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  • Grimm Stars Reunite for 15th Anniversary, Reveal Where the Movie Stands 

    Grimm Stars Reunite for 15th Anniversary, Reveal Where the Movie Stands 

    NBC’s Grimm captivated the urban fantasy genre in 2011, riding a wave of supernatural storytelling inspired by shows like Buffy the Vampire Slayer and Charmed. The show, along with peers like The Vampire Diaries and Teen Wolf, is part of defining a decade of series that ignited the romance fantasies of millennials and Gen Z.  […]

    The post Grimm Stars Reunite for 15th Anniversary, Reveal Where the Movie Stands  appeared first on Den of Geek.

    San Diego Comic-Con is known for its massive exhibit halls and blockbuster panels, but tucked away from the convention center chaos, Den of Geek and Wattpad carved out something different this year: a night built entirely for writers. 

    The partnership took shape as Wattpad Presents: The SDCC Writing Club, led by Wattpad Head of Content Alessandra Ferreri, which transformed Mission Brewing into what organizers called the ultimate writing lounge for the night. The event welcomed everyone from seasoned professional authors to aspiring storytellers and fanfiction writers eager to try their hand at something new. 

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    The stakes of the night went beyond inspiration, too. Attendees who posted their own Writing Club stories to Wattpad using the tag #SDCCWritingClub were entered for a chance to be featured in Den of Geek magazine. One winning story, chosen jointly by the Wattpad and Den of Geek teams, will receive up to a four-page printed excerpt complete with professionally commissioned artwork as well. 

    Writers in attendance also had the chance to meet Wattpad author E.M. Wilson and walk away with an advance, signed copy of her newest novel, Break Up For Two

    Three authors spoke with Den of Geek during the event, and while their paths into storytelling varied, their advice converged again and again on the same principle ideas: growth as a writer requires discomfort, deadlines, and an honest relationship with one’s own work. 

    The first of those authors was Punko, creator of Stagtown and Cinderella Boy, who spent much of the night discussing her creative philosophy. She was candid about the necessity of criticism in an artist’s development, urging writers to seek feedback rather than avoid it.

    “Your goal as an artist and a writer, as a creator, is to create the best possible stories you can. You will not do that if all you do is seek out praise, because you don’t grow from praise; you grow from criticism,” she said. “It can be painful, but it’s necessary. It’s like riding a bike; you’re going to fall off of it, but if you don’t do that, then you’ll never learn.” 

    The same clear-eyed approach carried into how she talked about balancing personal creative instincts with audience expectations. “What’s interesting for you to write as a writer is not always interesting for the audience to enjoy, and you have to know the difference between the two,” she explained. 

    Beyond advice, Punko also shared exciting news about Stagtown‘s film adaptation. When asked how much involvement she would have in the project, Punko spoke warmly about partnering with LuckyChap Entertainment, the production company founded by Margot Robbie, and filmmaker Benjamin Brewer.  

    “I feel extremely blessed that Margot and everybody at LuckyChap are very interested in working with the creators, like the source material, and really staying honest to their vision. And we have a terrific director, Ben Brewer. I’ve spoken to him on Zoom. He’s funny; he’s great,” she said. 

    Derek V. Song, author of Fantasy High, brought a craft-focused perspective to the night, breaking down the two archetypes writers tend to fall into. “They say there’s two styles of writers; there’s architects and gardeners,” he explained. Gardeners let the story unfold as they write and, in Song’s words, “scare the fuck” out of him, while architects plan everything out before putting pen to page, which is more his style. 

    Song offered a refreshingly practical take on writer’s block too, arguing that it’s often a symptom of too much freedom rather than too little. 

    “I think writer’s block is almost like a liberty, you know? If I’m working on something that’s just me that has no deadline, no expectations, that’s where writer’s block comes in,” he said, which contrasts heavily with when the writer works on his WEBTOON series, “where readers are expecting a new episode every Monday.” 

    In those cases, “there is no room for writer’s block” according to Song. 

    Song also spoke of how innovative WEBTOON was when he first discovered it. After reading Lore Olympus, a well-known cultural titan, and discovering the WEBTOON format for the first time, Song remembered marveling at the virtual scroll and effect features on the app. 

    “[WEBTOON] was doing things I had never seen before…I remember reading [Lore Olympus] for the first time back in 2019 and thinking, ‘Holy shit,’ like this is so new, so different,” he recalled. 

    Rounding the night’s lineup was author E.M. Wilson, who, before signing copies for attendees, spoke with us about her career and time with both WEBTOON and Wattpad. Her road to publication, however, was far from smooth. Reflecting on her early attempts to break into traditional publishing, Wilson recalled a discouraging round of feedback from an agent. 

    “They basically told me to give up… ‘Not everyone has a strength in writing, like you don’t really have an author voice that’s discernible,” Wilson remembers being told. 

    Rather than quitting after that reflection, however, Wilson turned to Wattpad. “At the time that I joined, people were starting there, finishing a draft, getting feedback from people, and then pitching it,” she said. “So it was like, ‘Okay, well, that’s where I’m at. At least I can have somebody tell me how to get better.” 

    That decision eventually led to a publishing deal under the Wattpad/WEBTOON umbrella, spanning books, audiobooks, international deals, and now a webcomic. “It’s just one big happy family for me,” Wilson concluded happily. 

    And so, after a night of drinking, drafting, and dreaming, it was clear the Writing Club had done exactly what it set out to do: get people to write, be creative, and have fun! 

    The post Pens, Prose, and Pints: Recapping Wattpad’s SDCC Writing Club appeared first on Den of Geek.

  • 14 Heist Movies and TV Shows That Are Worth the Risk

    14 Heist Movies and TV Shows That Are Worth the Risk

    Before the action kicks in, every great heist story starts with a plan. Whether it’s stealing millions from a heavily guarded vault, pulling off the perfect con, or assembling an unlikely team of experts, the best entries in the genre keep audiences guessing until the very end. Some rely on clever twists, others on explosive set pieces, but they all share the thrill of watching impossible jobs unfold against overwhelming odds. From beloved classics to modern TV hits, these movies and series prove that sometimes the most entertaining stories are the ones where everything could go wrong.

    Here are 15 heist movies and TV shows that are worth the risk.

