John Jantsch (02:56.846)

    Hehehe.

    Michael Tchong (02:57.677)

    that I look at those type of phenomena as a part of a lasting change in society.

    John Jantsch (03:05.293)

    So maybe I better back up a little bit. Let’s define first the concept of an Uber trend that obviously it’s central to your work. How do you define one? What makes it different from say a micro trend?

    Michael Tchong (03:18.221)

    Okay, an uber trend is a massive wave, think tsunami that cascades through society, leaving many sub trends in its wake. And what sets it apart, like I mentioned, unlike most trends, it does not skim the social surface, it actually changes people. So let me give you a perfect example of that. Time compression, the acceleration of life.

    We are all suffering from TBD, too busy disorder, as Ellen DeGeneres coined it. We are all multitasking to save time. We’ve all become massively impatient. So the TikTok video view is now two seconds because everyone clicks off in 1.6 to 1.8 seconds. That is part and parcel.

    John Jantsch (04:11.65)

    Yeah. Yeah.

    Michael Tchong (04:15.637)

    of the time compression Uber trend. So when you see again, these snapshots in society, I connect the dots. We’re all inundated by data. And so what I tried to say is, look, this is all part and parcel of a phenomenon that has legs and that is something that you need to watch as a marketer, especially.

    John Jantsch (04:42.092)

    So I have been doing this show for coming up on 20 years. Actually, August 1st is my 20th anniversary of doing this show as a podcast. Prior to that, I actually did a radio show. And so I have interviewed many, many people. I interviewed John Nesbitt, who was the author of Megatrends. And so he was kind of the first person to talk trends, to me at least. I’m sure there have been others. your work been influenced by some of his early work?

    Michael Tchong (04:52.801)

    Wow.

    Michael Tchong (05:02.422)

    Yes.

    Michael Tchong (05:06.198)

    Yeah.

    Michael Tchong (05:12.917)

    Well, megatrends is what everybody will call it when I talk about Uber trends, right? But, you know, remember I’m a marketer by heart. Okay. That’s my background. I worked a shy day, you know? So when I decided on the Uber nomenclature way before Uber was cool, I was Uber cool. I adopted that as the name for my trends. And think about it.

    John Jantsch (05:16.898)

    Yes. Right,

    Michael Tchong (05:42.901)

    You’re a marketer. Think about the marketing perspective. You’ve got the seventies. You’ve got Alvin Toffler, Future Shock. Everyone talks about that. Then the eighties appears and you’ve got John Nesbit, Megatrends. Everyone talks about that. Then you get Fade Popcorn in the nineties and some people talk about it. Then you get Malcolm Gladwell in the two thousands who is more of a author, you know, someone who’s

    John Jantsch (05:49.784)

    Right.

    John Jantsch (05:59.416)

    Alright, the popcorn diaries, right? Yeah.

    Michael Tchong (06:12.48)

    Paints a great story, but I wouldn’t necessarily consider him to be a sublime trend watcher. I think he’s really more focused on creating these stories and, you know, 10,000 hours that you have to become before you become proficient at something. So there is a vacuum in my view and the vacuum that is currently being occupied by the likes of say a Rainier Avers at trend watching in the Netherlands.

    John Jantsch (06:27.256)

    Yeah, right, right.

    John Jantsch (06:32.408)

    Mm-hmm.

    Michael Tchong (06:41.228)

    And there’s a gentleman in Jeremy Gucci in Canada with Trend Hunter. me, yeah, and with all due respect, let me tell you something. Many of their 10,000 or so, 20,000 or so trend labels, most of those are fads.

    John Jantsch (06:44.91)

    Yeah. Jeremy’s been on this show. Yeah.

    John Jantsch (07:07.448)

    Yeah, yeah, yeah.

    Michael Tchong (07:08.46)

    Most of those are, know, a picture, a picture hook for your wall in the shape of a dagger. Who cares? I don’t. That may be good for a small business operator who’s looking for a creative idea, perhaps, but I am more interested in the systemic shifts in society. That is my difference.

    John Jantsch (07:19.309)

    You

    Right.

    Michael Tchong (07:37.932)

    And so when you are looking for a value proposition as a marketer, how do I take an idea of an emerging trend and turn it into a you know, shape shifting business solution? That’s what I’m all about.

    John Jantsch (07:55.35)

    Yeah. mean, I mean, all the conversation around trends is really just kind of almost fun pop culture until you can do something with it. Right. And I think that that’s the, that’s the real rub is a lot of people can say, yeah, that, okay. I see that coming. Or maybe I don’t, or maybe that’s a big deal, but how do I capitalize on it? So, you know, how do you advise people you, I mentioned in your bio that you work with some, big name companies, how do you advise them to take something that

    Michael Tchong (08:04.595)

    Exactly.

    Michael Tchong (08:15.36)

    Right.

    John Jantsch (08:24.13)

    that maybe you’ve defined and you see coming and then say, hey, here’s how to prepare for it.

    Michael Tchong (08:31.306)

    Well, look, there is no real magic in anything that we do as business people. I always say you’ve got to pay attention to the details. So for example, in my presentations, I talk about the fact that, you know, everyone aspires to come up with a disruptive innovation. But Steve Jobs, with all the things that he did.

    John Jantsch (08:53.774)

    Sure.

    Michael Tchong (09:00.182)

    did not necessarily create anything new. When he took the iPod, he takes something that came out of Singapore, creative strategies. I’m not a creative strategist, but you know who I’m talking about. They already had an MP3 player, but he just did a best of breed. He put a five megabyte, which at the time was huge, of storage into a device. But the biggest innovation there was

    John Jantsch (09:16.27)

    Mm-hmm.

    John Jantsch (09:21.388)

    Yeah, right, right.

