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  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    As a product builder over too many years to mention, I’ve lost count of the number of times I’ve seen promising ideas go from zero to hero in a few weeks, only to fizzle out within months.

    Financial products, which is the field I work in, are no exception. With people’s real hard-earned money on the line, user expectations running high, and a crowded market, it’s tempting to throw as many features at the wall as possible and hope something sticks. But this approach is a recipe for disaster. Here’s why:

    The pitfalls of feature-first development

    When you start building a financial product from the ground up, or are migrating existing customer journeys from paper or telephony channels onto online banking or mobile apps, it’s easy to get caught up in the excitement of creating new features. You might think, “If I can just add one more thing that solves this particular user problem, they’ll love me!” But what happens when you inevitably hit a roadblock because the narcs (your security team!) don’t like it? When a hard-fought feature isn’t as popular as you thought, or it breaks due to unforeseen complexity?

    This is where the concept of Minimum Viable Product (MVP) comes in. Jason Fried’s book Getting Real and his podcast Rework often touch on this idea, even if he doesn’t always call it that. An MVP is a product that provides just enough value to your users to keep them engaged, but not so much that it becomes overwhelming or difficult to maintain. It sounds like an easy concept but it requires a razor sharp eye, a ruthless edge and having the courage to stick by your opinion because it is easy to be seduced by “the Columbo Effect”… when there’s always “just one more thing…” that someone wants to add.

    The problem with most finance apps, however, is that they often become a reflection of the internal politics of the business rather than an experience solely designed around the customer. This means that the focus is on delivering as many features and functionalities as possible to satisfy the needs and desires of competing internal departments, rather than providing a clear value proposition that is focused on what the people out there in the real world want. As a result, these products can very easily bloat to become a mixed bag of confusing, unrelated and ultimately unlovable customer experiences—a feature salad, you might say.

    The importance of bedrock

    So what’s a better approach? How can we build products that are stable, user-friendly, and—most importantly—stick?

    That’s where the concept of “bedrock” comes in. Bedrock is the core element of your product that truly matters to users. It’s the fundamental building block that provides value and stays relevant over time.

    In the world of retail banking, which is where I work, the bedrock has got to be in and around the regular servicing journeys. People open their current account once in a blue moon but they look at it every day. They sign up for a credit card every year or two, but they check their balance and pay their bill at least once a month.

    Identifying the core tasks that people want to do and then relentlessly striving to make them easy to do, dependable, and trustworthy is where the gravy’s at.

    But how do you get to bedrock? By focusing on the “MVP” approach, prioritizing simplicity, and iterating towards a clear value proposition. This means cutting out unnecessary features and focusing on delivering real value to your users.

    It also means having some guts, because your colleagues might not always instantly share your vision to start with. And controversially, sometimes it can even mean making it clear to customers that you’re not going to come to their house and make their dinner. The occasional “opinionated user interface design” (i.e. clunky workaround for edge cases) might sometimes be what you need to use to test a concept or buy you space to work on something more important.

    Practical strategies for building financial products that stick

    So what are the key strategies I’ve learned from my own experience and research?

    1. Start with a clear “why”: What problem are you trying to solve? For whom? Make sure your mission is crystal clear before building anything. Make sure it aligns with your company’s objectives, too.
    2. Focus on a single, core feature and obsess on getting that right before moving on to something else: Resist the temptation to add too many features at once. Instead, choose one that delivers real value and iterate from there.
    3. Prioritize simplicity over complexity: Less is often more when it comes to financial products. Cut out unnecessary bells and whistles and keep the focus on what matters most.
    4. Embrace continuous iteration: Bedrock isn’t a fixed destination—it’s a dynamic process. Continuously gather user feedback, refine your product, and iterate towards that bedrock state.
    5. Stop, look and listen: Don’t just test your product as part of your delivery process—test it repeatedly in the field. Use it yourself. Run A/B tests. Gather user feedback. Talk to people who use it, and refine accordingly.

    The bedrock paradox

    There’s an interesting paradox at play here: building towards bedrock means sacrificing some short-term growth potential in favour of long-term stability. But the payoff is worth it—products built with a focus on bedrock will outlast and outperform their competitors, and deliver sustained value to users over time.

    So, how do you start your journey towards bedrock? Take it one step at a time. Start by identifying those core elements that truly matter to your users. Focus on building and refining a single, powerful feature that delivers real value. And above all, test obsessively—for, in the words of Abraham Lincoln, Alan Kay, or Peter Drucker (whomever you believe!!), “The best way to predict the future is to create it.”

  • An Holistic Framework for Shared Design Leadership

    An Holistic Framework for Shared Design Leadership

    Picture this: You’re in a meeting room at your tech company, and two people are having what looks like the same conversation about the same design problem. One is talking about whether the team has the right skills to tackle it. The other is diving deep into whether the solution actually solves the user’s problem. Same room, same problem, completely different lenses.

    This is the beautiful, sometimes messy reality of having both a Design Manager and a Lead Designer on the same team. And if you’re wondering how to make this work without creating confusion, overlap, or the dreaded “too many cooks” scenario, you’re asking the right question.

    The traditional answer has been to draw clean lines on an org chart. The Design Manager handles people, the Lead Designer handles craft. Problem solved, right? Except clean org charts are fantasy. In reality, both roles care deeply about team health, design quality, and shipping great work. 

    The magic happens when you embrace the overlap instead of fighting it—when you start thinking of your design org as a design organism.

    The Anatomy of a Healthy Design Team

    Here’s what I’ve learned from years of being on both sides of this equation: think of your design team as a living organism. The Design Manager tends to the mind (the psychological safety, the career growth, the team dynamics). The Lead Designer tends to the body (the craft skills, the design standards, the hands-on work that ships to users).

    But just like mind and body aren’t completely separate systems, so, too, do these roles overlap in important ways. You can’t have a healthy person without both working in harmony. The trick is knowing where those overlaps are and how to navigate them gracefully.

    When we look at how healthy teams actually function, three critical systems emerge. Each requires both roles to work together, but with one taking primary responsibility for keeping that system strong.

