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  • From Beta to Bedrock: Build Products that Stick.

    From Beta to Bedrock: Build Products that Stick.

    As a product builder over too many years to mention, I’ve lost count of the number of times I’ve seen promising ideas go from zero to hero in a few weeks, only to fizzle out within months.

    Financial products, which is the field I work in, are no exception. With people’s real hard-earned money on the line, user expectations running high, and a crowded market, it’s tempting to throw as many features at the wall as possible and hope something sticks. But this approach is a recipe for disaster. Here’s why:

    The pitfalls of feature-first development

    When you start building a financial product from the ground up, or are migrating existing customer journeys from paper or telephony channels onto online banking or mobile apps, it’s easy to get caught up in the excitement of creating new features. You might think, “If I can just add one more thing that solves this particular user problem, they’ll love me!” But what happens when you inevitably hit a roadblock because the narcs (your security team!) don’t like it? When a hard-fought feature isn’t as popular as you thought, or it breaks due to unforeseen complexity?

    This is where the concept of Minimum Viable Product (MVP) comes in. Jason Fried’s book Getting Real and his podcast Rework often touch on this idea, even if he doesn’t always call it that. An MVP is a product that provides just enough value to your users to keep them engaged, but not so much that it becomes overwhelming or difficult to maintain. It sounds like an easy concept but it requires a razor sharp eye, a ruthless edge and having the courage to stick by your opinion because it is easy to be seduced by “the Columbo Effect”… when there’s always “just one more thing…” that someone wants to add.

    The problem with most finance apps, however, is that they often become a reflection of the internal politics of the business rather than an experience solely designed around the customer. This means that the focus is on delivering as many features and functionalities as possible to satisfy the needs and desires of competing internal departments, rather than providing a clear value proposition that is focused on what the people out there in the real world want. As a result, these products can very easily bloat to become a mixed bag of confusing, unrelated and ultimately unlovable customer experiences—a feature salad, you might say.

    The importance of bedrock

    So what’s a better approach? How can we build products that are stable, user-friendly, and—most importantly—stick?

    That’s where the concept of “bedrock” comes in. Bedrock is the core element of your product that truly matters to users. It’s the fundamental building block that provides value and stays relevant over time.

    In the world of retail banking, which is where I work, the bedrock has got to be in and around the regular servicing journeys. People open their current account once in a blue moon but they look at it every day. They sign up for a credit card every year or two, but they check their balance and pay their bill at least once a month.

    Identifying the core tasks that people want to do and then relentlessly striving to make them easy to do, dependable, and trustworthy is where the gravy’s at.

    But how do you get to bedrock? By focusing on the “MVP” approach, prioritizing simplicity, and iterating towards a clear value proposition. This means cutting out unnecessary features and focusing on delivering real value to your users.

    It also means having some guts, because your colleagues might not always instantly share your vision to start with. And controversially, sometimes it can even mean making it clear to customers that you’re not going to come to their house and make their dinner. The occasional “opinionated user interface design” (i.e. clunky workaround for edge cases) might sometimes be what you need to use to test a concept or buy you space to work on something more important.

    Practical strategies for building financial products that stick

    So what are the key strategies I’ve learned from my own experience and research?

    1. Start with a clear “why”: What problem are you trying to solve? For whom? Make sure your mission is crystal clear before building anything. Make sure it aligns with your company’s objectives, too.
    2. Focus on a single, core feature and obsess on getting that right before moving on to something else: Resist the temptation to add too many features at once. Instead, choose one that delivers real value and iterate from there.
    3. Prioritize simplicity over complexity: Less is often more when it comes to financial products. Cut out unnecessary bells and whistles and keep the focus on what matters most.
    4. Embrace continuous iteration: Bedrock isn’t a fixed destination—it’s a dynamic process. Continuously gather user feedback, refine your product, and iterate towards that bedrock state.
    5. Stop, look and listen: Don’t just test your product as part of your delivery process—test it repeatedly in the field. Use it yourself. Run A/B tests. Gather user feedback. Talk to people who use it, and refine accordingly.

    The bedrock paradox

    There’s an interesting paradox at play here: building towards bedrock means sacrificing some short-term growth potential in favour of long-term stability. But the payoff is worth it—products built with a focus on bedrock will outlast and outperform their competitors, and deliver sustained value to users over time.

    So, how do you start your journey towards bedrock? Take it one step at a time. Start by identifying those core elements that truly matter to your users. Focus on building and refining a single, powerful feature that delivers real value. And above all, test obsessively—for, in the words of Abraham Lincoln, Alan Kay, or Peter Drucker (whomever you believe!!), “The best way to predict the future is to create it.”

  • An Holistic Framework for Shared Design Leadership

    An Holistic Framework for Shared Design Leadership

    Picture this: You’re in a meeting room at your tech company, and two people are having what looks like the same conversation about the same design problem. One is talking about whether the team has the right skills to tackle it. The other is diving deep into whether the solution actually solves the user’s problem. Same room, same problem, completely different lenses.

    This is the beautiful, sometimes messy reality of having both a Design Manager and a Lead Designer on the same team. And if you’re wondering how to make this work without creating confusion, overlap, or the dreaded “too many cooks” scenario, you’re asking the right question.

    The traditional answer has been to draw clean lines on an org chart. The Design Manager handles people, the Lead Designer handles craft. Problem solved, right? Except clean org charts are fantasy. In reality, both roles care deeply about team health, design quality, and shipping great work. 

    The magic happens when you embrace the overlap instead of fighting it—when you start thinking of your design org as a design organism.

    The Anatomy of a Healthy Design Team

    Here’s what I’ve learned from years of being on both sides of this equation: think of your design team as a living organism. The Design Manager tends to the mind (the psychological safety, the career growth, the team dynamics). The Lead Designer tends to the body (the craft skills, the design standards, the hands-on work that ships to users).

    But just like mind and body aren’t completely separate systems, so, too, do these roles overlap in important ways. You can’t have a healthy person without both working in harmony. The trick is knowing where those overlaps are and how to navigate them gracefully.

    When we look at how healthy teams actually function, three critical systems emerge. Each requires both roles to work together, but with one taking primary responsibility for keeping that system strong.

    The Nervous System: People & Psychology

    Primary caretaker: Design Manager
    Supporting role: Lead Designer

    The nervous system is all about signals, feedback, and psychological safety. When this system is healthy, information flows freely, people feel safe to take risks, and the team can adapt quickly to new challenges.

    The Design Manager is the primary caretaker here. They’re monitoring the team’s psychological pulse, ensuring feedback loops are healthy, and creating the conditions for people to grow. They’re hosting career conversations, managing workload, and making sure no one burns out.

    But the Lead Designer plays a crucial supporting role. They’re providing sensory input about craft development needs, spotting when someone’s design skills are stagnating, and helping identify growth opportunities that the Design Manager might miss.

    Design Manager tends to:

    • Career conversations and growth planning
    • Team psychological safety and dynamics
    • Workload management and resource allocation
    • Performance reviews and feedback systems
    • Creating learning opportunities

    Lead Designer supports by:

    • Providing craft-specific feedback on team member development
    • Identifying design skill gaps and growth opportunities
    • Offering design mentorship and guidance
    • Signaling when team members are ready for more complex challenges

    The Muscular System: Craft & Execution

    Primary caretaker: Lead Designer
    Supporting role: Design Manager

    The muscular system is about strength, coordination, and skill development. When this system is healthy, the team can execute complex design work with precision, maintain consistent quality, and adapt their craft to new challenges.

    The Lead Designer is the primary caretaker here. They’re setting design standards, providing craft coaching, and ensuring that shipping work meets the quality bar. They’re the ones who can tell you if a design decision is sound or if we’re solving the right problem.

    But the Design Manager plays a crucial supporting role. They’re ensuring the team has the resources and support to do their best craft work, like proper nutrition and recovery time for an athlete.

    Lead Designer tends to:

    • Definition of design standards and system usage
    • Feedback on what design work meets the standard
    • Experience direction for the product
    • Design decisions and product-wide alignment
    • Innovation and craft advancement

    Design Manager supports by:

    • Ensuring design standards are understood and adopted across the team
    • Confirming experience direction is being followed
    • Supporting practices and systems that scale without bottlenecking
    • Facilitating design alignment across teams
    • Providing resources and removing obstacles to great craft work

    The Circulatory System: Strategy & Flow

    Shared caretakers: Both Design Manager and Lead Designer

    The circulatory system is about how information, decisions, and energy flow through the team. When this system is healthy, strategic direction is clear, priorities are aligned, and the team can respond quickly to new opportunities or challenges.

    This is where true partnership happens. Both roles are responsible for keeping the circulation strong, but they’re bringing different perspectives to the table.

    Lead Designer contributes:

    • User needs are met by the product
    • Overall product quality and experience
    • Strategic design initiatives
    • Research-based user needs for each initiative

    Design Manager contributes:

    • Communication to team and stakeholders
    • Stakeholder management and alignment
    • Cross-functional team accountability
    • Strategic business initiatives

    Both collaborate on:

    • Co-creation of strategy with leadership
    • Team goals and prioritization approach
    • Organizational structure decisions
    • Success measures and frameworks

    Keeping the Organism Healthy

    The key to making this partnership sing is understanding that all three systems need to work together. A team with great craft skills but poor psychological safety will burn out. A team with great culture but weak craft execution will ship mediocre work. A team with both but poor strategic circulation will work hard on the wrong things.

    Be Explicit About Which System You’re Tending

    When you’re in a meeting about a design problem, it helps to acknowledge which system you’re primarily focused on. “I’m thinking about this from a team capacity perspective” (nervous system) or “I’m looking at this through the lens of user needs” (muscular system) gives everyone context for your input.