    Michael Tchong (09:27.958)

    tying it to a music store so that you could automatically seamlessly download some music. So as a business person, when you’re looking at emerging trends and you’re seeing all the things that are happening in our current landscape, and there are many, okay, you have to then decide, okay, how do I build a business around that? So again, you take baby steps, you say,

    John Jantsch (09:31.47)

    Yeah, right.

    Michael Tchong (09:56.921)

    What is the pain point in society related to this emerging trend? What are people not able to do or accomplish in a simple fashion to get this to work for them? Especially in this day and age where, know, let’s go through some numbers here. You’re in digital marketing. You know as well as I, the Scott Brinker has that barometer.

    John Jantsch (10:13.848)

    the

    Michael Tchong (10:25.9)

    And in May, he said there were 15,400 or so digital marketing apps. And that took 31 years from the day that that first ad banner appeared on Hotwired, 1994, May 1994, till now, 31 years to get to 15,400 apps. Since the debut of OpenAI’s chat GPT, November 30th of 2022, we will never forget.

    John Jantsch (10:32.748)

    Mm-hmm.

    Michael Tchong (10:55.596)

    We now have almost 40,000 AI apps.

    John Jantsch (11:02.892)

    Yeah.

    Michael Tchong (11:03.486)

    Massive, massive, but what that does tell you is that there is a, and I call this trend the great martech displacement. Okay. Because in all my explorations, if you will, of the apps that are marketing related.

    John Jantsch (11:14.158)

    Mm-hmm.

    Michael Tchong (11:29.032)

    One of the things I noticed that, hey, you know what? There are almost no traditional players in all these articles that are talking about, you know, the digital sales representative and, know, GEO, which is now the new SEO, Generative AI, born engine optimization, is that these things are not occupied by the traditional player.

    John Jantsch (11:35.384)

    Yeah.

    John Jantsch (11:41.709)

    Mm-hmm.

    John Jantsch (11:47.49)

    Mm-hmm.

    Michael Tchong (11:58.78)

    If I was a small business consultant and I was focused on what the next generation of my clients would be demanding, I would suggest that they start looking into what are these leading edge tools and build a business around.

    John Jantsch (12:15.406)

    Yeah, I actually think that it’ll be interesting. Some of the entrenched players, I think will try to get it in the space, I think that, I think there’s a, right now that the AI apps are, you know, there are 200 of them that somebody could use and at any given time, I think those are all going to get consolidated and eaten up by somebody who figures out how to create the AI operating system as kind of one deliverable package. And I think people will

    You know, right now there’s a whole bunch of $20 a month tools. think there’s somebody’s going to come along and create the 599, you know, all in one package that I think, I think will, especially for small and midsize businesses.

    Michael Tchong (12:51.455)

    Mm-hmm, mm-hmm.

    Michael Tchong (12:55.363)

    That’s what Elon Musk says he wants to do. There’s been talk about that super app for years now. I have not seen it. In 1992, I created the first incursion of what I consider a modularly upgradable CRM system. It was called Hello.

    John Jantsch (12:57.998)

    Yeah.

    John Jantsch (13:03.49)

    Yeah, yeah, yeah, yeah. That’s because it’s hard.

    John Jantsch (13:17.39)

    Hmm. Huh.

    Michael Tchong (13:19.145)

    because I am focused on the user experience. That is what I believe is the number one thing you should be talking about when, in this new age, with everyone being hyper competitive, the customer experience is what sets you apart. So as a small business person, that is what I focus on. Transparency is the other thing that I highly advocate everybody pursue.

    We are living in an era where that’s ruled by voyeurgasm. I like to watch UberTrend. And that is propelling that urge by society to be able to see more. It’s propelled by YouTube. You’ve got celebrity worship syndrome. You’ve got reality shows. know, everything has become transparent. We’re living in surveillance culture. You know, again, all of these are opportunities as they keep exploding.

    to create businesses around and, you know, make sure you do that. So for example, in our business, in our software business, you know as well as I do, every developer out there hides their customer service email. They have no 800 toll free numbers. They try so desperately to make sure that no one can find them. There’s no street address. There’s nothing.

    John Jantsch (14:34.136)

    Ha ha.

    Michael Tchong (14:44.413)

    It is totally anathema to the wave of the future of transparency. Absolutely. So I go and preach to an audience that is totally hostile. They don’t want to hear that. And I say, look at your ketchup bottle. You will see that there is an 800 toll free number on your ketchup bottle. Why can’t you have that? If I have to pay you $50 a month.

    John Jantsch (14:49.1)

    Yeah, I agree with that, yeah.

    John Jantsch (14:57.603)

    Yeah.

    Michael Tchong (15:13.759)

    for your service.

    John Jantsch (15:15.906)

    Well, I’m, I’m actually, I tell you one trend that I’m seeing then that’s directly related to marketing is people, you know, because the buyer now has so much control over the journey and information and what they can find, you know, even creating short lists of, of, potential vendors that pricing is not going to be, I think, showing your pricing, revealing your pricing on your website as part of the customer journey before I ever have to talk to a salesperson.

    I think is a trend that goes to this transparency, but also kind of, think goes to how people expect to buy today. They don’t want a salesperson to call them. They want to almost do a self-led journey, even for very high ticket items. I think that you’re going to see more and more marketers that are going to put everything on the table because they have no choice.

    Michael Tchong (15:58.335)

    Mm-hmm, mm-hmm, mm-hmm.

    Michael Tchong (16:09.609)

    Yeah, I hope so. know, I still the minute I run into any solution that has no pricing page, I go away, you know, and yeah, we’re a small business people. We all know we need to be diligent about our budgets and spending. So it is absolutely crucial that I know upfront that I have full pricing transparency and that I, like you said, don’t have to call somebody.

    John Jantsch (16:11.086)

    You

    John Jantsch (16:19.788)

    Right. Well, and I think you’re not alone. Yeah.