    The Nervous System: People & Psychology

    Primary caretaker: Design Manager
    Supporting role: Lead Designer

    The nervous system is all about signals, feedback, and psychological safety. When this system is healthy, information flows freely, people feel safe to take risks, and the team can adapt quickly to new challenges.

    The Design Manager is the primary caretaker here. They’re monitoring the team’s psychological pulse, ensuring feedback loops are healthy, and creating the conditions for people to grow. They’re hosting career conversations, managing workload, and making sure no one burns out.

    But the Lead Designer plays a crucial supporting role. They’re providing sensory input about craft development needs, spotting when someone’s design skills are stagnating, and helping identify growth opportunities that the Design Manager might miss.

    Design Manager tends to:

    • Career conversations and growth planning
    • Team psychological safety and dynamics
    • Workload management and resource allocation
    • Performance reviews and feedback systems
    • Creating learning opportunities

    Lead Designer supports by:

    • Providing craft-specific feedback on team member development
    • Identifying design skill gaps and growth opportunities
    • Offering design mentorship and guidance
    • Signaling when team members are ready for more complex challenges

    The Muscular System: Craft & Execution

    Primary caretaker: Lead Designer
    Supporting role: Design Manager

    The muscular system is about strength, coordination, and skill development. When this system is healthy, the team can execute complex design work with precision, maintain consistent quality, and adapt their craft to new challenges.

    The Lead Designer is the primary caretaker here. They’re setting design standards, providing craft coaching, and ensuring that shipping work meets the quality bar. They’re the ones who can tell you if a design decision is sound or if we’re solving the right problem.

    But the Design Manager plays a crucial supporting role. They’re ensuring the team has the resources and support to do their best craft work, like proper nutrition and recovery time for an athlete.

    Lead Designer tends to:

    • Definition of design standards and system usage
    • Feedback on what design work meets the standard
    • Experience direction for the product
    • Design decisions and product-wide alignment
    • Innovation and craft advancement

    Design Manager supports by:

    • Ensuring design standards are understood and adopted across the team
    • Confirming experience direction is being followed
    • Supporting practices and systems that scale without bottlenecking
    • Facilitating design alignment across teams
    • Providing resources and removing obstacles to great craft work

    The Circulatory System: Strategy & Flow

    Shared caretakers: Both Design Manager and Lead Designer

    The circulatory system is about how information, decisions, and energy flow through the team. When this system is healthy, strategic direction is clear, priorities are aligned, and the team can respond quickly to new opportunities or challenges.

    This is where true partnership happens. Both roles are responsible for keeping the circulation strong, but they’re bringing different perspectives to the table.

    Lead Designer contributes:

    • User needs are met by the product
    • Overall product quality and experience
    • Strategic design initiatives
    • Research-based user needs for each initiative

    Design Manager contributes:

    • Communication to team and stakeholders
    • Stakeholder management and alignment
    • Cross-functional team accountability
    • Strategic business initiatives

    Both collaborate on:

    • Co-creation of strategy with leadership
    • Team goals and prioritization approach
    • Organizational structure decisions
    • Success measures and frameworks

    Keeping the Organism Healthy

    The key to making this partnership sing is understanding that all three systems need to work together. A team with great craft skills but poor psychological safety will burn out. A team with great culture but weak craft execution will ship mediocre work. A team with both but poor strategic circulation will work hard on the wrong things.

    Be Explicit About Which System You’re Tending

    When you’re in a meeting about a design problem, it helps to acknowledge which system you’re primarily focused on. “I’m thinking about this from a team capacity perspective” (nervous system) or “I’m looking at this through the lens of user needs” (muscular system) gives everyone context for your input.

    This isn’t about staying in your lane. It’s about being transparent as to which lens you’re using, so the other person knows how to best add their perspective.

    Create Healthy Feedback Loops

    The most successful partnerships I’ve seen establish clear feedback loops between the systems:

    Nervous system signals to muscular system: “The team is struggling with confidence in their design skills” → Lead Designer provides more craft coaching and clearer standards.

    Muscular system signals to nervous system: “The team’s craft skills are advancing faster than their project complexity” → Design Manager finds more challenging growth opportunities.

    Both systems signal to circulatory system: “We’re seeing patterns in team health and craft development that suggest we need to adjust our strategic priorities.”

    Handle Handoffs Gracefully

    The most critical moments in this partnership are when something moves from one system to another. This might be when a design standard (muscular system) needs to be rolled out across the team (nervous system), or when a strategic initiative (circulatory system) needs specific craft execution (muscular system).

    Make these transitions explicit. “I’ve defined the new component standards. Can you help me think through how to get the team up to speed?” or “We’ve agreed on this strategic direction. I’m going to focus on the specific user experience approach from here.”

    Stay Curious, Not Territorial

    The Design Manager who never thinks about craft, or the Lead Designer who never considers team dynamics, is like a doctor who only looks at one body system. Great design leadership requires both people to care about the whole organism, even when they’re not the primary caretaker.

    This means asking questions rather than making assumptions. “What do you think about the team’s craft development in this area?” or “How do you see this impacting team morale and workload?” keeps both perspectives active in every decision.

    When the Organism Gets Sick

    Even with clear roles, this partnership can go sideways. Here are the most common failure modes I’ve seen:

    System Isolation

    The Design Manager focuses only on the nervous system and ignores craft development. The Lead Designer focuses only on the muscular system and ignores team dynamics. Both people retreat to their comfort zones and stop collaborating.

    The symptoms: Team members get mixed messages, work quality suffers, morale drops.

    The treatment: Reconnect around shared outcomes. What are you both trying to achieve? Usually it’s great design work that ships on time from a healthy team. Figure out how both systems serve that goal.

    Poor Circulation

    Strategic direction is unclear, priorities keep shifting, and neither role is taking responsibility for keeping information flowing.

    The symptoms: Team members are confused about priorities, work gets duplicated or dropped, deadlines are missed.

    The treatment: Explicitly assign responsibility for circulation. Who’s communicating what to whom? How often? What’s the feedback loop?

    Autoimmune Response

    One person feels threatened by the other’s expertise. The Design Manager thinks the Lead Designer is undermining their authority. The Lead Designer thinks the Design Manager doesn’t understand craft.

    The symptoms: Defensive behavior, territorial disputes, team members caught in the middle.

