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  • User Research Is Storytelling

    User Research Is Storytelling

    Ever since I was a boy, I’ve been fascinated with movies. I loved the characters and the excitement—but most of all the stories. I wanted to be an actor. And I believed that I’d get to do the things that Indiana Jones did and go on exciting adventures. I even dreamed up ideas for movies that my friends and I could make and star in. But they never went any further. I did, however, end up working in user experience (UX). Now, I realize that there’s an element of theater to UX—I hadn’t really considered it before, but user research is storytelling. And to get the most out of user research, you need to tell a good story where you bring stakeholders—the product team and decision makers—along and get them interested in learning more.

    Think of your favorite movie. More than likely it follows a three-act structure that’s commonly seen in storytelling: the setup, the conflict, and the resolution. The first act shows what exists today, and it helps you get to know the characters and the challenges and problems that they face. Act two introduces the conflict, where the action is. Here, problems grow or get worse. And the third and final act is the resolution. This is where the issues are resolved and the characters learn and change. I believe that this structure is also a great way to think about user research, and I think that it can be especially helpful in explaining user research to others.

    Use storytelling as a structure to do research

    It’s sad to say, but many have come to see research as being expendable. If budgets or timelines are tight, research tends to be one of the first things to go. Instead of investing in research, some product managers rely on designers or—worse—their own opinion to make the “right” choices for users based on their experience or accepted best practices. That may get teams some of the way, but that approach can so easily miss out on solving users’ real problems. To remain user-centered, this is something we should avoid. User research elevates design. It keeps it on track, pointing to problems and opportunities. Being aware of the issues with your product and reacting to them can help you stay ahead of your competitors.

    In the three-act structure, each act corresponds to a part of the process, and each part is critical to telling the whole story. Let’s look at the different acts and how they align with user research.

    Act one: setup

    The setup is all about understanding the background, and that’s where foundational research comes in. Foundational research (also called generative, discovery, or initial research) helps you understand users and identify their problems. You’re learning about what exists today, the challenges users have, and how the challenges affect them—just like in the movies. To do foundational research, you can conduct contextual inquiries or diary studies (or both!), which can help you start to identify problems as well as opportunities. It doesn’t need to be a huge investment in time or money.

    Erika Hall writes about minimum viable ethnography, which can be as simple as spending 15 minutes with a user and asking them one thing: “‘Walk me through your day yesterday.’ That’s it. Present that one request. Shut up and listen to them for 15 minutes. Do your damndest to keep yourself and your interests out of it. Bam, you’re doing ethnography.” According to Hall, [This] will probably prove quite illuminating. In the highly unlikely case that you didn’t learn anything new or useful, carry on with enhanced confidence in your direction.”  

    This makes total sense to me. And I love that this makes user research so accessible. You don’t need to prepare a lot of documentation; you can just recruit participants and do it! This can yield a wealth of information about your users, and it’ll help you better understand them and what’s going on in their lives. That’s really what act one is all about: understanding where users are coming from. 

    Jared Spool talks about the importance of foundational research and how it should form the bulk of your research. If you can draw from any additional user data that you can get your hands on, such as surveys or analytics, that can supplement what you’ve heard in the foundational studies or even point to areas that need further investigation. Together, all this data paints a clearer picture of the state of things and all its shortcomings. And that’s the beginning of a compelling story. It’s the point in the plot where you realize that the main characters—or the users in this case—are facing challenges that they need to overcome. Like in the movies, this is where you start to build empathy for the characters and root for them to succeed. And hopefully stakeholders are now doing the same. Their sympathy may be with their business, which could be losing money because users can’t complete certain tasks. Or maybe they do empathize with users’ struggles. Either way, act one is your initial hook to get the stakeholders interested and invested.

    Once stakeholders begin to understand the value of foundational research, that can open doors to more opportunities that involve users in the decision-making process. And that can guide product teams toward being more user-centered. This benefits everyone—users, the product, and stakeholders. It’s like winning an Oscar in movie terms—it often leads to your product being well received and successful. And this can be an incentive for stakeholders to repeat this process with other products. Storytelling is the key to this process, and knowing how to tell a good story is the only way to get stakeholders to really care about doing more research. 

    This brings us to act two, where you iteratively evaluate a design or concept to see whether it addresses the issues.

    Act two: conflict

    Act two is all about digging deeper into the problems that you identified in act one. This usually involves directional research, such as usability tests, where you assess a potential solution (such as a design) to see whether it addresses the issues that you found. The issues could include unmet needs or problems with a flow or process that’s tripping users up. Like act two in a movie, more issues will crop up along the way. It’s here that you learn more about the characters as they grow and develop through this act. 

    Usability tests should typically include around five participants according to Jakob Nielsen, who found that that number of users can usually identify most of the problems: “As you add more and more users, you learn less and less because you will keep seeing the same things again and again… After the fifth user, you are wasting your time by observing the same findings repeatedly but not learning much new.” 

    There are parallels with storytelling here too; if you try to tell a story with too many characters, the plot may get lost. Having fewer participants means that each user’s struggles will be more memorable and easier to relay to other stakeholders when talking about the research. This can help convey the issues that need to be addressed while also highlighting the value of doing the research in the first place.

    Researchers have run usability tests in person for decades, but you can also conduct usability tests remotely using tools like Microsoft Teams, Zoom, or other teleconferencing software. This approach has become increasingly popular since the beginning of the pandemic, and it works well. You can think of in-person usability tests like going to a play and remote sessions as more like watching a movie. There are advantages and disadvantages to each. In-person usability research is a much richer experience. Stakeholders can experience the sessions with other stakeholders. You also get real-time reactions—including surprise, agreement, disagreement, and discussions about what they’re seeing. Much like going to a play, where audiences get to take in the stage, the costumes, the lighting, and the actors’ interactions, in-person research lets you see users up close, including their body language, how they interact with the moderator, and how the scene is set up.

    If in-person usability testing is like watching a play—staged and controlled—then conducting usability testing in the field is like immersive theater where any two sessions might be very different from one another. You can take usability testing into the field by creating a replica of the space where users interact with the product and then conduct your research there. Or you can go out to meet users at their location to do your research. With either option, you get to see how things work in context, things come up that wouldn’t have in a lab environment—and conversion can shift in entirely different directions. As researchers, you have less control over how these sessions go, but this can sometimes help you understand users even better. Meeting users where they are can provide clues to the external forces that could be affecting how they use your product. In-person usability tests provide another level of detail that’s often missing from remote usability tests. 

    That’s not to say that the “movies”—remote sessions—aren’t a good option. Remote sessions can reach a wider audience. They allow a lot more stakeholders to be involved in the research and to see what’s going on. And they open the doors to a much wider geographical pool of users. But with any remote session there is the potential of time wasted if participants can’t log in or get their microphone working. 

    The benefit of usability testing, whether remote or in person, is that you get to see real users interact with the designs in real time, and you can ask them questions to understand their thought processes and grasp of the solution. This can help you not only identify problems but also glean why they’re problems in the first place. Furthermore, you can test hypotheses and gauge whether your thinking is correct. By the end of the sessions, you’ll have a much clearer picture of how usable the designs are and whether they work for their intended purposes. Act two is the heart of the story—where the excitement is—but there can be surprises too. This is equally true of usability tests. Often, participants will say unexpected things, which change the way that you look at things—and these twists in the story can move things in new directions. 

    Unfortunately, user research is sometimes seen as expendable. And too often usability testing is the only research process that some stakeholders think that they ever need. In fact, if the designs that you’re evaluating in the usability test aren’t grounded in a solid understanding of your users (foundational research), there’s not much to be gained by doing usability testing in the first place. That’s because you’re narrowing the focus of what you’re getting feedback on, without understanding the users’ needs. As a result, there’s no way of knowing whether the designs might solve a problem that users have. It’s only feedback on a particular design in the context of a usability test.  

    On the other hand, if you only do foundational research, while you might have set out to solve the right problem, you won’t know whether the thing that you’re building will actually solve that. This illustrates the importance of doing both foundational and directional research. 

    In act two, stakeholders will—hopefully—get to watch the story unfold in the user sessions, which creates the conflict and tension in the current design by surfacing their highs and lows. And in turn, this can help motivate stakeholders to address the issues that come up.

    Act three: resolution

    While the first two acts are about understanding the background and the tensions that can propel stakeholders into action, the third part is about resolving the problems from the first two acts. While it’s important to have an audience for the first two acts, it’s crucial that they stick around for the final act. That means the whole product team, including developers, UX practitioners, business analysts, delivery managers, product managers, and any other stakeholders that have a say in the next steps. It allows the whole team to hear users’ feedback together, ask questions, and discuss what’s possible within the project’s constraints. And it lets the UX research and design teams clarify, suggest alternatives, or give more context behind their decisions. So you can get everyone on the same page and get agreement on the way forward.

    This act is mostly told in voiceover with some audience participation. The researcher is the narrator, who paints a picture of the issues and what the future of the product could look like given the things that the team has learned. They give the stakeholders their recommendations and their guidance on creating this vision.

    Nancy Duarte in the Harvard Business Review offers an approach to structuring presentations that follow a persuasive story. “The most effective presenters use the same techniques as great storytellers: By reminding people of the status quo and then revealing the path to a better way, they set up a conflict that needs to be resolved,” writes Duarte. “That tension helps them persuade the audience to adopt a new mindset or behave differently.”

    This type of structure aligns well with research results, and particularly results from usability tests. It provides evidence for “what is”—the problems that you’ve identified. And “what could be”—your recommendations on how to address them. And so on and so forth.