    John Jantsch (16:35.47)

    Well, or, or, or I was going to say, just, don’t want to waste my time to find out it’s 10 times more than I can afford, uh, you know, is the answer. So, so it’s like, I want to at least know what I’m getting into before I even want to have that conversation or waste my time. think that, you know, kind of goes to your short attention span, you know, nobody wants a sales call. I mean, we want to be able to just do it 24 seven when we feel like it. Are there any?

    Michael Tchong (16:43.476)

    Yes.

    Michael Tchong (16:50.847)

    Mm-hmm. Mm-hmm. Mm-hmm. Mm-hmm.

    Michael Tchong (16:59.239)

    Exactly. Yeah, exactly. Exactly.

    John Jantsch (17:02.594)

    Are there any trends that you feel like you spotted early on and you’ve been able to take advantage of? And then I can give you the flip side. Are there any that you feel like you really missed?

    Michael Tchong (17:14.991)

    Well, I was talking about time compression back in the 90s. And so I, to me, society has been evolving at a speed. Then when I started to do research into it, I discovered that it really started way back as far as the forties, 1946, the discovery of the microwave oven, the discovery of

    John Jantsch (17:19.714)

    Yeah. Yeah.

    John Jantsch (17:36.878)

    Mm-hmm.

    Michael Tchong (17:44.475)

    of the Polaroid camera, these both introduced America to instant gratification. And now it’s become part and parcel of our culture. We all want to, you I love that Google finding, you know, the interest in results for open now have declined, have increased exponentially as opposed to store hours. Again,

    John Jantsch (18:12.876)

    Yeah, yeah,

    Michael Tchong (18:13.712)

    for the retailer, that’s good to know because really, you know, I don’t want to have to search through your whole website to find what you, if you are open now. I almost advocate that we go back to that. Remember those little banners that used to run on the websites in the nineties? They had a little neon chasing thing. That’s what we need on your retailing website, on the homepage, open now.

    John Jantsch (18:32.119)

    Yeah.

    Michael Tchong (18:44.146)

    I mean, to me, is a, you know, I mean, why do I have to dig it? Now, of course, Google is provided in its summary of results. Thank God. Because again, yeah, I mean, you know, not even that, that directory listing on the right of that business that has the hours and the website and all, mean, you know, that is all information that you as a marketer should have already provided upfront on your homepage.

    John Jantsch (18:46.616)

    Yeah. Yeah. Yeah.

    John Jantsch (18:53.944)

    Yeah, the AI overviews are definitely cutting into that kind of search.

    John Jantsch (19:11.512)

    Yep. Yep. Yep. Absolutely. Kind of reminds me, you were talking about the instant gratification. There was a movie, I never can remember the title of this, but the characters were teenagers and their mother had died and they found a camera that, film camera that she had taken some, obviously taken some pictures and they were like, let’s go get these, you know, developed, see what’s on it. So they take it in the store and he said, do you want the one hour service? And they were like, we have to wait an hour to get these pictures.

    Michael Tchong (19:30.634)

    Mm.

    Michael Tchong (19:39.108)

    Yeah.

    John Jantsch (19:41.678)

    I really, I find that to be one of the kind of the funniest moments to really sum up this. All right. So.

    If a marketer wants to become a trend spotter themselves to some degree, are there any habits that you think that they need to start building around looking for those? is it simply a matter of read your book, Uber Trends, and then try to apply those to some process in their book or in their business?

    Michael Tchong (20:14.186)

    or join ubertrendsacademy, my school, where you will be learning a lot about trend watching. Essentially, it’s parsing a lot of information. It’s pattern recognition, okay? I I look at four to 500 headlines a day. I then categorize and database the articles.

    John Jantsch (20:24.088)

    Yeah. Yeah.

    Michael Tchong (20:35.818)

    They’re all stored now in an Airtable database. I have keyworded them. I track over 350 trends, most of them related to my Uber trends because I cannot track every trend known to man, you know, because that would be tens of thousands. But I am just looking at the ones that everyone talks about. So I’ve got about 350 of those. And then what you then do is it’s a relational database. So it’s categorized, it’s tagged. Trends can have

    John Jantsch (20:46.606)

    Sure.

    Michael Tchong (21:05.466)

    overlapping market impacts, so they have to be tagged. So if I were to say to you, okay, you want to become a trend watcher? Yeah, you can, absolutely. Read the New York Times, read the Wall Street Journal. They are the biggest providers of trend watching in America. Then BBC and perhaps, you know, Futurism, know, Wired.

    I read TechCrunch every day, I read The Verge every day, and then I go into Google News and I look at what they provide me, and then people share a lot of information with me as well, so that helps. That’s my informal trend-watching army. So I get help, and I need it. There’s too much stuff to absorb, it’s impossible, right?

    John Jantsch (21:59.554)

    Yes, yes. Yes, yes.

    Michael Tchong (22:02.793)

    Yeah, you can definitely become a trend watcher. So you have to analyze the data. You have to spot patterns, and that’s the critical thing. You have to really understand the difference between a good survey and a bad survey. And most research is bad. OK? Let me give you that. So when you see.

    John Jantsch (22:20.76)

    Yeah.

    Michael Tchong (22:25.322)

    a statistic for example that says 43 % of kids would love to play video games on their watch. You then have to know that in traditional research we divide audiences into quintiles, which are approximate fifths. And the spectrum goes from the one end of the spectrum is people who do everything

    And then the other end of the spectrum is the people who do nothing. All right. As I call them legally dead. And in that spectrum, what you will find, and it goes into those approximate fifths beautifully really, because the top two quintiles, 40 % want to play video games on their watch.

    John Jantsch (23:00.525)

    Hahaha.

    John Jantsch (23:20.536)

    Yes.

    Michael Tchong (23:21.82)

    And so that 43 % statistic tells me nothing. That only tells me, hmm, it’s representative of the market at large. So reading research is absolutely critical because that is, you know, when they say, you know, 20 % of people never use AI. Hey, it’s the bottom quintile. They never do anything.