    The treatment: Remember that you’re both caretakers of the same organism. When one system fails, the whole team suffers. When both systems are healthy, the team thrives.

    The Payoff

    Yes, this model requires more communication. Yes, it requires both people to be secure enough to share responsibility for team health. But the payoff is worth it: better decisions, stronger teams, and design work that’s both excellent and sustainable.

    When both roles are healthy and working well together, you get the best of both worlds: deep craft expertise and strong people leadership. When one person is out sick, on vacation, or overwhelmed, the other can help maintain the team’s health. When a decision requires both the people perspective and the craft perspective, you’ve got both right there in the room.

    Most importantly, the framework scales. As your team grows, you can apply the same system thinking to new challenges. Need to launch a design system? Lead Designer tends to the muscular system (standards and implementation), Design Manager tends to the nervous system (team adoption and change management), and both tend to circulation (communication and stakeholder alignment).

    The Bottom Line

    The relationship between a Design Manager and Lead Designer isn’t about dividing territories. It’s about multiplying impact. When both roles understand they’re tending to different aspects of the same healthy organism, magic happens.

    The mind and body work together. The team gets both the strategic thinking and the craft excellence they need. And most importantly, the work that ships to users benefits from both perspectives.

    So the next time you’re in that meeting room, wondering why two people are talking about the same problem from different angles, remember: you’re watching shared leadership in action. And if it’s working well, both the mind and body of your design team are getting stronger.

  • Design Dialects: Breaking the Rules, Not the System

    Design Dialects: Breaking the Rules, Not the System

    “Language is not merely a set of unrelated sounds, clauses, rules, and meanings; it is a totally coherent system bound to context and behavior.” — Kenneth L. Pike

    The web has accents. So should our design systems.

    Design Systems as Living Languages

    Design systems aren’t component libraries—they’re living languages. Tokens are phonemes, components are words, patterns are phrases, layouts are sentences. The conversations we build with users become the stories our products tell.

    But here’s what we’ve forgotten: the more fluently a language is spoken, the more accents it can support without losing meaning. English in Scotland differs from English in Sydney, yet both are unmistakably English. The language adapts to context while preserving core meaning. This couldn’t be more obvious to me, a Brazilian Portuguese speaker, who learned English with an American accent, and lives in Sydney.

    Our design systems must work the same way. Rigid adherence to visual rules creates brittle systems that break under contextual pressure. Fluent systems bend without breaking.

    Consistency becomes a prison

    The promise of design systems was simple: consistent components would accelerate development and unify experiences. But as systems matured and products grew more complex, that promise has become a prison. Teams file “exception” requests by the hundreds. Products launch with workarounds instead of system components. Designers spend more time defending consistency than solving user problems.

    Our design systems must learn to speak dialects.

    A design dialect is a systematic adaptation of a design system that maintains core principles while developing new patterns for specific contexts. Unlike one-off customizations or brand themes, dialects preserve the system’s essential grammar while expanding its vocabulary to serve different users, environments, or constraints.

    When Perfect Consistency Fails

    At Booking.com, I learned this lesson the hard way. We A/B-tested everything—color, copy, button shapes, even logo colors. As a professional with a graphic design education and experience building brand style guides, I found this shocking. While everyone fell in love with Airbnb’s pristine design system, Booking grew into a giant without ever considering visual consistency.  

    The chaos taught me something profound: consistency isn’t ROI; solved problems are.

    At Shopify. Polaris () was our crown jewel—a mature design language perfect for merchants on laptops. As a product team, we were expected to adopt Polaris as-is. Then my fulfillment team hit an “Oh, Ship!” moment, as we faced the challenge of building an app for warehouse pickers using our interface on shared, battered Android scanners in dim aisles, wearing thick gloves, scanning dozens of items per minute, many with limited levels of English understanding.

    Task completion with standard Polaris: 0%.

    Every component that worked beautifully for merchants failed completely for pickers. White backgrounds created glare. 44px tap targets were invisible to gloved fingers. Sentence-case labels took too long to parse. Multi-step flows confused non-native speakers.

    We faced a choice: abandon Polaris entirely, or teach it to speak warehouse.

    The Birth of a Dialect

    We chose evolution over revolution. Working within Polaris’s core principles—clarity, efficiency, consistency—we developed what we now call a design dialect:

    ConstraintFluent MoveRationale
    Glare & low lightDark surfaces + light textReduce glare on low-DPI screens
    Gloves & haste90px tap targets (~2cm)Accommodate thick gloves
    MultilingualSingle-task screens, plain languageReduce cognitive load

    Result: Task completion jumped from 0% to 100%. Onboarding time dropped from three weeks to one shift.

    This wasn’t customization or theming—this was a dialect: a systematic adaptation that maintained Polaris’s core grammar while developing new vocabulary for a specific context. Polaris hadn’t failed; it had learned to speak warehouse.

    The Flexibility Framework

    At Atlassian, working on the Jira platform—itself a system within the larger Atlassian system—I pushed for formalizing this insight. With dozens of products sharing a design language across different codebases, we needed systematic flexibility so we built directly into our ways of working. The old model—exception requests and special approvals—was failing at scale.

    We developed the Flexibility Framework to help designers define how flexible they wanted their components to be:

    TierActionOwnership
    ConsistentAdopt unchangedPlatform locks design + code
    OpinionatedAdapt within boundsPlatform provides smart defaults, products customize
    FlexibleExtend freelyPlatform defines behavior, products own presentation

    During a navigation redesign, we tiered every element. Logo and global search stayed Consistent. Breadcrumbs and contextual actions became Flexible. Product teams could immediately see where innovation was welcome and where consistency mattered.

    The Decision Ladder

    Flexibility needs boundaries. We created a simple ladder for evaluating when rules should bend:

    Good: Ship with existing system components. Fast, consistent, proven.

    Better: Stretch a component slightly. Document the change. Contribute improvements back to the system for all to use.

    Best: Prototype the ideal experience first. If user testing validates the benefit, update the system to support it.

    The key question: “Which option lets users succeed fastest?”

    Rules are tools, not relics.

    Unity Beats Uniformity

    Gmail, Drive, and Maps are unmistakably Google—yet each speaks with its own accent. They achieve unity through shared principles, not cloned components. One extra week of debate over button color costs roughly $30K in engineer time.

