Blog

  • Justice League Unlimited is the Perfect Post-Superman Watch

    Justice League Unlimited is the Perfect Post-Superman Watch

    The June of Superman is upon us. And now that James Gunn’s highly anticipated franchise-launcher is in theaters, you might be wondering where to go next after getting your fill of the movie, which reviewer David Crow described as” a sporty and playful self-contained experience.” I specifically chose that quote because it was [ …] in the environment.

    The second post Justice League Unlimited is the Ideal Post-Superman Watch appeared initially on Den of Geek.

    The Lost City ofUn’Goro rise on Hearthstone‘s The Lost City ofUn’Goro has swiftly established that it is a” movie” to 2017’s Journey toUn’Goro it was billed as. Those additions have many of the same themes, play mechanics, and, surprisingly, many of the same issues. &nbsp,

    Although Journey toUn’Goro is typically regarded as one of the best Hearthstone expansions actually, there was a time when wine and roses weren’t always available. Most notable was the game’s marquee mechanic, which allows players to start playing the game and then complete their own class-specific quests, in a strangely unstable way at launch.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    These quests were supposed to produce effective rewards that justified the efforts put forth to complete them, in theory. In reality, some quests gave out game-breaking resources, while others gave mostly ineffective dinosaurs that proclaimed their reputation with the full authority of a moist handshake. &nbsp,

    The Paladin search, Swim the Golakka Depths, is currently dominating The Lost City ofUn’Goro’s meta. Golakka Depths just asks that you complete your deck with as many Murlocs as possible and keep playing them until they become too strong for some opponents to deal with, unlike many other quests require you to create intricate deckbuilding decisions. Play this board or do everything in your power to counteract it, Games fans currently have only two options. No method is particularly enjoyable. &nbsp,

    Golakka Deep ‘ present kind should not be possible. Viewers identified it as a difficulty card the time it was revealed because it is a more potent version of an already potent strategy, and it has since surpassed the hype. Worst of all, players find it difficult to appreciate or even test the expansion’s another quest cards due to the card’s nature. Before you can finish those journeys, or even use their rewards, the games simply finish. &nbsp,

    However, Journey toUn’Goro once suddenly experienced a similar issue at launch. Fans were able to enjoy what turned out to be a strong set of powerful tickets when the biggest issues with the expansion were fixed. So, a potentially comparable situation may occur in the upcoming days with Lost City ofUn’Goro as the Hearthstone group gathers data and adjusts the required stability. &nbsp,

    However, this might turn out to be one area where the family additions are significantly different. You still have the new Druid Legendary ( Loh, the Living Legend ) waiting in the wings, ready to end games before they even begin, assuming the Paladin quest is eventually altered. It’s almost impossible to find a deck that is successfully concern both of these decks, and it’s very challenging to enjoy against them. You might have intended to play with the new cards in the new development, but you frequently are really picking your venom. &nbsp,

    Many of the most popular Warcraft boards right now are basically variations of past themes, even if you were to reduce those two tickets from the sport. Existing cards aren’t remarkable for powerful at the start of a new expansion, but I can’t recall the last time but many new cards felt so unimportant this early. &nbsp,

    I applaud the team for never being scared to create possible ground-breaking cards as a fan of Hearthstone‘s “embrace the panic” aspect. However, those accounts ought to be made to lead the game in intriguing and enjoyable new information. The most potent new cards released by Lost City ofUn’Goro are clearly far too good and difficult to play against. While its most inventive cards are so much below the power level of its predecessors that you have to wonder how some balance adjustments would be required to make them really worthwhile. &nbsp,

    Although the past Warcraft meta wasn’t best, at least you could select your preferred class and play a slightly competitive deck. That has gotten a lot, a lot, fast. Well, these issues will be resolved. They are constantly. Viewers are deprived of the best aspect of any new growth as we wait for them to remain fixed, though: trying new tickets to see what is fun and what works. &nbsp,

    It’s unfortunate that an expansion with the exploration theme offers but several viable new exploration options for players. The Lost City ofUn’Goro requires a few courses and a few cards to survive. At this point, enjoying the rise is completely different. &nbsp,

    Best Lost City ofUn’Goro Decks in Hearthstone

    There are a few boards in The Lost City ofUn’Goro that, as mentioned above, feel absolutely practical right now. Below are five of the best The Lost City ofUn’Goro boards to help you advance up the ranked rope rather than trying to provide the best balcony from each category. &nbsp,

    Swim the Paladin’s Golakka Depths

    This variant of Murloc Paladin, which is the powerful choice right now, is as straightforward as meta-defining decks come. Simply keep playing Murlocs, see how big they get, and use them to smack your opponent in the face as often as you can. With few exceptions, you’ll probably prevail in the majority of sports.

    Swim the Paladin’s Golakka Depths Deck Code: AAECAZ8FBN2UB/SqB+ysB6+wBw21nwSroATu0wS1ngbUngaW0wa35gagjAeGlQe6lgehlwftrAeIrQcAAA==

    Big Druid Loh

    The other defining deck of the moment, Big Druid Loh is one of the most powerful versions of the “Ramp Druid” archetype we’ve ever seen. Do everything you can to play Loh, the Living Legend, as quickly as possible and enjoy playing the biggest minions in the game for five mana (or less). It’s great as long as you’re not on the receiving end of things. 

    Big Druid Loh Deck Code: AAECAZICCMekBqviBqrqBrT3BsODB6+HB6yIB6+eBwuunwTZsQaQtAbDugbzygai4gat4gb35QaW9AaggQeQlwcAAQPo3gbHpAb1swbHpAb3swbHpAYAAA==

    Quest Control Warrior: A Warrior

    Though not as powerful as the above decks, Quest Control Warrior: A Warrior has quickly emerged as a viable alternative. Warriors are one of the only classes with the board clears required to deal with Paladin, and they can theoretically interrupt Druid’s core strategies if a few things go their way. Survive long enough to complete the quest, and you might just be laughing. 

    Quest Control Warrior: A Warrior Deck Code: AAECAQcKx6QGkagG1boGjr8GusEG+skGsf0G1JcH25cHgpgHCoigBImgBI7UBNGeBoegBo+oBtDKBvPKBrDiBtOXBwABA+jeBsekBvSzBsekBvezBsekBgAA

    Menagerie Death Knight

    Before the release of Hearthstone‘s most recent expansion,” Menagerie” variations quickly gained more power than ever thanks to a few new cards. While there are a lot of Menagerie options available, this Death Knight package is one of the few ways to keep up with what Druids and Paladins are currently up to. It’s a tough build that can handle Murlocs while aiming to defeat the opponent as quickly as possible. &nbsp,

    Menagerie Death Knight Deck Code: AAECAYjaBQAPh/YEtIAF1J4Gm7QG/7oGx8kG/8kGkMsG3eUGyIwHr5UH9pYH5wHoqwHAAA=

    Giant Warlock Location

    Finding anything that can consistently compete with Druid and Paladin at the moment requires you to consider inconsistent alternatives, even though this one is a bit of a stretch. &nbsp,

    Playing Warlock’s various locations until you can lower the cost of your Seaside Giants is the king of the game. This Warlock deck, however, allows you to consistently clear boards and work your way up to massive minions very early in the game. There is a “luck of the draw” element, and it can struggle against Warriors, but it makes some pretty clever use of powerful cards and mechanics. &nbsp,

    Giant Warlock Location Deck Code: AAECAa35AwTHuAaq6gbO8QaCmAcNibUG/7oGkb8Gx8kG/8kGlMoGmcsGqPcGgPgGg/gG34IHzZgHhJkHAAA=

    The first post on Den of Geek: Hearthstone’s Best Decks from Lost City ofUn’Goro Revealing a Troubling Meta Shift was originally published.

  • Dexter: Resurrection Breaks Harry’s Code in One Major Way

    Dexter: Resurrection Breaks Harry’s Code in One Major Way

    This article contains spoilers for Dexter: Resurrection episodes 1 and 2. When Dexter first began airing in 2006, few would have expected the serial killer drama to produce such an enthusiastic fan base as to allow for nearly two decades of episodes in its wake. Since then, more than just this critic have wondered how […]

    The post Dexter: Resurrection Breaks Harry’s Code in One Major Way appeared first on Den of Geek.

    Hearthstone’s The Lost City of Un’Goro’s expansion has quickly proven to be every bit the “sequel” to 2017’s Journey to Un’Goro it was billed as. Those expansions share numerous thematic elements, gameplay mechanics, and, somewhat surprisingly, many of the same problems. 

    While Journey to Un’Goro is generally considered one of the best Hearthstone expansions ever, it wasn’t always an era of wine and roses. Most notably, the expansion’s marquee mechanic (class-specific quests that are activated at the start of the game and are completed by meeting various requirements) was absurdly unbalanced at launch.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    In theory, those quests were supposed to yield powerful rewards that justified the effort that went into completing them. In practice, some quests yielded game-breaking tools while others offered largely useless dinosaurs that announced their presence with all the authority of a wet handshake. 

    At the moment, The Lost City of Un’Goro’s meta is being dominated by the Paladin quest, Dive the Golakka Depths. Whereas many other quests require you to make complex deckbuilding decisions, Golakka Depths only asks that you fill your deck with as many Murlocs as possible and keep playing them until they become too powerful for many opponents to deal with. Hearthstone fans really have two options at the moment: play this deck or do everything you can to counter it. Neither approach is especially enjoyable. 

    Golakka Depths simply should not exist in its current form. Fans identified it as a problem card the moment it was revealed (it’s a more powerful version of an already powerful strategy), and it’s surpassed the hype so far. Worst of all, the nature of the card has made it extremely difficult for players to enjoy or even test the expansion’s other quest cards. Games simply end before you can complete those quests, much less utilize their rewards. 

    Again though, Journey to Un’Goro had a similar problem at launch. Once that expansion’s biggest problems were fixed, fans were able to more easily enjoy what turned out to be a robust set of compelling cards. Thus something theoretically similar could happen in the coming weeks with Lost City of Un’Goro as the Hearthstone team gathers data and makes the necessary balance adjustments. 

    However, this may prove to be one area where the sibling expansions greatly differ. Assuming that the Paladin quest is eventually altered, you still have the new Druid Legendary (Loh, the Living Legend) waiting in the wings, ready to end games before they really get started. It’s incredibly difficult to play against these decks, and it’s nearly impossible to find a deck that can effectively challenge both. You may have gone into the new expansion hoping to play with the new cards but you’re often just picking your poison. 

    Even if you were to remove those two cards from the game, many of the most competitive Hearthstone decks at the moment are simply variations of previous archetypes. It’s not uncommon for existing cards to remain powerful at the release of a new expansion, but I struggle to recall the last time so many new cards have felt so… irrelevant this early on. 

    As someone who enjoys the “embrace the chaos” aspect of Hearthstone, I applaud the team for never being afraid to produce potentially game-breaking cards. However, those cards should be designed to push the game in interesting and fun new directions. Lost City of Un’Goro’s most powerful new cards are obviously far too good and not particularly exciting to play or play against. Meanwhile, its most creative cards are so far below the power level of previous releases that you’re left to wonder how many balance changes it would take to make them truly viable. 

    The previous Hearthstone meta wasn’t perfect but at least you could pick your favorite class and enjoy a somewhat competitive deck. That has changed quite a bit, quite quickly. Yes, these problems will be fixed. They always are. As we wait for them to be fixed though, fans are deprived of the best part of any new expansion: experimenting with new cards to see what is fun and what works. 