    This isn’t about staying in your lane. It’s about being transparent as to which lens you’re using, so the other person knows how to best add their perspective.

    Create Healthy Feedback Loops

    The most successful partnerships I’ve seen establish clear feedback loops between the systems:

    Nervous system signals to muscular system: “The team is struggling with confidence in their design skills” → Lead Designer provides more craft coaching and clearer standards.

    Muscular system signals to nervous system: “The team’s craft skills are advancing faster than their project complexity” → Design Manager finds more challenging growth opportunities.

    Both systems signal to circulatory system: “We’re seeing patterns in team health and craft development that suggest we need to adjust our strategic priorities.”

    Handle Handoffs Gracefully

    The most critical moments in this partnership are when something moves from one system to another. This might be when a design standard (muscular system) needs to be rolled out across the team (nervous system), or when a strategic initiative (circulatory system) needs specific craft execution (muscular system).

    Make these transitions explicit. “I’ve defined the new component standards. Can you help me think through how to get the team up to speed?” or “We’ve agreed on this strategic direction. I’m going to focus on the specific user experience approach from here.”

    Stay Curious, Not Territorial

    The Design Manager who never thinks about craft, or the Lead Designer who never considers team dynamics, is like a doctor who only looks at one body system. Great design leadership requires both people to care about the whole organism, even when they’re not the primary caretaker.

    This means asking questions rather than making assumptions. “What do you think about the team’s craft development in this area?” or “How do you see this impacting team morale and workload?” keeps both perspectives active in every decision.

    When the Organism Gets Sick

    Even with clear roles, this partnership can go sideways. Here are the most common failure modes I’ve seen:

    System Isolation

    The Design Manager focuses only on the nervous system and ignores craft development. The Lead Designer focuses only on the muscular system and ignores team dynamics. Both people retreat to their comfort zones and stop collaborating.

    The symptoms: Team members get mixed messages, work quality suffers, morale drops.

    The treatment: Reconnect around shared outcomes. What are you both trying to achieve? Usually it’s great design work that ships on time from a healthy team. Figure out how both systems serve that goal.

    Poor Circulation

    Strategic direction is unclear, priorities keep shifting, and neither role is taking responsibility for keeping information flowing.

    The symptoms: Team members are confused about priorities, work gets duplicated or dropped, deadlines are missed.

    The treatment: Explicitly assign responsibility for circulation. Who’s communicating what to whom? How often? What’s the feedback loop?

    Autoimmune Response

    One person feels threatened by the other’s expertise. The Design Manager thinks the Lead Designer is undermining their authority. The Lead Designer thinks the Design Manager doesn’t understand craft.

    The symptoms: Defensive behavior, territorial disputes, team members caught in the middle.

    The treatment: Remember that you’re both caretakers of the same organism. When one system fails, the whole team suffers. When both systems are healthy, the team thrives.

    The Payoff

    Yes, this model requires more communication. Yes, it requires both people to be secure enough to share responsibility for team health. But the payoff is worth it: better decisions, stronger teams, and design work that’s both excellent and sustainable.

    When both roles are healthy and working well together, you get the best of both worlds: deep craft expertise and strong people leadership. When one person is out sick, on vacation, or overwhelmed, the other can help maintain the team’s health. When a decision requires both the people perspective and the craft perspective, you’ve got both right there in the room.

    Most importantly, the framework scales. As your team grows, you can apply the same system thinking to new challenges. Need to launch a design system? Lead Designer tends to the muscular system (standards and implementation), Design Manager tends to the nervous system (team adoption and change management), and both tend to circulation (communication and stakeholder alignment).

    The Bottom Line

    The relationship between a Design Manager and Lead Designer isn’t about dividing territories. It’s about multiplying impact. When both roles understand they’re tending to different aspects of the same healthy organism, magic happens.

    The mind and body work together. The team gets both the strategic thinking and the craft excellence they need. And most importantly, the work that ships to users benefits from both perspectives.

    So the next time you’re in that meeting room, wondering why two people are talking about the same problem from different angles, remember: you’re watching shared leadership in action. And if it’s working well, both the mind and body of your design team are getting stronger.

  • Design Dialects: Breaking the Rules, Not the System

    Design Dialects: Breaking the Rules, Not the System

    “Language is not merely a set of unrelated sounds, clauses, rules, and meanings; it is a totally coherent system bound to context and behavior.” — Kenneth L. Pike

    The web has accents. So should our design systems.

    Design Systems as Living Languages

    Design systems aren’t component libraries—they’re living languages. Tokens are phonemes, components are words, patterns are phrases, layouts are sentences. The conversations we build with users become the stories our products tell.

    But here’s what we’ve forgotten: the more fluently a language is spoken, the more accents it can support without losing meaning. English in Scotland differs from English in Sydney, yet both are unmistakably English. The language adapts to context while preserving core meaning. This couldn’t be more obvious to me, a Brazilian Portuguese speaker, who learned English with an American accent, and lives in Sydney.

    Our design systems must work the same way. Rigid adherence to visual rules creates brittle systems that break under contextual pressure. Fluent systems bend without breaking.

    Consistency becomes a prison

    The promise of design systems was simple: consistent components would accelerate development and unify experiences. But as systems matured and products grew more complex, that promise has become a prison. Teams file “exception” requests by the hundreds. Products launch with workarounds instead of system components. Designers spend more time defending consistency than solving user problems.

    Our design systems must learn to speak dialects.

    A design dialect is a systematic adaptation of a design system that maintains core principles while developing new patterns for specific contexts. Unlike one-off customizations or brand themes, dialects preserve the system’s essential grammar while expanding its vocabulary to serve different users, environments, or constraints.

    When Perfect Consistency Fails

    At Booking.com, I learned this lesson the hard way. We A/B-tested everything—color, copy, button shapes, even logo colors. As a professional with a graphic design education and experience building brand style guides, I found this shocking. While everyone fell in love with Airbnb’s pristine design system, Booking grew into a giant without ever considering visual consistency.  

    The chaos taught me something profound: consistency isn’t ROI; solved problems are.

    At Shopify. Polaris () was our crown jewel—a mature design language perfect for merchants on laptops. As a product team, we were expected to adopt Polaris as-is. Then my fulfillment team hit an “Oh, Ship!” moment, as we faced the challenge of building an app for warehouse pickers using our interface on shared, battered Android scanners in dim aisles, wearing thick gloves, scanning dozens of items per minute, many with limited levels of English understanding.

    Task completion with standard Polaris: 0%.

    Every component that worked beautifully for merchants failed completely for pickers. White backgrounds created glare. 44px tap targets were invisible to gloved fingers. Sentence-case labels took too long to parse. Multi-step flows confused non-native speakers.

    We faced a choice: abandon Polaris entirely, or teach it to speak warehouse.

    The Birth of a Dialect

    We chose evolution over revolution. Working within Polaris’s core principles—clarity, efficiency, consistency—we developed what we now call a design dialect:

    ConstraintFluent MoveRationale
    Glare & low lightDark surfaces + light textReduce glare on low-DPI screens
    Gloves & haste90px tap targets (~2cm)Accommodate thick gloves
    MultilingualSingle-task screens, plain languageReduce cognitive load

    Result: Task completion jumped from 0% to 100%. Onboarding time dropped from three weeks to one shift.

    This wasn’t customization or theming—this was a dialect: a systematic adaptation that maintained Polaris’s core grammar while developing new vocabulary for a specific context. Polaris hadn’t failed; it had learned to speak warehouse.

    The Flexibility Framework

    At Atlassian, working on the Jira platform—itself a system within the larger Atlassian system—I pushed for formalizing this insight. With dozens of products sharing a design language across different codebases, we needed systematic flexibility so we built directly into our ways of working. The old model—exception requests and special approvals—was failing at scale.

    We developed the Flexibility Framework to help designers define how flexible they wanted their components to be:

    TierActionOwnership
    ConsistentAdopt unchangedPlatform locks design + code
    OpinionatedAdapt within boundsPlatform provides smart defaults, products customize
    FlexibleExtend freelyPlatform defines behavior, products own presentation

    During a navigation redesign, we tiered every element. Logo and global search stayed Consistent. Breadcrumbs and contextual actions became Flexible. Product teams could immediately see where innovation was welcome and where consistency mattered.

    The Decision Ladder

    Flexibility needs boundaries. We created a simple ladder for evaluating when rules should bend:

    Good: Ship with existing system components. Fast, consistent, proven.

    Better: Stretch a component slightly. Document the change. Contribute improvements back to the system for all to use.

    Best: Prototype the ideal experience first. If user testing validates the benefit, update the system to support it.

    The key question: “Which option lets users succeed fastest?”

    Rules are tools, not relics.

    Unity Beats Uniformity

    Gmail, Drive, and Maps are unmistakably Google—yet each speaks with its own accent. They achieve unity through shared principles, not cloned components. One extra week of debate over button color costs roughly $30K in engineer time.

    Unity is a brand outcome; fluency is a user outcome. When the two clash, side with the user.

    Governance Without Gates

    How do you maintain coherence while enabling dialects? Treat your system like a living vocabulary:

    Document every deviation – e.g., dialects/warehouse.md with before/after screenshots and rationale.

    Promote shared patterns – when three teams adopt a dialect independently, review it for core inclusion.

    Deprecate with context – retire old idioms via flags and migration notes, never a big-bang purge.

    A living dictionary scales better than a frozen rulebook.

    Start Small: Your First Dialect

    Ready to introduce dialects? Start with one broken experience:

    This week: Find one user flow where perfect consistency blocks task completion. Could be mobile users struggling with desktop-sized components, or accessibility needs your standard patterns don’t address.

    Document the context: What makes standard patterns fail here? Environmental constraints? User capabilities? Task urgency?