    John Jantsch (23:31.468)

    Yes, yes, yes.

    John Jantsch (23:46.53)

    Yeah, Yeah. Yeah. That’s funny. Well, Michael, I appreciate you stopping by the duct tape marketing podcast. there some place you’d invite people to learn about you connect with you? Obviously, find out more about your uber trends group.

    Michael Tchong (23:51.581)

    You know? So…

    Michael Tchong (24:06.762)

    Yes, absolutely. So ubertrends.com, that is where the Academy is based and that is where you will find plenty of information about our community. I invite people to join it. It’s on Mighty Networks, which is a startup by Gina Biancini who started Ring, if you remember that from the, I’m sorry, Ning, Ning, not Ring, Ning, in another community platform. Yeah, Gina, Gina, oh, you get around, man, you know.

    John Jantsch (24:25.72)

    Yeah. Yeah. Ning, Ning. Yeah, yeah. Gina’s been on my shelf on this show. Yeah.

    John Jantsch (24:36.357)

    I do.

    Michael Tchong (24:36.362)

    So, yeah, so what we’re trying to create is a community of people that talk to one another, you know. I don’t know if you remember, but I was the founder of Iconocast. We were one of the preeminent digital marketing newsletters during the dot com boom. So we had 50,000 readers each week that were part of and parcel of a very hardcore community. That’s what we like to build again.

    John Jantsch (24:53.602)

    Yeah, I remember that. Yeah.

    John Jantsch (25:03.99)

    Awesome. Awesome. Well, again, I appreciate you. I appreciate you stopping by and hopefully we’ll run into you one of these days out there on the road.

    Michael Tchong (25:06.196)

    All right.

    Michael Tchong (25:11.186)

    And by the way, this is a T-shirt that is part of my innovation crusade. It’s you call that innovation is the hashtag. It’s a laughing emoji because the reality is, as you well know, everyone talks about innovation, but it’s like teenage sex. No one does it. On that note. Take thanks. Thanks, John. Appreciate it. Thanks for having me.

    John Jantsch (25:19.054)

    Yeah.

    John Jantsch (25:34.838)

    Awesome. I appreciate it.

    powered by

  • Static Shock Deserves a Live-Action Future in the DC Universe

    Static Shock Deserves a Live-Action Future in the DC Universe

    When James Gunn unveiled the “Gods and Monsters” slate for the new DC Universe in early 2023, it signaled more than a relaunch. It was a commitment to cinematic storytelling that could be mythic, grounded, tragic, uplifting, and courageous. Within that bold vision, however, one name was still absent. Virgil Hawkins.  Virgil is the young […]

    The post Static Shock Deserves a Live-Action Future in the DC Universe appeared first on Den of Geek.

    This article contains spoilers for Star Trek: Strange New World season 3 episode 6.

    Star Trek: Strange New Worlds season 3 episode 6 “The Sehlat Who Ate Its Tail” concluded with one the great classic science fiction twists. The feared and near-mythical scavenger ship the Enterprise encounters, the one that had been flying through the galaxy wiping out planets and spaceships with abandon, was not a mysterious new alien threat, but in fact a long-lost space mission originally launched from Earth.

    It’s not exactly a new twist (even before Planet of the Apes did a variant on it, numerous versions of it had appeared in The Twilight Zone and beyond), and in this installment it even bordered on being a little problematic. The episode did leave you wondering if Kirk would have been quite so upset about those 7,000 deaths if the space helmet had opened to reveal a new kind of bumpy forehead.

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    But it also gave us a glimpse into a fascinating period in Star Trek’s future history. The 21st century of the Star Trek universe is littered with lost and doomed space missions. In Kirk’s very first adventure on screen, “Where No Man Has Gone Before,” he encountered the flight recorder of the SS Valiant, and later the space probe Nomad. The Next Generation’s crew came across the wreckage of the doomed NASA spacecraft Charybdis (as well as the corpse of its sole surviving crewmember trapped in a reconstruction of an old pulp novel). Even Voyager ran into the long-lost Mars mission Ares IV (presumably making The Martian movie’s Ares III mission Trek canon), and the experiment warp probe Friendship One.

    But even among these jaunts into the galaxy, this scavenger ship stands out thanks to what we see when the viewscreen zooms in on the remaining Earth-originating features of the ship.

    We see a familiar emblem now known as the “Starfleet Delta” (there’s a whole other article to be written about the history of that) and the letters and numbers “XCV-100.” Those numbers give that ship a lineage that leads to none other than the USS Enterprise NCC-1701 herself.

    “All these ships were called Enterprise”

    The first time those numbers appear together on screen (although too small for you to actually read) are in Star Trek: The Motion Picture. An alien entity has possessed a member of the ship’s crew (later it would turn out this entity was yet another Earth probe that had gone astray, this time the Voyager VI probe). In search of peace and understanding, the entity is given a tour of the Enterprise, including the ship’s recreation room (not to be confused with the holodeck, which was also called the recreation room in Star Trek: The Animated Series and the recent “A Space Adventure Hour.” Here the entity is shown a wall of pictures, including a sailing ship, the real-world aircraft carrier the crew would eventually break into in Star Trek IV, the prototype NASA space shuttle (which in real life was named after the fictional starship), and the Enterprise we know and love. Between those spaceships was another, never-seen-before spaceship, some previously unseen part of the Enterprise lineage.

    A small, cylindrical capsule on the end of a long rod, surrounded by a pair of large ring shapes. If viewers had been able to look closely enough, they would have seen the name Enterprise XCV 330. It was a tiny, blink-and-you’ll-miss-it detail, so naturally Trekkies have been obsessing over it for decades.

