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  • The Last of Us Season 2: Who Is Eugene and Does Gail Exist in the Game?

    The Last of Us Season 2: Who Is Eugene and Does Gail Exist in the Game?

    In the winter 2 debut of The Last of Us, many new characters are introduced. Years prior to our meeting in Salt Lake City, we meet Abby ( Kaitlyn Dever ) and her crew. Jesse ( Young Mazino ) and Dina ( Isabela Merced ), two of Ellie’s ( Bella Ramsey ) new friends, are present in Jackson. Fans of the] ] are many of these characters.

    The Last of Us Season 2: Eugene and Gail’s Existence in the Game appeared first. second appeared on Den of Geek.

    This article contains spoilers for the premiere episode of The Last of Us year 2.

    The Last of Us is a tale about loss, anguish, and the length people will go to defend the people they love. Before last season, Joel ( Pedro Pascal ) faced the loss of his daughter Sarah ( Nico Parker ), with whom he had spent decades he had fought. He went to great lengths to maintain Ellie safe while traveling across the country, including killing Flies in their Salt Lake City base to prevent them from attempting to get her a Cordyceps treatment. However, we find out this season that his actions have a bearing on them, and after five years, Abby ( Kaitlyn Dever ) has arrived in Jackson to collect.

    Following Joel’s murder on the Flies, we first encounter Abby in the line. Abby vows retribution against Joel after she and her companions have buried the deceased. The Last of Us Season 2: The Making of Episode One, co-creator and senior manufacturer Craig Mazin claims that Abby “is broken here, and if she reminds you a little bit, say, of what Joel felt like when he lost his daughter, well that’s not unexpected.” In HBO&#8217, s post-premiere featurette &#8220, The Last of Us Season 2: The Making of Episode One, &#8221, the line

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Joel and Abby’s reports both begin with unfathomable lost. Abby has lost her father, a person she reveals a deep love for and who she’s willing to travel to the ends of the Earth to revenge. When a man fires on them, Joel loses his daughter, long changing him. The chain reaction begins, according to Mazin,” when we lose someone who has been taken from us fiercely for factors that don’t seem reasonable or logical.”

    It’s no wonder that law and order is left up to the people in a world filled with sick people who have to struggle to succeed. This vicious cycle of murder and vengeance was already in play in time 1. Kathleen ( Melanie Lynskey ) was relentless in her pursuit of Henry ( Lamar Johnson ) in Kansas City. In exchange for life-saving medication for his younger brother, Sam ( Keivonn Woodard ), Henry offered her brother to FEDRA, and Kathleen thought that this meant they both deserved to pass away. In Colorado, Joel killed a bandit to protect himself and Ellie. Then, following them, members of that area sought vengeance.

    According to set co-creator and professional maker Neil Druckmann,” This period is about the consequences of violence.” When you feel virtuous and really, how far will you go in the pursuit of justice?

    The only way, in the opinion of Abby and Joel, may be avenged and protected from harm is through violence. Joseph was unable to keep Sarah, but Joseph is able to keep Ellie in Salt Lake City. He eventually recovers from a mistake that has plagued him for ages. And as we see in” Potential Nights,” he still thinks this was the best course of action. He thinks that the assault was justified to keep Ellie’s life.

    Abby is “riddled with grief,” according to Kaitlyn Dever. The loss of [Abby’s ] dad has sort of kind of taken over her life, just as Sarah’s death continues to enrage Joel. Abby wants Joel to pass away slowly and painfully so she can feel the pain he has caused her by murdering her father but blatantly. &nbsp,

    We certainly don’t want anything to happen to Joel after spending so much time with him last season. But at the same moment, it’s not difficult to understand where Abby is coming from. At the bare mention of Ellie dying, we saw what Joel was prepared to do. It’s not surprising that Joel would go on the most powerful, scorched-earth punishment binge you’ve actually seen if the Flies had already done it before he was able to stop them.

    Those who are familiar with the games are aware that this cycle of violence in response to crime is just beginning, despite what we’ve yet to see in the show about how far Abby is ready to go in the show to revenge her father. Many individuals detested Abby for this reason when The Last of Us Part II first appeared. Ideally, people will be able to understand her character better this time around and know that she and Joel have more in popular than you think.

    The Last of Us winter 2 premieres on HBO on Sundays at 9 p.m. ET, with the season finale set for May 25, 2025.

    The first article on Den of Geek was The Last of Us Season 2: Why Abby&#8217’s Story If Think Familiar.

  • Black Mirror Season 7 Easter Eggs

    Black Mirror Season 7 Easter Eggs

    Trailers are contained in Black Mirror time seven. It’s hardly surprising that, in the Easter egg form of Black Mirror time seven, a group of stories that are so highly focused on returning to the past make reference to its own history. Multiple shared-universe links to earlier repayments are found in the background of the fresh shows.

    Den of Geek‘s second article Black Mirror Season 7 Easter Eggs.

    The Last of Us year 2 event 1 has clues in this article.

    The Last of Us is a tale of loss, anguish, and the lengths that people will go to defend their loved ones. Before he met Ellie ( Bella Ramsey ), Joel ( Pedro Pascal ) struggled with the death of his daughter Sarah ( Nico Parker ) for decades. He went to great lengths to protect Ellie while traveling across the country, including executing Flies in their Salt Lake City base to prevent them from killing her in order to give her a chance to get a Cordyceps solution. However, we find out this season that his actions have a bearing on them, and after five years, Abby ( Kaitlyn Dever ) has arrived in Jackson to collect.

    We second meet Abby in the series after Joel’s murder on the Flies. Abby vows retribution against Joel after she and her companions have buried the deceased. The Last of Us Season 2: The Making of Episode One, co-creator and executive producer Craig Mazin claims that Abby “is broken here, and if she reminds you a little bit, claim, of what Joel felt like when he lost his daughter, well that’s not unexpected.” In HBO&#8217, s post-premiere featurette &#8220, The Last of Us Season 2: The Making of Episode One, &#8221, co-

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Both Joel and Abby’s stories begin with a terrible damage. Abby has lost her father, people she reveals a deep love for and who is prepared to kill at the very end of the planet. When a man fires on them, Joel loses his daughter, long changing him. The chain reaction begins, according to Mazin,” when we lose someone who has been taken from us fiercely for factors that don’t seem good or logical.”

    It should come as no surprise that law and order are left to the people in a world filled with sick people who have to struggle to survive. This vicious cycle of murder and punishment was already in play in time 1. Kathleen ( Melanie Lynskey ) pursued Henry ( Lamar Johnson ) ruthlessly in Kansas City. In exchange for life-saving medication for his younger brother, Sam ( Keivonn Woodard ), Henry gave her brother to FEDRA, and Kathleen thought that this meant they both deserved to pass away. In Colorado, Joel killed a bandit to protect himself and Ellie. Then, following them, members of that area sought vengeance.

    According to set co-creator and professional maker Neil Druckmann,” This period is about the consequences of violence.” When you feel virtuous and really, how far will you go in that quest for righteousness?

    Abby and Joel both think that crime is the only way they can kill and protect the people they love. Joel was unable to keep Sarah, but he was able to keep Ellie in Salt Lake City. He eventually recovers from a mistake that has plagued him for ages. And he still thinks this was the best course of action, as depicted in” Potential Time.” He thinks that the crime was justified in order to save Ellie’s life.

    Abby is “riddled with grief,” according to Kaitlyn Dever. The loss of [Abby’s ] dad has sort of kind of really taken over her life, just as Sarah’s death continues to elude Joel. Abby wants Joel to pass away slowly and painfully so she can experience the extreme pain he has caused her by murdering her papa so disrespectfully. &nbsp,

    We certainly don’t want anything to happen to Joel after spending so much time with him last year. But at the same moment, it’s not difficult to understand where Abby is coming from. At the mere mention of Ellie dying, we saw what Joel was prepared to perform. It’s not surprising that Joel had embark on the most extreme, scorched-earth revenge binge you’ve actually seen if the Fireflies had already accomplished it before he could put an end to it.

    Those who are familiar with the games are aware that this routine of violence in response to violence is just beginning, despite what we haven’t seen in the show to display about how far Abby is ready to go to avenge her father. Many persons detested Abby for this reason when The Last of Us Part II first appeared. Ideally, people will be able to understand her character better this time around and know that she and Joel have more in popular than you think.

    The Last of Us year 2 premieres on Sundays at 9 p.m. ET on HBO, with the season finale set for May 25, 2025.

    The first article on Den of Geek was The Last of Us Season 2: Why Abby&#8217’s Story If Think Familiar.

  • The ’90s Disaster Movies Ranked from Worst to Best

    The ’90s Disaster Movies Ranked from Worst to Best

    Ah, the 1990s! A robust economy, a sense of international harmony, and wealthy scheming in The Little Rascals rather of politics. What caused us to be concerned? Actually, everything. And that’s why we had to rehash the situation and film it on a large camera! The crisis movie era wasn’t the first time since the 1990s. That honor ]… ]

    The first article on Den of Geek was The ’90s Disaster Movies Ranked from Worst to Best.

    The Last of Us year 2 event 1 has clues in this article.

    The Last of Us is a tale of decline, anguish, and the willful disregard for the interests of those who love their loved ones. Before he met Ellie ( Bella Ramsey ), Joel ( Pedro Pascal ) struggled with the death of his daughter Sarah ( Nico Parker ) for decades. He went to great lengths to protect Ellie while traveling across the country, including killing Flies in their Salt Lake City base to prevent them from killing her for a chance to get a Cordyceps treatment. However, we find out this season that his actions have a bearing on them, and after five years, Abby ( Kaitlyn Dever ) has arrived in Jackson to collect.

    We second meet Abby in the series after Joel’s murder on the Flies. Abby vows retribution against Joel after she and her companions have buried the deceased. The Last of Us Season 2: The Making of Episode One, co-creator and senior manufacturer Craig Mazin claims that Abby “is broken here, and if she reminds you a little bit, say, of what Joel felt like when he lost his daughter, well that’s not unexpected.” In HBO&#8217, s post-premiere featurette &#8220, The Last of Us Season 2: The Making of Episode One, &#8221, the line

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Joel and Abby’s reports both begin with unfathomable damage. Abby has lost her father, people she reveals a deep love for and who is prepared to kill at the very end of the planet. When a man fires on them, Joel loses his daughter, eternally changing him. The chain reaction begins, according to Mazin,” when we lose someone who has been taken from us fiercely for factors that don’t seem reasonable or logical.”