    Design one systematic change: Focus on behavior over aesthetics. If gloves are the problem, bigger targets aren’t “”breaking the system””—they’re serving the user. Earn the variations and make them intentional.

    Test and measure: Does the change improve task completion? Time to productivity? User satisfaction?

    Show the savings: If that dialect frees even half a sprint, fluency has paid for itself.

    Beyond the Component Library

    We’re not managing design systems anymore—we’re cultivating design languages. Languages that grow with their speakers. Languages that develop accents without losing meaning. Languages that serve human needs over aesthetic ideals.

    The warehouse workers who went from 0% to 100% task completion didn’t care that our buttons broke the style guide. They cared that the buttons finally worked.

    Your users feel the same way. Give your system permission to speak their language.

  • Design for Amiability: Lessons from Vienna

    Design for Amiability: Lessons from Vienna

    Today’s web is not always an amiable place. Sites greet you with a popover that demands assent to their cookie policy, and leave you with Taboola ads promising “One Weird Trick!” to cure your ailments. Social media sites are tuned for engagement, and few things are more engaging than a fight. Today it seems that people want to quarrel; I have seen flame wars among birders.  

    These tensions are often at odds with a site’s goals. If we are providing support and advice to customers, we don’t want those customers to wrangle with each other. If we offer news about the latest research, we want readers to feel at ease; if we promote upcoming marches, we want our core supporters to feel comfortable and we want curious newcomers to feel welcome. 

    In a study for a conference on the History of the Web, I looked to the origins of Computer Science in Vienna (1928-1934)  for a case study of the importance of amiability in a research community and the disastrous consequences of its loss. That story has interesting implications for web environments that promote amiable interaction among disparate, difficult (and sometimes disagreeable) people.

    The Vienna Circle

    Though people had been thinking about calculating engines and thinking machines from antiquity, Computing really got going in Depression-era Vienna.  The people who worked out the theory had no interest in building machines; they wanted to puzzle out the limits of reason in the absence of divine authority. If we could not rely on God or Aristotle to tell us how to think, could we instead build arguments that were self-contained and demonstrably correct? Can we be sure that mathematics is consistent? Are there things that are true but that cannot be expressed in language? 

    The core ideas were worked out in the weekly meetings (Thursdays at 6) of a group remembered as the Vienna Circle. They got together in the office of Professor Moritz Schlick at the University of Vienna to discuss problems in philosophy, math, and language. The intersection of physics and philosophy had long been a specialty of this Vienna department, and this work had placed them among the world leaders.  Schlick’s colleague Hans Hahn was a central participant, and by 1928 Hahn brought along his graduate students Karl Menger and Kurt Gödel. Other frequent participants included philosopher Rudolf Carnap, psychologist Karl Popper, economist Ludwig von Mises (brought by his brother Frederick, a physicist),  graphic designer Otto Neurath (inventor of infographics), and architect Josef Frank (brought by his physicist brother, Phillip).  Out-of-town visitors often joined, including the young Johnny von Neumann, Alfred Tarski, and the irascible Ludwig Wittgenstein. 

    When Schlick’s office grew too dim, participants adjourned to a nearby café for additional discussion with an even larger circle of participants.  This convivial circle was far from unique.  An intersecting circle–Neurath, von Mises, Oskar Morgenstern–established the Austrian School of free-market economics. There were theatrical circles (Peter Lorre, Hedy Lamarr, Max Reinhardt), and literary circles. The café was where things happened.

    The interdisciplinarity of the group posed real challenges of temperament and understanding. Personalities were often a challenge. Gödel was convinced people were trying to poison him. Architect Josef Frank depended on contracts for public housing, which Mises opposed as wasteful. Wittgenstein’s temper had lost him his job as a secondary school teacher, and for some of these years he maintained a detailed list of whom he was willing to meet. Neurath was eager to detect muddled thinking and would interrupt a speaker with a shouted “Metaphysics!” The continuing amity of these meetings was facilitated by the personality of their leader, Moritz Schlick, who would be remembered as notably adept in keeping disagreements from becoming quarrels.

    In the Café

    The Viennese café of this era was long remembered as a particularly good place to argue with your friends, to read, and to write. Built to serve an imperial capital, the cafés found themselves with too much space and too few customers now that the Empire was gone. There was no need to turn tables: a café could only survive by coaxing customers to linger. Perhaps they would order another coffee, or one of their friends might drop by. One could play chess, or billiards, or read newspapers from abroad. Coffee was invariably served with a glass of purified spring water, still a novelty in an era in which most water was still unsafe to drink. That water glass would be refilled indefinitely. 

    In the basement of one café, the poet Jura Soyfer staged “The End Of The World,” a musical comedy in which Professor Peep has discovered a comet heading for earth.

    Prof. Peep: The comet is going to destroy everybody!

    Hitler:  Destroying everybody is my business.

    Of course, coffee can be prepared in many ways, and the Viennese café developed a broad vocabulary to represent precisely how one preferred to drink it: melange, Einspänner, Brauner, Schwarzer, Kapuziner. This extensive customization, with correspondingly esoteric conventions of service, established the café as a comfortable and personal third space, a neutral ground in which anyone who could afford a coffee would be welcome. Viennese of this era were fastidious in their use of personal titles, of which an abundance were in common use. Café waiters greeted regular customers with titles too, but were careful to address their patrons with titles a notch or two greater than they deserved. A graduate student would be Doktor, an unpaid postdoc Professor.  This assurance mattered all the more because so many members of the Circle (and so many other Viennese) came from elsewhere: Carnap from Wuppertal, Gödel from Brno, von Neumann from Budapest. No one was going to make fun of your clothes, mannerisms, or accent. Your friends wouldn’t be bothered by the pram in the hall. Everyone shared a Germanic Austrian literary and philosophical culture, not least those whose ancestors had been Eastern European Jews who knew that culture well, having read all about it in books.

    The amiability of the café circle was enhanced by its openness. Because the circle sometimes extended to architects and actors, people could feel less constrained to admit shortfalls in their understanding. It was soon discovered that marble tabletops made a useful surface for pencil sketches, serving all as an improvised and accessible blackboard.

    Comedies like “The End Of The World” and fictional newspaper sketches or feuilletons of writers like Joseph Roth and Stefan Zweig served as a second defense against disagreeable or churlish behavior. The knowledge that, if one got carried away, a parody of one’s remarks might shortly appear in Neue Freie Presse surely helped Professor Schlick keep matters in hand.

    The End Of Red Vienna

    Though Austria’s government drifted to the right after the War, Vienna’s city council had been Socialist, dedicated to public housing based on user-centered design, and embracing  ambitious programs of public outreach and adult education. In 1934 the Socialists lost a local election, and this era soon came to its end as the new administration focused on the imagined threat of the International Jewish Conspiracy. Most members of the Circle fled within months: von Neumann to Princeton, Neurath to Holland and Oxford, Popper to New Zealand, Carnap to Chicago. Prof. Schlick was murdered on the steps of the University by a student outraged by his former association with Jews.  Jura Soyfer, who wrote “The End Of The World,” died in Buchenwald.

    In 1939, von Neumann finally convinced Gödel to accept a job in Princeton. Gödel was required to pay large fines to emigrate. The officer in charge of these fees would look back on this as the best posting of his career; his name was Eichmann.

    Design for Amiability

    An impressive literature recounts those discussions and the environment that facilitated the development of computing. How can we design for amiability?  This is not just a matter of choosing rounded typefaces and a cheerful pastel palette. I believe we may identify eight distinct issues that exert design forces in usefully amiable directions.

    Seriousness: The Vienna Circle was wrestling with a notoriously difficult book—Wittgenstein’s Tractus Logico-Philosophicus—and a catalog of outstanding open questions in mathematics. They were concerned with consequential problems, not merely scoring points for debating. Constant reminders that the questions you are considering matter—not only that they are consequential or that those opposing you are scoundrels—help promote amity.

    Empiricism: The characteristic approach of the Vienna Circle demanded that knowledge be grounded either in direct observation or in rigorous reasoning. Disagreement, when it arose, could be settled by observation or by proof. If neither seemed ready to hand, the matter could not be settled. On these terms, one can seldom if ever demolish an opposing argument, and trolling is pointless.

    Abstraction: Disputes grow worse when losing the argument entails lost face or lost jobs. The Vienna Circle’s focus on theory—the limits of mathematics, the capability of language—promoted amity. Without seriousness, abstraction could have been merely academic, but the limits of reason and the consistency of mathematics were clearly serious.

    Formality: The punctilious demeanor of waiters and the elaborated rituals of coffee service helped to establish orderly attitudes amongst the argumentative participants. This stands in contrast to the contemptuous sneer that now dominates social media.  

    Schlamperei: Members of the Vienna Circle maintained a global correspondence, and they knew their work was at the frontier of research. Still, this was Vienna, at the margins of Europe: old-fashioned, frumpy, and dingy. Many participants came from even more obscure backwaters. Most or all harbored the suspicion that they were really schleppers, and a tinge of the ridiculous helped to moderate tempers. The director of “The End Of The World” had to pass the hat for money to purchase a moon for the set, and thought it was funny enough to write up for publication.

    Openness: All sorts of people were involved in discussion, anyone might join in. Each week would bring different participants. Fluid borders reduce tension, and provide opportunities to broaden the range of discussion and the terms of engagement. Low entrance friction was characteristic of the café: anyone could come, and if you came twice you were virtually a regular. Permeable boundaries and café culture made it easier for moderating influences to draw in raconteurs and storytellers to defuse awkward moments, and Vienna’s cafés had no shortage of humorists. Openness counteracts the suspicion that promoters of amiability are exerting censorship.