    Put a Ring on It

    That picture has its origins right at the very beginning of Star Trek’s story, when Matt Jefferies (the man who the famous “Jefferies Tubes” are named after) was sketching out potential outlines for what would eventually become the Enterprise. You could go through those sketches and find cool outlines for a dozen new sci-fi shows, but one shape that kept recurring was the idea of a ship with a large set of rings at the back – sometimes with a saucer at the front, sometimes with other shapes. But one of those discarded sketches, sketch “22L” would go on to have a far longer continuing mission.

    Mark Rademaker is a digital artist who has worked on a wide range of Star Trek projects, including several based around that very sketch.

    “About 10 years later sketch 22L got picked up again when Gene was developing a new series called ‘Starship’,” Rademaker tells us. “That series never came to fruition. But for that series Matt Jefferies did make some more detailed interior and exterior blueprints and artwork of the ‘22L’ version.”

    This new show was not going to be Star Trek, which meant its interior would have some extensive differences, even if ultimately those differences might turn out to be more cosmetic.

    Instead of a bridge based around one man in a chair, it was based around people sitting in a circle around a computer console – a design with ideas that would still find their way into Star Trek: The Next Generation’s early set designs.

    “People would not transport to a planet, but step into the ‘metafier’ (The dome on the right side of the command module) and ‘project’ themselves onto a planet,” Rademaker says. “I assume this was another cost saving mechanic, just like a transporter.”

    When Starship failed to materialize, another attempt to relaunch Star Trek with the spinoff Phase II turned into a movie production and that design finally found its way into Star Trek canon.

    “When they were building the ship wall in the rec room, Gene [Roddenberry] asked Rick Sternbach to do a high contrast ink version of a Matt Jefferies’ painting, to add onto this wall,” says Rademaker.

    The Space Cruise Liner

    For a long time that detail would remain a tantalizing tidbit of canon. For decades the only further information fans would have on the ship was the Star Trek Spaceflight Chronology. Published in 1980, written and edited by Stan Goldstein and Fred Goldstein, and illustrated by Rick Sternbach, this book was for years the “official” history of the Star Trek universe.

    This chronology, which ran from the earliest days of spaceflight to the Enterprise as depicted in the Star Trek movies, described the ring-ship Enterprise as “Declaration Class,” operating from 2123 to 2165 as an interstellar cruise liner, with three theaters, three nightclubs, and a zero-gravity gymnasium, among other things. The book also claimed it was the first kind of ship to be equipped with a subspace radio.

    That was where the ship remained in canon for decades, until 2001, with the launch of a new show chronicling the adventures of the Enterprise that came before the one in the Original Series.

    Probably correctly deciding that the show’s hero ship would need to be more recognizably “Star Trek” than the historic ring ship, the show opted for a different design, one that for some reason never made it to the rec room wall of the 1701.

    Back into the Canon

    But while the Enterprise that would appear in Star Trek: Enterprise was reassuringly saucer-and-warp-nacelle based, the show would also need other ship designs. For the first time, Vulcan starships would play a major role in the show, and such iconic aliens needed an iconic starship design.

    Like many designers before and since, their first idea was to dive into Matt Jefferies’ wastepaper basket.

    As designer Doug Drexler said later, “My main impetus was to get another classic [Matt] Jeffries concept on Star Trek as a signature ship. So the Enterprise Vulcan spaceship design ethic came from Matt Jeffries ring ship for Gene Roddenberry’s Starship!”

    Enterprise would go a step further in cementing the ring ship’s place in the canon with the episode “First Flight.” This episode provided a flashback to the early days of the warp program, where 80 years after Zefram Cochrane achieved Warp 1, Earth was still trying to get to Warp 2. We saw young Jonathan Archer competing to be the first person to command an actual starship, and are introduced to Club 602, the San Francisco bar where all the Starfleet flyboys hang out. The bar is decorated with various photos and insignias celebrating the history of flight and spaceflight, and in another blink-and-you’ll-miss-it appearance, the Enterprise XCV-330 mission patch, with a picture of the enigmatic ring ship, is right up there on the board.

    Which raises the question, once again, of how the XCV-330 fits into Star Trek’s chronology.

    “My personal theory: Somewhere between 2055 and 2110, XCV ships were developed,” suggests Rademaker. “I assume the XCV-330 was a human design based on some sub-light XCV platform but engineered to combine it with a Vulcan low warp ring template. It might be a later and perhaps even the final version of this line of ships. This would explain the rings, a rather dated cylindrical and thin internal layout, and a long neck so the crew is far away from the danger bits.”

    Relaunching the XCV-330

    Rademaker has had plenty of time to think about this. He first came into contact with the ship in a professional capacity when he met Andrew Probert, who among other things designed the Enterprise for The Motion Picture and The Next Generation, as well as the XCV-330 for Star Trek’s “Ships of the Line” calendar.

    “Andrew and I mailed back and forth about the general shapes and a lot about the details, with Andrew sketching over my renders to illustrate what direction to take,” Rademaker remembers. “This collab with Andrew really opened my eyes, I improved a lot because of it.”

    The work caught a few eyes, including that of modeling company QMx. They asked Rademaker for a file of the 3D model so that they could use it to create an “Artisan model”.

    “Later, when I sat in the cinema, I found out that QMx used the model to do a prop for Into Darkness!” Rademaker says.

    The miniature appears on Admiral Marcus’s desk, between the real-life Ares V rocket and Zefram Cochrane’s experimental warp ship “The Phoenix.” This places it before humans achieve lightspeed. According to the QMx website (which is sadly no longer online), this Enterprise was “Earth’s first sublight, interplanetary, and interstellar space vehicle.”

    Rakemaker’s model would continue its voyages, with Eaglemoss using it as the basis for their own Enterprise XCV-330 miniature. Most recently, in 2023, 100 years before the launch of this Enterprise according to the Spaceflight Chronology, Rademaker was recruited to work on the ring ship once again.

    “I was just about to do a refit on this ship to make it compatible with my current render software when Mike Okuda reached out and asked me if I could model the bridge for the Roddenberry Archive. Great gig!” Rademaker says.