    The post 14 Heist Movies and TV Shows That Are Worth the Risk appeared first on Den of Geek.

    San Diego Comic-Con is known for its massive exhibit halls and blockbuster panels, but tucked away from the convention center chaos, Den of Geek and Wattpad carved out something different this year: a night built entirely for writers. 

    The partnership took shape as Wattpad Presents: The SDCC Writing Club, led by Wattpad Head of Content Alessandra Ferreri, which transformed Mission Brewing into what organizers called the ultimate writing lounge for the night. The event welcomed everyone from seasoned professional authors to aspiring storytellers and fanfiction writers eager to try their hand at something new. 

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    }).render(“0270c398a82f44f49c23c16122516796”);
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    The stakes of the night went beyond inspiration, too. Attendees who posted their own Writing Club stories to Wattpad using the tag #SDCCWritingClub were entered for a chance to be featured in Den of Geek magazine. One winning story, chosen jointly by the Wattpad and Den of Geek teams, will receive up to a four-page printed excerpt complete with professionally commissioned artwork as well. 

    Writers in attendance also had the chance to meet Wattpad author E.M. Wilson and walk away with an advance, signed copy of her newest novel, Break Up For Two

    Three authors spoke with Den of Geek during the event, and while their paths into storytelling varied, their advice converged again and again on the same principle ideas: growth as a writer requires discomfort, deadlines, and an honest relationship with one’s own work. 

    The first of those authors was Punko, creator of Stagtown and Cinderella Boy, who spent much of the night discussing her creative philosophy. She was candid about the necessity of criticism in an artist’s development, urging writers to seek feedback rather than avoid it.

    “Your goal as an artist and a writer, as a creator, is to create the best possible stories you can. You will not do that if all you do is seek out praise, because you don’t grow from praise; you grow from criticism,” she said. “It can be painful, but it’s necessary. It’s like riding a bike; you’re going to fall off of it, but if you don’t do that, then you’ll never learn.” 

    The same clear-eyed approach carried into how she talked about balancing personal creative instincts with audience expectations. “What’s interesting for you to write as a writer is not always interesting for the audience to enjoy, and you have to know the difference between the two,” she explained. 

    Beyond advice, Punko also shared exciting news about Stagtown‘s film adaptation. When asked how much involvement she would have in the project, Punko spoke warmly about partnering with LuckyChap Entertainment, the production company founded by Margot Robbie, and filmmaker Benjamin Brewer.  

    “I feel extremely blessed that Margot and everybody at LuckyChap are very interested in working with the creators, like the source material, and really staying honest to their vision. And we have a terrific director, Ben Brewer. I’ve spoken to him on Zoom. He’s funny; he’s great,” she said. 

    Derek V. Song, author of Fantasy High, brought a craft-focused perspective to the night, breaking down the two archetypes writers tend to fall into. “They say there’s two styles of writers; there’s architects and gardeners,” he explained. Gardeners let the story unfold as they write and, in Song’s words, “scare the fuck” out of him, while architects plan everything out before putting pen to page, which is more his style. 

    Song offered a refreshingly practical take on writer’s block too, arguing that it’s often a symptom of too much freedom rather than too little. 

    “I think writer’s block is almost like a liberty, you know? If I’m working on something that’s just me that has no deadline, no expectations, that’s where writer’s block comes in,” he said, which contrasts heavily with when the writer works on his WEBTOON series, “where readers are expecting a new episode every Monday.” 

    In those cases, “there is no room for writer’s block” according to Song. 

    Song also spoke of how innovative WEBTOON was when he first discovered it. After reading Lore Olympus, a well-known cultural titan, and discovering the WEBTOON format for the first time, Song remembered marveling at the virtual scroll and effect features on the app. 

    “[WEBTOON] was doing things I had never seen before…I remember reading [Lore Olympus] for the first time back in 2019 and thinking, ‘Holy shit,’ like this is so new, so different,” he recalled. 

    Rounding the night’s lineup was author E.M. Wilson, who, before signing copies for attendees, spoke with us about her career and time with both WEBTOON and Wattpad. Her road to publication, however, was far from smooth. Reflecting on her early attempts to break into traditional publishing, Wilson recalled a discouraging round of feedback from an agent. 

    “They basically told me to give up… ‘Not everyone has a strength in writing, like you don’t really have an author voice that’s discernible,” Wilson remembers being told. 

    Rather than quitting after that reflection, however, Wilson turned to Wattpad. “At the time that I joined, people were starting there, finishing a draft, getting feedback from people, and then pitching it,” she said. “So it was like, ‘Okay, well, that’s where I’m at. At least I can have somebody tell me how to get better.” 

    That decision eventually led to a publishing deal under the Wattpad/WEBTOON umbrella, spanning books, audiobooks, international deals, and now a webcomic. “It’s just one big happy family for me,” Wilson concluded happily. 

    And so, after a night of drinking, drafting, and dreaming, it was clear the Writing Club had done exactly what it set out to do: get people to write, be creative, and have fun! 

    The post Pens, Prose, and Pints: Recapping Wattpad’s SDCC Writing Club appeared first on Den of Geek.

  • Pens, Prose, and Pints: Recapping Wattpad’s SDCC Writing Club

    Pens, Prose, and Pints: Recapping Wattpad’s SDCC Writing Club

    San Diego Comic-Con is known for its massive exhibit halls and blockbuster panels, but tucked away from the convention center chaos, Den of Geek and Wattpad carved out something different this year: a night built entirely for writers.  The partnership took shape as Wattpad Presents: The SDCC Writing Club, led by Wattpad Head of Content […]

    The post Pens, Prose, and Pints: Recapping Wattpad’s SDCC Writing Club appeared first on Den of Geek.

    San Diego Comic-Con is known for its massive exhibit halls and blockbuster panels, but tucked away from the convention center chaos, Den of Geek and Wattpad carved out something different this year: a night built entirely for writers. 