    Parody: The environs of the Circle—the university office and the café—were unmistakably public. There were writers about, some of them renowned humorists. The prospect that one’s bad taste or bad behavior might be ridiculed in print kept discussion within bounds. The sanction of public humiliation, however, was itself made mild by the veneer of fiction; even if you got a little carried away and a character based on you made a splash in some newspaper fiction, it wasn’t the end of the world.

    Engagement: The subject matter was important to the participants, but it was esoteric: it did not matter very much to their mothers or their siblings. A small stumble or a minor humiliation could be shrugged off in ways that major media confrontations cannot.

    I believe it is notable that this environment was designed to promote amiability through several different voices.  The café waiter flattered each newcomer and served everyone, and also kept out local pickpockets and drunks who would be mere disruptions. Schlick and other regulars kept discussion moving and on track. The fiction writers and raconteurs—perhaps the most peripheral of the participants—kept people in a good mood and reminded them that bad behavior could make anyone ridiculous.  Crucially, each of these voices were human: you could reason with them. Algorithmic or AI moderators, however clever, are seldom perceived as reasonable. The café circles had no central authority or Moderator against whom everyone’s resentments might be focused. Even after the disaster of 1934, what people remembered were those cheerful arguments.

  • Good designers, bad websites: a proposal

    Good designers, bad websites: a proposal

    I want to discuss accessibility because it is the most important thing for making websites. Other A List Apart articles give you innovation and insight. This article will give you homework. These are just my personal views, but they’re pretty good.

    I want to start off with a couple of statements, and you will agree:

    1. Designers are good people. I have never heard a designer say, “I don’t care if somebody can’t read this text”, “Not my fault if somebody can’t use this device”, or “Who cares if this is confusing?”
    2. Some designs exclude people. You have seen people unable to read the text on a website or app that somebody designed. You’ve seen people unable to use a physical device that somebody has designed. You’ve seen people utterly bamboozled while trying to use a service that somebody designed.

    So what?

    The first question is, “Is this life-or-death stuff?” The answer is, “Yes.” In my favorite essay, This Is All There Is, Aral Balkan makes the point that pretty much everything that we design can affect life events and death events. Aral gives the example of how even a straightforward bus timetable app can affect life and death events, if we design it badly:

    • somebody might miss a life event, such as their daughter’s fifth birthday party; or
    • somebody might miss a death event, such as the chance to say goodbye to a dying grandmother.

    The next—and frustrating—question is, “Why do some designs still exclude people?” After all, we know that:

    • not everybody can see perfectly;
    • not everybody can hear perfectly;
    • not everybody thinks the same way; and
    • not everybody moves the same way.

    I think the answer is that there’s too much to recall. Consider, if you will, the wide variety of topics that A List Apart articles cover. Designers are expected to remember all of that guidance, plus all of the accessibility guidance, plus so much more. It is too much.

    Recognizing accessibility issues while designing

    I’d like to point toward one possible solution, starting from Jakob Nielsen’s 10 Usability Heuristics for User Interface Design. These are from the mid-1990s, and—although there’s a good chance that you, gentle reader, are a lot younger than that—please bear with me. 

    Seeing as the problem is that there’s too much to recall, I want to look at heuristic № 6, “Recognition rather than Recall.” Jakob Nielsen said that for users, information required to use the design should be visible or easily retrievable when needed. I suggest we tweak that to make life easier for designers. Let’s say that the information required to produce the design should be visible or easily retrievable when needed. In other words, let’s make it easier to recognise accessibility issues while we’re designing.

    How are we going to do that? I really like the book A Web for Everyone—Designing Accessible User Experiences by Sarah Horton and Whitney Quesenbery. I really like this book not only because it includes a quote from me—actually two quotes, but I don’t like to boast—but because it includes personas that are perfect for helping us to recognise accessibility issues. That’s the good news. The even better news is that these personas are available now for free on the companion website to the book What Every Engineer Should Know About Digital Accessibility, again by Sarah Horton, with David Sloan this time.

    Meet your users

    I’m going to introduce you to these personas now:

    I want to throw one more persona at you now, because, well, A List Apart readers are overachievers. One of my favorite authors, Cennydd Bowles—who literally wrote the book on Future Ethics—says to create Personas Non Grata. In other words, every time we design something, we have to think about what a bad guy could do with that thing, and whom that might affect.

    To actually use these personas while designing, I like what Eric Meyer and Sara Wachter-Boettcher in Design for Real Life call the Designated Dissenter: for each project that you work on, one of your teams should be responsible for asking, “Will this work for Vishnu?”, “How’s Trevor going to get on with this?”, and so on. 

    Then, once you’ve used the personas to recognise the accessibility issues, you can look up the guidelines for whichever platforms you’re designing for: 

    Your mission, should you choose to accept it

    I told you in the introduction of this article that I would give you homework. You thought I was joking. So, here’s your homework: I want you to grab the personas from the Know About Accessibility website, and use them throughout every design project to help you recognise accessibility issues while you work—and reclaim design for everyone.


    NOTE: This article is based on “Recognise,” my five-minute presentation from Interaction Design Association (IxDA) Dublin’s Defuse (Design for Use) event in 2025.

  • Designed for a Dead Language

    Designed for a Dead Language

    Every language app in your pocket inherited a teaching method built for Latin. Understanding why that happened is a more useful design lesson than anything the apps themselves will teach you.

    In 1788, Prussia introduced the Abitur, a standardized national examination required for entry into universities and the civil service. To pass it, students needed to demonstrate measurable, gradable knowledge. The system needed to teach language to large classrooms, produce consistent outcomes, and do it with one teacher and thirty students. The educators responsible for designing this system reached for the only teaching template they had, one that had been used in European schools for two centuries: the method developed to teach Latin.

    Latin, by 1788, was a dead language. Nobody needed to speak it. The scholars who studied it were reading Cicero and Virgil, not conducting conversations. The method built around it, memorizing grammar rules, constructing translations, analyzing written texts, reflected that reality exactly. Oral skills were irrelevant. Comprehension of written form was everything. The method was not designed to produce speakers. It was designed to produce readers of texts in a language nobody spoke.

    When Prussia applied this template to French and German, living languages spoken by living people, the premise did not change. Johann Valentin Meidinger’s textbook Praktische Französische Grammatik, published in 1804, ran to 37 editions across Europe by 1857. Karl Plotz formalized the approach into what became the dominant model for teaching modern languages across Europe and eventually the United States, where it became known simply as the Prussian Method [1]. Each institution that adopted it trained teachers in it, who trained students who became teachers. The constraint that created the method, how do you grade language at scale with limited resources, became invisible inside the method itself. What remained was the assumption: language is a body of rules to be learned consciously and measured. It was a design decision dressed up, over time, as a pedagogical truth.

    The observation that should have ended it

    There are people in the world who cannot read or write a language and speak it fluently. There are children who hold full conversations years before they can read a single word. There are immigrants who arrive in a country knowing nothing of its language and come out, years later, speaking it naturally, not because they studied it, but because they lived inside it. Literacy and fluency are separate things produced by entirely separate mechanisms. The Grammar-Translation method, as it became known, assumed they were the same thing. That assumption was inherited from a method designed for a language nobody needed to speak, and it was wrong the moment it was applied to a language people actually used.

    The evidence against it accumulated slowly. In the mid to late nineteenth century, reformers including François Gouin in France and Maximilian Berlitz in the United States argued independently that language should be taught the way it is actually acquired, through immersive exposure to real communication in the target language, not through analysis of its rules. Berlitz built an entire school network around this principle. The reformers were correct. They were also largely ignored by mainstream education systems, because the Grammar-Translation method had one decisive advantage that direct immersion did not: it could be graded.

    In 1982, the linguist Stephen Krashen gave the argument its most formal articulation in what he called the Monitor Model of second language acquisition. His distinction was precise: language acquisition, the unconscious process through which children absorb their native language and through which adults succeed in immersive environments, is categorically different from language learning, the conscious study of grammar rules and vocabulary that classrooms deliver [2]. Acquisition produces fluency. Learning, at best, produces the ability to pass a test. The evidence supporting this distinction, and the observation that immersive exposure to real native-speaker communication is the mechanism that produces genuine fluency, has only grown since.

    I went to Brazil without a word of Portuguese and came out speaking it. I studied French in a classroom for years and cannot hold a conversation in French today. This is not an unusual experience. It is the expected outcome, and it has been the expected outcome for as long as we have had formal language education.

    The same decision, made again in a different medium

    Prussian educators faced the question: How do you deliver language learning at scale, measure progress, and retain users over time? The answer it arrived at was structurally identical to the one arrived at in 1788. Duolingo gamified the grammar drill into a streak. Anki formalized the translation exercise into a spaced-repetition flashcard. Babbel organized grammar lessons into structured modules. The interfaces were new. The underlying assumption, that language is a thing you study rather than an environment you inhabit, was not.

    This was not a failure of design skill. The products that emerged from these decisions are, in many respects, genuinely well-crafted. Duolingo’s retention mechanics are sophisticated. Anki’s spaced repetition is grounded in real cognitive science. They are excellent at what they actually do. The problem is what they actually do: produce measurable engagement with a proxy for language rather than the conditions that produce language itself. A streak is measurable. A vocabulary score is measurable. The moment a user walks out of an app and holds a real conversation in another language, that happens in the world, outside the product, and cannot be instrumented.

    When the outcome a user needs is difficult to measure directly, the design process tends to reach for something that can be measured. The proxy becomes the goal. The interface optimizes for it. The gap between what the product delivers and what the user actually needed grows. This is not a pattern unique to language learning. It is a pattern that repeats across product categories whenever a design constraint—the need to measure, the need to scale, the need to produce a grade—gets built into a system so deeply that it stops being visible as a constraint and starts being mistaken for a truth about the problem itself.