    Unity is a brand outcome; fluency is a user outcome. When the two clash, side with the user.

    Governance Without Gates

    How do you maintain coherence while enabling dialects? Treat your system like a living vocabulary:

    Document every deviation – e.g., dialects/warehouse.md with before/after screenshots and rationale.

    Promote shared patterns – when three teams adopt a dialect independently, review it for core inclusion.

    Deprecate with context – retire old idioms via flags and migration notes, never a big-bang purge.

    A living dictionary scales better than a frozen rulebook.

    Start Small: Your First Dialect

    Ready to introduce dialects? Start with one broken experience:

    This week: Find one user flow where perfect consistency blocks task completion. Could be mobile users struggling with desktop-sized components, or accessibility needs your standard patterns don’t address.

    Document the context: What makes standard patterns fail here? Environmental constraints? User capabilities? Task urgency?

    Design one systematic change: Focus on behavior over aesthetics. If gloves are the problem, bigger targets aren’t “”breaking the system””—they’re serving the user. Earn the variations and make them intentional.

    Test and measure: Does the change improve task completion? Time to productivity? User satisfaction?

    Show the savings: If that dialect frees even half a sprint, fluency has paid for itself.

    Beyond the Component Library

    We’re not managing design systems anymore—we’re cultivating design languages. Languages that grow with their speakers. Languages that develop accents without losing meaning. Languages that serve human needs over aesthetic ideals.

    The warehouse workers who went from 0% to 100% task completion didn’t care that our buttons broke the style guide. They cared that the buttons finally worked.

    Your users feel the same way. Give your system permission to speak their language.

  • Design for Amiability: Lessons from Vienna

    Design for Amiability: Lessons from Vienna

    Today’s web is not always an amiable place. Sites greet you with a popover that demands assent to their cookie policy, and leave you with Taboola ads promising “One Weird Trick!” to cure your ailments. Social media sites are tuned for engagement, and few things are more engaging than a fight. Today it seems that people want to quarrel; I have seen flame wars among birders.  

    These tensions are often at odds with a site’s goals. If we are providing support and advice to customers, we don’t want those customers to wrangle with each other. If we offer news about the latest research, we want readers to feel at ease; if we promote upcoming marches, we want our core supporters to feel comfortable and we want curious newcomers to feel welcome. 

    In a study for a conference on the History of the Web, I looked to the origins of Computer Science in Vienna (1928-1934)  for a case study of the importance of amiability in a research community and the disastrous consequences of its loss. That story has interesting implications for web environments that promote amiable interaction among disparate, difficult (and sometimes disagreeable) people.

    The Vienna Circle

    Though people had been thinking about calculating engines and thinking machines from antiquity, Computing really got going in Depression-era Vienna.  The people who worked out the theory had no interest in building machines; they wanted to puzzle out the limits of reason in the absence of divine authority. If we could not rely on God or Aristotle to tell us how to think, could we instead build arguments that were self-contained and demonstrably correct? Can we be sure that mathematics is consistent? Are there things that are true but that cannot be expressed in language? 

    The core ideas were worked out in the weekly meetings (Thursdays at 6) of a group remembered as the Vienna Circle. They got together in the office of Professor Moritz Schlick at the University of Vienna to discuss problems in philosophy, math, and language. The intersection of physics and philosophy had long been a specialty of this Vienna department, and this work had placed them among the world leaders.  Schlick’s colleague Hans Hahn was a central participant, and by 1928 Hahn brought along his graduate students Karl Menger and Kurt Gödel. Other frequent participants included philosopher Rudolf Carnap, psychologist Karl Popper, economist Ludwig von Mises (brought by his brother Frederick, a physicist),  graphic designer Otto Neurath (inventor of infographics), and architect Josef Frank (brought by his physicist brother, Phillip).  Out-of-town visitors often joined, including the young Johnny von Neumann, Alfred Tarski, and the irascible Ludwig Wittgenstein. 

    When Schlick’s office grew too dim, participants adjourned to a nearby café for additional discussion with an even larger circle of participants.  This convivial circle was far from unique.  An intersecting circle–Neurath, von Mises, Oskar Morgenstern–established the Austrian School of free-market economics. There were theatrical circles (Peter Lorre, Hedy Lamarr, Max Reinhardt), and literary circles. The café was where things happened.

    The interdisciplinarity of the group posed real challenges of temperament and understanding. Personalities were often a challenge. Gödel was convinced people were trying to poison him. Architect Josef Frank depended on contracts for public housing, which Mises opposed as wasteful. Wittgenstein’s temper had lost him his job as a secondary school teacher, and for some of these years he maintained a detailed list of whom he was willing to meet. Neurath was eager to detect muddled thinking and would interrupt a speaker with a shouted “Metaphysics!” The continuing amity of these meetings was facilitated by the personality of their leader, Moritz Schlick, who would be remembered as notably adept in keeping disagreements from becoming quarrels.

    In the Café

    The Viennese café of this era was long remembered as a particularly good place to argue with your friends, to read, and to write. Built to serve an imperial capital, the cafés found themselves with too much space and too few customers now that the Empire was gone. There was no need to turn tables: a café could only survive by coaxing customers to linger. Perhaps they would order another coffee, or one of their friends might drop by. One could play chess, or billiards, or read newspapers from abroad. Coffee was invariably served with a glass of purified spring water, still a novelty in an era in which most water was still unsafe to drink. That water glass would be refilled indefinitely. 

    In the basement of one café, the poet Jura Soyfer staged “The End Of The World,” a musical comedy in which Professor Peep has discovered a comet heading for earth.

    Prof. Peep: The comet is going to destroy everybody!

    Hitler:  Destroying everybody is my business.