    It’s no wonder that law and order is left up to the people in a world filled with sick people who have to struggle to succeed. This vicious cycle of murder and punishment was already in play in time 1. Kathleen ( Melanie Lynskey ) pursued Henry ( Lamar Johnson ) ruthlessly in Kansas City. In exchange for life-saving medication for his younger brother, Sam ( Keivonn Woodard ), Henry gave her brother to FEDRA, and Kathleen thought that this meant they both deserved to pass away. Joel killed a bandit in Colorado to protect himself and Ellie. Then, following them, members of that area sought vengeance.

    According to set co-creator and professional maker Neil Druckmann,” This period is about the consequence of violence.” When you feel virtuous and really, how far will you go in that quest for righteousness?

    The only way, in the opinion of Abby and Joel, may be avenged and protected from harm is through violence. Joel was unable to keep Sarah, but he was able to keep Ellie in Salt Lake City. He eventually makes amends for this error that has plagued him for years. And he still thinks this was the best course of action, as we see in” Potential Time.” He thinks that Ellie’s life was saved by all the crime.

    Abby is “riddled with grief,” says Kaitlyn Dever. The loss of Abby’s father has kind of taken over her career, just as Sarah’s suicide is still weighing heavily on Joel. Abby wants Joel to pass away slowly and painfully so she can experience the extreme pain he has caused her by murdering her papa so disrespectfully. &nbsp,

    We certainly don’t want anything to happen to Joel after spending so much time with him last season. However, it’s not difficult to understand where Abby is coming from. At the mere mention of Ellie dying, we saw what Joel was prepared to perform. It’s not surprising that Joel would go on the most powerful, scorched-earth revenge binge you’ve actually seen if the Flies had already done it before he was able to stop them.

    Those who are familiar with the games are aware that this pattern of violence in response to violence is just beginning, despite what we haven’t seen in the show to display about how far Abby is ready to go to avenge her father. Many persons detested Abby for this reason when The Last of Us Part II first appeared. Ideally, people will understand her character better and know that she and Joel have more in popular than they initially think.

    The Last of Us year 2 premieres on HBO on Sundays at 9 p.m. ET, with the season finale set for May 25, 2025.

    The first article on Den of Geek was The Last of Us Season 2: Why Abby&#8217’s Story If Think Familiar.

  • The Last of Us Season 2 Just Introduced a New Kind of Infected Variant

    The Last of Us Season 2 Just Introduced a New Kind of Infected Variant

    The Last of Us year 2 event 1 has clues in this article. The Last of Us has done a fantastic job of making Cordyceps-infected people appear just as terrible as they do in the game ( and occasionally even more so ). [ We’ve seen characters being chased by “runners,” ]…

    The second post from Den of Geek: The Last of Us Season 2 Only Introduced a New Kind of Infected Variant was first published.

    This article contains spoilers for the premiere episode of The Last of Us year 2.

    The Last of Us is a tale about damage, anguish, and the length people will go to defend the people they love. Before last season, Joel ( Pedro Pascal ) faced the loss of his daughter Sarah ( Nico Parker ), with whom he had spent decades he had fought. He went to great lengths to maintain Ellie safe while traveling across the country, including killing Flies in their Salt Lake City base to prevent them from attempting to get her a Cordyceps solution. However, we find out this season that his actions have a bearing on them, and after five years, Abby ( Kaitlyn Dever ) has arrived in Jackson to collect.

    We second meet Abby in the set following Joel’s murder on the Flies. Abby vows retribution against Joel after she and her companions have buried the dying. The Last of Us Season 2: The Making of Episode One, co-creator and senior manufacturer Craig Mazin claims that Abby “is broken here, and if she reminds you a little bit, say, of what Joel felt like when he lost his daughter, well that’s not unexpected.” In HBO&#8217, s post-premiere featurette &#8220, The Last of Us Season 2: The Making of Episode One, &#8221, the line

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Joel and Abby’s reports both begin with unfathomable damage. Abby has lost her father, anyone who she firmly believes in and who is eager to avenge on Earth. When a man fires on them, Joel loses his daughter, eternally changing him. The chain reaction begins, Mazin says,” when we lose someone who has been taken from us fiercely for reasons that don’t seem good or natural.”

    It’s no wonder that law and order are left up to the people in a world filled with sick people who have to struggle to survive. This vicious cycle of murder and punishment was already in play in time 1. Kathleen ( Melanie Lynskey ) was relentless in her pursuit of Henry ( Lamar Johnson ) in Kansas City. In exchange for life-saving medication for his younger brother, Sam ( Keivonn Woodard ), Henry offered her brother to FEDRA, and Kathleen thought that this meant they both deserved to pass away. Joel killed a warrior in Colorado to protect himself and Ellie. Then members of that neighborhood followed them in search of vengeance.

    According to set co-creator and professional maker Neil Druckmann,” This period is about the consequences of violence.” When you feel virtuous and really, how far will you go in that quest for righteousness?

    The only way, in the opinion of Abby and Joel, may they defend and kill the people they love through violence. Joseph was unable to keep Sarah, but Joseph is able to keep Ellie in Salt Lake City. He suddenly makes amends for this error that has plagued him for years. And he still thinks this was the best course of action, as we see in” Future Time.” He thinks that the assault was justified to keep Ellie’s life.

    Abby is “riddled with grief,” according to Kaitlyn Dever. The loss of Abby’s father has kind of taken over her career, just as Sarah’s suicide is still weighing heavily on Joel. Abby wants Joel to pass away slowly and painfully so she can experience the extreme pain he has caused her by murdering her papa so disrespectfully. &nbsp,

    We certainly don’t want anything to happen to Joel after spending so much time with him last year. However, it’s not difficult to understand where Abby is coming from. At the bare mention of Ellie dying, we saw what Joel was prepared to do. It’s not surprising that Joel would go on the most powerful, scorched-earth punishment binge you’ve actually seen if the Flies had already done it before he was able to stop them.

    Those who are familiar with the games are aware that this cycle of violence in response to crime is just beginning, despite what we’ve yet to see in the show about how far Abby is ready to go in the show to kill her father. Many individuals disliked Abby when The Last of Us Part II initially appeared because of this. Ideally, people will be able to understand her character better this time around and know that she and Joel have more in popular than you think.

    The Last of Us winter 2 premieres on Saturday at 9 p.m. ET on HBO, with the season finale set for May 25, 2025.

    The first post on Den of Geek was The Last of Us Season 2: Why Abby&#8217 ,s Story Should Feel Familiar.

  • Minecraft Movie Reveals Generational Divide: This Is a Good Thing

    Minecraft Movie Reveals Generational Divide: This Is a Good Thing

    Warner Bros.’ A Minecraft Movie defied its first and fairly modest expectations for the next trip in a row when the movie top the box office with an remarkable$ 80 million pull. Both figures are significantly higher than WB’s original projection for its debut, and that’s only about 50 % less than its$ 162.7 million debut last weekend.

    The article Generational Divide: This Is a Good Factor: A Minecraft Movie Shows appeared first on Den of Geek.

    This article contains spoilers for the premiere episode of The Last of Us year 2.

    The Last of Us is a tale about loss, anguish, and the length people will go to defend the people they love. Before he met Ellie ( Bella Ramsey ), Joel ( Pedro Pascal ) struggled with the death of his daughter Sarah ( Nico Parker ) for decades. He went to great lengths to protect Ellie while traveling across the country, including executing Flies in their Salt Lake City base to prevent them from killing her in order to give her a chance to get a Cordyceps treatment. However, we find out this season that his actions aren’t without consequences, and after five years, Abby ( Kaitlyn Dever ) has arrived in Jackson to collect.

    We second meet Abby in the series after Joel’s murder on the Flies. Abby vows retribution against Joel after she and her companions have buried the dying. The Last of Us Season 2: The Making of Episode One, co-creator and executive producer Craig Mazin claims that Abby “is broken here, and if she reminds you a little bit, claim, of what Joel felt like when he lost his daughter, well that’s not unexpected.” In HBO&#8217, s post-premiere featurette &#8220, The Last of Us Season 2: The Making of Episode One, &#8221, co-

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Both Joel and Abby’s reports begin with a terrible damage. Abby has lost her father, somebody who she firmly believes in and who is eager to avenge on Earth. When a guy opens flames on them, Joel loses his daughter, and it always alters him. The chain reaction begins, according to Mazin,” when we lose someone who has been taken from us fiercely for factors that don’t seem good or logical.”

    It should come as no surprise that law and order are left to the people in a world filled with sick people who have to struggle to succeed. This pattern of crime and punishment was already present in period 1. Kathleen ( Melanie Lynskey ) was relentless in her pursuit of Henry ( Lamar Johnson ) in Kansas City. In exchange for life-saving medication for his younger brother, Sam ( Keivonn Woodard ), Henry offered her brother to FEDRA, and Kathleen thought that this meant they both deserved to pass away. Joel killed a warrior in Colorado to protect himself and Ellie. Then members of that group followed them in search of revenge.

    According to set co-creator and professional maker Neil Druckmann,” This period is about the consequences of violence.” When you feel virtuous and really, how far will you go in that quest for righteousness?

    Abby and Joel both think that crime is the only way they can kill and protect the people they love. Joseph was unable to keep Sarah, but Joseph is able to keep Ellie in Salt Lake City. He eventually makes amends for this error that has plagued him for years. And as we see in” Potential Nights,” he still thinks this was the best course of action. He thinks that the murder was justified to preserve Ellie’s life.

    Abby is “riddled with grief,” according to Kaitlyn Dever. The loss of Abby’s father has kind of taken over her career, just as Sarah’s suicide is still weighing heavily on Joel. Abby wants Joel to pass away slowly and painfully so that he can feel the pain he has caused her by murdering her parents but blatantly. &nbsp,

    We certainly don’t want anything to happen to Joel after spending so much time with him last season. But at the same moment, it’s not difficult to understand where Abby is coming from. At the bare mention of Ellie’s passing, we could see what Joel was prepared to do. It’s not surprising that Joel would go on the most powerful, scorched-earth punishment binge you’ve actually seen if the Flies had already done it before he was ready to put an end to it.