    It’s a shame that an expansion modeled after the theme of exploration gives players so few viable new paths to explore. Surviving The Lost City of Un’Goro means relying on a couple of classes and a handful of cards. Enjoying the expansion at this point is another matter entirely. 

    Hearthstone: Best Lost City of Un’Goro Decks

    As mentioned above, there are relatively few decks in The Lost City of Un’Goro that feel truly viable at the moment. Rather than try to offer the best deck from each class, here are five of the best The Lost City of Un’Goro decks that will help you climb the ranked ladder. 

    Dive the Golakka Depths Paladin

    The dominant option at the moment, this variation of Murloc Paladin is as simple as meta-defining decks come. Just keep playing Murlocs, watch them grow bigger, and use them to hit the opponent in the face as often as you can. You’ll likely win the majority of games with few deviations required.

    Dive the Golakka Depths Paladin Deck Code: AAECAZ8FBN2UB/SqB+ysB6+wBw21nwSroATu0wS1ngbUngaW0wa35gagjAeGlQe6lgehlwftrAeIrQcAAA==

    Loh Big Druid

    The other defining deck of the moment, Loh Big Druid is one of the most powerful versions of the “Ramp Druid” archetype we’ve ever seen. Do everything you can to play Loh, the Living Legend, as quickly as possible and enjoy playing the biggest minions in the game for five mana (or less). It’s great as long as you’re not on the receiving end of things. 

    Loh Big Druid Deck Code: AAECAZICCMekBqviBqrqBrT3BsODB6+HB6yIB6+eBwuunwTZsQaQtAbDugbzygai4gat4gb35QaW9AaggQeQlwcAAQPo3gbHpAb1swbHpAb3swbHpAYAAA==

    Quest Control Warrior

    Though not as powerful as the above decks, Quest Control Warrior has quickly emerged as a viable alternative. Warriors are one of the only classes with the board clears required to deal with Paladin, and they can theoretically interrupt Druid’s core strategies if a few things go their way. Survive long enough to complete the quest, and you might just be laughing. 

    Quest Control Warrior Deck Code: AAECAQcKx6QGkagG1boGjr8GusEG+skGsf0G1JcH25cHgpgHCoigBImgBI7UBNGeBoegBo+oBtDKBvPKBrDiBtOXBwABA+jeBsekBvSzBsekBvezBsekBgAA

    Menagerie Death Knight

    Variations of the “Menagerie” concept quickly rose in power before the release of Hearthstone’s latest expansion, and they’re even stronger than ever thanks to a couple of new cards. While there are quite a few Menagerie options out there, this Death Knight package is one of the few ways to keep up with what Druids and Paladins are doing at the moment. It’s an aggressive build that can still deal with Murlocs while aiming to finish the opponent as quickly as possible. 

    Menagerie Death Knight Deck Code: AAECAYjaBQAPh/YEtIAF1J4Gm7QG/7oGx8kG/8kGkMsG3eUGyIwHr5UHupUH9pYHh5wHoqwHAAA=

    Location Giant Warlock

    This one is a bit of a stretch, but finding anything that can consistently compete with Druid and Paladin at the moment requires you to consider inconsistent alternatives. 

    The basic idea here is to play Warlock’s various locations until you’re able to reduce the cost of your Seaside Giants. When it works, though, this Warlock deck allows you to consistently clear boards while gradually working your way towards playing massive minions early in the game. It can struggle against Warriors, and there is a “luck of the draw” element, but it’s a pretty clever use of several powerful mechanics and cards. 

    Location Giant Warlock Deck Code: AAECAa35AwTHuAaq6gbO8QaCmAcNibUG/7oGkb8Gx8kG/8kGlMoGmcsGqPcGgPgGg/gG34IHzZgHhJkHAAA=

    The post Hearthstone’s Best Decks From Lost City of Un’Goro Reveal a Troubling Meta Shift appeared first on Den of Geek.

  • James Gunn’s Superman Celebrates an American Way That Is Vanishing

    James Gunn’s Superman Celebrates an American Way That Is Vanishing

    This article contains spoilers for this weekend’s new Superman movie. Truth, justice, and the American way. These words, which were first uttered in a 1942 Superman radio show, do not appear in James Gunn’s Superman movie released 83 years later. Yet their spirit and intent are in such vivid technicolor in the finished film that […]

    The post James Gunn’s Superman Celebrates an American Way That Is Vanishing appeared first on Den of Geek.

    Hearthstone’s The Lost City of Un’Goro’s expansion has quickly proven to be every bit the “sequel” to 2017’s Journey to Un’Goro it was billed as. Those expansions share numerous thematic elements, gameplay mechanics, and, somewhat surprisingly, many of the same problems. 

    While Journey to Un’Goro is generally considered one of the best Hearthstone expansions ever, it wasn’t always an era of wine and roses. Most notably, the expansion’s marquee mechanic (class-specific quests that are activated at the start of the game and are completed by meeting various requirements) was absurdly unbalanced at launch.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    In theory, those quests were supposed to yield powerful rewards that justified the effort that went into completing them. In practice, some quests yielded game-breaking tools while others offered largely useless dinosaurs that announced their presence with all the authority of a wet handshake. 

    At the moment, The Lost City of Un’Goro’s meta is being dominated by the Paladin quest, Dive the Golakka Depths. Whereas many other quests require you to make complex deckbuilding decisions, Golakka Depths only asks that you fill your deck with as many Murlocs as possible and keep playing them until they become too powerful for many opponents to deal with. Hearthstone fans really have two options at the moment: play this deck or do everything you can to counter it. Neither approach is especially enjoyable. 

    Golakka Depths simply should not exist in its current form. Fans identified it as a problem card the moment it was revealed (it’s a more powerful version of an already powerful strategy), and it’s surpassed the hype so far. Worst of all, the nature of the card has made it extremely difficult for players to enjoy or even test the expansion’s other quest cards. Games simply end before you can complete those quests, much less utilize their rewards. 

    Again though, Journey to Un’Goro had a similar problem at launch. Once that expansion’s biggest problems were fixed, fans were able to more easily enjoy what turned out to be a robust set of compelling cards. Thus something theoretically similar could happen in the coming weeks with Lost City of Un’Goro as the Hearthstone team gathers data and makes the necessary balance adjustments. 

    However, this may prove to be one area where the sibling expansions greatly differ. Assuming that the Paladin quest is eventually altered, you still have the new Druid Legendary (Loh, the Living Legend) waiting in the wings, ready to end games before they really get started. It’s incredibly difficult to play against these decks, and it’s nearly impossible to find a deck that can effectively challenge both. You may have gone into the new expansion hoping to play with the new cards but you’re often just picking your poison. 

    Even if you were to remove those two cards from the game, many of the most competitive Hearthstone decks at the moment are simply variations of previous archetypes. It’s not uncommon for existing cards to remain powerful at the release of a new expansion, but I struggle to recall the last time so many new cards have felt so… irrelevant this early on. 

    As someone who enjoys the “embrace the chaos” aspect of Hearthstone, I applaud the team for never being afraid to produce potentially game-breaking cards. However, those cards should be designed to push the game in interesting and fun new directions. Lost City of Un’Goro’s most powerful new cards are obviously far too good and not particularly exciting to play or play against. Meanwhile, its most creative cards are so far below the power level of previous releases that you’re left to wonder how many balance changes it would take to make them truly viable. 

    The previous Hearthstone meta wasn’t perfect but at least you could pick your favorite class and enjoy a somewhat competitive deck. That has changed quite a bit, quite quickly. Yes, these problems will be fixed. They always are. As we wait for them to be fixed though, fans are deprived of the best part of any new expansion: experimenting with new cards to see what is fun and what works. 

    It’s a shame that an expansion modeled after the theme of exploration gives players so few viable new paths to explore. Surviving The Lost City of Un’Goro means relying on a couple of classes and a handful of cards. Enjoying the expansion at this point is another matter entirely. 

    Hearthstone: Best Lost City of Un’Goro Decks

    As mentioned above, there are relatively few decks in The Lost City of Un’Goro that feel truly viable at the moment. Rather than try to offer the best deck from each class, here are five of the best The Lost City of Un’Goro decks that will help you climb the ranked ladder. 

    Dive the Golakka Depths Paladin

    The dominant option at the moment, this variation of Murloc Paladin is as simple as meta-defining decks come. Just keep playing Murlocs, watch them grow bigger, and use them to hit the opponent in the face as often as you can. You’ll likely win the majority of games with few deviations required.

    Dive the Golakka Depths Paladin Deck Code: AAECAZ8FBN2UB/SqB+ysB6+wBw21nwSroATu0wS1ngbUngaW0wa35gagjAeGlQe6lgehlwftrAeIrQcAAA==

    Loh Big Druid

    The other defining deck of the moment, Loh Big Druid is one of the most powerful versions of the “Ramp Druid” archetype we’ve ever seen. Do everything you can to play Loh, the Living Legend, as quickly as possible and enjoy playing the biggest minions in the game for five mana (or less). It’s great as long as you’re not on the receiving end of things. 

    Loh Big Druid Deck Code: AAECAZICCMekBqviBqrqBrT3BsODB6+HB6yIB6+eBwuunwTZsQaQtAbDugbzygai4gat4gb35QaW9AaggQeQlwcAAQPo3gbHpAb1swbHpAb3swbHpAYAAA==

    Quest Control Warrior

    Though not as powerful as the above decks, Quest Control Warrior has quickly emerged as a viable alternative. Warriors are one of the only classes with the board clears required to deal with Paladin, and they can theoretically interrupt Druid’s core strategies if a few things go their way. Survive long enough to complete the quest, and you might just be laughing. 

    Quest Control Warrior Deck Code: AAECAQcKx6QGkagG1boGjr8GusEG+skGsf0G1JcH25cHgpgHCoigBImgBI7UBNGeBoegBo+oBtDKBvPKBrDiBtOXBwABA+jeBsekBvSzBsekBvezBsekBgAA

    Menagerie Death Knight

    Variations of the “Menagerie” concept quickly rose in power before the release of Hearthstone’s latest expansion, and they’re even stronger than ever thanks to a couple of new cards. While there are quite a few Menagerie options out there, this Death Knight package is one of the few ways to keep up with what Druids and Paladins are doing at the moment. It’s an aggressive build that can still deal with Murlocs while aiming to finish the opponent as quickly as possible. 

    Menagerie Death Knight Deck Code: AAECAYjaBQAPh/YEtIAF1J4Gm7QG/7oGx8kG/8kGkMsG3eUGyIwHr5UHupUH9pYHh5wHoqwHAAA=

    Location Giant Warlock

    This one is a bit of a stretch, but finding anything that can consistently compete with Druid and Paladin at the moment requires you to consider inconsistent alternatives. 

    The basic idea here is to play Warlock’s various locations until you’re able to reduce the cost of your Seaside Giants. When it works, though, this Warlock deck allows you to consistently clear boards while gradually working your way towards playing massive minions early in the game. It can struggle against Warriors, and there is a “luck of the draw” element, but it’s a pretty clever use of several powerful mechanics and cards. 

    Location Giant Warlock Deck Code: AAECAa35AwTHuAaq6gbO8QaCmAcNibUG/7oGkb8Gx8kG/8kGlMoGmcsGqPcGgPgGg/gG34IHzZgHhJkHAAA=

    The post Hearthstone’s Best Decks From Lost City of Un’Goro Reveal a Troubling Meta Shift appeared first on Den of Geek.