    Of course, coffee can be prepared in many ways, and the Viennese café developed a broad vocabulary to represent precisely how one preferred to drink it: melange, Einspänner, Brauner, Schwarzer, Kapuziner. This extensive customization, with correspondingly esoteric conventions of service, established the café as a comfortable and personal third space, a neutral ground in which anyone who could afford a coffee would be welcome. Viennese of this era were fastidious in their use of personal titles, of which an abundance were in common use. Café waiters greeted regular customers with titles too, but were careful to address their patrons with titles a notch or two greater than they deserved. A graduate student would be Doktor, an unpaid postdoc Professor.  This assurance mattered all the more because so many members of the Circle (and so many other Viennese) came from elsewhere: Carnap from Wuppertal, Gödel from Brno, von Neumann from Budapest. No one was going to make fun of your clothes, mannerisms, or accent. Your friends wouldn’t be bothered by the pram in the hall. Everyone shared a Germanic Austrian literary and philosophical culture, not least those whose ancestors had been Eastern European Jews who knew that culture well, having read all about it in books.

    The amiability of the café circle was enhanced by its openness. Because the circle sometimes extended to architects and actors, people could feel less constrained to admit shortfalls in their understanding. It was soon discovered that marble tabletops made a useful surface for pencil sketches, serving all as an improvised and accessible blackboard.

    Comedies like “The End Of The World” and fictional newspaper sketches or feuilletons of writers like Joseph Roth and Stefan Zweig served as a second defense against disagreeable or churlish behavior. The knowledge that, if one got carried away, a parody of one’s remarks might shortly appear in Neue Freie Presse surely helped Professor Schlick keep matters in hand.

    The End Of Red Vienna

    Though Austria’s government drifted to the right after the War, Vienna’s city council had been Socialist, dedicated to public housing based on user-centered design, and embracing  ambitious programs of public outreach and adult education. In 1934 the Socialists lost a local election, and this era soon came to its end as the new administration focused on the imagined threat of the International Jewish Conspiracy. Most members of the Circle fled within months: von Neumann to Princeton, Neurath to Holland and Oxford, Popper to New Zealand, Carnap to Chicago. Prof. Schlick was murdered on the steps of the University by a student outraged by his former association with Jews.  Jura Soyfer, who wrote “The End Of The World,” died in Buchenwald.

    In 1939, von Neumann finally convinced Gödel to accept a job in Princeton. Gödel was required to pay large fines to emigrate. The officer in charge of these fees would look back on this as the best posting of his career; his name was Eichmann.

    Design for Amiability

    An impressive literature recounts those discussions and the environment that facilitated the development of computing. How can we design for amiability?  This is not just a matter of choosing rounded typefaces and a cheerful pastel palette. I believe we may identify eight distinct issues that exert design forces in usefully amiable directions.

    Seriousness: The Vienna Circle was wrestling with a notoriously difficult book—Wittgenstein’s Tractus Logico-Philosophicus—and a catalog of outstanding open questions in mathematics. They were concerned with consequential problems, not merely scoring points for debating. Constant reminders that the questions you are considering matter—not only that they are consequential or that those opposing you are scoundrels—help promote amity.

    Empiricism: The characteristic approach of the Vienna Circle demanded that knowledge be grounded either in direct observation or in rigorous reasoning. Disagreement, when it arose, could be settled by observation or by proof. If neither seemed ready to hand, the matter could not be settled. On these terms, one can seldom if ever demolish an opposing argument, and trolling is pointless.

    Abstraction: Disputes grow worse when losing the argument entails lost face or lost jobs. The Vienna Circle’s focus on theory—the limits of mathematics, the capability of language—promoted amity. Without seriousness, abstraction could have been merely academic, but the limits of reason and the consistency of mathematics were clearly serious.

    Formality: The punctilious demeanor of waiters and the elaborated rituals of coffee service helped to establish orderly attitudes amongst the argumentative participants. This stands in contrast to the contemptuous sneer that now dominates social media.  

    Schlamperei: Members of the Vienna Circle maintained a global correspondence, and they knew their work was at the frontier of research. Still, this was Vienna, at the margins of Europe: old-fashioned, frumpy, and dingy. Many participants came from even more obscure backwaters. Most or all harbored the suspicion that they were really schleppers, and a tinge of the ridiculous helped to moderate tempers. The director of “The End Of The World” had to pass the hat for money to purchase a moon for the set, and thought it was funny enough to write up for publication.

    Openness: All sorts of people were involved in discussion, anyone might join in. Each week would bring different participants. Fluid borders reduce tension, and provide opportunities to broaden the range of discussion and the terms of engagement. Low entrance friction was characteristic of the café: anyone could come, and if you came twice you were virtually a regular. Permeable boundaries and café culture made it easier for moderating influences to draw in raconteurs and storytellers to defuse awkward moments, and Vienna’s cafés had no shortage of humorists. Openness counteracts the suspicion that promoters of amiability are exerting censorship.

    Parody: The environs of the Circle—the university office and the café—were unmistakably public. There were writers about, some of them renowned humorists. The prospect that one’s bad taste or bad behavior might be ridiculed in print kept discussion within bounds. The sanction of public humiliation, however, was itself made mild by the veneer of fiction; even if you got a little carried away and a character based on you made a splash in some newspaper fiction, it wasn’t the end of the world.

    Engagement: The subject matter was important to the participants, but it was esoteric: it did not matter very much to their mothers or their siblings. A small stumble or a minor humiliation could be shrugged off in ways that major media confrontations cannot.

    I believe it is notable that this environment was designed to promote amiability through several different voices.  The café waiter flattered each newcomer and served everyone, and also kept out local pickpockets and drunks who would be mere disruptions. Schlick and other regulars kept discussion moving and on track. The fiction writers and raconteurs—perhaps the most peripheral of the participants—kept people in a good mood and reminded them that bad behavior could make anyone ridiculous.  Crucially, each of these voices were human: you could reason with them. Algorithmic or AI moderators, however clever, are seldom perceived as reasonable. The café circles had no central authority or Moderator against whom everyone’s resentments might be focused. Even after the disaster of 1934, what people remembered were those cheerful arguments.

  • 10 Movies Where the Script Didn’t Live Up to the Looks

    10 Movies Where the Script Didn’t Live Up to the Looks

    Some films are visual masterpieces. The cinematography is stunning, the production design meticulous, the costumes flawless, and the score unforgettable. But once the story unfolds, things fall flat. These are the movies that dazzled audiences on a technical level yet left many viewers debating whether the screenplay matched the ambition of the visuals. Here are ten films where the aesthetics soared higher than the script.