    Those who are familiar with the games are aware that this cycle of violence in response to crime is just beginning, despite what we’ve yet to see in the show about how far Abby is ready to go in the show to revenge her father. Many people disliked Abby when The Last of Us Part II second appeared because of this. Ideally, people will be able to understand her character better this time around and know that she and Joel have more in popular than you think.

    The Last of Us winter 2 premieres on Sundays at 9 p.m. ET on HBO, with the season finale set for May 25, 2025.

    The first article on Den of Geek: The Last of Us Season 2: Why Abby&#8217, s Story If Think Familiar appeared second.

  • The Last of Us Season 2: Why Abby’s Story Should Feel Familiar

    The Last of Us Season 2: Why Abby’s Story Should Feel Familiar

    The Last of Us year 2 event 1 has clues in this article. The Last of Us is a tale of reduction, anguish, and the length people will go to defend the people they love. We saw Joel ( Pedro Pascal ) struggle with the death of his daughter Sarah ( Nico Parker ) for decades until [ …] last season.

    The first article on Den of Geek was The Last of Us Season 2: Why Abby’s Story If Think Familiar.

    The Last of Us year 2 event 1 has clues in this article.

    The Last of Us is a tale of loss, anguish, and the lengths that people will go to defend their loved ones. Before last season, Joel ( Pedro Pascal ) faced the loss of his daughter Sarah ( Nico Parker ), with whom he had spent decades he had fought. He went to great lengths to protect Ellie while traveling across the country, including executing Flies in their Salt Lake City base to prevent them from killing her in order to give her a chance to get a Cordyceps treatment. However, we find out this season that his actions have a bearing on them, and after five years, Abby ( Kaitlyn Dever ) has arrived in Jackson to collect.

    We second meet Abby in the set following Joel’s murder on the Flies. She and her companions have laid the bodies of the deceased, and Abby has promised to pay back Joel. The Last of Us Season 2: The Making of Episode One, co-creator and senior manufacturer Craig Mazin claims that Abby “is broken here, and if she reminds you a little bit, say, of what Joel felt like when he lost his daughter, well that’s not unexpected.” In HBO&#8217, s post-premiere featurette &#8220, The Last of Us Season 2: The Making of Episode One, &#8221, the line

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Both Joel and Abby’s reports begin with a terrible damage. Abby has lost her father, somebody who she firmly believes in and who is eager to avenge on Earth. When a guy opens flames on them at the start of the Cordyceps outbreak, Joel loses his daughter, and it always affects him. The chain reaction begins, Mazin says,” when we lose someone who has been taken from us fiercely for reasons that don’t seem good or natural.”

    It should come as no surprise that law and order are left to the people in a world filled with sick people who have to struggle to succeed. This pattern of crime and punishment was already present in period 1. Kathleen ( Melanie Lynskey ) pursued Henry ( Lamar Johnson ) ruthlessly in Kansas City. In exchange for life-saving medication for his younger brother, Sam ( Keivonn Woodard ), Henry gave her brother to FEDRA, and Kathleen thought that this meant they both deserved to pass away. In Colorado, Joel killed a bandit to protect himself and Ellie. Then members of that group followed them in search of vengeance.

    According to set co-creator and professional maker Neil Druckmann,” This period is about the consequences of violence.” When you feel virtuous and really, how far will you go in that quest for righteousness?

    The only way, in the opinion of Abby and Joel, may they defend and avenge the people they love through violence. Joseph was unable to keep Sarah, but Joseph is able to keep Ellie in Salt Lake City. He suddenly makes amends for this error that has plagued him for years. And as we see in” Future Time,” he still thinks this was the best course of action. He thinks that the crime was justified in order to save Ellie’s life.

    Abby is “riddled with grief,” according to Kaitlyn Dever. The loss of Abby’s father has kind of taken over her career, just as Sarah’s death is still weighing heavily on Joel. Abby wants Joel to pass away slowly and painfully so she can feel the pain he has caused her by murdering her father thus blatantly. &nbsp,

    We certainly don’t want anything to happen to Joel after spending so much time with him last year. However, it’s not difficult to understand where Abby is coming from. At the mere mention of Ellie dying, we saw what Joel was prepared to perform. It’s not surprising that Joel would go on the most powerful, scorched-earth punishment binge you’ve actually seen if the Flies had already done it before he was able to stop them.

    Those who are familiar with the games are aware that this cycle of violence in response to crime is just beginning, despite what we’ve yet to see in the show about how far Abby is ready to go in the show to kill her father. Many individuals detested Abby for this reason when The Last of Us Part II first appeared. Ideally, people will be able to understand her character better this time around and know that she and Joel have more in popular than you think.

    The Last of Us winter 2 premieres on HBO on Sundays at 9 p.m. ET, with the season finale set for May 25, 2025.

    The first post on Den of Geek was The Last of Us Season 2: Why Abby&#8217 ,s Story Should Feel Familiar.

  • Beware the Cut ‘n’ Paste Persona

    Beware the Cut ‘n’ Paste Persona

    A machine learning algorithm is used to create human faces on this person does not occur. It takes actual photos and recombines them into false people faces. We just squinted past a LinkedIn post that claimed this website might be helpful “if you are developing a image and looking for a photo.”

    We agree: the computer-generated heads could be a great fit for personas—but not for the purpose you might think. Ironically, the website highlights the core issue of this very common design method: the person ( a ) does not exist. Personas are deliberately created, much like in the pictures. Knowledge is taken out of natural environment and recombined into an isolated preview that’s detached from reality.

    However, oddly enough, people are personas to serve as a source of inspiration for architecture in the real world.

    Personas: A action up

    Most manufacturers have created, used, or come across personalities at least once in their profession. The Interaction Design Foundation defines profile as “fictional characters, which you create based upon your research in order to represent the various consumer types that might use your company, product, page, or brand” in their article” Personas- A Simple Introduction.” In their most complete expression, personas typically consist of a name, profile picture, quotes, demographics, goals, needs, behavior in relation to a certain service/product, emotions, and motivations ( for example, see Creative Companion’s Persona Core Poster ). According to design firm Designit, the goal of personas is” to make the research relatable, ]and ] easy to communicate, digest, reference, and apply to product and service development.”

    The decontextualization of identities

    Personas are common because they make “dry” research information more realistic, more people. However, this approach places a cap on the author’s ability to exclude the target people from their particular contexts. As a result, personalities don’t describe important factors that make you realize their decision-making method or allow you to connect to users ‘ thoughts and behavior, they lack stories. You are aware of the persona’s actions, but you lack the knowledge to know why. You end up with depictions of people that are really less people.

    This “decontextualization” we see in identities happens in four way, which we’ll discuss below.

    People are assumed to be stable, according to individuals.

    Although many companies still try to box in their employees and customers with outdated personality tests ( referring to you, Myers-Briggs ), here’s a painfully obvious truth: people are not a fixed set of features. Depending on how you feel, how you act, think, and think, what you do and do. You appear distinct to different people, you may act helpful to some, tough to others. And you change your mind all the time about selections you’ve taken.

    Current psychologists concur that while individuals typically act in accordance with certain patterns, how people act and make decisions is influenced by a combination of both history and environment. The context—the atmosphere, the effect of other people, your feelings, the whole story that led up to a situation—determines the kind of person you are in each particular time.

    Personas do not account for this variation in their attempt to reduce reality; instead, they present a consumer as a set of features. Like personality tests, personas seize people away from real existence. Even worse, individuals are reduced to a brand and categorized as” that kind of guy” with no means to practice their inherent flexibility. This behavior discredits variety, perpetuates stereotypes, and doesn’t indicate reality.

    Personas rely on people, not the setting

    You’re designing for a environment, not an individual, in the real world. Each individual lives in a community, a group, an habitat, where there are environmental, social, and cultural factors you need to consider. A pattern is not meant for a single customer. Instead, you create a product that is intended to be used by a certain number of people. Personas, yet, show the customer alone rather than define how the consumer relates to the environment.

    Would you choose the exact course of action repeatedly? Maybe you’re a dedicated vegan but also decide to buy some meats when your family are coming across. As they depend on various situations and characteristics, your decisions—and behavior, thoughts, and comments —are no absolute but extremely contextual. Because it doesn’t explain the grounds for your decisions, the persona that “represents” you doesn’t take into account this interdependence. It doesn’t provide a rationale of why you act the way you do. People practice the well-known attribution error, which states that they too often attribute others ‘ behavior to their personalities and not to the circumstances.

    As mentioned by the Interaction Design Foundation, identities are often placed in a situation that’s a” specific environment with a problem they want to or have to solve “—does that mean environment actually is considered? Unfortunately, what often happens is that you take a fictional character and based on that fiction determine how this character might deal with a certain situation. How could you possibly comprehend how someone you want to represent behave in new circumstances given that you haven’t even fully investigated and understood the current context of the people you want to represent?

    Personas are meaningless averages

    A persona is depicted as a specific person but is not a real person, as stated in Shlomo Goltz’s introduction article on Smashing Magazine; rather, it is made up of observations from numerous people. A well-known critique to this aspect of personas is that the average person does not exist, as per the famous example of the USA Air Force designing planes based on the average of 140 of their pilots ‘ physical dimensions and not a single pilot actually fitting within that average seat.

    The same limitation applies to mental aspects of people. Have you ever heard a famous person say something like,” They took what I said out of context!” They used my words, but I didn’t mean it like that”. The reporter didn’t explain the context of the celebrity’s statement or explain the non-verbal expressions, but the celebrity’s statement was literally reported. As a result, the intended meaning was lost. You do the same when you create personas: you collect somebody’s statement ( or goal, or need, or emotion ), of which the meaning can only be understood if you provide its own specific context, yet report it as an isolated finding.

    However, personas go one step further, combining a decontextualized finding with another decontextualized finding from another. The resulting set of findings often does not make sense: it’s unclear, or even contrasting, because it lacks the underlying reasons on why and how that finding has arisen. It lacks any significance. And the persona doesn’t give you the full background of the person ( s ) to uncover this meaning: you would need to dive into the raw data for each single persona item to find it. What, then, is the usefulness of the persona?