    You can reinforce your recommendations with examples of things that competitors are doing that could address these issues or with examples where competitors are gaining an edge. Or they can be visual, like quick mockups of how a new design could look that solves a problem. These can help generate conversation and momentum. And this continues until the end of the session when you’ve wrapped everything up in the conclusion by summarizing the main issues and suggesting a way forward. This is the part where you reiterate the main themes or problems and what they mean for the product—the denouement of the story. This stage gives stakeholders the next steps and hopefully the momentum to take those steps!

    While we are nearly at the end of this story, let’s reflect on the idea that user research is storytelling. All the elements of a good story are there in the three-act structure of user research: 

    • Act one: You meet the protagonists (the users) and the antagonists (the problems affecting users). This is the beginning of the plot. In act one, researchers might use methods including contextual inquiry, ethnography, diary studies, surveys, and analytics. The output of these methods can include personas, empathy maps, user journeys, and analytics dashboards.
    • Act two: Next, there’s character development. There’s conflict and tension as the protagonists encounter problems and challenges, which they must overcome. In act two, researchers might use methods including usability testing, competitive benchmarking, and heuristics evaluation. The output of these can include usability findings reports, UX strategy documents, usability guidelines, and best practices.
    • Act three: The protagonists triumph and you see what a better future looks like. In act three, researchers may use methods including presentation decks, storytelling, and digital media. The output of these can be: presentation decks, video clips, audio clips, and pictures. 

    The researcher has multiple roles: they’re the storyteller, the director, and the producer. The participants have a small role, but they are significant characters (in the research). And the stakeholders are the audience. But the most important thing is to get the story right and to use storytelling to tell users’ stories through research. By the end, the stakeholders should walk away with a purpose and an eagerness to resolve the product’s ills. 

    So the next time that you’re planning research with clients or you’re speaking to stakeholders about research that you’ve done, think about how you can weave in some storytelling. Ultimately, user research is a win-win for everyone, and you just need to get stakeholders interested in how the story ends.

  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    As a product builder over too many years to mention, I’ve lost count of the number of times I’ve seen promising ideas go from zero to hero in a few weeks, only to fizzle out within months.

    Financial products, which is the field I work in, are no exception. With people’s real hard-earned money on the line, user expectations running high, and a crowded market, it’s tempting to throw as many features at the wall as possible and hope something sticks. But this approach is a recipe for disaster. Here’s why:

    The pitfalls of feature-first development

    When you start building a financial product from the ground up, or are migrating existing customer journeys from paper or telephony channels onto online banking or mobile apps, it’s easy to get caught up in the excitement of creating new features. You might think, “If I can just add one more thing that solves this particular user problem, they’ll love me!” But what happens when you inevitably hit a roadblock because the narcs (your security team!) don’t like it? When a hard-fought feature isn’t as popular as you thought, or it breaks due to unforeseen complexity?

    This is where the concept of Minimum Viable Product (MVP) comes in. Jason Fried’s book Getting Real and his podcast Rework often touch on this idea, even if he doesn’t always call it that. An MVP is a product that provides just enough value to your users to keep them engaged, but not so much that it becomes overwhelming or difficult to maintain. It sounds like an easy concept but it requires a razor sharp eye, a ruthless edge and having the courage to stick by your opinion because it is easy to be seduced by “the Columbo Effect”… when there’s always “just one more thing…” that someone wants to add.

    The problem with most finance apps, however, is that they often become a reflection of the internal politics of the business rather than an experience solely designed around the customer. This means that the focus is on delivering as many features and functionalities as possible to satisfy the needs and desires of competing internal departments, rather than providing a clear value proposition that is focused on what the people out there in the real world want. As a result, these products can very easily bloat to become a mixed bag of confusing, unrelated and ultimately unlovable customer experiences—a feature salad, you might say.

    The importance of bedrock

    So what’s a better approach? How can we build products that are stable, user-friendly, and—most importantly—stick?

    That’s where the concept of “bedrock” comes in. Bedrock is the core element of your product that truly matters to users. It’s the fundamental building block that provides value and stays relevant over time.

    In the world of retail banking, which is where I work, the bedrock has got to be in and around the regular servicing journeys. People open their current account once in a blue moon but they look at it every day. They sign up for a credit card every year or two, but they check their balance and pay their bill at least once a month.

    Identifying the core tasks that people want to do and then relentlessly striving to make them easy to do, dependable, and trustworthy is where the gravy’s at.

    But how do you get to bedrock? By focusing on the “MVP” approach, prioritizing simplicity, and iterating towards a clear value proposition. This means cutting out unnecessary features and focusing on delivering real value to your users.

    It also means having some guts, because your colleagues might not always instantly share your vision to start with. And controversially, sometimes it can even mean making it clear to customers that you’re not going to come to their house and make their dinner. The occasional “opinionated user interface design” (i.e. clunky workaround for edge cases) might sometimes be what you need to use to test a concept or buy you space to work on something more important.

    Practical strategies for building financial products that stick

    So what are the key strategies I’ve learned from my own experience and research?

    1. Start with a clear “why”: What problem are you trying to solve? For whom? Make sure your mission is crystal clear before building anything. Make sure it aligns with your company’s objectives, too.
    2. Focus on a single, core feature and obsess on getting that right before moving on to something else: Resist the temptation to add too many features at once. Instead, choose one that delivers real value and iterate from there.
    3. Prioritize simplicity over complexity: Less is often more when it comes to financial products. Cut out unnecessary bells and whistles and keep the focus on what matters most.
    4. Embrace continuous iteration: Bedrock isn’t a fixed destination—it’s a dynamic process. Continuously gather user feedback, refine your product, and iterate towards that bedrock state.
    5. Stop, look and listen: Don’t just test your product as part of your delivery process—test it repeatedly in the field. Use it yourself. Run A/B tests. Gather user feedback. Talk to people who use it, and refine accordingly.

    The bedrock paradox

    There’s an interesting paradox at play here: building towards bedrock means sacrificing some short-term growth potential in favour of long-term stability. But the payoff is worth it—products built with a focus on bedrock will outlast and outperform their competitors, and deliver sustained value to users over time.

    So, how do you start your journey towards bedrock? Take it one step at a time. Start by identifying those core elements that truly matter to your users. Focus on building and refining a single, powerful feature that delivers real value. And above all, test obsessively—for, in the words of Abraham Lincoln, Alan Kay, or Peter Drucker (whomever you believe!!), “The best way to predict the future is to create it.”

  • An Holistic Framework for Shared Design Leadership

    An Holistic Framework for Shared Design Leadership

    Picture this: You’re in a meeting room at your tech company, and two people are having what looks like the same conversation about the same design problem. One is talking about whether the team has the right skills to tackle it. The other is diving deep into whether the solution actually solves the user’s problem. Same room, same problem, completely different lenses.

    This is the beautiful, sometimes messy reality of having both a Design Manager and a Lead Designer on the same team. And if you’re wondering how to make this work without creating confusion, overlap, or the dreaded “too many cooks” scenario, you’re asking the right question.

    The traditional answer has been to draw clean lines on an org chart. The Design Manager handles people, the Lead Designer handles craft. Problem solved, right? Except clean org charts are fantasy. In reality, both roles care deeply about team health, design quality, and shipping great work. 

    The magic happens when you embrace the overlap instead of fighting it—when you start thinking of your design org as a design organism.

    The Anatomy of a Healthy Design Team

    Here’s what I’ve learned from years of being on both sides of this equation: think of your design team as a living organism. The Design Manager tends to the mind (the psychological safety, the career growth, the team dynamics). The Lead Designer tends to the body (the craft skills, the design standards, the hands-on work that ships to users).

    But just like mind and body aren’t completely separate systems, so, too, do these roles overlap in important ways. You can’t have a healthy person without both working in harmony. The trick is knowing where those overlaps are and how to navigate them gracefully.

    When we look at how healthy teams actually function, three critical systems emerge. Each requires both roles to work together, but with one taking primary responsibility for keeping that system strong.

    The Nervous System: People & Psychology

    Primary caretaker: Design Manager
    Supporting role: Lead Designer

    The nervous system is all about signals, feedback, and psychological safety. When this system is healthy, information flows freely, people feel safe to take risks, and the team can adapt quickly to new challenges.

    The Design Manager is the primary caretaker here. They’re monitoring the team’s psychological pulse, ensuring feedback loops are healthy, and creating the conditions for people to grow. They’re hosting career conversations, managing workload, and making sure no one burns out.

    But the Lead Designer plays a crucial supporting role. They’re providing sensory input about craft development needs, spotting when someone’s design skills are stagnating, and helping identify growth opportunities that the Design Manager might miss.

    Design Manager tends to:

    • Career conversations and growth planning
    • Team psychological safety and dynamics
    • Workload management and resource allocation
    • Performance reviews and feedback systems
    • Creating learning opportunities

    Lead Designer supports by:

    • Providing craft-specific feedback on team member development
    • Identifying design skill gaps and growth opportunities
    • Offering design mentorship and guidance
    • Signaling when team members are ready for more complex challenges

    The Muscular System: Craft & Execution

    Primary caretaker: Lead Designer
    Supporting role: Design Manager

    The muscular system is about strength, coordination, and skill development. When this system is healthy, the team can execute complex design work with precision, maintain consistent quality, and adapt their craft to new challenges.

    The Lead Designer is the primary caretaker here. They’re setting design standards, providing craft coaching, and ensuring that shipping work meets the quality bar. They’re the ones who can tell you if a design decision is sound or if we’re solving the right problem.

    But the Design Manager plays a crucial supporting role. They’re ensuring the team has the resources and support to do their best craft work, like proper nutrition and recovery time for an athlete.

