Dying Light: The Beast Developers Unveil a Bold Return for the Franchise

After giving a hands-on teaser of Dying Light: The Beast at Summer Game Fest 2025, renowned video game publisher Techland invited Den of Geek for a closer examination of the game in Los Angeles and an appointment with company chairman Tymon Smektala. Continuing the history of the original Kyle Crane of the life horror series, […]

The first article on Den of Geek: Dying Light: The Beast Developers Unveil a Bold Transfer for the Franchise was first published.

After giving a hands-on demo of Dying Light: The Beast at Summer Game Fest 2025, renowned video game publisher Techland invited Den of Geek for a closer examination of the game in Los Angeles and an appointment with company chairman Tymon Smektala. The initial Kyle Crane of the life dread series, the game follows him as he hunts a warlord known as the Baron who lives in Castor Woods, a resort town. After being tested for 13 times and adolescentizing himself, Crane today has a range of supernatural powers that can be unleashed when he erupts into a momentary fury, tenderly dubbed Beast Mode.

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This way for the series was inspired by the last time people saw Crane, who was infected with a modified edition of the disease in Dying Light: The Following, in the 2016 DLC ending. The developers wanted this to be reflected in both the development of The Beast‘s story and changes to its gameplay, making players expect an unnaturally altered Crane based on the previous game’s ending. With these considerations in mind, the developers kept the fundamental aesthetics and mechanics as they did for the earlier games while surprising players with changes to the gameplay and overall layout in response to previous experiences.

We felt like we are at a point where we are fully aware of what makes Dying Light to work so well, so we could experiment a little bit and have fun with the formula. Smektala points out that survival games are all about the world trying to kill you. That’s great, but perhaps there’s a way to create a survival game where you can occasionally turn things around and give the world a libel for what they have done to you.

This brand-new Beast Mode mechanic is incredibly cathartic, with Crane ripping through hordes of zombies with his bare hands graphically tearing them apart in times when the player is overburdened. Even with this feature, Dying Light fans know that the parkour mechanics and day-and-night cycle are back, though they were created specifically for this new bucolic setting rather than the cityscapes from the previous two games. The suspense and horror-fueled elements continue to keep players on their toes, especially when the sun sets and the monsters become more aggressive, even with more resources to combat the hordes of undead.

” We realized we had the horror and scary aspects of Dying Light and the atmosphere that we had always desired.” We told ourselves to ourselves,” Let’s do something that breaks it all up now,” Smektala says of the game’s early development, which was a perfect fit for the series ‘ survival horror tones. You might be able to trigger Beast Mode if you survive long enough. This creates a brand-new dynamic where “you keep pushing and hope never dies”

Dying Light: The Beast feels like a brand-new experience, even though the open-world experience is still present. Additionally, Castor Woods offers the option of four-play cooperative online gaming with cross-progression for those who want to face the zombie apocalypse with friends. Players can’t always rely on losing their pursuers by jumping across rooftops when chased by groups of ravenous undead in the wide, rural areas of the map. Additionally, Techland has improved and made the driving technique more prominent, giving players more choice as to navigate Castor Woods ‘ winding mountain roads, with the option for some off-roading.

” We knew that we were going to preserve the elements of Dying Light: parkour, numerous weapons, the day-and-night cycle, etc. However, we also understood that we wanted to test out new products. A new environment was definitely something we definitely wanted to test, Smektala adds. Because we have swamps and forests there,” Dying Light: The Beast is different. We were interested in finding out if there was a meaningful Dying Light game location. We discovered that we could actually accomplish that, and those new endeavors add a lot of fresh perspective to the experience.

Dying Light: The Beast is released just in time for the franchise’s tenth anniversary, with the series having so far sold more than 50 million copies across all of its streaming services. The Beast feels like more than just a full circle moment for the development team at Techland when they return to the Kyle Crane story after introducing a completely different protagonist in 2022’s Dying Light 2. Techland, who was completely resurrected by the experience of revisiting Crane and escalating his adventures to an epic height, hints at a strong future for the Dying Light franchise as well as a satisfying return to form.

” I enjoy creating Dying Light. My preferred game is this. I’m delighted that the series has progressed so well, and I’m hoping Dying Light: The Beast will serve as a fantastic summary and culmination of those learnings. However, I also hope that all the new Dying Light games that we’ve been considering will surprise players and the gaming industry.

Dying Light: The Beast, which was created and published by Techland, will be available on August 22 for the PlayStation 5, Xbox One, and PC, with late 2025 release dates for the PlayStation 4 and Xbox One.

The first article on Den of Geek: Dying Light: The Beast Developers Unveil a Bold Transfer for the Franchise was first published.

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