    The validity of personas is deceiving.

    To a certain extent, designers realize that a persona is a lifeless average. Designers create “relatable” personas to make them appear like real people in order to overcome this. Nothing captures the absurdity of this better than a sentence by the Interaction Design Foundation:” Add a few fictional personal details to make the persona a realistic character”. In other words, you add non-realism in an attempt to create more realism. You purposefully understate the fact that” John Doe” is an abstract representation of research findings, but wouldn’t it be much more responsible to emphasize that John is only an abstraction? If something is artificial, let’s present it as such.

    After accepting that people’s personalities are fixed, dismissed the importance of their environment, and added hidden meaning by joining isolated, non-generalizable findings, designers create new context to create ( their own ) meaning. In doing so, as with everything they create, they introduce a host of biases. As phrased by Designit, as designers we can” contextualize]the persona ] based on our reality and experience. We make connections that are well-known to us. This practice reinforces stereotypes, doesn’t reflect real-world diversity, and gets further away from people’s actual reality with every detail added.

    Everyone should use their own empathy and develop their own interpretation and emotional response if we want to conduct good design research by reporting the reality “as-is” and making it relatable for our audience.

    Dynamic Selves: The alternative to personas

    If we shouldn’t use personas, what should we do instead?

    Designit suggested utilizing mindsets rather than personas. Each Mindset is a” spectrum of attitudes and emotional responses that different people have within the same context or life experience”. It challenges designers to avoid becoming fixated on just one person’s way of life. Unfortunately, while being a step in the right direction, this proposal doesn’t take into account that people are part of an environment that determines their personality, their behavior, and, yes, their mindset. Therefore, Mindsets are also not absolute but change in regard to the situation. What determines a certain Mindset, is the question still unanswered.

    Another alternative comes from Margaret P., author of the article” Kill Your Personas“, who has argued for replacing personas with persona spectrums that consist of a range of user abilities. For instance, a visual impairment could be permanent ( blindness ), temporary ( recovery from eye surgery ), or situational (screen glare ). Persona spectrums are highly useful for more inclusive and context-based design, as they’re based on the understanding that the context is the pattern, not the personality. Their limitation, however, is that they have a very functional take on users that misses the relatability of a real person taken from within a spectrum.

    We want to change the traditional design process to be context-based by creating an alternative to personas. Contexts are generalizable and have patterns that we can identify, just like we tried to do previously with people. How can we identify these patterns, then? How do we ensure truly context-based design?

    Understand real individuals in multiple contexts

    Nothing can be more relatable and inspiring than reality. Therefore, we have to understand real individuals in their multi-faceted contexts, and use this understanding to fuel our design. Dynamic Selves is how we define it.

    Let’s take a look at what the approach looks like, based on an example of how one of us applied it in a recent project that researched habits of Italians around energy consumption. We drafted a design research plan aimed at investigating people’s attitudes toward energy consumption and sustainable behavior, with a focus on smart thermostats.

    1. Choose the right sample

    We frequently get slammed for saying,” Where are you going to find a single person that encapsulates all the information from one of these advanced personas ]” when we debate personas. The answer is simple: you don’t have to. You don’t need to have information about many people for your insights to be deep and meaningful.

    Quantity is key to qualitative research, but sampling accuracy is key to its validity. You select the people that best represent the “population” you’re designing for. If you select the right sample and have a deep understanding of the sampled people, you can infer how the rest of the population thinks and acts. There’s no need to study seven Susans and five Yuriys, one of each will do.

    Similarly, you don’t need to understand Susan in fifteen different contexts. Once you’ve seen her in a few different settings, you’ve come to understand how Susan responds to various circumstances. Not Susan as an atomic being but Susan in relation to the surrounding environment: how she might act, feel, and think in different situations.

    It becomes clear why each person should be portrayed as an individual because each already represents an abstraction of a larger group of people in similar circumstances because each person is representative of a portion of the total population you’re researching. You don’t want abstractions of abstractions! These selected people need to be understood and shown in their full expression, remaining in their microcosmos—and if you want to identify patterns you can focus on identifying patterns in contexts.

    However, the question persists: how do you choose a representative sample? First of all, you have to consider what’s the target audience of the product or service you are designing: it might be useful to look at the company’s goals and strategy, the current customer base, and/or a possible future target audience.

    We were creating an application for those who own a smart thermostat in our example project. In the future, everyone could have a smart thermostat in their house. Right now, though, only early adopters own one. We had to understand the causes behind these early adopters ‘ development in order to create a sizable sample. We therefore recruited by asking people why they had a smart thermostat and how they got it. There were those who had chosen to purchase it, those who had been influenced by others, and those who had discovered it in their homes. So we selected representatives of these three situations, from different age groups and geographical locations, with an equal balance of tech savvy and non-tech savvy participants.

    2. Conduct your research

    After having chosen and recruited your sample, conduct your research using ethnographic methodologies. This will give you more examples and anecdotes to enrich your qualitative data. In our example project, given COVID-19 restrictions, we converted an in-house ethnographic research effort into remote family interviews, conducted from home and accompanied by diary studies.

    To gain an in-depth understanding of attitudes and decision-making trade-offs, the research focus was not limited to the interviewee alone but deliberately included the whole family. Each interviewee would provide a story that would then become much more interesting and precise with the additions made by their spouses, husbands, kids, or occasionally even pets. We also focused on the relationships with other meaningful people ( such as colleagues or distant family ) and all the behaviors that resulted from those relationships. This extensive field of study gave us the ability to create a vivid mental image of dynamic situations involving multiple actors.

    It’s essential that the scope of the research remains broad enough to be able to include all possible actors. Therefore, it normally works best to define broad research areas with macro questions. Follow-up questions will be written down in a way that is best suited for an interview, and they should be conducted in a semi-structured manner. This open-minded “plan to be surprised” will yield the most insightful findings. One of our participants responded,” My wife has not installed the thermostat’s app; she uses WhatsApp instead,” when we asked how his family controlled the house temperature. If she wants to turn on the heater and she is not home, she will text me. I am her thermostat”.

    3. Analysis: Create the Dynamic Selves

    You begin to represent each individual with several Dynamic Selves, each” Self” representing one of the circumstances you have examined throughout the research analysis. The core of each Dynamic Self is a quote, which comes supported by a photo and a few relevant demographics that illustrate the wider context. The research findings themselves will show which demographics are relevant to show. In our case, the important demographics were family type, number and type of houses owned, economic status, and technological maturity because our research focused on families and their way of life to understand their needs for thermal regulation. ( We also included the individual’s name and age, but they’re optional—we included them to ease the stakeholders ‘ transition from personas and be able to connect multiple actions and contexts to the same person ).

    Interviews and notes must be recorded verbatim as much as possible in order to capture precise quotes. This is essential to the truthfulness of the several Selves of each participant. In the case of real-life ethnographic research, photos of the context and anonymized actors are essential to build realistic Selves. As long as these photos are realistic and depict meaningful actions that you associate with your participants, they should be taken directly from field research, but an evocative and representative image can also work. For example, one of our interviewees told us about his mountain home where he used to spend every weekend with his family. We depicted him hiking with his young daughter as a result.

    At the end of the research analysis, we displayed all of the Selves ‘” cards” on a single canvas, categorized by activities. Each card displayed a situation, represented by a quote and a unique photo. Each participant had several cards about themselves.

    4. Identify creative uses

    Once you have collected all main quotes from the interview transcripts and diaries, and laid them all down as Self cards, you will see patterns emerge. These patterns will highlight the opportunity areas for new product creation, new functionalities, and new services—for new design.

    There was a particularly intriguing insight around the concept of humidity in our example project. We realized that people don’t know what humidity is and why it is important to monitor it for health: an environment that’s too dry or too wet can cause respiratory problems or worsen existing ones. This made clear that our client had a significant opportunity to train users about the concept and work as a health advisor.

    Benefits of Dynamic Selves

    When you use the Dynamic Selves approach in your research, you start to notice unique social relations, peculiar situations real people face and the actions that follow, and that people are surrounded by changing environments. One of the participants in our thermostat project, Davide, is described as a boyfriend, dog lover, and tech nut.

    Davide is an individual we might have once reduced to a persona called “tech enthusiast”. However, there are also those who are wealthy or poor, who are tech enthusiasts and have families or are single. Their motivations and priorities when deciding to purchase a new thermostat can be opposite according to these different frames.

    Once you have understood Davide in multiple situations, and for each situation have understood in sufficient depth the underlying reasons for his behavior, you’re able to generalize how he would act in another situation. You can use your understanding of him to predict what he would think and act in the situations ( or scenarios ) you create.

    The Dynamic Selves approach aims to dismiss the conflicted dual purpose of personas—to summarize and empathize at the same time—by separating your research summary from the people you’re seeking to empathize with. This is crucial because scale affects how we feel about people and how difficult it is to feel empathy for others. We feel the strongest empathy for individuals we can personally relate to.

    If you take a real person as inspiration for your design, you no longer need to create an artificial character. No more creating new plot devices to “realize” the character, no more implausible bias. It’s simply how this person is in real life. We all know that these characters don’t really exist, so in our experience personas quickly turn into nothing more than a name in our priority guides and prototype screens.

    Another powerful benefit of the Dynamic Selves approach is that it raises the stakes of your work: if you mess up your design, someone real, a person you and the team know and have met, is going to feel the consequences. It might stop you from taking shortcuts and will remind you to conduct daily checks on your designs.

    Finally, real people in their specific contexts provide a better foundation for anecdotal storytelling and are thus more effective at persuasion. Documentation of real research is essential in achieving this result. It reinforces your design arguments by adding more weight and urgency:” When I met Alessandra, the conditions of her workplace struck me. Noise, bad ergonomics, lack of light, you name it. If we go for this functionality, I’m afraid we’re going to add complexity to her life”.

    Conclusion

    In their article on Mindsets, Designit mentioned that “design thinking tools provide a shortcut to deal with reality’s complexities, but this process of simplification can occasionally flatten out people’s lives into a few general characteristics.” Unfortunately, personas have been culprits in a crime of oversimplification. They fail to account for the complex nature of our users ‘ decision-making processes and don’t take into account the fact that people are immersed in contexts.