    What happens when the constraint changes

    The constraint that made the Grammar-Translation method necessary in 1788 was real and rational. One teacher. Thirty students. A standardized exam. You cannot grade a conversation at scale. You can grade a translation exercise. The method was not chosen because it produced fluency. It was chosen because it produced a score.

    That constraint no longer exists in the same form. Technology has made it possible to deliver immersive, real-time conversation practice to anyone with a smartphone, at a cost that continues to fall. The design problem is no longer how to make language learning gradable at scale. It is how to make the conditions of genuine language acquisition accessible to people who cannot move to another country or afford a native-speaker tutor.

    The products that are now closest to solving the actual problem are not the ones that invented a new pedagogy. They are the ones that removed the access barrier to an old one. Praktika builds AI conversation partners with distinct personalities, regional dialects, and cultural context, replicating the specificity of a real native speaker rather than a generic language-learning voice. Langua clones native speaker voices so that the interaction feels like a real conversation rather than a lesson. Rosetta Stone’s foundational methodology, image association in the target language with no translation, was built on the same insight Berlitz arrived at in the nineteenth century: language is acquired through immersive exposure, not through analysis of its rules [3]. A 2025 meta-analysis of 31 studies found that AI conversation tools produced a statistically significant improvement in language learning outcomes, a result that no amount of flashcard optimization has consistently matched [4].

    None of these products invented a new theory of language acquisition. They translated an existing one into something more people could reach.

    The design question this leaves

    The Grammar-Translation method persisted not because educators were wrong about design, but because a design decision made under a specific constraint became, over two centuries, indistinguishable from the thing itself. The constraint, how do you grade language at scale, was forgotten. The method it produced was inherited as if it were a description of how language works, passed from Prussia to Europe to America to the App Store, from the grammar drill to the streak.

    Every time a design team optimizes for a metric because the actual outcome is hard to measure, they are making a version of the same decision. It is often the right decision given real constraints. The question worth asking is whether the constraint that made it necessary still exists, or whether it has simply become invisible inside the system it originally produced.

    Before reaching for what can be measured, it is worth asking what the user actually needs to do, and what stopped them from doing it before. Sometimes the answer is a new solution. More often it is an old one that was always out of reach.

  • Why Leaders Need Better Perspective, Not More Data

    Why Leaders Need Better Perspective, Not More Data

    Why Leaders Need Better Perspective, Not More Data written by John Jantsch read more at Duct Tape Marketing

    Catch The Full Episode  Overview Most leaders believe they see the whole picture. The trouble is, we all have blind spots. In this episode of the Duct Tape Marketing Podcast, John Jantsch talks with international leadership expert Cornelia Choe, co-author with Marshall Goldsmith of The Panoramic Leader: How Great Leaders See Differently. Choe unpacks what […]

    Why Leaders Need Better Perspective, Not More Data written by John Jantsch read more at Duct Tape Marketing

    Catch The Full Episode 

    Overview

    Most leaders believe they see the whole picture. The trouble is, we all have blind spots. In this episode of the Duct Tape Marketing Podcast, John Jantsch talks with international leadership expert Cornelia Choe, co-author with Marshall Goldsmith of The Panoramic Leader: How Great Leaders See Differently. Choe unpacks what she calls perspective blindness.

    The conversation covers how AI has made data cheap but judgment scarce, why more than half of employees using AI never verify what it gives them, and the reasons senior teams often disagree on how ready their own companies are for change.

    Choe introduces her GEM framework (Get up close, Establish meaningful bonds, Map your evolving perspective) to help leaders close these gaps before they cause damage. She also shares her personal history of moving from Minnesota to Seoul at age 10, and how that experience has shaped her thinking with regard to mental maps and blind spots.

    This episode is for small business owners, agency leaders, and consultants managing teams through constant change. If you’ve ever assumed your customers, employees, or leadership team see the business the way you do, this conversation will challenge that assumption and give you a framework to address it.

    Guest Bio

    Choe is an international leadership expert, global keynote speaker, and Thinkers50 Radar honoree. She is the founder of The Leaders Alliance and has advised leaders at organizations including the United Nations and the White House. She is the co-author, with Marshall Goldsmith, of The Panoramic Leader: How Great Leaders See Differently. Choe grew up across eleven different places on three continents by age eighteen, an experience that informs her work on mental maps, cultural blind spots, and perspective in leadership.

    Key Takeaways

    • AI made information easy to access, but it has not made judgment easier. More than half of employees using AI do not verify what AI gives them, and have made mistakes because of it.
    • Perspective blindness is the belief that you see the whole picture when you only see a piece of it. No single leader can track every change happening across a company or market at once.
    • Choe’s GEM framework offers three steps: get up close to people who think differently, establish a trusted relationship with them over time, and map how your view of the situation changes as a result.
    • Microtranslations matter. Two leaders can look at the same data and walk away with completely different conclusions if they never explain their reasoning to each other.
    • Outside perspective is one of the fastest ways to spot a blind spot, since an outsider will question “this is how we’ve always done it” in ways insiders rarely do.

    Great Moments

    • [00:02] – John opens with the question driving the episode: what if the thing limiting growth is not what you’re doing, but what you can’t see.
    • [01:41] – Choe explains how AI has commoditized data and why that is dulling judgment, backed by survey data on employee mistakes and unverified AI use.
    • [03:53] – Choe defines perspective blindness and explains why no leader can track every change happening around them.
    • [05:00] – John and Choe discuss why there is no lasting “new normal,” just a series of short-lived ones.
    • [07:06] – Does perspective blindness apply to an eight-person business with no board? Choe says it matters even more for small teams.
    • [08:56] – Choe shares her personal story of moving from Minnesota to Seoul at age 10 and having to rebuild her entire mental map of who she was.
    • [12:06] – Choe introduces the GEM framework: get up close, establish meaningful bonds, map your evolving perspective.
    • [16:01] – A case study of a new CEO who nearly quit after conflict with a departed founder, resolved through a facilitated conversation with another former founder.
    • [17:25] – Choe unpacks microtranslations and how a 39 percent versus 7 percent readiness gap between CIOs and COOs shows up inside companies.
    • [19:15] – John and Choe discuss why outside perspective is one of the fastest ways to expose a blind spot no one inside the company can see.

    Memorable Quotes

    • “The higher you go in the hierarchy, the less you hear of what people actually think and you hear more of what people think you want to hear.” — Cornelia Choe
    • “What we’re really lacking and losing today is judgment.” — Cornelia Choe
    • “Perspective blindness is a state in which we believe that we see the whole picture.” — Cornelia Choe
    • “Things are changing so quickly that the disruptors are being disrupted.” — Cornelia Choe
    • “When you get closer, you see the situation much clearer. And you’re able to find a lot more, many more solutions.” — Cornelia Choe

    Resources

    John Jantsch (00:02.158)

    So, what if the thing limiting your next stage of growth is not what you’re doing, but what you can’t see? Hello, and welcome to another episode of the Duct Tape Marketing Podcast. This is John Jantsch. My guest today is Cornelia Cho. She’s an international leadership expert, global keynote speaker, and thinkers 50 radar honoree. She’s the founder of The Leaders Alliance and co-author with Marshall Goldsmith of a book we’re going to talk about today, The Panoramic.

    leader, how great leaders see differently. So Cornelia, welcome to the show.

    Cornelia Choe (00:35.545)

    Thank you so much, John. It is such a pleasure to share this conversation to be on the show with you.

    John Jantsch (00:41.984)

    So I’m looking at you in the camera right now in the mirror is is that the San Francisco transit system behind you?

    Cornelia Choe (00:50.57)

    It is not. It is a a map of it is a map of stars in the sky above Hawaii. Because it’s it’s there to help us really pinpoint what’s out there and to keep our eyes open to what’s moving across the sky and to know that there are always indicators out there if we look, we turn left and right and see.

    John Jantsch (00:51.042)

    What is it? What is that map?

    John Jantsch (00:57.784)

    Huh. okay. All right.

    John Jantsch (01:16.874)

    that’s that sounds like that sounds like a very intentional tie into your book somehow. And here I thought it was just a a poster, a piece of art. So y you know, your book is coming out at a time when business owners are probably more buried in data than ever, right? I mean AI tools and dashboards and customer analytics. So what still are we not seeing?

    Cornelia Choe (01:20.556)

    What’s around it?

    Cornelia Choe (01:33.452)

    Yeah.

    Cornelia Choe (01:41.684)

    No, John, it’s really convenient to get a lot of data today. And AI has really commoditized data. And for so long we’ve looked to leaders to give us the right information and for them to be chosen because they’re smart and because they have the right experience. And today this knowledge is really accessible at our fingertips.

    John Jantsch (01:42.158)

    Ha ha ha.

    John Jantsch (01:47.372)

    Right, right.

    Cornelia Choe (02:08.651)

    But what we’re really lacking and losing today is judgment. And it comes both across the board with all employees using AI. And it really depends on how we use AI. We can take what we’re given for granted and move forward with that. But we have surveys showing that more than 50% of employees using AI have made mistakes in their work by using it.

    That over 50% of employees don’t verify what they get from AI. And what that’s doing is really dulling our judgment. And just like after the Industrial Revolution, we’ve had to go to the gym because we’re not getting enough physical movement. We may have to then go to the mind gym to keep our senses sharp. And so this can happen across all employees in a company, but

    Especially for the senior management team. What’s really tricky about AI and change, we’ve had so much change in the world today between economic and political upheaval, is that we’re not able to see how change affects all of our different team members. And they’re all changing in different ways, but we go forward thinking that everyone sees our company the way we see it. And we’re having a lot of

    dysfunctions amongst teams. And there was another survey showing that CIOs and CTOs, 39% of them think their companies are ready. But in these same companies, COOs think only only 7% of CO COOs think that their companies are ready. So there is a massive disconnect there. So it’s

    John Jantsch (03:53.336)

    So you you actually have a term for this, I think, that you call perspective blindness. and so so let let’s define that. Tell me what it is. and then what does it look like when a business really has that without knowing it?