    The partnership took shape as Wattpad Presents: The SDCC Writing Club, led by Wattpad Head of Content Alessandra Ferreri, which transformed Mission Brewing into what organizers called the ultimate writing lounge for the night. The event welcomed everyone from seasoned professional authors to aspiring storytellers and fanfiction writers eager to try their hand at something new. 

    cnx.cmd.push(function() {
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    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    The stakes of the night went beyond inspiration, too. Attendees who posted their own Writing Club stories to Wattpad using the tag #SDCCWritingClub were entered for a chance to be featured in Den of Geek magazine. One winning story, chosen jointly by the Wattpad and Den of Geek teams, will receive up to a four-page printed excerpt complete with professionally commissioned artwork as well. 

    Writers in attendance also had the chance to meet Wattpad author E.M. Wilson and walk away with an advance, signed copy of her newest novel, Break Up For Two

    Three authors spoke with Den of Geek during the event, and while their paths into storytelling varied, their advice converged again and again on the same principle ideas: growth as a writer requires discomfort, deadlines, and an honest relationship with one’s own work. 

    The first of those authors was Punko, creator of Stagtown and Cinderella Boy, who spent much of the night discussing her creative philosophy. She was candid about the necessity of criticism in an artist’s development, urging writers to seek feedback rather than avoid it.

    “Your goal as an artist and a writer, as a creator, is to create the best possible stories you can. You will not do that if all you do is seek out praise, because you don’t grow from praise; you grow from criticism,” she said. “It can be painful, but it’s necessary. It’s like riding a bike; you’re going to fall off of it, but if you don’t do that, then you’ll never learn.” 

    The same clear-eyed approach carried into how she talked about balancing personal creative instincts with audience expectations. “What’s interesting for you to write as a writer is not always interesting for the audience to enjoy, and you have to know the difference between the two,” she explained. 

    Beyond advice, Punko also shared exciting news about Stagtown‘s film adaptation. When asked how much involvement she would have in the project, Punko spoke warmly about partnering with LuckyChap Entertainment, the production company founded by Margot Robbie, and filmmaker Benjamin Brewer.  

    “I feel extremely blessed that Margot and everybody at LuckyChap are very interested in working with the creators, like the source material, and really staying honest to their vision. And we have a terrific director, Ben Brewer. I’ve spoken to him on Zoom. He’s funny; he’s great,” she said. 

    Derek V. Song, author of Fantasy High, brought a craft-focused perspective to the night, breaking down the two archetypes writers tend to fall into. “They say there’s two styles of writers; there’s architects and gardeners,” he explained. Gardeners let the story unfold as they write and, in Song’s words, “scare the fuck” out of him, while architects plan everything out before putting pen to page, which is more his style. 

    Song offered a refreshingly practical take on writer’s block too, arguing that it’s often a symptom of too much freedom rather than too little. 

    “I think writer’s block is almost like a liberty, you know? If I’m working on something that’s just me that has no deadline, no expectations, that’s where writer’s block comes in,” he said, which contrasts heavily with when the writer works on his WEBTOON series, “where readers are expecting a new episode every Monday.” 

    In those cases, “there is no room for writer’s block” according to Song. 

    Song also spoke of how innovative WEBTOON was when he first discovered it. After reading Lore Olympus, a well-known cultural titan, and discovering the WEBTOON format for the first time, Song remembered marveling at the virtual scroll and effect features on the app. 

    “[WEBTOON] was doing things I had never seen before…I remember reading [Lore Olympus] for the first time back in 2019 and thinking, ‘Holy shit,’ like this is so new, so different,” he recalled. 

    Rounding the night’s lineup was author E.M. Wilson, who, before signing copies for attendees, spoke with us about her career and time with both WEBTOON and Wattpad. Her road to publication, however, was far from smooth. Reflecting on her early attempts to break into traditional publishing, Wilson recalled a discouraging round of feedback from an agent. 

    “They basically told me to give up… ‘Not everyone has a strength in writing, like you don’t really have an author voice that’s discernible,” Wilson remembers being told. 

    Rather than quitting after that reflection, however, Wilson turned to Wattpad. “At the time that I joined, people were starting there, finishing a draft, getting feedback from people, and then pitching it,” she said. “So it was like, ‘Okay, well, that’s where I’m at. At least I can have somebody tell me how to get better.” 

    That decision eventually led to a publishing deal under the Wattpad/WEBTOON umbrella, spanning books, audiobooks, international deals, and now a webcomic. “It’s just one big happy family for me,” Wilson concluded happily. 

    And so, after a night of drinking, drafting, and dreaming, it was clear the Writing Club had done exactly what it set out to do: get people to write, be creative, and have fun! 

    The post Pens, Prose, and Pints: Recapping Wattpad’s SDCC Writing Club appeared first on Den of Geek.

  • Star Trek: SNW’s Ethan Peck and Paul Wesley On Forging of Kirk and Spock’s Friendship

    Star Trek: SNW’s Ethan Peck and Paul Wesley On Forging of Kirk and Spock’s Friendship

    At its core, Star Trek is the story of humanity embracing an optimistic future, overcoming their petty differences to learn how to go boldly into unexplored parts of the universe. The original show has gone on to launch numerous spinoff series and movies with various crews and missions, opening space for lots of adventures and […]

    The post Star Trek: SNW’s Ethan Peck and Paul Wesley On Forging of Kirk and Spock’s Friendship appeared first on Den of Geek.

    San Diego Comic-Con is known for its massive exhibit halls and blockbuster panels, but tucked away from the convention center chaos, Den of Geek and Wattpad carved out something different this year: a night built entirely for writers. 

    The partnership took shape as Wattpad Presents: The SDCC Writing Club, led by Wattpad Head of Content Alessandra Ferreri, which transformed Mission Brewing into what organizers called the ultimate writing lounge for the night. The event welcomed everyone from seasoned professional authors to aspiring storytellers and fanfiction writers eager to try their hand at something new. 

    cnx.cmd.push(function() {
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    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    The stakes of the night went beyond inspiration, too. Attendees who posted their own Writing Club stories to Wattpad using the tag #SDCCWritingClub were entered for a chance to be featured in Den of Geek magazine. One winning story, chosen jointly by the Wattpad and Den of Geek teams, will receive up to a four-page printed excerpt complete with professionally commissioned artwork as well. 

    Writers in attendance also had the chance to meet Wattpad author E.M. Wilson and walk away with an advance, signed copy of her newest novel, Break Up For Two

    Three authors spoke with Den of Geek during the event, and while their paths into storytelling varied, their advice converged again and again on the same principle ideas: growth as a writer requires discomfort, deadlines, and an honest relationship with one’s own work. 