    You can visit Rademaker’s reconstruction of this Enterprise, inside and out, at the Rodenberry Archive, including an explorable 3D reconstruction of its bridge and “metafier” room, based on Jefferies’ blueprints from the defunct Starship show.

    The model even gave the ship its first actual appearance, depicting its eventual demise in the short film “Memory Wall.” Rademaker has also continued working with the ring ship shape for NASA. You see, the workings of Star Trek’s warp drive are very close to the ideas of physicist Miguel Alcubierre. His theoretical “Alcubierre drive” would be driven by an engine that is most likely, you guessed it, ring shaped.

    “In 2011 Dr. Harold ‘Sonny’ White (Then working at NASA) asked me to modify the XCV-330 to create a ship for STEM outreach,” Rademaker shares. “We eventually decided to do a whole new ringship that would conform better to his theory. (The IXS-110 aka IXS Enterprise.)  The idea was never to present that ship as an actual new NASA Starship, more like a good motivator for students to get into STEM/STEAM, but the media decided otherwise. It was good fun.”

    The Continuing Voyages

    The ring ship design is finding its way into Star Trek shows for the first time as well. As Star Trek: Lower Decks drew to a close last year, with what is now a Hugo award-winning finale. The story featured an alternate 21st century, parallel universe traversing ship called the USS Beagle. Its design was clearly a variation of the Enterprise XCV-330, with some extra solar panels and added details, and a nifty new landing mechanism.

    And finally, we come to the XCV-100 in last week’s episode of Strange New Worlds. It gives us a lot of clues about how the ring ship Enterprise fits into Star Trek history. If this ship has a ring like the Enterprise, that is obscured, and the ship appears much bigger than the ship in Rademaker’s models.

    “The XCV-100 was not a warp capable ship, and the larger size was a requirement for their mission. The XCV-330 compared to the 100 seems to be a scaled down version but with very similar parameters of the nose/front end, like that was an optimized shape for some reason,” Rademaker hypothesizes. “Or maybe they just made this shape in a couple of sizes. Not unheard of in shipbuilding, some hulls in terms of hydrodynamics can be scaled up from for example 60 to 120 meters, without significant changes in characteristics.”

    In the brief glimpse we get of the ship, we notice the ID number, the American flag, and the iconic Starfleet delta (many decades before Starfleet could have actually been established).

    “The 100 probably was constructed somewhere between 2055 and 2063. Hence it still shows a US like flag alongside an UESPA logo that we also see on the Friendship One probe that was launched in 2067,” Rademaker suggests. “However, that probe does not carry any nation flags on the outside. That makes me assume that 2067 is when UESPA is well established and Earth’s unification in terms of space related things has been formalized.”

    We even see the crew’s spacesuits, which are clearly based on the prototype of NASA’s “Z2” spacesuit being developed for a potential Mars mission. In that way, the XCV-100 is a missing link, a very concrete connection between Pike’s starship Enterprise, and our own time’s NASA space program (however much longer that might last).

    Look closer though, and there’s a bit more to it than that. Through “The Sehlat Who Ate Its Tail” we are told the legends and rumors about this scavenger ship. Even the Gorn call it a monster.

    As Scott describes it, “Its needs are bottomless. All it does is consume and make itself bigger. The bigger it gets, the more it requires. Then it moves on to devour the next resource, like it will never stop.”

    When he says it, we think he’s describing an alien monster. Something consumes, destroys and assimilates everything it encounters, like the Doomsday Machine from TOS, or the Borg.

    But of course, it turns out he’s describing us – humans as they exist in the 21st century, viewed by the inhabitants of Star Trek’s perfect future.

    To a paraphrase another old Enterprise, it’s a long road getting from here to there…

    New episodes of Star Trek: Strange New Worlds premiere Thursdays on Paramount+, culminating with a finale on Sept. 11.

    The post Strange New Worlds’ XCV-100 Is a Missing Link in Star Trek History appeared first on Den of Geek.

  • Hunt for Gollum Movie Poised to Ask ‘What Does Frodo Do When He’s Happy?’

    Hunt for Gollum Movie Poised to Ask ‘What Does Frodo Do When He’s Happy?’

    “I wish the ring had never come to me. I wish none of this had happened.” When most people refer to that line, spoken by Elijah Wood as Frodo Baggins in The Lord of the Rings: The Fellowship of the Ring, they quote it to set up Ian McKellen as Gandalf the Grey’s thoughtful, resonate […]

    The post Hunt for Gollum Movie Poised to Ask ‘What Does Frodo Do When He’s Happy?’ appeared first on Den of Geek.

    This article contains spoilers for Star Trek: Strange New World season 3 episode 6.

    Star Trek: Strange New Worlds season 3 episode 6 “The Sehlat Who Ate Its Tail” concluded with one the great classic science fiction twists. The feared and near-mythical scavenger ship the Enterprise encounters, the one that had been flying through the galaxy wiping out planets and spaceships with abandon, was not a mysterious new alien threat, but in fact a long-lost space mission originally launched from Earth.

    It’s not exactly a new twist (even before Planet of the Apes did a variant on it, numerous versions of it had appeared in The Twilight Zone and beyond), and in this installment it even bordered on being a little problematic. The episode did leave you wondering if Kirk would have been quite so upset about those 7,000 deaths if the space helmet had opened to reveal a new kind of bumpy forehead.

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    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    But it also gave us a glimpse into a fascinating period in Star Trek’s future history. The 21st century of the Star Trek universe is littered with lost and doomed space missions. In Kirk’s very first adventure on screen, “Where No Man Has Gone Before,” he encountered the flight recorder of the SS Valiant, and later the space probe Nomad. The Next Generation’s crew came across the wreckage of the doomed NASA spacecraft Charybdis (as well as the corpse of its sole surviving crewmember trapped in a reconstruction of an old pulp novel). Even Voyager ran into the long-lost Mars mission Ares IV (presumably making The Martian movie’s Ares III mission Trek canon), and the experiment warp probe Friendship One.