  • Supergirl’s Unusual Cameo in Superman Sets Up Different Kind of Superhero Movie Next Year

    Supergirl’s Unusual Cameo in Superman Sets Up Different Kind of Superhero Movie Next Year

    This article contains Superman spoilers. For the most part, David Corenswet played Superman as we’ve known and loved him for going on 90 years. Sure, he had a few more emotional outbursts than we’re used to seeing but he’s still the kindhearted and slightly corny guy who debuted back in 1938. The same cannot be […]

    The post Supergirl’s Unusual Cameo in Superman Sets Up Different Kind of Superhero Movie Next Year appeared first on Den of Geek.

    Hearthstone’s The Lost City of Un’Goro’s expansion has quickly proven to be every bit the “sequel” to 2017’s Journey to Un’Goro it was billed as. Those expansions share numerous thematic elements, gameplay mechanics, and, somewhat surprisingly, many of the same problems. 

    While Journey to Un’Goro is generally considered one of the best Hearthstone expansions ever, it wasn’t always an era of wine and roses. Most notably, the expansion’s marquee mechanic (class-specific quests that are activated at the start of the game and are completed by meeting various requirements) was absurdly unbalanced at launch.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    In theory, those quests were supposed to yield powerful rewards that justified the effort that went into completing them. In practice, some quests yielded game-breaking tools while others offered largely useless dinosaurs that announced their presence with all the authority of a wet handshake. 

    At the moment, The Lost City of Un’Goro’s meta is being dominated by the Paladin quest, Dive the Golakka Depths. Whereas many other quests require you to make complex deckbuilding decisions, Golakka Depths only asks that you fill your deck with as many Murlocs as possible and keep playing them until they become too powerful for many opponents to deal with. Hearthstone fans really have two options at the moment: play this deck or do everything you can to counter it. Neither approach is especially enjoyable. 

    Golakka Depths simply should not exist in its current form. Fans identified it as a problem card the moment it was revealed (it’s a more powerful version of an already powerful strategy), and it’s surpassed the hype so far. Worst of all, the nature of the card has made it extremely difficult for players to enjoy or even test the expansion’s other quest cards. Games simply end before you can complete those quests, much less utilize their rewards. 

    Again though, Journey to Un’Goro had a similar problem at launch. Once that expansion’s biggest problems were fixed, fans were able to more easily enjoy what turned out to be a robust set of compelling cards. Thus something theoretically similar could happen in the coming weeks with Lost City of Un’Goro as the Hearthstone team gathers data and makes the necessary balance adjustments. 

    However, this may prove to be one area where the sibling expansions greatly differ. Assuming that the Paladin quest is eventually altered, you still have the new Druid Legendary (Loh, the Living Legend) waiting in the wings, ready to end games before they really get started. It’s incredibly difficult to play against these decks, and it’s nearly impossible to find a deck that can effectively challenge both. You may have gone into the new expansion hoping to play with the new cards but you’re often just picking your poison. 

    Even if you were to remove those two cards from the game, many of the most competitive Hearthstone decks at the moment are simply variations of previous archetypes. It’s not uncommon for existing cards to remain powerful at the release of a new expansion, but I struggle to recall the last time so many new cards have felt so… irrelevant this early on. 

    As someone who enjoys the “embrace the chaos” aspect of Hearthstone, I applaud the team for never being afraid to produce potentially game-breaking cards. However, those cards should be designed to push the game in interesting and fun new directions. Lost City of Un’Goro’s most powerful new cards are obviously far too good and not particularly exciting to play or play against. Meanwhile, its most creative cards are so far below the power level of previous releases that you’re left to wonder how many balance changes it would take to make them truly viable. 

    The previous Hearthstone meta wasn’t perfect but at least you could pick your favorite class and enjoy a somewhat competitive deck. That has changed quite a bit, quite quickly. Yes, these problems will be fixed. They always are. As we wait for them to be fixed though, fans are deprived of the best part of any new expansion: experimenting with new cards to see what is fun and what works. 

    It’s a shame that an expansion modeled after the theme of exploration gives players so few viable new paths to explore. Surviving The Lost City of Un’Goro means relying on a couple of classes and a handful of cards. Enjoying the expansion at this point is another matter entirely. 

    Hearthstone: Best Lost City of Un’Goro Decks

    As mentioned above, there are relatively few decks in The Lost City of Un’Goro that feel truly viable at the moment. Rather than try to offer the best deck from each class, here are five of the best The Lost City of Un’Goro decks that will help you climb the ranked ladder. 

    Dive the Golakka Depths Paladin

    The dominant option at the moment, this variation of Murloc Paladin is as simple as meta-defining decks come. Just keep playing Murlocs, watch them grow bigger, and use them to hit the opponent in the face as often as you can. You’ll likely win the majority of games with few deviations required.

    Dive the Golakka Depths Paladin Deck Code: AAECAZ8FBN2UB/SqB+ysB6+wBw21nwSroATu0wS1ngbUngaW0wa35gagjAeGlQe6lgehlwftrAeIrQcAAA==

    Loh Big Druid

    The other defining deck of the moment, Loh Big Druid is one of the most powerful versions of the “Ramp Druid” archetype we’ve ever seen. Do everything you can to play Loh, the Living Legend, as quickly as possible and enjoy playing the biggest minions in the game for five mana (or less). It’s great as long as you’re not on the receiving end of things. 

    Loh Big Druid Deck Code: AAECAZICCMekBqviBqrqBrT3BsODB6+HB6yIB6+eBwuunwTZsQaQtAbDugbzygai4gat4gb35QaW9AaggQeQlwcAAQPo3gbHpAb1swbHpAb3swbHpAYAAA==

    Quest Control Warrior

    Though not as powerful as the above decks, Quest Control Warrior has quickly emerged as a viable alternative. Warriors are one of the only classes with the board clears required to deal with Paladin, and they can theoretically interrupt Druid’s core strategies if a few things go their way. Survive long enough to complete the quest, and you might just be laughing. 

    Quest Control Warrior Deck Code: AAECAQcKx6QGkagG1boGjr8GusEG+skGsf0G1JcH25cHgpgHCoigBImgBI7UBNGeBoegBo+oBtDKBvPKBrDiBtOXBwABA+jeBsekBvSzBsekBvezBsekBgAA

    Menagerie Death Knight

    Variations of the “Menagerie” concept quickly rose in power before the release of Hearthstone’s latest expansion, and they’re even stronger than ever thanks to a couple of new cards. While there are quite a few Menagerie options out there, this Death Knight package is one of the few ways to keep up with what Druids and Paladins are doing at the moment. It’s an aggressive build that can still deal with Murlocs while aiming to finish the opponent as quickly as possible. 

    Menagerie Death Knight Deck Code: AAECAYjaBQAPh/YEtIAF1J4Gm7QG/7oGx8kG/8kGkMsG3eUGyIwHr5UHupUH9pYHh5wHoqwHAAA=

    Location Giant Warlock

    This one is a bit of a stretch, but finding anything that can consistently compete with Druid and Paladin at the moment requires you to consider inconsistent alternatives. 

    The basic idea here is to play Warlock’s various locations until you’re able to reduce the cost of your Seaside Giants. When it works, though, this Warlock deck allows you to consistently clear boards while gradually working your way towards playing massive minions early in the game. It can struggle against Warriors, and there is a “luck of the draw” element, but it’s a pretty clever use of several powerful mechanics and cards. 

    Location Giant Warlock Deck Code: AAECAa35AwTHuAaq6gbO8QaCmAcNibUG/7oGkb8Gx8kG/8kGlMoGmcsGqPcGgPgGg/gG34IHzZgHhJkHAAA=

    The post Hearthstone’s Best Decks From Lost City of Un’Goro Reveal a Troubling Meta Shift appeared first on Den of Geek.

  • Link Tank: Shopping for Superman Flies Into Comic-Con and Bold Merch Drops

    Link Tank: Shopping for Superman Flies Into Comic-Con and Bold Merch Drops

    Shopping for Superman Is Flying Into San Diego Comic-Con  People collect comic books for all different reasons, whether it’s holding onto rare copies or picking up the latest by iconic authors like Grant Morrison and Tom King. After all, the vast majority of our favorite superheroes and villains originated as illustrations, published in beloved comic […]

    The post Link Tank: Shopping for Superman Flies Into Comic-Con and Bold Merch Drops appeared first on Den of Geek.

    Hearthstone’s The Lost City of Un’Goro’s expansion has quickly proven to be every bit the “sequel” to 2017’s Journey to Un’Goro it was billed as. Those expansions share numerous thematic elements, gameplay mechanics, and, somewhat surprisingly, many of the same problems. 

    While Journey to Un’Goro is generally considered one of the best Hearthstone expansions ever, it wasn’t always an era of wine and roses. Most notably, the expansion’s marquee mechanic (class-specific quests that are activated at the start of the game and are completed by meeting various requirements) was absurdly unbalanced at launch.

    cnx.cmd.push(function() {
    cnx({
    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    In theory, those quests were supposed to yield powerful rewards that justified the effort that went into completing them. In practice, some quests yielded game-breaking tools while others offered largely useless dinosaurs that announced their presence with all the authority of a wet handshake. 

    At the moment, The Lost City of Un’Goro’s meta is being dominated by the Paladin quest, Dive the Golakka Depths. Whereas many other quests require you to make complex deckbuilding decisions, Golakka Depths only asks that you fill your deck with as many Murlocs as possible and keep playing them until they become too powerful for many opponents to deal with. Hearthstone fans really have two options at the moment: play this deck or do everything you can to counter it. Neither approach is especially enjoyable. 

    Golakka Depths simply should not exist in its current form. Fans identified it as a problem card the moment it was revealed (it’s a more powerful version of an already powerful strategy), and it’s surpassed the hype so far. Worst of all, the nature of the card has made it extremely difficult for players to enjoy or even test the expansion’s other quest cards. Games simply end before you can complete those quests, much less utilize their rewards. 

    Again though, Journey to Un’Goro had a similar problem at launch. Once that expansion’s biggest problems were fixed, fans were able to more easily enjoy what turned out to be a robust set of compelling cards. Thus something theoretically similar could happen in the coming weeks with Lost City of Un’Goro as the Hearthstone team gathers data and makes the necessary balance adjustments. 

    However, this may prove to be one area where the sibling expansions greatly differ. Assuming that the Paladin quest is eventually altered, you still have the new Druid Legendary (Loh, the Living Legend) waiting in the wings, ready to end games before they really get started. It’s incredibly difficult to play against these decks, and it’s nearly impossible to find a deck that can effectively challenge both. You may have gone into the new expansion hoping to play with the new cards but you’re often just picking your poison. 

    Even if you were to remove those two cards from the game, many of the most competitive Hearthstone decks at the moment are simply variations of previous archetypes. It’s not uncommon for existing cards to remain powerful at the release of a new expansion, but I struggle to recall the last time so many new cards have felt so… irrelevant this early on. 

    As someone who enjoys the “embrace the chaos” aspect of Hearthstone, I applaud the team for never being afraid to produce potentially game-breaking cards. However, those cards should be designed to push the game in interesting and fun new directions. Lost City of Un’Goro’s most powerful new cards are obviously far too good and not particularly exciting to play or play against. Meanwhile, its most creative cards are so far below the power level of previous releases that you’re left to wonder how many balance changes it would take to make them truly viable. 