    Cornelia Choe (03:58.156)

    Yes, yes.

    Cornelia Choe (04:08.673)

    So perfect per perspective blindness is a state in which we believe that we see the whole picture. And today the problem is there’s so much change. There’s change happening all over to the left and to the right. And no leader can understand all of that change. We don’t know how it’s affecting all our different team members, and we don’t know everything that’s happening out there because there’s so much of it. And before change was really

    Disruption of the status quo. We had the status quo, and then we had a beginning, a middle, and end of change, and then we had a new normal. The problem with today is that we don’t have a new normal. Before we can adjust to a change, another starts. We have tariffs, we have a war, we have supply chain disruptions, we have lack of access to materials that we need. And so the fact that we don’t

    John Jantsch (05:00.76)

    Well, so there is there is a there is a new normal, it just lasts two days, right?

    Cornelia Choe (05:05.463)

    There is a new normal the last two days, but it’s probably enough not enough time for us to feel comfortable and get used to it because we’re always looking for what’s changing next. And it’s it’s changing our state of mind. And so because so many things are changing, we’re not able to see everything. Everyone just sees a piece of the puzzle, which is why we need to bring together and understand different perspectives and kind of add those to our map, so to say, the way we see the world.

    But when we think that what we see is the complete picture or that everyone else sees that way, we’re gonna make bad decisions. We’re going to we’re gonna assume that things are rosier than they are, that suppliers are gonna be able to deliver, that customers are always gonna be there. And let me share a story with you. I was talking to an exec an executive, and this executive was asked by senior management to hire someone.

    Who was an expert at AI to improve their product and to work alongside them in a software as a service company. And this executive complied and hired this person, but then later got rid of them saying, Look, I’m the disruptor. And it’s it’s true that that person was the disruptor about a decade or more ago when software moved from CD-ROMs online.

    And so that was a massive disruption. But today things are changing so quickly that the disruptors are being disrupted. And that’s really hard as a change in identity because where do we get our pride and our self-worth? It’s from what we believe we are: the entrepreneur, the founder, the disruptor. But things are changing so quickly that even disruptors need to constantly update their map to see.

    to to stay with reality and what’s really changing around them.

    John Jantsch (07:06.552)

    Well, I I know from looking at your bio, you’ve worked with leaders at United Nations, White House, but does the same problem show up in your view w with that business that has maybe eight people, no board? I mean, does it look different?

    Cornelia Choe (07:21.267)

    Absolutely, John. I think it is even more relevant because when you’re working in a small company, you need to be extremely nimble. You need to pivot more. You need to keep your pulse on the market and on changes even more. And so I would say go and meet more of the customers, even if you find that you’re in a very stable niche, for example. There might be adjacent

    Areas where you could expand your product or another customer segment that could be even more interested in your product. And things are changing all the time. So there are new opportunities being created, but you could also get disrupted very easily. So this matters even more to entrepreneurs. And I do work with a lot of founders. And and this is something that founders, I think, inherently do better, are better at at the beginning.

    of their journey when they’re looking to find product market fit. But as we get more stable and we grow, then we need to continue to adapt both the company and of course our identities on what we contribute to our companies, which is which is hard.

    John Jantsch (08:29.42)

    Yeah. It it’s funny when you start out, everything’s a hypothesis, right? So you you know, you’re you’re willing to experiment and change, but yeah, you you get entrenched. In fact, one of the things you talk about, you mentioned the word map, and you talk a lot about this idea of mental maps that we operate from. So how how are these maps that that are ingrained, maybe from childhood or certainly from another point in your career, how do how are those creating blind spots, do you think?

    Cornelia Choe (08:34.58)

    Exactly.

    Yeah.

    Cornelia Choe (08:42.103)

    Mm-hmm.

    Cornelia Choe (08:56.951)

    So I’ll give you an example from my own life. I was raised in Minnesota until I was 10. And I had a pretty happy childhood out in nature, a lot of friends. And a lot of my friends were blonde. So I thought I was blonde growing up because when you’re small, you don’t think about it. You just think you are whatever you see. And then I moved to Korea, to South Korea, to Seoul when I was 10. And

    John Jantsch (09:13.206)

    Mm-hmm.

    John Jantsch (09:22.318)

    Yeah.

    Cornelia Choe (09:23.411)

    I had the shock of my life. The first question I asked my mom at the airport was, where did they find so many people with black hair? And how do they get them all in the same room? I had never seen anything like that before. And I had to completely rewrite my map of who I was and how I was supposed to be. And I was promised a whole world of loving relatives who were waiting for me. That well, that wasn’t true. They were totally confused by who I was. They told me I looked Korean, but I wasn’t acting. And I

    couldn’t figure out how I was supposed to act. And so we’re all, yeah, we’re definitely not enough and not not very well at all. And so we we all carry around inside an an operating system like an internal GPS guiding us on what works, what doesn’t, which we get from our successes and our failures that we’ve lived through.

    John Jantsch (09:55.84)

    I mean prob probably didn’t speak Korean, I imagine, at that time, at that point or in your life. Yeah. Yeah.

    John Jantsch (10:12.013)

    Mm-hmm.

    Cornelia Choe (10:19.659)

    And I we call this our internal map. And this is something we need to update. And for me, when I got to Korea, it it got really confusing until one time I saw an interview with an actress who was a single mother, and she was saying that she’s gone through a lot of moments of anger and sadness and joy. And it helps her become better at her craft and a better actress because she’s able to understand more of her characters. And I thought.

    That’s my job. That’s what I need to do is to understand a lot of perspectives and the people around me and update my map. And it was only when I was willing to change my map and start to get to know people around me and how they think and how different it was and to absorb that myself, to be able to willing to, you know, to change how I see that I was able to make friends and really find a lot more success in.

    John Jantsch (11:15.318)

    Mm.

    Cornelia Choe (11:17.801)

    in every subsequent move. And I’ve lived in eleven different places around the world and three continents by the time I was eighteen. So I’ve had a lot of practice in this. But it it really helps when we adjust our map and our view to the world and the to the people around us, even if we don’t understand it at the beginning, which is true today.

    John Jantsch (11:24.717)

    Yes.

    John Jantsch (11:37.246)

    Yeah. Th that’s really interesting you talk about travel. I mean, that to me has always been one of the most eye opening experiences as you experience other cultures in other places and you you, you know, you don’t know about them. So part of your mental map is is ignorance of, you know, other cultures and things. And so to get that that opening I’ve always found that that that really opens your eye d your your mind to new ideas. So we’ve talked a little about poked a little bit of what the problem is. how do we solve it?

    Cornelia Choe (11:53.227)

    Yeah.

    Cornelia Choe (12:03.969)

    Mm-hmm.

    John Jantsch (12:06.134)

    Like all good consultants, I think you have a framework that you know, of how to approach it. So you want to unpack that a little bit?

    Cornelia Choe (12:09.174)

    Yeah.

    Cornelia Choe (12:13.185)

    Sure, it’s a very intuitive framework. And we call it Gem. And it stands for get up close, establish meaningful bonds, and map your evolving perspective. So that basically boils down to step one, where we’re actually willing to get up close to people who think differently. And there’s no pressure, just talk to them, hear their point of view. And we use a lot of

    Curiosity and courage at this point, just to approach them and say, hey, you know, do you want to meet for a coffee? If that’s not possible or if it’s dangerous for some reason, then we can potentially read about them or talk to someone we know in common and just to get an idea of what they’re thinking and try to put ourselves in their shoes. And the problem a lot of leaders have is that the the when you’re a founder or a CEO, and the higher you go in the hierarchy.

    the less you hear of what people actually think and you hear more of what people think you want to hear. And so creating a relationship of trust, which is step number two to really deepen this relationship instead of a one-off encounter and say, look, I’m happy to meet from time to time and to update your map according to what they see. That’s extremely helpful because that’s when you really get an understanding of what your stakeholders or the people around you are really thinking. And

    John Jantsch (13:12.632)

    Sure.

    John Jantsch (13:16.182)

    Mm-hmm.

    Cornelia Choe (13:39.308)

    That’s what helps you update your map, which is step three. If you talk about a subject in common, then you’ll be able to say, okay, this is where that subject is on my map. They see it differently. I’m going to add on to it. I didn’t know that this was possible. And I get this comment a lot in the circles I lead of leaders who are are chosen to work together into small circles because.

    They think differently, not necessarily because they’re from a different background. You could be from the exact same town, but if you think differently and solve your problems together, then you you’re able to see so much more of so many more options and possibilities. And we we call this optimistic fear because it’s acknowledging that there is fear and there could be danger, but still using that fear to propel you forward to get close and

    John Jantsch (14:13.74)

    Mm-hmm.

    John Jantsch (14:25.942)

    Mm.

    Cornelia Choe (14:35.691)

    To get more information to talk to people. And when you get closer, you see the situation much clearer. And you’re able to find a lot more, many more solutions. And to give you an example, I was working with a CEO who took over after the departure of a founder of a company. And we found out that this founder was still controlling some of the operations with through their relationship with employees that they’ve known for a very long time.

    John Jantsch (15:02.539)

    Mm-hmm.

    Cornelia Choe (15:05.847)

    And the the new CEO was extremely angry and was thinking of leaving. And they were really succumbing to fight, flight, or freeze and the fear of the unknown. What what’s gonna happen to this company? Because I’m not in control and who’s the real CEO. And so I paired them up with another founder who had just left their company, who had just sold their company. And

    This CEO agreed to have a very open mind and just to be very curious during the meeting. And the CEO found that it’s so incredibly hard to leave a company. It this founder felt like they left a part of their body behind. And yeah. And were it was able to really patch things up with their own founder and bring the company to the next level of growth.