    Lead Designer tends to:

    • Definition of design standards and system usage
    • Feedback on what design work meets the standard
    • Experience direction for the product
    • Design decisions and product-wide alignment
    • Innovation and craft advancement

    Design Manager supports by:

    • Ensuring design standards are understood and adopted across the team
    • Confirming experience direction is being followed
    • Supporting practices and systems that scale without bottlenecking
    • Facilitating design alignment across teams
    • Providing resources and removing obstacles to great craft work

    The Circulatory System: Strategy & Flow

    Shared caretakers: Both Design Manager and Lead Designer

    The circulatory system is about how information, decisions, and energy flow through the team. When this system is healthy, strategic direction is clear, priorities are aligned, and the team can respond quickly to new opportunities or challenges.

    This is where true partnership happens. Both roles are responsible for keeping the circulation strong, but they’re bringing different perspectives to the table.

    Lead Designer contributes:

    • User needs are met by the product
    • Overall product quality and experience
    • Strategic design initiatives
    • Research-based user needs for each initiative

    Design Manager contributes:

    • Communication to team and stakeholders
    • Stakeholder management and alignment
    • Cross-functional team accountability
    • Strategic business initiatives

    Both collaborate on:

    • Co-creation of strategy with leadership
    • Team goals and prioritization approach
    • Organizational structure decisions
    • Success measures and frameworks

    Keeping the Organism Healthy

    The key to making this partnership sing is understanding that all three systems need to work together. A team with great craft skills but poor psychological safety will burn out. A team with great culture but weak craft execution will ship mediocre work. A team with both but poor strategic circulation will work hard on the wrong things.

    Be Explicit About Which System You’re Tending

    When you’re in a meeting about a design problem, it helps to acknowledge which system you’re primarily focused on. “I’m thinking about this from a team capacity perspective” (nervous system) or “I’m looking at this through the lens of user needs” (muscular system) gives everyone context for your input.

    This isn’t about staying in your lane. It’s about being transparent as to which lens you’re using, so the other person knows how to best add their perspective.

    Create Healthy Feedback Loops

    The most successful partnerships I’ve seen establish clear feedback loops between the systems:

    Nervous system signals to muscular system: “The team is struggling with confidence in their design skills” → Lead Designer provides more craft coaching and clearer standards.

    Muscular system signals to nervous system: “The team’s craft skills are advancing faster than their project complexity” → Design Manager finds more challenging growth opportunities.

    Both systems signal to circulatory system: “We’re seeing patterns in team health and craft development that suggest we need to adjust our strategic priorities.”

    Handle Handoffs Gracefully

    The most critical moments in this partnership are when something moves from one system to another. This might be when a design standard (muscular system) needs to be rolled out across the team (nervous system), or when a strategic initiative (circulatory system) needs specific craft execution (muscular system).

    Make these transitions explicit. “I’ve defined the new component standards. Can you help me think through how to get the team up to speed?” or “We’ve agreed on this strategic direction. I’m going to focus on the specific user experience approach from here.”

    Stay Curious, Not Territorial

    The Design Manager who never thinks about craft, or the Lead Designer who never considers team dynamics, is like a doctor who only looks at one body system. Great design leadership requires both people to care about the whole organism, even when they’re not the primary caretaker.

    This means asking questions rather than making assumptions. “What do you think about the team’s craft development in this area?” or “How do you see this impacting team morale and workload?” keeps both perspectives active in every decision.

    When the Organism Gets Sick

    Even with clear roles, this partnership can go sideways. Here are the most common failure modes I’ve seen:

    System Isolation

    The Design Manager focuses only on the nervous system and ignores craft development. The Lead Designer focuses only on the muscular system and ignores team dynamics. Both people retreat to their comfort zones and stop collaborating.

    The symptoms: Team members get mixed messages, work quality suffers, morale drops.

    The treatment: Reconnect around shared outcomes. What are you both trying to achieve? Usually it’s great design work that ships on time from a healthy team. Figure out how both systems serve that goal.

    Poor Circulation

    Strategic direction is unclear, priorities keep shifting, and neither role is taking responsibility for keeping information flowing.

    The symptoms: Team members are confused about priorities, work gets duplicated or dropped, deadlines are missed.

    The treatment: Explicitly assign responsibility for circulation. Who’s communicating what to whom? How often? What’s the feedback loop?

    Autoimmune Response

    One person feels threatened by the other’s expertise. The Design Manager thinks the Lead Designer is undermining their authority. The Lead Designer thinks the Design Manager doesn’t understand craft.

    The symptoms: Defensive behavior, territorial disputes, team members caught in the middle.

    The treatment: Remember that you’re both caretakers of the same organism. When one system fails, the whole team suffers. When both systems are healthy, the team thrives.

    The Payoff

    Yes, this model requires more communication. Yes, it requires both people to be secure enough to share responsibility for team health. But the payoff is worth it: better decisions, stronger teams, and design work that’s both excellent and sustainable.

    When both roles are healthy and working well together, you get the best of both worlds: deep craft expertise and strong people leadership. When one person is out sick, on vacation, or overwhelmed, the other can help maintain the team’s health. When a decision requires both the people perspective and the craft perspective, you’ve got both right there in the room.

    Most importantly, the framework scales. As your team grows, you can apply the same system thinking to new challenges. Need to launch a design system? Lead Designer tends to the muscular system (standards and implementation), Design Manager tends to the nervous system (team adoption and change management), and both tend to circulation (communication and stakeholder alignment).

    The Bottom Line

    The relationship between a Design Manager and Lead Designer isn’t about dividing territories. It’s about multiplying impact. When both roles understand they’re tending to different aspects of the same healthy organism, magic happens.

    The mind and body work together. The team gets both the strategic thinking and the craft excellence they need. And most importantly, the work that ships to users benefits from both perspectives.

    So the next time you’re in that meeting room, wondering why two people are talking about the same problem from different angles, remember: you’re watching shared leadership in action. And if it’s working well, both the mind and body of your design team are getting stronger.

  • Design Dialects: Breaking the Rules, Not the System

    Design Dialects: Breaking the Rules, Not the System

    “Language is not merely a set of unrelated sounds, clauses, rules, and meanings; it is a totally coherent system bound to context and behavior.” — Kenneth L. Pike

    The web has accents. So should our design systems.

    Design Systems as Living Languages

    Design systems aren’t component libraries—they’re living languages. Tokens are phonemes, components are words, patterns are phrases, layouts are sentences. The conversations we build with users become the stories our products tell.

    But here’s what we’ve forgotten: the more fluently a language is spoken, the more accents it can support without losing meaning. English in Scotland differs from English in Sydney, yet both are unmistakably English. The language adapts to context while preserving core meaning. This couldn’t be more obvious to me, a Brazilian Portuguese speaker, who learned English with an American accent, and lives in Sydney.

    Our design systems must work the same way. Rigid adherence to visual rules creates brittle systems that break under contextual pressure. Fluent systems bend without breaking.

    Consistency becomes a prison

    The promise of design systems was simple: consistent components would accelerate development and unify experiences. But as systems matured and products grew more complex, that promise has become a prison. Teams file “exception” requests by the hundreds. Products launch with workarounds instead of system components. Designers spend more time defending consistency than solving user problems.

    Our design systems must learn to speak dialects.

    A design dialect is a systematic adaptation of a design system that maintains core principles while developing new patterns for specific contexts. Unlike one-off customizations or brand themes, dialects preserve the system’s essential grammar while expanding its vocabulary to serve different users, environments, or constraints.

    When Perfect Consistency Fails

    At Booking.com, I learned this lesson the hard way. We A/B-tested everything—color, copy, button shapes, even logo colors. As a professional with a graphic design education and experience building brand style guides, I found this shocking. While everyone fell in love with Airbnb’s pristine design system, Booking grew into a giant without ever considering visual consistency.  

    The chaos taught me something profound: consistency isn’t ROI; solved problems are.

    At Shopify. Polaris () was our crown jewel—a mature design language perfect for merchants on laptops. As a product team, we were expected to adopt Polaris as-is. Then my fulfillment team hit an “Oh, Ship!” moment, as we faced the challenge of building an app for warehouse pickers using our interface on shared, battered Android scanners in dim aisles, wearing thick gloves, scanning dozens of items per minute, many with limited levels of English understanding.

    Task completion with standard Polaris: 0%.

    Every component that worked beautifully for merchants failed completely for pickers. White backgrounds created glare. 44px tap targets were invisible to gloved fingers. Sentence-case labels took too long to parse. Multi-step flows confused non-native speakers.

    We faced a choice: abandon Polaris entirely, or teach it to speak warehouse.

    The Birth of a Dialect

    We chose evolution over revolution. Working within Polaris’s core principles—clarity, efficiency, consistency—we developed what we now call a design dialect:

    ConstraintFluent MoveRationale
    Glare & low lightDark surfaces + light textReduce glare on low-DPI screens
    Gloves & haste90px tap targets (~2cm)Accommodate thick gloves
    MultilingualSingle-task screens, plain languageReduce cognitive load

    Result: Task completion jumped from 0% to 100%. Onboarding time dropped from three weeks to one shift.

    This wasn’t customization or theming—this was a dialect: a systematic adaptation that maintained Polaris’s core grammar while developing new vocabulary for a specific context. Polaris hadn’t failed; it had learned to speak warehouse.

    The Flexibility Framework

    At Atlassian, working on the Jira platform—itself a system within the larger Atlassian system—I pushed for formalizing this insight. With dozens of products sharing a design language across different codebases, we needed systematic flexibility so we built directly into our ways of working. The old model—exception requests and special approvals—was failing at scale.