    The previous Hearthstone meta wasn’t perfect but at least you could pick your favorite class and enjoy a somewhat competitive deck. That has changed quite a bit, quite quickly. Yes, these problems will be fixed. They always are. As we wait for them to be fixed though, fans are deprived of the best part of any new expansion: experimenting with new cards to see what is fun and what works. 

    It’s a shame that an expansion modeled after the theme of exploration gives players so few viable new paths to explore. Surviving The Lost City of Un’Goro means relying on a couple of classes and a handful of cards. Enjoying the expansion at this point is another matter entirely. 

    Hearthstone: Best Lost City of Un’Goro Decks

    As mentioned above, there are relatively few decks in The Lost City of Un’Goro that feel truly viable at the moment. Rather than try to offer the best deck from each class, here are five of the best The Lost City of Un’Goro decks that will help you climb the ranked ladder. 

    Dive the Golakka Depths Paladin

    The dominant option at the moment, this variation of Murloc Paladin is as simple as meta-defining decks come. Just keep playing Murlocs, watch them grow bigger, and use them to hit the opponent in the face as often as you can. You’ll likely win the majority of games with few deviations required.

    Dive the Golakka Depths Paladin Deck Code: AAECAZ8FBN2UB/SqB+ysB6+wBw21nwSroATu0wS1ngbUngaW0wa35gagjAeGlQe6lgehlwftrAeIrQcAAA==

    Loh Big Druid

    The other defining deck of the moment, Loh Big Druid is one of the most powerful versions of the “Ramp Druid” archetype we’ve ever seen. Do everything you can to play Loh, the Living Legend, as quickly as possible and enjoy playing the biggest minions in the game for five mana (or less). It’s great as long as you’re not on the receiving end of things. 

    Loh Big Druid Deck Code: AAECAZICCMekBqviBqrqBrT3BsODB6+HB6yIB6+eBwuunwTZsQaQtAbDugbzygai4gat4gb35QaW9AaggQeQlwcAAQPo3gbHpAb1swbHpAb3swbHpAYAAA==

    Quest Control Warrior

    Though not as powerful as the above decks, Quest Control Warrior has quickly emerged as a viable alternative. Warriors are one of the only classes with the board clears required to deal with Paladin, and they can theoretically interrupt Druid’s core strategies if a few things go their way. Survive long enough to complete the quest, and you might just be laughing. 

    Quest Control Warrior Deck Code: AAECAQcKx6QGkagG1boGjr8GusEG+skGsf0G1JcH25cHgpgHCoigBImgBI7UBNGeBoegBo+oBtDKBvPKBrDiBtOXBwABA+jeBsekBvSzBsekBvezBsekBgAA

    Menagerie Death Knight

    Variations of the “Menagerie” concept quickly rose in power before the release of Hearthstone’s latest expansion, and they’re even stronger than ever thanks to a couple of new cards. While there are quite a few Menagerie options out there, this Death Knight package is one of the few ways to keep up with what Druids and Paladins are doing at the moment. It’s an aggressive build that can still deal with Murlocs while aiming to finish the opponent as quickly as possible. 

    Menagerie Death Knight Deck Code: AAECAYjaBQAPh/YEtIAF1J4Gm7QG/7oGx8kG/8kGkMsG3eUGyIwHr5UHupUH9pYHh5wHoqwHAAA=

    Location Giant Warlock

    This one is a bit of a stretch, but finding anything that can consistently compete with Druid and Paladin at the moment requires you to consider inconsistent alternatives. 

    The basic idea here is to play Warlock’s various locations until you’re able to reduce the cost of your Seaside Giants. When it works, though, this Warlock deck allows you to consistently clear boards while gradually working your way towards playing massive minions early in the game. It can struggle against Warriors, and there is a “luck of the draw” element, but it’s a pretty clever use of several powerful mechanics and cards. 

    Location Giant Warlock Deck Code: AAECAa35AwTHuAaq6gbO8QaCmAcNibUG/7oGkb8Gx8kG/8kGlMoGmcsGqPcGgPgGg/gG34IHzZgHhJkHAAA=

    The post Hearthstone’s Best Decks From Lost City of Un’Goro Reveal a Troubling Meta Shift appeared first on Den of Geek.

  • Hearthstone’s Best Decks From Lost City of Un’Goro Reveal a Troubling Meta Shift

    Hearthstone’s Best Decks From Lost City of Un’Goro Reveal a Troubling Meta Shift

    The Lost City ofUn’Goro’s rise from Hearthstone’s The Lost City ofUn’Goro has swiftly established that it is a” movie” to 2017’s Journey toUn’Goro it was billed as. These expansions share many thematic elements, play mechanics, and, surprisingly, many of the same issues. Although Journey toUn’Goro is usually regarded as one of the best Hearthstone expansions actually, […]

    The first article on Den of Geek: Hearthstone’s Best Deck from Lost City ofUn’Goro Revealing a Disturbing Meta Shift was originally published.

    The Lost City ofUn’Goro rise on Hearthstone has swiftly established that it is a” sequel” to 2017’s Journey toUn’Goro and is exactly the same as the title. These expansions share many thematic elements, play mechanics, and, surprisingly, many of the same issues. &nbsp,

    Although Journey toUn’Goro is usually regarded as one of the best Hearthstone expansions ever, there was a time when wine and roses weren’t always available. Most notable was the game’s marquee mechanic, which allows players to start playing the game and then complete their own class-specific quests, in a strangely unstable way at launch.

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    In principle, those adventures were supposed to yield strong benefits that justified the efforts put forth to complete them. In reality, some quests gave players game-breaking resources, while others gave mostly ineffective dinosaurs that made their presence known with the power of a damp handshake. &nbsp,

    The Paladin mission, Swim the Golakka Depths, is currently dominating The Lost City ofUn’Goro’s meta. Golakka Deep just asks that you buy as many Murlocs as possible and play them until they are very effective for some critics to handle, as many other adventures do. Heartstone fans currently have only two options: to enjoy this board or to do everything in your power to counteract it. No method is particularly enjoyable. &nbsp,

    Golakka Deep ‘ present form should not be possible. It was immediately identified as a difficulty cards by fans because it is a more potent take on an already potent method, and it has since surpassed the hype. Worst of all, players find it difficult to appreciate or even test the expansion’s another quest cards due to the card’s nature. Before you can finish those journeys, or even use their rewards, the games simply stop. &nbsp,

    However, at release, Journey toUn’Goro experienced a similar issue. Fans were able to appreciate what turned out to be a strong set of powerful tickets when the biggest issues with the expansion were fixed. Therefore, as the Hearthstone group gathers data and adjusts the required balance, everything conceivablely comparable might occur in the upcoming weeks with Lost City ofUn’Goro. &nbsp,

    However, this might turn out to be one area where the child additions are significantly different. You still have the new Druid Legendary ( Loh, the Living Legend ) waiting in the wings, ready to end games before they really get going. Assume that the Paladin quest is eventually altered. It’s almost impossible to find a deck that is successfully concern both of these decks, and it’s very challenging to enjoy against them. You might have intended to play with the new cards in the new development, but you frequently are really picking your arsenic. &nbsp,

    Many of the most popular Warcraft decks today are merely variations of existing archetypes, even if you had to replace those two cards. Existing cards aren’t remarkable for powerful at the start of a new expansion, but I can’t recall the last time but many new cards felt so unimportant this early on. &nbsp,

    I applaud the Hearthstone team for never being afraid to create possible ground-breaking cards as a fan of the “embrace the panic” element. Those cards may be made to orient the sport in intriguing and enjoyable fresh information. The most potent new cards from Lost City ofUn’Goro are certainly much too great and never particularly exciting to perform or play against. While its most inventive cards are so much below the power level of its predecessors that you have to wonder how some balance adjustments would be required to make them really worthwhile. &nbsp,

    You may pick your favorite class from the previous Hearthstone meta and play a slightly dynamic deck, despite the fact that it wasn’t perfect. That has radically and immediately changed. These issues will be resolved, yes. They generally are. Fans are denied the most enjoyable aspect of any new growth as we wait for them to become fixed, though: playing with new cards to see what works and what doesn’t. &nbsp,

    It’s unfortunate that an expansion with the exploration theme offers but few viable new exploration options for players. The Lost City ofUn’Goro requires a few courses and a few cards to survive. At this point, enjoying the development is a completely different thing. &nbsp,

    Best Lost City ofUn’Goro Decks in Hearthstone

    There are currently only a few boards in The Lost City ofUn’Goro that feel really sustainable, as mentioned above. Below are five of the best The Lost City ofUn’Goro boards to help you advance up the ranked rope rather than trying to provide the best balcony from each category. &nbsp,

    Swim the Paladin’s Golakka Depths

    This variant of Murloc Paladin, which is currently the dominant solution, is as straightforward as meta-defining decks can be. Use Murlocs as frequently as you is to strike the opponent in the face with them, and just keep playing. With some adjustments required, you’ll probably win the majority of activities.

    Swim the Paladin’s Golakka Depths Deck Code: AAECAZ8FBN2UB/SqB+ysB6+wBw21nwSroATu0wS1ngbUngaW0wa35gagjAeGlQe6lgehlwftrAeIrQcAAA==

    Loh Big Druid

    Loh Big Druid, one of the most potent adaptations of the” Ramp Druid” ideal we’ve ever seen, is the other determining deck of the time. Play the game’s biggest minions for five mana ( or less ) and make the most of Loh, the Living Legend. As long as you’re not the victim, that’s wonderful. &nbsp,

    The Loh Big Druid Deck Code is AAECAZICCMekBqviBqrqBrT3BsODB6+HB6yIB6+eBwuunwTZsQaQtAbDugbzygai4gat4gb35QaW9AaggQeQlwcAAQPo3gbHpAb1swbHpAb3swbHpAYAA==.

    Quest Control Warrior

    Quest Control Warrior has fast emerged as a practical alternative despite being less effective than the preceding decks. Soldiers are one of the few lessons that can potentially sabotage Druid’s key strategies if a few things go their method. They are also the only class to have the board clearances to deal with Paladin. You might just be laughing if you survive long enough to finish the mission. &nbsp,

    Quest Control Warrior Deck Code: AAECAQcKx6QGkagG1boGjr8GusEG+skGsf0G1JcH25cHgpgHCoigBo+oBtDKBvPKBrDiBtOXBwABA+jeBsekBvezBsekBgAA

    Menagerie Death Knight

    Before the release of Hearthstone‘s most recent development, the” Menagerie” concept’s versions quickly gained more power, and thanks to a few new cards, they’re actually stronger than ever. While there are a lot of Menagerie options available, this Death Knight item is one of the few ways to stay current with what Druids and Paladins are up to. It’s a tough establish that you bargain with Murlocs while aiming to defeat the opposition as quickly as possible. &nbsp,

    Menagerie Death Knight Deck Code: AAECAYjaBQAPh/YEtIAF1J4Gm7QG/7oGx8KG/8kGkMsG3eUGyIwHr5UH9pYH5wHoqwHAAA=

    Giant Warlock Place

    Finding something that can regularly engage with Druid and Paladin at the moment requires you to consider inconsistent options, which is a bit of a stretch for this one. &nbsp,

    The premise of this game is to play Warlock’s different locations until you can get your Seaside Giants to cost less. This Warlock deck, however, allows you to continuously clear boards and work your way up to massive minions very early in the game. There is a “luck of the draw” component, and it can fight against Warriors, but it makes some very smart use of strong cards and mechanics. &nbsp,

    Giant Warlock Place Deck Code: AAECAa35AwTHuAaq6gbO8QaCmAcNibUG/7oGkb8Gx8kG/8kGlMoGmcsGqPcGgPgGg/gG34IHzZgHhJkHAAA=

    The first article on Den of Geek: Hearthstone’s Best Deck from Lost City ofUn’Goro Revealing a Disturbing Meta Shift was originally published.