    But even among these jaunts into the galaxy, this scavenger ship stands out thanks to what we see when the viewscreen zooms in on the remaining Earth-originating features of the ship.

    We see a familiar emblem now known as the “Starfleet Delta” (there’s a whole other article to be written about the history of that) and the letters and numbers “XCV-100.” Those numbers give that ship a lineage that leads to none other than the USS Enterprise NCC-1701 herself.

    “All these ships were called Enterprise”

    The first time those numbers appear together on screen (although too small for you to actually read) are in Star Trek: The Motion Picture. An alien entity has possessed a member of the ship’s crew (later it would turn out this entity was yet another Earth probe that had gone astray, this time the Voyager VI probe). In search of peace and understanding, the entity is given a tour of the Enterprise, including the ship’s recreation room (not to be confused with the holodeck, which was also called the recreation room in Star Trek: The Animated Series and the recent “A Space Adventure Hour.” Here the entity is shown a wall of pictures, including a sailing ship, the real-world aircraft carrier the crew would eventually break into in Star Trek IV, the prototype NASA space shuttle (which in real life was named after the fictional starship), and the Enterprise we know and love. Between those spaceships was another, never-seen-before spaceship, some previously unseen part of the Enterprise lineage.

    A small, cylindrical capsule on the end of a long rod, surrounded by a pair of large ring shapes. If viewers had been able to look closely enough, they would have seen the name Enterprise XCV 330. It was a tiny, blink-and-you’ll-miss-it detail, so naturally Trekkies have been obsessing over it for decades.

    Put a Ring on It

    That picture has its origins right at the very beginning of Star Trek’s story, when Matt Jefferies (the man who the famous “Jefferies Tubes” are named after) was sketching out potential outlines for what would eventually become the Enterprise. You could go through those sketches and find cool outlines for a dozen new sci-fi shows, but one shape that kept recurring was the idea of a ship with a large set of rings at the back – sometimes with a saucer at the front, sometimes with other shapes. But one of those discarded sketches, sketch “22L” would go on to have a far longer continuing mission.

    Mark Rademaker is a digital artist who has worked on a wide range of Star Trek projects, including several based around that very sketch.

    “About 10 years later sketch 22L got picked up again when Gene was developing a new series called ‘Starship’,” Rademaker tells us. “That series never came to fruition. But for that series Matt Jefferies did make some more detailed interior and exterior blueprints and artwork of the ‘22L’ version.”

    This new show was not going to be Star Trek, which meant its interior would have some extensive differences, even if ultimately those differences might turn out to be more cosmetic.

    Instead of a bridge based around one man in a chair, it was based around people sitting in a circle around a computer console – a design with ideas that would still find their way into Star Trek: The Next Generation’s early set designs.

    “People would not transport to a planet, but step into the ‘metafier’ (The dome on the right side of the command module) and ‘project’ themselves onto a planet,” Rademaker says. “I assume this was another cost saving mechanic, just like a transporter.”

    When Starship failed to materialize, another attempt to relaunch Star Trek with the spinoff Phase II turned into a movie production and that design finally found its way into Star Trek canon.

    “When they were building the ship wall in the rec room, Gene [Roddenberry] asked Rick Sternbach to do a high contrast ink version of a Matt Jefferies’ painting, to add onto this wall,” says Rademaker.

    The Space Cruise Liner

    For a long time that detail would remain a tantalizing tidbit of canon. For decades the only further information fans would have on the ship was the Star Trek Spaceflight Chronology. Published in 1980, written and edited by Stan Goldstein and Fred Goldstein, and illustrated by Rick Sternbach, this book was for years the “official” history of the Star Trek universe.

    This chronology, which ran from the earliest days of spaceflight to the Enterprise as depicted in the Star Trek movies, described the ring-ship Enterprise as “Declaration Class,” operating from 2123 to 2165 as an interstellar cruise liner, with three theaters, three nightclubs, and a zero-gravity gymnasium, among other things. The book also claimed it was the first kind of ship to be equipped with a subspace radio.

    That was where the ship remained in canon for decades, until 2001, with the launch of a new show chronicling the adventures of the Enterprise that came before the one in the Original Series.

    Probably correctly deciding that the show’s hero ship would need to be more recognizably “Star Trek” than the historic ring ship, the show opted for a different design, one that for some reason never made it to the rec room wall of the 1701.

    Back into the Canon

    But while the Enterprise that would appear in Star Trek: Enterprise was reassuringly saucer-and-warp-nacelle based, the show would also need other ship designs. For the first time, Vulcan starships would play a major role in the show, and such iconic aliens needed an iconic starship design.

    Like many designers before and since, their first idea was to dive into Matt Jefferies’ wastepaper basket.

    As designer Doug Drexler said later, “My main impetus was to get another classic [Matt] Jeffries concept on Star Trek as a signature ship. So the Enterprise Vulcan spaceship design ethic came from Matt Jeffries ring ship for Gene Roddenberry’s Starship!”

    Enterprise would go a step further in cementing the ring ship’s place in the canon with the episode “First Flight.” This episode provided a flashback to the early days of the warp program, where 80 years after Zefram Cochrane achieved Warp 1, Earth was still trying to get to Warp 2. We saw young Jonathan Archer competing to be the first person to command an actual starship, and are introduced to Club 602, the San Francisco bar where all the Starfleet flyboys hang out. The bar is decorated with various photos and insignias celebrating the history of flight and spaceflight, and in another blink-and-you’ll-miss-it appearance, the Enterprise XCV-330 mission patch, with a picture of the enigmatic ring ship, is right up there on the board.

    Which raises the question, once again, of how the XCV-330 fits into Star Trek’s chronology.