    We developed the Flexibility Framework to help designers define how flexible they wanted their components to be:

    TierActionOwnership
    ConsistentAdopt unchangedPlatform locks design + code
    OpinionatedAdapt within boundsPlatform provides smart defaults, products customize
    FlexibleExtend freelyPlatform defines behavior, products own presentation

    During a navigation redesign, we tiered every element. Logo and global search stayed Consistent. Breadcrumbs and contextual actions became Flexible. Product teams could immediately see where innovation was welcome and where consistency mattered.

    The Decision Ladder

    Flexibility needs boundaries. We created a simple ladder for evaluating when rules should bend:

    Good: Ship with existing system components. Fast, consistent, proven.

    Better: Stretch a component slightly. Document the change. Contribute improvements back to the system for all to use.

    Best: Prototype the ideal experience first. If user testing validates the benefit, update the system to support it.

    The key question: “Which option lets users succeed fastest?”

    Rules are tools, not relics.

    Unity Beats Uniformity

    Gmail, Drive, and Maps are unmistakably Google—yet each speaks with its own accent. They achieve unity through shared principles, not cloned components. One extra week of debate over button color costs roughly $30K in engineer time.

    Unity is a brand outcome; fluency is a user outcome. When the two clash, side with the user.

    Governance Without Gates

    How do you maintain coherence while enabling dialects? Treat your system like a living vocabulary:

    Document every deviation – e.g., dialects/warehouse.md with before/after screenshots and rationale.

    Promote shared patterns – when three teams adopt a dialect independently, review it for core inclusion.

    Deprecate with context – retire old idioms via flags and migration notes, never a big-bang purge.

    A living dictionary scales better than a frozen rulebook.

    Start Small: Your First Dialect

    Ready to introduce dialects? Start with one broken experience:

    This week: Find one user flow where perfect consistency blocks task completion. Could be mobile users struggling with desktop-sized components, or accessibility needs your standard patterns don’t address.

    Document the context: What makes standard patterns fail here? Environmental constraints? User capabilities? Task urgency?

    Design one systematic change: Focus on behavior over aesthetics. If gloves are the problem, bigger targets aren’t “”breaking the system””—they’re serving the user. Earn the variations and make them intentional.

    Test and measure: Does the change improve task completion? Time to productivity? User satisfaction?

    Show the savings: If that dialect frees even half a sprint, fluency has paid for itself.

    Beyond the Component Library

    We’re not managing design systems anymore—we’re cultivating design languages. Languages that grow with their speakers. Languages that develop accents without losing meaning. Languages that serve human needs over aesthetic ideals.

    The warehouse workers who went from 0% to 100% task completion didn’t care that our buttons broke the style guide. They cared that the buttons finally worked.

    Your users feel the same way. Give your system permission to speak their language.

  • Design for Amiability: Lessons from Vienna

    Design for Amiability: Lessons from Vienna

    Today’s web is not always an amiable place. Sites greet you with a popover that demands assent to their cookie policy, and leave you with Taboola ads promising “One Weird Trick!” to cure your ailments. Social media sites are tuned for engagement, and few things are more engaging than a fight. Today it seems that people want to quarrel; I have seen flame wars among birders.  

    These tensions are often at odds with a site’s goals. If we are providing support and advice to customers, we don’t want those customers to wrangle with each other. If we offer news about the latest research, we want readers to feel at ease; if we promote upcoming marches, we want our core supporters to feel comfortable and we want curious newcomers to feel welcome. 

    In a study for a conference on the History of the Web, I looked to the origins of Computer Science in Vienna (1928-1934)  for a case study of the importance of amiability in a research community and the disastrous consequences of its loss. That story has interesting implications for web environments that promote amiable interaction among disparate, difficult (and sometimes disagreeable) people.

    The Vienna Circle

    Though people had been thinking about calculating engines and thinking machines from antiquity, Computing really got going in Depression-era Vienna.  The people who worked out the theory had no interest in building machines; they wanted to puzzle out the limits of reason in the absence of divine authority. If we could not rely on God or Aristotle to tell us how to think, could we instead build arguments that were self-contained and demonstrably correct? Can we be sure that mathematics is consistent? Are there things that are true but that cannot be expressed in language? 

    The core ideas were worked out in the weekly meetings (Thursdays at 6) of a group remembered as the Vienna Circle. They got together in the office of Professor Moritz Schlick at the University of Vienna to discuss problems in philosophy, math, and language. The intersection of physics and philosophy had long been a specialty of this Vienna department, and this work had placed them among the world leaders.  Schlick’s colleague Hans Hahn was a central participant, and by 1928 Hahn brought along his graduate students Karl Menger and Kurt Gödel. Other frequent participants included philosopher Rudolf Carnap, psychologist Karl Popper, economist Ludwig von Mises (brought by his brother Frederick, a physicist),  graphic designer Otto Neurath (inventor of infographics), and architect Josef Frank (brought by his physicist brother, Phillip).  Out-of-town visitors often joined, including the young Johnny von Neumann, Alfred Tarski, and the irascible Ludwig Wittgenstein. 

    When Schlick’s office grew too dim, participants adjourned to a nearby café for additional discussion with an even larger circle of participants.  This convivial circle was far from unique.  An intersecting circle–Neurath, von Mises, Oskar Morgenstern–established the Austrian School of free-market economics. There were theatrical circles (Peter Lorre, Hedy Lamarr, Max Reinhardt), and literary circles. The café was where things happened.

    The interdisciplinarity of the group posed real challenges of temperament and understanding. Personalities were often a challenge. Gödel was convinced people were trying to poison him. Architect Josef Frank depended on contracts for public housing, which Mises opposed as wasteful. Wittgenstein’s temper had lost him his job as a secondary school teacher, and for some of these years he maintained a detailed list of whom he was willing to meet. Neurath was eager to detect muddled thinking and would interrupt a speaker with a shouted “Metaphysics!” The continuing amity of these meetings was facilitated by the personality of their leader, Moritz Schlick, who would be remembered as notably adept in keeping disagreements from becoming quarrels.

    In the Café

    The Viennese café of this era was long remembered as a particularly good place to argue with your friends, to read, and to write. Built to serve an imperial capital, the cafés found themselves with too much space and too few customers now that the Empire was gone. There was no need to turn tables: a café could only survive by coaxing customers to linger. Perhaps they would order another coffee, or one of their friends might drop by. One could play chess, or billiards, or read newspapers from abroad. Coffee was invariably served with a glass of purified spring water, still a novelty in an era in which most water was still unsafe to drink. That water glass would be refilled indefinitely. 

    In the basement of one café, the poet Jura Soyfer staged “The End Of The World,” a musical comedy in which Professor Peep has discovered a comet heading for earth.

    Prof. Peep: The comet is going to destroy everybody!

    Hitler:  Destroying everybody is my business.

    Of course, coffee can be prepared in many ways, and the Viennese café developed a broad vocabulary to represent precisely how one preferred to drink it: melange, Einspänner, Brauner, Schwarzer, Kapuziner. This extensive customization, with correspondingly esoteric conventions of service, established the café as a comfortable and personal third space, a neutral ground in which anyone who could afford a coffee would be welcome. Viennese of this era were fastidious in their use of personal titles, of which an abundance were in common use. Café waiters greeted regular customers with titles too, but were careful to address their patrons with titles a notch or two greater than they deserved. A graduate student would be Doktor, an unpaid postdoc Professor.  This assurance mattered all the more because so many members of the Circle (and so many other Viennese) came from elsewhere: Carnap from Wuppertal, Gödel from Brno, von Neumann from Budapest. No one was going to make fun of your clothes, mannerisms, or accent. Your friends wouldn’t be bothered by the pram in the hall. Everyone shared a Germanic Austrian literary and philosophical culture, not least those whose ancestors had been Eastern European Jews who knew that culture well, having read all about it in books.

    The amiability of the café circle was enhanced by its openness. Because the circle sometimes extended to architects and actors, people could feel less constrained to admit shortfalls in their understanding. It was soon discovered that marble tabletops made a useful surface for pencil sketches, serving all as an improvised and accessible blackboard.

    Comedies like “The End Of The World” and fictional newspaper sketches or feuilletons of writers like Joseph Roth and Stefan Zweig served as a second defense against disagreeable or churlish behavior. The knowledge that, if one got carried away, a parody of one’s remarks might shortly appear in Neue Freie Presse surely helped Professor Schlick keep matters in hand.

    The End Of Red Vienna

    Though Austria’s government drifted to the right after the War, Vienna’s city council had been Socialist, dedicated to public housing based on user-centered design, and embracing  ambitious programs of public outreach and adult education. In 1934 the Socialists lost a local election, and this era soon came to its end as the new administration focused on the imagined threat of the International Jewish Conspiracy. Most members of the Circle fled within months: von Neumann to Princeton, Neurath to Holland and Oxford, Popper to New Zealand, Carnap to Chicago. Prof. Schlick was murdered on the steps of the University by a student outraged by his former association with Jews.  Jura Soyfer, who wrote “The End Of The World,” died in Buchenwald.

    In 1939, von Neumann finally convinced Gödel to accept a job in Princeton. Gödel was required to pay large fines to emigrate. The officer in charge of these fees would look back on this as the best posting of his career; his name was Eichmann.

    Design for Amiability

    An impressive literature recounts those discussions and the environment that facilitated the development of computing. How can we design for amiability?  This is not just a matter of choosing rounded typefaces and a cheerful pastel palette. I believe we may identify eight distinct issues that exert design forces in usefully amiable directions.