  • Netflix’s SAKAMOTO DAYS Is Locked and Loaded For Part 2 Return

    Netflix’s SAKAMOTO DAYS Is Locked and Loaded For Part 2 Return

    This article was produced in collaboration with Netflix and appears in the Den of Geek x Sakamoto Days particular version, which will be available in mid-July. On July 14, Sakamoto Days Component 2 is available. ” Their welcoming dynamics may be the cause why they are adored by the market.” This is what renowned animation director Genki Ito attributes to [ …].

    The first article on Den of Geek was about Netflix’s Sakamo DAYS Is Locked and Loaded For Part 2 Transfer.

    The Lost City ofUn’Goro rise on Hearthstone has swiftly established that it is a” sequel” to 2017’s Journey toUn’Goro and is exactly the same as the title. Those developments have many of the same themes, game mechanics, and, surprisingly, many of the same issues. &nbsp,

    Although Journey toUn’Goro is usually regarded as one of the best Hearthstone expansions actually, there was a time when wine and roses weren’t always available. Most notable was the game’s marquee mechanic, which allows players to start playing the game and then complete their own class-specific quests, in a strangely unequal way at launch.

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    In principle, those adventures were supposed to yield strong benefits that justified the efforts put forth to complete them. In reality, some quests gave players game-breaking resources, while others gave mostly ineffective dinosaurs that made their presence known with all the power of a wet handshake. &nbsp,

    The Paladin mission, Swim the Golakka Depths, is currently dominating The Lost City ofUn’Goro’s meta. Golakka Depths just asks that you complete your deck with as many Murlocs as possible and keep playing them until they become too strong for some opponents to deal with, unlike many other quests require you to create intricate deckbuilding decisions. Play this board right now, Minecraft fans, or use your best defenses right now. No technique is particularly enjoyable. &nbsp,

    Golakka Deep ‘ current kind should not be possible. It was immediately identified as a difficulty cards by fans because it is a more potent take on an already potent method, and it has since surpassed the hype. Worst of all, players find it difficult to appreciate or even test the expansion’s another quest cards due to the card’s nature. Before you can finish those adventures, or even use their rewards, the games simply stop. &nbsp,

    However, at start, Journey toUn’Goro had a similar issue. Fans were able to appreciate what turned out to be a strong set of powerful tickets when the biggest issues with the expansion were fixed. Therefore, as the Hearthstone group gathers data and adjusts the important balance, everything conceivablely comparable might occur in the upcoming weeks with Lost City ofUn’Goro. &nbsp,

    However, this might turn out to be one area where the family additions are significantly different. If the Paladin quest is eventually modified, you still have the brand-new Druid Legendary ( Loh, the Living Legend ) waiting in the wings, waiting to end games before they actually begin. It’s very challenging to sing against these decks, and it’s virtually impossible to locate a board that is successfully problem both. You might have intended to play the novel expansion’s accounts, but you frequently aren’t. &nbsp,

    Many of the most popular Warcraft boards right now are basically variations of past themes, even if you were to reduce those two tickets from the sport. Existing cards aren’t remarkable for powerful at the start of a new expansion, but I can’t recall the last time but many new cards felt so unimportant this early on. &nbsp,

    I applaud the team for never being scared to create possible ground-breaking cards as a fan of Hearthstone‘s “embrace the panic” aspect. Those cards may be made to orient the activity in intriguing and enjoyable fresh information. The most potent new cards from Lost City ofUn’Goro are certainly much too great and never especially exciting to perform or play against. While its most inventive cards are so low on the energy level of its predecessors that you have to wonder how some balance adjustments are required to make them really worthwhile. &nbsp,

    Although the past Hearthstone meta wasn’t ideal, at least you may pick your favored class and play a slightly competitive deck. That has gotten a lot, a lot, fast. Indeed, these issues will be resolved. They are often. Supporters are denied the most enjoyable aspect of any new growth as we wait for them to become fixed, though: playing with new cards to see what works and what doesn’t. &nbsp,

    It’s unfortunate that an expansion with the exploration theme offers but several viable new exploration options for players. A few groups and a few cards are necessary to survive in The Lost City ofUn’Goro. At this point, enjoying the rise is a whole other topic. &nbsp,

    Best Lost City ofUn’Goro Decks in Hearthstone

    There are currently only a few boards in The Lost City ofUn’Goro that feel really sustainable, as mentioned above. Below are five of the best The Lost City ofUn’Goro deck that will help you walk the ranked rope rather than trying to offer the best balcony from each category. &nbsp,

    Swim the Paladin’s Golakka Depths

    This variant of Murloc Paladin, which is currently the dominant deck, is as straightforward as meta-defining decks can be. Simply keep playing Murlocs, see how big they get, and use them to smack your opponent in the face as often as you can. With few exceptions, you’ll probably prevail in the majority of sports.

    Swim the Paladin’s Golakka Depths Deck Code: AAECAZ8FBN2UB/SqB+ysB6+wBw21nwSroATu0wS1ngbUngaW0wa35gagjAeGlQe6lgehlwftrAeIrQcAAA==

    Loh Big Druid

    One of the most potent adaptations of the” Ramp Druid” ideal we’ve ever seen, Loh Big Druid is the other determining deck of the time. Do everything in your power to get Loh, the Living Legend, to play as quickly as you can, and enjoy collecting the game’s largest minions for five mana ( or less ). As long as you’re not the victim, that’s wonderful. &nbsp,

    The Loh Big Druid Deck Code is AAECAZICCMekBqviBqrqBrT3BsODB6+HB6yIB6+eBwuunwTZsQaQtAbDugbzygai4gat4gb35QaW9AaggQeQlwcAAQPo3gbHpAb1swbHpAb3swbHpAYAA==.

    Quest Control Warrior

    Quest Control Warrior has fast emerged as a practical alternative despite being less effective than the preceding decks. Soldiers are one of the few groups that has the committee clearances necessary to deal with Paladin, and they are theoretically able to sabotage Druid’s main methods if a few things go their approach. If you survive long enough to finish the quest, you might just be laughing. &nbsp,

    Quest Control Warrior Deck Code: AAECAQcKx6QGkagG1boGjr8GusEG+skGsf0G1JcH25cHgpgHCoigBo+oBtDKBvPKBrDiBtOXBwABA+jeBsekBvezBsekBgAA

    Menagerie Death Knight

    Before the release of Hearthstone‘s most recent expansion,” Menagerie” variations quickly gained more power than ever thanks to a few new cards. While there are a lot of Menagerie options available, this Death Knight package is one of the few ways to keep up with what Druids and Paladins are currently up to. It’s a tough build that can handle Murlocs while aiming to defeat the opponent as quickly as possible. &nbsp,

    Menagerie Death Knight Deck Code: AAECAYjaBQAPh/YEtIAF1J4Gm7QG/7oGx8kG/8kGkMsG3eUGyIwHr5UH9pYH5wHoqwHAAA=

    Giant Warlock Location

    Finding anything that can consistently compete with Druid and Paladin at the moment requires you to consider inconsistent alternatives, even though this one is a little difficult. &nbsp,

    Playing Warlock’s various locations until you can lower the cost of your Seaside Giants is the king of the game. This Warlock deck, however, when it works, enables you to consistently clear boards while gradually working your way up to massive minions early in the game. It struggles against Warriors, and there is a “luck of the draw” element, but it makes some pretty clever use of powerful cards and mechanics. &nbsp,

    Giant Warlock Location Deck Code: AAECAa35AwTHuAaq6gbO8QaCmAcNibUG/7oGkb8Gx8kG/8kGlMoGmcsGqPcGgPgGg/gG34IHzZgHhJkHAAA=

    The first article on Den of Geek titled Hearthstone’s Best Decks From Lost City ofUn’Goro Revealing a Troubling Meta Shift appeared first.

  • Outgrow Your Competition: The Proactive Sales System with Alex Goldfayn

    Outgrow Your Competition: The Proactive Sales System with Alex Goldfayn

    Outgrow Your Competition: The Proactive Sales System with Alex Goldfayn written by John Jantsch read more at Duct Tape Marketing

    Listen to the full episode: Episode Overview In this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Alex Goldfayn, bestselling author and CEO of the Revenue Growth Consultancy. They dive into his new book, Outgrow: How to Expand Market Share and Outsell Your Competition, discussing why proactive outreach is the key to consistent […]

    Outgrow Your Competition: The Proactive Sales System with Alex Goldfayn written by John Jantsch read more at Duct Tape Marketing

    Listen to the full episode:

    Episode Overview

    In this episode of the Duct Tape Marketing Podcast, John Jantsch interviews Alex Goldfayn, bestselling author and CEO of the Revenue Growth Consultancy. They dive into his new book, Outgrow: How to Expand Market Share and Outsell Your Competition, discussing why proactive outreach is the key to consistent sales growth—especially in a challenging economy. Learn how simple habits, the right mindset, and strategic action can help you stand out, take market share, and build a sustainable sales culture.

    About the Guest

    Alex Goldfayn is a three-time Wall Street Journal bestselling author and a globally recognized sales consultant. He runs the Revenue Growth Consultancy, helping B2B organizations increase annual sales by 15–30% through proven, proactive systems.

    Key Takeaways

    • 95% of salespeople are reactive—proactive outreach is the differentiator.
    • The main blocker isn’t laziness, but fear of rejection.
    • The COPE mindset (Confidence, Optimism, Positivity, Enthusiasm) is foundational.
    • Track sales actions, not just results—“swing the bat.”
    • “Did You Know?” questions convert at 20% and drive line-item growth.
    • Everyone who faces customers contributes to sales.
    • Storytelling and recognition drive cultural change more than incentives.
    • Systems and repetition make growth habits stick.

    Great Moments (with Timestamps)

    • 00:52 – The 95% reactive trap and how to break free
    • 03:40 – Proactivity in tough economic climates
    • 05:02 – Salespeople’s fear of rejection explained
    • 08:04 – The power of the COPE mindset
    • 12:20 – Tracking “swings” over “hits” in sales
    • 14:23 – Using “Did You Know?” questions to add revenue
    • 17:28 – Non-sales teams as a proactive sales force
    • 19:25 – From sales training to sales action
    • 22:28 – Recognition and storytelling as culture drivers

    Pulled Quotes

    “You cannot react your way to market share growth. The only way to grow is to take it—and that requires proactivity.” – Alex Goldfayn

    “People just want to be helped. Not once has a customer ever said, ‘I’d rather you not make my life easier today.’” – Alex Goldfayn

    “Behavior follows thinking. We can’t outsell our mindset.” – Alex Goldfayn

    Learn more about Alex’s work at runoutgrow.com. Don’t forget to subscribe to the Duct Tape Marketing Podcast for more expert insights on business growth and marketing strategy.