    John Jantsch (15:51.032)

    Well yeah.

    John Jantsch (16:01.43)

    So so when I heard you talking about the the framework and kind of week to week what that might look like for a business owner, I I I feel like we talked mostly about like people on your team, but that would really be true for customers too, right? I mean, so many of the conversations we have cuss with customers are we are providing a report, providing a service, checking in, it’s all transactional. But we’re not probably doing these things that could expand the map of how the customer actually views the world.

    Cornelia Choe (16:05.495)

    Mm-hmm.

    Mm-hmm.

    Cornelia Choe (16:13.803)

    Yeah.

    Cornelia Choe (16:24.471)

    Mm-hmm.

    John Jantsch (16:30.976)

    Or how or what they consider is value based on what we think we’re delivering value. Would you say that that that a business owner or an entrepreneur should probably include customers in those conversations, shouldn’t they?

    Cornelia Choe (16:42.855)

    Yeah, absolutely, John. I think we’re we’re looking at employees, but we’re actually looking at the realm of stakeholders in general because customers change and their needs change. And we may be able to fulfill a a different need and expand on our product, for example. And so this is a great thing to do in general, but all the more so because things are changing.

    John Jantsch (16:50.849)

    Right.

    Cornelia Choe (17:08.159)

    so much in the lives of the customers as well. So I would say get up close to your employees and your customers, but also f with your suppliers, your distributors, and even an influencer who you don’t know who’s far away, who’s bringing people to your products or not.

    John Jantsch (17:08.227)

    Yeah.

    John Jantsch (17:25.726)

    You you use the term microtranslations and and the idea that there could be some miscommunication there. And I’m thinking of like literal translations, right? In in when you’re trying to speak to somebody in another language, even like your intonation can mean something completely different. so I unpack that idea of microtranslations and how they show up in customer relationships, employee relationships.

    Cornelia Choe (17:29.015)

    Mm-hmm.

    Cornelia Choe (17:41.835)

    Yeah.

    Cornelia Choe (17:50.398)

    Give you an example of the survey where where it was found that 39% of CIOs believe the company’s ready, and only 7% of COOs believe that the company’s ready, they’re looking in completely different directions, and their plan of action is very different. So if we bring them together, then they’re really able to translate what they are thinking because.

    John Jantsch (18:02.912)

    Mm-hmm.

    John Jantsch (18:07.191)

    Yeah.

    Cornelia Choe (18:17.823)

    If you bring them together, each one is gonna automatically assume that the other sees their perspective. And that’s when you really run into trouble. So starting from the basics where each person will explain how they see the the situation and explaining it in a way that the other person can understand. And that’s when you get the real magic, Jiang, because when you tr explain things in the perspective of another person so that they can understand and

    So the COO will say, look, you know, I know you have a plan for your technology rollout, but we’re actually looking at these specific teams which are having a problem. How do they fit in your plan? And then to to translate what we’re saying in a way others can understand, that’s when we actually get the the co-creation and the and the communication. So it’s it’s it’s one added step, but it brings fantastic results.

    John Jantsch (19:15.0)

    What about outside perspectives? I know I get brought in quite often to organizations and you know there’s there’s leadership, there’s marketing, there’s sales, there’s customer service. And by the time I’ve talked to all of them, I realize that they’ve been they’ve been operating the way they operate, and it doesn’t make sense. and certainly there are disconnects. And it was so clear and easy for me to see when they were just like, Well, I don’t know, this is how we’ve always done it. Would would you say that bringing in outside perspective is a great way to to actually open some eyes to blind spots? Cause

    Cornelia Choe (19:31.329)

    Yeah.

    John Jantsch (19:44.834)

    I mean the problem with blind spots is we would fix them if we knew they were there. Half the time we just don’t know they’re there.

    Cornelia Choe (19:49.387)

    Mm-hmm.

    Exactly. And a lot of people go on autopilot because it’s easier. And our brains are actually our most expensive organ because it takes up two percent of our body weight, but 20% of our energy and our oxygen. So people try to offload and autopilot everything they can because they don’t want to rethink it over. But in a time when we have constant disruption and our maps are changing constantly, then we have to question what we do and

    John Jantsch (19:53.422)

    Yeah.

    John Jantsch (20:06.2)

    Yeah, yeah.

    Cornelia Choe (20:21.489)

    it’s it it’s easier when we bring in curiosity and optimistic fear because then we’re willing to question and say, it’s not gonna be that big of a deal. Let’s just get a bit closer and see what we think. Let’s talk to these people, let’s call these people in for a meeting Monday morning, let’s make a list of people who aren’t at our table and to get to know what they’re thinking throughout the week.

    John Jantsch (20:34.605)

    Yeah.

    John Jantsch (20:43.82)

    Yeah, yeah. Well well, Cornel, I appreciate you taking a few moments to stop by. Is there somebody that or somewhere that you would invite people to connect with you or find out more about the panoramic leader?

    Cornelia Choe (20:54.889)

    Absolutely. My website is at corneliacho.com, C-O-R-N-E-L-I-A-C-H-O-E dot com. I would love to hear from you. And our if you want to learn more, our book is on Amazon and it’s called The Panoramic Leader.

    John Jantsch (21:12.46)

    Awesome. Well again, take appreciate you stopping by and hopefully we’ll run into you one of these days out there on the road.

    Cornelia Choe (21:18.078)

    Absolutely, John. It has been such a pleasure. Thank you so much for this wonderful conversation.

    powered by

  • X-Men ’97 Establishes Professor X and Magneto as the Greatest Superhero Romance

    X-Men ’97 Establishes Professor X and Magneto as the Greatest Superhero Romance

    This article contains spoilers for X-Men ’97 season 2 episode 4. By the end of the latest of episode of X-Men ’97, “Rise of Apocalypse Part II,” Magneto has died. Again. At this point, no one who likes Marvel‘s superheroes can get too upset about any of the mutants meeting their end, as their round-tip […]

    The post X-Men ’97 Establishes Professor X and Magneto as the Greatest Superhero Romance appeared first on Den of Geek.

    This article contains spoilers for Dune: Part Three and several Frank Herbert books.

    It’s not really about Paul Atreides. Paul may be Lisan al-Gaib, he may be the Kwisatz Haderach, but Paul is not actually the main character of the Dune franchise. Instead, that honor goes to the character introduced in the latest trailer for Dune: Part Three, the character you knew as Duncan Idaho.

    The latest trailer shows the internal fractures in Paul’s (Timothée Chalamet) life as he continues the Fremen jihad launched after he dethroned Padishah Emperor Shaddam IV (Christopher Walken) at the end of the previous movie. His partner Chani (Zendaya) feels betrayed by his actions and his legal wife, Shaddam IV’s daughter Princess Irulan (Florence Pugh) joins the plot that the Face Dancer Scytale (Robert Pattinson) launches against him. Central to this conspiracy is the introduction of the man we first met as Duncan Idaho, played by Jason Momoa. Despite what he appears to be, this man is actually called Hayt, and he is the most important character in Frank Herbert‘s Dune novels.

    With his incongruous name and skill in battle, Duncan Idaho was one of the standout characters of the first Dune movie. Played by a chummy Momoa, Duncan went ahead to scout Arrakis for Duke Leto (Oscar Isaac), where he befriended Stilgar (Javier Bardem) of the Freman and formed alliances that would allow Paul to defeat the usurper Baron Harkonnen (Stellan Skarsgård). However, when Harkonnen’s forces first attacked and killed Leto, Duncan sacrificed himself to allow Paul and his mother Jessica (Rebecca Ferguson) to escape, setting into motion his final ascension as Lisan al-Gaib.

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    Although the world of Dune is full of dissemblances and secrets, Duncan’s death was not faked. He did indeed die battling Harkonnen’s elite Sardaukar. But as viewers of the HBO series Dune: Prophecy already know, cloning exists in the franchise. An invention of the Bene Tleilax (a sect like the Bene Gesserit, except they work through technology instead of religion), clones or “gholas” are a mistrusted, but real part of the world. Yet, if someone was lonely enough, if someone missed the person who had been cloned and wants to recreate those experiences, then they may accept the gholas, despite their misgivings.

    Which is exactly what Scytale plans. Directed by Denis Villeneuve, who co-wrote the screenplay with comic book scribe Brian K. Vaughan, and based on the 1969 novel Dune Messiah, Dune: Part Three sees Paul start to crack under the pressure of enacting his master plan. While his prescience convinces him that brutal measures are needed to save humanity, others doubt him, which makes Paul feel lonely. Enter Scytale, who preys on that loneliness by bringing back the man who once loved and protected Paul, who provided the direction and security who so desperately wants.

    But Hayt is not Duncan. He’s been trained as a Mentat, a mental computer like Thufir Hawat (Stephen McKinley Henderson) and Piter De Vries (David Dastmalchian). In this role, Hayt offers advice to Paul, including the advice to destroy him immediately. Hayt is one of the most compelling parts of Dune Messiah, and the trailer promises that he’ll be a key part of the adaptation.

    The trailer also positions Dune: Part Three as the end of Villeneuve’s story, but that still leaves four more Herbert books left to adapt. And if Villeneuve or another filmmaker (potentially Gareth Edwards) wants to pick up Children of Dune or God Emperor of Dune, Part Three will leave them in a good spot, because Duncan returns as a major character there, too.