    Seriousness: The Vienna Circle was wrestling with a notoriously difficult book—Wittgenstein’s Tractus Logico-Philosophicus—and a catalog of outstanding open questions in mathematics. They were concerned with consequential problems, not merely scoring points for debating. Constant reminders that the questions you are considering matter—not only that they are consequential or that those opposing you are scoundrels—help promote amity.

    Empiricism: The characteristic approach of the Vienna Circle demanded that knowledge be grounded either in direct observation or in rigorous reasoning. Disagreement, when it arose, could be settled by observation or by proof. If neither seemed ready to hand, the matter could not be settled. On these terms, one can seldom if ever demolish an opposing argument, and trolling is pointless.

    Abstraction: Disputes grow worse when losing the argument entails lost face or lost jobs. The Vienna Circle’s focus on theory—the limits of mathematics, the capability of language—promoted amity. Without seriousness, abstraction could have been merely academic, but the limits of reason and the consistency of mathematics were clearly serious.

    Formality: The punctilious demeanor of waiters and the elaborated rituals of coffee service helped to establish orderly attitudes amongst the argumentative participants. This stands in contrast to the contemptuous sneer that now dominates social media.  

    Schlamperei: Members of the Vienna Circle maintained a global correspondence, and they knew their work was at the frontier of research. Still, this was Vienna, at the margins of Europe: old-fashioned, frumpy, and dingy. Many participants came from even more obscure backwaters. Most or all harbored the suspicion that they were really schleppers, and a tinge of the ridiculous helped to moderate tempers. The director of “The End Of The World” had to pass the hat for money to purchase a moon for the set, and thought it was funny enough to write up for publication.

    Openness: All sorts of people were involved in discussion, anyone might join in. Each week would bring different participants. Fluid borders reduce tension, and provide opportunities to broaden the range of discussion and the terms of engagement. Low entrance friction was characteristic of the café: anyone could come, and if you came twice you were virtually a regular. Permeable boundaries and café culture made it easier for moderating influences to draw in raconteurs and storytellers to defuse awkward moments, and Vienna’s cafés had no shortage of humorists. Openness counteracts the suspicion that promoters of amiability are exerting censorship.

    Parody: The environs of the Circle—the university office and the café—were unmistakably public. There were writers about, some of them renowned humorists. The prospect that one’s bad taste or bad behavior might be ridiculed in print kept discussion within bounds. The sanction of public humiliation, however, was itself made mild by the veneer of fiction; even if you got a little carried away and a character based on you made a splash in some newspaper fiction, it wasn’t the end of the world.

    Engagement: The subject matter was important to the participants, but it was esoteric: it did not matter very much to their mothers or their siblings. A small stumble or a minor humiliation could be shrugged off in ways that major media confrontations cannot.

    I believe it is notable that this environment was designed to promote amiability through several different voices.  The café waiter flattered each newcomer and served everyone, and also kept out local pickpockets and drunks who would be mere disruptions. Schlick and other regulars kept discussion moving and on track. The fiction writers and raconteurs—perhaps the most peripheral of the participants—kept people in a good mood and reminded them that bad behavior could make anyone ridiculous.  Crucially, each of these voices were human: you could reason with them. Algorithmic or AI moderators, however clever, are seldom perceived as reasonable. The café circles had no central authority or Moderator against whom everyone’s resentments might be focused. Even after the disaster of 1934, what people remembered were those cheerful arguments.

  • The Business Case for Play at Work

    The Business Case for Play at Work

    The Business Case for Play at Work written by John Jantsch read more at Duct Tape Marketing

    Catch the full episode: Overview What if play isn’t a distraction from meaningful work, but the very thing that makes it better? In this episode of the Duct Tape Marketing Podcast, host John Jantsch sits down with entrepreneur and Refinery29 co-founder Piera Gelardi to explore how a playful mindset can unlock creativity, strengthen relationships, and […]

    The Business Case for Play at Work written by John Jantsch read more at Duct Tape Marketing

    Catch the full episode:

    Overview

    What if play isn’t a distraction from meaningful work, but the very thing that makes it better? In this episode of the Duct Tape Marketing Podcast, host John Jantsch sits down with entrepreneur and Refinery29 co-founder Piera Gelardi to explore how a playful mindset can unlock creativity, strengthen relationships, and drive innovation in business and life.

    Drawing from her new book The Playful Way, Gelardi explains why play is not something we earn after work, but a powerful tool that enhances how we work. From neuroscience insights to real-world business applications, this conversation reframes play as a strategic advantage rather than a frivolous activity.

    Guest Bio

    Piera Gelardi is an entrepreneur, speaker, and co-founder of Refinery29, a global media company focused on modern women’s lives across fashion, wellness, and culture. She helped grow the company from a small startup into a global brand with over $100M in revenue and 500+ employees. Gelardi is also the author of The Playful Way, where she explores how play can transform creativity, leadership, and resilience.

    Key Takeaways

    1. Play is a Performance Enhancer, Not a Reward
      Play isn’t something you earn after work. It is a mindset that improves creativity, problem solving, and relationships while you work.
    2. Play Deprivation Has Real Consequences
      A lack of play leads to reduced resilience, limited perspective, and decreased intrinsic motivation, making work feel rigid and uninspiring.
    3. Play Unlocks Innovation Through Divergent Thinking
      A playful mindset allows people to explore multiple possibilities instead of defaulting to safe, repetitive solutions.
    4. There Are Multiple “Play Personalities”
      Play is not just humor or goofiness. It includes curiosity, imagination, movement, and visionary thinking, each valuable in different contexts.
    5. The Playful Way vs. The Pressured Way
      Pressured means rigid, outcome focused, and driven by fear of failure.
      Playful means open, experimental, resilient, and idea generating.
    6. Small Moments of Play Beat Forced Fun
      Integrating play into everyday work, not one off activities, builds authentic culture and engagement.
    7. Experimentation is Play in Action
      Reframing initiatives as experiments lowers risk perception and encourages innovation, which is key to marketing and growth.
    8. Leadership Sets the Tone for Play
      Leaders must model vulnerability and playfulness to create psychological safety for teams.

    Great Moments (Timestamps)

    • 00:01 – The Big Idea
      Why play might be the missing ingredient in meaningful work and creativity.
    • 01:30 – A Playful Upbringing
      How Gelardi’s early life shaped her belief that play and productivity can coexist.
    • 02:54 – The Science of Play
      Research on play deprivation and how play rewires the brain for growth and resilience.
    • 04:32 – The Misconception of Play at Work
      Why play gets dismissed and how different forms of play show up in business.
    • 06:57 – Innovation Through Play
      How a playful mindset leads to breakthrough ideas instead of recycled thinking.
    • 09:32 – Practical Play Exercises
      Simple tools like shake breaks and curiosity questions to unlock team creativity.
    • 12:28 – The Refinery29 Story
      From startup blog to global media brand and how experimentation fueled growth.
    • 14:14 – Avoiding Forced Fun Culture
      Why play must be integrated into daily work, not treated as a gimmick.
    • 16:56 – Play in Marketing
      How experimentation and low risk testing led to the viral success of 29 Rooms.
    • 19:50 – Reconnecting With Play as Adults
      Why we lose playfulness and how to rediscover it through small actions.

    Memorable Quotes

    “Play is not the opposite of seriousness. It is what makes seriousness bearable.”

    “When we think of something as an experiment, it stops feeling so high stakes, and that is when creativity opens up.”

    “Playfulness creates the most innovative ideas, the best relationships, and the resilience to work through problems.”

    Where to Learn More

    • Book: The Playful Way available at major booksellers
    • Website: pieragelardi.com
    • Instagram and Substack: @pieraluisa

    John Jantsch (00:01.184)

    What if the very thing most adults dismiss as frivolous is actually the key to better ideas, deeper connection and more resilient work? Hello and welcome to another episode of the duct tape marketing podcast. This is John Jantsch and my guest today is Piera Ghilardi. You know, I’m going to do that over again because I practiced that and I got it wrong. So yeah, Ghilardi, like gelato or something.

    Piera Gelardi (00:23.822)

    It’s like hair gel, it’s gel already. Yeah, thanks. Yeah, like gelato, exactly.

    John Jantsch (00:31.636)

    Yeah. Okay. Hello and welcome to another episode of the Duct Tape Marketing Podcast. This is John Jantz and my guest today is Piera Jalardi. She’s an entrepreneur, speaker and co-founder of Refinery29, whose new book, The Playful Way, argues that play is not a distraction from meaningful work and life, but a practical mindset that can help us navigate creativity, change, relationships, and even adversity.

    with more curiosity and possibilities. So, Piero, welcome to the show.

    Piera Gelardi (01:03.886)

    Thanks for having me. Let’s play.

    John Jantsch (01:05.546)

    So I’m sure one of the first questions that you get asked all the time is, because so many of us, especially people of my generation, it’s like, you didn’t get to play it till you got your homework done. And so how, or when for you, I should actually ask it that way. Cause you argue that it’s not something that we earn, that it’s actually something that enhances how we work. When did that become true for you?

    Piera Gelardi (01:30.776)

    So I was fortunate to grow up in a really playful family and to have parents who were playful while they navigated growing businesses, having families, dealing with illness and loss. And so I got to see how playfulness could, and the curiosity and creativity that comes with playfulness could actually weave into every aspect of our life. So playfulness was something that was sort of baked into me. But then of course, like most adults, I rubbed up against

    know, teachers that wanted me to do things a certain, you know, straight line way, wanted me to, to, you know, sit still and go from point A to point B. I went into workplaces that also expected a certain degree of seriousness and, you know, seriousness in terms of rigidity. And so I did definitely rubbed up against places that, you know, told me that play and playfulness was something frivolous with something that we do, you know, after our homework is done, after our hard work is done.