    The first of those authors was Punko, creator of Stagtown and Cinderella Boy, who spent much of the night discussing her creative philosophy. She was candid about the necessity of criticism in an artist’s development, urging writers to seek feedback rather than avoid it.

    “Your goal as an artist and a writer, as a creator, is to create the best possible stories you can. You will not do that if all you do is seek out praise, because you don’t grow from praise; you grow from criticism,” she said. “It can be painful, but it’s necessary. It’s like riding a bike; you’re going to fall off of it, but if you don’t do that, then you’ll never learn.” 

    The same clear-eyed approach carried into how she talked about balancing personal creative instincts with audience expectations. “What’s interesting for you to write as a writer is not always interesting for the audience to enjoy, and you have to know the difference between the two,” she explained. 

    Beyond advice, Punko also shared exciting news about Stagtown‘s film adaptation. When asked how much involvement she would have in the project, Punko spoke warmly about partnering with LuckyChap Entertainment, the production company founded by Margot Robbie, and filmmaker Benjamin Brewer.  

    “I feel extremely blessed that Margot and everybody at LuckyChap are very interested in working with the creators, like the source material, and really staying honest to their vision. And we have a terrific director, Ben Brewer. I’ve spoken to him on Zoom. He’s funny; he’s great,” she said. 

    Derek V. Song, author of Fantasy High, brought a craft-focused perspective to the night, breaking down the two archetypes writers tend to fall into. “They say there’s two styles of writers; there’s architects and gardeners,” he explained. Gardeners let the story unfold as they write and, in Song’s words, “scare the fuck” out of him, while architects plan everything out before putting pen to page, which is more his style. 

    Song offered a refreshingly practical take on writer’s block too, arguing that it’s often a symptom of too much freedom rather than too little. 

    “I think writer’s block is almost like a liberty, you know? If I’m working on something that’s just me that has no deadline, no expectations, that’s where writer’s block comes in,” he said, which contrasts heavily with when the writer works on his WEBTOON series, “where readers are expecting a new episode every Monday.” 

    In those cases, “there is no room for writer’s block” according to Song. 

    Song also spoke of how innovative WEBTOON was when he first discovered it. After reading Lore Olympus, a well-known cultural titan, and discovering the WEBTOON format for the first time, Song remembered marveling at the virtual scroll and effect features on the app. 

    “[WEBTOON] was doing things I had never seen before…I remember reading [Lore Olympus] for the first time back in 2019 and thinking, ‘Holy shit,’ like this is so new, so different,” he recalled. 

    Rounding the night’s lineup was author E.M. Wilson, who, before signing copies for attendees, spoke with us about her career and time with both WEBTOON and Wattpad. Her road to publication, however, was far from smooth. Reflecting on her early attempts to break into traditional publishing, Wilson recalled a discouraging round of feedback from an agent. 

    “They basically told me to give up… ‘Not everyone has a strength in writing, like you don’t really have an author voice that’s discernible,” Wilson remembers being told. 

    Rather than quitting after that reflection, however, Wilson turned to Wattpad. “At the time that I joined, people were starting there, finishing a draft, getting feedback from people, and then pitching it,” she said. “So it was like, ‘Okay, well, that’s where I’m at. At least I can have somebody tell me how to get better.” 

    That decision eventually led to a publishing deal under the Wattpad/WEBTOON umbrella, spanning books, audiobooks, international deals, and now a webcomic. “It’s just one big happy family for me,” Wilson concluded happily. 

    And so, after a night of drinking, drafting, and dreaming, it was clear the Writing Club had done exactly what it set out to do: get people to write, be creative, and have fun! 

    The post Pens, Prose, and Pints: Recapping Wattpad’s SDCC Writing Club appeared first on Den of Geek.

  • Spider-Man: Brand New Day Reframes The Organic Web-Shooters Fan ‘Debate’ in Ironic Ways

    Spider-Man: Brand New Day Reframes The Organic Web-Shooters Fan ‘Debate’ in Ironic Ways

    Even a quarter-century later, David Koepp is still pretty much in awe of James Cameron’s audacity. While Koepp is the lone credited screenwriter of the first live-action Spider-Man movie from 2002, not every innovation and wrinkle in that landmark film came via the Jurassic Park scribe. In fact, the most contentious element was something Cameron […]

    The post Spider-Man: Brand New Day Reframes The Organic Web-Shooters Fan ‘Debate’ in Ironic Ways appeared first on Den of Geek.

    San Diego Comic-Con is known for its massive exhibit halls and blockbuster panels, but tucked away from the convention center chaos, Den of Geek and Wattpad carved out something different this year: a night built entirely for writers. 

    The partnership took shape as Wattpad Presents: The SDCC Writing Club, led by Wattpad Head of Content Alessandra Ferreri, which transformed Mission Brewing into what organizers called the ultimate writing lounge for the night. The event welcomed everyone from seasoned professional authors to aspiring storytellers and fanfiction writers eager to try their hand at something new. 

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    The stakes of the night went beyond inspiration, too. Attendees who posted their own Writing Club stories to Wattpad using the tag #SDCCWritingClub were entered for a chance to be featured in Den of Geek magazine. One winning story, chosen jointly by the Wattpad and Den of Geek teams, will receive up to a four-page printed excerpt complete with professionally commissioned artwork as well. 

    Writers in attendance also had the chance to meet Wattpad author E.M. Wilson and walk away with an advance, signed copy of her newest novel, Break Up For Two

    Three authors spoke with Den of Geek during the event, and while their paths into storytelling varied, their advice converged again and again on the same principle ideas: growth as a writer requires discomfort, deadlines, and an honest relationship with one’s own work. 

    The first of those authors was Punko, creator of Stagtown and Cinderella Boy, who spent much of the night discussing her creative philosophy. She was candid about the necessity of criticism in an artist’s development, urging writers to seek feedback rather than avoid it.

    “Your goal as an artist and a writer, as a creator, is to create the best possible stories you can. You will not do that if all you do is seek out praise, because you don’t grow from praise; you grow from criticism,” she said. “It can be painful, but it’s necessary. It’s like riding a bike; you’re going to fall off of it, but if you don’t do that, then you’ll never learn.” 