    The post 10 Movies Where the Script Didn’t Live Up to the Looks appeared first on Den of Geek.

    Hollywood productions spend enormous amounts of time and money perfecting every detail, but even the biggest films aren’t immune to small mistakes slipping through. Continuity errors, background props that don’t make sense, and scientific inaccuracies sometimes skate right on through to the final cut. Many of these moments go unnoticed by casual viewers, but eagle eyed fans and online communities, especially Reddit’s r/MovieMistakes, love spotting them. Here are 15 memorable movie mistakes that somehow made it onto the big screen.

    The Bourne Ultimatum

    A newspaper headline visible in one scene contains several misspelled words, suggesting it was a rushed prop.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    The Dark Knight

    In the interrogation scene, the position of the Joker’s handcuffs changes between cuts, even though his hands never leave the table.

    The Matrix

    In the famous lobby shootout, one of the marble pillars that Neo and Trinity use for cover is already cracked before any bullets hit it in the following shots, suggesting damage that appears before the action actually happens.

    The Shawshank Redemption

    Andy’s prison poster changes slightly in position across different shots of the same wall.

    Titanic

    During the dinner scene in first class, Rose’s necklace appears and disappears between cuts depending on the camera angle.

    Avatar

    In one lab scene, a coffee cup changes position on the table between shots.

    Grease

    In the final carnival scene, a cameraman can be spotted reflected in the Ferris wheel.

    Harry Potter and the Chamber of Secrets

    In the Quidditch match scene, the position of Harry’s broom changes several times between shots even though he is supposed to be holding it steadily while hovering.

    Harry Potter and the Goblet of Fire

    At the Yule Ball, Hermione’s hairstyle changes subtly between wide shots and close ups.

    Interstellar

    On Miller’s Planet, the water level suddenly changes between shots. In one moment, waves barely reach Cooper’s feet, and in the next, the same scene shows much deeper water, creating a continuity error in the tense rescue sequence.

    Mission: Impossible – Fallout

    During the rooftop chase, Ethan’s jacket zipper repeatedly moves between fully open and half closed.

    Star Wars: Episode I – The Phantom Menace

    During the pod race, the number of racers visible on the track changes depending on the camera angle.

    Terminator 2: Judgment Day

    During the motorcycle chase, the truck’s windshield suddenly repairs itself between shots after being shattered moments earlier.

    The Amazing Spider-Man

    In the subway fight scene, Spider Man’s mask appears torn in one shot and fully intact in the next.

    The Avengers

    In the shawarma scene, Chris Evans keeps his hand over his jaw because he had grown a beard for another role and it had to be digitally removed.

    The post 15 Movie Mistakes That Slipped Through to the Big Screen appeared first on Den of Geek.

  • The Orville Season 4 Gets an Unexpected Update

    The Orville Season 4 Gets an Unexpected Update

    After the Kelvin timeline emerged to revitalize Star Trek in 2009, there were hits and misses, but the most unlikely hit of all had nothing to do with the official content being pushed out by Paramount. Inspired by The Original Series and The Next Generation, Seth MacFarlane’s The Orville was a love letter to Trek’s […]

    The post The Orville Season 4 Gets an Unexpected Update appeared first on Den of Geek.

    Hollywood productions spend enormous amounts of time and money perfecting every detail, but even the biggest films aren’t immune to small mistakes slipping through. Continuity errors, background props that don’t make sense, and scientific inaccuracies sometimes skate right on through to the final cut. Many of these moments go unnoticed by casual viewers, but eagle eyed fans and online communities, especially Reddit’s r/MovieMistakes, love spotting them. Here are 15 memorable movie mistakes that somehow made it onto the big screen.

    The Bourne Ultimatum

    A newspaper headline visible in one scene contains several misspelled words, suggesting it was a rushed prop.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    The Dark Knight

    In the interrogation scene, the position of the Joker’s handcuffs changes between cuts, even though his hands never leave the table.

    The Matrix

    In the famous lobby shootout, one of the marble pillars that Neo and Trinity use for cover is already cracked before any bullets hit it in the following shots, suggesting damage that appears before the action actually happens.

    The Shawshank Redemption

    Andy’s prison poster changes slightly in position across different shots of the same wall.

    Titanic

    During the dinner scene in first class, Rose’s necklace appears and disappears between cuts depending on the camera angle.

    Avatar

    In one lab scene, a coffee cup changes position on the table between shots.

    Grease

    In the final carnival scene, a cameraman can be spotted reflected in the Ferris wheel.

    Harry Potter and the Chamber of Secrets

    In the Quidditch match scene, the position of Harry’s broom changes several times between shots even though he is supposed to be holding it steadily while hovering.

    Harry Potter and the Goblet of Fire

    At the Yule Ball, Hermione’s hairstyle changes subtly between wide shots and close ups.

    Interstellar

    On Miller’s Planet, the water level suddenly changes between shots. In one moment, waves barely reach Cooper’s feet, and in the next, the same scene shows much deeper water, creating a continuity error in the tense rescue sequence.

    Mission: Impossible – Fallout

    During the rooftop chase, Ethan’s jacket zipper repeatedly moves between fully open and half closed.

    Star Wars: Episode I – The Phantom Menace

    During the pod race, the number of racers visible on the track changes depending on the camera angle.

    Terminator 2: Judgment Day

    During the motorcycle chase, the truck’s windshield suddenly repairs itself between shots after being shattered moments earlier.

    The Amazing Spider-Man

    In the subway fight scene, Spider Man’s mask appears torn in one shot and fully intact in the next.

    The Avengers

    In the shawarma scene, Chris Evans keeps his hand over his jaw because he had grown a beard for another role and it had to be digitally removed.

    The post 15 Movie Mistakes That Slipped Through to the Big Screen appeared first on Den of Geek.

  • Elain, Azriel, Mor: Which Characters Will the Next Two ACOTAR Books Be About?

    Elain, Azriel, Mor: Which Characters Will the Next Two ACOTAR Books Be About?

    Rejoice, romantasy lovers! After five long years, Sarah J. Maas’s A Court of Thorns and Roses series is finally set to continue, with not one but two new books headed our way. Releasing in October 2026 and January 2027, respectively, the next installments in her sprawling story of a magical kingdom of High Fae, bonded […]

    The post Elain, Azriel, Mor: Which Characters Will the Next Two ACOTAR Books Be About? appeared first on Den of Geek.