    Set nine years after Messiah, Children of Dune sees a Duncan ghola paired with Paul’s sister Alia (Anya Taylor-Joy) and protecting Leto II and Ghanima, the children of Paul and Chani. The next book, God Emperor of Dune, jumps 3500 years in the future. And yet, Duncan’s still around, serving the Atreides line like he always has, while trying to recover the memories of his previous forms. Set 1500 years after God Emperor, Heretics of Dune has all-new Bene Gesserit and Bene Tleilax and revelations about the spice; and yet, there’s Duncan Idaho, running around as a ghola once again. There’s no time jump for Chapterhouse: Dune, but there is a sexy offshoot of the Bene Gesserit, so of course a Duncan Idaho ghola is involved.

    Duncan is never the protagonist of these books. But he exists forever as a reminder of the innocence young Paul once held, the good intentions that drive him, even as he brings destruction to the universe and drives away everyone who loves him.

    Dune: Part Three comes to theaters on December 18, 2026.

    The post Dune 3 Trailer Just Revealed the Most Important Character in the Franchise appeared first on Den of Geek.

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    This article contains spoilers for Dune: Part Three and several Frank Herbert books.

    It’s not really about Paul Atreides. Paul may be Lisan al-Gaib, he may be the Kwisatz Haderach, but Paul is not actually the main character of the Dune franchise. Instead, that honor goes to the character introduced in the latest trailer for Dune: Part Three, the character you knew as Duncan Idaho.

    The latest trailer shows the internal fractures in Paul’s (Timothée Chalamet) life as he continues the Fremen jihad launched after he dethroned Padishah Emperor Shaddam IV (Christopher Walken) at the end of the previous movie. His partner Chani (Zendaya) feels betrayed by his actions and his legal wife, Shaddam IV’s daughter Princess Irulan (Florence Pugh) joins the plot that the Face Dancer Scytale (Robert Pattinson) launches against him. Central to this conspiracy is the introduction of the man we first met as Duncan Idaho, played by Jason Momoa. Despite what he appears to be, this man is actually called Hayt, and he is the most important character in Frank Herbert‘s Dune novels.

    With his incongruous name and skill in battle, Duncan Idaho was one of the standout characters of the first Dune movie. Played by a chummy Momoa, Duncan went ahead to scout Arrakis for Duke Leto (Oscar Isaac), where he befriended Stilgar (Javier Bardem) of the Freman and formed alliances that would allow Paul to defeat the usurper Baron Harkonnen (Stellan Skarsgård). However, when Harkonnen’s forces first attacked and killed Leto, Duncan sacrificed himself to allow Paul and his mother Jessica (Rebecca Ferguson) to escape, setting into motion his final ascension as Lisan al-Gaib.

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    Although the world of Dune is full of dissemblances and secrets, Duncan’s death was not faked. He did indeed die battling Harkonnen’s elite Sardaukar. But as viewers of the HBO series Dune: Prophecy already know, cloning exists in the franchise. An invention of the Bene Tleilax (a sect like the Bene Gesserit, except they work through technology instead of religion), clones or “gholas” are a mistrusted, but real part of the world. Yet, if someone was lonely enough, if someone missed the person who had been cloned and wants to recreate those experiences, then they may accept the gholas, despite their misgivings.

    Which is exactly what Scytale plans. Directed by Denis Villeneuve, who co-wrote the screenplay with comic book scribe Brian K. Vaughan, and based on the 1969 novel Dune Messiah, Dune: Part Three sees Paul start to crack under the pressure of enacting his master plan. While his prescience convinces him that brutal measures are needed to save humanity, others doubt him, which makes Paul feel lonely. Enter Scytale, who preys on that loneliness by bringing back the man who once loved and protected Paul, who provided the direction and security who so desperately wants.

    But Hayt is not Duncan. He’s been trained as a Mentat, a mental computer like Thufir Hawat (Stephen McKinley Henderson) and Piter De Vries (David Dastmalchian). In this role, Hayt offers advice to Paul, including the advice to destroy him immediately. Hayt is one of the most compelling parts of Dune Messiah, and the trailer promises that he’ll be a key part of the adaptation.

    The trailer also positions Dune: Part Three as the end of Villeneuve’s story, but that still leaves four more Herbert books left to adapt. And if Villeneuve or another filmmaker (potentially Gareth Edwards) wants to pick up Children of Dune or God Emperor of Dune, Part Three will leave them in a good spot, because Duncan returns as a major character there, too.

    Set nine years after Messiah, Children of Dune sees a Duncan ghola paired with Paul’s sister Alia (Anya Taylor-Joy) and protecting Leto II and Ghanima, the children of Paul and Chani. The next book, God Emperor of Dune, jumps 3500 years in the future. And yet, Duncan’s still around, serving the Atreides line like he always has, while trying to recover the memories of his previous forms. Set 1500 years after God Emperor, Heretics of Dune has all-new Bene Gesserit and Bene Tleilax and revelations about the spice; and yet, there’s Duncan Idaho, running around as a ghola once again. There’s no time jump for Chapterhouse: Dune, but there is a sexy offshoot of the Bene Gesserit, so of course a Duncan Idaho ghola is involved.

    Duncan is never the protagonist of these books. But he exists forever as a reminder of the innocence young Paul once held, the good intentions that drive him, even as he brings destruction to the universe and drives away everyone who loves him.

    Dune: Part Three comes to theaters on December 18, 2026.

    The post Dune 3 Trailer Just Revealed the Most Important Character in the Franchise appeared first on Den of Geek.

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    This article contains spoilers for Dune: Part Three and several Frank Herbert books.

    It’s not really about Paul Atreides. Paul may be Lisan al-Gaib, he may be the Kwisatz Haderach, but Paul is not actually the main character of the Dune franchise. Instead, that honor goes to the character introduced in the latest trailer for Dune: Part Three, the character you knew as Duncan Idaho.

    The latest trailer shows the internal fractures in Paul’s (Timothée Chalamet) life as he continues the Fremen jihad launched after he dethroned Padishah Emperor Shaddam IV (Christopher Walken) at the end of the previous movie. His partner Chani (Zendaya) feels betrayed by his actions and his legal wife, Shaddam IV’s daughter Princess Irulan (Florence Pugh) joins the plot that the Face Dancer Scytale (Robert Pattinson) launches against him. Central to this conspiracy is the introduction of the man we first met as Duncan Idaho, played by Jason Momoa. Despite what he appears to be, this man is actually called Hayt, and he is the most important character in Frank Herbert‘s Dune novels.

    With his incongruous name and skill in battle, Duncan Idaho was one of the standout characters of the first Dune movie. Played by a chummy Momoa, Duncan went ahead to scout Arrakis for Duke Leto (Oscar Isaac), where he befriended Stilgar (Javier Bardem) of the Freman and formed alliances that would allow Paul to defeat the usurper Baron Harkonnen (Stellan Skarsgård). However, when Harkonnen’s forces first attacked and killed Leto, Duncan sacrificed himself to allow Paul and his mother Jessica (Rebecca Ferguson) to escape, setting into motion his final ascension as Lisan al-Gaib.

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    }).render(“0270c398a82f44f49c23c16122516796”);
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    Although the world of Dune is full of dissemblances and secrets, Duncan’s death was not faked. He did indeed die battling Harkonnen’s elite Sardaukar. But as viewers of the HBO series Dune: Prophecy already know, cloning exists in the franchise. An invention of the Bene Tleilax (a sect like the Bene Gesserit, except they work through technology instead of religion), clones or “gholas” are a mistrusted, but real part of the world. Yet, if someone was lonely enough, if someone missed the person who had been cloned and wants to recreate those experiences, then they may accept the gholas, despite their misgivings.

    Which is exactly what Scytale plans. Directed by Denis Villeneuve, who co-wrote the screenplay with comic book scribe Brian K. Vaughan, and based on the 1969 novel Dune Messiah, Dune: Part Three sees Paul start to crack under the pressure of enacting his master plan. While his prescience convinces him that brutal measures are needed to save humanity, others doubt him, which makes Paul feel lonely. Enter Scytale, who preys on that loneliness by bringing back the man who once loved and protected Paul, who provided the direction and security who so desperately wants.

    But Hayt is not Duncan. He’s been trained as a Mentat, a mental computer like Thufir Hawat (Stephen McKinley Henderson) and Piter De Vries (David Dastmalchian). In this role, Hayt offers advice to Paul, including the advice to destroy him immediately. Hayt is one of the most compelling parts of Dune Messiah, and the trailer promises that he’ll be a key part of the adaptation.

    The trailer also positions Dune: Part Three as the end of Villeneuve’s story, but that still leaves four more Herbert books left to adapt. And if Villeneuve or another filmmaker (potentially Gareth Edwards) wants to pick up Children of Dune or God Emperor of Dune, Part Three will leave them in a good spot, because Duncan returns as a major character there, too.

    Set nine years after Messiah, Children of Dune sees a Duncan ghola paired with Paul’s sister Alia (Anya Taylor-Joy) and protecting Leto II and Ghanima, the children of Paul and Chani. The next book, God Emperor of Dune, jumps 3500 years in the future. And yet, Duncan’s still around, serving the Atreides line like he always has, while trying to recover the memories of his previous forms. Set 1500 years after God Emperor, Heretics of Dune has all-new Bene Gesserit and Bene Tleilax and revelations about the spice; and yet, there’s Duncan Idaho, running around as a ghola once again. There’s no time jump for Chapterhouse: Dune, but there is a sexy offshoot of the Bene Gesserit, so of course a Duncan Idaho ghola is involved.

    Duncan is never the protagonist of these books. But he exists forever as a reminder of the innocence young Paul once held, the good intentions that drive him, even as he brings destruction to the universe and drives away everyone who loves him.

    Dune: Part Three comes to theaters on December 18, 2026.

    The post Dune 3 Trailer Just Revealed the Most Important Character in the Franchise appeared first on Den of Geek.