    The same clear-eyed approach carried into how she talked about balancing personal creative instincts with audience expectations. “What’s interesting for you to write as a writer is not always interesting for the audience to enjoy, and you have to know the difference between the two,” she explained. 

    Beyond advice, Punko also shared exciting news about Stagtown‘s film adaptation. When asked how much involvement she would have in the project, Punko spoke warmly about partnering with LuckyChap Entertainment, the production company founded by Margot Robbie, and filmmaker Benjamin Brewer.  

    “I feel extremely blessed that Margot and everybody at LuckyChap are very interested in working with the creators, like the source material, and really staying honest to their vision. And we have a terrific director, Ben Brewer. I’ve spoken to him on Zoom. He’s funny; he’s great,” she said. 

    Derek V. Song, author of Fantasy High, brought a craft-focused perspective to the night, breaking down the two archetypes writers tend to fall into. “They say there’s two styles of writers; there’s architects and gardeners,” he explained. Gardeners let the story unfold as they write and, in Song’s words, “scare the fuck” out of him, while architects plan everything out before putting pen to page, which is more his style. 

    Song offered a refreshingly practical take on writer’s block too, arguing that it’s often a symptom of too much freedom rather than too little. 

    “I think writer’s block is almost like a liberty, you know? If I’m working on something that’s just me that has no deadline, no expectations, that’s where writer’s block comes in,” he said, which contrasts heavily with when the writer works on his WEBTOON series, “where readers are expecting a new episode every Monday.” 

    In those cases, “there is no room for writer’s block” according to Song. 

    Song also spoke of how innovative WEBTOON was when he first discovered it. After reading Lore Olympus, a well-known cultural titan, and discovering the WEBTOON format for the first time, Song remembered marveling at the virtual scroll and effect features on the app. 

    “[WEBTOON] was doing things I had never seen before…I remember reading [Lore Olympus] for the first time back in 2019 and thinking, ‘Holy shit,’ like this is so new, so different,” he recalled. 

    Rounding the night’s lineup was author E.M. Wilson, who, before signing copies for attendees, spoke with us about her career and time with both WEBTOON and Wattpad. Her road to publication, however, was far from smooth. Reflecting on her early attempts to break into traditional publishing, Wilson recalled a discouraging round of feedback from an agent. 

    “They basically told me to give up… ‘Not everyone has a strength in writing, like you don’t really have an author voice that’s discernible,” Wilson remembers being told. 

    Rather than quitting after that reflection, however, Wilson turned to Wattpad. “At the time that I joined, people were starting there, finishing a draft, getting feedback from people, and then pitching it,” she said. “So it was like, ‘Okay, well, that’s where I’m at. At least I can have somebody tell me how to get better.” 

    That decision eventually led to a publishing deal under the Wattpad/WEBTOON umbrella, spanning books, audiobooks, international deals, and now a webcomic. “It’s just one big happy family for me,” Wilson concluded happily. 

    And so, after a night of drinking, drafting, and dreaming, it was clear the Writing Club had done exactly what it set out to do: get people to write, be creative, and have fun! 

    The post Pens, Prose, and Pints: Recapping Wattpad’s SDCC Writing Club appeared first on Den of Geek.

  • L'impatto del gioco d'azzardo sulla società moderna un'analisi necessaria

    L'impatto del gioco d'azzardo sulla società moderna un'analisi necessaria

    Introduzione al fenomeno del gioco d’azzardo

    Il gioco d’azzardo è un’attività che ha radici antiche e che ha evoluto nel tempo, assumendo forme diverse nella società moderna. Oggi, grazie alla digitalizzazione, l’accesso al gioco d’azzardo è diventato più semplice e immediato. Le piattaforme online offrono una varietà di giochi che attraggono un pubblico sempre più vasto, da giovani adulti a persone di età più avanzata. Questa democratizzazione del gioco ha portato a nuove sfide sociali e culturali, ponendo interrogativi su come gestire l’influenza del gioco d’azzardo nella vita quotidiana. Se sei interessato, la nostra guida sui siti di slot online ti aiuterà a scegliere con maggiore consapevolezza.

    Molti di noi conoscono almeno una persona che ha sperimentato gli effetti negativi del gioco d’azzardo. Le testimonianze di persone che hanno perso il controllo, che hanno accumulato debiti o che hanno visto distruggere relazioni a causa di questa dipendenza sono purtroppo comuni. Questo fenomeno non riguarda solo l’individuo, ma ha un impatto diretto sulla famiglia e sulla comunità. L’analisi dell’impatto del gioco d’azzardo deve quindi considerare le sue dimensioni sociali, economiche e psicologiche.

    In questo contesto, è fondamentale promuovere una cultura del gioco responsabile. Le campagne di sensibilizzazione e l’educazione sono strumenti essenziali per informare i giocatori sui rischi associati al gioco d’azzardo. Solo attraverso un’informazione adeguata si possono mitigare gli effetti negativi e favorire un approccio più consapevole e sicuro al gioco.

    Le conseguenze sociali del gioco d’azzardo

    Le conseguenze sociali del gioco d’azzardo sono molteplici e complessivamente preoccupanti. Tra queste, la creazione di nuove forme di esclusione sociale emerge come uno dei problemi più significativi. Molti giocatori patologici si trovano isolati e alienati, non solo dal loro ambiente familiare, ma anche dalla loro cerchia di amici. Questo isolamento può intensificare la sensazione di solitudine e depressione, creando un circolo vizioso difficile da rompere.

    Inoltre, il gioco d’azzardo può contribuire all’aumento della criminalità. Alcuni individui, in difficoltà economica a causa delle perdite subite, possono essere spinti a commettere atti illeciti per recuperare le proprie finanze. Questo non solo danneggia il singolo, ma ha ripercussioni sull’intera comunità. Le forze dell’ordine devono quindi affrontare una duplice sfida: combattere il gioco d’azzardo illegale e gestire le conseguenze sociali della dipendenza.

    Un altro aspetto critico è il potenziale impatto sui giovani. Le statistiche mostrano che sempre più adolescenti iniziano a giocare d’azzardo in giovane età, influenzati dalla cultura popolare e dalla pubblicità. È essenziale che i genitori e le istituzioni educative siano vigili e pronti a fornire supporto e informazioni ai giovani riguardo ai rischi e alle conseguenze del gioco d’azzardo.

