7 Reasons to Watch SAKAMOTO DAYS

This article was produced in collaboration with Netflix and appears in the Den of Geek x Sakamoto Days particular version, which will be released in the middle of July. On Netflix, Sakamoto Days Component 2 is now available for streaming. A comfort show shouldn’t, in general, feature many assassins, regardless of whether they are changed or not. Sakamoto Days on Netflix, however, manages to balance the [ …]] ].

The article Den of Geek‘s 7 Reasons to View Sakamoto DAYS first appeared.

After giving a hands-on demo of Dying Light: The Beast at Summer Game Fest 2025, renowned video game publisher Techland invited Den of Geek for a closer examination of the game in Los Angeles and an appointment with company chairman Tymon Smektala. The initial Kyle Crane of the life dread series, the game follows him as he hunts a warlord known as the Baron who lives in Castor Woods, a resort town. After being tested for 13 years, Crane today has a variety of extraordinary powers that can be repressed when he erupts into a momentary fury, tenderly dubbed Beast Mode.

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This way for the series was inspired by the last time people saw Crane, who was infected with a modified edition of the disease in Dying Light: The Following, in the 2016 DLC ending. The developers wanted this to be reflected in both the story and the gameplay of The Beast, making players expect an unnaturally altered Crane based on the ending of the previous game. With these considerations in mind, the developers kept the fundamental mechanics and aesthetics of the previous games in mind while surprising players with changes to the gameplay and overall layout in response to previous experiences.

We felt like we were at a point where we fully comprehend what makes Dying Light to work so well, so we could experiment a little bit and have fun with the formula. Smektala points out that survival games are all about the world trying to kill you. That’s great, but maybe there’s a way to create a survival game where you can occasionally turn the tables and owe the world for the harm it has caused to you.

This brand-new Beast Mode mechanic uses Crane’s bare hands to rip through hordes of zombies, graphically tearing them apart in times when the player is overwhelmed. It is incredibly cathartic. Even with this feature, Dying Light fans know that the parkour mechanics and day-and-night cycle are making a comeback, though they were created specifically for this new bucolic setting rather than the cityscapes from the previous two games. The suspense and horror-fueled elements continue to keep players on their toes, especially when the sun sets and the monsters become more aggressive, even with more resources to combat the hordes of undead.

” We realized we had the horror and scary aspects of Dying Light and the atmosphere that we had always desired.” We told ourselves,” Now that it all works, let’s do something that breaks it all up,” Smektala says of the early stages of the game’s development, which included perfecting the franchise’s survival horror tones. You might be able to activate Beast Mode if you survive for a while. This creates a brand-new dynamic where “you keep pushing and hope never dies”

Although the open-world experience is still present, Castor Woods makes Dying Light: The Beast feel like a new experience, along with the option of four-play cooperative online gaming with cross-progression for those looking to face the zombie apocalypse with friends. Players who are caught in the wide, rural areas of the map can’t always count on jumping across rooftops to catch their pursuers when chased by groups of ravenous undead. Additionally, Techland has improved and made the driving technique more prominent, giving players more options for using Castor Woods ‘ winding mountain roads, with even some off-roading.

” We knew that we were going to preserve the elements of Dying Light, such as parkour, numerous weapons, day-and-night cycles, etc. However, we also understood that we wanted to test out new products. A new environment was definitely something we definitely wanted to test, Smektala adds. Because of the swamps and forests there,” Dying Light: The Beast” is unique. We were interested in finding if there was a meaningful way for a Dying Light game to take place there. We discovered that we could actually do that, and those new experiences are greatly enhanced by those discoveries.

Since the series has sold more than 50 million units across all of its platforms so far, Dying Light: The Beast is released just in time for the franchise’s tenth anniversary. The Beast feels like more than just a full circle moment for the development team at Techland when it comes to returning to the story of Kyle Crane after introducing a completely different protagonist in 2022’s Dying Light 2. Techland makes hints about a strong future moving forward as well as a satisfying return to form for the Dying Light franchise after being fully resurrected by the experience of revisiting Crane and accelerating his adventures into one of superhuman proportions.

” I enjoy creating Dying Light. This game is my style. I’m delighted that the series has progressed so well, and I hope Dying Light: The Beast will serve as a very nice summary and culmination of those learnings. However, I also hope that all the new Dying Light games that we’ve been considering will surprise players and the gaming industry.

Dying Light: The Beast, which was created and published by Techland, will be available on August 22 for the PlayStation 5, Xbox Series X|S, and PC, with plans for late 2025 for the PlayStation 4 and Xbox One.

The first post on Den of Geek: Dying Light: The Beast Developers Unveil a Bold Return for the Franchise was first published.

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