    Hollywood productions spend enormous amounts of time and money perfecting every detail, but even the biggest films aren’t immune to small mistakes slipping through. Continuity errors, background props that don’t make sense, and scientific inaccuracies sometimes skate right on through to the final cut. Many of these moments go unnoticed by casual viewers, but eagle eyed fans and online communities, especially Reddit’s r/MovieMistakes, love spotting them. Here are 15 memorable movie mistakes that somehow made it onto the big screen.

    The Bourne Ultimatum

    A newspaper headline visible in one scene contains several misspelled words, suggesting it was a rushed prop.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    The Dark Knight

    In the interrogation scene, the position of the Joker’s handcuffs changes between cuts, even though his hands never leave the table.

    The Matrix

    In the famous lobby shootout, one of the marble pillars that Neo and Trinity use for cover is already cracked before any bullets hit it in the following shots, suggesting damage that appears before the action actually happens.

    The Shawshank Redemption

    Andy’s prison poster changes slightly in position across different shots of the same wall.

    Titanic

    During the dinner scene in first class, Rose’s necklace appears and disappears between cuts depending on the camera angle.

    Avatar

    In one lab scene, a coffee cup changes position on the table between shots.

    Grease

    In the final carnival scene, a cameraman can be spotted reflected in the Ferris wheel.

    Harry Potter and the Chamber of Secrets

    In the Quidditch match scene, the position of Harry’s broom changes several times between shots even though he is supposed to be holding it steadily while hovering.

    Harry Potter and the Goblet of Fire

    At the Yule Ball, Hermione’s hairstyle changes subtly between wide shots and close ups.

    Interstellar

    On Miller’s Planet, the water level suddenly changes between shots. In one moment, waves barely reach Cooper’s feet, and in the next, the same scene shows much deeper water, creating a continuity error in the tense rescue sequence.

    Mission: Impossible – Fallout

    During the rooftop chase, Ethan’s jacket zipper repeatedly moves between fully open and half closed.

    Star Wars: Episode I – The Phantom Menace

    During the pod race, the number of racers visible on the track changes depending on the camera angle.

    Terminator 2: Judgment Day

    During the motorcycle chase, the truck’s windshield suddenly repairs itself between shots after being shattered moments earlier.

    The Amazing Spider-Man

    In the subway fight scene, Spider Man’s mask appears torn in one shot and fully intact in the next.

    The Avengers

    In the shawarma scene, Chris Evans keeps his hand over his jaw because he had grown a beard for another role and it had to be digitally removed.

    The post 15 Movie Mistakes That Slipped Through to the Big Screen appeared first on Den of Geek.

  • Corey Parker’s Most Underrated ‘80s Movie Feels More Relevant Than Ever

    Corey Parker’s Most Underrated ‘80s Movie Feels More Relevant Than Ever

    After news arrived that Corey Parker had died of cancer at 60 this March, loving tributes flooded in for the Memphis-born actor, who had starred in such ’80s movies as Friday the 13th Part V: A New Beginning, Scream for Help, and Biloxi Blues, before also becoming an acting coach for shows like Ms. Marvel […]

    The post Corey Parker’s Most Underrated ‘80s Movie Feels More Relevant Than Ever appeared first on Den of Geek.

    Hollywood productions spend enormous amounts of time and money perfecting every detail, but even the biggest films aren’t immune to small mistakes slipping through. Continuity errors, background props that don’t make sense, and scientific inaccuracies sometimes skate right on through to the final cut. Many of these moments go unnoticed by casual viewers, but eagle eyed fans and online communities, especially Reddit’s r/MovieMistakes, love spotting them. Here are 15 memorable movie mistakes that somehow made it onto the big screen.

    The Bourne Ultimatum

    A newspaper headline visible in one scene contains several misspelled words, suggesting it was a rushed prop.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    The Dark Knight

    In the interrogation scene, the position of the Joker’s handcuffs changes between cuts, even though his hands never leave the table.

    The Matrix

    In the famous lobby shootout, one of the marble pillars that Neo and Trinity use for cover is already cracked before any bullets hit it in the following shots, suggesting damage that appears before the action actually happens.

    The Shawshank Redemption

    Andy’s prison poster changes slightly in position across different shots of the same wall.

    Titanic

    During the dinner scene in first class, Rose’s necklace appears and disappears between cuts depending on the camera angle.

    Avatar

    In one lab scene, a coffee cup changes position on the table between shots.

    Grease

    In the final carnival scene, a cameraman can be spotted reflected in the Ferris wheel.

    Harry Potter and the Chamber of Secrets

    In the Quidditch match scene, the position of Harry’s broom changes several times between shots even though he is supposed to be holding it steadily while hovering.

    Harry Potter and the Goblet of Fire

    At the Yule Ball, Hermione’s hairstyle changes subtly between wide shots and close ups.

    Interstellar

    On Miller’s Planet, the water level suddenly changes between shots. In one moment, waves barely reach Cooper’s feet, and in the next, the same scene shows much deeper water, creating a continuity error in the tense rescue sequence.

    Mission: Impossible – Fallout

    During the rooftop chase, Ethan’s jacket zipper repeatedly moves between fully open and half closed.

    Star Wars: Episode I – The Phantom Menace

    During the pod race, the number of racers visible on the track changes depending on the camera angle.

    Terminator 2: Judgment Day

    During the motorcycle chase, the truck’s windshield suddenly repairs itself between shots after being shattered moments earlier.

    The Amazing Spider-Man

    In the subway fight scene, Spider Man’s mask appears torn in one shot and fully intact in the next.

    The Avengers

    In the shawarma scene, Chris Evans keeps his hand over his jaw because he had grown a beard for another role and it had to be digitally removed.

    The post 15 Movie Mistakes That Slipped Through to the Big Screen appeared first on Den of Geek.