    Le implicazioni economiche del gioco d’azzardo

    Il gioco d’azzardo rappresenta un’importante fonte di entrate per molti paesi. Le tasse generate dai casinò e dalle scommesse online contribuiscono significativamente al bilancio statale. Tuttavia, le implicazioni economiche non si limitano ai benefici fiscali. Le spese sanitarie e sociali legate ai problemi causati dalla dipendenza possono superare di gran lunga le entrate generate dal gioco d’azzardo. Questo rappresenta un dilemma etico e pratico per i governi, che devono bilanciare il bisogno di entrate con il benessere dei cittadini.

    Inoltre, le conseguenze economiche del gioco d’azzardo si estendono anche alle famiglie. I debiti accumulati dai giocatori patologici possono portare a difficoltà finanziarie, influenzando la capacità di sostentamento delle famiglie e la loro qualità della vita. Le conseguenze possono manifestarsi attraverso la perdita della casa, difficoltà nel pagamento delle bollette e stress economico prolungato, creando un effetto a catena che danneggia intere famiglie e comunità.

    Il settore del gioco d’azzardo, pertanto, deve affrontare una responsabilità crescente. È fondamentale promuovere iniziative che incoraggino il gioco responsabile e l’educazione finanziaria, affinché i giocatori siano consapevoli delle proprie scelte e delle conseguenze economiche. In questo modo, si può sperare di creare un ambiente di gioco più sano e sostenibile.

    Il ruolo della legislazione e delle politiche pubbliche

    La legislazione rappresenta uno strumento chiave nella gestione del gioco d’azzardo e dei suoi effetti sulla società. Molti paesi hanno introdotto normative severe per tutelare i consumatori e prevenire la dipendenza, ma la loro applicazione varia notevolmente. È fondamentale che le leggi siano aggiornate e adattate alle nuove forme di gioco, in particolare quelle online, che presentano sfide uniche in termini di accessibilità e controllo.

    Inoltre, le politiche pubbliche devono promuovere la ricerca e la raccolta di dati sui comportamenti di gioco, per comprendere meglio l’impatto del gioco d’azzardo sulla società. Investire nella ricerca consente di sviluppare strategie più efficaci per la prevenzione e la cura della dipendenza. È fondamentale che i governi collaborino con organizzazioni non profit e professionisti del settore per implementare programmi di sensibilizzazione e supporto.

    Infine, il coinvolgimento della comunità è cruciale. Le associazioni locali possono svolgere un ruolo attivo nella promozione del gioco responsabile, offrendo risorse e sostegno a chi ne ha bisogno. La cooperazione tra istituzioni, operatori del gioco e comunità è essenziale per affrontare in modo efficace i problemi legati al gioco d’azzardo e garantire un ambiente più sicuro per tutti.

    Promuovere un gioco responsabile

    La promozione del gioco responsabile è fondamentale per mitigare gli effetti negativi del gioco d’azzardo. Le piattaforme di gioco devono implementare misure di sicurezza per proteggere i giocatori, come limiti di deposito e opzioni di autoesclusione. Informare gli utenti sui rischi legati al gioco d’azzardo è altrettanto importante, così come fornire risorse utili per coloro che potrebbero affrontare problemi di dipendenza.

    Inoltre, le campagne di sensibilizzazione dovrebbero essere rivolte anche ai giovani, attraverso programmi educativi che li aiutino a comprendere le conseguenze del gioco. Le scuole e le comunità possono collaborare per sviluppare materiali didattici e attività che incoraggino un approccio critico verso il gioco d’azzardo. Solo così sarà possibile costruire una cultura del gioco più consapevole e responsabile.

    Infine, è cruciale che i giocatori stessi si assumano la responsabilità delle proprie azioni. Sviluppare una mentalità critica nei confronti del gioco può aiutare a prevenire la dipendenza. Le esperienze condivise da chi ha affrontato problematiche legate al gioco possono offrire un’importante lezione su cui riflettere e possono incoraggiare altri a cercare aiuto prima che sia troppo tardi.

  • 15 of the Most Re-Released Games

    15 of the Most Re-Released Games

    Games being re-released is far from a bad thing. Due to the life cycle of consoles, a game being available to play in the future is never guaranteed. Even if the game was originally for PC, as technology advances, nothing guarantees that you’ll be able to run the game in the future, even if you can freely download the executable.

    With all this in mind, some games have jumped from one system to the other a bit too much. They’ve been ported, remastered, remade, or bundled so many times that they’ve become running jokes among gamers. These are the titles that just keep coming back, no matter how many years pass.

    The post 15 of the Most Re-Released Games appeared first on Den of Geek.

    The Devil. Lucifer Morningstar. Beelzebub. Whatever you choose to call him, Satan himself was damn near everywhere in the ’80s and ’90s. That’s because the United States was in the thrall of what would come to be known as the “Satanic panic.”

    Intimidated by frightening new technologies like audio cassette tapes that transmitted heavy metal music into young people’s ears and 8-bit home video game consoles that allowed youth to perform creatively violent fatalities on their friends, folks saw Satan lurking around every corner in the burgeoning analog era. Parents, clergy, politicians – no corner of adult society was immune to Puritan brain worms.

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    }).render(“0270c398a82f44f49c23c16122516796”);
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    While the concept of a Satanic panic may seem silly to modern sensibilities, the second-order effects of it were often anything but to those who were around to experience it. One particularly destructive example of the moral panic gone haywire was that of the West Memphis Three. Now an indie horror movie inspired by that real life true crime tragedy is set to depict a terrifying reality within the Satanic panic era… and Den of Geek can exclusively premiere its first trailer. Check out the first look at Carry the Darkness below.

    “These games teach a child to enjoy inflicting torture,” narrates Senator Joe Lieberman (who is one of the chief reasons the United States doesn’t have a public option for universal healthcare, by the way) as we see lead character Travis Baldwin (Joel Meyers) enjoy some harmless heavy metal music and Mortal Kombat mayhem.