    But what I found in my life and in my work was that integrating play created the best results. It created the most innovative ideas, the best relationships, and the most resilience for me to work through the problems that came up.

    John Jantsch (02:44.028)

    Is, I believe you a hundred percent and totally agree with it. Is there any research that you’ve done or that you’ve studied that kind of backs this up scientifically as well?

    Piera Gelardi (02:54.466)

    Yeah, there’s a lot of research about the power of play. also there’s research about play deprivation, which is something that I experienced in a period of work where I was trying to present in a serious way. So I packed up my playfulness and tried to kind of show up in a way that was zipped up in my serious suit, basically. And

    Play deprivation leads to us being less resilient, having less of a solutions minded attitude, having less of a big perspective on what there is in life. And so we end up not having that intrinsic motivation that helps us to drive us forward, that helps us to feel, to find joy and excitement in our day to day, to find connection with each other. There’s also a lot of science also around like the neuroscience of.

    sort of that playful experimental mindset and how when we try something new, you know, these neural pathways are reshaping our brain. So when we’re in that play state, we’re in a much more open-minded experimental framework where we can actually learn and grow versus getting really stuck and being set back by failure, which is when we’re in that perfectionistic, serious mindset, we’re trying to control the outcome. We’re trying to, you know,

    get it exactly right, we tend to be less open-minded, we tend to not be able to deal with the change, the uncertainty, the setbacks in the same sort of pliable, resilient way that we can when we’re in that playful mindset.

    John Jantsch (04:32.893)

    So, I think a lot of business owners, we’ve come a long way, I think a lot of business owners get the idea of doing creative exercises, kind of opens up dialogue and different things. But when you use the word play, do you sometimes get pushback because people have a bias about, that’s goofing around, that’s not serious, that’s not who we are? mean, so does the word play itself actually cause some issues for you?

    Piera Gelardi (04:57.676)

    Yeah, there’s definitely a lot of anti-play sentiment because we sort of associate play with one mode of play, but there’s a lot of ways to be playful. So we sort of think of, and in the book I have these eight archetypes of play. So I think the one that people most associate with play is the joyful gesture, right? That’s like the class clown. That’s the one that, you know, making things light, that’s bringing humor.

    John Jantsch (05:00.661)

    Yeah.

    Piera Gelardi (05:22.594)

    And that person actually can be so powerful in diffusing tension and helping to relieve stress and helping us to laugh so that we can actually get to a solution faster. But they’re definitely the one that people feel is, I think it’s the most controversial in the workplace. And though they really are powerful and there’s also a lot of research about the power of humor in problem solving, in stress relief.

    in relationship building. But there’s so but there’s that’s only one way of being playful, right? That being humorous, being light, there’s, you know, curiosity is a huge element of play. So there’s the curious question that someone that asks a lot of questions that’s intellectually going down these rabbit holes, and they’re really powerful to have in the workplace, because they help you to think differently by introducing, you know, introducing questions and new ways of thinking.

    There is the visionary dreamer. That’s the person that is, you know, we might think of them as having their head in the clouds, right? They’re often the negative side as they’re seen as the dreamer, the unrealistic one, but they’re also the one that’s looking beyond what is immediately in front of us. They’re not trying to just replicate the same thing over and over again. They’re really opening up possibility in new ways. So there are lot of different ways to be playful. And so I think

    One thing that I’m trying to do is educate people about these different modes of play so that we can understand how to value them and how to bring them into the workplace in different ways.

    John Jantsch (06:57.184)

    So I imagine a lot of people, one of the use cases a lot of people probably can relate to is the idea of team building. You there’s nothing sort of, you let your guard down, you’re vulnerable, you do something that’s not you necessarily, you don’t think it’s you and team building. But talk to me a little bit about innovation because I’m guessing that that’s a place where this really shines as well because, know, innovation takes meaning.

    You can’t fail. can’t make a mistake. And you know, I think that that’s probably inherent in some play, isn’t it?

    Piera Gelardi (07:32.172)

    Yeah. So I think of it sort of, there’s the pressured way and there’s the playful way. And the pressured way is when we’re trying to control the outcome. We are rigid. We might feel like tight in our body. and that is often like when we’re really zipped up tight in our serious suit and we’re very, very afraid of failure. the playful way is when we have that curiosity to us, when we’re looking at a problem from multiple different angles.

    John Jantsch (07:36.746)

    Mm-hmm.

    Piera Gelardi (08:01.218)

    we’re floating unexpected ideas. And it allows us to really find these innovative ways to move forward. And so, yeah, play is the, mean, the most effective brands and companies integrate some sort of play into what they do. The companies that are the most innovative know that that’s how you create experiences that people feel. That’s how you go outside of the cookie cutter idea.

    Often when we go in that pressured way, we’re just replicating past, you know, past success or replic or copying other people’s formats. We’re not creating something new. And when you think about a kid, right, like they’re looking at a cardboard box and they’re seeing that it can be a pirate ship. can be, you know, it can be a spaceship. It’s a closet. It’s all these different things. And that’s divergent thinking. And of course that’s, you know, we might not think that’s a very practical example in the workplace, but

    If you’re looking at a problem, you want someone that can think about all the different ways you could go about it. And so what play does is it opens up our minds to that divergent thinking. And that’s where the big solutions, the big unlocks come from.

    John Jantsch (09:12.118)

    So I imagine, I’m just guessing, that you have a series of exercises that you could bring to people and say, OK, for the next 10 minutes, we’re going to do X, Y, and Z. Can you showcase a couple of things that you find to be really effective at getting people to do whatever behavior it is the company’s trying to support?

    Piera Gelardi (09:32.662)

    Yeah. So a couple of really simple ones, you know, that I, I did a lot at Refinery29 were, one is actually a physical shake break. which, you know, can be controversial in the workplace because people feel really self-conscious and, know, it can be hard to get people to move, but honestly, I found it to be so effective because so often you’re going into a meeting, right? And you’re holding onto whatever frustrating conversation you had, or you’re still thinking about.

    you know, how you’re going to deal with the thing on your to-do list. Also, there can be a power dynamic, like often when people were coming into my office, have a meeting with me, you know, I’m the boss, they’re feeling, you know, nervous about like, are they going to say the right thing? And so as the leader, I think it’s really important to be the one that’s making a fool of yourself to a certain extent, you know, doesn’t have to be huge, but you, yeah, you need to be vulnerable. You need to be the one that shows that it’s okay to play.

    John Jantsch (10:25.398)

    Lead by example.

    Piera Gelardi (10:33.541)

    because that’s the only way to get people to do it. I would, when people would come into my office, I would say, okay, we’re gonna do a 30 second shake break. I would do this improv exercise called crazy eights where you shake, you count down from eight, like shaking your one arm, the other arm, one arm, one leg, the other leg. And what would happen is, know, it was like I’m…

    I’m being silly, so then everyone else is following suit. And at the end, no one’s cool. No one is serious. And we all kind of have let our guard down. It evens the playing field. It opens us up. It allows us to create a certain space where ideas can flow a little bit more easily. I’m also a big fan of just simple curiosity questions. So these can be, you know, these can be.

    really silly and just unexpected or they can you know, they can be on topic but introducing questions that force people to You know think in a new way I think is a really simple and sort of low stakes way to bring play in Another one is imagination. So a question I loved to float to my team was what would what would need to be true for this to happen?

    Because so often we’re sort of stuck on a problem. We’re stuck on the old ways of doing things. We’re stuck on the obstacles. So sometimes, yeah, why it won’t work. So sometimes asking a question like that, like what would need to be true in order for us to do this is a great way to open up that possibility, that possibility thinking.

    John Jantsch (11:58.186)

    Yeah, right. Why it won’t work.

    John Jantsch (12:17.12)

    Talk to me a little bit about Refinery29. I know the book is kind of drawn from some of your experiences there, but talk a little bit about what Refinery29 does.

    Piera Gelardi (12:28.194)

    Yeah, so Refinery29 is a global media company focused on 360 degrees of a woman’s life. So everything from health and wellness to beauty, fashion. we started as a, we basically essentially started as a blog and we grew into a company that was doing experience, these huge experiential events across the US and internationally doing video film.

    John Jantsch (12:39.99)

    Mmm.

    Piera Gelardi (12:56.942)

    all kinds of different media outlets. So yeah, it started, you know, it started, I started it when I was 24 and it was this small niche thing and it grew into a company that had a hundred million dollars in revenue and 500 employees globally.

    John Jantsch (13:00.67)

    And so.

    John Jantsch (13:15.274)

    So did some of the work that shows up in the book, did it come from those experiences and from how you kept those playful and energetic?

    Piera Gelardi (13:25.612)

    Yeah, so the book is full of stories from a lot of different moments in my life. But some of the ones are from my time at Refinery29, the problems that we solved and the innovation that we unlocked through bringing play into the workplace.

    John Jantsch (13:44.032)

    So I’m sure there’s a fine line. mean, people may listen to this, read the book and go, you’re right, we need to bring more play in. How do you make it part of the culture and not a gimmick? We’ve all seen that. The CEO goes off to a conference and listens to a workshop and the next thing you know, for five minutes we’re doing this now. So how do you bring it in as something?

    that has value, that’s not forced, that’s not gimmicky, not performative.