    Design needs simplification but not generalization. You have to look at the research elements that stand out: the sentences that captured your attention, the images that struck you, the sounds that linger. Use those to characterize the person in all of their contexts, and portray them. Both insights and people come with a context, they cannot be cut from that context because it would remove meaning.

    Design needs to shift away from fiction and embrace reality as our guide and inspiration in its messy, surprising, and unquantifiable beauty.

  • That’s Not My Burnout

    That’s Not My Burnout

    Do you find it hard to connect when I read about people who are dying as they experience exhaustion? Do you feel like your feelings are invisible to the earth because you’re experiencing burnout different? Our main comes through more when stress starts to press down on us. Beautiful, quiet souls get softer and dissipate into that remote and distracted fatigue we’ve all read about. But some of us, those with fires constantly burning on the sides of our key, getting hotter. I am blaze in my brain. When I face fatigue I twice over, triple down, burning hotter and hotter to try to best the issue. I don’t fade; I am ensnared in a passionate stress.

    But what on earth is a passionate stress?

    Envision a person determined to do it all. She is homeschooling two wonderful children while her husband, who is also working mildly, is likewise homeschooling. She has a demanding customer fill at work—all of whom she loves. She wakes up early to get some movement in ( or frequently catch up on work ), prepares dinner as the kids are having breakfast, and works while positioning herself near “fourth grade” to listen in as she balances clients, tasks, and budgets. Sound like a bit? Also with a supportive group both at home and at work, it is.

    Sounds like this person needs self-care and has too much on her disk. But no, she doesn’t have occasion for that. She begins to feel as though she’s dropping balloons. No accomplishing enough. There’s not enough of her to be here and that, she is trying to divide her head in two all the time, all day, every day. She begins to question herself. And as those thoughts creep in more and more, her domestic tale becomes more and more important.

    She immediately KNOWS what she needs to accomplish! She may DO MORE.

    This is a challenging and dangerous period. Know the reasons. Because when she doesn’t end that new purpose, that storyline will get worse. She immediately starts failing. She isn’t doing much. SHE is not enough. She’ll discover more she may do because she might neglect, or perhaps her home. She doesn’t nap as much, proceed because much, all in the attempts to do more. caught in this pattern of attempting to prove herself to herself without ever succeeding. Not feeling “enough”.

    But, yeah, that’s what zealous burnout looks like for me. It doesn’t develop overnight in some grand gesture, but it does rather develop gradually over the course of several weeks and months. My burning out process looks like speeding up, not a man losing target. I move up and up and up, and therefore I simply quit.

    I am the one who had

    It’s amusing the things that shape us. Through the camera of my youth, I witnessed the battles, sacrifices, and fears of a person who had to make it all work without having much. I was happy that my mom was so competent and my dad sympathetic, I never went without and also got an extra here or there.

    Growing up, I didn’t feel shame when my mom gave me food postcards; in fact, I would have likely sparked debates about the subject, orally eviscerating anyone who dared to criticize the disabled person who was attempting to ensure all of our needs were met with so little. As a child, I watched the way the worry of not making those begins meet impacted people I love. As the non-disabled people in my home, I did take on many of the real things because I was” the one who was” make our lives a little easier. I soon realized that I had to put more of myself into it because I am the one who is. I learned first that when something frightens me, I can double down and work harder to make it better. I am in charge of the problem. When individuals have seen this in me as an adult, I’ve been told I seem brave, but make no mistake, I’m not. If I seem courageous, it’s because this conduct was forged from other people’s worries.

    And here I am, surrounded by enormous tasks ahead of me, assuming that I am the one who is and therefore should, more than 30 years later, also feeling the urge to aimlessly drive myself forward. I find myself driven to prove that I can make things happen if I work longer hours, take on more responsibility, and do more.

    Because I have seen how strong a financially challenged person can be, I do not see people who struggle financially as failures because they are pulled along the way. I truly get that I have been privileged to be able to avoid many of the challenges that were present in my youth. That said, I am still” the one who can” who feels she should, so if I were faced with not having enough to make ends meet for my own family, I would see myself as having failed. Despite my best efforts and education, the majority of this is due to chance. I will, however, allow myself the arrogance of saying I have been careful with my choices to have encouraged that luck. I believe I am” the one who can,” so I feel compelled to do the most because of this. I can choose to stop, and with some quite literal cold water splashed in my face, I’ve made the choice to before. But that choosing to stop is not my go-to, I move forward, driven by a fear that is so a part of me that I barely notice it’s there until I’m feeling utterly worn away.

    Why the long history, then? You see, burnout is a fickle thing. Over the years, I have read and heard a lot about burnout. Burnout is real. Especially now, with COVID, many of us are balancing more than we ever have before—all at once! It’s challenging, and so many amazing professionals are affected by the avoidance, the shutting down, and the procrastination. There are important articles that relate to what I imagine must be the majority of people out there, but not me. That’s not how my burnout appears.

    The dangerous invisibility of zealous burnout

    A lot of work environments see the extra hours, extra effort, and overall focused commitment as an asset ( and sometimes that’s all it is ). They see someone attempting to overcome obstacles, not a person who is ensnared in fear. Many well-meaning organizations have safeguards in place to protect their teams from burnout. However, in situations like this, those alarms don’t always ring, and some organization members are surprised and depressed when the inevitable stop happens. And sometimes maybe even betrayed.

    Parents—more so mothers, statistically speaking—are praised as being so on top of it all when they can work, be involved in the after-school activities, practice self-care in the form of diet and exercise, and still meet friends for coffee or wine. Many of us watched endless streaming COVID episodes to see how challenging the female protagonist is, but she is strong, funny, and capable of doing it. It’s a “very special episode” when she breaks down, cries in the bathroom, woefully admits she needs help, and just stops for a bit. Truth be told, countless people are avoiding tears or doomscrolling to flee. We know that the media is a lie to amuse us, but often the perception that it’s what we should strive for has penetrated much of society.

    Women and burnout

    I cherish men. And though I don’t love every man ( heads up, I don’t love every woman or nonbinary person either ), I think there is a beautiful spectrum of individuals who represent that particular binary gender.

    Despite this, women are still more likely than their male counterparts to burn out, especially in these COVID stressful times. Mothers in the workplace feel the pressure to do all the “mom” things while giving 110 %. Mothers not in the workplace feel they need to do more to” justify” their lack of traditional employment. Women who are not mothers frequently feel the need to do even more because they don’t feel the pressure that comes with being a mother. It’s vicious and systemic and so a part of our culture that we’re often not even aware of the enormity of the pressures we put on ourselves and each other.

    And there are costs that go beyond happiness. Harvard Health Publishing released a study a decade ago that “uncovered strong links between women’s job stress and cardiovascular disease”. The CDC noted,” Heart disease is the leading cause of death for women in the United States, killing 299, 578 women in 2017—or about 1 in every 5 female deaths”.

    According to what I’ve read, this connection between work stress and health is more dangerous for women than it is for their non-female counterparts.

    But what if your burnout isn’t like that either?

    That might not be you either. After all, each of us is so different and how we respond to stressors is too. It’s part of what makes us human. Don’t put too much emphasis on how burnout manifests; rather, learn to recognize it in yourself. Here are a few questions I sometimes ask friends if I am concerned about them.

    Are you content? This simple question should be the first thing you ask yourself. Chances are, even if you’re burning out doing all the things you love, as you approach burnout you’ll just stop taking as much joy from it all.

    Do you feel like you have the authority to refuse? I have observed in myself and others that when someone is burning out, they no longer feel they can say no to things. Even those who don’t” speed up” feel pressured to say yes to not let the people around them be disappointed.

    What are three things you’ve done for yourself? Another observance is that we all tend to stop doing things for ourselves. anything from avoiding conversations with friends to skipping showers and eating poorly. These can be red flags.

    Are you using justifications? Many of us try to disregard feelings of burnout. Over and over I have heard,” It’s just crunch time”,” As soon as I do this one thing, it will all be better”, and” Well I should be able to handle this, so I’ll figure it out”. And it might actually be crunch time, a single objective, or a set of skills you need to master. That happens—life happens. Be open to yourself if this continues to happen. If you’ve worked more 50-hour weeks since January than not, maybe it’s not crunch time—maybe it’s a bad situation that you’re burning out from.

    Do you have a plan to stop feeling this way? If something is only temporary and you have to push through, it has an exit route and a reward system.
    defined end.

    Take the time to listen to your friend in the same way. Be honest, allow yourself to be uncomfortable, and break the thought cycles that prevent you from healing.

    So now what?

    What I just described has a different path to burnout, but it’s still burnout. There are well-established approaches to working through burnout:

    • Get enough sleep.
    • Eat healthy.
    • Work out.
    • Go outside.
    • Take a break.
    • Practice self-care in general.

    Those are hard for me because they feel like more tasks. If I’m in the burnout cycle, doing any of the above for me feels like a waste. Why would I take care of myself when I’m dropping all those other balls, according to the narrative? People need me, right?

    Your inner voice might already be pretty bad if you’re deeply in the cycle. If you need to, tell yourself you need to take care of the person your people depend on. If your roles are pushing you toward burnout, use them to help make healing easier by justifying the time spent working on you.

    I have come up with a few suggestions for me to help me remember the airline attendant’s advice to put on your face first when I feel burned out.

    Cook an elaborate meal for someone!

    Okay, since I’m a “food-focused” person, I’ve always been a fan of cooking for people. There are countless tales in my home of someone walking into the kitchen and turning right around and walking out when they noticed I was” chopping angrily”. But it’s more than that, and you should give it a try. Seriously. It’s the perfect go-to if you don’t feel worthy of taking time for yourself—do it for someone else. Because the majority of us work in a digital world, cooking can pique all of your senses and make you immerse in the moment in all your ways of seeing the world. It can break you out of your head and help you gain a better perspective. In my house, I’ve been known to pick a place on the map and cook food that comes from wherever that is ( thank you, Pinterest ). I enjoy making Indian food because it’s warm and the bread needs just enough kneading to keep my hands busy, and the process requires real attention because it’s not what I was raised to do. And in the end, we all win!

    Vent like a sniveling jerk.

    Be careful with this one!