    As the rest of the trailer reveals, however, Travis’ small town is experiencing a string of murders and his interest and the macabre and penchant for dark attire have made him a chief suspect. The film’s official synopsis reads:

    Set in 1993, Carry the Darkness follows Travis Baldwin, a misunderstood teenage metalhead living in the shadow of the Satanic Panic. When a mysterious entity begins wreaking havoc in his small town, Travis becomes the prime suspect. Hunted by suspicion while the true evil remains hidden, he must protect himself and his friends before paranoia and darkness consume them all.

    Blending supernatural horror, coming-of-age drama, and small-town mystery, Carry the Darkness captures the paranoia of the Satanic Panic through the lens of a generation raised on heavy metal, The X-Files, and Twin Peaks. Atmospheric, emotionally resonant, and steeped in ’90s nostalgia, the film explores the high cost of moral panic—and the monsters it creates.

    Carry the Darkness is written and directed by Douglas Forrester and stars Joel Meyers, Jaden Gant, Helen Laser, Hollis Fox, Autumn Breaud, and David Boldt. Travis Bacon composed the score. The film will receive its streaming premiere to BloodStream on Friday, August 14, 2026 and will be available for digital rent or purchase via via Amazon, Apple TV, Direct TV, Google Play, Vimeo on Tuesday, September 8, 2026. A Blu-ray release (with audio commentary and deleted scenes) will be available Tuesday, September 8, 2026. It will receive a full release through The Horror Collective starting December 1, 2026.

    The post New Indie Horror Trailer Imagines a Satanic Panic That’s Actually Worth Panicking About appeared first on Den of Geek.

  • 15 People Who Only Had One Job and Still Couldn’t Get it Done

    15 People Who Only Had One Job and Still Couldn’t Get it Done

    Everyone makes mistakes, but some are much harder to explain than others. Whether it’s a sign pointing in the wrong direction, a design flaw that defeats its own purpose, or a simple oversight that somehow made it all the way to completion, these photos capture moments where someone definitely had one very important task. The funniest part is that many of these errors weren’t spotted until long after the work was finished, leaving everyone else to wonder how they happened in the first place. From confusing construction choices to hilarious design fails, these are the kinds of blunders that are impossible to ignore.

    Here are 15 people who only had one job and still couldn’t get it done.

    The post 15 People Who Only Had One Job and Still Couldn’t Get it Done appeared first on Den of Geek.

    The Devil. Lucifer Morningstar. Beelzebub. Whatever you choose to call him, Satan himself was damn near everywhere in the ’80s and ’90s. That’s because the United States was in the thrall of what would come to be known as the “Satanic panic.”

    Intimidated by frightening new technologies like audio cassette tapes that transmitted heavy metal music into young people’s ears and 8-bit home video game consoles that allowed youth to perform creatively violent fatalities on their friends, folks saw Satan lurking around every corner in the burgeoning analog era. Parents, clergy, politicians – no corner of adult society was immune to Puritan brain worms.

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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    While the concept of a Satanic panic may seem silly to modern sensibilities, the second-order effects of it were often anything but to those who were around to experience it. One particularly destructive example of the moral panic gone haywire was that of the West Memphis Three. Now an indie horror movie inspired by that real life true crime tragedy is set to depict a terrifying reality within the Satanic panic era… and Den of Geek can exclusively premiere its first trailer. Check out the first look at Carry the Darkness below.

    “These games teach a child to enjoy inflicting torture,” narrates Senator Joe Lieberman (who is one of the chief reasons the United States doesn’t have a public option for universal healthcare, by the way) as we see lead character Travis Baldwin (Joel Meyers) enjoy some harmless heavy metal music and Mortal Kombat mayhem.

    As the rest of the trailer reveals, however, Travis’ small town is experiencing a string of murders and his interest and the macabre and penchant for dark attire have made him a chief suspect. The film’s official synopsis reads:

    Set in 1993, Carry the Darkness follows Travis Baldwin, a misunderstood teenage metalhead living in the shadow of the Satanic Panic. When a mysterious entity begins wreaking havoc in his small town, Travis becomes the prime suspect. Hunted by suspicion while the true evil remains hidden, he must protect himself and his friends before paranoia and darkness consume them all.

    Blending supernatural horror, coming-of-age drama, and small-town mystery, Carry the Darkness captures the paranoia of the Satanic Panic through the lens of a generation raised on heavy metal, The X-Files, and Twin Peaks. Atmospheric, emotionally resonant, and steeped in ’90s nostalgia, the film explores the high cost of moral panic—and the monsters it creates.

    Carry the Darkness is written and directed by Douglas Forrester and stars Joel Meyers, Jaden Gant, Helen Laser, Hollis Fox, Autumn Breaud, and David Boldt. Travis Bacon composed the score. The film will receive its streaming premiere to BloodStream on Friday, August 14, 2026 and will be available for digital rent or purchase via via Amazon, Apple TV, Direct TV, Google Play, Vimeo on Tuesday, September 8, 2026. A Blu-ray release (with audio commentary and deleted scenes) will be available Tuesday, September 8, 2026. It will receive a full release through The Horror Collective starting December 1, 2026.

    The post New Indie Horror Trailer Imagines a Satanic Panic That’s Actually Worth Panicking About appeared first on Den of Geek.

  • 15 Fictional Restaurants We’d Actually Eat At

    15 Fictional Restaurants We’d Actually Eat At

    Anyone who’s watched enough TV shows or movies has probably caught themselves thinking, “I’d eat there.” Sometimes it’s because the food looks incredible, while other times it’s the atmosphere that makes the place unforgettable. From cozy diners where everyone knows your name to magical pubs and burger joints that became just as famous as the characters themselves, fictional restaurants often end up feeling surprisingly real. Even without a reservation, we’d gladly pull up a chair at any of these spots if we had the chance.

    Here are 15 fictional restaurants we’d actually eat at.

    The post 15 Fictional Restaurants We’d Actually Eat At appeared first on Den of Geek.

    The Devil. Lucifer Morningstar. Beelzebub. Whatever you choose to call him, Satan himself was damn near everywhere in the ’80s and ’90s. That’s because the United States was in the thrall of what would come to be known as the “Satanic panic.”