    Piera Gelardi (14:14.99)

    Yeah, that’s so critical. think so often companies when they want to integrate play, they sort of do that forced fun. The moment that employees feel is forced fun, right? And it’s a one-off thing. In the book, I really talk about how play is something, you we think of play as sort of this time out or this thing that we do as a reward for hard work, but play is the most effective when it is integrated into the day-to-day in small moments. So I think…

    One is understanding the different modes of play and starting to understand within your team what the different archetypes of play that people are so that you can really leverage those and you can understand, you know, what is going to light those, light those people up. you know, a curious questor who’s, who’s following those intellectual threads and curiosity is going to be, you know, going to light up from something really different from a mover and shaker that’s more someone who finds

    who finds play in their physical body through movement. So there’s very different modes of play. So I think the first thing is understanding within the team, what are the different play strengths that people have? What are the powers of play that you have that you’re working with? The next is to, I do this thing called plork, which is how do we fuse play and work in small moments? So that can be really small. can be, you know,

    John Jantsch (15:15.595)

    Yeah.

    John Jantsch (15:35.722)

    Mm.

    Piera Gelardi (15:41.55)

    introducing a curiosity question at the beginning of a meeting. can be renaming meeting invites with something that’s a little bit more whimsical. So it doesn’t feel like an anxiety attack when you see your calendar. It’s these little moments that you commit to and you brainstorm as a team. So you think about, okay, once you understand these powers of play that the team has, how can you integrate those day to day in small ways?

    John Jantsch (15:52.352)

    Right.

    Thank

    Piera Gelardi (16:11.554)

    what are those play plus work moments that become part of the culture so that you are really integrating it and finding those moments of connection, creativity, curiosity in the day to day versus just putting a play bandaid on like at that one offset.

    John Jantsch (16:29.352)

    Right. Yeah. It’s interesting. I hadn’t really thought of people having play personalities, but it sounds like that’s a bit what you’re describing. So we’ve talked mostly about internal team and culture. How could people use this in a marketing sense? So in other words, be more playful in their public, you know, what they’re putting out there to be perceived as, you know, a fun and playful company.

    Piera Gelardi (16:34.861)

    Yeah.

    Piera Gelardi (16:56.002)

    Yeah, I think in terms of bringing it into a marketing context, it’s really about how can we do something different? How can we bring an experimental mindset to how we market? I tend to find that when we think of things as an experiment, and again, there’s this neuroscience around this, but when we think of something as an experiment, we open up a lot more possibility and we stop.

    John Jantsch (17:09.206)

    Mm-hmm.

    Piera Gelardi (17:24.13)

    having it stops feeling so high stakes that we can’t fail that we can’t try new things. So I think one thing is, you know, thinking about what are the experiments that we want to run here? What’s something that would be interesting to try? You know, can we try it in a can we try it in a small way? And then build off of that. That was something we did a lot of refinery. We were constantly experimenting. So we’d say

    You know, for example, we did this huge experiential event called 29 rooms that went to seven cities, hundreds of thousands of people came through. but it started from just one event where we said, you know, we’re noticing this behavior of how people are using Instagram. And so why don’t we do, why don’t we do something in our photo studio at the office where we invite photographers to come in, we give them all kinds of props, access to models and access to clothes and let them, you know,

    express their creativity and tag us. And so that was the experiment, was just doing that. So it was a very low stakes, low cost experiment. And we saw this huge Instagram sharing that came from this one office event. And so then we said, okay, do we do that again and make it a little bit bigger? So then we did it in partnership with.

    museum in New York, we brought in a fashion brand to provide the looks and we tried it again and we again saw this huge like exponential return from it. And then, you know, then it was like the next piece, okay, like let’s pop up an event. It was a smaller scale event. Again, saw huge success. And so that was when we decided to take the gamble and put on this huge, this huge event where we brought in brands, celebrities, you know, it was like, and that that became something that was

    huge, we were hugely known for and that became really copied. was on every, you know, every brand was referencing it and trying to replicate the 29 rooms, you know, effect. So, but it came from that experimental mindset of saying, okay, what if we tried this and what’s the smallest, what’s the smallest way we can try it within our resources to see if this has legs.

    John Jantsch (19:18.901)

    Mm-hmm.

    John Jantsch (19:31.638)

    All right, now that you’ve written the book and it’s, upon when people are listening to this, it’s going to be out there for public consumption. Is there anything that you hope, especially adults, relearn about themselves by considering this topic?

    Piera Gelardi (19:50.306)

    Yeah, I think in adulthood, through the course of having the strict teacher that tells you to sit still, having the boss that shuts down your humorous aside, there’s through feeling the weight of responsibility and thinking that play is antithetical to being the responsible adult. There’s all these moments where we start to shut down our playfulness. And as a result, we lose that curiosity.

    we lose that resilience and we lose the flexibility that play brings into our lives. And that makes us lose touch with ourselves really. It makes us like lose touch with our true essence. when we think about our relationships too, right? Like what are the things that you remember the most about your friends, your family? It’s often these inside jokes, these silly moments, these playful pieces.

    And so when we start to become that very serious adult, we start to shut down what really makes us authentic, what makes us connect authentically and what makes us come alive. So, you know, in adulthood, starting to reconnect with that playful spirit, you know, even just in small ways, I tell people, go back to the lost and found. Like think about your childhood and what made you lose track of the hours, what completely immersed you.

    and see if there’s something in there that you want to re-explore. So, you know, maybe it was dancing when you were a kid and you want to like think about going to a dance class again, or maybe it was beach combing and you were just like, loved looking at, you know, looking for sea glass on the beach. You know, is there, do you want to go for a walk in your neighborhood and see if you can, you know, turn it into a wonder wander and find, you know, these moments of delight. So re-engaging, like starting in small ways, but just.

    being open to the fact that playfulness is going to unlock a lot of richness and joy and aliveness in your life. So it’s really worthwhile to pursue it. Play is not the opposite of seriousness. It’s what makes seriousness bearable. It’s what makes you find joy in the day to day and the mundane.

    John Jantsch (22:09.178)

    Well, I appreciate you taking a few moments to stop by the podcast. Where would you invite people to find out more about your work? Find out where they can pick up a copy of the book.

    Piera Gelardi (22:19.522)

    Yeah, so they can pick up the book, The Playful Way. It’s at all major booksellers starting April 7th. And you can find me on Instagram and Stub Stack at Pierrealuisa and my website, pieragillardi.com.

    John Jantsch (22:33.878)

    Awesome. Well, again, Pierre, I appreciate you stopping by and hopefully we’re running into you one of these days out there on the road.

    Piera Gelardi (22:38.646)

    Yeah, thanks so much. Thanks for playing.

    powered by

  • They Will Kill You: The True Story That Inspired the Horror Comedy

    They Will Kill You: The True Story That Inspired the Horror Comedy

    In the upcoming genre mash-up They Will Kill You, Zazie Beetz plays a desperate woman who takes a job as a housekeeper in a mysterious apartment, only to learn that she’s the target of a Satanic cult. Directed by Kirill Sokolov, who co-wrote the script with Alex Litvak, They Will Kill You combines horror, comedy, […]

    The post They Will Kill You: The True Story That Inspired the Horror Comedy appeared first on Den of Geek.

    Though Bridgerton season 4 only just wrapped up the love story of Benedict and his housemaid turned lady of the Ton new bride, Sophie Baek, the show is already looking ahead to its next love story. It’s just not the one most fans probably expected. 

    As readers of Julia Quinn’s popular series of novels know, the fifth book in her Bridgerton saga technically follows the love story of Eloise, the family’s marriage-avoidant middle daughter who’s spent most of the TV series insisting that she’s not interested in things like suitors. But the fifth season of the show won’t be following that path.

    Instead, Bridgerton will once again shake things up by skipping ahead in its designated romance order and will focus on Francesca’s story in season 5. And while some book purists are no doubt irritated that Bridgerton is once again straying from Quinn’s established path — the show already swapped the order of Colin and Benedict’s romances across seasons 3 and 4 —  there’s no doubt that this is the right move, both for the larger series and for Francesca herself. 

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    One of the best things about Bridgerton as a television show versus as a series of romance novels is that it’s much better at telling simultaneous stories. Part of the reason Colin and Penelope’s romance made sense as the centerpiece of the show’s third season is that we’d already spent two full years watching the pair alternately pine for and be completely oblivious around one another. Paying off that relationship at that point was smart — and such is the case with Francesca, who has already spent the past two seasons serving as the show’s primary B-plot.

    Her marriage to John Stirling, Earl of Kilmartin, is primarily referenced in hindsight in the books, but the Netflix series gave their quiet, adorably socially awkward love story some much deserved time to shine. And, in the wake of John’s death, it feels completely natural for her to step into the role of leading lady in her own right and for the show to follow her story of second chance romance.

    Francesca’s season was always going to be a boundary-pushing one, considering that the show has reimagined her book love interest, Michael Sterling, as Michaela and will use their story to debut its first proper LGBTQ+ romance. The series smartly allowed us to see Francesca and Michaela both becoming friends and grieving John together in season 4, and their story flows much more naturally into the series’ fifth season than Eloise’s might, if only because it will require some fairly significant narrative legwork to set up that by all rights probably should have started by now. (Technically, we’ve already met Eloise’s future husband, though it’s unlikely that casual viewers remember that character all that much.)

    So much of Francesca’s story has been about her relationships to others — her marriage, her place in the Bridgerton family, even her status within the marriage — that it will be nice to see her get the chance to not just stand on her own, but to make choices without having to consider anyone else’s feelings. And it certainly feels like a more active path for her character than haunting the edges of someone else’s story, looking heartbroken.