    I have been making an effort to practice more gratitude over the past few years, and I recognize the true benefits of that. Having said that, sometimes you just need to let it all out, even the ugly ones. Hell, I’m a big fan of not sugarcoating our lives, and that sometimes means that to get past the big pile of poop, you’re gonna wanna complain about it a bit.

    When that is required, turn to a trusted friend and give yourself some pure verbal diarrhea, yelling at you all the way through. You need to trust this friend not to judge, to see your pain, and, most importantly, to tell you to remove your cranium from your own rectal cavity. Seriously, it’s about getting a reality check here! One of the things I admire most about my husband is how he can simplify things down to their simplest bits, despite often after the fact. ” We’re spending our lives together, of course you’re going to disappoint me from time to time, so get over it” has been his way of speaking his dedication, love, and acceptance of me—and I could not be more grateful. Of course, it also required that I take my head out of that rectal cavity. So, again, usually those moments are appreciated in hindsight.

    Pick up a book!

    There are many books out there that are more like you sharing their stories and how they’ve come to find greater balance than they are self-help. Maybe you’ll find something that speaks to you. Among the titles that have stood out to me are:

    • Thrive by Arianna Huffington
    • Tools of Titans by Tim Ferriss
    • Girl, Stop Apologizing by Rachel Hollis
    • Dare to Lead by Brené Brown

    Or, if I love to read or listen to a book that doesn’t have anything to do with my work-life balance, I can use another tactic. I’ve read the following books and found they helped balance me out because my mind was pondering their interesting topics instead of running in circles:

    • The Drunken Botanist by Amy Stewart
    • Darin Olien’s Superlife
    • A Brief History of Everyone Who Ever Lived by Adam Rutherford
    • Toby Hemenway’s Gaia’s Garden

    If you’re not into reading, pick up a topic on YouTube or choose a podcast to subscribe to. I’ve watched countless permaculture and gardening topics in addition to how to raise chickens and ducks. For the record, I don’t currently have a particularly large food garden or raise any kind of livestock. I just find the topic interesting, and it has nothing to do with any aspect of my life that needs anything from me.

    Give yourself a break.

    You are never going to be perfect—hell, it would be boring if you were. It’s OK to be broken and flawed. It’s human nature to be depressed, anxious, and tired. It’s OK to not do it all. You can’t be brave without being imperfect, which is terrifying.

    This last one is the most important: allow yourself permission to NOT do it all. You never promised to be everything to everyone at all times. We have greater power than the repressed fears that motivate us.

    This is hard. It’s challenging for me. It’s what’s driven me to write this—that it’s OK to stop. It’s OK that your unhealthy habit that might even benefit those around you needs to end. You can still succeed in life.

    I recently read that we are all writing our eulogy in how we live. What will your professional accomplishments say, knowing that yours won’t be mentioned in that speech? What do you want it to say?

    Look, I get that none of these ideas will “fix it”, and that’s not their purpose. None of us has complete control over our surroundings, but only how we react to them. These suggestions are to help stop the spiral effect so that you are empowered to address the underlying issues and choose your response. Most of the time, I find these to be effective. Maybe they’ll work for you.

    Does this sound familiar?

    If this sounds familiar, you’re not just going to know about it. Don’t let your negative self-talk tell you that you “even burn out wrong”. It’s not improper. Even if rooted in fear like my own drivers, I believe that this need to do more comes from a place of love, determination, motivation, and other wonderful attributes that make you the amazing person you are. We’re going to be OK, ya know. When we stop and look around, the only eyes that judge us are usually the ones who look in the mirror, so the lives that unfold before us might never seem to be the same as the story in our heads.

    Do you remember that Winnie the Pooh sketch that had Pooh eat so much at Rabbit’s house that his buttocks couldn’t fit through the door? It came as no surprise when he abruptly declared that this was unacceptable because I already associate a lot with Rabbit. But do you recall what happened next? He put a shelf across poor Pooh’s ankles and decorations on his back, and made the best of the big butt in his kitchen.

    We are resourceful and aware that we can push ourselves when necessary, even when we are exhausted or have a ton of clutter in our room. None of us has to be afraid, as we can manage any obstacle put in front of us. And maybe that means we will need to redefine success to make room for comfortable human space, but that doesn’t really sound that bad either.

    So, wherever you are right now, please breathe. Do what you need to do to get out of your head. Give thanks and be considerate.

  • Asynchronous Design Critique: Giving Feedback

    Asynchronous Design Critique: Giving Feedback

    One of the most successful soft skills we have at our disposal is opinions, in whatever form it takes, and whatever it may be called. It helps us collaborate to improve our designs while developing our own abilities and perspectives.

    Feedback is also one of the most underestimated equipment, and generally by assuming that we’re now great at it, we settle, forgetting that it’s a skill that can be trained, grown, and improved. Bad feedback can lead to conflict on projects, lower confidence, and long-term, undermine trust and teamwork. Quality opinions can be a revolutionary force.

    Practicing our knowledge is absolutely a good way to enhance, but the learning gets yet faster when it’s paired with a good base that programs and focuses the exercise. What are some fundamental components of providing effective opinions? And how can comments be adjusted for isolated and distributed job settings?

    On the web, we may find a long history of sequential suggestions: code was written and discussed on mailing lists since the beginning of open source. Currently, engineers engage on pull calls, developers post in their favourite design tools, project managers and sprint masters exchange ideas on tickets, and so on.

    Design analysis is often the label used for a type of input that’s provided to make our job better, jointly. It generally shares many of the principles with comments, but it also has some differences.

    The material

    The content of the feedback serves as the foundation for every effective analysis, so we need to start there. There are many versions that you can use to design your information. The one that I personally like best—because it’s obvious and actionable—is this one from Lara Hogan.

    This calculation, which is typically used to provide feedback to users, even fits really well in a design critique because it finally addresses one of the main issues that we address: What? Where? Why? How? Imagine that you’re giving some comments about some pattern function that spans several screens, like an onboard movement: there are some pages shown, a stream blueprint, and an outline of the decisions made. You notice anything that needs to be improved. If you keep the three components of the equation in mind, you’ll have a mental unit that can help you become more precise and effective.

    Here is a reply that could be included in some feedback, and it might appear fair at first glance because it appears to merely fit the equation. But does it?

    Not confident about the keys ‘ patterns and hierarchy—it feels off. Does you alter them?

    Observation for style feedback doesn’t really mean pointing out which part of the software your input refers to, but it also refers to offering a viewpoint that’s as specific as possible. Do you offer the user’s viewpoint? Your expert perspective? A business perspective? From the perspective of the project manager? A first-time user’s perspective?

    I anticipate that one of these two buttons will go forward and the other will go back when I see them.

    Impact is about the why. Just pointing out a UI element might sometimes be enough if the issue may be obvious, but more often than not, you should add an explanation of what you’re pointing out.

    I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow.

    The question approach is meant to provide open guidance by eliciting the critical thinking in the designer receiving the feedback. Notably, in Lara’s equation she provides a second approach: request, which instead provides guidance toward a specific solution. While that’s a viable option for feedback in general, in my experience, going back to the question approach typically leads to the best solutions because designers are generally more at ease in being given an open space to explore.

    The difference between the two can be exemplified with, for the question approach:

    I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Would it make sense to unify them?

    Or, for the request approach:

    I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same pair of forward and back buttons.

    At this point in some situations, it might be useful to integrate with an extra why: why you consider the given suggestion to be better.

    I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.

    Choosing the question approach or the request approach can also at times be a matter of personal preference. I spent a while working on improving my feedback, conducting anonymous feedback reviews and sharing feedback with others. After a few rounds of this work and a year later, I got a positive response: my feedback came across as effective and grounded. Until I changed teams. Quite unexpected, my next round of criticism from one particular person wasn’t very positive. The reason is that I had previously tried not to be prescriptive in my advice—because the people who I was previously working with preferred the open-ended question format over the request style of suggestions. However, there was a person in this other team who had always preferred specific guidance. So I adapted my feedback for them to include requests.

    One comment that I heard come up a few times is that this kind of feedback is quite long, and it doesn’t seem very efficient. No, but also yes. Let’s explore both sides.

    No, this kind of feedback is actually effective because the length is a byproduct of clarity, and giving this kind of feedback can provide precisely enough information for a sound fix. Also if we zoom out, it can reduce future back-and-forth conversations and misunderstandings, improving the overall efficiency and effectiveness of collaboration beyond the single comment. Imagine that in the example above the feedback were instead just,” Let’s make sure that all screens have the same two forward and back buttons”. Since the designer receiving this feedback wouldn’t have much to go by, they might just make the change. In later iterations, the interface might change or they might introduce new features—and maybe that change might not make sense anymore. Without explaining the why, the designer might assume that the change is one of consistency, but what if it wasn’t? So there could now be an underlying concern that changing the buttons would be perceived as a regression.

    Yes, this style of feedback is not always efficient because the points in some comments don’t always need to be exhaustive, sometimes because certain changes may be obvious (” The font used doesn’t follow our guidelines” ) and sometimes because the team may have a lot of internal knowledge such that some of the whys may be implied.

    Therefore, the above equation serves as a mnemonic to reflect and enhance the practice rather than a strict template for feedback. Even after years of active work on my critiques, I still from time to time go back to this formula and reflect on whether what I just wrote is effective.

    The tone

    Well-grounded content is the foundation of feedback, but that’s not really enough. The soft skills of the person who’s providing the critique can multiply the likelihood that the feedback will be well received and understood. It has been demonstrated that only positive feedback can lead to sustained change in people, and tone alone can determine whether content is rejected or welcomed.

    Since our goal is to be understood and to have a positive working environment, tone is essential to work on. I’ve tried to summarize the necessary soft skills over the years using a formula that resembles that of the content receptivity equation.

    Respectful feedback comes across as grounded, solid, and constructive. It’s the kind of feedback that, whether it’s positive or negative, is perceived as useful and fair.

    The term “timing” describes the moment when the feedback occurs. To-the-point feedback doesn’t have much hope of being well received if it’s given at the wrong time. If a new feature’s entire high-level information architecture is about to go live when it’s about to be released, it might still be relevant if that questioning raises a significant blocker that no one saw, but those concerns are much more likely to have to wait for a later revision. So in general, attune your feedback to the stage of the project. Early iteration? Iteration later? Polishing work in progress? Each of these has unique needs. The right timing will make it more likely that your feedback will be well received.