     

    John Jantsch (00:01.006)

    Hello and welcome to another episode of the Duct Tape Marketing Podcast. This is John Chance. My guest today is Alex Goldfein. He’s a three-time Wall Street Journal bestselling author, one of the most sought after sales speakers in the world. He’s the CEO of the Revenue Growth Consultancy, one of the top grossing solo consulting firms in America, generating 7.5 million annually. His clients, primarily B2B organizations, implement simple, proactive actions that drive 15 to 30 % sales growth.

    every year and we’re gonna talk about his latest book out grow how to expand market share and outsell your competition. So welcome to show Alex.

    Alex Goldfayn (00:39.721)

    Hi John, thank you sir. Thanks for having me.

    John Jantsch (00:42.06)

    I want to unpack one of the core themes of the book. You talk about transforming reactive companies into proactive ones. Tell me little bit about that thinking.

    Alex Goldfayn (00:52.91)

    Well, I think, you know, over 415 clients over about 22 years that I’ve done these outgrow revenue growth initiatives with, what I’ve realized is about 95 % of all companies and also 95 % of all salespeople are generally reactive, meaning we take what’s in coming. and when you take what’s in coming and most companies that have been around.

    some history are very good at this, like world class, right? When I arrive at an organization, usually they are world class at this reactive work, which is basically customer service work. Well, the only way to really grow in terms of volume growth, not inflationary growth, not acquisitive growth, but organic volume sales growth, the only way to do that is we have to take market share.

    We have to, uh, take business from another company that already has the business. And the only way to compete for and take market share is to be pro active. You cannot react your way to market share growth. You can’t do it. You’re just, when you’re reactive, you’re just, you know, a rising tide lifts all ships, sinking tide sinks all ships. Uh, and you’re just moving with the current. You go where the economy takes you.

    And that is 95 % of all companies and 95 % of all salespeople. And that’s actually good news because it means that it’s really easy to stand out in that crowd. It’s really easy to do better. And as a result, it’s really, really easy, John, to grow.

    John Jantsch (02:45.806)

    Yeah, and you know, in this particular moment in time, starting the third quarter of 2025, as we record this, I’m seeing a lot of companies that it’s even worse because they’re not even even if they’re unhappy right now, they’re like not reaching out because there’s a lot of uncertainty. And it’s like, I’m just gonna stay put. So I mean, I would suggest that your proactive is probably even more necessary because there’s probably less incoming right now.

    Alex Goldfayn (03:11.62)

    Not only is it more necessary, it works better now because of exactly what you said, because literally nobody’s reaching out now. So outgrow proactivity works really, really well in good economies because people have money to spend and we can go to them and say, hey, what are you spending your money on? May I help you with that? I’d love an opportunity to help. But in a bad economy, John, because of exactly what you said, people sit around and your competition is like, I’m not gonna call them.

    John Jantsch (03:15.202)

    Yeah.

    Alex Goldfayn (03:40.506)

    now, especially now, I’m not going to pitch them, you know, for more products or more services now in this economy. I’m telling you, when you call a customer and say, I was thinking about you, how’s your family? What are you working on that I can help you with? Or perhaps what are you doing with my competition that I can help you with? And this is somebody, you know, does somebody have a nice relationship with? when you call somebody like that, John, you’re the only one in that person’s life.

    John Jantsch (03:59.16)

    Thank

    John Jantsch (04:03.0)

    Yeah.

    Alex Goldfayn (04:09.943)

    doing that. Nobody else is doing it, especially now. So talk about standing out from the crowd and how easy it is. Just show up because nobody is.

    John Jantsch (04:20.974)

    I think I know the answer to this, but tell me a little bit about the term outgrow. What are you trying to project with that?

    Alex Goldfayn (04:29.292)

    Yeah, well, we want to outgrow the market. We want to outgrow the competition. We want to outgrow the average. We want to outgrow the company’s own history year to year, you know, in terms of growth. And again, the way to do that is through taking market share. And the way to take market share is to be proactive.

    John Jantsch (04:50.484)

    So looking a little bit back to one of your very first things as saying that, 90 % of the folks just wait around. I mean, is that another way of saying that 90 % of salespeople are lazy?

    Alex Goldfayn (05:02.198)

    No, it’s another way of saying that 90 or 95 % of salespeople have tremendous discomfort and fear with communicating with customers and prospects when nothing is wrong, which is my definition of proactivity. If somebody says, what do you mean by proactive? I mean, when nothing is wrong, when the price isn’t going up, which is when salespeople call, when you need the payment, which is when customers hear from salespeople.

    John Jantsch (05:20.225)

    Yes.

    Alex Goldfayn (05:31.258)

    When you can’t get them the order on time, which is when customers hear from salespeople, right? People only hear from people when something rises to the level of urgency to make the call. And so this communication, this proactive communication is when nothing is wrong. So that’s my definition of productivity. And it’s not laziness. It’s intense and severe discomfort with bothering the customer, annoying the customer, taking their time and probably hovering above all of that, even higher.

    is discomfort and fear of rejection. Fear of rejection. If I call them about this other offering, they might tell me no into my ear hole. And that’s an intense personal rejection, right? And that’s what we’re trying to avoid. We humans, and you and I are too, we will do anything possible to avoid that kind of rejection.

    including going out and asking for the business.

    John Jantsch (06:32.428)

    Yeah. You know, back, back when I was just getting started, I had a routine on, Fridays. I would just pick up the phone and call five people. I was not trying to sell anything. I was not trying to do anything. And I can’t tell you, I used to laugh. In I wrote a big blog post about this, that about half the time one or two of those phone calls, would, would start with, I was just meaning to call you. And it was like, okay.

    Alex Goldfayn (06:57.027)

    Yeah. Yeah.

    John Jantsch (07:00.162)

    Get out my order pad. It was amazing.

    Alex Goldfayn (07:02.201)

    That’s it. That’s it. When you show up when nothing is wrong, you are saving the customer from having to think about it again. Whatever is in their head, whatever the need might be. If you don’t call them like you just shared, they’re going to have to think about it more, probably repeatedly, because once usually doesn’t do it. You don’t think about something and then do it typically. You think about something many times and then you might do it, but you might not. And it’s incredibly valuable.

    John Jantsch (07:06.35)

    Yeah. Yeah.

    Alex Goldfayn (07:30.819)

    to do what you just described. And that’s why my clients, and I’ve had tens of thousands of salespeople go through this and run these processes that we’re talking about. We constantly hear from people, why will I have you? Or I’m so glad you called, can you please check on this for me? Product, service, whatever it is.

    John Jantsch (07:52.227)

    Yeah. Yeah. So would you say that this is just a, like, this is a habit, this is a system or is it cultural in an organization or is it all the above? Yeah.

    Alex Goldfayn (08:04.407)

    Yeah, you need both. So I say that outgrow is two thirds mindset work because, you know, behavior always follows thinking and we can’t outsell our mindset. So if we think we’re bothering the customer, we’re going to sell accordingly. But if we think it’s our obligation to help the customer and they want our help because they’re better off with us than with the competition who isn’t as good as us, then we sell that way. We sell as though

    John Jantsch (08:20.792)

    Yeah. Yeah. Yeah.

    Alex Goldfayn (08:32.289)

    we have a lot more value for the customer. So it’s two thirds mindset work. In Outgrow, we have an acronym called COPE, John, COPE, confidence, optimism, positivity, and enthusiasm. And we need those mindsets because we have to bring them to the salespeople that we work with. We have to bring them to the organization. So culturally, in Outgrow organization that runs Outgrow,

    becomes more cope, becomes more confident, more optimistic, more positive, more enthusiastic. And when you are those things, it’s much easier to make proactive calls, to offer additional products, to follow up on quotes and proposals, and to ask people what else.

    John Jantsch (09:17.55)

    How, how ready does this, does a person using this system need to be for, if I start with a call with, just want to see if there’s anything I could help you with. I sell widgets, but the guy tells me, you know what, we just fired our accounting firm. We’re really screwed. How prepared do I have to be to say, you know what, I think I can help you with somebody, you know, unrelated to me, I’m not going to make any money off of this, but I think I can help you. mean, how prepared or, or, or how much of your system do you think?

    relies on just being the person who solves problems.

    Alex Goldfayn (09:50.988)

    think people just want to help people. And I also think our starting position is people just want to be helped. You’re calling your customers, your prospects. People just want to be helped. That’s starting point number one. Then when we are showing up, we are simply offering to help people, which is what they want. John?

    Over a hundred million outgrow actions, log, tracked and analyzed over 23 years by over 400 clients. So we log our activities and then we see the, you know, with the responses, the results, the outcomes. Um, not one time, not once has any customer ever said, I’d rather you not make my life easier today. Has it happened once people just want to be helped. if you’re calling to sell a product and somebody has a need that you don’t provide.

    Well, then try to help them. Common sense, you know, human relationship stuff. in fact, I would argue that already happens. You know, if you’re watching this right now, how many times does one of your customers ask you for something that you don’t offer them? And you went and found a way to get it for them. Maybe you connected them to your competition. Even maybe you went to your competition and got what they needed for them. That happens all the time. And when you do that, the customer remembers it.

    forever.

    John Jantsch (11:17.774)

    Well, and, and, know, once you’ve, I’ve, I’ve seen this all the time. Once I’ve, once I’ve got that trust, um, you know, I want to keep it. Um, and I keep it by just not, not allowing them to call anybody else, right. I’m the only one that they would call regardless of what their problem is. And, and either it takes a little extra work sometimes, you know, your stuff, you’re not going to get paid for directly, but, um, as you’ve seen in, your research, uh, pays off time and time again, speaking of, uh, research.

    how would a company set up?

    measuring this, you know, because you might make 10 of those calls and nothing really happens today. you know, so now the sales person’s like, you know, that’s, that’s not really paying off. you know, is there a way to measure you talk about them actions? think, I think that’s what you called them. you know, you know, these actions, is there a way to then turn them into a system of KPIs so to speak that, that, you know, that doubt do kind of motivate people to say, this works.

    Alex Goldfayn (12:08.0)

    Yeah, yeah, outgrow actions. Yeah.

    Alex Goldfayn (12:15.754)

    Yeah.

    Alex Goldfayn (12:20.342)

    Yeah, so in the book, there are scorecards and metrics that we use all over at examples. And I don’t know if you can see our video right now. You can see a couple of baseball bats behind me and we call it swinging the bat. So we don’t track the hits and outgrow. We track the swings because we know what the batting averages are. So we are simply asking outgrow participants who we call out growers.

    John Jantsch (12:23.746)

    Yes.

    Alex Goldfayn (12:48.854)

    We are asking this. These are people who face customers for you. We’re asking them to try to take our act to take our actions because we know, you know, in baseball you can hit the ball exactly right, dead on, and it flies right out of the fender and it’s an out. And sales is the same way. You can do everything right and hit the ball perfectly. And then, you know, getting the win is largely out of our control. You can’t really control if the customer is in a good mood.

    You can’t really control if the customer has an itch when you’re calling to scratch. can control making my call, but I can’t control if they need it in that moment. can’t control the timing. the other thing we know is we need eight or nine nos for every yes that we got in sales. you, if you win 10 to 20 % of the time in sales, you’re one of the best. baseball, you can fail 70 % of the time and go to the hall of fame.

    In our work, we fail more than that.

    John Jantsch (13:47.118)

    Yeah, I don’t know as good as pitching is these days, Alex. I’m going to say it’s, you know, seven and a half times now.