    Intimidated by frightening new technologies like audio cassette tapes that transmitted heavy metal music into young people’s ears and 8-bit home video game consoles that allowed youth to perform creatively violent fatalities on their friends, folks saw Satan lurking around every corner in the burgeoning analog era. Parents, clergy, politicians – no corner of adult society was immune to Puritan brain worms.

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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    While the concept of a Satanic panic may seem silly to modern sensibilities, the second-order effects of it were often anything but to those who were around to experience it. One particularly destructive example of the moral panic gone haywire was that of the West Memphis Three. Now an indie horror movie inspired by that real life true crime tragedy is set to depict a terrifying reality within the Satanic panic era… and Den of Geek can exclusively premiere its first trailer. Check out the first look at Carry the Darkness below.

    “These games teach a child to enjoy inflicting torture,” narrates Senator Joe Lieberman (who is one of the chief reasons the United States doesn’t have a public option for universal healthcare, by the way) as we see lead character Travis Baldwin (Joel Meyers) enjoy some harmless heavy metal music and Mortal Kombat mayhem.

    As the rest of the trailer reveals, however, Travis’ small town is experiencing a string of murders and his interest and the macabre and penchant for dark attire have made him a chief suspect. The film’s official synopsis reads:

    Set in 1993, Carry the Darkness follows Travis Baldwin, a misunderstood teenage metalhead living in the shadow of the Satanic Panic. When a mysterious entity begins wreaking havoc in his small town, Travis becomes the prime suspect. Hunted by suspicion while the true evil remains hidden, he must protect himself and his friends before paranoia and darkness consume them all.

    Blending supernatural horror, coming-of-age drama, and small-town mystery, Carry the Darkness captures the paranoia of the Satanic Panic through the lens of a generation raised on heavy metal, The X-Files, and Twin Peaks. Atmospheric, emotionally resonant, and steeped in ’90s nostalgia, the film explores the high cost of moral panic—and the monsters it creates.

    Carry the Darkness is written and directed by Douglas Forrester and stars Joel Meyers, Jaden Gant, Helen Laser, Hollis Fox, Autumn Breaud, and David Boldt. Travis Bacon composed the score. The film will receive its streaming premiere to BloodStream on Friday, August 14, 2026 and will be available for digital rent or purchase via via Amazon, Apple TV, Direct TV, Google Play, Vimeo on Tuesday, September 8, 2026. A Blu-ray release (with audio commentary and deleted scenes) will be available Tuesday, September 8, 2026. It will receive a full release through The Horror Collective starting December 1, 2026.

    The post New Indie Horror Trailer Imagines a Satanic Panic That’s Actually Worth Panicking About appeared first on Den of Geek.

  • Spider-Man: Brand New Day – Jean Grey Reveal Resurrects Abandoned Marvel Comics Story

    Spider-Man: Brand New Day – Jean Grey Reveal Resurrects Abandoned Marvel Comics Story

    This article contains spoilers for Spider-Man: Brand New Day By the time Spider-Man: Brand New Day made it to theaters, the revelation that telepath Jean Grey was behind the attacks on the Department of Damage Control didn’t shock anyone. Those who don’t know the name Jean Grey just nodded along, and those who recognized the […]

    The post Spider-Man: Brand New Day – Jean Grey Reveal Resurrects Abandoned Marvel Comics Story appeared first on Den of Geek.

    The Devil. Lucifer Morningstar. Beelzebub. Whatever you choose to call him, Satan himself was damn near everywhere in the ’80s and ’90s. That’s because the United States was in the thrall of what would come to be known as the “Satanic panic.”

    Intimidated by frightening new technologies like audio cassette tapes that transmitted heavy metal music into young people’s ears and 8-bit home video game consoles that allowed youth to perform creatively violent fatalities on their friends, folks saw Satan lurking around every corner in the burgeoning analog era. Parents, clergy, politicians – no corner of adult society was immune to Puritan brain worms.

    cnx.cmd.push(function() {
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    playerId: “106e33c0-3911-473c-b599-b1426db57530”,

    }).render(“0270c398a82f44f49c23c16122516796”);
    });

    While the concept of a Satanic panic may seem silly to modern sensibilities, the second-order effects of it were often anything but to those who were around to experience it. One particularly destructive example of the moral panic gone haywire was that of the West Memphis Three. Now an indie horror movie inspired by that real life true crime tragedy is set to depict a terrifying reality within the Satanic panic era… and Den of Geek can exclusively premiere its first trailer. Check out the first look at Carry the Darkness below.

    “These games teach a child to enjoy inflicting torture,” narrates Senator Joe Lieberman (who is one of the chief reasons the United States doesn’t have a public option for universal healthcare, by the way) as we see lead character Travis Baldwin (Joel Meyers) enjoy some harmless heavy metal music and Mortal Kombat mayhem.

    As the rest of the trailer reveals, however, Travis’ small town is experiencing a string of murders and his interest and the macabre and penchant for dark attire have made him a chief suspect. The film’s official synopsis reads:

    Set in 1993, Carry the Darkness follows Travis Baldwin, a misunderstood teenage metalhead living in the shadow of the Satanic Panic. When a mysterious entity begins wreaking havoc in his small town, Travis becomes the prime suspect. Hunted by suspicion while the true evil remains hidden, he must protect himself and his friends before paranoia and darkness consume them all.

    Blending supernatural horror, coming-of-age drama, and small-town mystery, Carry the Darkness captures the paranoia of the Satanic Panic through the lens of a generation raised on heavy metal, The X-Files, and Twin Peaks. Atmospheric, emotionally resonant, and steeped in ’90s nostalgia, the film explores the high cost of moral panic—and the monsters it creates.

    Carry the Darkness is written and directed by Douglas Forrester and stars Joel Meyers, Jaden Gant, Helen Laser, Hollis Fox, Autumn Breaud, and David Boldt. Travis Bacon composed the score. The film will receive its streaming premiere to BloodStream on Friday, August 14, 2026 and will be available for digital rent or purchase via via Amazon, Apple TV, Direct TV, Google Play, Vimeo on Tuesday, September 8, 2026. A Blu-ray release (with audio commentary and deleted scenes) will be available Tuesday, September 8, 2026. It will receive a full release through The Horror Collective starting December 1, 2026.

    The post New Indie Horror Trailer Imagines a Satanic Panic That’s Actually Worth Panicking About appeared first on Den of Geek.