    “My personal theory: Somewhere between 2055 and 2110, XCV ships were developed,” suggests Rademaker. “I assume the XCV-330 was a human design based on some sub-light XCV platform but engineered to combine it with a Vulcan low warp ring template. It might be a later and perhaps even the final version of this line of ships. This would explain the rings, a rather dated cylindrical and thin internal layout, and a long neck so the crew is far away from the danger bits.”

    Relaunching the XCV-330

    Rademaker has had plenty of time to think about this. He first came into contact with the ship in a professional capacity when he met Andrew Probert, who among other things designed the Enterprise for The Motion Picture and The Next Generation, as well as the XCV-330 for Star Trek’s “Ships of the Line” calendar.

    “Andrew and I mailed back and forth about the general shapes and a lot about the details, with Andrew sketching over my renders to illustrate what direction to take,” Rademaker remembers. “This collab with Andrew really opened my eyes, I improved a lot because of it.”

    The work caught a few eyes, including that of modeling company QMx. They asked Rademaker for a file of the 3D model so that they could use it to create an “Artisan model”.

    “Later, when I sat in the cinema, I found out that QMx used the model to do a prop for Into Darkness!” Rademaker says.

    The miniature appears on Admiral Marcus’s desk, between the real-life Ares V rocket and Zefram Cochrane’s experimental warp ship “The Phoenix.” This places it before humans achieve lightspeed. According to the QMx website (which is sadly no longer online), this Enterprise was “Earth’s first sublight, interplanetary, and interstellar space vehicle.”

    Rakemaker’s model would continue its voyages, with Eaglemoss using it as the basis for their own Enterprise XCV-330 miniature. Most recently, in 2023, 100 years before the launch of this Enterprise according to the Spaceflight Chronology, Rademaker was recruited to work on the ring ship once again.

    “I was just about to do a refit on this ship to make it compatible with my current render software when Mike Okuda reached out and asked me if I could model the bridge for the Roddenberry Archive. Great gig!” Rademaker says.

    You can visit Rademaker’s reconstruction of this Enterprise, inside and out, at the Rodenberry Archive, including an explorable 3D reconstruction of its bridge and “metafier” room, based on Jefferies’ blueprints from the defunct Starship show.

    The model even gave the ship its first actual appearance, depicting its eventual demise in the short film “Memory Wall.” Rademaker has also continued working with the ring ship shape for NASA. You see, the workings of Star Trek’s warp drive are very close to the ideas of physicist Miguel Alcubierre. His theoretical “Alcubierre drive” would be driven by an engine that is most likely, you guessed it, ring shaped.

    “In 2011 Dr. Harold ‘Sonny’ White (Then working at NASA) asked me to modify the XCV-330 to create a ship for STEM outreach,” Rademaker shares. “We eventually decided to do a whole new ringship that would conform better to his theory. (The IXS-110 aka IXS Enterprise.)  The idea was never to present that ship as an actual new NASA Starship, more like a good motivator for students to get into STEM/STEAM, but the media decided otherwise. It was good fun.”

    The Continuing Voyages

    The ring ship design is finding its way into Star Trek shows for the first time as well. As Star Trek: Lower Decks drew to a close last year, with what is now a Hugo award-winning finale. The story featured an alternate 21st century, parallel universe traversing ship called the USS Beagle. Its design was clearly a variation of the Enterprise XCV-330, with some extra solar panels and added details, and a nifty new landing mechanism.

    And finally, we come to the XCV-100 in last week’s episode of Strange New Worlds. It gives us a lot of clues about how the ring ship Enterprise fits into Star Trek history. If this ship has a ring like the Enterprise, that is obscured, and the ship appears much bigger than the ship in Rademaker’s models.

    “The XCV-100 was not a warp capable ship, and the larger size was a requirement for their mission. The XCV-330 compared to the 100 seems to be a scaled down version but with very similar parameters of the nose/front end, like that was an optimized shape for some reason,” Rademaker hypothesizes. “Or maybe they just made this shape in a couple of sizes. Not unheard of in shipbuilding, some hulls in terms of hydrodynamics can be scaled up from for example 60 to 120 meters, without significant changes in characteristics.”

    In the brief glimpse we get of the ship, we notice the ID number, the American flag, and the iconic Starfleet delta (many decades before Starfleet could have actually been established).

    “The 100 probably was constructed somewhere between 2055 and 2063. Hence it still shows a US like flag alongside an UESPA logo that we also see on the Friendship One probe that was launched in 2067,” Rademaker suggests. “However, that probe does not carry any nation flags on the outside. That makes me assume that 2067 is when UESPA is well established and Earth’s unification in terms of space related things has been formalized.”

    We even see the crew’s spacesuits, which are clearly based on the prototype of NASA’s “Z2” spacesuit being developed for a potential Mars mission. In that way, the XCV-100 is a missing link, a very concrete connection between Pike’s starship Enterprise, and our own time’s NASA space program (however much longer that might last).

    Look closer though, and there’s a bit more to it than that. Through “The Sehlat Who Ate Its Tail” we are told the legends and rumors about this scavenger ship. Even the Gorn call it a monster.

    As Scott describes it, “Its needs are bottomless. All it does is consume and make itself bigger. The bigger it gets, the more it requires. Then it moves on to devour the next resource, like it will never stop.”

    When he says it, we think he’s describing an alien monster. Something consumes, destroys and assimilates everything it encounters, like the Doomsday Machine from TOS, or the Borg.

    But of course, it turns out he’s describing us – humans as they exist in the 21st century, viewed by the inhabitants of Star Trek’s perfect future.

    To a paraphrase another old Enterprise, it’s a long road getting from here to there…

    New episodes of Star Trek: Strange New Worlds premiere Thursdays on Paramount+, culminating with a finale on Sept. 11.

    The post Strange New Worlds’ XCV-100 Is a Missing Link in Star Trek History appeared first on Den of Geek.