    The end of season 4 left the pair at odds — Michaela essentially ghosted Francesca’s request to abstain from traveling for a bit to stay with her in Mayfair — and that’s a pretty big emotional cliffhanger to let sit through another season where they aren’t the main characters. Besides, Francesca more than deserves a chance to reclaim some happiness for herself —and the audience watching at home does too. 

    The post Bridgerton Season 5 Will Give Francesca The Spotlight She Deserves appeared first on Den of Geek.

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    Star Trek: The Next Generation Star Remembers When They Weren’t Real Trek

    Unsurprisingly, news of Star Trek: Starfleet Academy‘s cancelation after two seasons has brought out some strong opinions among Trekkies. Some were genuinely delighted by the show’s mix of Trek lore and high school drama. Others thought the series showed promise, but needed some correction in later seasons, just like most other Trek shows. And a […]

    The post Star Trek: The Next Generation Star Remembers When They Weren’t Real Trek appeared first on Den of Geek.

    Though Bridgerton season 4 only just wrapped up the love story of Benedict and his housemaid turned lady of the Ton new bride, Sophie Baek, the show is already looking ahead to its next love story. It’s just not the one most fans probably expected. 

    As readers of Julia Quinn’s popular series of novels know, the fifth book in her Bridgerton saga technically follows the love story of Eloise, the family’s marriage-avoidant middle daughter who’s spent most of the TV series insisting that she’s not interested in things like suitors. But the fifth season of the show won’t be following that path.

    Instead, Bridgerton will once again shake things up by skipping ahead in its designated romance order and will focus on Francesca’s story in season 5. And while some book purists are no doubt irritated that Bridgerton is once again straying from Quinn’s established path — the show already swapped the order of Colin and Benedict’s romances across seasons 3 and 4 —  there’s no doubt that this is the right move, both for the larger series and for Francesca herself. 

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    One of the best things about Bridgerton as a television show versus as a series of romance novels is that it’s much better at telling simultaneous stories. Part of the reason Colin and Penelope’s romance made sense as the centerpiece of the show’s third season is that we’d already spent two full years watching the pair alternately pine for and be completely oblivious around one another. Paying off that relationship at that point was smart — and such is the case with Francesca, who has already spent the past two seasons serving as the show’s primary B-plot.

    Her marriage to John Stirling, Earl of Kilmartin, is primarily referenced in hindsight in the books, but the Netflix series gave their quiet, adorably socially awkward love story some much deserved time to shine. And, in the wake of John’s death, it feels completely natural for her to step into the role of leading lady in her own right and for the show to follow her story of second chance romance.

    Francesca’s season was always going to be a boundary-pushing one, considering that the show has reimagined her book love interest, Michael Sterling, as Michaela and will use their story to debut its first proper LGBTQ+ romance. The series smartly allowed us to see Francesca and Michaela both becoming friends and grieving John together in season 4, and their story flows much more naturally into the series’ fifth season than Eloise’s might, if only because it will require some fairly significant narrative legwork to set up that by all rights probably should have started by now. (Technically, we’ve already met Eloise’s future husband, though it’s unlikely that casual viewers remember that character all that much.)

    So much of Francesca’s story has been about her relationships to others — her marriage, her place in the Bridgerton family, even her status within the marriage — that it will be nice to see her get the chance to not just stand on her own, but to make choices without having to consider anyone else’s feelings. And it certainly feels like a more active path for her character than haunting the edges of someone else’s story, looking heartbroken.

    The end of season 4 left the pair at odds — Michaela essentially ghosted Francesca’s request to abstain from traveling for a bit to stay with her in Mayfair — and that’s a pretty big emotional cliffhanger to let sit through another season where they aren’t the main characters. Besides, Francesca more than deserves a chance to reclaim some happiness for herself —and the audience watching at home does too. 

    The post Bridgerton Season 5 Will Give Francesca The Spotlight She Deserves appeared first on Den of Geek.

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    The post They Will Kill You Review: Ready or Not Here It Is appeared first on Den of Geek.

    Though Bridgerton season 4 only just wrapped up the love story of Benedict and his housemaid turned lady of the Ton new bride, Sophie Baek, the show is already looking ahead to its next love story. It’s just not the one most fans probably expected. 

    As readers of Julia Quinn’s popular series of novels know, the fifth book in her Bridgerton saga technically follows the love story of Eloise, the family’s marriage-avoidant middle daughter who’s spent most of the TV series insisting that she’s not interested in things like suitors. But the fifth season of the show won’t be following that path.

    Instead, Bridgerton will once again shake things up by skipping ahead in its designated romance order and will focus on Francesca’s story in season 5. And while some book purists are no doubt irritated that Bridgerton is once again straying from Quinn’s established path — the show already swapped the order of Colin and Benedict’s romances across seasons 3 and 4 —  there’s no doubt that this is the right move, both for the larger series and for Francesca herself. 

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    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    One of the best things about Bridgerton as a television show versus as a series of romance novels is that it’s much better at telling simultaneous stories. Part of the reason Colin and Penelope’s romance made sense as the centerpiece of the show’s third season is that we’d already spent two full years watching the pair alternately pine for and be completely oblivious around one another. Paying off that relationship at that point was smart — and such is the case with Francesca, who has already spent the past two seasons serving as the show’s primary B-plot.

    Her marriage to John Stirling, Earl of Kilmartin, is primarily referenced in hindsight in the books, but the Netflix series gave their quiet, adorably socially awkward love story some much deserved time to shine. And, in the wake of John’s death, it feels completely natural for her to step into the role of leading lady in her own right and for the show to follow her story of second chance romance.

    Francesca’s season was always going to be a boundary-pushing one, considering that the show has reimagined her book love interest, Michael Sterling, as Michaela and will use their story to debut its first proper LGBTQ+ romance. The series smartly allowed us to see Francesca and Michaela both becoming friends and grieving John together in season 4, and their story flows much more naturally into the series’ fifth season than Eloise’s might, if only because it will require some fairly significant narrative legwork to set up that by all rights probably should have started by now. (Technically, we’ve already met Eloise’s future husband, though it’s unlikely that casual viewers remember that character all that much.)

    So much of Francesca’s story has been about her relationships to others — her marriage, her place in the Bridgerton family, even her status within the marriage — that it will be nice to see her get the chance to not just stand on her own, but to make choices without having to consider anyone else’s feelings. And it certainly feels like a more active path for her character than haunting the edges of someone else’s story, looking heartbroken.

    The end of season 4 left the pair at odds — Michaela essentially ghosted Francesca’s request to abstain from traveling for a bit to stay with her in Mayfair — and that’s a pretty big emotional cliffhanger to let sit through another season where they aren’t the main characters. Besides, Francesca more than deserves a chance to reclaim some happiness for herself —and the audience watching at home does too. 

    The post Bridgerton Season 5 Will Give Francesca The Spotlight She Deserves appeared first on Den of Geek.

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    Though Bridgerton season 4 only just wrapped up the love story of Benedict and his housemaid turned lady of the Ton new bride, Sophie Baek, the show is already looking ahead to its next love story. It’s just not the one most fans probably expected. 

    As readers of Julia Quinn’s popular series of novels know, the fifth book in her Bridgerton saga technically follows the love story of Eloise, the family’s marriage-avoidant middle daughter who’s spent most of the TV series insisting that she’s not interested in things like suitors. But the fifth season of the show won’t be following that path.

    Instead, Bridgerton will once again shake things up by skipping ahead in its designated romance order and will focus on Francesca’s story in season 5. And while some book purists are no doubt irritated that Bridgerton is once again straying from Quinn’s established path — the show already swapped the order of Colin and Benedict’s romances across seasons 3 and 4 —  there’s no doubt that this is the right move, both for the larger series and for Francesca herself. 

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    One of the best things about Bridgerton as a television show versus as a series of romance novels is that it’s much better at telling simultaneous stories. Part of the reason Colin and Penelope’s romance made sense as the centerpiece of the show’s third season is that we’d already spent two full years watching the pair alternately pine for and be completely oblivious around one another. Paying off that relationship at that point was smart — and such is the case with Francesca, who has already spent the past two seasons serving as the show’s primary B-plot.

    Her marriage to John Stirling, Earl of Kilmartin, is primarily referenced in hindsight in the books, but the Netflix series gave their quiet, adorably socially awkward love story some much deserved time to shine. And, in the wake of John’s death, it feels completely natural for her to step into the role of leading lady in her own right and for the show to follow her story of second chance romance.

    Francesca’s season was always going to be a boundary-pushing one, considering that the show has reimagined her book love interest, Michael Sterling, as Michaela and will use their story to debut its first proper LGBTQ+ romance. The series smartly allowed us to see Francesca and Michaela both becoming friends and grieving John together in season 4, and their story flows much more naturally into the series’ fifth season than Eloise’s might, if only because it will require some fairly significant narrative legwork to set up that by all rights probably should have started by now. (Technically, we’ve already met Eloise’s future husband, though it’s unlikely that casual viewers remember that character all that much.)

    So much of Francesca’s story has been about her relationships to others — her marriage, her place in the Bridgerton family, even her status within the marriage — that it will be nice to see her get the chance to not just stand on her own, but to make choices without having to consider anyone else’s feelings. And it certainly feels like a more active path for her character than haunting the edges of someone else’s story, looking heartbroken.

    The end of season 4 left the pair at odds — Michaela essentially ghosted Francesca’s request to abstain from traveling for a bit to stay with her in Mayfair — and that’s a pretty big emotional cliffhanger to let sit through another season where they aren’t the main characters. Besides, Francesca more than deserves a chance to reclaim some happiness for herself —and the audience watching at home does too. 

    The post Bridgerton Season 5 Will Give Francesca The Spotlight She Deserves appeared first on Den of Geek.