    Alex Goldfayn (13:53.955)

    I know it’s dropping, isn’t it? I know. These days, 250 is a good batting average, right, in baseball? We were both baseball fans. We were chatting about that before we started our conversation here. Anyway, we do track the efforts because we know what the success rates are. You know, I’ll give you an example. We have a technique called the did you know question, and we have another technique called the reverse did you know question. Both of these are detailed in the book.

    John Jantsch (14:13.422)

    Yep.

    John Jantsch (14:19.853)

    Mm-hmm.

    Alex Goldfayn (14:23.394)

    So the did you know question or DYK, did you know, is you suggesting an additional product or service to your customer that they don’t already buy from you. They probably buy it somewhere else. They probably need it. They probably buy it from your competition, service or product. And so what we know statistically is that 20 % of those close, 20 % become a new line item. So if I say to you, hey, John, did you know I do keynote speeches? What about longer workshops? How about one-on-one coaching?

    Of course, I work with organizations. I ask you five of those, and it’s going to take me 20 seconds, maybe, one will close and turn into a new line for us to work on. And so let’s say somebody listening to us has 10 salespeople. And each one of those 10 asks five digital questions and they’re tracked. We do enter them into a system. We have an outgrow tracking form. a simple web form. You enter it in and at the end of the week, you get data back from us. We send the data back to you. It’s all automated.

    Um, 10 people ask five digital questions a day. That’s 50 a day, 250 a week, a thousand a month, 12,000 a year. If my math is right, that’s top of my head. 12,000 digital questions a year. If we can get 10 people to give us 20 seconds a day.

    20 % of 12,000, that’s the success rate, is 2,400 new line items. That’s a fact. It’s not, I hope they’ll add 2,400 new line items. If they can get five Did You Know questions in 20 seconds from 10 people a day, every day, that’s where the complexity comes. That’s the hard part. Not asking the Did Knows, it’s the choreography. It’s doing it all the time, every day, they will get 2,400 new.

    John Jantsch (16:07.726)

    Yeah

    Alex Goldfayn (16:12.032)

    line items, then the question becomes how much money per line item and how many times a year will that new thing be purchased? Cause many people sell things repeatedly. It could be monthly, could be quarterly. It could be twice a year. You do the math almost always five digital questions a day gets you to millions of dollars in new revenue as a fact, statistically for sure. If you can get five digital questions a day.

    John Jantsch (16:13.634)

    me.

    John Jantsch (16:37.356)

    And I bet you every salesperson listening has had an experience where they walked into a client’s office and the client said, yeah, we just did this new thing over here. And then they said, did you know that we do that? Right.

    Alex Goldfayn (16:48.792)

    And then you know what you hear is you hear, do that? I didn’t know you did that. And you’re like, dude, I just told you that I do that like two weeks ago. I know it was you because we were talking to each other just like we are now. And you had the exact same reaction two weeks ago. I didn’t know you did that. Now I’m telling you again, two weeks later, you still don’t know. So the takeaway for us salespeople is just because you tell somebody something doesn’t mean they know. It means you told them doesn’t mean a register doesn’t mean they remember.

    John Jantsch (17:05.518)

    me.

    John Jantsch (17:18.616)

    So this is a good segue to non-sales department folks, right? I mean, how can they contribute to this kind of proactive sales culture? Sounds like they could be asking did you know?

    Alex Goldfayn (17:22.615)

    Yeah.

    Alex Goldfayn (17:28.096)

    A hundred percent. mean, we’re constantly working with customer service people, managers, frontline people. what, what it develops, you know, clients have called it a non-traditional sales force. even people like project managers, if you’re in construction, client execs or, or, you know, engineers and architects who are like, didn’t become an engineer to be a used car salesman. Alex, thanks dude. But that’s not for me. And again, mindset work. You’re not selling, you’re helping.

    John Jantsch (17:43.672)

    Mm-hmm.

    Alex Goldfayn (17:57.762)

    People need more help from you. So yes, it is for anybody who faces customers, who can ask a, did you know question or two on the calls, even that are incoming, you know, proactive calls are a big part of our work. But if they come to you, if you have a counter operation or a sales floor of some kind, or if you’re just customer service picking up the phone all day, you can say, do you need this? How are you on that?

    We just got some of this in and ask your DigiNose.

    John Jantsch (18:30.531)

    So does that need to be in an SOP somewhere so that everybody’s trained on it? Or is it more of a look for moments of truth?

    Alex Goldfayn (18:39.751)

    It’s more change the mindset, make them confident and optimistic and positive and enthusiastic, and then say to them, please ask five a day because that’s what we’re doing now. does, you know, it’s, it’s warm and fuzzy above all it’s positive work because we’re helping customers more, but it needs tracking and accountability or else it stops. It doesn’t keep going. It stops.

    John Jantsch (19:09.528)

    So how do you get this ingrained into an organization? Because I’m guessing, you know, they can come to one Alex’s amazing workshops, get all the good ideas, and then go back to back to the shop. And it’s like, we do it for a week. mean, how do you make it a habit?

    Alex Goldfayn (19:19.989)

    Yeah.

    Alex Goldfayn (19:25.045)

    Right. Well, we, you know, you just said the key word habit. we say outgrow sales doing not sales training, because as you just said, sales training, don’t grow revenue. Sales training tells people stuff probably that they already know. And then they go back to their reactive life. And you know, in sales, we have to do things to make money. We can’t know stuff. We have to do stuff to make money.

    John Jantsch (19:29.774)

    Yeah.

    John Jantsch (19:43.682)

    Yeah.

    John Jantsch (19:52.93)

    Yeah.

    Alex Goldfayn (19:53.88)

    There are some professions that can make money by knowing things. We’re not one of them. We have to do stuff that we know. So, you we engage with clients for typically three to five years, And so we have a launch year where the work begins. It takes us about 90 days to create their proactive program. Then we teach it. It’s a one-day workshop typically just for that client, just for that client’s people. It’s not open. It’s just theirs. So it’s a private.

    John Jantsch (19:58.606)

    the

    John Jantsch (20:06.99)

    Yeah.

    Alex Goldfayn (20:23.287)

    engagement. And then they begin this weekly cadence of the leader of the effort literally asks for or prescribes some target actions for the week. For example, this week, please give me five proactive phone calls to people that you haven’t talked to in six months or more. That’s specific. Five, did you know questions and five quote follow ups. It’s three sets of actions, 15 things for the week. Then people go do it.

    Step two, step three is they log it into our system. Step four is we put out data and we show them the scorecard. Just tracking efforts. Who tried and who didn’t? Who cares and who doesn’t? And then we put out success stories. We put out wins, we tell the wins, we tell the success stories in the words of the people who submitted them. That’s five step sort of feedback loop that happens every week. Next week, they make a new assignment of actions.

    John Jantsch (21:17.89)

    you

    Alex Goldfayn (21:22.259)

    At 30, 60, and 90 days, we visit with them and do web meetings to review the data, to tell success stories to the group verbally. People actually speak their stories to each other, ask each other questions. Then we follow up with them in the next six months as well. So over a nine month period in the launch year, we are with them seven times. nobody cares what the consultant wants. The salespeople don’t care.

    John Jantsch (21:36.866)

    Yeah.

    Mm.

    Alex Goldfayn (21:50.732)

    what the outside advisor wants. They only care what their leadership wants. People only do what they think is important to their boss. So this work, as much as anything, is about, we coach the leaders. The leaders then have to do the accountability and the implementation and the buy-in work and the maintaining of energy with the people who are taking the swings and doing the outgrow work.

    John Jantsch (22:17.996)

    Yeah. I, know, that, getting them telling stories to each other, that sort of peer pressure almost that that puts on is probably a really powerful aspect.

    Alex Goldfayn (22:28.215)

    It does a few things. know, and all the research shows, John, that recognition is a more effective tool to make change with, to change behavior with than money is. Recognition is more powerful than giving somebody some money in private. The reason is that one, the person feels proud. You know, they’re being recognized, they get to tell their story. Two, other people, it makes it impossible for them to say, this doesn’t work here.

    John Jantsch (22:33.87)

    Yeah. Right.

    John Jantsch (22:56.278)

    Mm-hmm. Yeah, yeah.

    Alex Goldfayn (22:56.683)

    Cause here’s stories about it working here. Three, those people aspire to be recognized next. Four, and the last thing, it teaches the work. It teaches what works, right? In the words of the happy salespeople, the successful people, it’s education, peer to peer, not from the top down, peer to peer education.

    John Jantsch (23:02.286)

    Yep.

    John Jantsch (23:07.31)

    Yeah.

    John Jantsch (23:19.736)

    Yeah, that’s awesome. Well, Alex, I appreciate you taking a few moments to drop by the duct tape marketing podcast. Is there anywhere you’d invite somebody to connect with you, learn about your work, obviously, learn about the book.

    Alex Goldfayn (23:32.245)

    Yeah, thank you, John. They can get the book on Amazon or wherever they buy books. Barnes and Noble has it. Books A Million has it. Anywhere books are sold. Actually launched as the number two best selling business book in America behind only Atomic Habits. I was able to outsell everybody except for Atomic Habits, of course.

    John Jantsch (23:51.022)

    That’s only been number one for what, like six, seven years?

    Alex Goldfayn (23:54.281)

    Right. Well, it’s good company, I guess. And then if you want to learn more about Outgrow and the revenue growth that we do, please visit runoutgrow.com.

    John Jantsch (24:12.046)

    Well, again, appreciate you stopping by and hopefully we’ll run into you out there at Wrigley field or something.

    Alex Goldfayn (24:18.572)

    Thank you so much for having me go Cubs. appreciate that, John. Thanks for the Cubs. out.

    powered by

  • Wednesday Season 2 Trailer Harkens Back to a Classic Addams Family Moment

    Wednesday Season 2 Trailer Harkens Back to a Classic Addams Family Moment

    For Wednesday Addams ( Jenna Ortega ), it’s back to Nevermore, and this time there are some extra bodies tagging along. We can watch more of the Addams Family’s position in the line in the most recent video for Wednesday’s next year, along with a few []callbacks to the franchise’s legend.

    The second postOn Den of Geek was titled” Weekend Season 2 Video Harkens Up to a Classic Addams Family Moment.”

    In James Gunn‘s pictures, rock music is greatly influenced by Tromeo and Juliet. Songs like MxPx, the Drifters, and Bowie add to the complex music that frequently become hits in their own right. Awesome Mix Vol. 1 of Guardians of the Cosmos 11 consecutive days, sold more than 4 million copies worldwide, and was RIAA-certified Palladium, a top-notch soundtracks artist, ascended to the top. In the late 1980s, Gunn led the Icons as a singer in his own straight.

    However, rock is more than just a musical style; it’s a social trend and a vibrant community that is frequently misunderstood and misrepresented in popular lifestyle. It is also the exact opposite of Clark Kent, the flat child scout. So how did Gunn merge his love of rock with the happiest hero in the modern era, and did it translate to film? &nbsp, &nbsp,

    cnx. command. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Gunn’s most recent film introduces a fresh perspective on the DC cartoons industry. It’s a little risky to begin with Superman, the second most popular hero in humorous books. In contrast to Batman, arguably the biggest hero in the world, his lighting may seem a little dark. Yes, both of his parents are dead like Batman, which is dreadful, but he was given to two people who loved him more than they did their personal lives. Superman also experienced no retribution in his soul because he didn’t have to watch his kids ‘ deaths, he didn’t have to live alone, and there was no retribution for his actions. &nbsp, &nbsp,

    Putting off the calamities, Batman is real. greatly gullible and resilient. Viewers you immediately picture the degree of discomfort Batman is experiencing when he breaks his returning from Bane’s knee. However, Superman’s face-to-face effect ranges from unknowable ( how much physical pain does this actually cause ) to nerdy debates about whether or not a bullet can even eat his skin? Clark did survive in any way. When the only risk is a glowing natural stone, suspense cannot exist.