  • Ready or Not 2: Exclusive Look Inside Radio Silence and Samara Weaving’s BBQ of the Rich

    Ready or Not 2: Exclusive Look Inside Radio Silence and Samara Weaving’s BBQ of the Rich

    This article appears in the new issue of DEN OF GEEK magazine. You can read all of our magazine stories here. The future of horror is spontaneously combusting bodies! You heard it here first.  Arriving seven years after Ready or Not saw Samara Weaving’s new bride engage in a deadly game of hide and seek, the sequel Here […]

    The post Ready or Not 2: Exclusive Look Inside Radio Silence and Samara Weaving’s BBQ of the Rich appeared first on Den of Geek.

    Hollywood productions spend enormous amounts of time and money perfecting every detail, but even the biggest films aren’t immune to small mistakes slipping through. Continuity errors, background props that don’t make sense, and scientific inaccuracies sometimes skate right on through to the final cut. Many of these moments go unnoticed by casual viewers, but eagle eyed fans and online communities, especially Reddit’s r/MovieMistakes, love spotting them. Here are 15 memorable movie mistakes that somehow made it onto the big screen.

    The Bourne Ultimatum

    A newspaper headline visible in one scene contains several misspelled words, suggesting it was a rushed prop.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    The Dark Knight

    In the interrogation scene, the position of the Joker’s handcuffs changes between cuts, even though his hands never leave the table.

    The Matrix

    In the famous lobby shootout, one of the marble pillars that Neo and Trinity use for cover is already cracked before any bullets hit it in the following shots, suggesting damage that appears before the action actually happens.

    The Shawshank Redemption

    Andy’s prison poster changes slightly in position across different shots of the same wall.

    Titanic

    During the dinner scene in first class, Rose’s necklace appears and disappears between cuts depending on the camera angle.

    Avatar

    In one lab scene, a coffee cup changes position on the table between shots.

    Grease

    In the final carnival scene, a cameraman can be spotted reflected in the Ferris wheel.

    Harry Potter and the Chamber of Secrets

    In the Quidditch match scene, the position of Harry’s broom changes several times between shots even though he is supposed to be holding it steadily while hovering.

    Harry Potter and the Goblet of Fire

    At the Yule Ball, Hermione’s hairstyle changes subtly between wide shots and close ups.

    Interstellar

    On Miller’s Planet, the water level suddenly changes between shots. In one moment, waves barely reach Cooper’s feet, and in the next, the same scene shows much deeper water, creating a continuity error in the tense rescue sequence.

    Mission: Impossible – Fallout

    During the rooftop chase, Ethan’s jacket zipper repeatedly moves between fully open and half closed.

    Star Wars: Episode I – The Phantom Menace

    During the pod race, the number of racers visible on the track changes depending on the camera angle.

    Terminator 2: Judgment Day

    During the motorcycle chase, the truck’s windshield suddenly repairs itself between shots after being shattered moments earlier.

    The Amazing Spider-Man

    In the subway fight scene, Spider Man’s mask appears torn in one shot and fully intact in the next.

    The Avengers

    In the shawarma scene, Chris Evans keeps his hand over his jaw because he had grown a beard for another role and it had to be digitally removed.

    The post 15 Movie Mistakes That Slipped Through to the Big Screen appeared first on Den of Geek.

  • Daredevil: Born Again’s Central Romance is the Most Comic Accurate Part of the Show

    Daredevil: Born Again’s Central Romance is the Most Comic Accurate Part of the Show

    You might think that the Disney+ series Daredevil: Born Again should be about Matt Murdock putting on a bright red devil costume and leaping along the rooftops of buildings to fight supervillains like Stilt-Man and Mr. Hyde. After all, the show is based on a Marvel comic book, and superhero comics are primarily concerned with […]

    The post Daredevil: Born Again’s Central Romance is the Most Comic Accurate Part of the Show appeared first on Den of Geek.

    Hollywood productions spend enormous amounts of time and money perfecting every detail, but even the biggest films aren’t immune to small mistakes slipping through. Continuity errors, background props that don’t make sense, and scientific inaccuracies sometimes skate right on through to the final cut. Many of these moments go unnoticed by casual viewers, but eagle eyed fans and online communities, especially Reddit’s r/MovieMistakes, love spotting them. Here are 15 memorable movie mistakes that somehow made it onto the big screen.

    The Bourne Ultimatum

    A newspaper headline visible in one scene contains several misspelled words, suggesting it was a rushed prop.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    The Dark Knight

    In the interrogation scene, the position of the Joker’s handcuffs changes between cuts, even though his hands never leave the table.

    The Matrix

    In the famous lobby shootout, one of the marble pillars that Neo and Trinity use for cover is already cracked before any bullets hit it in the following shots, suggesting damage that appears before the action actually happens.

    The Shawshank Redemption

    Andy’s prison poster changes slightly in position across different shots of the same wall.

    Titanic

    During the dinner scene in first class, Rose’s necklace appears and disappears between cuts depending on the camera angle.

    Avatar

    In one lab scene, a coffee cup changes position on the table between shots.

    Grease

    In the final carnival scene, a cameraman can be spotted reflected in the Ferris wheel.

    Harry Potter and the Chamber of Secrets

    In the Quidditch match scene, the position of Harry’s broom changes several times between shots even though he is supposed to be holding it steadily while hovering.

    Harry Potter and the Goblet of Fire

    At the Yule Ball, Hermione’s hairstyle changes subtly between wide shots and close ups.

    Interstellar

    On Miller’s Planet, the water level suddenly changes between shots. In one moment, waves barely reach Cooper’s feet, and in the next, the same scene shows much deeper water, creating a continuity error in the tense rescue sequence.

    Mission: Impossible – Fallout

    During the rooftop chase, Ethan’s jacket zipper repeatedly moves between fully open and half closed.

    Star Wars: Episode I – The Phantom Menace

    During the pod race, the number of racers visible on the track changes depending on the camera angle.

    Terminator 2: Judgment Day

    During the motorcycle chase, the truck’s windshield suddenly repairs itself between shots after being shattered moments earlier.

    The Amazing Spider-Man

    In the subway fight scene, Spider Man’s mask appears torn in one shot and fully intact in the next.

    The Avengers

    In the shawarma scene, Chris Evans keeps his hand over his jaw because he had grown a beard for another role and it had to be digitally removed.

    The post 15 Movie Mistakes That Slipped Through to the Big Screen appeared first on Den of Geek.