    Attitude is the equivalent of intent, and in the context of person-to-person feedback, it can be referred to as radical candor. That entails checking whether what we have in mind will actually help the person and improve the overall project before writing. This might be a hard reflection at times because maybe we don’t want to admit that we don’t really appreciate that person. Hopefully that’s not the case, but it can happen, which is fine. Acknowledging and owning that can help you make up for that: how would I write if I really cared about them? How can I avoid being passive aggressive? How can I encourage constructive behavior?

    Form is relevant especially in a diverse and cross-cultural work environments because having great content, perfect timing, and the right attitude might not come across if the way that we write creates misunderstandings. There could be many reasons for this, including the fact that occasionally certain words may cause specific reactions, that non-native speakers may not be able to comprehend all thenuances of some sentences, that our brains may be different, and that we may perceive the world differently. Neurodiversity is a requirement. Whatever the reason, it’s important to review not just what we write but how.

    A few years back, I was asking for some feedback on how I give feedback. I was given some helpful advice, but I also found a surprise in my comment. They pointed out that when I wrote” Oh, ]… ]”, I made them feel stupid. That’s not what I meant to say! I felt really bad, and I just realized that I provided feedback to them for months, and every time I might have made them feel stupid. I was horrified … but also thankful. I quickly changed my spelling mistake by adding “oh” to my list of replaced words (your choice between aText, TextExpander, or others ) so that when I typed “oh,” it was immediately deleted.

    Something to highlight because it’s quite frequent—especially in teams that have a strong group spirit—is that people tend to beat around the bush. It’s important to keep in mind that having a positive attitude doesn’t necessarily mean passing judgment on the feedback; rather, it simply means that even when you give difficult, or difficult feedback, you do so in a way that’s respectful and constructive. The nicest thing that you can do for someone is to help them grow.

    We have a great advantage in giving feedback in written form: it can be reviewed by another person who isn’t directly involved, which can help to reduce or remove any bias that might be there. When I shared a comment with someone I knew,” How does this sound,”” How can I do it better,” or even” How would you have written it,” I discovered that the two versions had different meanings.

    The format

    Asynchronous feedback also has a significant inherent benefit: it allows us to spend more time making sure that the suggestions ‘ clarity and actionability meet two main objectives.

    Let’s imagine that someone shared a design iteration for a project. You are reviewing it and leaving a comment. Let’s try to think about some factors that might be helpful to consider, as there are many ways to accomplish this, and context is of course a factor.

    In terms of clarity, start by grounding the critique that you’re about to give by providing context. This includes specifically describing where you’re coming from: do you have a thorough understanding of the project, or is this your first time seeing it? Are you coming from a high-level perspective, or are you figuring out the details? Are there regressions? Which user’s point of view are you addressing when offering your feedback? Is the design iteration at a point where it would be okay to ship this, or are there major things that need to be addressed first?

    Even if you’re giving feedback to a team that already has some background information on the project, providing context is helpful. And context is absolutely essential when giving cross-team feedback. If I were to review a design that might be indirectly related to my work, and if I had no knowledge about how the project arrived at that point, I would say so, highlighting my take as external.

    We frequently concentrate on the negatives and attempt to list every improvement that could be made. That’s of course important, but it’s just as important—if not more—to focus on the positives, especially if you saw progress from the previous iteration. Although this may seem superfluous, it’s important to keep in mind that design is a field with hundreds of possible solutions for each problem. So pointing out that the design solution that was chosen is good and explaining why it’s good has two major benefits: it confirms that the approach taken was solid, and it helps to ground your negative feedback. In the longer term, sharing positive feedback can help prevent regressions on things that are going well because those things will have been highlighted as important. Positive feedback can also help, as an added bonus, prevent impostor syndrome.

    There’s one powerful approach that combines both context and a focus on the positives: frame how the design is better than the status quo ( compared to a previous iteration, competitors, or benchmarks ) and why, and then on that foundation, you can add what could be improved. There is a significant difference between a critique of a design that is already in good shape and one that isn’t quite there yet.

    Another way that you can improve your feedback is to depersonalize the feedback: the comments should always be about the work, never about the person who made it. It’s” This button isn’t well aligned” versus” You haven’t aligned this button well”. This can be changed in your writing very quickly by reviewing it just before sending.

    In terms of actionability, one of the best approaches to help the designer who’s reading through your feedback is to split it into bullet points or paragraphs, which are easier to review and analyze one by one. You might want to break up the feedback into sections or even between several comments for longer pieces. Of course, adding screenshots or signifying markers of the specific part of the interface you’re referring to can also be especially useful.

    One approach that I’ve personally used effectively in some contexts is to enhance the bullet points with four markers using emojis. A red square indicates that it is something I consider blocking, a yellow diamond indicates that it needs to be changed, and a green circle provides a thorough, positive confirmation. I also use a blue spiral � � for either something that I’m not sure about, an exploration, an open alternative, or just a note. However, I’d only use this strategy on teams where I’ve already established a high level of trust because the impact could be quite demoralizing if I had to deliver a lot of red squares, and I’d change how I’d communicate that a little.

    Let’s see how this would work by reusing the example that we used earlier as the first bullet point in this list:

    • 🔶 Navigation—I anticipate that one of these two buttons will go forward and the other will go back when I see them. But this is the only screen where this happens, as before we just used a single button and an “×” to close. This seems to be breaking the consistency in the flow. Let’s make sure that all screens have the same two forward and back buttons so that users don’t get confused.
    • � � Overall— I think the page is solid, and this is good enough to be our release candidate for a version 1.0.
    • � � Metrics—Good improvement in the buttons on the metrics area, the improved contrast and new focus style make them more accessible.
    • Button Style: Using the green accent in this context, which conveys that it is a positive action because green is typically seen as a confirmation color. Do we need to explore a different color?
    • Tiles—It seems to me that the tiles should use the Subtitle 2 style rather than the Subtitle 1 style given the number of items on the page and the overall page hierarchy. This will keep the visual hierarchy more consistent.
    • � � Background—Using a light texture works well, but I wonder whether it adds too much noise in this kind of page. What is the purpose of using that?

    What about giving feedback directly in Figma or another design tool that allows in-place feedback? These are generally difficult to use because they conceal discussions and are harder to follow, but in the right setting, they can be very effective. Just make sure that each of the comments is separate so that it’s easier to match each discussion to a single task, similar to the idea of splitting mentioned above.

    One final note: say the obvious. Sometimes we might feel good or bad about something, so we don’t say it. Or sometimes we might have a doubt that we don’t express because the question might sound stupid. Say it, that’s fine. You might have to reword it a little bit to make the reader feel more comfortable, but don’t hold it back. Good feedback is transparent, even when it may be obvious.

    Asynchronous feedback also has the benefit of automatically guiding decisions, according to writing. Especially in large projects,” Why did we do this”? there’s nothing better than open, transparent discussions that can be reviewed at any time, and this could be a question that arises from time to time. For this reason, I recommend using software that saves these discussions, without hiding them once they are resolved.

    Content, tone, and format. Although each of these subjects offers a useful model, improving eight of the subjects ‘ observation, impact, question, timing, attitude, form, clarity, and actionability is a lot of work to put in all at once. One effective approach is to take them one by one: first identify the area that you lack the most (either from your perspective or from feedback from others ) and start there. Then the third, the third, and so on. At first you’ll have to put in extra time for every piece of feedback that you give, but after a while, it’ll become second nature, and your impact on the work will multiply.

    Thanks to Brie Anne Demkiw and Mike Shelton for reviewing the first draft of this article.

  • Asynchronous Design Critique: Getting Feedback

    Asynchronous Design Critique: Getting Feedback

    ” Any opinion”? is perhaps one of the worst ways to ask for suggestions. It’s obscure and unfocused, and it doesn’t give us a sense of what we’re looking for. Getting good opinions starts sooner than we might hope: it starts with the demand.

    When we realize that receiving input can be seen as a form of design study, it might seem counterintuitive to begin the process with a question. In the same way that we wouldn’t perform any studies without the correct questions to get the insight that we need, the best way to ask for feedback is also to build strong issues.

    Design criticism is never a one-time procedure. Sure, any great comments process continues until the project is finished, but this is especially true for layout because architecture work continues iteration after iteration, from a high level to the finest details. Each stage requires its unique set of questions.

    And suddenly, as with any great research, we need to examine what we got up, get to the base of its perspectives, and take action. Iteration, evaluation, and problem. This look at each of those.

    The query

    Being available to input is important, but we need to be specific about what we’re looking for. Any comments,” What do you think,” or” I’d love to hear your mind” at the end of a presentation are likely to garner a lot of different ideas, or worse, to make people follow the lead of the first speaker. And next… we get frustrated because vague issues like those you turn a high-level moves review into folks rather commenting on the borders of buttons. Which issue may be important, so it might be difficult to get the team to pay attention to it.

    But how do we get into this scenario? It’s a combination of various components. One is that we don’t often consider asking as a part of the input method. Another is how healthy it is to keep the question open and assume that everyone else will agree. Another is that in nonprofessional conversations, there’s usually no need to be that exact. In summary, we tend to undervalue the value of the issues, and we don’t work to improve them.

    The work of asking good questions guidelines and focuses the criticism. It also serves as a form of acceptance, outlining your willingness to make comments and the types of comments you want to receive. It puts people in the right emotional position, especially in situations when they weren’t expecting to give opinions.

    There isn’t a second best method to request feedback. It simply needs to be certain, and sensitivity can take several shapes. The concept of level than depth is a design for design criticism that I’ve found to be particularly helpful in my coaching.

    Stage” refers to each of the actions of the process—in our event, the design process. The type of input changes as the customer research moves forward to the final design. But within a single stage, one might also examine whether some assumptions are correct and whether there’s been a suitable language of the amassed input into updated designs as the task has evolved. The layers of user experience could serve as a starting point for potential questions. What do you want to know: Project objectives? user requirements? Functionality? Content? Interaction design? Information architecture UI design? navigation planning Visual design? Branding?