    Gunn was aware of this, and it was what gave him the ability to tumble opened the account. If Superman accepts his second ass-whooping as the opening scene, his risk is no longer a puzzle. Everyone is aware of how it feels to gain. &nbsp,

    So Superman’s David Corenswet debut appeared to have just lost his first real combat on the field, as it were at the beginning of the film. Clark Kent fights with his girlfriend Lois Lane ( Rachel Brosnahan ) while living abroad. Although she loves him, she is deeply concerned about his steps in the bay. Lois, a taught journalist, questions Superman’s erratic behavior when it comes to managing international issues. On the other hand, Clark thinks that the distinction between right and wrong should always be straightforward. His duty is to act if people are going to pass away.

    Lois complains that she and Clark have nothing in common in the middle of one of their battles. She perceives Clark as music and herself as grunge. Clark title drops a fancier circle, and Lois sneers. Because grunge is trendy and dark, the band didn’t be punk, according to Lois. Everyone enjoys that channel, just as Clark enjoys anyone else. Clark sulks,” Maybe that’s what makes me hippie rock.”

    It’s a pretty much throwaway range. Superman is a clear cut, socially excellent boy scout, and the audience is roiling with joy because of it. He is the epitome of the hard-edged fringe group that most people associate with punk. However, this collection, one of Gunn’s friends in the movie, reads like a quiet declaration that being type is rock. &nbsp,

    When we catch up with the writer-director during the Superman media tour, Gunn states,” Punk rock is going against the grain.” We live in a time when everything is so cruel and unattractive. All is yelling at one another. The most important thing you can do right now is become kind, be natural, be empty, watch out for the person who needs looking out for, and be proudly honest. That is what I believe to be the most rebellious behavior. If Batman is loved because he is mortal, next Gunn’s Superman is loved because he longs to get. And in Gunn’s eyes, that is the world’s most hippie concept, even though it makes Superman a little square.

    ” Being a freebie, goodie is what makes him a punk rock star,” Gunn continues. He is Pollyanna, as he is known. He is conventional, and [because ] there aren’t any of us left feeling a little desperate for people like that? They have all grown cruel.”

    So Superman’s every activity in the fresh movie, from his outfit to his pose, is meant to appeal to the general public. Some people may perceive this as the opposite of the rock cosmetic, where the uniform typically includes tattoos, piercings, and a lot of black. Gunn also recently revealed that he felt teary on the tiny red pants that make up Superman’s outfit.

    That is until Corenswet, the sun, and battled for the clothes. Sometimes the underpants is a little swanky, but maybe that’s the stage. How frightened is a man be of a person wearing undies over a uniform? It transforms an extremely effective being into a lovable dude. It’s kind of rock to gaze weirdness in the face and accept it regardless of whether moviegoers leave Superman thinking about how impact those shorts had. &nbsp,

    Gunn succeeds in keeping the squeaky clean Superman picture intact while also incorporating elements of anti-establishment wondering, particularly when it comes to the killing of innocent people. He did oppose a leader or a dictator, and his whole potential needs that they preserve animal life. Is that not punk stone as heaven? !

    Lois, who is portrayed in the movie, appears to believe otherwise. She describes Corneswet’s intriguing efficiency.

    She considers him to be an alien. He has a wonderful love for humanity and is wondering about it. Watching David be able to maintain such integrity while simultaneously displaying all these colors—to find the humor but from this most grounded place—felt rooted in this fundamental belief structure. This second person. It was amazing to watch that third figure come to life because he’s created this second figure almost [in Superman ].

    Personally, I believe that the second personality is merely the person who adores Lois. The incredible hero and the stupid farmboy can only coexist peacefully with Lois, for they are only two. A insurgent and a head of a neighborhood merged into one. &nbsp, &nbsp, &nbsp, &nbsp,

    Most stranger communities share the characteristics of the rock community. Randals, rappers, and yet K-Pop stans are viewed as border, strange, and obsessive. There is a community willing to support, encourage, and defend one another at all costs among those who reside in these various fandoms. Superman was just referred to as an expat story by Gunn. Many people yearn for one good people who will face his flaws and develop, a leader who fervently leads all of their steps with passion, despite no one being able to predict the schedule. If it’s not the most memorable usage of a cherished figure, damnit. Rock is a ray of hope in little red clothes. &nbsp,

    Superman: Is he a Grunge? The second post on Den of Geek was James Gunn Weighs In.

  • Fantastic Four: First Steps Is Poised to Finally Give Mole Man His Due

    Fantastic Four: First Steps Is Poised to Finally Give Mole Man His Due

    After someone of a mixed bag during Phase 5 of the Marvel Cinematic Universe, the country’s highest-grossing company is trying to herald in a new age with a comfortable home that’s sporting some fresh faces. It was a few years ago that casting the Fantastic Four reset was the only World news enthusiasts cared about, ]…]

    The article Fantastic Four: First Steps Is Poised to Suddenly Give Mole Guy His Due appeared initially on Den of Geek.

    Punk song features greatly in James Gunn‘s pictures, going all the way back to Tromeo and Juliet. Songs like MxPx, the Fugitives, and Bowie help fill out the complex music that often go on to become hits in their own correct. Protectors of the Galaxy Awesome Mix Vol. 1 reigned over the Billboard Top Soundtracks table for 11 consecutive days, sold over four million copies nationally, and was certified Platinum by the RIAA. &nbsp, A singer in his own right, Gunn led the Icons in the late ‘ 80s.

    But rock is more than just a genre of music, it’s a social revolution and a growing area that is often misunderstood and misrepresented in popular lifestyle. And above all, it’s the exact reverse of the circular boy scout Clark Kent. So how did Gunn blend his passion of punk with the most pleasant hero in the mood, and does it function on movie? &nbsp, &nbsp,

    cnx. powershell. push ( function ( ) {cnx ( {playerId:” 106e33c0-3911-473c-b599-b1426db57530″, }). render ( “0270c398a82f44f49c23c16122516796” ), }),

    Gunn’s latest have launches a fresh take on the world of DC comics. Starting with Superman, the comic book company’s second most popular hero, is a bit of a threat. Compared to Batman, arguably the biggest hero in the world, Superman‘s mild seems somewhat dark. Certain, both his relatives are deceased like Batman, and that’s dreadful, but he was delivered to two people who loved him more than they loved their personal lives. And Superman didn’t have to see the fate of his relatives, he didn’t grow up alone, and there’s absolutely no revenge in his brain. &nbsp, &nbsp,

    Tragedies away, Batman is individual. Seriously imperfect and resilient. When Batman gets his up broken over Bane’s leg, people can think quickly what level of pain he’s experiencing. But when Superman takes a bullet to the face, the impact ranges from unknown—how little does this really produce real pain—to stupid debates about whether a bullet is also graze his skin? Clark will live either way. Suspense cannot exist when the only threat is a glowing green rock.

    Gunn recognized this, and in fact, it’s what burst open the story for him. If the film begins with Superman coming to terms with his first ass-whooping, then his vulnerability is no longer a mystery. Everyone knows what it feels like to lose. &nbsp,

    So at the start of the movie, David Corenswet’s Superman just lost his first physical fight in the field. Back home Clark Kent also fights with his girlfriend, Lois Lane ( Rachel Brosnahan ). She loves him, but his actions in the cape cause her great concern. A trained journalist, Lois questions Superman’s rogue nature when it comes to managing international conflicts. Clark, on the other hand, believes right and wrong should always be simple. If people are going to die his responsibility is to intervene.

    In the middle of one of their fights, Lois laments that she and Clark have nothing in common. She sees herself as punk and Clark as pop. Clark name drops a favored band and Lois scoffs. To Lois, the band can’t be punk because punk is edgy and gritty. Everyone likes that band, just like Clark likes everybody. ” Maybe that’s what makes me punk rock”, Clark sulks.

    It’s nearly a throwaway line. The audience roars with laughter because Superman is a clean cut, morally superior boy scout. He’s the antithesis of the hard edged fringe community most think of when they hear the word punk. But this line, one of Gunn’s favorites in the film, reads like a loud declarative: being kind is punk. &nbsp,

    ” Punk rock is going against the grain”, Gunn tells us when we catch up with the writer-director during the Superman press tour. ” We live in an age where everything is so mean and so ugly. Everyone is screaming at one another. Right now the most punk rock thing you can do is be kind, be raw, be open, look out for the person who needs looking out for, be unapologetically earnest. I think those are the things that are most rebellious”. If Batman is loved because he is human, then Gunn’s Superman is loved because he longs to be human. And in Gunn’s mind that is the most punk thing in the world, even when we note that makes Superman a bit of a square.

    ” Being a goodie, goodie is what’s punk rock about him”, Gunn adds. ” He is those things, he is Pollyanna. He is old-fashioned, and aren’t we a little thirsty for people like that]because ] there aren’t any anymore? They’ve all become mean”.

    Thus every action Superman takes in the new film, right down to his costume, is designed to make him approachable to the public. Some may see this as the opposite of the punk aesthetic where piercings, tattoos, and lots of black tend to make up the uniform. Gunn even previously revealed that he felt torn on the little red shorts that make up Superman’s costume.

    That is until star Corenswet fought for the shorts to stay. Maybe the underwear is a little dorky, but maybe that’s the point of them. How scared can a person be of a man wearing underwear over a unitard? It nerfs an all powerful being into an approachable fella. Whether or not moviegoers walk away from Superman thinking about the impact of those shorts, it’s kinda punk to stare weirdness in the face and embrace it. &nbsp,

    Gunn manages to maintain the squeaky clean image of Superman while also infusing elements of antiestablishment thinking, particularly when it comes to the murder of innocents. He will stand against a president or a dictator, and with his full being demands that they preserve human life. Is that not punk rock as hell? !

    Rachel Brosnahan, who portrays Lois in the film, seems to think so. She describes Corneswet’s performance as curious.

    ” He’s an alien”, she considers. ” He’s curious about and has this great love for humanity. Watching David be able to stay so honest and at the same time show all these colors—to find the humor but from this most grounded place—it all felt rooted in this core belief system. This third character. He’s created this third character almost]in Superman ] … So watching that third character come to life was spectacular”.

    Personally, I think the third character is simply the man who loves Lois. For it is only with Lois that the epic hero and the naive farmboy can coexist simultaneously at peace. A rebel and a community leader rolled into one. &nbsp, &nbsp, &nbsp, &nbsp,

    The traits of the punk community can be found in most outsider communities. Ravers, rappers, and even K-Pop stans have been considered fringe, weird, obsessives. To the people living within these disparate fandoms, there exists a community willing to support, uplift, and protect one another at any cost. Gunn recently called Superman an immigrant story. Though no one could have predicted the timing, many long for one good person, willing to confront his shortcomings and grow, a person who leads all of their actions unflinchingly with love. Damnit if it’s not the best use of a nostalgic character. Punk is hope in tiny red shorts. &nbsp,

    The post Is Superman a Punk? James Gunn Weighs In appeared first on Den of Geek.