    Here’re a few example questions that are precise and to the point that refer to different layers:

    • Functionality: Is it desirable to automate account creation?
    • Interaction design: Take a look through the updated flow and let me know whether you see any steps or error states that I might’ve missed.
    • Information architecture: This page contains two competing pieces of information. Is the structure effective in communicating them both?
    • User interface design: What do you think about the top-of-the-page error counter, which makes sure you can see the next error even when the error is outside the viewport?
    • Navigation design: From research, we identified these second-level navigation items, but once you’re on the page, the list feels too long and hard to navigate. Do you have any suggestions for how to handle this?
    • Visual design: Are the sticky notifications in the bottom-right corner visible enough?

    The other axis of specificity is determined by how far you would like to go with the presentation. For example, we might have introduced a new end-to-end flow, but there was a specific view that you found particularly challenging and you’d like a detailed review of that. This can be especially helpful when switching between iterations because it’s crucial to highlight the changes made.

    There are other things that we can consider when we want to achieve more specific—and more effective—questions.

    A quick fix is to get rid of the generic qualifiers from questions like “good,” “well,” “nice,” “bad,” “okay,” and” cool.” For example, asking,” When the block opens and the buttons appear, is this interaction good”? is it possible to look specific, but you can identify the “good” qualifier and make the question” When the block opens and the buttons appear, is it clear what the next action is” look like?

    Sometimes we actually do want broad feedback. Although that’s uncommon, it can occur. In that sense, you might still make it explicit that you’re looking for a wide range of opinions, whether at a high level or with details. Or perhaps you should just say,” At first glance, what do you think”? so that it’s clear that what you’re asking is open ended but focused on someone’s impression after their first five seconds of looking at it.

    Sometimes the project is particularly broad, and some areas may have already been thoroughly explored. In these situations, it might be useful to explicitly say that some parts are already locked in and aren’t open to feedback. Although it’s not something I’d recommend in general, I’ve found it helpful in avoiding getting back into rabbit holes like those that could lead to further refinement but aren’t currently what matters most.

    Asking specific questions can completely change the quality of the feedback that you receive. Even experienced designers will appreciate the clarity and efficiency gained from concentrating solely on what is required, and those with less refined critique skills will now be able to offer more actionable feedback. It can save a lot of time and frustration.

    The iteration

    Design iterations are probably the most visible part of the design work, and they provide a natural checkpoint for feedback. Many design tools have inline commenting, but many of them only display changes as a single fluid stream in the same file. In addition, these kinds of design tools automatically update shared UI components, make conversations disappear and require designs to always display the most recent version, unless these would-be useful features were manually disabled. The implied goal that these design tools seem to have is to arrive at just one final copy with all discussions closed, probably because they inherited patterns from how written documents are collaboratively edited. That approach to design critiques is probably not the best approach, but some teams might benefit from it even if I don’t want to be too prescriptive.

    The asynchronous design-critique approach that I find most effective is to create explicit checkpoints for discussion. For this, I’m going to use the term iteration post. It refers to a write-up or presentation of the design iteration followed by a discussion thread of some kind. This can be used on any platform that can accommodate this structure. By the way, when I refer to a “write-up or presentation“, I’m including video recordings or other media too: as long as it’s asynchronous, it works.

    Using iteration posts has a number of benefits:

    • It creates a rhythm in the design work so that the designer can review feedback from each iteration and prepare for the next.
    • Decisions are made immediately available for future review, and conversations are also always available.
    • It creates a record of how the design changed over time.
    • Depending on the tool, it might also make it simpler to collect and act on feedback.

    These posts of course don’t mean that no other feedback approach should be used, just that iteration posts could be the primary rhythm for a remote design team to use. From there, there can be additional feedback techniques ( such as live critique, pair designing, or inline comments ).

    I don’t think there’s a standard format for iteration posts. However, there are a few high-level components that make sense to include as a baseline:

    1. The goal
    2. The layout
    3. The list of changes
    4. The querys

    Each project is likely to have a goal, and hopefully it’s something that’s already been summarized in a single sentence somewhere else, such as the client brief, the product manager’s outline, or the project owner’s request. In every iteration post, I would copy and paste this, so I could do it again. The idea is to provide context and to repeat what’s essential to make each iteration post complete so that there’s no need to find information spread across multiple posts. The most recent iteration post will have everything I need if I want to know about the most recent design.

    This copy-and-paste part introduces another relevant concept: alignment comes from repetition. Therefore, repeating information in posts is actually very effective at ensuring that everyone is on the same page.

    The design is then the actual series of information-architecture outlines, diagrams, flows, maps, wireframes, screens, visuals, and any other kind of design work that’s been done. It’s any design artifact, in essence. For the final stages of work, I prefer the term blueprint to emphasize that I’ll be showing full flows instead of individual screens to make it easier to understand the bigger picture.

    Because it makes it easier to refer to the objects, it might also be helpful to have clear names on them. Write the post in a way that helps people understand the work. It’s not much different from creating a strong live presentation.

    For an efficient discussion, you should also include a bullet list of the changes from the previous iteration to let people focus on what’s new, which can be especially useful for larger pieces of work where keeping track, iteration after iteration, could become a challenge.

    Finally, as mentioned earlier, a list of the questions must be included in order to help you guide the design critique in the desired direction. Doing this as a numbered list can also help make it easier to refer to each question by its number.

    Not every iteration is the same. Earlier iterations don’t need to be as tightly focused—they can be more exploratory and experimental, maybe even breaking some of the design-language guidelines to see what’s possible. Then, later, the iterations begin coming to a decision and improving it until the design process is complete and the feature is ready.

    I want to highlight that even if these iteration posts are written and conceived as checkpoints, by no means do they need to be exhaustive. A post might be a draft, just a concept to start a discussion, or it might be a cumulative list of every feature that was added over the course of each iteration until the full picture is achieved.

    Over time, I also started using specific labels for incremental iterations: i1, i2, i3, and so on. Although this may seem like a minor labeling tip, it can be useful in many ways:

    • Unique—It’s a clear unique marker. Everyone knows where to go to review things, and it’s simple to say” This was discussed in i4″ with each project.
    • Unassuming—It works like versions ( such as v1, v2, and v3 ) but in contrast, versions create the impression of something that’s big, exhaustive, and complete. Attempts must be exploratory, incomplete, or partial.
    • Future proof—It resolves the “final” naming problem that you can run into with versions. No more files with the title “final final complete no-really-its-done” Within each project, the largest number always represents the latest iteration.

    The wording release candidate (RC ) could be used to indicate when a design is finished enough to be worked on, even if there are some bits that still need work and, in turn, need more iterations:” with i8 we reached RC” or “i12 is an RC” to illustrate this.

    The review

    What typically occurs during a design critique is an open discussion that can be very productive between two people. This approach is particularly effective during live, synchronous feedback. However, when we work asynchronously, using a different approach is more effective: we can adopt a user-research mindset. Written feedback from teammates, stakeholders, or others can be treated as if it were the result of user interviews and surveys, and we can analyze it accordingly.

    This shift has some significant advantages, making asynchronous feedback particularly effective, especially around these friction points:

    1. It removes the pressure to reply to everyone.
    2. It lessens the annoyance of snoop-by comments.
    3. It lessens our personal stake.

    The first friction point is having to feel pressured to respond to each and every comment. Sometimes we write the iteration post, and we get replies from our team. It’s simple, straightforward, and doesn’t cause any issues. But other times, some solutions might require more in-depth discussions, and the amount of replies can quickly increase, which can create a tension between trying to be a good team player by replying to everyone and doing the next design iteration. This might be especially true if the respondent is a stakeholder or a person who is directly involved in the project and whom we feel we need to speak with. We need to accept that this pressure is absolutely normal, and it’s human nature to try to accommodate people who we care about. Responding to all comments at times can be effective, but when we consider a design critique more like user research, we realize that we don’t need to respond to every comment, and there are alternatives in asynchronous spaces:

      One is to let the next iteration speak for itself. That is the response when the design changes and we publish a follow-up iteration. You might tag all the people who were involved in the previous discussion, but even that’s a choice, not a requirement.
    • Another tactic is to formally acknowledge each comment in a brief response, such as” Understood. Thank you”,” Good points— I’ll review”, or” Thanks. These will be included in the upcoming iteration. In some cases, this could also be just a single top-level comment along the lines of” Thanks for all the feedback everyone—the next iteration is coming soon”!
    • Another option is to provide a quick summary of the comments before moving on. Depending on your workflow, this can be particularly useful as it can provide a simplified checklist that you can then use for the next iteration.

    The swoop-by comment, which is the kind of feedback that comes from a member of a team or non-project who might not be aware of the context, restrictions, decisions, or requirements, or of the discussions from earlier iterations, is the second friction point. On their side, there’s something that one can hope that they might learn: they could start to acknowledge that they’re doing this and they could be more conscious in outlining where they’re coming from. Swoop-by comments frequently prompt the simple thought,” We’ve already discussed this,” and it can be frustrating to have to keep saying the same thing over and over.

    Let’s begin by acknowledging again that there’s no need to reply to every comment. However, if responding to a previously litigated point is useful, a brief response with a link to the previous discussion for additional information is typically sufficient. Remember, alignment comes from repetition, so it’s okay to repeat things sometimes!

    Swoop-by commenting has two benefits: first, they might point out something that isn’t clear, and second, they might serve as a reference point for someone who is first viewing the design. Sure, you’ll still be frustrated, but that might at least help in dealing with it.

    The personal stake we might have in the design could be the third friction point, which might cause us to feel defensive if the review turned into a discussion. Treating feedback as user research helps us create a healthy distance between the people giving us feedback and our ego ( because yes, even if we don’t want to admit it, it’s there ). In the end, putting everything in aggregate form helps us to prioritize our work more.

    Always remember that while you need to listen to stakeholders, project owners, and specific advice, you don’t have to accept every piece of feedback. You must examine it and come up with a conclusion that you can support, but sometimes “no” is the best choice.

    As the designer leading the project, you’re in charge of that decision. In the end, everyone has their area of specialization, and the designer has the most background and knowledge to make the best choice. And by listening to the feedback that you’ve received, you’re making sure that it’s also the best and most balanced decision.

    Thanks to Mike Shelton and Brie Anne Demkiw for their contributions to the initial draft of this article.